#I just really want to see other guys make designs for the AR emails guys
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paigelts05 · 1 year ago
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If somebody else doesn't make full (hand crafted) designs for more of the FNAF AR human characters than me, I'm just going to have to declare mine as fanon.
This is an open challenge and threat.
To beat: 13 different fnaf ar emails characters. 3 from the data leak. Total: 16.
Main are being kept separate from data leak as they introduced a list of characters, and many from there don't send/receive an email, so it’d be cruel to request people make faces and personalities from just a name and maybe an age, birthday, and cake flavour in order to challenge me for the title. What counts: Any human from the FNAF AR emails (Nessie97, Luis Cabrera, Anna Kwemto, Nora, James Campbell, etc.)
What does not count: any animatronics who send an email.
I’m treating it like Mario Party: characters from emails that were published are stars, the data leak exclusives are coins.
Edit Note because context of this has been lost and it just comes off wrong now: This is a "fine! If nobody else has designs for any of these guys then mine get to be fanon by default because nobody else has made a design for them yet" joke, because I wound up the only ACTIVE poster of any FNAF AR emails humans on DeviantArt that I was aware of, and as for Tumblr, my search for people who had designs of Anna and the other humans who hadn’t made a name-drop cameo in SB was not going much better, and really wanted to change that, so I reposted this “challenge” joke here. Because I am lonely feeling like the only person who has drawn of some of these characters more than once.
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gracehcreates-bct · 4 years ago
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W8 Studio - Project into the public
X-Challenge
I entered my team into X-Challenge, but unfortunately our group was too big to do the whole project so we split ourselves into two and did the app and boot cleaner as seperate ideas.
Boot Cleaner Prototype
Kent made a boot cleaner prototype over the weekend, using cardboard and pvc pipes. Not included is the spray, which would be situated underneath the boot.
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Survey Results
I sent out the survey on facebook, first to the Creative Technologies Year 3 page and then my neighbourhood community’s page. So far there are 62 responses.
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1. How often do you go on walking trails?
Once a week - 11 people Once fortnightly - 7 people Once a month - 23 people Once a year - 18 people Never - 3 people
2. Who would you usually take with you? (pick between 1 - 2)
Family - 46 people Friends - 19 people Dogs - 12 people No-one - 11 people
3. Have you heard of the Kauri Dieback Disease?
61/62 people have heard of Kauri Dieback.
4. If yes, how do you think preventing it is to New Zealand’s forests in the future? (on a scale of 1 - 10)
Average is 9.1, with 6 out of 60 people who answered this question ranking it below 8.
5. What would make the boot cleaner more convienent?
About 17 out of 62 thought that the boot cleaner was fine as it is. Two people answered there should be more of them.
Answers about the station itself: - Maybe if it was longer so you can keep moving as you clean. So others don’t get held up behind you. - If more people could use it at the same time. - Maybe a larger, flatter station - Proper set up like your picture - as some are only a mat and can easily be avoided - A seat to sit on when spraying shoes with the stuff. Very hard to work hose on one foot with a pack on - Regular servicing - I guess it's a bit of a bottle neck, depending on the popularity of the trial maybe it holds people up? - Have more of an obstacle that makes it so you get in slower. Therefore, making you clean your shoes more thoroughly? :D - Better maintenance sometimes they are worn out - Clearer instructions Easier to use Maybe a video
Answers about boot cleaner: - I guess if it rotated it might get more sit out from the grooves? Also, with covid I try to avoid touching anything and this this old style and the spray gun you have to touch - Have a cleaner for jandals. This one doesn’t work so well - Foot activated sprays. Physical barriers that force people to activate the spray to get thru the barrier. - Weight based means children and lighter people don't activate it so perhaps something that doesn't get activated by weight that you walk through. Shallow enough to just cover sole of shes/boots - Maybe some foot level spray system. Sometimes balancing on one foot to spray is tricky - the spray trigger should have a novel so that it covers each shoe in one spray - Fixed brushes as shown here. The hand squirter and hand brush combination is too difficult to manage. Lose balance and give up - A hand held brush to scrub the side of shoes. - No spray, just scrub and step - A device to clamp around shoes and spray all around - Rotating brushes - Making the brushes not worn down. Last bush walk I went on the brushes for your feet were too worn down and didn’t work very well - Bending down is tricky so a system that doesn’t make you bend over is good - If it always had disinfectant in it. - It having the spray stuff in it and not be empty - Not have to use the hand spray bottle that is found on some stations. - Find it ok as it is, but prefer the one that sprays your shoes when you stand on it to the hand held one - Automatic - probably some type of automated boot cleaner - I am liking the new "hop on to spray" pads
Other: - It’s fine but something to keep the spray from coming up and wetting your shoes and ankles would be good-keep it to the soles - designing something the birds might use, as it's far more likely to be transmitted by them. - An agent that actually is proven as working on phytophthora - I think the boots cleaners are possibly okay, it's the dogs i always think , might be more carriers especially as often off lead when they shouldn't be. - Nothing. I think it’s clearly marked with instructions and you can’t miss them at the beginning and end of tracks. One time there was a DOC guy there educating people how to clean boots properly which was helpful cos I had actually been doing the process the wrong way around prior to that! - RGB LEDs, to attract the kids - maybe having someone employed by like doc or something to make sure there are ppl washing their shoee
6. How effective do you think the covid tracer app was in preventing the spread of covid-19? (on a scale of 1 - 10)
Average is 7.3, with only 5 people out of 62 ranking it below a 5.
7.  We are designing an app and deciding on the content, what is most appealing to you?
Treasure Hunt - #1.82 average Augmented Reality boot cleaner - #2.06 average Running statistics tracker - #2.11 average
8.  Why did you choose the previous answer? Otherwise, give us an example of something you’d like to see on it.
About 5/46 people answered that they couldn’t see the image I had used, which is my own fault but the survey website is difficult to understand. 4/46 directly said “Treasure Hunts are fun”. Two people said it didn’t matter as long as it was simple to use.
- Statistics can drive behaviour - Treasure hunt appeals to families using tracks - There is a general lack of information about Kauri Dieback at the boot cleaning stations especially Tane Mahuta - information would result in adherence - The question wasn’t clear to me so I chose the fun option. No idea what AR boot cleaner is - maybe I didn’t click on something? - Seemed the most applicable (Augmented Reality) - Didn’t really have a view. Not sure what the point of the treasure hunt and A4 - I just think the treasure hunt idea has more appeal. Not clear how it works - A map of dieback - Information on Kauri on the area you are about to walk in, how many, if have any signs of disease - Definitely make it fun to use, stats make it interesting - learn with play: Tree/ nature trivia, e.g. like: what tree is this? (photo) - Sounds more fun (Treasure Hunt) - Fun makes things engaging. Also, running is boring. - Treasure hunt might make it more interesting for the grandchildren I take hiking. I know what AR is but I cannot imaging it being useful for book cleaning. - Links with GPS - Easy to find information for the novice /infrequent tramper - I didn't see how the answers linked to the app. What's the purpose of the app? If it's just to track like the covid app it doesn't need anything else on it. Most people who run in the bush would use another app already. - if i got it my main , objective would be to help with Die-back .Stats would be interesting so No.2,Treasure hunt No.3 , as kids grown up , but even if younger i might have put 3 , but would be good for younsters - I may take my child if there is a treasure hunt as part of the app/walk - The AR boot cleaner would encourage people to clean their shoes properly because it would make cleaning more fun and accurate. - I like stats - and I like the new aspect of the covid app where you get a little sticker icon when you get 14 days diary entry. - Got to be something interesting and fun. Maybe as an incentive add in spot prizes provided by possible sponsors.. - NZ health statistics - Interactive is fun and makes you feel involved - More visually appealing (Treasure Hunt) - More fun makes people more likely to use. - Don't understand what the boot one is - Routes recommendation, especially secret/not popular spots. Treasure hunting is a bit like that - Treasure hunt seems rewarding. AR seems interactive. Statistics sound boring - I think that if you make it a sort of game it will encourage people to get into the nitty gritty parts of shoe! - Not sure why I'd want a virtual boot cleaner tbh. Other content could be birds to look out for.. bit of history, exercise tips - Helps me know which parts of my boots are clean :)
9.  Thank you for taking the time to do this. Any other ideas/feedback for us?
- Anything to help contain the spread and educate people is good-Tane Mahuta was our first experience and there was no information and no reception to be able to Google it. - Would love people to be encouraged to use the boot wash more. - Good idea to encourage behaviours that will stop the spread. Well done - no, its communist propaganda - I develop apps myself, but I am doubtful about their applicability to Kauri Dieback reduction - An alarm when boots are not cleaned properly. - Still not sure what your app will do. - Good luck , please put a reminder if possible the importance of dogs on leads in areas where needed.PS We do own a dog! - Thank you for your work - I put 10 as meaning it is very important. You don’t say how the scale works though - Kauri Dieback poses a serious issue and I'm glad theres a project looking at this!! 🙌 - I would just try to be really focused on the problem you want to solve. Is it boot cleaning, is it awareness, is it history, is it fitness
Additionally Miles emailed Dr Gerth, so we have an interview with her on May 27th.
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themonkeycabal · 5 years ago
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Slightly random but Hodgepodge request: the end of chapter 4 of Its Alright We'll Be Up All Night from the lady who was being followed's perspective. Just a wee snippet of how that wee interaction went down perhaps? Please.
Well, since you said please:
***
Izzy Taveres just wanted to get home. She was having one of those days — her shift at the restaurant ran over with a huge family party that ended in a brawl and a police raid. The train was late, she missed her bus, and now she had to walk because she couldn't justify paying for a cab for five blocks. All of which meant she was going to be even later, and the babysitter was going to charge her extra. And it just … ugh. Her feet hurt, her head hurt, her uniform smelled like sour wine and marinara sauce, and now she was going to have to take down the laundry before she could go to sleep and she really hoped she could find a few quarters in the couch cushions or the junk drawer. God, what a day.
Sighing softly, she trudged down the sidewalk. It was late enough that the streets were relatively quiet. A handful of cars, not many pedestrians. Which is why her heart jumped when she heard the footsteps start up behind her. Closing her eyes briefly, she took a deep breath, and then shook her head. She was being silly. The street was well lit, there may not have been much traffic, but there was *some*, and the neighborhood was a long way from desolate. Still, she pulled her bag a little closer to her body, and slipped a hand into the outer pocket where she had that can of gel pepper spray her sister gave her.
Her steps picked up, and so did her heart rate, as she crossed the eerie black void of a mid-block alley. The footsteps behind picked up with hers and her mouth went dry.
Izzy most definitely did not need this. She really, really did not need this. She could not afford this, absolutely not. She had just enough to get her and Mia through to the end of the next week, and then she'd get paid. If she lost tonight's tips, it would be so much harder. She'd probably have to ask her sister for another loan.
The footsteps got closer. Oh God, she hoped her tips was all they wanted. She had an eight-year old daughter, and while being a single mom was hard, going home to her kid made everything worth it. That's all she wanted, to go home to her daughter. Oh Lord, help her. Please help her.
She thought she felt fingers brush her back and a sharp tang of adrenaline and terror filled her mouth. Pulling out her pepper spray, she hunched her shoulders, and tried to be brave as she turned around to face her attacker. Except, she couldn't help but squeeze her eyes shut, which probably wouldn't help. However, before she got all the way around, she heard a weird yelp and a thud, and that presence behind her wasn't there anymore.
Prying open one eye, still hesitant, still afraid, she peeked towards the alley as a man in a black leather jacket stepped out dusting off his hands on his jeans. Another, much larger, man turned towards her and held out his hands, trying to show he was harmless. Except he really was huge and she almost straight up hit him with the pepper spray on instinct.
"Our pardon, miss; we didn't mean to alarm you," he said in a deep, accented voice.
Two more men followed behind the first pair, and Izzy backed away and clung, with a shaky hand, more tightly to her pepper spray. Despite the big guy's attempt to appear not threatening, it was late, dark, and she was out-numbered and terrified.
"Hi, I'm Steve," greeted one of the approaching men. The guy next to Steve turned off and murmured something to the man in the jacket and they both stepped into the alley.
"And I'm Thor," greeted the large man.
Wait …
"Thor?" Izzy repeated, feeling dazed from the still swirling churn of fear.
"Yes," the man grinned a broad smile that flashed in the dim light.
"And … Steve? You're not Steve Rogers, are you?" That could not be right. Not even a little bit. But the big guy was both really big and he had long hair and she'd seen plenty of pictures of Thor. And maybe Steve Rogers looked like, you know, Steve Rogers, but it was still kind of dark by the alley and hard to see clearly. Also her eyes were still kind of squinted. The city could really put a freaking light near the alley. Who designed this lighting? That was terrible and dangerous. She was sending somebody a scathing email when she got home; which, thank God, it looked like she actually would.
"I am," he said gently. Then he waved a hand at the other two who had reappeared form the alley. "And this is—"
"Clint," said the guy in the jacket. Then he thumped the back of his hand on the last man's shoulder and said, "Vasily."
"Stop calling me that," the last guy growled. He looked over at Izzy and hesitated a moment before he muttered, "James."
"Okay," Izzy said. She had no idea who Clint and James were supposed to be, but Captain America and Thor were enough to assure her that she was probably safe.
The fear and adrenaline started to drain, leaving her feeling shaky and a giving her a strange, hollow queasiness in the pit of her stomach.
She would NOT throw up in front of Captain America. She wouldn't do it. Mia would never, ever let her live that down. Actually, she wouldn't be telling Mia about 90% of this story, but her daughter would love to hear that Izzy met the Avengers. Or, two of them at least. Or maybe four? One of them could be the guy with the arrows, maybe the blond in the black jacket? Nobody ever got a good look at Hawkeye without his bow, so who could say? And the other guy, long, dark hair to below his chin, didn't look like Tony Stark for sure, and it's not like Tony Stark would introduce himself as James. So … Hulk? What did Hulk look like when he wasn't green? Did anybody know? Except Hulk didn't have long hair. Except, Hulk was also ginormous and green. And if he could turn big and green, maybe his hair changed length, too?
"Ma'am?"
Oh, Steve Rogers was talking to her while she was stuck in her weird post-terror Avengers spiral. "What? Sorry, I was … just trying to get my head together."
"We were wondering if you'd mind if we walked you home?"
"Uh," she hesitated. Yes, she would like four Avengers to walk her home. Duh. But, also, she was a confident woman with a can of pepper spray who wasn't afraid of the streets (except when she was, because somebody had to put a light on that alley and she would make sure it was done if she had to personally shout at every member of the neighborhood council). "It's not far. You don't have to. I appreciate you … uh, doing whatever it was you did? Was there a mugger? Because I thought— well, I thought I heard somebody but then it was just you? But …"
James and Clint cast quick looks into the alley and shrugged. Steve didn't turn around but his smile looked a little tight. Thor just grinned some more. There was totally a mugger. Though, the mugger was probably currently unconscious or tied up or something. Maybe both. Served him right.
"It's no bother," Thor said. "We were on our way home, as well. We can walk together, as friends."
"It's really fine. I'm fine. Thank you. Besides, don't you live in Manhattan?" Yes, yes, please good-looking Avengers, walk her home. Also, stop trying to tell them not to, mouth. God.
"Our friend," Thor gestured to James, "is opening a tavern in the area. We were walking back from … dinner?" He glanced at Steve, who nodded back. "Yes, dinner. We had hotdogs. And ice cream."
"But not together," Clint offered.
Thor nodded. "Because that would be disgusting."
"Right," Clint agreed, then he frowned. "Although…"
"There was the jalapeño ice cream," Thor murmured back at him.
"Mother of God," James muttered and rubbed at his face with a gloved hand.
Why did he have a glove on? It was like 80 degrees out. And only one glove at that. What was he? Michael Jackson? Oh, maybe that wasn't nice. Maybe he had a problem with his hand. And he was embarrassed by scars or something? Or if he was Hulk, maybe one arm was always green? Wow, Izzy, how insensitive.
Wait … he was opening a tavern in the area? Maybe there'd be jobs. It would be amazing to get a decent job closer to home. Actually, she'd love to move out of the area, because it was getting more and more expensive every day, but her apartment was rent controlled and they'd have to cart out her rotting corpse before she gave that up — aside from their daughter, it was the only good thing her ex-husband The Bum ever gave her before he ditched them to go 'find himself' in Jersey. Plus, Mia's school was close and it was a good one. But, anyway …
"Well, thank you again, but I need to get home," Izzy said, and gave them a wave as she turned to head back up the street.
Steve and Thor fell in beside her. She couldn't bring herself to try to shoo them off again. Besides, AVENGERS! The other two walked behind them.
"You know, I think your bar needs a theme," Clint said.
"What do you mean?"
"Something to get people in the door," Clint explained. "Hey! You know what's due to come back? Tiki bars!"
"What's a tiki bar?" James asked sounding like he didn't want to ask but couldn't stop himself from asking.
"They're awesome. I'll show you."
Izzy had some big doubts about the long-term appeal of a tiki bar. The novelty would turn to tacky really quick. And were they ever really 'in'? She glanced over her shoulder and saw them both on their phones.
James snorted a laugh and tilted his phone's screen towards Clint so he could read it. "Darcy says, 'tell Clint to shut up.' Shut up, Clint."
Clint glowered and shoved his phone back in his pocket; there would be no tiki bar. "Darcy's no fun. She used to be fun, but then she started hanging out with you and her fun level cratered."
"You could have Thursday specials," Thor suggested brightly. "I'll bring you a few casks of Asgardian ales. There are several I think you'll like, though you'll have to mix them with something else. They're far too strong for you mortals. But there are no finer brews in any realm." Thor looked at Izzy and winked. "Thursday is named after me, you know. Thor's day."
That was so weird. She knew he was Thor, but somehow it didn't hit her that he was THE Thor. Or, she knew that, but it wasn't real until he said that, and that mean that he was like hundreds of years old. Or thousands? So weird. "I … remember that from school, I think."
Thor chuckled, mostly to himself. "Ah, Midgard. I love this place."
"Uh, where is the bar going to be?" Izzy asked, changing the subject to one her brain could actually wrap itself around.
Clint waved a hand towards the other side of the street. "You know that big hole in the ground on Havermayer?"
"By the bridge, yeah. Oh, there?" That was disappointing, it was a hole in the ground, and holes in the ground weren't anywhere near being a bar. Plus, Izzy didn't work construction. Well, not yet. If the pay was good, she just might. Also, if they'd hire her without her having any experience. But, she was a hard worker and she'd learn. She could sling concrete. Maybe. She was a hair under 5'1", but that couldn't be disqualifying, could it?
James looked reluctant to talk in general, but he nodded and shrugged at the same time like he was talking and trying to be uninterested at the same time. He wasn't rude or anything, just not very present. "The building on the corner."
"Where the Rosebud Family Restaurant used to be," Izzy said, feeling relieved. Not the hole in the ground! Then she scrunched up her nose and made a 'blah' face. "That place was terrible. I don't know how it lasted so long, it was open thirty years. I think I found cigarette ashes in my hashbrowns once."
"Gross," Cling said with a laugh.
Even James chuckled a little. "We won't serve hashbrowns."
This caught Clint's attention again and he asked, "What will you serve? You know what I miss?"
"I don't care what you miss," James said in a flat voice as he glanced away, his eyes scanning the street restlessly. Looking for trouble? Or looking to escape?
"Bratwurst," Clint said, ignoring him. "The hotdogs tonight reminded me. They were okay, but nobody does good brats here. You'd think maybe somebody would, but no. It's a Goddamned crime."
James pursed his lips and looked up at the sky and Izzy couldn't tell if he was thinking about it, or thinking about strangling Clint. "Maybe."
"I know a place in Iowa," Clint pressed, as if he sensed weakness and was going to take advantage. "They sell all sorts of sausage. German family, they've been making them for like a hundred something years. I worked in their warehouse over one winter when I was a kid. I got paid in liverwurst. Awesome job."
"Remember Mr. Sawicki with the hotdog cart, Buck?" Steve asked with a wistful sort of laugh. "He had the best franks in the city, I haven't found any that taste as good."
"I remember," James said quietly. He glanced at Clint, who gave him a triumphant little smirk.
"My guy does awesome frankfurters," Clint confirmed.
With a sigh, giving in, James nodded. "Give Darcy the number."
"My daughter would eat hotdogs for every meal if I let her," Izzy said, chatting with her new Avengers friends, as one does. Friends who were opening a bar and maybe she'd get a job. No! She wasn't going to try to leverage getting nearly mugged into a job. But, they did bring it up.
Steve's face brightened. "You've got a daughter? How old?"
"Eight," Izzy said smiling back. "And if you stick those hotdogs in a disgusting cornbread mess and fry it, you'll have her loyalty forever."
"I love corndogs," Clint said. Izzy didn't know any of them really, but somehow the idea that Clint — or Hawkeye, if that's who we was — loved corndogs didn't surprise her one bit. "We had some good ones back in the circus. Well, if Cookie remembered to change the oil. Sometimes he didn't for a few days." Clint grimaced and looked away.
The circus?
"It'll be a while," James said, looking thoughtfully across the street. "We just got the place last week. Now we've got to gut it. But Darcy wants to strip the brick off the whole building."
Steve nodded. "It's not that bad, but it doesn't fit."
"Not bad?" Clint echoed, his face twisted in disbelief. "It's horrible. The worst of the 70s. You guys are lucky you missed the 70s. I mostly missed them, but I saw the reruns. That was enough."
Izzy knew the building, it was dingy yellow brick and it looked like a horrible, soulless, government box. It was big and yellow and definitely didn't fit with some of the older brick in the neighborhood. "How do you strip brick?" She asked. "Sand blast it?"
James shook his head. "I guess they have to take this off all the way down to the framing."
"That's a lot," Izzy murmured. It would be a looooong time before that bar opened.
"We'll start in a couple days," James told her.  "But, yeah, there's a lot to do. Probably won't open until the first of next year."
Izzy tried not to pout, and then started thinking about transitioning into construction work again. Being able to walk to work would be a dream come true.
Steve hummed quietly and gave the other man a sympathetic glance. "Kind of rotten timing — starting up just when Darcy's going out of town."
James ran his hand over his face and sighed. "Fur— uh, Nick will be onsite supervising, at least at the start."
"Nick?" Thor asked. "As in …" he covered one eye with his hand and gave James a leading look. "I thought he was dead."
James dropped his head and looked uncomfortable and ashamed, and like he wanted to go back and hide in the alley with the mugger.
Izzy frowned. Except, maybe she didn't want to know. There was drama and then there was probably Godly and Avengers-level drama that she was maybe better off not knowing about. She was curious, it would make for damned fine gossip, but also, might get her black-bagged and tossed in a secret prison somewhere. She had a daughter who needed her. Curiosity wasn't worth the risk.
Clint jumped in and gave them all a sharp look, before quickly sliding his eyes to Izzy and then back to Thor. "You're thinking of our other friend Nick."
"Oh," Thor said and then he seemed to clue into what they were talking about. Good for him; Izzy was lost. "Our other friend Nick. Unlike this Nick, who is not dead. Nick … Hair … son. Yes, Nick Hairson. Harrison. Such a … magnificent head of hair. Not as magnificent as my own, of course, but very nice."
They were crossing under a streetlight, but it was still not exactly day time bright, so Izzy couldn't be sure, but it looked like a little bit of Thor himself died inside when he said all that. The Avengers were horrible liars. Which, she supposed, is what you'd hope for from heroes and role models. And, as a regular person, it was nice to know that even the Avengers could be really bad at something. It balanced the universe.
Izzy saw the lights over her building's front entrance and let out a slow, quiet breath. She made it. With help, but she made it. This long, horrible day that almost went so much worse, but somehow ended up just kind of strange, was almost over. She still had to do laundry, which sucked, and pay the babysitter, which also kind of sucked. But, she made it home safely.
"This is me," she said, waving towards the front doors. "Thank you for walking with me. I appreciate it."
"Of course," Steve said, sticking his hand out for her to shake. "I'm sorry, I don't think we ever asked for your name."
"Izzy Taveres."
"It was nice meeting you, Ms. Taveres."
Steve gave her hand a friendly shake, and then Thor was next, wrapping his giant paw around her little hand. She felt like a toddler next to him. Good lord, he was huge.
"A pleasure, miss."
"Oh, hey," Steve said, as she was now shaking Clint's hand. "What's your daughter's name? I've got something for her." And he pulled a trading card out of his wallet. She saw the Avengers 'A' and his picture in uniform.
James made a sound like a stifled laugh. "You carry around Captain America cards?"
Steve firmed up his jaw and gave the other man a flat look. "Sometimes there's kids."
"Her name's Mia," Izzy said and, okay, today mostly sucked, but the look on Mia's face when she gave her the card would be worth it all. The kid was going to light up like a Christmas tree. It was very thoughtful of him to carry them around, James. Don't be a jerk. Which she, of course, didn't say out loud; she was still hoping for that job.
Steve nodded and took a pen out of his jacket and carefully wrote 'To My Friend Mia' and then his name across the card.
"Now me," said Thor, taking the card and signing his own name. Next he handed it to Clint, who signed it 'Hawkeye' with an arrow as the crossbar on the "H".
James waved his hand, "I'm not one of you jokers." Ah, okay, he wasn't the Hulk. James also didn't shake Izzy's hand, and he hung back away from them a bit, part of the group but also still a little uncomfortable about it. He didn't ignore her, though, and he dipped his head at her in a little bow and offered a little smile. "Ma'am."
Izzy carefully took the card from Clint and waved it in the air to dry the ink so it wouldn't smear. "Well, thanks again guys. Mia will love this."
"Sure thing," Steve said. "Have a nice evening."
There were a trio of additional goodbyes and then the four men started back down the street. Thor's laughter echoed against the buildings and at one point James shoved Clint into the street and Steve yanked him back onto the sidewalk.
Taking out her keys, Izzy unlocked the security door, and trudged up the stairs, her exhaustion on hold as she planned out the carefully edited, but still exciting story she'd tell about how Mom Met the Avengers.
Izzy looked down at the card in her hand and laughed. The Avengers. What a crazy night.
##
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pittrust · 2 years ago
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Once you find them, it’s easy to see whether or not IgniteMotion has the motion background you’re looking for.Ĭhurch Motion Graphics | free monthly worship backgroundsĬhurch Motion Graphics is primarily known for their paid motion backgrounds, which they put together in monthly “mega packs.”īut they also provide free motion backgrounds to their email subscribers.Īfter you join their newsletter, you’ll start getting the monthly free worship background. The categories are hidden in the top navigation bar. The categories include clouds, fire, water, and more-there are even categories for each major holiday. IgniteMotion has free motion backgrounds and other video clips available in multiple categories, sorted by topic. IgniteMotion | free categorized motion backgrounds Credit: IgniteMotion One word of caution: this site uses some aggressive advertising tactics, and you might have to sift through the videos to find a high-quality option that matches what you’re looking for. Videezy has more than 200 free background videos you can download without signing up or providing your email address. Videezy | 200+ free motion backgrounds Credit: Videezy There’s no sign-up requirement to download these freebies, and, if you’re looking for something specific, a wide variety of paid options are also available. (Like this Christmas motion background and this Fall 5-minute countdown timer. There’s a fair amount of variety here-even a few season and event-specific video options. | 50+ free motion backgrounds Credit: Īs of October 2016, offers more than 50 free motion backgrounds. Here are three of the background loop sets, to give you an idea of what’s available: These loops are really well designed and totally free-there’s no sign-up or account requirement to download them. Each set (grouped by a common style or theme) includes multiple loops. Zach Fonville and New Life Church Creative put together 10+ motion background sets. New Life Church Creative | 10+ free motion background sets Credit: New Life Church Creative Getting free motion backgrounds from most of these sites is as simple as clicking a button.
#FREE PROPRESENTER MOTION BACKGROUNDS TRIAL#
When I put together this list, I tried to find sites that didn’t require an account or a free trial to download the stock footage.
#FREE PROPRESENTER MOTION BACKGROUNDS FOR FREE#
Whether you’re looking for free motion backgrounds for worship, announcements, or otherwise, you’ll want to check out these sites.
#FREE PROPRESENTER MOTION BACKGROUNDS SOFTWARE#
If you like what you see, drop a comment and then send some Twitter love Zach’s way.Motion backgrounds can help worship sessions engage the audience and add a polished, professional feel to church presentations.Īnd they’re not even too difficult to figure out. Adding motion backgrounds and other multimedia to your church presentations is straightforward with most modern church presentation software options.īut many churches have a limited media budget, which makes free motion backgrounds all the more appealing. This is my favorite motion worship background that he made that we have used before:
#FREE PROPRESENTER MOTION BACKGROUNDS FULL#
Yeah, all fourteen pages are full of eye-candy. Just look at what he is offering on page fourteen (my favorite page). Plus, the variety is absolutely stunning.įrom gradients to fractals to particles, this guy has got some serious chops. With over 100 free motion worship backgrounds that are 720 HD and already optimized for ProPresenter, this guy is going to make you look real good! He currently works at New Life Church in Conway, AR (yeah, Kris Allen’s church) and is one of the most generous artists out there. He is one of those guys that lets his work do the talking for him. I don’t know this guy personally, but I have followed his work online. I have done Google searches for free motion worship backgrounds and I either gotten a sample from a company that sells them at $20 a pop or something that looks like the 90s wouldn’t even show it some love. This stuff is going to lame with a capital “L”.Īnd usually, I agree with the old adage that says, “you get what you pay for” but not this time.
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jerometbean · 4 years ago
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MailConversio Review – From a Real User & Best Bonus
MailConversio Review – 
Create & Send Perfect Interactive Personalized Emails That Skyrocket Your Conversions In As Little As 60 Seconds!
MailConversio Review – What Exactly Is “MailConversio”?
MailConversio is an all-in-one e-mail conversion booster suite that turns every e-mail broadcast into a profit-pulling machine using interactive videos, graphics and polls elements. Email booster improves your open rates and click-through rates by adding social growth, conversion and interactive elements. Like power words, social badges, google map, feedback bars, form/questionnaires, etc. Just to mention a few of them.
Big Brand Email Technology Now Available For You
Email Technology for Adding personalization & Interactivity is used by some of the world’s largest brands, including: Coca Cola, Amazon, Spotify, Twiddy, Vidyard, etc. It is both efficient and profitable. Until now, it was out of the reach of independent marketers like you, because it was expensive and complicated. Thanks to MailConversio-quick, it’s easy, and insanely good value now!
MailConversio Works In 3 Simple Steps:
Step #1: Choose an element you want to be inserted in your email. (MailConversio instantly generates an autoresponder code according to yours)
Step #2: Simply copy the code inside your preferred Autoresponder
Step #3: Click send and sit back. Watch live stats of your campaigns showing your click-through-rates going through the roof.
It is as simple as it is. But don’t let the simplicity fool you, the system works perfectly.
MailConversio gives you access to 20+ elements for achieving 1 goal (which is making profits).
#1 – Social Growth Elements
Rapidly grow your social media accounts by showcasing your latest posts such as Twitter post preview, Instagram post preview, Tiktok post preview, Facebook post preview, blog post preview, Linkedin post preview ect.
#2 – Interactive Elements
Quickly insert interactive elements that will help your customers engage with their audience and get better feedback from them using elements such as Google map, forms/questionnaires, polls/votes/surveys, social badges, footer signature, Feedback bars.
#3 – Conversion Elements
Designed to make the ‘email readers’ click through and take immediate action by inserting conversion elements such as YouTube video preview, Vimeo video previews, personalization autoplay, personalized GIFs, progress bars countdown timers.
Watch MailConversio Demo To See How It Works
youtube
 MailConversio Review – The Product Overview
Product NameMailConversioCreatorIfiok NkemLaunch Date[2020-Nov-14] @ 11:00 EDTPrice$47BonusYes, Fantastic BonusesRefund30-DaysOfficial Sitehttps://mailconversio.com/Product TypeEmail Conversion SoftwareSkillAll LevelsSuggestionHighly Recommended
MailConversio Product Rating From Me
9.6 Total Score
Really Useful Tool!
Low open rates? Have you ever wondered why someone will subscribe to your list or buys your product and refuses to open your emails? It’s not their fault. Your emails land in their spam/promotions folder. MailConvesio can help you ensure more of your mail broadcasts land inbox. Level up with this tool you can stand out from the rest emails that skyrocket your conversions & sales in as little as 60 seconds. Create & send perfect interactive personalized emails that skyrocket your conversions in as little as 60 seconds.
QUALITY
9.5
FEATURES
9
EASY TO USE
9
COST
9
SUPPORT
9.5
User Rating: 5 (1 votes)
About The Creator
Ifiok Nkem is the CEO of SnapiLABs Inc., which has produced a number of bestseller software platforms and solutions to real-life issues. This company is a great team of developers and support staff, which is why they have an unmatched reputation for customer support and software maintenance.
He is a multi-enthusiast, time-tested, hardened entrepreneur, web consultant, author, and serial digital product creator. He has trained and empowered thousands of people with Web Design, App Development & Digital Marketing skills and tools. A big hit Ada Comply 2.0 (Make your website ADA-compliant with very little effort) has already been launched – an amazing piece of software.
Some of the best software are Socicake Agency, ADA Comply 2.0, LocalAgencyBox, Viral Lead Funnels, Stormerce, ContentBurger, Socicake, DesignBundle, Uduala, ConvertProof, and a lot of othe too. This time he is partnering with an other software guy called Kelechi MMONU. I am sure you will love using MailConversio.
MailConversio Review – What Are The Best Features?
Social growth elements that include: twitter post preview, Instagram post preview, TikTok post preview, Facebook post preview, blog post preview, and link in post preview. You can easily integrate any of these elements of social growth into your email campaign.
Interactive elements: with these you can quickly insert interactive elements to help your customers engage with their audience and get better feedback from them. These include: google map, forms/questionnaires, polls/votes/surveys, social badges, footer signatures and feedback bars.
Conversion elements are designed to make ’email readers’ click through and act immediately. These include YouTube video previews, video previews, autoplay customizations, custom gifs, progress bars and countdown timers.
The best part is that these elements can be integrated into more than 30 autoresponders and can also be easily integrated into email service providers such as Gmail, Hotmail, Outlook and Yahoo.
Mailconversio is cloud based. Nothing you need to download, instal or update. Plays on any device at any time.
Create as many personalized emails as you want with zero restrictions.
With free commercial rights, you can use the software to sell emails to others without any upgrades needed to do so.
MailConversio Review – How To Use This Software?
Let’s take a look a look into the dashboard view of MailConversio.
Now, let’s create a “New Tool”. Either you can pick any one of the elements or search and pick one. Note: you have over 20 conversion elements inside MailConversio.
I am just naming the campaign as “SPS Reviews Demo” and then pasting an example YouTube URL over there. Also i am putting a “Redirect URL”. It can be anything (may be an offer).
I am prefer to choose “Perdonalization” turned on.
Choose a play button. It will show according to the tool type of campaign type. This one is based on YouTube video URL so it display to choose a play button.
There are over 30 top email marketing platforms codes can be generated with MailConversio.
I am choosing Sendiio as my mailing platform. So that MailConversio will generate a HTML code to that specific platform.
After choosing the mailing platfom, the code will be generated. Just copy to clipboard.
Go ahead and paste your HTML code into your favorite autoresponder. Mine is Sendiio. That’s it.
Take a look into the analytics if you want to know more about your campaign. How many clicks you received and so on.
Is MailConversio Worth Buying?
From all that has been said, the value proposition is quite clear as it solves a real pressing and costly problem. If we come from the angle of sending email campaigns without conversions and sales, we are looking at paying hundreds of dollars to AR companies without any return on investment. It’s a complete waste of money.
But let’s not take it that far, if you were to hire a freelancer/solo ads expert to build your list, you could easily be charged $1k to $5k but there’s still a bad part! As you run your campaigns day after day, you continue to pay recurring fees to autoresponder companies without any conversion.
So you see the true value of the problem that this software solves? To be fair, I’m going to say that Mailconversio is worth $297 a month. But if you add an Email Writer app that opens up a real opportunity for every user, then MailConversio is worth $497-$997 per month.
With that said, you are also gonna get a special Email Mastery Training specifically for MailConversio customers. Increase profits and generate more leads. This 7 module video training teaches users how to dominate in email marketing.
Building your list with valuable content
Content planning
Presenting your lead magnet
Creating opt in forms and landing pages
Thank you pages
Automated emails
Traffic and promotion
Now, I can confidently say that this software is definitely worth the investment of paying $37 to $47 one-time.
MailConversio Review – The Pros and Cons
-- Pros --
MailConversio solves a pressing and common problem every business owner with an email list is faced with.
The platform works seamlessly and it’s super easy to use
It creates an easy to activate income opportunity for all its users, and finally
It’ll be biased not to give kudos for such a good job!
Creating interactive & personalized emails has never been faster!
3 simple steps & viola! Your email is ready to conquer your audience.
Beating every other quality email builder out there on value
Works for every niche in every market
Send unlimited emails to unlimited contacts
No copywriting & technical skills needed
Real users have used these emails to increase conversions by 10x
-- Cons --
Honestly, I don’t see any cons until now.
VISIT OFFICIAL SALES PAGE
Who “MailConversio” Is For?
The ultimate goal is to make money, have power, and have respect. Convert the target audience of any industry to customers. Personal, engaging and efficient emails that change the way you market and earn!
It’s for everyone selling a product, from a grocery store in your neighbourhood to a well-known e-commerce portal. Simply insert videos to create a mini-catalogue of your new product range. You could even send your customers pictures of the products in their virtual cart to continue shopping with a click of a button.
In a nutshell, MailConversio is recommended to
[+] Affiliate marketers
[+] Email marketers
[+] Social media marketers/managers
[+] Digital marketers
[+] Online marketing beginners/experts
4 Reasons Why I Would Recommend MailConversio
Better ROI on every email campaign you run:- Thanks to the easy customization of MailConversio, your emails are getting more attention now. Niches that seemed too closed before they opened up, giving you a whole new range of opportunities, and that means more ways to make a profit.
Increased conversions on every mail you send:- Your readers spend more time reading your mail, which means more time. They enjoy seeing images, videos and other interactive features, leading to increased conversions and more sales for you.
Commitment Boost:- Personalized and interactive e-mails from MailConversio are proven to increase engagement. Your emails now simply make people watch more, stick around more and buy more—make your brand and your marketing campaign a lot more memorable.
Growing your income beyond your present limits:- Users have already made over tons of money by simply selling interactive email campaigns. When small businesses see the results that MailConversio’s emails give them and has given you – they’ll be practically beg you to take their $500s, $1000s or even $2000s!
MailConversio OTO, Upsells and Pricing
MailConversio: The Front End ($37 to $47 One-Time)
Two options to suit user requirements. With & without commercial license. Includes MailConversio full feature software & email mastery training.
MailConversio editor social growth elements
Interactive elements
Conversion elements
Email mastery training
Free commercial license
Fast action bonuses
MailConversio OTO1: Unlimited Plus Email Writer App ($47 One-Time)
You will have access to create unlimited conversion elements and access to the e-mail writer app within your dashboard. This e-mail writer app creates traffic and sales swipes within minutes. These swipes cover different niches, including: Internet Marketing, Personal Development, Parenting, Weight Loss, Dating, Online Business, Alternative Medicine, Dating, Graphics Design, Traffic, Conversion, Copywriting, Email Marketing, E-commerce & Dropshipping, Social Media Marketing, Skin & Beauty and many more.
MailConversio OTO2: DFY Laad Bank ($67 One-Time)
Everything needed to build quality leads.
Includes:
100 done for you lead magnets
100 done for you squeeze pages
Done for you thank you pages
Done for you Facebook ads creatives for paid traffic
Done for you email swipes for solo ads
All squeeze pages are fully editable and can be connected to over 20 Top Autoresponders via opt-in forms. All you have to do is plug in their favourite Autoresponder, and you’re good to go!
MailConversio OTO3: Agency ToolKit + WorkSpace ($67 One-Time)
On MailConversio, you can create workspaces for your clients. you also have all the assets you need to own the 6-figure email marketing agency. It includes:
You get everything done-for-you
Business Cards
Facebook Ads
Google Ads
Invoices
Letterhead
Brochure
Proposals and Emails
Agency Website
MailConversio OTO4: Reseller ($97 to $197 One-Time)
Resell MailConversio and keep 100% of the profit. Easy way to make money selling software products.
You get:
Resellers license
Resellers dashboard
Account creation
Done for you marketing assets (sales page, ads, email swipes, etc)
Done for you customer support for life
F.A.Q. About MailConversio
How many emails can I make? You can set up as many mailconversio campaigns as you like. You have unlimited possibilities to make a bank out of your mailconversio emails.
Is there anything I need to install? No, absolutely no. Since it’s a cloud-based app, you won’t need to download or install anything.
Can I use it for clients, please? Absolutly! Mailconversio has been designed to help you create personalized emails and profits. With the help of your included commercial lisence, you can create personalized campaigns for clients in any niche.
Is there any kind of training? Your success is very important to us. So to make sure that you get off to a flying start… You will get email mastery training as a special bonus to help you step up your email marketing game.
Is the price going on again? Usually. But your ‘one time’ membership is just a one-time investment. Due to the ongoing costs of developing, running and evolving long-term quality software like this, we simply cannot offer this one-time option once this time-limited launch period is over.
Is there a guarantee of money back? Get started with MailConversio and we’re so confident you’ll love it—but just in case you don’t—contact us within 30 days, and we’ll give you 100% of your payment. No questions have been asked.
MailConversio Review -My Final Thoughts
Before I give my final thoughts, which I think are already obvious, I would like to say one or two things about the product creator and the product vendor.
First, ifiok Nk is ceo snapilabs inc., a fast-growing software company responsible for a number of bestseller software platforms and real-life solutions (just like mailconversio).
Snapilabs has a full-time team of developers and support staff, which is why they have an unmatched reputation in customer support and software maintenance.
Some of the software platforms of this serial creator are contentburger, socicake, designbundle, uduala, convertproof and a host of others.
He partnered with Kelechi Mmonu for this launch, who created a kickass product-mailconversio. He brought the product to ifiok nk and used it and saw its opening, engagement & sales tripled. They want you to use it now too.
So on this note, I’m going to say; mailconversio is a timely solution and I highly recommend it. Without a doubt, I can give it a five-star review, anything other than “bias!” ”. You can go ahead and secure your access, your investment is safe and sound, cheers!
Special MailConversio Bonus From Me
You Can Pick Any 2 Bonus Packages
Bonus Package #1 (Value $2,566) => See The Bonus
Bonus Package #2 (Value $2,323) => See The Bonus
Bonus Package #3 (Value $5,500) => See The Bonus
Bonus Package #4 (Value $1,124) => See The Bonus
Bonus Package #5 (Value $3,560) => See The Bonus
Bonus Package #6 (Value $997.0) => See The Bonus
Bonus Package #7 (Value $2,456) => See The Bonus
Bonus Package #8 (Value $997.0) => See The Bonus
Note: These are my custom bonuses for “MailConversio” You can’t find these bonuses anywhere else on the internet. I hope my bonuses will help you get best results with this product.
How To Claim My Custom Bonuses?
STEP 1: “CLICK HERE” or click on any one of the buttons advertised on this page and it will take you to the official sales page.
STEP 2: Order the product from official website.
STEP 3: Send me you purchase receipt to below email id. You will get your bonuses within 24 hours.
MailConversio Review – Things You Need To Know
Think about all the time, money and energy spent by a number of people to send personalised emails to your business database. Now with MailConversio, think about it again! You don’t have to spend thousands of dollars to make your emails more effective.
They’re hosting your emails on their cloud server, giving your computers a break. They also give you an easy and powerful tool that helps you increase your profits in a matter of minutes! MailConversio gives you the opportunity to create emails for you and your clients. Sales or commissions, either way, you’re going to make a lot more money than you’re investing.
They’ll give you a free commercial lisence when you purchase MailConversio today! This way, all the money you make will remain yours forever. Now, make interactive email campaigns that result in profits you never have to share.
Personalized & Interactive Emails Have Proven To Generate A Median ROI Of 122 per cent When you get started with MailConversio today, you’ll be able to Create personalised and interactive e-mails for yourself, Create personalised and interactive e-mails for clients. Make the top dollar in either way.
source https://spsreviews.com/mailconversio-review/ from SPS Reviews https://spsreviewscom1.blogspot.com/2020/11/mailconversio-review-from-real-user.html
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ladystylestores · 5 years ago
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Doom Eternal reverses course, will remove kernel-level Denuvo anti-cheat [Updated]
Update, May 20: After receiving a deluge of complaints, the makers of Doom Eternal have announced plans to reverse course on its kernel-level anti-cheat system.
In a Wednesday post at Reddit’s Doom community, Doom Eternal executive producer Marty Stratton confirmed that the game’s next patch will strip Denuvo Anti-Cheat from the game in its entirety. “Despite our best intentions, feedback from players has made it clear that we must re-evaluate our approach to anti-cheat integration,” Stratton wrote. “As we examine any future of anti-cheat in Doom Eternal, at a minimum we must consider giving campaign-only players the ability to play without anti-cheat software installed, as well as ensure the overall timing of any anti-cheat integration better aligns with player expectations around clear initiatives—like ranked or competitive play—where demand for anti-cheat is far greater.”
Stratton also claimed that the latest patch’s issues with “performance and frame rate drops” were in no way due to the new Denuvo system but rather issues with “customizable skins” and “a code change we made around VRAM allocation.” id Software has yet to date this upcoming patch.
Original report:
*Insert Tarzan scream*
Just a glance at this image has me planning my next movement and weapon choice in my head.
If you feel like that open mouth is just asking for a grenade to be inserted, you would be right.
Blasting grunts with a flamethrower results in armor drops in a process that doesn’t even make “video game” sense.
The balance between aerial and ground-based enemies really forces you to be situationally aware in three dimensions.
Playing Doom Eternal, you’ll see gory eviscerations like this so often they’ll cease to have any real impact.
Yes, that’s a sword, not a gun. Yes, it’s still a Doom game.
These guys aren’t as bad as they look, but only if you can aim correctly.
The armor on this Cyber Mancubus requires a charged-up Blood Punch to remove. After that, he’s a cupcake.
Each of these enemies requires a different weapon and a different strategy to take out effectively.
I love the look of surprise on the Mancubus’ face in this shot.
One of the most relentless enemies in the game.
Doom Eternal has become the latest game to use a kernel-level driver to aid in detecting cheaters in multiplayer matches.
The game’s new driver and anti-cheat tool come courtesy of Denuvo parent Irdeto, a company once known for nearly unbeatable piracy protection and now known for somewhat effective but often cracked piracy protection. But the new Denuvo Anti-Cheat protection is completely separate from the company’s Denuvo Anti-Tamper technology, which uses code obfuscation to hinder crackers (and which was already mooted for Doom Eternal anyway shortly after launch).
The new Denuvo Anti-Cheat tool rolls out to Doom Eternal players after “countless hours and millions of gameplay sessions�� during a two-year early access program, Irdeto said in a blog post announcing its introduction. But unlike Valorant‘s similar Vanguard system, the Denuvo Anti-Cheat driver “doesn’t have annoying tray icons or splash screens” letting players monitor its use on their system.
“This invisibility could raise some eyebrows,” Irdeto concedes.
No running outside the game
To assuage any potential fears, Irdeto writes that Denuvo Anti-Cheat only runs when the game is active, and Bethesda’s patch notes similarly say that “use of the kernel-mode driver starts when the game launches and stops when the game stops for any reason.” That’s a major difference from Valorant‘s Vanguard system, which requires the driver to be loaded from system startup in order to “monitor system state for integrity.”
“No monitoring or data collection happens outside of multiplayer matches,” Denuvo Anti-Cheat Product Owner Michail Greshishchev told Ars via email. “Denuvo does not attempt to maintain the integrity of the system. It does not block cheats, game mods, or developer tools. Denuvo Anti-Cheat only detects cheats.”
Enlarge / Denuvo announced a partnership with the Esports Integrity Coalition when first announcing its anti-cheat technology in 2018.
Greshishchev added that the company’s driver has received “certification from renown[ed] kernel security researchers, completed regular whitebox and blackbox audits, and was penetration-tested by independent cheat developers.” He said Irdeto is also setting up a bug bounty program to discover any flaws they might have missed.
And because of Denuvo Anti-Cheat’s design, Greshishchev says the driver is more secure than others that might have more exposure to the Internet. “Unlike existing anti-cheats, Denuvo Anti-Cheat does not stream shell code from the Web,” Greshishchev told Ars. “This means that, if compromised, attackers can’t send down arbitrary malware to gamers’ machines.
“These same gaming machines already have a sea of subpar (security-wise) administrative services with active Internet connections,” he continued. “Drivers from mouse and keyboard vendors, lighting and overclocking services, etc. If attackers really wanted to compromise gamers’ machines, they would go through them—not through the world’s strongest anti-tamper software.”
If a driver exploit is discovered in the wild, Greshishchev told Ars that revocable certificates and self-expiring network keys can be used as “kill switches” to cut them off. “No security expert can claim their solution is infallible, but our penetration testing, certification, and security auditing is significantly higher than any reasonable standard,” he said.
Time to kernel panic?
The use of kernel-mode drivers is actually pretty common in multiplayer game anti-cheat tools, helping to ensure that lower-privileged “user-mode” tools that try to modify the game code can be detected and stopped. While cheaters can still get around this by using code-signing exploits to install their own kernel-level cheat tools, the process is more difficult.
Loading a kernel-mode anti-cheat driver only when a game is running, as Denuvo does, is also very different from running a rootkit-style anti-cheat driver from startup, from a security perspective. The latter introduces much more exposure for system-level exploits that can run without the user’s knowledge, creating “a large attack surface for little benefit,” as independent security researcher Saleem Rashid told Ars regarding Valorant‘s Vanguard security driver.
Still, some members of the Doom Eternal community are not happy about the way the Denuvo Anti-Cheat tool was rolled out, or with the security risks they feel it creates on their systems.
“No piece of software, especially an anti-cheat, should have kernel-level access to your system and if it is we should have been informed before purchasing it,” Reddit user extant_dinero wrote in a popular thread on the Doom subreddit urging people to delete the game. “I would not have purchased it had I known it would be added. Just because other pieces of software do it doesn’t make it right.”
But Greshishchev tells Ars such fear is misplaced. Denuvo Anti-Cheat is “designed to be no different than Nvidia’s graphic drivers or Steam’s Client Service,” he said. “Unlike anti-cheats of the past, there are no filesystem hooks, no requirement to start with the OS, no annoying tray icons or splash screens.”
“It’s human nature to have a fear of the unknown, and no amount of technical claims by us could address that. Trust is built up over time, and we think that when Denuvo Anti-Cheat bans a player in your favorite game, we will gain your trust.”
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iyarpage · 6 years ago
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Top 10 WWDC 2018 Videos in Review
Now that the annual migration of the “Developer Triceraptus” is over and the WWDC 2018 wrappings have come off the McEnery Convention Center in San Jose, we are left with another slew of compelling session videos.
There are videos on the latest APIs, such as ARKit 2, Core ML 2, Create ML and Siri Shortcuts; ones covering Xcode 10 with the new Dark Mode support and improved source code editing; and then there’s everything new in Swift 4.2, improvements in debugging, testing, and so much more. As there are over 100 WWDC 2018 session videos available this year, catching up by actually watching the videos will be quite a challenge! What’s a busy developer to do?
Fear not, as the raywenderlich.com tutorial team and learned colleagues have assembled a list of the Top 10 WWDC 2018 videos that cover everything you need to know in a minimum of time. The polling of the sessions was pretty close this year and the last four tied for 7th place. We consider these “must-see” sessions for developers from all backgrounds and specialties!
Note: To watch more videos in less time, we recommend you download the videos in HD/SD from the WWDC 2018 Videos site and then use VLC media player or QuickTime Player to replay the videos to 1.5x or 2.0x speed. You can thank me later! :]
1) Platforms State of the Union — Session 102
[Video Link]
If you only have time for one video, this is it! For developers, the real start of WWDC 2018 is the Platforms State of the Union session. The Keynote is a fluffy offering to surprise and delight the general public, investors and Apple faithfuls. The State of the Union, in contrast, is where the really interesting details come out.
This talk surveys the new technologies and outlines which sessions will provide more details on each technology. Here are the highlights of the 2018 Platforms State of the Union:
Performance and stability was what Apple had said would be the focus of these releases in 2018. Apple delivered that across all of the four platforms: macOS, iOS, watchOS and tvOS. Improvements discussed here covered speeding up of LLDB compiler tasks, enhancements to machine learning modeling both in speed and size, as well as tooling for development and testing.
Dark Mode in macOS has been on many a developer’s wish list. With Dark Mode, the entire Mac GUI is inverted in an elegant way. Through new features in macOS Mojave and Interface Builder, Apple has included tools for developers to tweak the graphics and labels to better suit the inverted color landscape. For instance, asset libraries now contain a dark variant for images and named colors.
Core ML 2 and Create ML make adopting machine learning in your apps nearly a plug-and-play exercise. As well as supporting all the major third-party model libraries, Create ML enables you to make your own models by defining your problem, training on your own data and deploying your own model. Further enhancements in quantization make for speed of execution and smaller model size. The result is a faster user experience with your neural network and a much reduced app bundle size.
ARKit 2 builds on the improvements we recently saw in ARKit 1.5. A new AR Quick Look Gallery builds on the native support of the USDZ file format for easy viewing and sharing of AR files on devices, in email and on the web. Additionally ARKit 2 supports the sharing of AR and VR experiences so that multiple devices can view and interact with the same environments. This can enable multiuser game play with additional spectators.
Siri Shortcuts exposes parts of your apps to Siri, enabling the virtual assistant to provide app features and services to your users. Shortcuts works across all the platforms, including HomePod. Your user’s own phrasing can call app functions to get information or call to actions — often with the addition of just a few lines of code.
The Platform State of the Union covers far more new items than I can address in this article. If you watch no other WWDC 2018 session videos, this is definitely the one you want.

2) What’s New in Cocoa Touch — Session 202
[Video Link]
The session, presented by Josh Shaffer, starts off with an emphasis on performance improvements in iOS 12 — covering improvements in scrolling, memory use, Auto Layout and UIKit.
This session is fairly dense; here, we’ll only cover some of the highlights:
There is a relatively short timespan of 16 milliseconds to create a view and call drawRect on iPhone and even less on iPad Pro screens. Scrolling speed benefits from a new pre-fetch API from where data is collected with serialization, so it’s ready before rendering.
“Memory is performance,” is a common thought among developers. Time previously spent by the system allocating memory is also improved with automatic backing stores.
Auto Layout sees great improvements as common pitfalls are now dealt with. Independent sibling views and dependent sibling views rendering now grows linearly as opposed to exponentially.
Apple addressed Swiftifcation by auditing of UIKit and global functions and improving nested types. Moreover, UIEdgeInsets and UIImage gain property methods in a natural Swift-feeling way.
Notifications now support tagging so that they display in groups.
Automatic Password and AutoFill further enhance web and app passwords. You can mark password fields so that users not only can retrieve, but store, passwords from your app’s forms. SMS verification codes can be auto-filled.
Safe Area insets give access to a local coordinate space in any view. Whether apps have bars or not, they benefit on all devices, not just iPhone X.
Siri Shortcuts make it easy to get common actions from your app and make them available to Siri. Users can make shortcuts with their own spoken phrase or you can suggest a phrase in your apps or in an extension.
Of all of these, Siri Shortcuts steals the show. Apple also provides the Shortcuts app on the App Store for users to create their own shortcuts.
Note: To learn more about Swift 4.2, check out What’s New in Swift 4.2? by Cosmin Pupăză.
3) Introduction to Siri Shortcuts — Session 211
[Video Link] “The potential of Siri Shortcuts is virtually unlimited. Implemented correctly, it’s a paradigm shift in how iOS devices will be used and how we’ll think about making our apps.” — Ish ShaBazz, independent iOS Developer
Ari Weinstein, the creator of the award-winning Workflow app, presented Siri Shortcuts, which bares the fruit of Apple’s acquisition of Workflow. The sophomoric SiriKit now lets you expose the capabilities of your app to Siri. It’s a pretty straight-forward approach. You can design the intent or shortcut. Donate that shortcut to the OS and handle the intent when Siri successfully makes the call back to your app. Shortcuts can be informational or a call to your app’s workflow. You can also make use of an NSUserActivity type by simply setting isEligibleForPrediction to true in your App Delegate.
In the sample app, Soup Chef, Apple demonstrates how you would categorize the shortcut, and then add in some parameters such as string, number, person or location. Once donated to Siri, you can trigger the shortcut by speaking the phrase you provide. Siri can also run your shortcut independently of your app, making a suggested action at a certain time or place based on repeated user actions. If your app supports media types, Siri can access and start playing your content directly.
4) Introducing Create ML — Session 703
[Video Link]
“Create ML is amazing. I can’t wait to see iOS devs doing fantastic things using machine learning.” — Sanket Firodiya, Lead iOS Engineer at Superhuman Labs, Inc.
Machine learning continues to be a hot topic these days and Apple has made it easy to add this technology to your apps. With Core ML 2, you can consider machine learning as simply calling a library from code. You only need to drop a Core ML library into your project and let Xcode sort everything else out.
Building on Core ML 2’s demystification of neural networks, Apple gives you Create ML. It only takes a few lines of code to use. You create and traine your model in Swift, right on your Mac. Create ML can work with image identification, text analysis and even with tabular data wherein multiple features can make solid predictions. You can even augment the training with Apple’s ready-made models utilizing Transfer Learning — reducing the training time from hours to minutes. This also further reduces the size of the models from hundreds of megabytes down to a mere handful. In another session, “Introduction to Core ML 2 Part One,” Apple expounds on weight quantization to further reduce the size without losing quality.
In the workflow for Create ML, you define your problem, collect some categorized sample data and train your model right inside a Playground file, using a LiveView trainer. Drag and drop your training data into the view. Once trained, you save your new model. You can also drop in some data to test the accuracy of the predictions. When you’re happy with the model you’ve made, export it. Finally, drag your new model into your project. You can train models on macOS Mojave in Swift and in the command line REPL.
Note: For even more on Create ML, check out the brand new tutorial, Create ML Tutorial: Getting Started by Audrey Tam.
5) Swift Generics — Session 406
[Video Link]
This session takes a focused look a Swift generics. Previous sessions have covered generics, in part, but here is a deeper dive into the specifics. Swift and generics have evolved over the years and are now posed toward ABI stability in Swift 5.0, which is coming soon. Generics have been refined over time, and Swift 4.2 marks a significant point. Recently, the language has gained conditional conformance and recursive protocol constraints.
The sessions covers why generics are needed, and it builds up the Swift generic system from scratch. Untyped storage is challenging and error prone because of constant casting. Generics allow developers to know what type it is going to contain. This also provides optimization opportunities. Utilizing a generic type enables Swift to use parametric polymorphism — another name for generics.
Designing a protocol is a good way to examine generics is Swift. The talk covers how to unify concrete types with a generic type. A placeholder type, or associated type, is a sort of placeholder for a concrete type that is passed in at runtime. The talk covers some powerful opportunities with generics.
The second part of the talk covers conditional conformance and protocol inheritance, as well as classes with generics. In the talk, they look at a collection protocol to extend capabilities. Conditional conformance extends or adds composability to protocols and types that conform to it.
Swift also supports object-oriented programing. Any instance or subclass should be able to substitute for the parent and continue execution — this is known as Liskov Substitution Principle. A protocol conformance should also be available to subclasses — capturing capabilities of some of the types.
6) Advanced Debugging With Xcode and LLDB — Session 412
[Video Link]
“Debugging is what we developers do when we’re not writing bugs.” — Tim Mitra, Software Developer, TD Bank
Chris Miles describes how the Xcode team has smoothed out many bugs that made Swift debugging difficult. Radars filed by fellow developers have exposed the edge cases for the team to fix. Doing a live debugging session, Miles shows an advanced use of breakpoints. Using the expression command and editing a breakpoint, you can change the value to test your code, without having compile and rerun your code.
You can also add your forgotten line of code at a breakpoint by double-clicking the breakpoint and opening the editor. For example, if you forget to set a delegate, you can enter the code to set your delegate, but also to test this fix. Use the breakpoint to set the delegate and test it right away. You can also test a function call inside a framework, even though you don’t know the values passed in — you’re working with assembly language now. You can examine the registers because the debugger provides pseudo registers. The first argument is the receiver, the second in Objective-C message send is the selector and the next series are the arguments passed in. Generally, you can use the po command in the console to print a debug description and see the current values. A little bit of typecasting can help. Miles further demonstrates how to cut through repeated calls by judiciously setting properties during the run.
Anther advanced tricks involves the thread of execution — with caution, as you can change the state of you app. p is another LLDB command to see a debug representation of the current object. Using the Variable Debugger, while paused, lets you view and filter properties to find the items to inspect. You can set a watchpoint by setting a “watch attempt” contextually on a property. Watchpoints are like breakpoints, but pause the debugger when a value changes.
“We use our debugger to debug our debuggers.” — Chris Miles, Software Engineering Manager, Apple, Inc.
During the session a macOS app’s views are also debugged — this time, inspecting elements in the View Debugger — using the same tricks to print out the values of views and constraints. Using the View Debugger’s inspector, you can find elements and see the current values or determine if they are set up by their parent or superviews. You can sort out whether your element in the view is supporting a dark variant for Dark Mode or even for Accessibility. This also covers Auto Layout debugging, debug descriptions and even the super handy Command/Control-click-through for accessing items layered behind others.
Note: For more on LLDB and debugging, take a look at Derek Selander’s book: Advanced Apple Debugging & Reverse Engineering. We also have a 22-part Intermediate iOS Debugging tutorial by Jerry Beers on raywenderlich.com.
7) Getting the Most Out of Playgrounds in Xcode — Session 402
[Video Link]
“Documentation is what our towers of abstraction are built upon and the new Playground execution model helps make playgrounds a compelling form of documentation that can be used for serious play.” — Ray Fix, Software Engineer, Discover Echo, Inc.
This playgrounds session presents an overview of playground fundamentals for users who may be new to them. Speaker Tibet Rooney-Rabdau reviews the support of markup to make your text stand out. She covers text style formatting, lists, navigation, support for links and even the inclusion of video playback within the playground.
Alex Brown demonstrates the new Playground step-by-step feature. With it, you can explore your work one line at a time. He builds up a tic-tac-toe game in stages, stepping through the execution until finally beating the computer player and rewarding himself with a nice particle system effect.
TJ Usiyan provides an overview of the more advanced Playground features. In particular, the new Custom Playground Display Convertible allows you to display your own custom values in the live REPL-like results inline view. He also highlighted how to support your own frameworks in your project. Employing an Xcode workspace, you can import your own frameworks and add a playground to make use of them.
Playgrounds aren’t just for fun. They are serious tools for developing your functions, testing out APIs and working out your own inspirations.
8) Building Faster in Xcode — Session 506
[Video Link]
This session is packed with insights on building projects more efficiently. David Owens covers the new features of Xcode 10 to reduce build times. Jordan Rose covers how to optimize your Swift code and mixed-source code for faster compilation. Xcode 10 includes the ability to use parallelizing build processes and also adds detailed measurements to build times. He explains how your projects and dependencies are handled can remove complexity in builds.
Here are some of this session’s highlights:
There is the dependency of the “nosey neighbors,” which are connected to things they don’t need. The build may include a lot of connections between targets, libraries and even tests. Splitting app parts into separate targets can greatly reduce build time. Some parts must wait on others before building. Moving sections into a codegen target with no other dependencies can move the build task earlier in the timeline and facilitates parallel building.
Run Script phases let you customize your build process. You could be putting the script into the body or creating a reference to another script in the project. If you put the script into an external file, in an Xcode 10 “file list,” for example, it is read-only and doesn’t get compiled in. Your output files can also be in a file list.
It’s important to declare your input files. If the input files change, Xcode knows that it needs to run the Run Script phase. Also if an output file in missing, Xcode can regenerate those for you. New in Xcode 10 is documentation about the Run Script phase.
Xcode 10 now will report and produce an error if you have dependency cycles, where there may be circular dependency references in your project.
Measurements about build times are also new. Inline tasks will show individual timings. Pro tip: Look at your Recents filter to see what’s in a previous build. Also, look for Phase Script Executions — if these are present on every build, as seen in “Recent.” then you most likely have a configuration issue.
In your code, try to reduce complex expressions. In some cases move code to a protocol so the compiler doesn’t have to search through a whole file.
Reduce the interface between mixed-source apps. Use the @private keyword to exclude items in the Swift generated header. Use nameless categories in your Objective-C code to hide things not needed in Swift, or move and hide items into the implementation file.
Migrate to Swift 4, which is also optimized for faster builds. Watch out for “Swift 3 @objc Inference” as it may be “on.” Delete the entry to put it back to default.
This talk is chock full of tips. You may require repeated viewings. The Xcode build process is pretty involved, especially to a newcomer. Learning about some of its parts will take the mystery out of this daily exercise.
9) High-Performance Auto Layout — Session 220
[Video Link]
Ken Ferry begins this session demystifying how the Auto Layout engine and constraints really work. The engine caches layout information and tracks dependencies. He dives into the render loop as it deals with the various parts that get views on the screen. First up is updateConstraints, which has established whether constraint updates were needed and set. Second, the subviews are laid out and set. Finally, the display draws the views and refreshes, if required. The render loop updates 120 times per second.
It is important the avoid wasted work that can slow down or stutter the performance. Often, you’d set your constraints in code after clearing the existing constraints and then adding your own. This repeated exercise can produce “constraint churn” and the engine has to do repeat calculation and delivery. Simply using Interface Builder can be better, since it’s optimized and doesn’t overwork the system. In Cocoa, it is said that “simple things are simple and complicated things are possible”: Model the problem more naturally and try not to churn.
Kasia Wawer continues the session by explaining how to build efficient layouts. One trick with an element that doesn’t always appear is to set it to hidden rather than adding or removing it. Think about the constraints that are always present and group the constraints that come and go separately. Put those in an array of constraints and make an array with no constraints. Then you are simply dealing with an array of constraints. Be mindful of the difference between Intrinsic Content Size and systemLayoutSizeFitting, which are actually opposites. The former’s view can be informed about sizing by its content text or image. The latter gets sizing information out of the engine.
Calling systemLayoutSizeFitting creates an engine instance, adds constraints, solves layouts, returns sizing and deletes that engine. This can happen repeatedly, adding to the churn. Other tricks around text measurement and unsatisfiable constraints messages are covered as well. The moral is: Think before you update constraints.
10) Embracing Algorithms — Session 223
[Video Link]
“The video I enjoyed most was Embracing Algorithms — the next installment of David Abrahams and Crusty. This video didn’t so much disseminate knowledge, as propose a different coding paradigm.” — Caroline Begbie, Independent iPhone Developer
Dave Abrahams is back with another coding allegory with his alter ego, Crusty, the old-school developer who favors an 80 x 120, plain-text terminal. No “fancy debuggers” or IDEs for Crusty. His insistence on straight forward development practice was the runaway favorite of WWDC 2015 with the Introduction of Protocol Oriented Programming session.
In this talk focused on Swift programing methodologies, we walk through Dave’s use of for loops and while loops, then reduce the complexity and code sizing with the judicious use of algorithms. Using functions from the Swift standard library, Abrahams explains how to employ an algorithm driven approach.
“He talks about the importance of understanding algorithms beyond preparing for technical interviews. He goes through a case study on how misusing clean but inefficient code can critically impact scalability and performance.” – Kelvin Lau, Senior iOS Developer, Apply Digital, Ltd.
Note: For more on algorithms take a look at Kelvin Lau & Vincent Ngo’s book, Data Structures and Algorithms in Swift. Kelvin also has posted several articles in the Swift Algorithm Club of the site.
Where to Go From Here?
In summary, here are our picks of the top 10 WWDC 2018 videos to watch:
Platforms State of the Union
What’s New in Cocoa Touch
Introduction to Siri Shortcuts
Introducing Create ML
Swift Generics
Advanced Debugging with Xcode and LLDB
Getting the Most out of Playgrounds in Xcode
Building Faster in Xcode
High Performance Auto Layout
Embracing Algorithms
Thanks to contributors: Ish ShaBazz, Thom Pheijffer, Arthur Garza, Sanket Firodiya, Darren Ferguson, David Okun, Cosmin Pupăză, Caroline Begbie, Lorenzo Boaro, Khairil, Caesar Wirth, Mark Powell, Ray Fix, Dann Beauregard, Shawn Marston, Shai Mishali, Felipe Laso-Marsetti, Sarah Reichelt, Alexis Gallagher, Kelvin Lau.
Special thanks to: Mark Rubin, Rasmus Sten, Ray Fix, Darren Ferguson, Joey deVilla, Scott McAlister, Jean-Pierre, Distler, Josh Steele, Antonio Bello, Greg Heo, Fuad, Chief Cook & Bottle Washer Extraordinaire, Dru Freeman, Luke Parham, Caroline, Lea.
What do you think are the “don’t miss” videos of WWDC 2018? Tell us in the comments below!
The post Top 10 WWDC 2018 Videos in Review appeared first on Ray Wenderlich.
Top 10 WWDC 2018 Videos in Review published first on https://medium.com/@koresol
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60s TV Shows
He moved to Hollywood in 1946 at a friend's suggestion. Her gift for being able to do dialects (Scottish, Irish, Spanish, Italian, German and Russian - to name a few) got her hired straight away and she soon became one of the regular members of the radio series Hollywood Hotel. For more details on the best 60s TV shows see our resources section below.
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While the series animated in large networks seemed mediocre, the cable television cartoon achieved several successes. It was while she was attending Los Angeles City College she was persuaded to audition for a role on a radio show. Before the TV show, there was a Gunsmoke radio show than aired from April 26, 1952 through June 18, 1961, co-existing with the Gunsmoke TV show for six seasons! Gunsmoke remains available on television and other media formats in the United States and worldwide. In the United States the frontier is open ended and usually means West.Other cultures have sometimes different understanding of frontiers.
60s TV Shows
For me, they are among the best Western TV themes, but I know I have omitted some other good ones. I know you were probably taught like me, not to stare at people, not to eavesdrop because it’s rude, not to judge people without knowing them, but that doesn’t stop us, does it? I like L'Amour. Many films have been made of his stories. The Museum continues to receive great ratings on the popular travel web sites, so someone else out there still appreciates Western art like I do. Gunsmoke was the first TV Western that appealed to adult viewers, depicting life as it might have been in a frontier town. Have a blessed night. One of his cowboys is always studying around the campfire at night reading Blackburn or other law books bartered for or bought. My one desire for Halloween, as yet unfulfilled, is to go out with friends dressed as Stormtroopers.
Go out as Dr. Teeth and the Electric Mayhem! I just couldn’t concentrate on what the preacher was trying to say because from the back there were so many people to watch and notice instead of hearing the message. After all, there were, what, eight channels for 150 million people in those days? Abraham Lincoln had quite an impact in Springfield -- he worked as an attorney there, served as an elected official in the Old State Capital, and is buried there. Refresh your memory of the old TV shows that were popular in the 50's and 60's. Listen to the music that was popular during those years. No. That's an old concept/pass. There was a Western movie serial called The Black Whip. My dad has always been fond of the "Western" because many of them show a clear division between the good guys and the bad guys. The main characters were highly motivated, and tried their best to protect their community from some really bad guys.
This is my favorite, firstly because it's the earliest one I remember from the times I watched it with my father and secondly because it's the best. The first one was terrible. While there had been other westerns before such as "The Lone Ranger" and "Annie Oakley", Gunsmoke was the first one oriented towards Adult audiences. First Lady, "Lady Bird Johnson", was such a huge fan of the program that, when she learned that James Arness was a Republican, she felt personally betrayed! Starring James Arness, Milburn Stone, Amanda Blake, Dennis Weaver, Ken Curtis, Burt Reynolds, Buck Taylor, Glenn Strange, Roger Ewing and many other regular stars and guest stars. Ten years later their police began regular patrols. The museum began as a non-profit in 1960 with the help of Barry Goldwater and H K Machennan. The Museum has a website with information on current exhibits, upcoming exhibits, volunteering, special events and membership. Alongside mainstream animation nineties there was a strange and experimental movement.
In a short animation festival in 1989, organized by Craig Decker and Mike Gribble Spike (known as "Spike & Mike") and originally located in San Diego. I don’t remember him even kissing anyone during the series. I was not exaggerating about men and women kissing on the lips on camera for fear of the censor cutting scenes. Brian De Palma also borrowed from it in his movie "Body Double." De Palma borrowed quite a bit from Hitchcock. Updated on October 21, 2017 Denise McGill moreAs a Baby-Boomer, Denise and millions of others are becoming senior citizens. He chooses to fight because he knows that if he runs the bad guys will simply hunt him down anyway. The movies tend to present the townspeople as wimps and cowards, such as in high noon, where Gary Cooper had to face the bad guys alone because none of the townspeople would support him.
The series currently features the central characters of the USS Enterprise as well as several recurring characters. The U.S.S. Enterprise from 1967 (the Original) has always fascinated audiences and fans alike! Other fans have undergone various treatments to look exactly like Elvis Presley or Johnny Cash at various stages of their careers. Just to provide some perspective, let's take a look at what it would take to get one of the higher end rare weapons that you will need at the end of the game. You need to work hard to keep your ring intact. But for the aliens to reach Earth, dozens or hundreds of light years away, they would need quite sophisticated spacecraft. Experience the Star Trek universe like never before in STAR TREK TIMELINES, a truly immersive mobile game featuring hundreds of characters, stunning 3D ship battles, and an immense galaxy to explore. Trek number 3 was the last newspaper style format of the magazine, the new format began with the next issue number 4 and it featured a full color cover of a harder stock and high-quality paper and printing.
On purchase of your ticket you will receive an email that will contain your ticket in PDF format. Does it make sense to purchase medical evacuation insurance? It was puzzling to gauge why Krall was scouring the Enterprise looking for this magical device. Its fun watching Star Trek's classic episode of "the Cage" today with the camera sweeping across the "Enterprise" bridge officers on duty. You can acquire new bridge officers either from a personnel requisition officer or through completing missions. More and more of you will end up picking through the same generic artwork and similar cookie cutter designs, all while never finding better artwork. Read more why girls will strap this guitar on and not want to take it off! You know you want to. Geordi LaForge : 'The laws of physics just went right out the window. Check out Disposal Rule Adopting Launch, supra notice 15, at component II.B.
Now its time to install the blu-ray. Most of the time you have to interact with an anomaly or a star system, and often there is no combat involved but rather a lot of scanning and environmental interaction. I accepted that, however, there is still a way to manipulate time and transfer information in the form of blank to gain control and establish order and the best reality possible for the United States Of America. Desert or Mountain weddings such as Valley of Fire, Red Rock Canyon or Mount Charleston are possible with little effort on your part. No premiere date has yet been set for the second season of “Star Trek: Discovery.” But the new season is beginning to come into focus as casting and story details are revealed. Star Trek: Discovery’s second season is inching closer to its start of filming. Charlie X is a first season classic Star Trek episode written by Gene Roddenberry and DC Fontana. Here is another Shatner cult classic from The Transformed Man. I introduced this concept here at Star Trek Sci Fi Blog eleven years ago and then wowsers on the 60s tv shows!
What could be more Trek than a landing party encountering a race of peacenik energy beings on a planet that emits its own electromagnetic ‘music? As the Name Brand of "Star Trek" Progressed from the 1960's, the popularity of Star Trek also continued to grow. Publisher: IBArena The Star Wars legacy brings forth brilliant ideas for a Halloween party theme. Either way your friends list needs to be targeted to your market. While this feature appears often in single player RPGs, it is a rare inclusion in a MMORPG and has been a cornerstone for the game's ever growing success in a tough market. With the tough trekking done, the second night’s camp had a much more lively spirit. Chords are combinations of two or more notes. All rooms are spacious, airy inside and are exceptionally good, it's worth remembering. When Tribbles are near, Klingon's have plenty to fear which proved true.
There was a time when there was not any woman with their own talk show. But it did because TV only needed one prime time cartoon and The Flintstones came first. I wondered what his story was and how it all came about. She wasn't the most powerful witch and sometimes her spells came out all wrong. Take this quiz to find out if you’re a true child of the Sixties! As with many 60s TV series' the viewer is just expected to take the show's premise at face value. However, the R rating was introduced in the late 60s so it was clear that subject matter would become a bit more adult-oriented as the decade waned. The majority of today’s rising videographers tend to be more familiar with non-linear video editing. Using the switcher, cuts are easily done in varied video sources and in wipes, dissolves, and fades. This is the question that more and more thinking people are asking as it becomes more and more apparent. To this day, with the exception of maybe the Simpsons, it is one of the most well known cartoons and one of the few that went from cartoon to the silver screen using real people.
These characters are real and their interaction almost comic - it has kept viewers glued to the goggle box every afternoon. The show takes place in the year 2517 and follows the characters as they encounter and wrangle a whole new frontier- a new star system. You could easily do a Part 2 and more on this topic to capture more clueless characters! At the end of 1939, Sinatra accepted an offer from the more popular big band leader Tommy Dorsey. But the worst is "Potsie" from Happy Days, who went from cunning and clever to early altzheimer's by series end. Cox, of course, would go on to star in the mega hit series Friends. Due to presenting the changed behavior of cops, The Mod Squad became a big hit and one of the few cop shows with a big audience of youngsters. Due to the hiatus, Damages has fallen off the radar, but this show absolutely deserves a "best of TV shows" nod. The following list charts the best shows that are currently trending right now on Netflix Australia. Shows are made up connected with several specific graphics termed supports. Gail Leino takes a wise practice way of preparing and organizing events, celebrations and vacation parties with unique a few ideas for sixties party items and fun sixties topic celebration games.
Artificial material have been really widely-used throughout the Sixties. No, but i've done some things that may have seemes weird to someone in the mid-1960s. I am certain Judy Carne might have worn a romper like this one on the iconic 60's TV show, "Laugh In". People like talk show topics that the whole family can watch, and that entertains us. Which ones did you like best? What this means is that the actual set can be a lot thinner than a CRT receiver and that is very attractive for people as the old ones were very bulky and took up a lot of room. She can twist very well. Each episode of In Treatment features therapist Dr. Paul Weston (actor Gabriel Byrne) having a session with one of five patients. The show remained popular during its initial run of five seasons and 123 episodes. The show went up against Dallas and fared horribly in the ratings, it was then scheduled against Beauty and the Beast and did even worse in the ratings, if that was possible. Sinatra acted in a television special in November 1965, A Man and His Music, and released a corresponding double vinyl album, which reached the Top Ten chart and also went gold.
Television New version in 1976 only. The soap opera will be a perennial television favorite - we will always need to wash our hands, will we not? The cab converted into a helicopter when the need arose. The fascination with the dysfunctional family dynamics, the ornate settings of the Southfork Ranch and the glamour that surrounds the three sons - JR,Bobby and Gary - all contribute to this programs ready viewership. The show aired 143 episodes all of them in black and white. Fashionwise, the black leather catsuits became instead a set of colourful Emmapeelers. Set in the midwestern town of Salem, Days of Our Lives revolves around the Horton and Brady families - and the ongoing tussle will always be a crowd teaser. Sham-Ir gives Jeannie two weeks to find a new master, or return to Mesopotamia forever. I researched the Internet for costume, hair, and magic bottle reference photos to assist me in painting Jeannie.
The Saturday night show starred Groucho Marx, his cigar, George Fenneman, and the Duck with the Magic Word. PuffnStuff show. I thought Witchie-Poo downright mean. You mean the 1995 mini-series with Scott Bakula? Perfect for layering over bell bottom jeans. And those lessons stayed with us over the years, molding us into good citizens who care about community and country and, most importantly, each other. In 10 years - who knows. Macnee’s character appeared in all but two episodes, accompanied by a string of beautiful women who were his sidekicks. Since there was no internet, everything was stacked in warehouses. Which of these cartoons was not on TV during the 1960s? I absolutely loved to hate Dr Zachary Smith in Lost in Space. It is a gothic style house. I loved the 60's/70's and really miss them. Their records sold through the roof. She was signed by the Wilburn Brothers to their Sure Fire Publishing as they were highly impressed with her song writing skills.
Top Tv Shows of the 60s
In the 1st STAR TREK film, Gene Roddenberry finally had the cost to create every one of the footage he wanted of ENTERPRISE just a slave to, looking real purty, and also by gum he was gonna put it to use all. I personally don't mind watching all those minutes, 22 or 187 or whatever it had been, but many folks think that's excessive. If your main readers say something needs to be changed or added or deleted, tune in to them.
The villains with the movie really stick out though it is like they fight to fill an opening the Joker forgotten. Alone, none in the villains really supply the type of memorable performance Heath ledger surely could display at nighttime Knight, however each villain does a great job of testing Batman/Bruce Wayne and pushing him to the limits. Tom Hardy as (Bane) is definitely an absolute force of nature, towering, intimidating, and intelligent, he plays the entire package and certainly the most physical challenge that Batman has faced yet. Anne Hathaway in the role of Selena Kyle a.k.a. Catwoman presents a totally different undertake the type, she actually is much more of a modern-day grifter then this cat like super villain we all grow up watching. Gary Oldman returns as Commissioner Gordon, he really nails his performance when on-screen, it is possible to really feel the inner turmoil that lying towards the people of Gotham is responsible for him, and just how hard it really is to praise the man that almost killed his son. Joseph Gordon-Levitt (John Blake) comes through once again which has a great performance, you sense him because the moral compass with the movie, one character with no mask really wanting to do a little good.
The graphics were created to mimic the actual feel of the comic book. Despite the coming of numerous versions, the launch from the Batman version for PlayStation 3 this year developed a revolution in the gaming world. The title was Batman: Arkham Asylum and was rated as the best among each of the Batman Games created up to now. With advancements in technology and widespread use with the Internet, it's got greater prospects inside future. Its evolution from 2-dimensional graphics for the latest 3-dimensional graphics depicts its growth and demand among Batman fans.
Storylines emerge outer space actually give you a fantastical and fascinating place for a plot to unfold, especially since it refers to women. In addition to the romantic storylines that inevitably come up, living in a limited space such as a space ship and managing the unpredictable natures of intergalactic enemies brings out multiple elements of a character's personality. This gives writers the opportunity to develop interesting, dynamic female roles which go beyond slapstick humor or trivialities.
There is much fascinating science that may be found in the Star Trek series and many movies. Sure, some of it is simply not possible, but mostly things that will make for a boring storyline should they weren't possible. The real catch and the reason the series has stood the exam of your time is that it is essentially a representation products we may be in some centuries like those 60s tv shows.
Resources:
The 12 Best TV Shows of the 1960s – Blaze DVDs
1960's TV Shows - Best of 60's TV - Popular Series 1960-1969
60s TV Shows Top Rated - Strikingly.com
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thedeadshotnetwork · 7 years ago
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The father of virtual reality sounds off on the changing culture of Silicon Valley, the impending #MeToo backlash, and why he left Google for Microsoft BI Getty Images Widely recognized as the father of virtual reality, Jaron Lanier has been hugely influential in shaping the technology of today. Lanier's work is considered foundational to the field of VR; he's spurred developments in immersive avatars, VR headsets and accessories, and was involved in early advancements in medical imaging and surgical simulator techniques. He's also credited with coining the phrase "virtual reality." In addition to his work as a programmer and inventor, Lanier is a prolific author and celebrated tech critic. His most recent book, 'Dawn of the New Everything,' explores his upbringing in New Mexico, his years pioneering virtual reality in Silicon Valley in the 1980s, and his experiences working with pre-eminent scholars, critics, scientists, and developers. Lanier sat down with Business Insider's Zoë Bernard and Steven Tweedie to chat about his latest book, the current debate over the impacts of social media, his decision to join Microsoft after working at Google, and whether or not artificial intelligence will eventually wreak havoc on humanity. This interview has been edited for length and clarity. Steven Tweedie : In the last year, we've seen an adjustment to expectations when it comes to the consumer market for virtual reality and the hype around VR in general. What would you say to those skeptical of whether or not it will take off? Wikimedia/Evan Amos Jaron Lanier : Let’s break this down just a little bit. First of all, there’s one side of VR which is the industrial side, not the consumer side, that’s been a total success. I’ll give you a very personal story from my life that’s an example of it. In the book, you’ll read about the surgical simulator, which dates back to the ‘80s. I did that with a few people, Dr. Joe Rosen, for example, who is a Stanford Med guy. In the last couple of years, my wife has been battling cancer and she had a bunch of operations. She’s post-cancer now, but one of her surgeons for the most difficult operation was a student of a student of Joe Rosen’s, and he used a procedure that was designed in the surgical simulator that evolved from the original one and trained in one. Since I’ve worked more on that side of things than the consumer end, I don’t have any doubts about whether or not VR is going to happen. For me, it’s been great. I think this is an established technology. I’m really proud of what we’ve done. But I’ve also played around with the consumer side a lot, starting with the Power Glove which a lot of people still have a bit of fondness for, which charms me. Business Insider By the way, I was supposed to be interviewed by Leonard Lopate on WNYC in the morning, and I just got this email that he’s been fired for sexual misconduct, 'so we’re finding another host to interview you.' The same thing happened to my interview with Charlie Rose last week. It’s hard to promote a book right now because all of the people who are supposed to interview me keep getting outed for sexual misconduct. Tweedie : Yep, it's been non-stop — our Entertainment team has been quite busy for the past month or two. So on the consumer side of the VR market, Sony's PlayStation VR headset is leading the pack when it comes to sales, and there seems to be genuine interest in the gaming side of VR and augmented reality (AR) — what are your thoughts on how those markets will evolve? Lanier : Sony has found some success with headsets, there has been some pretty good adoption of the phone and holder for things like news clips — The New York Times has been a pioneer in that. And Pokémon Go needs to be mentioned. Pokémon Go was super crude, barely over the line of usability, and yet there it was and it engaged a lot of people and that gave us a taste of mixed reality in a wide area. People like it, it makes sense. I feel like we’re doing fine, actually. For me, this is what a new market looks like. I don’t know what people are expecting. Do you know what it is? Everybody is still in this weird post-Steve Jobs period where they want that big thrill of the iPhone intro, and those things just don’t happen a lot. Tweedie: You've been involved with Microsoft's HoloLens headset, so I have to ask you about one of its competitors, Magic Leap, which one investor compared to the first time he experienced multi-touch technology, a key selling point of the iPhone. What's your opinion on Magic Leap? Lanier : I want nothing more than for Magic Leap to ship and thrive. I think it would be really good for everybody, and I really hope they do, I think it’d be great. I don’t know if they will, but I hope they do. You can’t just have a single vendor in something. You can have a most innovative vendor, you can have a vendor who's ahead, but you can’t just have a single vendor. That’s not a market. Getty Tweedie : You've been at Microsoft for around a decade, is that right? How'd that come about? Lanier : Well, it depends on how you count it. Never in a million years would have expected that I would have worked at Microsoft Labs, but it’s been a brilliant, amazing thing which I wouldn’t really have expected. I was a critic of Microsoft in the ‘90s, and I’ve always a bit of a radical purist, and Microsoft was the punching bag for people like me for a long time. Business Insider How I ended up at Microsoft is really simple. Sergey [Brin] told me, “We don’t want people writing all of these controversial essays,” because I’ve been writing tech criticism for a long time. I’ve been worried about tech turning us into evil zombies for a long time, and Sergey said, “Well, Google people can’t be doing that.” And I was like, really? And then I was talking to Bill Gates and he said, “You can’t possibly say anything else bad about us that you haven’t said. We don’t care. Why don’t you come look at our labs? They’re really cool.” And I thought, well that sounds great. So I went and looked, and I was like, yeah, this is actually really great. Zoe Bernard : I wanted to ask you about Silicon Valley. You’re living very close to there, in Berkeley. What is your perception of how the culture has changed? Lanier : Well, the tech world has such incredible stories of quick money, quick power, and quick status, that I think it’s made people a little drunk and crazy, and also a little shallow, and that makes me a little sad . The amazing thing about the old days was that you could have some people in a room from early Silicon Valley, and one of them might be a billionaire, one of them might be living out of a car, and what it was all about was how much you could do. We respected technical ability over money, and I think that was a really healthy and interesting culture . And now it’s gone. Sure, broadly speaking, in the whole world, hacker culture still exists, but Silicon Valley and San Francisco have both become so intense. For one thing, you can’t afford to live there unless you’re doing really well, so a lot of people have been priced out. And I’m not down on anybody, I mean, I live there. But if you’re asking me how it’s changed, that’s how. There’s this thing that happened which is that the re’s more diversity of ethnicity and background perhaps, but less diversity of cognitive style. If you have a certain kind of nerdy, quantitative problem-solving oriented cognitive style, that will get you more friends, and that will get you along better than if you have a more contemplative, aesthetic center. Bernard : You mentioned the lack of cognitive diversity in Silicon Valley. Do you think that this lack of cognitive diversity plays an influence in the technologies being created there? Lanier : Sometimes I do. A lot of the tools we have tend to be more usable by people who are similar to the engineers who made the tools. It’s not always true, but in general it’s a principle that seems to take hold. E ngineers are designing things that work better for people who are similar to the engineers, and that turns into a social effect that favors and disfavors certain classes of people. Tweedie : It seems like that would just lead to more isolated communities and some people thinking they're smarter than others. Business Insider Lanier : This is an ongoing conversation and argument that goes back for years. If I’m in an environment with a bunch of technical men, and I say, you know, we’re doing this thing that excludes people, they’ll say, “What are you complaining about? At least you’re on the good side of it.” And my response is, “Actually, from a purely selfish point of view, it does hurt me because I’m in this weird echo chamber where I’m being told ‘you're a hacker, you’re a technical man, you’re a white man’” and it becomes this ongoing reinforcement where you’re that thing — but the thing is this total artificial bullshit classification that just happens to rise from the resonance of this stupid tool. So while I’m on the beneficial side of it, in some ways, it forces me into this box. I think this kind of thinking hurts everyone, even the people who appear to be the beneficiaries of it. They’re forced into a place where they can’t reach their full potential. Bernard : In your first book, 'You Are Not a Gadget,' you wrote about how technology is doing us a disservice, and that computers are not yet worthy to represent people. You wrote that almost ten years ago — have your views changed at all? Lanier : I like to think that my views are always changing. I’m always interested in re-examining my stuff and seeing if I can find some way to make it better. But that general principle — that we’re not treating people well enough with digital systems — still bothers me. I do still think that is very true. Bernard : What do you think about programmers using consciously addicting techniques to keep people hooked to their products? Lanier : This was an open secret for a long time. Maureen Dowd published an interview with me in The New York Times that talked a little bit about it, and then the next day, Sean Parker, who I used to know, admitted to it and said, “Yeah, we did that.” There’s a long and interesting history that goes back to the 19th century, with the science of Behaviorism that arose to study living things as though they were machines . Behaviorists had this feeling that I think might be a little like this godlike feeling that overcomes some hackers these days, where they feel totally godlike as though they have the keys to everything and can control people. So if you zoom ahead to the 1950s or so, Norbert Wiener, one of the founders of computer science after Alan Turing and Jon van Neumann, wrote a book called 'The Human Use of Human Beings,' and in that book he points out that a computer (which at that time was a very new and exotic device that only existed in a few laboratories) could take the role of the human researcher in one of these experiments. So, if you had a computer that was reading information about what a person did and then providing stimulus, you could condition that person and change their behavior in a predictable way. He was saying that computers could turn out to have incredible social consequences. There’s an astonishing passage at the end of 'The Human Use of Human Beings' in which he says, “The thing about this book is that this hypothetical might seem scary, but in order for it to happen, there’d have to be some sort of global computing capacity with wireless links to every single person on earth who keeps some kind of device on their person all the time and obviously this is impossible.” Getty Images The behaviorists got pretty far in understanding the kinds of algorithms that can change people. They found that noisy feedback works better than consistent feedback. That means that if you’re pressing the button to get your treat, and once in a while it doesn’t work, it actually engages your mind even more — it makes you more obsessive, whether you’re a rat, or a dog, or a person. And the reason why is that the brain wants to understand the world and if there’s this thing that isn't quite working, your brain just keeps on trying to get it and wants to figure out how to build a better model. So you can really grab the brain that way. The results from the behaviorists’ research transformed the gambling industry and made it what it is today — an algorithmic, person-manipulation industry. People are driven by emotions and some emotions are cheaper, more efficient ways to engage us. Negative emotions get you first. Fear, anger, resentment, jealousy, insecurity, grab you, and it’s easier to renew them and keep you grabbed than positive things like nurturing, adoration, appreciation of beauty. Those emotions are softer. They’re easier to kill and harder to nurture in an audience. There’s an unfortunate imbalance. So, according to Sean Parker, these types of programming were put in intentionally [in Facebook’s design]. I wasn’t in the middle of Facebook, but my memory of those days — how people were talking and what was going on — is a little different. I don’t think that it’s so much that people were evil geniuses saying, “Let’s take the worst of behaviorism and manipulate the entire world.” I think what they were doing was: let’s maximize the efficiencies of our algorithms for a purpose. Tweedie: That purpose being engagement? Lanier : Well, this is maybe the greatest tragedy in the history of computing, and it goes like this: there was a well-intentioned, sweet movement in the ‘80s to try to make everything online free. And it started with free software and then it was free music, free news, and other free services. But, at the same time, it's not like people were clamoring for the government to do it or some sort of socialist solution. If you say, well, we want to have entrepreneurship and capitalism, but we also want it to be free, those two things are somewhat in conflict, and there’s only one way to bridge that gap, and it’s through the advertising model. And advertising became the model of online information, which is kind of crazy. But here’s the problem: if you start out with advertising, if you start out by saying what I’m going to do is place an ad for a car or whatever, gradually, not because of any evil plan — just because they’re trying to make their algorithms work as well as possible and maximize their shareholders value and because computers are getting faster and faster and more effective algorithms — what starts out as advertising morphs into behavior modification. It morphs into the very thing Weiner was warning about. Getty Images A second issue is that people who participate in a system of this time, since everything is free since it’s all being monetized, what reward can you get? Ultimately, this system creates assholes, because if being an asshole gets you attention, that’s exactly what you’re going to do. Because there’s a bias for negative emotions to work better in engagement, because the attention economy brings out the asshole in a lot of other people, the people who want to disrupt and destroy get a lot more efficiency for their spend than the people who might be trying to build up and preserve and improve. T here used to be this sense of an arc in history in which, if there was something that seemed like an injustice in society and people worked to improve it, there might be some backlash, but gradually it would improve. Now, what happens is that the backlash is greater than the original thing, and in some ways worse. For instance, the Arab Spring, driven by social media, turned into networks of terrorists. A few women trying to improve their place in the gaming world turned into Gamergate, which, in turn, became a prototype for the alt-right. Black Lives Matter is followed by a rise of white supremacy and neo-fascism which would have been inconceivable until recently. Now, I’m just waiting to see what happens with the #MeToo movement, because the same thing always happens with these moments that are social media-centric. That good energy becomes fuel for a system that is routed to annoy another group of people who are introduced to each other, and then get riled up and that becomes even more powerful, because the system inherently supports the negative people more than the positive people. My prediction, which I hate and which I’m sorry for, is that the #MeToo backlash will be far more powerful than the #MeToo movement. And that’s because the backlash from all these other movements was more powerful than the original. And I’d say that social media driven by the so-called advertising media is fundamentally incapable of doing anything positive for society as it stands. Bernard : What do you think that #MeToo backlash would look like? Lanier : It’s unpredictable. It will be algorithmic. As long as it’s really annoyed and mean-spirited, that’s the thing that will count, because that would be the most engaging thing. We can’t predict what it will be, but it will be mean, and it might take on a surprising character, but it will happen. People don’t understand that #MeToo will inevitably lead to a negative outcome because of the way that things are figured structurally right now. I find that it takes about a year for it to cycle through the system, for the good stuff to turn into the bad stuff. Business Insider I try to draw a certain line, and it’s a difficult line to draw. I don’t want to become a judgmental, middle-aged person. If we can identify a particular process that’s doing damage and draw a circle around it and say, “This is it,” then I think we have to talk about it. I don’t think it’s possible for us to do better unless we change the incentive structure. Right now, of the big five tech companies, three of them don’t rely on that [advertising] model. Whatever you think of Apple, Amazon, and Microsoft, they’re selling goods and services primarily. In terms of big companies, it’s really Google and Facebook. It’s not even the whole tech industry, it’s really kind of narrow. I’ m totally convinced if companies like Google and Facebook can shift to a more monetized economy, then things will get better, simply because people participating will have some incentive to add to the attention economy, where they at least have something else to do, rather than just be assholes. Bernard : So the model you’re presenting is that you would like to see users get paid for the data they contribute rather than have Facebook and Google give that money to advertisers? Lanier . Yeah. The way I imagine it is that you’d pay a small fee to use Facebook. We pay for all kinds of things we like, so don’t freak out. Netflix proves that this can work. Look at what happens when people pay their Netflix bills, we suddenly have peak TV. People say “I’ll pay for this,” and suddenly better stuff is there. I really reject this zero-sum idea where we should volunteer because there’s no way we can be better anyway. So Facebook would charge a fee. I’m sympathetic to a lot of people who say that young people or people in poverty couldn't afford it. And sure, make some accommodation for that. But i n general, people will pay a small fee, but then they���d also have a chance to earn money. I f someone is a super-contributor to a social network, if they’re really adding a lot of content, they should get paid for it. Like, what Google is doing now is communist central control. They’re saying that certain YouTube personalities should be paid because they like them, but not others. That’s ridiculous. It should be a market. It should be a gradual curve, it shouldn’t be some arbitrary rule where everything is free except for this designated group. It should be universal . I think it will make things better because it will give people a different game to play in addition to seeking attention. Sometimes people come to me and say, “You don’t make any sense,” because on the one hand I’m a tech critic and I say that tech is turning us into zombies and destroying the world. But, on the other hand, I love virtual reality and I'm promoting it. But there’s no contradiction — it’s all true at once. There’s zero contradiction. We can afford to be honest. If we’re going to look at the good side of tech, it's good enough that it’s not going to kill us to also look at the bad side and be fearful of it. I don’t think there is any inconsistency in looking at the whole spectrum. Business Insider Bernard : You have an eleven-year-old daughter. Do you monitor her interactions with technology? Lanier : I’ve had extraordinary good fortune in that I was the one that made my daughter get a smartphone. I’m in this wonderful position where the problem took care of itself. I don’t have a problem with her being too into technology. Sometimes you get lucky. There does seem to be a correlation, though. The more a parent is involved in the technology industry, the more cautious they seem to be about their kids’ interactions with it. A lot of parents in Silicon Valley purposefully seek out anti-tech environments for their kids, like Waldorf Schools. I hope we won’t have to go there. Bernard : I’m interested in what you think the future of technology looks like. From reading your new book, I got the sense that you’re slightly anxious, but that you also have a sense of optimism about the future. What do you think is in store? Lanier : I’m optimistic for many reasons, one reason is that it’s dysfunctional not to be. If you look at history, people have been through horrible things in the past, including very confusing things. The world has seen horrifying mass phenomenon. Somehow, we seem to be able to find our way through, and I do believe in an arc of history. I believe that as technology improves, it gives us more opportunities to learn to be decent. I think in the big picture, I am optimistic. Bernard : Do you think that there’s a problem with people becoming progressively addicted to technology or growing too reliant on it? Lanier : It’s all in the details. Using a technology a lot is not necessarily a bad thing, people use books a lot too. The mere use of it is not bad. When we talk about addiction, we should make it specific, and in the case of behavioral addiction, it’s really a noisy feedback loop. I do believe that these noisy feedback loops are dysfunctional, and they should not exist. Bernard: There’s also been so many differing perspectives regarding artificial intelligence (AI). Some people, like Elon Musk, think that we should be more skeptical because it could end up controlling us, while others, like Mark Zuckerberg, seem to think it’s less insidious. Where do you fall in the spectrum of that debate? Lanier : I have a position that is both unusual and yet entirely correct. From my perspective, there isn’t any AI. AI is just computer engineering that we do. If you take any number of different algorithms and say, “Oh, this isn’t just some program that I’m engineering to do something, this is a person, it’s a separate entity,” it’s a story you’re telling. That fantasy really attracts a lot of people. And then you call it AI. As soon as you do that, it changes the story, it’s like you’re creating life. It’s like you’re God or something. I think it makes you a worse engineer, because if you’re saying that you’re creating this being, you have to defer to that being. You have to respect it, instead of treating it as a tool that you want to make as good as possible on your terms. The actual work of AI, the math and the actuators and sensors in robots, that stuff fascinates me, and I’ve contributed to it. I’m really interested in that stuff. There’s nothing wrong with that. It’s the mythology that’s creepy. Tweedie : In your book, you describe AI as a wrapping paper that we apply to the things we build. Lanier : Yeah, you could say that. AI is a fantasy that you apply to things. The issue with AI is that we’re giving these artifacts we build so much respect that we’re not taking responsibility for them and designing them as well as possible. Business Insider The origin of this idea is with Alan Turing, and understanding Turing’s life is important to understanding that idea about AI because he came up with this notion of AI and the Turing test in the final weeks of his life, just before he killed himself while he was undergoing torture for his sexual identity. I don’t want to presume to know what was going on in Turing’s head, but it seems to me that if there’s this person who is being forced by the state to take these hormones that are essentially a form of torture, he’s probably already contemplating suicide or knows that he’ll commit suicide. And then he publishes this thing about how maybe computers and people are the same and puts it in the form of this Victorian parlor game. You look at it, and it's a psycho-sexual drama, it's a statement, a plea for help, a form of escape or a dream of a world where sexuality doesn’t matter so much, where you can just be . There are many ways to interpret it, but it’s clearly not just a straightforward, technical statement. For Turing, my sense is that his theory was a form of anguish. For other people, maybe it’s more like religion. If you change the words, you have the Catholic church again. The singularity is the rapture, you’re supposed to be a true believer, and if you’re not, you’re going to miss the boat and so on. I think our responsibility as engineers is to engineer as well as possible, and to engineer as well as possible, you have to treat the thing you’re engineering as a product. You can’t respect it in a deified way. It goes in the reverse. We’ve been talking about the behaviorist approach to people, and manipulating people with addictive loops as we currently do with online systems. In this case, you’re treating people as objects. It’s the flipside of treating machines as people, as AI does. They go together. Both of them are mistakes. Jaron Lanier's latest book, "Dawn of the New Everything," is on sale now. NOW WATCH: France's $21 billion nuclear fusion reactor is now halfway complete December 16, 2017 at 02:18PM
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thepapermixtape · 7 years ago
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Silicon Beach (Part 2): Jumpcut’s Kel Livson
By: Connie Lu
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Kel Livson (UCLA ‘14) is the Head of Content at Jumpcut Inc., a startup known as the “Netflix of Education” that creates captivating online courses for aspiring content creators and startup founders.  
I reached out to Kel to discuss her journey with Jumpcut and what she sees in the overlap between entertainment and innovation.
P E R S O N A L
How did you first hear about Jumpcut?
I was already working with some of the founders--Kong and Jesse--first as a graphic designer and later as lead copywriter for Simple Pickup, their Youtube channel when they pitched Jumpcut to me. Kong actually wrote a letter and taped it to the door of my room to persuade me to join!
Wow. What finally convinced you?
It was a mixture of believing in Jumpcut’s mission and taking a personal risk. Simple Pickup is targeted to help men gain confidence, make friends, talk to women, and be happy. I’m all about this! And while it felt very fulfilling to help these men, making the transition to Jumpcut allowed me to impact a greater audience that I related to - especially those seeking a nontraditional career path but unsure of where to start.
The personal risk was my own career trajectory. I graduated from UCLA totally ready to work that 9 to 5, low-salary job in a marketing agency or for a corporate brand. I didn’t mind it at all. But in Kong’s letter he said:  “Look, you’re gonna be able to grow at a startup than any other job. Trust me for 1 year.”
And one year later?
I took the risk and it was so worthwhile. I learned so much. In the beginning at Simple Pickup, I was ordering people’s lunches - I would literally ask: “Do you want fries with that?” But 4 years later, I’m not just designing, but also managing market campaigns, emailing 3,000+ people, and writing courses with Youtubers. There is no way I could have imagined doing all this if I had stuck with a regular job as a designer.
People emphasize how much you learn in start-ups, but it’s true. The environment allows you to be constantly evolving and adapting.
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J U M P C U T
Sounds like Kong knew what he was talking about! Did he or Jesse have any prior entrepreneurship experience?
Kong and Jesse were both business majors in college. But they felt their classes weren’t teaching them anything they could learn in real life. I remember Jesse telling me that he was enrolled in an entrepreneurship class teaching him how to write emails with good manners. So from the start, the two already had a lot of side projects going - mostly selling textbooks and sassy sport apparel about another college team. Simple Pickup was the first real company that they started that gained traction. They grew to a couple million subscribers all by themselves actually! Once the money was rolling in, Kong and Jesse dropped out of school with 6 or 7 months until graduation. A lot of people would have stuck in to get that degree certified on paper, but Kong’s philosophy was: instead of getting a degree that doesn’t mean anything to me, we’re gonna focus on the company and be 6 or 7 months ahead of everyone else. But ultimately, there is no way to really prepare for running your first company until you just do it.
And how did Jumpcut evolve?
It was a constant iteration process. A lot of people think working for a start-up means focusing on one mission, but it’s really about testing a bunch of things and finding that one idea that changes the world the way you want it to. When Kong and Jesse saw the results in Simple Pickup, the initial idea was: “what if we made viral videos for other Youtube channels?” So we started working with six other Youtube channels in the LA area. But then the idea grew to: “what if we made viral videos for not just other YouTubers, but for anyone, anywhere?”. There were a lot of pivots, but the success comes from Jesse and Kong knowing the target audience--people who don’t want to work that corporate job, who want to be their own boss--because Jesse and Kong were those people. Today, our mission is to be the best education platform in the world by enhancing the learning experience for students who aspire to be content creators or startup execs.
How are you creating that learning experience?
There’s lots of factors! First and foremost, all our courses are taught by real experts. A class on growing your Youtube audience, for example, is always taught by actual Youtube influencers with the stats to back it up. Our bonus classes on vlogging, comedy, and even Youtube legalities are taught by names you might recognize such as David So from DavidsoComedy, Joe Jo and Bart Kwan from JKFilms, and much more. For the course on how to found your own startup, we have Justin Kan, the founder of Twitch--a company almost worth one billion right now--teaching it, along with lessons from over 25 startup founders in Silicon Valley!
Second, our videos stand out visually. I’m currently leading the production process and I can tell you we take the “Netflix for Education” motto seriously. Our lectures have stories, characters, beautiful footage and editing -- it feels like watching a documentary. And our startup series is going to have cinematography that’s 10x better than anything we’ve done before. Jumpcut really believes in improving quality to make learning a more entertaining experience.
Lastly, we focus on student-course interaction. It’s not hard for self-starters to learn; those are the 1% who don’t need Jumpcut. But for the 99% of people who aren’t motivated by a boring lecture--like Jesse and Kong--we’ve developed features to engage our students so they can apply what they’ve learned. I’m particularly proud of our Peer Review system, which guarantees ratings and reviews for students when they submit a Youtube video assignment for review.  Posting to Facebook or Reddit for feedback isn’t as immediate or qualified, since you don’t have that forum of like-minded individuals. One of our sayings here is, “In life if you want to get value, you have to give value,” and I think that’s so true, whether in your job or relationships. Our bootcamps also let students give and receive, since the course incorporates daily challenges that hold a group of team members accountable for completing assignments. Working together not only connects the learning experience, but also gives them a set network in their niche to help each other out as they continue their trajectory.
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T E C H  &  E N T E R T A I N M E N T
Jumpcut’s roots in Youtube make it a real gamechanger. What makes the company so unique from other traditional start-ups in Silicon Valley?
I like to think Jesse and Kong’s success in Youtube helped us show our credibility in getting results. Instead of theoretical graphs and charts, we had an actual, profiting company to show to incubators and investors. And now we’re backed by Y Combinator!
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With the advent of new tech like VR/AR/360, the applications to film are endless. What do you see in the future of Jumpcut?
I’m mind-blown at the rate at which our tech has advanced! It’s crazy and I’ve had the awesome opportunity to experience VR at this year’s VRLA convention. However, I believe
you should only leverage new tech if the tech has a purpose, no matter how cool it sounds. For instance, VR in a classroom doesn’t really enhance the learning experience compared to watching it already. So currently, AR/VR hasn’t found a space at Jumpcut yet. But I do hope that we eventually find that space.
On the topic of tech though, I do believe that we’ll be seeing more opportunities opening up. Social media wasn’t present 20 years ago; today, there are new Influencers on new platforms creating new jobs. Creating your own job - even that concept is relatively new. And 10 years from now, there will be careers and ways to make money that don’t exist today. Jumpcut is all about helping you create your own path, so I’m excited to see how far we expand.
To give you an example, there’s a guy on Youtube who makes puppets. Fucking puppets! And no one who would normally give him the time of the day maybe a decade ago are binge watching his channel. This is what the internet gives us. A place to share our craftsmanship, however silly and unmarketable it may seem. If this guy can make a living, I’m sure you can turn your hobby into something career-wise too.
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C U L T U R E
So anyone can make money doing anything. What might this mean for us as a society?
For better or worse, our standards are going to be higher. 10 years ago, I would watch a TV show and think it’s great. Now I have an unlimited number of shows on Netflix or an unlimited number of influencers to follow. Choosing between them refines your taste so we might be becoming more spoiled. But it also forces the creators to be constantly aware of their market and up the content quality.
Your work at Jumpcut means interacting with a lot of different people from different backgrounds. What have been some highlights?
I am lucky to interview our teachers and testimonials. One woman who founded Scale.api told me: “You should always make sure you’re the dumbest person in the room.” This really struck with me because it’s a spin off of “You’re the average of the 5 people you hang out with.” It made me realize that maybe I’m not the dumbest person in certain situations and that I can try hanging out with different people.
Another highlight has been our Jumpcut meetups, which we host in L.A.  It’s incredible to see our users show up and be excited about what they’re pursuing. Seeing the impact on their lives is what gets me going at work, knowing that their entire career paths might be changed because of one thing I did.
What advice do you have to current and post-grad Bruins?
For current students, I would say spend more time on projects and meeting people. I regret being so focused on school; not one employer so far has asked for my GPA. Even if you’re an engineer, many companies like Google and Facebook are now prioritizing your GitHub over your resume. I was a DESMA (Design and Media Arts) major, so everyone around me was talented, creative, and motivated. It’s a rare environment that you take for granted until you’ve graduated. Nowhere else, except maybe at a startup, are you surrounded by that much ambition. The reality is that many people in the world do not give a shit about their lives.
For the post-grads, seriously evaluate the career trajectory you’re on. Ask yourself: “Is this what I really want to do? Is this something I feel fulfilled by?” It might be cliche but life is short. It’s a disservice to yourself to come to work--that’s 8 hours everyday for your life!--doing something that you don’t care about.
I think the fear is: “the things that do make me happy are silly and I can’t make a career out of it”. But the possibility is out there - you’re just scared because it’ll be hard to earn it. What we teach at Jumpcut is that you only need one thousand true fans to make a good amount of money. 1,000 really isn’t a lot of people, but it’s enough to take that chance. A lot of people will say the alternative is living safe, but it’s really living in fear. Which isn’t how anyone should live. And I know, because it took me more than Kong’s letter to be convinced; I had several personal conversations and a whole lot of doubt to sort through before I made the jump. In short, let happiness--not fear--dictate your life.
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All photos courtesy of Jumpcut
For more information on Jumpcut or on Kel, check out: http://www.jumpcut.com/ https://app.jumpcut.com/course/viral-entrepreneur-academy https://www.facebook.com/jumpcuthq/ https://www.facebook.com/kel.livson https://www.instagram.com/jumpcuthq/
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hoseacharbonneau-blog · 7 years ago
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Reports, Exists as well as game
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houstonphotojourney · 7 years ago
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(Above:  @treesmcgee)
What’s better on a hot, Houston day than being in cool air conditioning? Seeing great art with the A/C blowing! Here is a little overview of my visit to Sawyer Yards last “Second Saturdays”…. guess it’s art week here at Houston Photo Journey 🙂 ! It was just such a treat for the eyes and imagination that I had to take you with me!!!
Entering the Silver Street Studios Parking area (#Verny)
Fotofest had numerous artists featured throughout the gallery halls.  (Left to Right) Yen Pham, Helen Nguyen and Sarah Ansell – thanks for your helpful answers ladies!
Art of any imaginable sort was there!
I really enjoyed this piece by Martin Schoeller
These ladies were hilarious and just all around fun! From the Houston Contemporary Arts Museum, (left to right) Ms. Adrianna Benavides and Ms. Ryah Barazi.
I mentioned to a nearby man how cool and different I thought these butterflies were – turns out I was speaking directly to the artist! Mr. Sam Steph – what a nice guy, so down to earth and easy to talk to!!  I wish I had a 3-D camera to capture the detail – great pieces!!! They are all very unique and just gorgeous.  I’m always drawn to conversational pieces and these certainly checked off that box! You can envision Sam Steph’s artwork in so many diverse settings!! 
Sam grew up in a small West Texas town, where the stark, picturesque surroundings fostered an appreciation for shape and form. His interest in design prompted him to study architecture at Texas Tech University.
Opportunities in the fashion industry lead Sam to travel and work in exotic locations and experience other cultures. His travels to Japan and Asia were to be of specific influence on his evolution as an artist. This exposure drew him to make the diverse urban setting of Houston Texas his home.
His techniques in woodworking and furniture-making are evident in his abstract creations.
“Reconstruction” is a word I’ve used to describe my style. As a child I was always taking things apart and rearranging them to suit my sensibility.”
To see more of Mr. Steph’s artwork visit www.artofsamsteph.com or via email at [email protected] 
Sadly, I didn’t get this gentlemen’s name who was showing everyone how to play these instruments
I met T. Haven Morse, (pen name) – “a multi-genre writer of writer with a focus on writing poetry, stories, articles and essays that speak to the heart of readers” while visiting Mr. John Bernhard’s studio.  Can’t wait to read Flooded By!  Ms. Jody T. Morse additionally, is a Boutique Publisher at www.BountifulBalconyBooks.com
“I love artistic collaboration, that’s why I chose cover art for “Flooded By” from an artist I know, love, and wanted to celebrate. In the future, I hope to make all of my literary endeavors mashups between artists of varied mediums: words, visual arts, performing arts, and more. We, artists, have to stick together.” –  T. Haven Morse/Jody T. Morse
Please be sure to visit and learn more about Ms. Morse on her Amazon Author page, You can also read (listen to really :), this raw, real story I believe you will all enjoy as much as yours truly did at Winning Short Story: TEARS FOR MY BABY SISTER by Jody T. Morse.  “When in our twenties, my sister and I led very different lives. For instance, while I resided in Germany and toured Europe with a dance company, she happened to be a resident of the Kentucky State Penitentiary – for running a crystal meth lab. This story is of the first time I visited her in prison – how I felt and who we both were in that moment. This piece is about the triumph of sisterly love.”  (Source:  https://novelwritingfestival.com)
I was so tickled when Ms. Adrianna Benavides (left), hunted me down to give me a cute button pin she made using my business card! Thanks Adrianna!!! I’m rockin’ my button pin! 🙂 
Mixed Media Artist, Adriana LoRusso of Silver Street Studio #326 at 2000 Edwards Street, Houston, TX 77007 @alorusso in front of her latest piece titled “Journey”.
I don’t think I met a rude person the entire day and Ms. LoRusso was certainly no exception.  She has that same vibrance to her personality as her art! Doesn’t her art just make you happy??!
Ana Archer, Abstract Artist
Ms. Ana Archer’s art is wild, vivid and fun! I’m a big fan of bold colors!  Be sure to check out her website for a cool slideshow of her work!
I think her color choices are beautiful!
Ana Archer’s Studio (#323 of Silver Street Studios at 2000 Edwards St., Houston, TX 77007)
Lily Gavalas, Acrylic Artist in Studio #119 of Silver Street Studios was simply enjoying playing her piano as I entered her studio full of adorable painted pet portraits and more. 
Lily says, “My rule for my art is that the style and execution should capture the inner life, personality, or mood of the subject.” (Source:  lilygavalas.com)
I certainly wasn’t alone in my art stroll but it was never uncomfortably packed!
  Hoooo (ha!) doesn’t love Owls?!
Loved this mural!
Great shadow on the mural too!
Art was everywhere! @treesmcgee
Time to go now but “stay tuned” for more! Thanks so much for stopping over!!!
Elizabeth and Max
P.S. Just my own opinions, haven’t been paid, etc. for reviewing, or whatever 🙂 Never met these artist before, just happy I did 🙂 ,,, I MUST work on disclaimer etiquette! 🙂 The ad you see at the bottom, I offered to place on my blog free as I believe Houston needs a magazine like this one (more on that later).
Max
  Houston’s Art Scene Comes Together (Above:  @treesmcgee) What's better on a hot, Houston day than being in cool air conditioning? Seeing great art with the A/C blowing!
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dawnajaynes32 · 7 years ago
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Art, Technology & Optical Illusions: Bradley G Munkowitz’s Phenomenal Places and Spaces
We believe your design team has created incredible work for your company and clients. Show us what you’ve got in HOW’s In-House Design Awards.
You may not know the name Bradley G Munkowitz, but if you’ve seen the movies TRON: Legacy (2010) or Oblivion (2013), then you know his work. Munkowitz, also known as GMUNK, worked on many of TRON: Legacy‘s concepts and designs, including its opening title. He also created interface graphics for the movie Oblivion.
Artist, director, visionary, futurist… Munkowitz has won countless awards and exhibited his work internationally. He boasts big name clients such as Audi, Microsoft, and Samsung.
GMUNK’s BOX
In this HOWdesign.com interview, Munkowitz discusses technology, art, design, and creativity, as well as BOX, a project that he calls “something really special.”
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What lead you to design BOX, and whom did you partner with?
GMUNK BOX was meant to be a technology demo for Bot&Dolly, showcasing the technologies of projection mapping onto moving objects while being captured with a motion-controlled camera system. However, after about 6 months of dedicated development, we decided to refine it into a more of a design and performance piece as well. We simply thought the technology was too impressive to not push the aesthetic, choreography and music—the essentials of a great film—and as a result turned it into something really special.
[Related: French Agency Graphéine on Illusions, Typography & Sustainable Businesses | Beyond the Screen: The Future of Virtual & Augmented Reality in Design]
BOX has won Vimeo’s Top 10 Videos of 2013, The Creators Project’s Best of 2013, SIGGRAPH’S Best in Show 2014, and a Silver Lion for Innovation at Cannes. Years later, it’s still going strong. What’s your response to the accolades and attention it’s received?
GMUNK The best part about this film was that we had no expectations on how it was going to be received—we didn’t expect it to be as influential as it has become, which feels great when the amazingly positive feedback is so unexpected.
What have you and your team learned from working on BOX that you’ve been able to apply to other projects?
GMUNK For me personally it was an introduction into design and animation for the physical space and practical, in-camera effects. Collaborating with the roboticists, architects, cinematographers and mighty wizards at Bot&Dolly taught me to get my face out from in front of the screen and to start thinking about motion graphics in an entirely different way. Fast forward a few years and designing and directing for the experiential space has become a heavy influence in my work, and also a huge passion.
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When you get new commissions and work, if clients have seen BOX or your other design and directorial work, do they want that same visual sensation—a similar aesthetic they’ve seen in your other work—infused into their work?
GMUNK Yes, they sure do! It’s challenging sometimes to break free of the typecast you (or others) create for yourself, as right now I’m the Projection and Lighting Guy—I have been for a few years because of BOX (and Audi A3 Sportback) and other Light-Based projects.
Orbis Integra
So to break free, I’ve been doing other types of work with Drones (Car vs Drones), Car Commercials with heavy CG (Audi A5), Cymatics and High-Speed Macro Photography (Orbis Integra) and interactive Driving Simulations (Acura Mood Roads). In sum, I’m just trying to stay diverse so I have a body of work that potential clients will see and realize there’s more to the Munkowitz than just projection mapping and lighting. I think as a Director in general, in such a competitive field, you always have to stay busy, making and learning, evolving styles and approaches so you can keep up with such a demanding and saturated scene.
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Orbis Integra
Have you begun working with optical illusions when designing for augmented reality (AR) and/or virtual reality (VR)?
GMUNK Everything in my creative repertoire is always influenced by optical illusions—be it in design, animation, lighting, camera techniques etc. I’ve always been inspired by the psychedelic palette and it’s a huge influence in my work. Regarding AR and VR, I’ve just started collaborating with amazing Unreal and Unity teams to realize some of my more insane ideas in the space. What excites me about the space is the immersion, the detachment from reality as it can take over all your senses and feel very immediate in its feedback—which plays well with my more subversive palettes and aesthetic.
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Cars vs Drones
Your work is future-forward, pushing the boundaries of design, technology, and illusory space. Naturally, people who look at your portfolio get inspired to make their own future-forward designs. You mentioned psychedelic palettes earlier, which is a throwback to the 1960s. What else inspires you, be it art, music, or design from the past?
GMUNK My inspirations are always evolving, to be honest. The crush lately is shooting with the Technocrane—I shot a Target commercial using one and I’m hooked—I’ve been dreaming of new ideas with them. That’s how it works with me, there’s a repository of ideas and techniques that I want to do, and in the end hopefully a majority of them get explored (but I secretly know that less than half actually will). Other crushes include learning studio photography with medium format cameras, more Infrared Madness in Iceland and Hawaii, Drone arrays in nature as Light sources, Robotics combined with cameras and light sources in unison with long sweeping motion control moves. Vibe-wise, I’m keen on long, drawn out shots with cinematic, almost opera music punctuating a mood—taking my time in edits, really feeling moments. Ha, I don’t know anymore.
Alaska’s Tracy Arm Fjord
In addition to art, design, and directing, you do a lot of photography, such as the landscape images you captured in Alaska’s Tracy Arm Fjord last summer using your modified Fujifilm X-T1 IR full-spectrum camera. The resulting infrared images look as if they came from someplace off-world. How important is experimenting with technology, and how do you apply what you’ve learned on your next commissioned project?
GMUNK Experimenting with technology (toys) is everything to me—I’m always trying to learn new things, collaborating with new people and just pushing myself into being a much more diverse creative. If you keep executing the same techniques and aesthetics, you’ll get bored real quick, especially for people like us who are always pushing to stay relevant and in demand. For creative output and overall conceptual knowledge, it really helps to learn as many technologies as possible, and document these findings so when the next commissioned project rolls through you and your people have a ton of knowledge to call upon to continue to push the envelope. I will say, the most important people in this learning phase are my collaborators—in this industry to do big things, you must have a crew of people whom you rely on to create, without those special people I’m not sure where I’d be right now.
When it comes to technology today and where it’s headed next, what gets you excited? Is there something, some tool, medium, or media, that will help you go above and beyond what you did with BOX?
GMUNK I think real-time movement is exciting—making experiential project scope really compelling. I’m not 100% sold on the VR headsets, but am super keen on large-scale real-time experiences, stuff that Daito Manabe (rhizomatiks) is doing with their real-time tracking and LED sources. Also super inspired by Sila Sveta and Nonotak, how they’re using real-time tracking, immersive lighting, architecture and reactive audio in their projects. Also super into the Bi-Neural technologies in the VR space—makes for incredibly immersive experiences. I gotta say, it’s a really exciting time right now—so much is evolving, and there’s soo many talented studios and individuals putting out incredible work that is more accessible now than ever before.
edited from a series of interviews conducted via email
gmunk.com instagram.com/gmunk twitter.com/gmunk behance.net/gmunk vimeo.com/gmunk pinterest.com/munkowitz
Learn more about Munkowitz’s BOX—a visual phenomenon difficult to explain but rewarding to watch and re-watch—in “Designing Wonder” from HOW’s summer 2017 issue. The article also features other artists and designers who use optical illusions in their work.
  The post Art, Technology & Optical Illusions: Bradley G Munkowitz’s Phenomenal Places and Spaces appeared first on HOW Design.
Art, Technology & Optical Illusions: Bradley G Munkowitz’s Phenomenal Places and Spaces syndicated post
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symbianosgames · 8 years ago
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Back in 2013, veteran game maker Warren Spector left the world of full-time game development to become an educator.
Three years later, he came back. He stepped down from his role leading the Denius-Sams Gaming Academy and signed on as creative director at OtherSide Entertainment, where he now leads development of System Shock 3.
"I wanted to make sure I didn't become one of those teachers who used to make games," he explained to Gamasutra last year. "Who used to know how games were developed and why. I knew I needed to keep my skills honed."
This affords him what seems like an interesting perspective on game development. Spector stepped outside the day-to-day concerns of working inside a studio and spent years trying to prepare young, aspiring game makers for challenges they face in today's game industry. Now he's back on the inside, helping to figure out the shape of systems and mechanics. Working through the production process. Making games again.
Gamasutra sat down with Spector at GDC last month to catch up on how the process is going, roughly a year into his full-time gig at OtherSide. It was an interesting conversation, especially if you're at all interested in where games are at these days, where they came from, and what sorts of stories they're best at telling.
How did your return to full-time game development go?
Well first of all, I did buy a PC finally. I knew the form factor I wanted, and I knew the graphics capabilities I wanted, and it took me a while to find just the right thing but I finally did. I don't know if I should plug the computer I bought, but I did buy one. And I've been playing a lot of games on it, which is good.
"I find that the idea of asking questions, and having a dialogue with your players, much more interesting than just saying 'here's my story.'"
And as far as getting back into game development, it's everything that game development is: it's joyous, it's frustrating, it's scary and annoying and great and exactly what I hoped it would be.
Have you hit production yet?
Oh, we're still in concept phase. I'm a big believer in figuring out what game you want to make before you start making it. So we're still hammering out game systems, working on our narrative, so we're very early on.
What do you think of GDC, having attended for so long and now being back in the role of a game dev attending?
Well I've been to every GDC since the '80s, when it was the Computer Game Developers Conference --
In Chris Crawford's living room?
No, I missed that. It was in a little hotel somewhere south of San Francisco, and it was about 250-350 people, something like that. And I remember my most vivid memory of that was, first thing I went to was a session, a lecture given by a guy named Joe Ybarra -- a big-time producer at EA at the time.
And I remember thinking, "I will never know as much about games as this man does." And then a few years later, he was a friend of mine! But has it changed? Of course -- just look around. Now we've got what is it, 30,000 people coming? Some of them old gray-hairs like me, some of them 20-somethings. Indies, triple-A developers...it’s changed. It's a completely different show now.
What advice might you give to other game devs now? 
Well it depends on what kind of game you want to make. I'm not good at answers of one thing.
The first thing is, always try to make projects that are personally meaningful to you. I realize that it's easier to say and harder to do; sometimes you just have to do the work for hire, and create something that meets someone else's needs. But find something you're passionate about. Whatever you're working on, find something to be passionate about in it.
And then, don't be lazy. I don't mean in the sense of working hard or not, I mean don't assume that games are a mature medium. And that we've explored everything that game are capable of creating or doing. Find that one new thing. It doesn't matter what game you're making -- you can always sneak one new thing into a game. And always look for that one more thing in the work you're doing.
I remember you talked up the possibilities of AI in games, especially non-combat AI, last year. Where do you stand now?
Well, realistically, I'm not sure System Shock is the place to be exploring non-combat AI, given that we're going to follow along in the tradition of everybody being dead *laughs* and communicating the story through video logs, emails, AR projections and all that.
So this is probably not the game to be exploring that particular aspect of game design. But what I do want to do is take the idea of choice and consequence and recovery, the stages of choice, consequence, and recovery from those choices, I want to take that to a whole new level by creating an incredibly reactive world. And then letting players interact with the world in a deeper way than they have before.
So that's largely the thrust of System Shock 3, as much as I can talk about it.
Oh yeah, that's fine. I'm gonna be honest with you, I've never played a System Shock.
Gah! You know, you can still buy System Shock and System Shock 2.
I know! I think it's great. I've tried to play them both, a few times, but...they're pretty old.
It's funny, because needless to say, I needed to replay those games before starting to work on the third game in the series. And when I started playing the first one, I emailed Doug Church, who was kind of the creative driving force behind that first game, and all I said was 'oh my god, this game is hard!' And his response was just "...1994."
Environmental storytelling in the original System Shock
And I said "Oh my god, this game is big!" and his response was "1994."
"Oh my god, this UI is terrible!" "1994."
We did the best we could, you know.
Well since you've been reimmersing yourself in some recent games, are there any you'd call out as especially worth studying by fellow devs?
Well, Dishonored 2. There's a particular kind of game I find most appealing, and the Dishonored series is right in that vein so it's pretty cool.
So I'm playing Dishonored 2 right now, and...well mostly, to be honest, I've been a little disappointed in the games I've played, and haven't played very much. What I do is, I play a game until I get so frustrated that I have to stop, or throw my controller against the wall or something. Or I've learned everything I'm going to learn from it, or I finish it. And I finish very few games.
But you know, I've played some Metal Gear Solid 5. I'm woefully behind, so I've been playing some Shadow of Mordor. Certainly there's some intriguing different things in that game, so that's worth taking a look at. I'm obsessed with some mobile games, there's this little puzzle game called Hundred that I just love. I'm playing it obsessively right now. And these aren't new games, but I think the Go games from Square Enix are a ton of fun. Deus Ex Go, Lara Croft Go, and Hitman Go -- I just find those great ways to pass the time.
There was a minute there where we were sure Shadow of Mordor's Nemesis system was going to be the next Big Thing in game design. Seems like we were wrong -- not a lot of devs picked up what Monolith was putting down.
Well, it's kinda their thing. I can't speak for any developer but myself, but if somebody's already done something, what's the point of doing it yourself? It's like, come up with your one new thing.
And one of my rules for any game I work in is, there has to be one new thing, something no one's ever seen before or done before. And that's already been done. Why would I do it again? I mean, there are certain elements of it that I find intriguing; like, it's nothing new, but characters you interact with on an ongoing basis, who change over time, that's pretty cool. But having them interact with each other, you know, it's an interesting idea. It's theirs. It's not something I'm going to adopt.
So what is it about Dishonored 2 that impressed you, that you think is worth calling out?
Nothing specific. I think it's just the overall immersion of the world, and the behavior with the characters. My ultimate goal is to empower players to tell their own stories, and play the way they want to.
You know, I had a mission statement that was 12 pages long that no one would read. then it was an 8-page version, then a 4-page version, and I ultimately summed it up in two words: "playstyle matters." And the Dishonored games really express that exceptionally well.
So it's not any one thing, but I do wish other developers would take a look at that and do more of it. I'm looking forward to Mass Effect, and those games have certainly adopted some of that approach to game design, and the more people who do that, I think the better off we're going to be, as a medium. And the more enjoyment players are going to get out of what should be genuine interactivity. Most games fake it. The immersive simulation games try not to fake it. So it's that attitude, more than any specific thing.
Yeah, in your Deus Ex postmortem I was surprised to see you acknowledge how much was faked.
Yeah, unfortunately. There's a lot of stuff that isn't, too! What we did was, we had to make sure that each dominant playstyle was represented, for sure. But beyond that, players really did discover their own solutions. 
Sure, many devs these days cite that specifically as a big influence on their work.
Even back then, I was gratified that a lot of developers told me that they were inspired by it. And that was part of the point! 
I was surprised to hear you trace Deus Ex back to your time playing Dungeons & Dragons. How did you wind up playing D&D with Bruce Sterling?
I moved to Austin, Texas to go to grad school, and at that time Austin had an amazing science fiction writing scene. And Bruce was part of this circle of writers, and I fell in with this circle of writers, and another friend of mine, Bud Simons -- he writes under the name Walton Simons -- Bud had been playing in a campaign with Bruce. And invited me to come along to play in this campaign, and it was just...he was just a guy.
At that point, he hadn't even published his first novel yet. He was just a friend. I hung out with him at parties, and then eventually started gaming with him. I was a board gamer, and had never played D&D but then in 1978 there it was, you know? Everything else sort of went away.
So what happened to that Austin circle?
Oh, Bruce left the country and you know, we had families and you know, time goes away. People grew up. But tabletop roleplaying, like I said in my talk, was immensely influential. I wasn't playing just with Bruce, I was playing in half a dozen campaigns, run by various Dungeon Masters.
And just seeing how each one works differently, and yet there's always that same core of players telling stories together. That was seminal for me. It wasn't just important -- I wouldn't be doing what I'm doing without that. 
What, specifically, do you value about tabletop role-playing games, or perhaps tabletop games in general?
Well I get enjoyment out of board games, that's the primary thing I value them for.
Fair enough! I suppose I should have asked, what value do they add to your work as a video game designer? Do you prototype mechanics out on paper, for example?
Well, I'm almost ashamed to admit it, but I've never actually done a paper prototype for a game.
I always think 'yeah, I should do that,' but the games that I make are complex enough that it's hard to keep all the rules in mind. And so there are so many little systems that have to interact with one another that it's hard to imagine making a board game.
One of the things that I don't know if I made the point in my talk very strongly, or at all, is if a game could be made in another medium, it's less interesting to me. I like to make games that couldn't be translated into a board game, or vice versa.
And yet so many video games can be traced back to tabletop games like Dungeons & Dragons.
Oh, sure. We would have no video game business without Gary Gygax and Dave Arneson. I always say that every game developer should get down on his knees once a day, face towards Lake Geneva Wisconsin, and say a little prayer of thanks to those guys.
  "I always say that every game developer should get down on his knees once a day, face towards Lake Geneva Wisconsin, and say a little prayer of thanks to those guys."
But it's also a problem, because I think personally, too many developers have been inspired by the mechanics of those games. And we have better ways of simulating a world than Gary and Dave had back then. So I would love to see us jettison -- forever -- character classes and you know, the character stats: strength, intelligence, wisdom, dexterity, charisma....I mean, we don't need that stuff. So it would be nice to move away from that.
But also the content; look at the content of games, of many if not most video games, and it's right outta D&D or Traveller. And we could do so much more. Thank god for the indie guys and gals; the indie folks are at least bringing new kinds of content into games.
But Richard Garriott was directly inspired by his D&D campaign when he made the first Ultima game; and we just keep on making guys in chainmail and guys with big guns games. Which are right out of that adolescent power fantasy stuff that defined D&D and Call of Cthulhu and Traveller and Empire of the Petal Throne and all sorts of other games your readers have never heard of.
The other thing that's interesting about those old role-playing games is, I don't know if you're familiar with the term Monty Haul dungeon [pun on deceased game show host Monty Hall, a dungeon designed purely for combat and looting -- thus "haul"] but those were always the most popular things.
It was funny, when I got to TSR, where I worked for a few years, everybody up there wanted to get away from the Monty Haul dungeons, where you knock down a door, you kill the monster, you grab the treasure, you knock down the next door, you kill the monster, you grab the treasure.
And so one of the designers did an adventure module that was the most ridiculous, silly, over-the-top Monty Haul dungeon ever, as kind of a statement. And it was the best-selling module we did! It's what people wanted. And that's also inspired video game developers.
You know, we need to be asking bigger questions. And some people are doing that. Again, the Mass Effect games ask you to think about stuff, the BioShock games ask you to think about stuff. The key for me, as I said in my talk, was not to answer the questions. Video games ask questions. Other media answer them.
I find that the idea of asking questions, and having a dialogue with your players, much more interesting than just saying 'here's my story. Here's what I think about Topic X.' That's way less interesting.
Seems like you're still passionate about the future of game dev. Do you know what's next for the Denius-Sams Gaming Academy, now that you're gone?
I'm unclear about that, to be honest. Most of my brain cells are devoted to System Shock 3 right now. I know that they were talking about shifting its focus. Instead of bringing students in and teaching leadership the way we did, there was talk about bringing in guest lecturers and opening up more broadly to the general public.
But honestly, I don't know. I probably shouldn't even speculate! If they ask me for advice, I will give it. 
I ran into a bunch of my students here. It's cool -- they've all gotten jobs or done startups. We really did, I think, change some lives. Which is pretty gratifying. 
Headline photo captured by Ralph Barrera for the Austin American-Statesman
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viralhottopics · 8 years ago
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Everyone Wants to Make Smart RingsBut No One Knows What For
About halfway through the trailer for the 2011 movie Green Lantern—it’s presumably in the movie, too, but that’s impossible to verify because no one ever saw it—an otherwise ordinary Ryan Reynolds slides a big, blocky ring onto his middle finger and becomes a superhero. “The ring,” says an apparently important dying purple man, “It chose you. Use its power to defend our universe.” It’s the other one ring to rule them all.
Sonia Hunt’s goals for her smart ring are, let’s say, slightly more mundane. She’s the president of Neyya, which sells a chunky ring meant to be worn on your index finger. It’s meant most squarely for traveling, presentation-giving execs tired of re-wiring entire office buildings just to get their PowerPoint remote to work. The Neyya ring works via Bluetooth, and all you have to do is discreetly swipe on its glassy face to scroll between slides. It does lots of other things, too, like control your music and alert you toimportant incoming calls. But its primary superpower is in the boardroom. It’s the PowerPoint Punisher. The Keynote Knight.
Neyya is one of a number of companies that has decided there is no “wrist” in “wearable.” They’ve skipped smartwatches and fitness bands, and set their sights on your fingers. In a sense, smart rings are everything we want wearables to be. They’re jewelry first and gadgets second. They’re subtle in a way looking at your Apple Watch cannever be subtle. They’re easy and natural to use, and they become a part of you the way your wedding banddoes. Until truly great natural-recognition gesture tech catches on and we get RFID chips embedded in our forearms, rings could be the closest thing to truly seamless technology. If they work right.
If.
First, smart ring-makers must grapple with the same existential question facing the Apple Watch, Google Glass, and every other shrunken computer we’re being asked to put on our bodies: What is it for? Ring-makers have it even harder, because they can’t just slap a touchscreen on your wrist, connect it to an app store, and hope developers answer the question. Rings are definitionally smaller and simpler; you don’t have much room for anything other than a battery. Even those who can do everything realize they shouldn’t.
Josh Valcarcel/WIRED
There’s an unspoken arms race happening on crowdfunding sites as entrepreneurs vie to see who can make the most tricked-out ring. Mota’s SmartRing shows you all your notifications and has a replaceable battery! The Smarty Ring does all that andcontrols your music! Aring Pro is like having Siri on your fingers! Logbar’s Ring lets you text by writing in mid-air and scroll through Netflix queues with grand gestures! Putthe Nod on your finger and control your drone! Only a few of these are real products. Most are vaporware. One (Logbar) was convincingly declared the “worst product ever made.”
The Neyya began as a similar do-everything kind of device, hitting Indiegogo in 2014 as the Fin Wearable Ring. It didn’t look like jewelry. It was more like a super-futuristic brace for your thumb. Put it on, and you could use your fingers as a game controller, a mouse and keyboard, a remote control for your car, a personal authenticator, and much, much more. It was created by five friends, all engineers in India, fascinated bygesture technology. “Their interest was in creating something that you’re able to wear and control just on one finger,” Hunt says. Every imaginable feature was fair game.
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Fin raised more than $200,000 on Indiegogo and another $2 million in venture capital. Then ithad to become a real company, with a real product. When Hunt and other seasoned pros came in, they started a true product development cycle. “You’re kind of ripping apart your own product,” Hunt says, “to see if it’s the right one for the market.” They realized that for all the cool technology, Fin wasn’t a good product. Its battery didn’t last long enough. It didn’t look good enough. Your index finger is actually a much better place for it. And try as they might, users could never figure out how to use the thing.
After months of research and testing, the ring they came up with was so different it needed a new name—so Neyya was born. Just before it launched, news leaked that Apple had applied for a patent for a shockingly similar device. “A need … exists,” the application says, “for a more discreet, safer, more efficient, or more ergonomic way to interact with touch pads or touchscreens. ” Now, patent applications don’t mean anything in terms of actual products, but “that was huge validation to us,” Hunt says. “That we did the right thing, we were thinking about it the right way.”
Drawings from Apples smart ring patent application. US PATENT AND TRADEMARK OFFICE
John McLear, on the other hand, has been thinking about rings in a completely different way. A developer and former WordPress employee, he started working on the NFC Ring as a simple authentication tool. He raised nearly 10 times his initial Kickstarter goal with a fairly simple promise: Your ring can unlock your phone or your front door, work as a bus pass, and even share information with other people. NFC is ridiculously simple to implement, and since it requires basically no power, you never need to take it off. It looks slightly nerdy and definitely masculine, but it looks like a ring.
The ultimate goal of every smart ring is the same as any other wearable: hide the technology invisibly within the jewelry. Only a few come even close, and only Ringlyreally gets it right. The Ringly ring is obviously meant for women, and is quite nice looking. I may not be the target market, but I like how the big hexagonal semi-precious stone makes me feel like a 1970s mafia don when I wear it on my pinky. The only obvious tech is a small LED on the underside of the stone, which I set it up so that calls from anyone on my VIP list cause the ring to vibrates four times and flash a subtle pink light. An email brings two buzzes and a yellow light. It’s meant to keep me from missing important things while also slowly weaningme of the need to check my phone every time it buzzes. Ringly CEO Christina Mercado says it’s farmore useful for her. Her phone is never in her pocket, she reminds me. It’s in her purse. “Its something I have to point out to guys,” she says, “because you know, you have pockets. You feel your phone vibrate—I dont!”
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Mercando never intended to make “a wearable.” That phrase seems to unsettle her just a bit. Her goal, she says, was to make attractive jewelry that happened to be smart and useful. She wanted to make something she’d want to wear anyway—but never tried to make something she’d wear all the time. “You have to think of it more like clothing,” she says, “where you dont just buy one pair of shoes. You buy shoes that we wear to the gym, we buy shoes that we wear to a cocktail party, we buy shoes that we wear to work. And I think, you know, wearables are going to take the same path.” Mercado says she’s heard from designers and manufacturers of every stripe wanting to integrate her tech into their jewelry. Even companies that make class rings are interested. (Class of 2021, your rings are gonna be crazy.)
The wearable-as-notification-machine idea is a popular one—beyond fitness tracking, it’s really the only compelling use case anyone’s come up with. But how do you communicate information without a screen? Ringly, along with more traditional wrist-bound wearable companies like Misfit and even Apple to some extent, is playing with a combination of lights and buzzes. But Neyya’s Hunt doesn’t buy it. “I just can’t even remember, like, if my mom’s calling me and it’s vibrating three times and flashing pink,” Hunt says, “or my dad’s calling me and it’s vibrating five times and flashing blue.” It was too much. “My Apple Watch, it has so many apps synced up with it,” she says. “We just didn’t want to get into any of that.” Neyya purposefully doesn’t do that stuff—if there’s no way to do it well, Hunt says, don’t do it at all.
So Neyya, like many other smart rings, has settled on a reduced set of features. Long-term, it has the same change-everything goals as so many other wearable companies, which want to use step-tracking and notifications to begin to change how we use and understand technology. But right now, for reasons both technological and psychological, the best wearables are the specific ones. Use this wristband while you run; let this light track your sleep and help you wake up in the morning; put on this ring before you give the quarterly update. Then take it off.
Read more: http://ift.tt/2kuViZW
from Everyone Wants to Make Smart RingsBut No One Knows What For
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