#I just don't know how to storyboard and definitely don't know how to animate
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Ok ok.
Here me out.
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This as a Stanford Pines animatic.
DEVESTATING: local artist has the best animatic idea and has no idea how to draw any of the characters involved
#i have everything planned in my mind#like to the finest details#I just don't know how to storyboard and definitely don't know how to animate#if anyone want to make my dream come true and make this i think i have written down a full description of my vision#but i doubt anyone will#anyways maybe one day my adhd will make me learn how to make animatics#reblog#gravity falls#will stetson#writing on the wall#stanford pines#gravity falls stanford#Youtube
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ROTTEN: Behind The Foodfight
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Holy chips! It's an exciting time to be a Foodfight! fan, because ROTTEN: Behind The Foodfight is finally out! This really is THE definitive documentary on the insanity behind the movie, and it finally answers the question of just what was going on behind the scenes during production. Since I helped out with research (and I even get a short line of dialogue at 45:19) I've already seen everything that was shown off, but had to keep quiet until all the interviews were conducted and the documentary was finished. But now it's out and everything has been made public, the cat's out of the bag (the Fat Cat Burglar?) and I can talk about all the production material that's been shared.
Before I get into any of that though, I'd highly recommend you watch the documentary for yourself. It's insanely well researched and put together, and having worked together with Ziggy Cashmere (the documentary's creator) I know how hard he dedicated himself towards making this all possible. If it weren't for him, the most interesting Foodfight! discovery would've been finding the novelization, and we would have never gotten any real insight into how this movie came to be. It's also a documentary that really speaks for itself- I don't want to say too much about what it reveals since it's all expressed far better through its narrative and the interviews with people who actually worked on the project. My favorite is the interview with texture artist Mona Weiss- she tells such horrifying stories about how she was treated by Larry and other crewmembers, yet does it all with a sense of humor that makes it clear she's enjoying getting to talk about her crazy experiences. It's clear Foodfight! was an unmitigated disaster from start to finish, and there's nobody to blame for that but Larry Kasanoff himself. The movie was rotten from the top down and despite the countless talented animators and artists working on it, nothing could fix the fact that it was fundamentally mismanaged in the worst way possible. I think the quote from producer George Johnsen summarizes it best: "Foodfight! was a good idea that unfortunately lost its way during production. The technology, the art, and the direction were not in sync. Many very talented people gave their all to make the picture, but more understanding of process from the top was needed for it to succeed."
But if you saw the documentary, you already know all that, right? So instead, let's talk about the behind-the-scenes material that's finally been shared! You can find everything I'll talking about HERE on archive.org-
It's worth following the link and checking it out for yourself- there's so much it'd impossible to discuss everything. Artwork, storyboards, bloopers, models, a nude render of Lady X, an interview with Larry Kasanoff, the list goes on and it's still being updated! Despite the documentary already being out, people who worked on the movie are continuing to share new material! It's pretty incredible- for the past year I've ran this blog all I've really had to discuss are two tie-in books, and now there's so much Foodfight! material I can't even keep up with it.
I mean LOOK at all this, isn't it fantastic? The character art by Jim George showing off just how much better these designs originally were, the countless environments showing off just how stunning Marketropolis could've looked as well as the strength of the core idea "what if a supermarket came to life at night", and insanely detailed storyboards for a 7-minute pitch reel that was used to sell the movie to investors. Normally, I'd be ALL OVER this because it's all just incredible, but there's something far, FAR more fascinating than any of it.
There are even multiple drafts of the script (one from 2005 and one from 2007 respectively) and normally I'd be insanely fascinated by those too, making extremely detailed posts explaining the differences between the drafts and how they compare to the novelization, but there's something else that was found that blows ALL of this out of the water and is easily one of the most monumental lost media discoveries of ALL TIME.
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That's right, a rough cut of the ENTIRE movie from 2005 has been found, containing nearly ALL the completed animation from earlier on in production. I mean, that's mindblowing right? We first got sent this around a month ago, a little while before the documentary came out, and I literally stopped everything I was doing at work to just sit and watch this. This is the closest we're ever going to get to the "original" version of Foodfight! after all- only 7 minutes of footage was ever actually made before they switched to mocap, made solely for the aforementioned pitch reel, and this workprint contains practically all of it! On top of that there are some great storyboards in here, as well as some truly hilarious ones cobbled together from 3D renders, and the plot is far better than what we ended up with, a lot of the more inappropriate jokes being absent. This rough cut is actually pretty similar to the novelization in that regard, and it also contains scenes that we'd previously only read about in there.
For example, in the novelization there's a snowmobile chase through the mountains, with Brand X soldiers on snowmobiles and a heavy avalanche close behind. This scene was completely left out of the movie itself, but in this workprint it's here! ALL the previously novelization-exclusive scenes are included, and this rough cut is seemingly based on an even earlier draft of the script than that- here Brand X are still defeated by a flood, whereas by the time of the novelization it'd been changed to a lightning storm. There are SO many exciting differences in this workprint, the snippets of original animation we get to see are SO good, and it's SO much better than the movie itself that I think it by far deserves the crown as the DEFINITIVE version of Foodfight! There's so much in it I want to discuss, that there's no way I can fit it all into this one post...so stay tuned, because in the next few days I'll be doing a FULL analysis of the 2005 workprint, pointing out all the extra brand mascots not in the finished film, and generally just gushing about how amazing it is.
I mean, this is it. Just take it all in for a second- the original footage was considered lost media for over a decade, and now it's practically been found in its entirety, embedded in an early cut of the whole movie...isn't that just phenomenal? All the mysteries have been unraveled, all the questions have been answered, and now we can relax, take a deep breath, and watch Foodfight!...the REAL Foodfight! Make sure to enjoy it, and join me next time for my analysis!
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Kinda oddly embarrassed to send this but oh my god your art is so pleasing to look at for some reason
I think it's just the soft shapes you use and how amazingly 3D everything tends to look?? Like the angles and proportions are just so perfect that I find it easy to imagine most of what you draw as a 3D model or something
And like I don't think I could nail it like you (maybe with time!!) But I am definitely taking inspiration from it because it DOES get me thinking about how you use shapes and angles and wonder if I could practice that because oh my god I wish I could absorb your art
Do you have methods or techniques to make it look so 3D? if you know what I mean? I tend to use grids to try and map out the shapes in a vaguely 3D plane, so I was wondering if you had tips kinda like that to share with the class? or if you're just winging it and it's a lot of practice?
Thank you so much!!! It really means a lot to me when others take inspiration from my art, it reminds me of all the artists I used to look up to and emulate when I was first starting out on MSPaint with a broken trackpad for a pen, you don’t have to be embarrassed! You’ll definitely be able to harness 3D space and create fantastic work, you’re already well on your way! Having passion and a desire to learn will take you far :)
My biggest focus whenever I draw is to make the characters feel real, as though you could reach out and enter the space they’re in to sit next to them on the couch. I’m so glad that I’m able to pull it off! Thanks for the rose, I’ll be sure to cherish it :)
As for my methods and techniques…
Drawing on a 3D grid plane is definitely something I do! Its perfect for comic panels or storyboards, to set the scene and ground characters or props to their environment.
I did a lot of classical study, that is life drawing and still life drawing, but simply using reference for buildings and anatomy also helps a lot and is a lot easier to find. I’d also sketch my hands, plastic animals, and my surroundings, as well as people watch for inspiration for character mannerisms or fashion. It’s useful to know a little bit about the inner workings of anatomy, as there are places were bone makes a person inflexible, while places with more muscle or fat are affected by things like gravity or pressure that change their shape. Drawing a flour sac to act out different emotions is a great way to practice weight and character acting!
Having studied animation, I did a lot of turnarounds to get characters consistent and able to be rotated in 3D space. It can be pretty tedious for some people, but it really does help solidify the characters’ shapes and design, and serves as great reference to look back on if you need it! If you don’t want to do something so stiff as a turnaround, simply drawing expressions and poses from dynamic angles helps too. I’ve found that breaking a character down into basic shapes that are easy to draw in a 3D plane also can help my anatomy and foreshortening be more accurate.
Most importantly, find something that brings you joy to draw! Every “traditional” method of study can be applied to things you like, so don’t feel the need to burn out thinking you can only draw the Mona Lisa or whatever. I’ve done anatomy studies on the Rise turtles to figure out their skeletal structure, and friends of mine have painted some mind blowing concept art inspired by Sonic and D&D!
I hope this helps some? Best of luck, and have fun! :D
Below are a couple of examples of some of my studies:
#ask#art tips#thank you!#it’s also definitely a lot of practice and winging it lol#i still don’t know how thighs and calves work sometimes
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What was your process for making the Noelle amv, if you don't mind sharing?
hii! im not sure how eloquently or clearly ill be able to explain it but i definitely have some pictures you can look at!
(the video)
i actually got the idea while i was away on a trip with very limited wifi -- it wasn't Trust Me that i got an AMV idea for first, but instead it was one of 4syu's other songs, There's Nobody. for such a happy sounding song it really made me so sad, to the point where if i tried to sing it to myself id get choked up by the chorus LMAO. it was baddd
but basically i was rapidly trying to find both songs on spotify so i could listen to them offline, and it only took me a few loops of Trust Me and thinking about the original MV to make me go "ohhhh. how can i make this about noelle." And so i did .
i was thinking about doing a storyboard, but in the past, i've found that doing storyboards for animations/AMVs lowkey... kills my motivation altogether... SAD... but i saw the whole video so clearly in my head, and i didnt want to make the same mistake i made before... so i went right to doing quick sketches (while still on my trip...) just so i could get the ideas out of my head
i was torn on what to do with my style at the time, whether i wanted to make it more similar to the original video, or to her canon appearance, or to MY style and how i draw her. i think it kind of ended up as an amalgamation of all three...? at the very least, her light world color palette definitely was more bland and desaturated, like i purposefully wasn't trying to do anything special with her colors.
after that point, and getting maybe a few of the actual drawings done, my motivation crashed again, and i left it all to marinate for nearly a week. it was baking, guys, it wasn't abandoned, listen to me, why are you throwing tomatoes at me,
i had up to about the "I dreamed about that again" animation done and stopped, and it wasn't until i decided to sit down and start editing it anyway that i really got in my groove again. i got all my little assets into a workable state so i could really try to sit down and make the video come to life and all
the really fun part was honestly working on the desktop backgrounds. i really wanted to limit colorpicking from the original video as much as possible, but i decided that making look as similar as possible to the original could help with the contrast i wanted to add later.
i drew these two backgrounds first. i was hoping i could somehow fit the bunker into the second one, but decided to do something different anyway. the second one's ui didn't actually change until later in the editing process.
drawing THESE were fun especially, and im happy with how they came out. i think the dark world icons are really cute still. one thing i really did know i wanted to do from the beginning was to turn the soul/undertale icon into the deltarune one.
i was worried if the shift from the Windows Field Background to the dark world would be too sudden, like you would just blink and suddenly it was all different, but i think it ended up all right...?
the not so fun part was drawing all the different boxes, lmao. it go really tedious by the end, so i tried to reuse as many of the same ones as i could.
a lot of copy-pasting and tracing rectangles for sure.
i also had to make sure the animations didnt Suck. i brute forced those things and used every last braincell i had in order to make those pictures move bros
fun fact. ive never animated hair like this before. or in any complex manner really. i had to use sooo much brain here... heres how it started vs. how it ended up
had my animator gf hype me up thru the whole thing... i was having a great time based on the filenames alone
aaaand then ummmm i edited it. i learned after effects like 1 month ago. never touched it before. i learned it for internship purposes and then used my newfound powers for evil it seems
i split the whole thing up into multiple compositions of course, but i probably could have split things up more... im sorry for having 84 layers on comp 3 its not my fault
editing a video in 12 fps was a fun change though -- very easy for my brain to go frame-by-frame, and yet still some of the timing ended up being off... tis the goomy way
like i said before, i started editing when i barely had half the drawings done, but seeing it all start to be in motion really pushed me to finish it up. and i mean Really. like i finished the whole thing maybe 48 hours after i first started editing.
and...i think that's it? i do a lot of discord art streaming to friends lately but i kinda kept this one more under wraps compared to usual, i think i just wanted to surprise everyone... look guys i remembered how to make a video! and it's three minutes! waow
sorry if this is way more than you asked for LMAO
also, the AMV hit 5k views on youtube today! ive never had a video do well like that so quickly! thank you!!
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i had not seen the "durge/astarion is canon!" post until earlier today with that discord screenshot and honestly ... a writer being like "i managed to shove in all this extra content for astarion/dark urge, but then we simply ran out of time for the other characters" is not good, actually. that doesn't mean your ship is the most canon. it means that astarion kept getting extra attention and other companions kept getting neglected. that other companions simply do not have the amount of content astarion has is not a good thing, it is a bad thing.
and like i'm saying this as someone who really loves astarion/durge. it's unplatable to me and that larian writers are sitting in fan discords going "yeah we just didn't do that for other characters but somehow i found the time for this!" is kind of gross to me
#added the scene tally for context bc this isn't even *just* a durge problem let me know if you want it off the post op#tbh i wasn't even surprised anymore by just how much more content ast*rion had compared to everyone else#larian - for whatever reason - had decided to make him their poster child and writers' pet for the entirety of ea already#so to have it be the same at release was#not surprising#what was surprising though is that they didn't even *try* to even out the content the others had#the difference in quantity and quality and just overall care is so stark#to have it confirmed by one of the main writers and apparently NARRATIVE LEAD DESIGNERS whose job it is to oversee EVERYONE'S development#is... Disappointing to say the very least#to have a writer say sorry#we didn't time and resources for any of the others#but we miraculously have the time to plan storyboard write record and animate them all for ast*rion is Truly Amazing#and instead for the takeaway for the fandom in general from this confirmation to be like#1) see that the writers had to work under crunch and address that#and 2) to be shocked at the disparity of treatment of their own characters from larian and one of their lead designers#the reaction is to celebrate a character and a ship that has been vastly preferred over several others for literal years despite feedback#and take it as confirmation that's it's “canon” and that post has 10k notes#it's absolutely insane to me#like how many wires does thirsting over this character cross for you lol#anyhow once i've wrapped up my own durge pt#which i don't even want to touch anymore because the reactivity of EVERYONE excluding ast*rion just isn't there lmao#even if bhaal kills you in front of you li and friends#i will write up a feedback report to larian#because i honestly don't find that acceptable and that is the only way to really get them to perhaps change anything in a definite edition#or patch#vg: baldur's gate 3#series: baldur's gate#bg3 critical#discourse for ts
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ANIMATION BREAKDOWN PROCESS OF THIS LETS GO (Sorry for any grammatical errors!)
SCRIPT/STORYBOARD: (you can watch here)
Now THIS. The script was very weak because I wanted to board immediately, so it started strong then fell off at the end (also generally I'm not a stronger writer, which haha fics my beloved). Now I know this, spending more time simmering with the script will genuinely only 1) stronger compositions for storyboards 2) it will be so much faster to board. Like I can board fast, but I can board fast AND well if I sit with the idea a bit longer. This will be a massive running theme how I like my shots earlier rather than further in.
side note I LIKE PANEL 11 A LOT, I just feeI didn't translate it well enough into animation which sucks because its a pretty panel and you get a softer moment from Olrox which I found was important to get across.
Also at some point, the 180 rule (which keeps characters on like one line behind the camera... not sure if I worded that right) gets broken and it bugged me for AGES but decided I had to just move on LOL.
These are my thumbnails b4 I go to animatic/cleaned storyboards which are SO MESSY (I'm a lot better at annotating my thumbs now LOL). The original prompt was top service blood bag x powerbottom vampire and i don't think i portrayed that well enough throughout BUT i think the intro did a good establishment. Which fun fact, this was scrapped but there was actually 20 seconds of Mizrak eyeing Olrox "What is it like? Blood?" Then Olrox leans down and commences the thigh glide.
These backgrounds are a mix of texture-bashing (walls/floors) along with some good ol' painting materials from scratch. Also, these are olddd and I can do a lot better yay, but was a good test to see how to make a consistent-ish scene.
ANIMATION: (You can watch the rough anim here)
I'll be super upfront how I don't like most of it AHHA. From starting this in July to posting this in September, I've improved a lot since then.
Since this was a bit ago, I don't remember too much but I remember going ham onto learning material from Dong Chang and animation servers. However in all honesty I think this was only really applied to the earlier shots. I got super frustrated with my "slow speed" so I tried to jump ship and do cleans super early on, which like lets be honest- pumping out two rough anims a day with uni on top is not slow idk what I was on about. This ended up giving me MORE work during the line/colour stage PFFT because I would end up correcting my mistakes in my roughs. Like Myst stop, this is for fun and you're learning, please take it easy LOLOL.
COMPOSITING:
Working on compositing this time around was slightly different, and I'll also admit it is not my favorite composite I've done (and again, I like my earlier shots then my later shots). My after-effects layers looked insane keeping track of the highlight glows on their clothes BUT it definitely paid off. Skin tones however were SO DIFFICULT (mostly in part to the fact I decided to experiment with how I approached it, so it definitely skewed how I worked with this)
I also definitely struggled between the dreamy look and keeping it clean and crisp, and while the dreamy blurred aesthetic does work in some cases, I opted out for the sake of clarity.
Beloved edge light my friend. It's making me learn SUPER late into it how I probably should have planned out a third shadow pass since edge light at the point is a crutch and I think planning it out ahead would get nicer more precise shadows LOL.
Because I brain rotted so hard for this animation I actually commissioned two people to help me work on this! I'll briefly talk about their stuff but please check out their work!
MUSIC: Astralbardkeep
Due the fact I don't have voiceactors, and I had a very specific vision in mind, I decided to go "you know what, let me be super self-indulgent". I had a lot of notes and inspirations for the music, BUT i wanted to have Olrox's theme from the original games peek through, which you will notice happens at the bite AND at the end.
TITLE CARD: Hataui0
This might've seemed overkill, but this friend of mine is very talented at making graphics/typography to suit the requirements of each individual project. (Also a secret ploy to make him make nocturne fanart /lh). So that entire end bit, he illustrated it along with that title, in which the themes I bestowed him were Mucha and Gothic art.
Thank you for reading if you got this far! Suffice to say this was supposed to be a compare and contrast between the animation I did in February, and while I may not quite find this body of work up to my normal standards, it substantial amount of improvement, which is the most important thing here! With the ten billion other things in my life going on, I can only be happy with the progress thus far :D
February on the left/September on the right
#mystery talks#castlevania#mizrak#olrox#animation#castlevania nocturne#i didnt realise how many ppl enjoyed reading this stuff which is so nice wtf I'm just a guy LOL
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I finally watched Transformers Earthspark Season 2 today. I have a lot of thoughts and I wrote some paragraphs for every episode. As you can see I wrote a LOT, enjoy my way too long cartoon analysis:
Episode 1: the cracks are showing but it hasn't crumbled yet
The animation feels less alive than in season 1 even if strong storyboarding still carries some scenes, as I know several of the season 1 storyboarders did work on this episode. It has a couple good sequences, a couple incredibly stilted ones. The overreliance on slowmo feels weird, and the animation struggles to properly convey things, like how we're supposed to take Hashtag's injury very seriously, but it just looked like she got bumped lightly.
the Decepticons are butchered and watered down into "evil because they're Decepticons". Chaos Terrans is an interesting concept and the way they're executing Aftermath would provide a foundation for exploring topics such as delinquent youth, but knowing how the series will go on to treat them in later episodes, I'm not hopeful.
the Maltos feel like they're sleepwalking. They have a lot of screentime but for some reason they don't feel present at all, it's like I'm watching their shadows move around on screen without the things that made them feel alive shining through.
If I didn't know beforehand what this season would eventually stagnate into, I could see myself being fooled into thinking the gripes I have with this episode are just growing pains, however i'm not so hopeful.
Episode 2: Improved in some ways but not in others. The episode premise is decent, and the narrower focus compared to episode 1 does help make the focus characters feel a bit more like themselves again. Unfortunately i just don't think the premise was utilized well at all. Introducing quintessons to the conflict is kind of a big development, but it doesn't flesh them out well IMO. They treat them like wild animals with no characterization for a majority of it, and then hint at some deeper conflicts at the very 3nd before promptly disposingof them. So ultimately it feels unsatisfying (although we do get some expositon in episode 9, but it doesn't add up to much).
And once again i must comment on the character acting on the humans especially being severely lacking.
Robbie and Mo having helmets for like half their screentime definitely feels like a cut corner not to animate their faces
Episode 3 review: some well animated sequences this time around, i'd seen the storyboards for them on twitter and they're really well done, but then there's some others that really werent as decent, so big ups and down in animation quality. Most of the episode did feel like a slight return to formula for Earthspark tho, with how it felt like it was actually making a point about something for once, which so far has been rare in season 2, although the conclusion wasn't the most satisfying with the whole "you can't have everything" message but then hashtag kinda gets most of what she wanted anyway.
Episode 4 is like.... baffling.
Like the fact that they swapped to a wholly different and much cheaper animation studio was so far just somewhat shining through, but now it's impossible to unsee. The animation here feels BEYOND stilted, in every way. Like not even the 2D FX animation looked convincing this time. That clip of Robbie dropping a cake is the weirdest animated thing i've ever seen. It's like it gets sucked out of his hands by a magnet.
The Faire Maestro is a type of character I feel like would have been handled really well in Transformers Animated but was just kinda nothing here, super ugly design too and very odd voice direction. Lots of just bizarre and mindboggling things in this episode, like them seeing faire maestro having an emberstone shard, and then deciding to steal it right in front of his face for absolutely no reason even though they think he's a normal guy and not a villain. And tiny inconsistencies like Mo knowing his name even though he never said it. Bizarre episode all around, Weird Al cameo is cute but then he's gone.
Episode 5 review: Finally Jawbreaker gets to be in it. Except now he feels like a baby. Just a big stomping juvenile baby.
And speaking of big stomping babies, Aftermath is one too. He feels like he's supposed to be a representation of troubled/delinquent youth who don't get along with their peers and who don't have positive role models or a support network, but he really comes off as being just... chaotic, no real sense of interiority to him other than "I'm mean and I enjoy being mean and I can't help it". He's entertaining on a surface level vibes basis, but it doesn't feel like any attempts are being made at making a point. He's barely been in the show so pretty much anything that could make his character interesting is completely missing. Like there's no development of how the decepticons are raising him other than the basic assumption of "bad role models", and the decepticons barely get to be characters this season either. Aftermath feels like an Afterthought, as Chaos Terrans have basically been less than a footnote, and the series has attempted to do no form of storytelling with them beyond surface level observations that honestly feel insulting to the other characters like how the decepticons are just evil now, and the autobots/terrans have lost all nuanced expressions of empathy and solidarity in favor of just "they're generally friendly"
oh and also the evil mushrooms are boring.
Episode 6 review: Man this episode just *feels* wrong, like viscerally.
The show's handling of the chaos terrans just keeps getting worse. There's absolutely NOTHING about spitfire that compels any form of empathy. Like there's not even a mote of her being a troubled and misguided youth, she's just straight up ontologically cruel, like nothing about the conflict in this episode regards a failure to understand, communicate, or empathise with each other, it's just a straight up rejection of those things on both sides. For this chaos terran delinquent analogy thing to work you NEED there to be a sense of humanity or waywardness to them. You NEED to be able to conceive of them as being capable of more than just anger. This just feels meanspirited, especially the way the Maltos have no desire for Spitfire to be better. They just wholeheartedly accept that she's ontologically evil, and honestly, the way she's presented in this episode you'd think they were right, but they're not SUPPOSED to be right.
It sucks too cuz chaos terrans are a great idea
season 1's terrans were all representations of good natured minority kids, particularly third culture kids, who despite their best intentions and kindness end up having to fight for acceptance.
The chaos terrans are a natural progression of that, with depicting kids who end up on the fringe of society because they're inherently different from others and have a harder time being understood, and who don't have a support network to set them straight.
So it starts out in a place where they'd easily be able to build on it, but it's squandered imo. And for several reasons:
1. the Decepticons are 1 dimensional bad guys this season so they fail to capitalize on any potential storytelling they could have done with how their generational resentment might be passed down to the younger generation. They also fail to build any sort of relationship between the Chaos Terrans and the decepticons, so any obligation to stay or debt of gratitude that they might feel is just not there. You get no sense of why they'd want to be decepticons other than wanting to be enabled and encouraged for cruel behavior. They could have given breakdown an actual father son dynamic with aftermath but instead undercut it and play it for laughs.
2. Because the malto's solidarity have been completely watered down into just being "good guys", and never really get to articulate any sort of deeper point in their attempt to appeal to the chaos terrans, so you don't get a sense of how they might help them if they were allowed.
and 3. because the chaos terrans themselves don't really feel like they have much of an inner struggle, interiority, or conflict, it doesn't really feel like there's much of a foothold for
Anyone to latch onto to get through to them. Which makes them feel unredeemable.
so to reiterate and summarize these 3 points; 1. there's no sense of how the chaos terrans are being given negative reinforcement, 2. there's no sense of how the Maltos might help undo this, and 3. there's no sense of how the chaos terrans might want to be helped or not helped.
I understand that like part of the point is that they don't understand the chaos terrans, which supposedly makes them feel more alienated and further pushed towards anger, but there's no nuance or attempt at solidarity to the way these misunderstandings occur. Like there's no hint of Twitch and the Maltos trying their best to reach out to spitfire in meaningful ways. There's no sense of there being some fundamental difference in perspective or circumstance that make them able to understand eachother's point of view, it's just straight up "i tried to be nice but you were mean so now i won't be nice anymore" and it never goes beyond that. It's insulting how easily the Maltos give up on them.
Episode 7: serving as a direct followup to the last, it continues a lot of the same flaws. It squanders any chance of giving Spitfire some depth, like they could have spun her obsessive competitiveness into a deep-seated need for approval or validation or something, but no, she's as one dimensional as her behavior would suggest. Her behavior just becomes more and more destructive to a cartoonish degree where it no longer becomes possible to feel empathy for her.
the whole freaky friday misunderstanding thing too also feels super forced, which isn't helped by the animation failing to convey a lot of ideas.
Comparing this season to season 1 so far, man it just really sucks at juggling the characters. We've had practically 0 focus or development for any of the autobots and decepticons, and the maltos for that matter, despite their overwhelming screentime.
This is likely a casting budget thing. Which is why bumblebee has been demoted from main cast member to a guy who maybe says 2 lines every 3 episodes.
The quality of season 1's writing would go up and down quite drastically between episodes, but so far season 2 has consistently been on par with some of season 1's worse entries. It's juvenile and it has next to nothing to say about anything. Barely even any basic surface level messages, just mostly meaningless antics with next to no focus on exploring characters.
Episode 8 review: it's fine. No notes. It's a competent comedy episode. Fun premise with the whole "thing getting continuously stolen by different people" trope. Basing an episode around optimus's trailer is funny. Animation isn't stellar. Overall it's just an ok episode. I have nothing to say about it other than it's well executed even if it's not very ambitious.
Episode 9/10: okay! End of the season. The finale's mixed for me. In a different universe, this would have been an OK finale for the most part, but the fact that the season has tarnished every single character and plotline from season 1 and made no successful attempt at building anything new of value makes it lack any impact it could have had.
Interesting angle to flip the quintesson creator race narrative that transformers fans are used to. Although they too were an afterthought for this season. Aftermath and Spitfire getting killed really was the rotten cherry on top of their miserable cake. First they're treated like dirt by the story and handled as poorly as they could possibly be, squandering the excellent potential they had, but then they just kill them. Just so starscream's heelturn is even more evil. It honestly feels sad to me that they even bothered to acknowledge the fact that starscream was redeemble in season 1. Just makes it feel even more annoying that they conciously gave up trying to make him nuanced. Some of the animation was good. The shots of terratronus rising were very well composited and communicated the scale extremely well. As for the actual climax, it felt pretty lacking.
Overall a dissapointing season. A shadow of what earthspark was. Most of the characters are completely sidelined (likely for lack of a casting budget), and the few who aren't don't get a single story that feels reminiscent of that immensely strong sense of confident identity that season 1 had.
Hasbro cannot help themselves can they
#transformers#earthspark#tf earthspark#media analysis#talking about cartoons for too long#cartoon#mecha#robot#review#tf#fuck hasbro#essay
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twitlonger doesn't work anymore so i've decided to compile my thoughts on tumblr.
there are two reasons why tvskyle being arrested for csem enrages me aside from the obvious of the matter.
tvskyle was a known predator for years. if you google his name and "callout" there are troves of information about his harassment and predation to women. back when i had a professional art account despite that i was not an animator or heavily in animation circles this was public knowledge even to me.
2. this is what happens when people refuse to acknowledge predators can and will co-opt GOOD GUY / BAD GUY language to infiltrate and stay in circles.
anyways, that is the short version. this is the long version where i get into topics regarding abuse and harm that may be triggering.
first off, let's get over how using the word "paraphile/paraphilia" has become fearmongering and taking the words away from what they actually mean. "paraphilia", at its most base level definition means "a paraphilia is an experience of recurring or intense sexual arousal to atypical objects, places, situations, fantasies, behaviors, or individuals."
if you like BDSM, you're a paraphile. if you like bondage, you're a paraphile. if you like pregnancy, you're a paraphile. if you like fictional brothers kissing, you're a paraphile.
considering the DSM used to characterize homosexuality as a mental illness until 1973 (51 years ago, not that long in hindsight!) if you are not a cisheterosexual white man and like anything that is not cisheterosexual sex intended for the sole purpose of procreation with the intent to create children, you have a paraphilia.
paraphilia/paraphile in both proclaimed 'anti' and 'proship' spaces is becoming the new 'pedo', which is really just BAD PERSON. do not interact with me if you are a BAD PERSON who does BAD THINGS. BAD PEOPLE get away.
the reason why i do not have any disclaimers about "antis/pedos/zoos/etc dni" in my bio is because to me this is the same thing as saying "serial killers dni" ...i don't mean to sound snarky, this is just what it boils down to. if a person is out there harming someone, human or animal:
i do not know why they would proclaim this information publicly.
if someone is harming real beings, i do not think they would respect text on a screen if that very prominent line in the sand has already been passed.
tvskyle fits the mold for animation dudebro who was established in the industry of his choice despite the open knowledge of his predatory behavior. i cannot testify to if anyone knew he was possessing csem before he was officially arrested, but it was definitely open knowledge that he was the kind of man you wouldn't want left alone with female coworkers. some of this behavior was bad enough that even male coworkers would avoid him.
tvskyle also coopted proship/anti terminology.
this isn't me knocking on someone for their age, but when i first saw tvskyle posting about of all things, invader zim yaoi, my first thought was "why in the world would a 45 year old man who is an industry professional be so obsessed with arguing online about cartoon smut."
i guess you can argue about stupid things on the internet at any age at any level of industry success. but it was bizarre to me because it's not as though cartoon smut of any problematic variety should be news to someone working in animation in their 40s. The animators on the original Beetlejuice made jokes that BJ's fingertips were red from fingering Lydia on her period. The rugrats storyboarders drew horny jokes. There's infamous posts about animators finding the secret smut vaults for their shows. Cartoon smut has basically existed as long as cartoons have existed.
and then you find out tvskyle also drew pokemon porn that involved may (age 12), brock (age 15) and max (may's younger brother, age 8.)
wow, kyle! a threeway between a 12 year old and her 8 year old brother! that seems pretty problematic! incest and shota combo!
but i guess that's not an issue. it's not problematic when i draw it because i'm not a BAD PERSON.
tvskyle became weirdly obsessed with calling people out for cartoon smut despite that he drew smut you could categorize just as problematic in nature. and then he was found possessing some of the worst csem you can be found possessing. and he was found possessing over *600 images* of csem. that isn't something you gather overnight.
so there is the uncomfortable truth of the matter that predators can and will co-opt terminology to blend into any space. and this can happen anywhere. if someone wants to get under the radar in anti circles, they will rave about how bad cartoon smut is. if someone wants to get under the radar in proship spheres, they will adapt and use the appropriate terminology for that sphere.
and this is why to a whole, i find it incredibly reductive to use terms that reduce people into bad person / good person because at its most harmful, all it does is protect people who are continuing and perpetuating harm to real people.
i think everyone needs to acknowledge their capacity to harm as much as their capacity to heal. and before you think "wow peach that is a really wide assumption i would NEVER hurt someone like [x]" yes, i know, imaginary stranger in my head, this is not what i am saying.
what i mean when i say we all need to acknowledge our capacity to harm is because i believe the choice to be a good person or a bad person is a choice you make every day. if i am a "good person" my whole life and then one day...i don't know. i steal money from a homeless person, or i throw a drink made wrong in an overworked barista's face. all of the "good things" i have done would not cancel out that in those theoretical moments, i was not a good person. in fact, in these hypothetical scenarios, i was very nasty.
there have been days where i've had to be the friend who sits another friend down and talks with them about how something they said or did really hurt me. and likewise, sometimes i've had to come face to face with when i wasn't the good friend. it hurts both ways but let's be honest, someone hurting you doesn't come with the same fearful sting of "i hurt my friend. do they think i'm a BAD PERSON. am i the BAD PERSON now?"
and none of these conversations would have been productive or involved growth or greater understanding if they had come from the angle of YOU, a BAD PERSON, hurt ME, a GOOD PERSON. (on either end.)
i think acknowledging your capacity to harm simply means acknowledging you're human. you won't always be right. you will mess up and that's simply a part of the human experience. but being able to take accountability and examine when your actions have caused harm will be more beneficial to yourself and your loved ones in the long run.
the person who groomed me would not admit they had groomed and exploited a minor because in their mind, they are not a BAD PERSON.
the person who abused me would never admit to these things because in their mind, they are not a BAD PERSON.
to be a BAD PERSON is to lose everything because being a BAD PERSON is not to be any person at all.
of course these people never took responsibility for the harm caused to me.
only BAD PEOPLE do BAD THINGS.
the uncomfortable truth is there is no way to ping with 1000% accuracy someone intent on predation and harm. there are predators in white vans lurking outside of high schools, but the predators were also the charming and well spoken teachers who were very popular with coworkers, parents and their students. some people are simply better at adapting and blending in the system they want to exploit than others.
i think tvskyle fell somewhere in the middle. other inappropriate behavior of his was well known, but this wasn't enough for him to be blacklisted. as we all know, sexually harassing women is not a firable offense. for people missing the 50's, feel assured some thing have not changed. (<- very biting sarcasm.)
tvskyle is definitely not the last predator in animation, but what do you expect from circles that are essentially glorified high school cliques that only require ego stroking and circlejerking.
tvskyle may have been the most recent predator found, but he is definitely not the only one and anyone acting otherwise is just leaving the door open for these people to continue perpetuating harm.
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Reasons why you must watch Shao Nian Ge Xing donghua (Me trying to convince people)
Its free. You can bingewatch it in Youku animation or Bilibili youtube channel with english subs. Its very accessible for international watchers.
Its ongoing and has already 3 related donghua. Aside from main story, you have the assassins' own spin-off and prequel about uncles' youth story.
Its a must watch if you like handsome characters, and bromance. Like I feel Xiao Se and Wuxin look gayer in the donghua. They have a scene in the donghua that was deleted. It just means it look too gay so they deleted it. I remember watching that scene but I can't find that particular scene anymore. I'm definitely not delusional because they still show that scene in the donghua opening visuals. Its very real and not figment of my imagination.
One of the good coming-of-age Wuxia donghua out there. The fighting scenes are so good. You can really feel that they are powerful characters. If they are a threat or a veteran, that's definitely the aura they gave you.
Did you know the drama adaption used the storyboard of the donghua for the earlier episodes and the donghua's theme song? Meaning the donghua is that good if the storyboard and theme song can be use again. It has great useable value and donghua has established good reputation.
Dark River in the donghua is so good in terms of character designs and compelling complex agenda. They have the coolest character introduction ever.
Xiao Se in the donghua is more sassy, has older friend vibe and has attitude problem. The drama tone it down, of course. His facepalm, the way he squint, his droopy eyes and the way he raise his eyebrows are very entertaining to watch.
They don't force the romance in your face. They slowly introduce Qianluo as Xiao Se's love interest and at the same time they show how the characters have great brotherhood with his friends. I think I ship the bickering dynamic of Qianluo and Xiao Se in the donghua but never in the drama.
The battle of the 3 Princes in donghua is like a cautious chess game. It don't feel like a fight between 3 siblings but more like a fight among 3 ambitious people who know their own goals. Their drama version is more straightforward. The emperor is still biased for Xiao Se so even if they are against Xiao Se, I can't help but sympathize with them.
They have strong female characters. Yes, they are the love interest but they have their own story to tell and can stand out on their own as characters. For example, Ye Ruoyi actually want Xiao Se to join the battle for the throne because she support him even if she's also Lei Wujie's love interest.
The 3D animation is quite decent. I actually watched this before so I can get used to 3D donghua as preparation for SVSSS donghua. As my first 3D donghua, this is definitely a good experience.
Its a good mix of court politics and jianghu politics. If you ask why jianghu play a big role in the story, the King of Langya(Xiao Se's uncle executed because of a crime accusation) is like a bridge to Jianghu and Palace. Since the emperor ordered to kill him, it heavily affected the jianghu because that's like their friend and you killed him so they obviously felt betrayed. Xueyue city is protective of Xiao Se because he's close with his uncle and he questioned the emperor's decision back then that resulted him being exiled and assassinated that destroyed his martial arts core.
#shao nian ge xing#blood of youth#great journey of teenagers#youth and the golden coffin#donghua#wuxia
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Mel Medarda Is Alive probable evidence megapost (cope with me)
League of Legends UK calling the gold on Mel's back "armor" and then withdrawing the post, first pointed out by @moonsdancer:
This marks an "official" source calling Mel's gold "armor." It implies that once whoever made that post realized that most of the Arcane audience is expecting Mel to be dead, they recognized that hinting that she's wearing armor is actually a spoiler. So, they deleted the post.
Mel featuring in storyboards depicting a scene that did not happen in season 1, shown by @jshepardtsoni and @mollysunder and @miraofhearts2point0:
The Riot-Fortiche workflow has been described as: extensive time and resources spent on writing up front on Riot's side, and then the scripts are sent to Fortiche and storyboarding begins. If writing and storyboarding don't happen in parallel, then that's how Fortiche was able to showcase the one-to-one relationship between storyboards and the finished animated product. There's a lot less throwaway work for the animators, which would happen with major story rewrites.
This means it is less likely that the storyboards featuring Mel in a scene that did not air in season 1 were simply cut content from season 1, and more likely that it's a canon scene that we'll see in season 2. I think relatively little ends up on Fortiche's cutting room floor. The main scene that I'm aware of that did get cut was the "boy savior" scene where young Ekko tries to save Jinx (and I have high hopes that the scene will still be used in S2).
Toks Olagundoye, Mel's VA, saying she's "not allowed to say" whether she's returning to voice Mel in S2, and saying that it would be cool to come back for flashbacks:
instagram
If she's not allowed to say anything and Riot is taking pains to hide whether Mel or Jayce or Viktor (sorta, lol) survive the attack, then of course she can't hint that she is returning. Her comment about the flashbacks definitely says to me that she was told to hide whether Mel survived the attack - she probably was not instructed to hide whether Mel gets more flashbacks in S2. She's almost certainly implying that Mel does in fact feature in more flashbacks in S2. A fan asked the question, and she wanted to give a substantial and encouraging answer other than just "I can't say anything." Her tone did not personally leave me with the feeling that her character has been killed off.
Toks saying she doesn't know much about Arcane S2 and its airdate etc. doesn't mean anything serious, considering that voice acting for the season seems to have been completed a while ago. Like most actors and especially voice actors, Toks has probably already taken on several jobs since then, so her work on Arcane isn't the project that's freshest in her mind.
The German (and Hungarian, I think) S2 trailers have Ambessa say "Half of the Council is dead" and not "Your Council is dead":
I noticed people in the comments of this trailer analysis video by Necrit talking about how the German trailer says "Half of the Council is dead." After watching the German trailer, and then poking around the other dubbed trailers, I found that the German trailer and the Hungarian trailer both seem to say "half." (I would love it if someone here fluent in Hungarian could confirm!)
From a translation standpoint, I could see this happening because some languages don't have different words for "council" and "counsel" as in "advice." Even in English, the words are homophones. So saying "your counsel is dead" would make no sense. If a translator tried to instead say "your ENTIRE council is dead" to make the meaning clearer, then if some Council members survived, the translator would have to be corrected, so we end up with "HALF of the Council is dead."
If some Council members survived, then I think it's likely that Mel is one of them, considering her armor and her several unfinished plot threads.
Please feel free to add on to this post with anything else you find!
#arcane#mel medarda#mel arcane#arcane season 2#i know this post is going to make me cry buckets if i'm wrong but i'm positive that all the Mel Is Alive truthers out there are enlightened#there is way too much here ON TOP OF the plot implications of her being alive for her to be dead#also that insta video is how i found out that toks olagundoye had cancer and she seems to be in remission!
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this is without a doubt the weirdest thing I have ever done
SALUTATIONS, HELLAVERSE FANDOM!
You probably don't know me, but my name is Godfrey. (Pleasure to be meeting you, quite a pleasure!)
To be quite honest, I'm not exactly sure what I'm doing here. As I type this, I'm unspeakably nervous.
"Why are you nervous, Godfrey?" I hear you ask.
Well...
I have a dream
I'm here to tell
About a fanfic I wrote for Hazbin Hotel
(sorry)
Okay okay serious director voice from now.
Look, this is gonna sound absolutely unhinged, but hear me out. (insane rambles under the cut, this bitch is LONG)
In April, a friend and I had a conversation about a song I wrote and how it was. Well, kinda coded to Vox and Valentino.
Then one thing led to another, and two-and-a-bit months and twelve thousand words later, I had written an absolutely sprawling shitshow of a fic (details later in the post)
Even as I was writing it, I knew the written word didn't do it justice.
Hence, this post.
(golly, this sounds really demanding, I am so sorry)
Fuck it, my mom always says "if you don't ask you don't get", and for once I want her to be right.
This is, I suppose, a sort of... call to action, for lack of a better term.
Artists, animators and voice actors, I'd like your help to turn this fic into an animatic, or if we can manage it, an actual animation.
ONLY if we can manage it, not if it's gonna stress anyone out.
IMPORTANT NOTE
Just to get this out of the way, not that I should even need to say this but it's unfortunately 2024. If anyone even SUGGESTS using A.I. your ass is getting blocked. I don't fuck with that artificial bullshit.
On to my next point: I am unequivocally in support of artists and actors being paid for their work.
However, I am a Broke Bitch. Unless we could somehow do crowdfunding or something, I physically would not be able to pay people. This makes me feel like a very shitty person, but unfortunately it's the truth, and I want to be upfront and honest about that.
This is why I hope to get as many people on board as possible for this project, so nobody has to do a shit-ton of work.
I understand that most of you are busy, with work, school/college, or life generally life-ing. Join the club, my life is hectic too.
This is why I really have no set deadline for this. Whether it takes a few months or a few years, as long as it's done well with a minimal amount of stress.
Well, now that that's out of the way, time to go into details a bit.
Characters in order of appearance (this is mainly for VAs)
Vox
Valentino
Velvette
Angel Dust
Charlie
Husk
Alastor
Vaggie
Lucifer
Niffty
Sir Pentious
Asmodeus (yeah this is slightly a Helluva Boss crossover)
Frank (the egg boi)
Fizzarolli
Katie Killjoy
Tom Trench
And lastly, depending on what everyone else thinks, I have an idea for how Verosika and Zestial can be involved.
Will there be musical numbers?
The short answer is YEAH, cause Hazbin is a musical. I cannot stress enough how much the music is My Problem. Literally, apart from people singing, I will take care of that.
My Idea Of The Process
(please bear in mind I have little to no idea of how the animation process works so this is almost definitely wrong, please feel free to correct me about it)
Step 1. Storyboard
Step 2. Voice lines and songs get recorded
Step 3. Animatic (this could very well end up being as far as it gets and that is absolutely cool beans)
Possible Step 4. Animation
Finally, I'd be more than happy to be the one to edit all the clips together. Editing is its own kind of hell, and I'm totally willing to take one for the team.
The Vision
This is. (fffffff) this is the part that's gonna make me sound like a Draconian jerk but I promise I don't mean to come across this way.
I'm hoping to have something that's as close to the style of the show as possible. (this video kinda has the right vibes) This is so the final project will look cohesive and somewhat professional. (god that probably sounded so bad but I genuinely have no idea how else to say it)
TO BE ABSOLUTELY CLEAR. I have nothing against artists with other distinctive art styles, in fact I've come across several that I absolutely love.
Regarding The Writing
I've never directed anything before, so forgive me if this is crossing a line, but like.
I have my vision for how I want this to go and I'm kind of. not overly flexible on that. Obviously ideas that people have to get this to work good are more than welcome, but they might not end up happening.
Not to be a dick, but I am sorta the director so I do kinda get to make the call on that stuff. (ew god that felt odd)
If this gets off the ground, I'd have to turn this 12,000 word fic into a script to make it easier for people to read it and not get bogged down by my weird old-fashioned poetic style. This would be sent out to people who express interest at some point.
Just a heads-up: If you're expecting an AO3 link I am so sorry but it's Google Docs, mainly because this thing is wildly self-indulgent and I, for one, do not fancy attracting potential haters. Most people are nice, some are very vocally not. Besides, what would be the fun if everyone knew the story in advance?
BASICALLY
If you're interested shoot me an ask and I'll answer privately (OFF anon pls, I wanna know who I'm workin' with here!) or DM me and I'll get back to you.
If you see this and know someone who'd be interested, feel free to tag them or send this post to them.
I am gonna tag @achilleanauthor (my right hand man over here) @emeraldcity1900 and @onesidedradiostatic as they're kind of the only blogs I know who are I guess. Active in the Hellaverse fandom.
If this gains enough traction and I get people on board, I'll be setting up a Discord server (another first for me).
Watch this space, and as Alastor would say, "Stay tuned..."
#the chaos duck has spoken#hazbin hotel#helluva boss#i felt like. such an asshole even writing this post#but yeah.#halp meh#hazbin fan project
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Sooo, after several months of avoiding it in my vid recommendations, I finally decided to go see what Epic: The Musical is all about. And as embarrassing it is to admit, I'm kinda hooked right now. 😅 (I'm currently going through this playlist of various people's animatic interpretations presenting all the songs in order, and I'm only halfway through rn)
Event though I know and care very little about Greek mythology, I gotta give credit to talent where it's due, and Jorge Rivera-Herrans has *definitely* earned it from me. His musical retelling of the stories so far are PHENOMENAL! 😊 I can't even decide on a favourite song 'cause they're all really good! But some are definitely higher up there than others, and the one I'm currently hooked on is "Ruthlessness". So I just wanna throw in a couple of the animatics artists have done for it:
https://youtu.be/0lsYf_0UGLE?si=Zwdr2dLDbtAOMW9L
https://youtu.be/skVSbITX4kY?si=mVjADvKGnnPiqv_N
https://youtu.be/WOgxiS33tME?si=ZE2pfBkSdPREwpRh
The other two are pretty good but AnniFlamma's version will forever reign as #1 for me~ 😄 The way they drew/designed Poseidon is just so hot- I-I mean, stunning- I mean, badass- I mean- .... He's hot. 😳
i know Epic: the Musical! some of my friends forced me to watch it a couple of days before you sent in this ask. i can't find the specific animatic compilation video they showed me, but it had the third version of Ruthlessness in it. i remember that super detailed water animation... that's probably still my favorite, but i can't deny that that horse with human teeth is TERRIFYING, and that gigi's work is peak as always. overall, you have great taste in terms of choosing animatics with backgrounds and ample breakdowns :)
seems we're coming at this from different angles, though. i was pretty into greek mythology as a kid, and i had to read the Odyssey in my sophomore year of high school. therefore, i already knew the basic plot of the musical before i ever heard it, edits they made to the plot notwithstanding. i think i said out loud, "woo, Telemachus time~!" when he first appeared on screen, which is not something you say if you don't already know the story.
still, as both a greek mythology fan and a storyboard artist, i'm glad there's a series out there that's both introducing folks to the Odyssey and giving a bunch of artists an entry point into making animatics. perhaps i'll meet some of these people out in the industry someday. said friend who made me watch Epic has been trying to convince me to board one of the songs myself, but we'll see if that actually comes to pass.
(if i did, i guess it would probably be God Games, as that's the song i remember liking the most. then again, part of the reason why i liked it was because of the accompanying high-octane fight sequences, which are also really difficult and time consuming to board.)
youtube
Another quick Epic mention here just to say that I really *really* wanna see somebody purchase an Aiden & Ally double greeting so they can duet this part of "Done For". With how well they can both sing I just know the combination would be Magical~! 💫🌟🌠😊 (Should probably clarify tho, I think this short was initially a little snippet/teaser before the official release of the Circe Saga, so the lyrics in the finished product are slightest different)
Aiden would be a really good Odysseus, honestly. i don't know about Ally, but i suspect that you won't have to wait too long until someone makes Aiden sing Epic. or, maybe Viester will even just choose to do it himself, who knows.
#epic the musical#disventure camp#aiden disventure camp#i'm just assuming that you've listened to the rest of the musical at this point btw#such that you aren't confused as to who Telemachus is or what God Games is#perks(?) of being really slow to answer asks sometimes#ask tag?????
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Think you can possibly break down why cyberflash episodes look so worse compared to Nelvana cyberchase episodes? I've been paying attention to the episodes and I think it's the poor rigs, tweaning, and adding too detail to things originally simplied in Nelvana eps (Digit's copter for example). But that's me. What about you?
It's not necessarily bad rigs? Well let me say it this way. The kids in my opinion look absolutely fine 90% of the time. Their designs are way simpler so they're not as impacted by the cost saving measures as... well, anyone else (coughHackercough). I would not be surprised if they basically had the same naked rig copy and pasted with the hair and clothes put on after. That would definitely save time from having three unique rigs.
I will use Hacker as the counter example because I've spent more time looking at him, but the way they translated his model was simply not good. But more than that, I think his design is just much harder to make a good rig out of. He is such a flat design by nature you can't just copy and paste the same quickly made rig for every situation and have it look okay. Nelvana's animators were making tweaks to his design in pretty much every scene just to get it to look good for that pose/ from that angle. You can absolutely make a great rig for Hacker, but its going to take a lot of effort.
If you want to see an example of how a ToonBoom rig can be pretty damn detailed might I promote a buddy of mine? She is doing her own show using ToonBoom right now. There is a lot of flexibility of animators are given enough time and resources to go all out.
What I mean to say is that the rigs are, for the most part doing their job, but their job has been extremely limited due to the new goal of the show's production to make the episodes quickly and cheaply because there's not much money in the bank. There is probably an art direction order for the storyboarders to do bare minimum and that would extent to the animations as they work within the confines of the storyboards.
But alright enough semantics, everyone knows this show has no money for fancy complex rigs, but what does that mean in execution? I think the opening is the best way to compare because it follows the template of the original show.
The scene where the kids intercept Hacker's green bubble attack and the screen cracks. In the original, he is drawn to take up the full screen and there's a marvelous sense of anticipation in how he moves.
This is the first frame of animation for the new and old versions.
In the next unique frame old Hacker bites down and continues to fold in on himself, increasing the sense of anticipation while new Hacker starts to expand out into the shocked pose immediately.
By the time the screen starts to crack, new Hacker has already reached the peak of his move and on his way down while old Hacker is only about halfway there.
The next few frames of new Hacker basically stay the same, the rig has nowhere else to go while old Hacker keeps going and reaches his peak.
In the next few frames old Hacker comes down slightly from the peak and brings his arms up (actually I think this was a bad move on Nelvana's part because the animation started with his moving them down and now he's back up within a second and a half, but that is probably a storyboarding issue) whereas new Hacker still has nowhere else to go. Now scroll back up to the first frame and notice how little new Hacker has changed overall.
Actually it is super weird because if you look at Delete beside him, Delete is actually showing decent anticipation. I really think there was some struggle with Hacker's design and honestly Buzz is probably having it even worse this scene.
But alright. For any kids fans out there. They don't do much expression and body language honestly, even in the old show they didn't "need" that much anticipation, but still had it subtly. Maybe you can remember a scene where the kids would scrunch their face up slightly and close their eyes and then open them again to transition into a new facial expression. Was kind of a running technique in the original show used on basically every character. To my memory, they don't use it anymore.
But okay, there's another example from the opening.
New Inez, drops right down while old Inez flies out head first.
And then she scrunches up all the way. Anticipation!
Then landing. Meanwhile new Inez has not changed. Honestly the old animation was low budget too, if it were me, I think another frame of her knee bending slightly as she lands before standing upright again would fit but maybe that was an intentional production choice I don't know. Old Cyberchase didn't really use any smears either.
And since you mentioned Digit, here is our boid.
A scene like this, in a production with more budget would just be hand drawn. It is ToonBoom, that is more than possible and a very okay technique to supplement some of the more unavoidable shortcomings of ridges.
Old Digit's wings are super off model, way too big for his body and way bigger than how they usually are, but that's alright because in this frame it looks very good. Animation is supposed to have that flexibility.
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since you animate, what device do u use??? Also what application,,,, ALSO DO U HAVE TIPS
anyway your rabbit hole animation is still stuck in my head lol :3
Oh, sure!
I prefer drawing tablets with a screen inbuilt with them as it better replicated the feeling of being able to see what you are drawing on paper, and mine runs on Windows 11.
I don't recommend getting the exact device I use, because it is HELLA expensive and professional-grade with the best specs and all. Though if you're curious, it's the Surface Pro 9. It was like... $3500.
I use Adobe Fresco! It's a free program for art and also animation. I am trying to find a better program, but this is the best one I have so far. There is also Krita as an option which I tried using (but it uses a weird file format and also it crashes a lot so I don't recommend it), and there is also OpenToonz but personally I found it hard to use. So far I have Adobe Fresco as the best option, as it is user-friendly (in my experience), easy to keep track of the frames, and the only complain I have is not being able to sync audio with it, but that's managable.
For the tips (I'm still a beginner animator so take it with a grain of salt):
I first recommend learning the principles of animation.
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Action matters more than accuracy - What I mean, is that the general idea of movement and how things are going to go should be more valued (at least in the first steps) than the actual details. It's easy to get stuck focusing on details rather than what is needed for a good animation: movement.
Break things up into simple shapes. Like just a circle for the head, and just a triangle for the hand. Because it'll help you stay consistent with the sizes and movements of the shape, and what to actually do with the details. Similar to what I was talking about with the last point.
BASES! I recommend doing bases, especially for characters and complex movements. Make sure you know how to draw them from every angle! Pre-making or practicing different poses and views (such as bird's eye view or side view) is important to make the character feel consistent and so in the middle of animating you don't go "Oh boy I do not know how to draw this character from this angle!" and "I don't know what to do!"s.
Make sure you know perspective and generally other bases of art. Animation is the next step to art, make sure you know the first step first.
Make sure to remember to storyboard. Know what you want to do with that scene. It's like a base-sketch you would do for art. It's just to get the idea down of what characters doing what. Here's one example I made.
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First define the definite scenes, and then put scenes in between them, and then connect them. So if you were to say, animate a person walking. First you have the first frame of the person taking the first step. Then you draw what you want the end frame to be of that scene, in this case, finishing the step. And then you would draw the frames in between that. You would draw the middle frame of the person in the middle of taking the step. And then you go between the frames to make more fluid movement. It keeps the start and end action more consistent.
And then, for original animations, I'd say to have scripts down. Make sure you know what you're doing. Like "Character A takes a hesitant step forward", just in case so you won't forget.
Also, I recommend that for character movements, that not just the thing that needs to be moved is moving. Like for example you're making a character move their arm, make them move not only their arm, but maybe some of their hips and head. Maybe with a twirl of a wrist, make their arm move even a slight bit. Because rarely a person is 100% still except that one action being preformed. People are not machines and are pretty jittery and can be pulled and stretched even if not the direct point being affected. It makes it seem more real. This is my person opinion and advice though.
And lastly, I recommend basing the animations on audio rather than the other way around. Then you can easily know what mouth movements to draw and how to time the action correctly. First make the audio, then do the animation.
Anyway, this is all I have! I hope I was helpful. I also have an animation blog where I sometimes post stuff there! @daydream-it-up
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Hey there, my friend! I saw you reblogging an artist ask game, so please allow me to make you a few questions 🥰
How about 2, 12 (I'm interested if you're willing to share!), 15 and 25? 💖
Sure thing, my friend!
Based on this:
2. How long have you been drawing?
Short answer: for as long as I can remember.
Long answer: I drew a lot as a kid (fun fact: I used to make quick uncolored pencil drawings to tell stories, kinda like storyboards; I would do it for hours and use so much paper that my parents eventually told me to draw on both sides😅). The fact that my older sister was very good at drawing - and I was very competitive - also motivated me to work hard and try to get as good as her. Then I drew less often in high school and in my first college since I had less time and was focused on schoolwork, and then started doing it more often again as I now study graphic design and would like to maybe become an animator if possible - the dream job of my childhood that I gave up on too early. When it comes to digital art specifically... I got my tablet, the very same one I use to this day (Wacom Intuos 4), for Christmas when I was about 15 or 16. Because it was so hard for me to learn how to draw digitally, and like I said I soon started spending less time drawing in general, sometimes I didn't use my tablet for long periods of time. That, of course, eventually changed into using it nearly every day.
12. Is it okay for people to ask you about your process?
Yes, it's okie dokie to ask!
...Or did you mean you wanted to know right now?
In which case, well, it depends on the medium and the specific piece since I don't always do my art the same way. Generally in digital art, for the characters I like to do a rough sketch first, then either a cleaner sketch or lineart (I rarely bother to do both, even in animation - unless my initial rough animation is like... really rough and basic, just to get the feel of the motion). Then I do flat colors, often on separate layers, and then shade/render each part. Or I do the whole character minus the sketch on one layer, it really depends. For example, I did Mario and Luigi both on one layer in my Brothership repaint/wallpaper, other that the yellow glow on their hands. For backgrounds... it really depends, but I usually build them up layer after layer, from general shapes to details, like a normal painting. Of course, I use some sort of sketch for most of them too, unless I don't need it because the BG is very simple or abstract. If I don't want my sketch to be visible, I basically just remove it and refine the parts that look bad without it, sometimes adding some brush strokes imitating lineart in some places. Happens to both characters and backgrounds. I use different brushes to create different effects, but in the majority of my works I've been sharing on here, I only really use a hard round pressure opacity brush for both the final sketch and rendering.
15. How long does an average piece take you to complete?
This one is always tricky to answer (yes, I've been asked this before by some classmates). Uh, several hours? It's really hard to tell exactly simply because I rarely just sit down and complete a whole piece in one go. Unless it's just a simple sketch/doodle. So in reality my average pieces often take me a few days.
25. Do you like to draw in silence, or with music?
There's one piece of advice in Richard Williams' fantastic book The Animator's Survival Kit that I don't think I'll ever be able to heed. It's this one:
Sorry but no, I do almost everything with music. It makes things more enjoyable and ironically makes it easier to focus in the long run. So, definitely drawing with music💯😁
Thank you so much for the ask, @silenzahra!😊
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Not that anon, and you're sort of correct, though it definitely wasn't just one one ATLA writer wanting a Zutara endgame. It seemed more like it was several of them, to the point where it caused a split in the writers' room.
John O'Bryan said he pushed for the pairing and likes to think they are canon in an alternate dimension, Joshua Hamilton also says that he favored Zutara and he even alludes to there being an earlier plan of the series where Zutara became canon instead of Kataang, Elizabeth Welch's script for 'The Southern Raiders' flat out drops the word "Zutara" and compares the two to "Mr and Mrs Smith" in the notes, the published script for 'The Ember Island Players' actually makes Kataang look worse by having Aang act even more possessive of Katara and the Zutara ship tease is heightened by not having the two move away from each other when their characters are portrayed as lovers in the play. The final episode of the series, 'Sozin's Comet: Part 4', has the writer's note "Kataang wins!" in its script, which implies there must have been some type of competition up against Kataang.
Janet Varney, the voice actor of Korra who has personally talked to a lot of the ATLA writers, has stated “...even in the writer’s room, as this show [Avatar: The Last Airbender] was being written, writers were advocating for Zutara. Like, they were like ‘No! Come on!’. Like, there was like, the hardcore Zutara fans in the, you know, early aughts when the show was being written. Even if it was a show ostensibly written for kids, people were like ‘Come on! Let’s do this! It makes sense!’”
The wildest one was M. Night Shyamalan asking Bryke about how the series would end because Bryke were the executive producers for Shyamalan's 'The Last Airbender' movie, so they were legally obligated to inform Shyamalan about how Book 3 would conclude. But according to Shyamalan, "At that time they hadn't even decided where things were going to end, even like who Katara was going to end up with." This links up with Christopher Nance's comments (a pro-Kataang storyboard artist in the animation industry) who met Bryke at SDCC 2008 and told them "Thanks for the Kataang", but Bryke responded with "Well, it was a 50/50 chance".
You could be right that the introduction of Aang's attachment arc might have been a set-up for Zutara and it gets even more convincing when you look at how Ehasz has confirmed that the original plan was for Zuko to join at the end of Book 2. They might have decided against it when they had Zuko betray them instead and they had to drop Aang's attachment arc with no explanation. Nowadays Bryke pretend Zutara was never ever considered and that Kataang was endgame from the start (it wasn't, since they don't even end up together in the IP Bible). It's like a full-blown gaslighting of the fandom and it's worse than usual because it's also part of a brutal ship war, lol.
Dude ok, I gotta save this because I never knew any of this, and I find it fascinating.
that's nuts.
and the kataangers act like zutarans are nuts, but this kinda sounds like... we almost had something legendary...
listen.
I must state again.
I hate kataang more than I love Zutara... but Zutara could've been interesting for sure.
the fire/water, opposing nations, prince and pauper, enemies to lovers shit was right there.
aang and katara was meh, but Zutara... ooh.
ugh.
also I would've loved to know if a kid of theirs would be a fire bender or a water bender.
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