#I feel like the Ishikawa clan has a lot of history
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akumanoken · 1 year ago
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Ayato heard old money and perked up.
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lethesomething · 4 years ago
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Ghost of Tsushima and the Hands of Fate
I see we're still trying to prove that games are an art form by making everyone feel bad.
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For the record, Ghost of Tsushima is one of my favourite games in a very long time. It is extremely pretty, the aesthetic and general … polish is *cheff's kiss*. You can pet foxes and backstab people. The fighting mechanic is decent and there are just So Many Hats.
But also, it has the kind of story that pulls you in to the point where you have to drop the controller to hide behind your fingers going 'ohgodno'.
It is an absolute bastard of a game, is what i'm saying.
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So let's talk about that, and specifically about Straw Hat Ryuzo and how I feel bad for him.
I am, by the way, going to be talking about the narrative structure of a video game about medieval samurai, so expect like, a bunch of spoilers.
The narrative is one of the big draws in Ghost of Tsushima. Like yes, it's an open world rpg with fighting and flower picking and all the important stuff, and also yes, some of the bits are sloppily written (looking at you, specifically, 'Ending to Norio's Arc'), but the game definitely sets out to Tell a Story.
And because this is a Serious Game that openly bases itself on samurai movies like Kurosawa's, it is a Drama.
In many ways it is an utterly brutal Bildungsroman, a narrative in which a young man finds his identity.
I have joked with friends about the clear intent for this game to make Important Stories, in that it actually tries to tick all the boxes of hotbutton subjects: childhood trauma? Obviously. Gay relationships?  Yup. Survivor's guilt and PTSD? Oh yes. Domestic abuse? Several. Suggested pedophilia? Damn, even that.
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The foxes are there to soothe the soul
It's interesting to note that from a writing point of view, this bildungsroman is even Very Classically Structured. It goes so far as to be a three acter, with a pretty standard build-up.
 Jin Sakai, traumatized man that he is, spends the first act slowly getting to grips with the bit where you don't fight an army by yourself by  just walking up to them and challenging them With Honour, like he has been taught his entire life. Instead of getting stabbed repeatedly in the chest and set on fire, he  discovers guerilla warfare and creates this persona of the Ghost, a literal vengeful spirit seeking justice for the island of Tsushima.
It gets him some big wins and in the second act he slowly embraces this identity until things get to a head where he clashes with his entire old life. The third act starts at the hero's lowest point and is utterly gut wrenching (i am Still Not Over the horse, game), forcing him to pull himself together for an ending that is, well…fitting for the narrative. It's an ending that is needed, but perhaps not what Jin deserves.
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 But anyway, this is about Ryuzo, and how until that ending, I was very upset about his role.
You see, this story is told in part through the lives of Important Npc's, who contribute to Jin's journey of self-discovery. This is pretty obvious with someone like Yuna, who is the one to introduce him to the Stealth Life and who is a driving force behind the marketing of the Ghost.
Someone like Masako, meanwhile, portrays vengeance and self discipline, but Jin also kinda tries to make her fill the mother-shaped hole in his heart.
Lord Shimura, meanwhile, is an Obvious Father figure but also stands for Jin's past. He's rigid and ineffective, which pushes Jin to further look for alternatives.
Ishikawa, that other mentor figure, is more moderate and flexible, but he also represents a possible unwanted future. He literally warns Jin at one point not to become like him.
Norio, then, is as mentioned not the best written, but he too is a person that searches for his destiny and tries to become like his hero, while only barely holding on to his sanity. 
Kenji, I'm sorry, I love you but you're just comic relief, that's all you do. It's an imporant job in the story, because god does it need it, but you're not teaching Jin anything other than how to make different 'resigned sigh' noises.
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So what about Ryuzo? From the very beginning, Ryuzo's story didn't really sit right with me. There's the obvious class issue: he's one of the few important npc's that are poor, and he's an Antagonist.
It has always rubbed me the wrong way that his original intentions were good, depending on how you read it. He's trying to feed his men. He essentially made the decision that this one man's life (even if it is an old friend) is worth the price for the lives of his band of ronin.
It's a lot more complex than that, of course. Ryuzo partly blames Jin for his predicament in life, and he also knows that samurai treat their soldiers as chattel, which the game goes out of its way to show you they DO.
  Essentially, he's a complicated character who makes bad decisions for arguably good reasons.
Ryuzo did everything he could to save the lives of the people he cared about. He went so far as to abandon his honor and his childhood friends, to try to make this happen.
Does that ring any bells?
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It kinda clicked for me at the very end of the game.
Jin, being the protag in an assassin game, does a lot of killing. But some of these deaths are given more meaning than others. Some of them are there to make you feel like shit (the Horse Again, but you lose several friends along the way), others serve a more defining purpose.
You see, there's a fair amount of what i'd like to call 'intimate violence' in Ghost of Tsushima. It's an old trope. The 'if someone was gonna kill me, it had to be you' kinda scene that hails from a worldview in which some deaths are better than others, sure, but some deaths are better even than living. It's a worldview in which life itself is less valuable than your legacy. You die for your place in history. For your clan, for your family, for your honor.
Bushido is full of that sort of thing, so it makes sense that a game building on that worldview, would use the heck out of that trope.
  The first is Ryuzo's death. You fight him in a duel, in which he tries to plead for some resolution. You could let him go, come up with some story. But Ryuzo is a traitor, so Jin ultimately defeats him and sends him off in what would be a touching moment of bro friendship if it wasn't for the blood and my 21st century sensibilities.
You grant him a warrior's death, is what I'm saying.
  It happens again with Shimura. The game actually gives you a choice here, but if you go through with it, the scene almost perfectly mirrors Ryuzo's.
You fight in a duel, and Jin tries to get his uncle to just let him go, come to some kind of resolution. But Jin has been branded a traitor, and the only way for Shimura to restore his honour and clan, is to take his life;
This being a game in which you have the power of bamboo strikes and also save games behind you, Jin ultimately wins the duel, and has the option of granting Shimura a warrior's death.
It is utterly heart wrenching and that whole scene has no business being as pretty as it is. The swelling music? The fucking strings? The anguished yell?
Fuck.
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  But anyway.
That's about where it clicked with me, that Jin never had a choice.
Ryuzo's whole role wasn't fair, but this is one of those stories where life itself is just not fair at all.
Both him and Shimura are there to show us Jin's path.
  What if, the game says, Jin had listened? What if he'd taken one of several offers the Khan made and surrendered?
What if he'd cooperated?
Well, we see in Graphic Detail what would happen. He would get pushed into doing horrific things. He gets manipulated, again and again, until there is no way out anymore. At some point it becomes clear to him that he's on the wrong side but whenever he tries to devise some plan to turn things around, things go Badly. He's firmly stuck in Khotun's web and the only way out is death.
But what if, the game says, Jin had stayed true to his honour? What if he had listened to his uncle, not defied him, if he had dropped the Ghost before it was too late?  If he'd gone full bushido and repented for the shogun and done all the groveling and the proper stuff.
Samuraihood is just another straightjacket, says Shimura's fate. The tenets are so rigorous you would take your loved ones life, while fucking bawling your eyes out. Shimura knows damn well it's unfair but he also has no way to leave this path. It's a ride he cannot, and will not, get off alive.
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  Jin never had a choice.
There was only ever one way for him to go.
Like let's be real: pretty much everyone in this story was dealt a bad hand. It's a narrative about resilience in the face of utter horror, of reinventing yourself and giving up entire structures of faith. People like Masako, Yuna, Norio are finding peace in dealing with huge levels of trauma and regret.
The goal isn't to start a family and live happily ever after, it's to Survive.
Submitting to the mongols would have killed Jin's spirit. Standing tall and rigid as he was taught to do would have, ultimately, killed him as well.
  "I've given up everything to save these people", he says near the end. "And I would do it again."
That's someone who has no regrets.
Jin never could have taken another path and he knows it.
And this is why Ryuzo needed a fate as shitty as his. He fell, so Jin could walk.
I'm sorry, it's still not fair.
This game needs some comfort fic.
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otomeverything · 6 years ago
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NIGHTSHADE
Release Date:  December 20, 2018 (North America) Developers:  Red Entertainment / LANTERN ROOMS Publishers: D3Publisher Platforms:  Nintendo Switch, PC (Steam) ESRB Rating: M (Mature) 17+
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  Walkthroughs:
Goemon
Chojiro
Hanzo
Kuroyuki
Gekkamaru
Common Route
  PROLOGUE (from Nightshade’s official site) During the Sengoku Period the two main factions of ninja clans, Iga and Kōga, warred against each other for decades. In the year 1593, Nobunaga Oda started the Tenshō Iga war, decimating most of the Iga ninjas in the process. The very few that survived were absorbed into the Kōga clan, despite their past rivalries. After 17 years the Sengoku Period finally came to an end, and Japan was unified.
Enju (Protagonist), daughter of Kandō Ueno, the Head of the Kōga clan, spends her days training diligently in hope of becoming a full-fledged ninja like her peers. At long last, she is assigned to her first mission but finds herself caught in a dark conspiracy.
  ART AND MUSIC One of Nightshade’s prominent features that’ll easily make an impression among otome fans, is its art style. The game credits non-other than the famous illustrator, Teita who’s fairly popular for her other works such as Norn9, the Juuzaengi  Engetsu Sangokuden saga and the recently released visual novel, Charade Maniacs.
I wish I could say the same for the game’s musical score. The OP theme was nice but wasn’t memorable at all. The END theme (Good End) however, “Taezaru Hana”  by MIKOTO was pretty soothing that I ended up purchasing the track in iTunes. Listen to the full song below:
  Voice Acting Nightshade honestly has the best seiyuu lineup. The voice acting was, in fact, one of the major highlights of the game. The VAs really did an amazing job capturing your emotions. I was already expecting this much from their topnotch VA list, but they did more than stellar performances with this game! Every seiyuu involved were magnificent, even the side character, Ieyasu Tokugawa (voiced by Koki Miyata, who’s famous for his role as Ukyo in Amnesia), did an amazing job portraying his cunning personality.
  Hikaru Midorikawa ♥ “Goemon Ishikawa” – Tamahome (Fushigi Yuugi Suzaku Ibun), Zenya (Sweet Pool), Ayato (Diabolik Lovers), Hanate (7’Scarlet), Yutaka Nabari (Nil Admirari)
Wataru Hatano “Gekkemaru” – Asato (Lamento Beyond the Void), Lindo (Dance with the Devils), Kotarou (Hakuoki), Sakiyama Youji (Sweet Pool), Yuuto (Storm Lover)
Hiro Shimono “Kuroyuki“ – Shou Kurusu (Utapri), Senri Ichinose (Norn9), Sou Kiryuu (Harukanaru Toki no Naka De 5), Ricchie (Black Wolves Saga), Ray Blackwell (Ikerev)
Kenjiro Tsuda “Hanzo Hattori” – Chikage Kazama (Hakuoki), Soshi Amazaki (The Charming Empire), Leonardo Da Vinci (Ikevamp), Nathan Seymour (Tiger & Bunny)
Kosuke Toriumi “Chojiro Momochi” – Hajime Saito (Hakuoki), Kagiha (Psychedelica BB), Poyo-Poyo (Period Cube), Hideyoshi (Ikesen), Lawrence (Psychedelica AH), John Watson (Code Realize)
  MAIN CHARACTERS (Spoiler Free)
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I must say, I love all of the characters and their routes that it was hard for me to pick a favorite. If you’re concerned with plot spoilers in your first playthrough, my recommendation would be to play the routes in the following order (from least to greatest in spoiler content):  Goemon – Hanzo – Chojiro – Kuroyuki – Gekkamaru. For enjoyability, I’d recommend playing in the same order. Goemon and Hanzo were the lighter routes, Chojiro was angst from start to finish and the brothers (Kuroyuki and Gekkamaru) had more plot revelations than you’ve expected. I would also strongly recommend saving Gekkamaru’s route for last, trust me when I say, this makes your last playthrough more worthwhile. 😉
  GOEMON ISHIKAWA
The Japanese Robin Hood
ladykiller
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True to his name in history books, Goemon Ishikawa is the legendary Japanese outlaw who stole gold and other valuables from the rich to give to the poor. He’s very popular among the townspeople due to his ingenious thieving schemes. He is known to send prior notices to his targets before he robs them off their treasures. Goemon is also a highly skilled ninja who has the wit of a brilliant tactician.
Playing Goemon’s route first was a good choice since his story was the lightest among the bachelors in the game, plus I haven’t fallen in love with Midorikawa’s voice in a while, so there’s also that ha! I find Goemon’s story really refreshing due to his carefree personality and charismatic nature. Because of this, it was so easy to like this character from the get-go. Going down his route will let you discover a few revelations regarding Goemon’s past, where he came from and how he ended up as the notorious thief he is now. His route also offers  a couple of plot twists and although it was a little predictable towards the end, it was executed really well where it didn’t feel awkward nor forced. As far as the romance goes, Goemon is a straight up, ladykiller. It was fun to see his relationship with Enju develop all throughout his route. His playful teasing and his easy-going personality will have you falling for him in no time.
  HANZO HATTORI
Mr. stoic ninja
kuudere
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Besides, being Lord Ieyasu Tokugawa’s personal guard, Hanzo is also the Tokugawa clan’s shinobi leader. Because of his resounding title as the strongest ninja history has ever known, he is very popular among all the shinobi clans in Japan. He is normally calm and collected but will not hesitate to become ruthless for the success of his mission.
Hanzo is the oldest among the bachelors (and I absolutely love him!) He is, I believe 33 years old, making quite an age gap between him and the heroine Enju, but LOL this is Toyotomi-Tokugawa (Edo 1600’s – 1800’s) period we’re talking about, where huge age gaps among couples are very common… But age aside, let me tell you… Hanzo’s route completely took me by surprise! I have no words! *Breaths heavily* I guess, I was already eyeing this character from the start since Kenjiro Tsuda voiced him. But I wasn’t expecting his arc to be this good that it literally caught me off guard. He ended up becoming my favorite of the entire game!
At first, he started as the very straightforward stoic kind, who’s only doing his master, Lord Tokugawa’s bidding. But after a few encounters where he teams up with the heroine and helps her survive, he begins to slightly soften up, giving us a glimpse of his true adorable fluffy nature. Both Hanzo and Enju go through tremendous character development in this route, especially the heroine. I just love seeing Enju prove herself time and again how much she wanted to make it as a true shinobi while she constantly faces hardships every step of the way (she’s freakin’ cool!) I also love seeing Hanzo unexpectedly supporting her through her struggles. It’s as if, rather than saving her all the time, he wants her to learn to depend on herself instead; and to me, this relationship was truly very refreshing, not to mention absolutely heartwarming. Expect a lot of badass back to back action scenes in this route, where Hanzo and Enju kick some ninja ass!
  CHOJIRO MOMOCHI
Big Brother
Angst! Angst! Angst!
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Chojiro is the son of the late leader of Iga, Tanba Momochi . After losing his family and clan in the Tensho Iga War at the age of five, he joined the Koga clan along with the other Iga survivors. Chojiro is also the heroine’s cousin as well as her mentor/trainer. He is a man of a few words and he completely devotes himself to his missions without questions.
I made a mistake playing Chojiro’s route earlier in the game as I wasn’t ready for a sudden whirlwind of angst! At the start, Chojiro’s personality was very closed off, its almost as if he has built a wall before him to keep others away. Because of his tragic past, he doesn’t want to get attached to anyone, afraid he’d lose them at the blink of an eye just like how he lost his parents when he was young. This makes his relationship with Enju a little less intimate from the beginning. As the heroine tries her best to get a closer reach of him, he waves his feelings off because he’s conflicted between succeeding his missions as a shinobi versus his own desire to help Enju and stay by her side.
Chojiro’s route was also the most tragic in the game!😭 Ya’ll better prepare those tissues! Romantic wise, his story was not my favorite. The drama just out-weights the romance on this one. I do love the writing in his route though. It seriously gave me an emotional breakdown I wasn’t prepared for. 😅I suggest playing his route in the middle to get the angst out of the way. This, also kinda gives you more room to recuperate from the heavy drama before jumping into an even more dramatic finish as you do Gekka’s route last.
  KUROYUKI
clever, cunning
soft yand
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Kuroyuki is Gekkamaru’s younger brother. Right after he was born, both boys became orphans and were taken in by Enju’s family. He was sent away on an extended mission when he was eight, by the heroine’s father Kando Ueno, who’s also the leader and head chief of the Koga clan. Kuroyuki is also the same age as Enju (16).
Not much is revealed about this character other than he is Gekkamaru’s brother who was sent on a secret mission when he was eight years old. Where did he go? What was he doing for the last eight years he was gone? It was rather questionable how his character (in other routes) always comes and goes sporadically in the plot.
I couldn’t really expound more on Kuroyuki’s arc without entering spoiler territory but going down his route will let you discover one interesting revelation about him and the game’s overarching plot. It was quite satisfying to play Yuki’s route because finally! we get to fill in some plot holes. I fell in love with his story for the same reasons some people are calling it out for. It wasn’t light nor easy-going as Goemon’s or Hanzo’s, it wasn’t tragic as Chojiro’s or Gekkamaru’s. It was dark and I probably wouldn’t have it in any other way. Kudos to Hiro Shimono for breathing extra life to this character!
  GEKKAMARU
best boi
puppy eyes
true route ish?
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After losing his family at the age of three, Gekkamaru was adopted by the heroine’s parents along with his younger brother Kuroyuki. Gekkamaru was assigned to be Enju’s trusted bodyguard when they were young and has proven his loyalty and devotion through time by sticking to his role as Enju’s protector. He is wholeheartedly committed to his master (Enju) to a point where he becomes too overprotective of her.
So after going through all kinds of heaps and hooplas of playing and suffering each of the character routes in the game, I was finally on my last one, Gekkamaru. I know you can just play his route whenever but I chose to do his story last for the experience. ohoho!
…and I have no regrets!😭 Gekkamaru’s route started with pure dramatic fluff as expected. It was just so precious and endearing to see how far this man would go for the sake of the heroine. His loyalty and dedication for Enju was such a pure bliss that it even pains me to see him doing too much😭. His route was a combination of action, romance, a side of humor and a whole lot of drama as he and the heroine struggled to survive by each other’s side. I thought to myself, “This story couldn’t get any better or worse, could it?” but then angst hits the fan through plot twists after plot twists (during the last chapters) and this was where the story really picked up. I was at lost for words. I felt really sad, angry and confused. His route put me through a tidal wave of emotions, I had to pause the game for a while, sit in a corner to get my head straight and my breathing in check! lmao! Gekkamaru’s route is like a slow burn, heart-rending gut punch and I absolutely loved it.
  ENJU UENO (Main Heroine)
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Enju is a strong heroine and I adore her to bits. Unfortunately, her potentiality to become an even better shinobi was wasted in some routes because of the whole damsel in distress scenarios, with the exception on Hanzo’s and Gekkamaru’s route ~ these were the only story arcs where the heroine was able to hone her skills as a ninja and show us her true strengths.
Enju Ueno was literally, thrown to the wolves when she got caught up into this despicable game of survival, out of the blue. Not only that, but the ordeal she went through of betrayal, loss, and sorrow was absolutely too much to handle for someone her age. Still, despite all the hardships, she chose to live and survive. I was thoroughly impressed by her determination which I believe was one of her strongest points. YES, this is one badass heroine right here folks!
  Side Characters
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Ennosuke (Left) – The fastest ninja in the Koga clan. He’s not romanceable, and I don’t think I’d want him as a dateable character either, heh. I ship him with Kyara though. I love the chemistry with both of their characters.
Kyara (Right) – Proud, graceful, responsible, and badass on the battlefield. Her weapon of choice is a “chigirigi” which is similar to the “morning star” in medieval age weaponry. I ship her with Ennosuke. Also, Saori Hayami voices her, so this to me was a plus!
Kasumi (Center) – the cutest, most adorable ninja…ever! She’s the youngest of Chojiro’s disciples. Looks up to Enju and Kyara as her older sisters. I love her so much! *must protecc*
  SYSTEM AND LOCALIZATION I purchased the physical copy of Nightshade (proxy shipped) which lets you choose three language options to start the game with (English, Chinese, Japanese). I can say, that the localization was fairly decent. I didn’t play the PC version, but I asked a few people who owned both PC and Switch copy and as far as their answers go, D3Publisher did not change the English translations for Nightshade on the Switch. They changed the fonts though! D3Publisher is known to deliver decent game localizations. They’re not the best but they’re not disappointing either. I’ve spotted a couple of minor typos in the game, but it’s NOT something that would ruin the whole experience for you.
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The Switch system was very comfortable and very easy to navigate from the jump. They even offer a “rewind” option for you to backtrack scenarios, which to me, was a saving grace. This way, making the correct save files became a piece of cake. The Nintendo Switch version also contains the game’s DLC “Special Content”. These are extra fluff episodes that happened in the middle of a character’s story. They also come with a special CG (one for each story).
  TRAILER
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  OVERALL THOUGHTS? (ノ´ヮ`)ノ*: ・ It took me a total of 30 hours to finish the game, and none of these 1800 minutes spent were wasted. Yes, I loved every bit of it.
Although the story was set in the Sengoku “Warring” period of Japan. Instead of the usual cliche battleground premise that’s normally used in Sengoku themed animes and VNs. Nightshade’s story focused more on the darker side of politics during the said period. The indirect “battle royale” theme, I admit, was quite bracing and very well paced. It was something I never expected to actually work in an otome game.
Besides the Nightshade’s gorgeous artwork, I wanted to compliment the game’s stunning special effects, such as the leaves falling in the BG, flower petals scattering about  (whenever Enju uses her ninjitsu), and the moving sprites (which played exceptionally well during fight scenes). The voice acting for Nightshade blew me away and I couldn’t have wished for a better seiyuu lineup. I guess my only gripe here was Enju’s inconsistency as the heroine. In some routes, she’s badass while in others, she’s weak and very dependent. Her characteristics as a whole seem to vary depending on who’s the guy she’s with. I still love her as the main protagonist though!
While I’ve enjoyed playing all the routes in Nightshade and their respective stories, the ones that made an impression on me were Hanzo’s, Goemon’s and Gekkamaru’s. Chojiro’s was good but it was too angsty for my taste and while Kuroyuki’s story drove me to the edge of my seat, this is the route where Enju is at her weakest.
Do I recommend this game? YES This is the first ever english otome game in the Switch that I would no doubt recommend to everyone at the drop of a hat. I’m so glad I’ve waited for this port, despite all the STEAM sales that have gone by the previous years 😂 (laughs). To be honest, I was even quite sad when I finished it 😅 and wished there was more content for me to delve into. If you’re having second thoughts whether or not it’s worth shelling out 48 bux to get this game in your Nintendo Switch Library. Here’s my advice: GET IT! This one’s definitely a gem and imo, almost up to par with the big titles (like Code Realize, Hakuoki, CxM). If you want an impressive storyline and characters you can’t ever get enough of, I can’t recommend Nightshade enough!
  CHLO’S RATING: 8/10
Nightshade Review (Nintendo Switch) NIGHTSHADE Release Date:  December 20, 2018 (North America) Developers:  Red Entertainment / LANTERN ROOMS Publishers: D3Publisher…
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entergamingxp · 4 years ago
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Ghost of Tsushima Review — My Precious Sense of Honor
August 4, 2020 10:00 AM EST
Way of the samurai.
Sucker Punch began this generation with one of the first major exclusives on PS4 in the open-world action game Infamous: Second Son. While it may not be the PS4’s best exclusive, it gave players a glimpse of what the Sony console could do. So, it only seems fitting that the Seattle-based studio’s newest game, Ghost of Tsushima, would be the PS4’s last exclusive before the PS5 hits this holiday season.
It is obvious Sucker Punch has learned a lot about crafting an open-world since its last game; the island of Tsushima is one of the most captivating and beautiful worlds I have ever had the pleasure of exploring. But with combat that is deceptively simple and a pretty weak main story, Ghost of Tsushima is more of a fun love letter to samurai cinema than a completely original take on the genre. Personally, I was hoping for the latter.
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“Ghost of Tsushima is more of a fun love letter to samurai cinema than a completely original take on the genre.”
In Ghost of Tsushima, you play as Jin Sakai, a samurai and the leader of Clan Sakai. The story begins with Jin and his uncle, Lord Shimura, who is the jitō of Tsushima, defending their home against Khotun Khan and his Mongolian army. It does not end well for the samurai, as Khotun Khan is able to kill nearly all of them while capturing Lord Shimura and taking control of the island. Jin is fatally wounded but is saved by a thief named Yuna. Jin then proceeds to save his captured uncle at Castle Kaneda, but fails in defeating Khotun Khan, and is thrown off a bridge. It is at this moment Jin realizes he needs some help and seeks the aid of some friends to assist with a charge against the Mongolians to hopefully take back the island of Tsushima.
I’m not an expert in Japanese history, nor am I a Kurosawa enthusiast (which the game is obviously inspired by given its “Kurosawa Mode”), so I can’t really tell you how accurately it depicts this battle or how it utilizes its blatant inspiration from the lauded filmmaker. But as someone who plays a lot of story-driven video games and watches a lot of movies, this tale isn’t all that original.
The idea of getting a group of “misfits” to take on a major threat to save life as they know it isn’t anything new. Jin’s journey in becoming the “Ghost” and questioning the samurai code isn’t this new, either. Even when putting these two plotlines together, nothing quite novel comes about as a result. And because it doesn’t take this well-worn formula into any new territory, I kind of just lost interest in the main story after the first act. The narrative is told well, but it lacks any surprise or suspense. You can tell where Jin’s story is heading right from the beginning.
Despite its lackluster main tale, the side missions have some pretty compelling stories of their own. Without spoiling anything, Lady Masako and Sensei Ishikawa’s questlines are among the best-told stories in Ghost of Tsushima. I was way more invested in what was happening in their lives than I was Jin’s. Even some of the one-shot side missions have more interesting and original stories to tell. It’s awesome that the storytelling didn’t take a hit on these smaller quests. However, I wish that originality was more ever-present in the main story.
This notion of the lack of originality is also present in Ghost of Tsushima’s gameplay, albeit in more interesting ways than its storytelling. Combat is similar to the Batman: Arkham and Shadow of Mordor series. Essentially, it’s a slower-paced hack and slash that relies heavily on your ability to counter or dodge enemy attacks.
Initially, I really dug the combat. You really feel like a powerful samurai as killing enemies only takes a few hits. It also felt like I was unlocking new abilities at a good pace. From standoffs to the various stances, it felt satisfying as I progressed through the story. Having to switch stances to take care of enemies effectively kept me engaged with just about every combat scenario.
However, once I unlocked the Ghost stance (which is one of the coolest moments during Jin’s story), it didn’t really feel Jin was improving on much else. It also didn’t feel like I needed to improve at this point. Although I didn’t play this way, you could easily mainline the story, and still feel in control of every combat scenario. As long as you’re good with switching stances and utilizing some of the Ghost weapons, fighting off 5 or more enemies is pretty easy.
“The combat does feel good, it just doesn’t feel all that thoughtful.”
I also didn’t use many of the Ghost weapons that were available. Really, all I used were the sticky bombs and kunai. Both of these weapons were incredibly helpful in not only stunning the more annoying enemy types (I’m looking at you, staff boys) but also taking out anyone who was low on health. But other weapons, like the smoke, just didn’t see much use. A lot of it has to do with how clunky it feels to switch between different Ghost weapons on the fly. By default, I just made sure I had enough kunai for each fight. Otherwise, I didn’t really bother with ghost weapons unless I was really in a pickle.
All in all, those gripes are pretty minor. The combat does feel good, it just doesn’t feel all that thoughtful. There were points where missions definitely favored a stealthier approach but I was still able to charge in head-on and take care of any group of enemies pretty easily. My biggest gripe with Ghost of Tsushima’s combat is the lack of a lock-on feature. It really feels like I should be able to lock onto enemies, not just so I can single out certain enemies, but so I don’t have to also fight a camera, which does get a bit annoying at times. But once I got used to the combat, that gripe became pretty minor.
While Ghost of Tsushima’s gameplay and story may not be revolutionary, the island of Tsushima itself is the real star. I don’t think I have ever been so drawn to an open world. It’s odd, because there really isn’t much, in terms of the actual environment, that makes it stand out. There are even times when I look at a still, and it doesn’t look all that great. But how the world is designed and looking at it in motion is a sight to behold.
“I think some of the intricacies of Ghost of Tsushima’s presentation will be written off as novelties, but I really do think it boasts some of the smartest design I have seen in a video game.”
I think some of the intricacies of Ghost of Tsushima’s presentation will be written off as novelties, but I really do think it boasts of the smartest design I have seen in a video game. Using wind as an indicator for which direction to go would get annoying after a while. However, it never got old and is an awesome way to clear the screen of more visible indicators, like an arrow or a mini-map. The clean HUD allows you to take in the views, which again, look great in motion. Seeing the leaves fall, or grass moving in the wind really looks incredible, and at times tranquil. This is paired with an equally impressive photo mode that really showcases just how beautiful the island of Tsushima is.
Ghost of Tsushima may not be the perfect send off to the PS4 generation, but that doesn’t mean I didn’t have a great time playing through Jin’s life-changing journey. The worst thing I can say about Sucker Punch’s newest game is that it lacks originality. It just barely stands out. But if you really love well-crafted worlds and taking gorgeous pictures, Ghost of Tsushima is definitely worth a playthrough.
August 4, 2020 10:00 AM EST
from EnterGamingXP https://entergamingxp.com/2020/08/ghost-of-tsushima-review-my-precious-sense-of-honor/?utm_source=rss&utm_medium=rss&utm_campaign=ghost-of-tsushima-review-my-precious-sense-of-honor
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