#I did play a few hundred turns in Civ 6
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I don’t know @ambientshawtysoulangel but I’d like to join if it isn’t any inconvenience :)
Maybe I could get some LIQUID DEATH SPARKLING MOUNTAIN WATER SEVERED LIME FLAVOR and sit upstream of y’all so I don’t get second-hand smoked?
mutuals I fw all of u heavyyyyy We can all go to the gas station Get a couple Red Bulls Together N sit on the curb listening to my ipod. Feel free to chainsmoke next to me I’m a very chill Guy.
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asaltyrat · 5 months ago
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Civilization 7 and the Fleeting Wow Factor
I’ve said this before, I’m a giant fan of strategy games.
Civilization 5 has a couple hundred hours put into it. Civilization 6? It didn’t feel nearly as !FUN! As 5, and I’m entirely unable to put my finger on exactly why Civ6 didn’t cultivate the same sort of excitement and ‘one more turn’ FOMO as some of it’s earlier titles. Granted the graphics were stellar and the game itself ran rather well without many defects. But there was a lack of wow factor I think Sid Meyer’s longest running franchise depends on to make it a truly good game.
 The experience was largely the same, which was pretty much what a lot of Civ players want. A ponderous, thoughtful experience where players can take their time and make the exact right play they want to in order to progress, grow their cities, and enjoy the banter of other players, if they were anything like me sitting in a voice call with six other people. But somehow the experience in six didn’t have the same punch as five did.
 It wasn’t the fully animated, somewhat cartoon-like representations of world leaders. I thought the eccentric displays of some of these notable names were perfectly on par with a alt-history spanning experience like civilization. I’m a particular fan of Teddy Roosevelt and Ghandi, both having extraordinarily expressive faces, broad movements, and some of the crisp multilingual dialogue i’ve heard in a game.
 It wasn’t the gameplay. I rose cities, sent my scouts out, and complained about barbarians. Every note in the game hit the mark perfectly for it to be an outstanding civilization experience. I was particularly impressed with how smooth of a transition it was between games. There were a few notable quality of life improvements with combat animations and interesting changes to the map layout, but it wasn’t anything that held me up for any appreciable amount of time.
 It was something about the whole package. Cities were lovely to look at and interesting to see, but they didn’t feel like they were growing or improving as ages went by. Landmarks seemed to be a little out of place. And of course I don’t mean in the historical sense. No, in fact it wasn’t the great wonder builders of Egypt that built the great leaning tower of Piza next to the Oxford University. That’s just par for the course.
 There was a distinct lack of ‘wonder’ in Civ 6 that made it fall flat, despite the game’s attempts to really drive home that concept with unexplored regions of the map showing up as old sea charts and vague sketchy details. For a 3d game it felt flat and uninteresting. But if you were to look at screenshots of the game, you’d wonder what the hell I was talking about. The game itself is bombastic and vividly colored with the developers making full use of cell shading and bright, complementary colors to make structures and units really pop.
 Now we have Civilization 7 to look forward to. I’ve seen the trailers, the overview of the new game, sat down to watch and dissect the gameplay and I’m starting to get a little impressed. Part of my complaint with Civ 6 is that cities really didn’t look like they were expanding and changing, but with the new experience in 7, we’re looking at tile improvements that expand the borders of the city and overall empire in new and exciting ways, with buildings, roads and facilities rendered in what feels like a more organic urban spraw. The new system Feraxis is calling “Ages” where you can willingly change the empire you represent as time progresses feels less like a major shakeup and more an expansion on the old system we saw in 6, where Civics can be hot-swapped to pivot an empire’s focus to readily fit the gameplan.
 I’ll be keenly watching this for a time longer, as we still have a good while before we see it’s full release in Febuary of 2025 and see what features get expanded, if the graphics are improved or reeled back. With GoT’s Gwendoline Christie narrating our empire-building experience, it will at least sound regal and grandiose. Cross your fingers to see if CIV7 brings back that wow factor I’ve been missing.
Stay Salty~
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snowtoroislord · 8 years ago
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List 93: Top Ten Anime I want to make a Game for
I love video games. I would easily say it is my favorite hobby I do. Usually it takes a backseat nowadays to me doing other things in my life but it is truly the one I find the most passion in. That got me to thinking what anime would I want to turn into games? I started visualizing genres and unique ways to turn them into games and my imagination went wild with the idea. It really was one of the most fun ideas I’ve come up with in a while. I ordered these in less of quality and more of how proud I was of each idea I came up with for them. I also put genre and studio making it to make it really feel more alive to me. Game on!
10: Kids on the Slope
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Genre: Rhythm    Company: Nintendo
This was a given with the show in question. I sat for a while thinking over whether it or Your Lie in April deserved this spot and settled on Kids for a few reasons. I figured a time piece of music would be very neat to see in gaming. We always get certain series or styles but never one time period aside from like when Rockband did stuff for Kiss. You can play one of 4 instruments: piano, drums, trumpet, and double bass. The music selection would all be songs from the anime and time period. A jazz based rhythm game made by men in Nintendo who grew up in that time period. The would for sure connect with the title and bring out the music quality to the highest standard. 
9: Gurren Lagann
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Genre: Mech Open World Adventure   Company: Monolith Soft
This one would have you building your own mech form the start and working through the story of Gurren Lagann with it as a part of Team Dai Gurren. Once the 7 year gap happens you would have tons of side quests and ways to upgrade and remodel your mech while taking on tons of challenges. Monolith loves mechs to death so I figure who better to display Mechs at the most over the top in gaming form. References to other famous Mech anime would be nice too as a way to make it feel special. Unlockable mechs for certain Gundams and the Evas from Neon Genesis would be a true delight. 
8: Rurouni Kenshin
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Genre: Action  Company:  Rocksteady Studios
Following the story of Kenshin beat for beat is what I want here. The game would be split into 3 parts. The first would be a section in Tokyo where basic missions and gameplay is taught while getting through the start of the story. Then you would get to Kyoto and have a much larger area to see and the story would build up to the Shishio arc. Then you would end off with Kenshin’s backstory and Enishi’s arc with a Tokyo filled with tons more to do. You would have also side unlockable stories playable with Sanosuke, Yahiko, Kaoru, and Saito. I chose Rocksteady for it’s great open world design, and combat flow in the Batman games. I think bringing that to a Kenshin game would be fantastic. Mix their love to drop hidden facts about the city and characters with obtainable secrets and this game would be a love letter to Kenshin fans. Telling the story from start to finish and constantly giving you new abilities as you work through the story. 
7:Kill la Kill
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Genre: Beat’em Up   Company: Platinum Games
Name a company that makes better crazy action games then Platinum? With Bayonetta and Metal Gear Rising alone I’m convinced they could make a wonderful adaptation of the Kill la Kill world and make the action feel like the anime did. I’m undecided if I want the actual story to be the focus or just let them make an original plot within the world. I’d rather like to play Ryuko though and kick ass with my scissor blades. So I think I lean more towards that for sure. 
6:Fullmetal Alchemist
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Genre: Action Adventure    Company: Bandai Namco
Haha Looks like I forgot to type something here the first time!
FMA’s game would follow the story of the series of course(brotherhood), and you would play everyone from Ed to Mustang to Winry. Varieties of gameplay styles and modes to keep it fresh while hitting the player hard with the feels of the story itself. It would hit all the marks and try to be a little bit of everything just like the actual series. Bandai makes tons of great titles like the Tales series so I trust them to figure out a way to make it all come to life with a perfect equivalent exchange. 
5: Fate Series
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Genre: Open World Action-RPG    Company: From Software
Fate is a pretty dark world and the set up of the Holy Grail War is fantastic. Give players the option to choose from almost a hundred options of heroes of the past, present, and future and let them take part in the war. Letting you improve as you battle and explore trying to find intel on the other competitors would allow you a ton of freedom while playing. Mix all the options and each playthrough would be unique as well. I think a risk/reward battle system like From Software is known for would work here. You are rewarded for being more risky but at the same time show all your skills and you could be at a disadvantage when trying to fight future heroes. I think it would be a very challenging battle of wits and reflexes at least. 
4: Kuroko no Basuke
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Genre: Sports    Company: 2K Games
Anyone remember NBA Jam and NBA Showtime? The hilarious bombastic basketball video games that would let you dunk from almost anywhere on the court. Imagine the basically superpower of the Kuroko cast in video game glory. Let people play through the story or exhibition matches and let them go crazy with every character’s special traits. Heck you could even make a few fake new character with weird abilities just to spice it up a bit. I’ll let a sports series expert handle this one and make it crazy as can be. 
3: Magic Kaito
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Genre: Heist Stealth    Company: Level-5 
With Persona 5 on the cusp on being released world wide it made me think, why not a Kaito game in a similar vein? You could play through a multitude of scenarios made for the game including all sorts of characters from Aoko to Conan. Be Kaito Kid and use what the game gives you to make it through the police, other adversaries, and of course Conan again to best them all as the phantom thief! I think this game would be full of laughs and creative level design open to player to explore. Think like a funny Hitman game, where you steal instead of kill. Any fan would be in for a treat and I think Level-5 has a huge track record that would reassure me. 
2: Spice & Wolf
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Genre: Economics/Dating Sim   Company: MPS Labs
From the creators of Civ. I want a fantastic simulation title. You play through the world of Spice & Wolf as Kraft Lawrence and try to get Holo to her home. The game would have travel segments like Oregon trail, a romance meter to build with Holo, and a very complex world economics system to learn and master. If you are able to be the best at all of them you will get the best and true ending of the game. Anything from death to Holo leaving you can happen, its up to you to master the market and your heart to get the true end! 
1: The Girl Who Leapt Through TIme
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Genre: Choice Based Adventure    Company: Naughty Dog
So, I was thinking lets have a new character that you play in the same world as the Girl Who Leapt Through Time. You are given 100 jumps to make. And the game takes place over the course of 3 months. So around 90 days. Every day you play through like a simulation game building relationships, leveling up certain personality and knowledge stats and overall learning about the world. At any time over the 3 months you can jump back in time after completing any new task. Which ones are important and which ones are truly unimportant in the grand scheme? Maybe they are all important. Work your way to a happy ending and not the bad one you see in your dreams on day 1 of the story. It would make players really try their hardest to appreciate every little decision and I think I want the perfect graphics of realism from Naughty Dog and their little touches to make this a true classic through time. 
Disclaimer: I do not own or claim to own any of the above pictures. The credit goes to the original creators of each and thus will be considered theirs. Enjoy the pics!
What anime would you make a game out of? I tried to use a variety of genres and ideas but I’m sure there are tons more out there! Tell me somewhere on the net!
See ya Space Corgis!
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