#I joke but now that we’re starting to take the greater spiderverse in these movies more seriously
Explore tagged Tumblr posts
Text
Miles knew and got the numbers of his earth’s Cindy Moon, Jessica Drew, and Dinah Lance I’m starting to think he’s always had game lmao
#I joke but now that we’re starting to take the greater spiderverse in these movies more seriously#We really need to talk about how he knows Cindy Moon Jessica Drew Dinah fucking Lance and EZEKIAL#spiderman#miles morales#itsv#atsv#into the spiderverse#across the spiderverse
29 notes
·
View notes
Text
On Deadpool, WandaVision and Breaking the Fourth Wall
Hey pals, let’s talk about breaking the fourth wall / extrapolation of meta information in multiverse universes--say, the Marvel cinematic vs the xmen films vs the comics. Actually, let’s talk specifically about the Marvel multiverse.
I wrote you an essay, just go under the cut it’s shiny.
As a general rule, suspension of disbelief works better on paper than it does on video. Heroes was an excellent example of this problem. This was the first time TV show was made directly based on a comic book format, trying to emulate a comic book format. The ship sank when they tried to keep comic book pace, and to play by similar rules. Long story short, this is because the way our brains consume literature and comics is different from how we consume photographic media like movies or tv. Video, like photography, convinces the brain that it's depicting reality even when we logically know that it isn’t. Therefore, unless the rules of the video/TV world are well established as being different from our own, we apply to it our own real-world understandings of what is possible. We are able to follow the fantastic more willingly when we're imagining it (because we’re reading it) instead of seeing it with our senses.
Breaking the fourth wall and/or being self-referential is extremely tricky on video media because you're forcing the audience's brain to acknowledge that this is fiction, which can cause some cognitive dissonance if the goal of your show/movie is to create second world immersion. Sitcoms are good at breaking the fourth wall because, with laugh tracks, live studio audiences, and a general lack of real-world consequences, our brains understand that it isn’t real. Generally, they’re not trying to fool us into believing that they’re real. Still, if Chandler Bing suddenly turned around and made eye contact with the camera, that would be weird. It’s not established in that particular sitcom world that they understand that they’re fictional. Fresh Prince on the other hand, did that all the time.
But we’ll get back to Sitcoms, because WandaVision. As opposed to most sitcoms, most serious dramas and adventure-thrillers are trying to create a very different vibe. In order to function, you have to be fully engaged, and have to completely believe the second world you are currently in. Otherwise, the emotional experience falls short. Tonality must be consistent, whereas sitcoms can get away with having the odd emotional moment surrounded by a laugh track.
Marvel is very weird when it comes to second worlds and believable experiences, because Marvel films, tv, and comics are all existing in the same multiverse but with wildly different tones. If you try to wrap your head around all of it as one body, it can give you a headache. Which is why I find it so interesting whenever they try to be meta.
The MCU as we understand it is presented as a realistic second world. Yes, it's fun action adventure with magic and superheroes, but presented in a way that feels real, and rationalizes its reality. It explains with technobabble and sciencebabble everything that it's doing. It wants to feel real. There are a few examples of comedy in the MCU (AntMan, Guardians of the Galaxy, Thor Ragnorok), but their silliness can for the most part be explained away. With the latter two, they take place in space, with aliens, so our brains allow that as an explanation of wackiness outside our own reality. For Ant-Man, honestly I think it was a brilliant idea to make it a comedy because there was no way that film would have succeeded if they tried to make the audience take Ant-Man seriously on screen. I love Ant-Man, it’s a spectacularly made film. But I digress. Importantly, even though they’re funny and campy, they never lose their sense of realism, with emotional anchor points to keep them grounded. When these characters are in an ensemble, they lose their high camp aesthetic and become part of the realism whole.
Even when they say in the MCU, Oh look at this I am an action figure, I'm in comic books, it's presented as in-world realistic. These people are famous now, and they're real life superheroes, so obviously action figures and comic books are being produced about them. It all makes sense. Even the X-Men films, for as camp as they are, do this in their own realism bubble. I would argue the X-Men films actually do it better because you don't have to suspend as much disbelief to believe mutation as you do to believe in a super suit that shrinks people (I love you Small Rudd).
Things get weird when the fourth wall is broken, and the multiverse is acknowledged, because the marvel cinematics have done an excellent job of creating stable second worlds. The Deadpool films, the prime example of fourth wall breaking in Marvel films/tv, are excellent because they go whole hog into breaking the fourth wall and acknowledging how ridiculous it all is. But it works for two reasons.
1. Deadpool is the only person in the entire movie that acknowledges the fourth wall (I am pretty sure, it’s been a while since I’ve watched them but I am pretty sure). Because he alone is aware that he's a fictional character in a wider fictional universe, it's not weird when he references his actor being the green lantern or talks directly to the camera. It’s exactly what we expect from him. With Deadpool, we're in on the joke but no one else is. And that's funny.
2. The tone of the Deadpool films is always funny and stupid. Even when it gets serious, that becomes the joke. There is no cognitive dissonance because it's consistent. See: Sitcom Logic. If the tone is light, breaking the fourth wall doesn’t jarr quite so much.
3. Deadpool is never in the other films, and MOSTLY, the characters in Deadpool (beyond the odd brief cameo) aren't in the greater universe (I say mostly because of Colossus, but he was in one movie ages ago for like ten minutes it’s not the biggest deal). It's consistent, and it doesn't become confusing because it's contained in itself as a weird fourth wall bubble on the side of the greater universe. Anything that happens to characters in the Deadpool films will not carry over to the more serious timeline.
There is one place in which I would say that the Deadpool films miss the mark, and make a mess of things. By making that one joke where young 90s xmen from the newest film are behind a door and shut it before he turns around, a wrench is thrown in. The weirdness of the Deadpool films suddenly is an issue because the question is asked: Where do the Deadpool films sit in the timeline? The answer is that the Deadpool films don't fit anywhere in the established XMen Cinematic Timeline, and the big mistake was having a group of characters from an xmen film on screen at the same time even as a gag. In this moment, the Deadpool films are very suddenly part of the greater universe, rather than a sidecar referencing what’s going on inside. By doing this, Deadpool is not the only character breaking the fourth wall. Now the physical world is breaking the fourth wall. And our brains will try to make sense where they cannot make sense.
But anyway for the most part, Deadpool does an excellent job of it by being a weird little fourth wall meta bubble on the fringe of existence. Wandavision though, that gets weird in a different but also very fun way.
The reason why the first 3/4ths of WandaVision work in terms of being meta-referential and also occasionally breaking the fourth wall is because
1. genre and tone. It sets up from the beginning, this is a sitcom world, not gritty realism world. We get sitcom world, we know what to expect from sitcom world. We can laugh along with the laugh track when something odd or silly or referential happens, and accept it as truth, because a sitcom generally does not pretend to be reality.
2. Whenever the fourth wall breaks in a way that doesn't make sense, it's intentional. Wanda reacts accordingly. Something goes weird, she fixes it. When something goes weird for someone other than Wanda (Say, the Vision), the integrity of this sitcom world is called into question in an intentional way that tracks with what is actually going on in the gritty-realism world (acknowledging that we’re in a bubble within a bubble). This camp sitcom world breaks the fourth wall within itself, not to us. Billy talking to the screen isn't talking to us, he's talking to the imagined viewer in-world.
3. Most of the meta-references are either subtle enough to be Easter eggs (like the kick-ass reference) or exist solely as fun gaffs that have no consequences and are never acknowledged as being meta (the Halloween costumes). I say most, because there is one big meta-reference that I think was a mistake, and where it kind of starts to fall apart in my eyes.
As much as I adore Evan Peters’ Pietro, as extremely happy as I was to see him on this show, this particular meta-reference was done in a way that breaks the second world illusion, because they pointed a big red sign at a meta reference and then tried to explain it without breaking into the multiverse.
The thing about breaking the fourth wall and meta-referencing is that it has to be toungue in cheek to be sustainable. Our brains are accepting that this reference is for us, but to make it a serious part of the story requires an answer to the question: why? By explaining that actually, this fake Pietro was Ralph the whole time, a real person who exists in this gritty realism universe, the illusion of tongue in cheek is gone. Suddenly, there is a person who brings into question the entire structure of the second world. Because this second world does not have access to the multiverse (Into the Spiderverse is wholly its own thing), it doesn't make sense that this random guy who happened to be used to play Pietro looks exactly like Pietro from elsewhere in the multiverse. It stops being fun, and starts becoming confusing, and we start trying to find answers where there are none.
IMO, two ways to solve that problem. 1. never explain it. If you never explain it, it's just a weird meta reference for us that also exists in Wanda's fake-world that is in itself accessing the multiverse (see: the costumes), without touching the realism world outside the bubble.
2. What I'm now calling the Taika Waititi method. Give a nonsense explanation told with a straight face as a brush-off. Say, Wanda asks Agatha who this guy is, and she says something along the lines of, oh I don't know I just pulled some random Pietro out of the universe, I never met the guy I had to improvise.
Anyway I still give WandaVision an 8/10 and an A for effort. Pulling off multiple tones and multiple second worlds simultaneously without even explaining it away with the multiverse is fucking hard, and they did a pretty good job all things considered.
And if anyone is interested in wtf I'm talking about re: second worlds, I highly recommend Tolkien's essay On Fairy Stories which pretty much defines how fantastic fiction works.
#wandavision#deadpool#mcu#mcu meta#film theory#marvel cinematic#xmen cinematic#miri meta#miri writes#look ma i wrote something#wandavision spoilers#pietro maximoff#long live uncle pete#maximoff family values#wanda maximoff#wade wilson
13 notes
·
View notes