#I also think both stores should have pneumatic tubes
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Today I learned that my store’s other location has a dumbwaiter.
Tragically, the location I work in does not.
Which is probably a good thing, because, as I told my coworkers, I would definitely go into the dumbwaiter.
But that did not stop me from spending the rest of my shift contemplating how I might make my way into the dumbwaiter someday...
#The Adventures of Teddy's Life#dumbwaiters#my coworker who's been to the other store and seen the dumbwaiter is pretty sure it's an electric dumbwaiter which is a little disappointin#but still#a dumbwaiter is a dumbwaiter#I can't believe *we* don't have a dumbwaiter#why does the other store get a dumbwaiter and we don't?#I also think both stores should have pneumatic tubes#come on - a bank of pneumatic tubes on the first floor that all lead to the different offices on the second floor would be FANTASTIC#also sending candy through pneumatic tubes would be so fun but likely frowned upon :/#at least the chocolates we make. they get scratched easily.#the gummies and other commercial products would probably travel well in pneumatic tubes though#and also in a dumbwaiter#original post
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Unexpected Inspiration Series: Concordia’s Art Magic
Blythe could only assume that if Adair was holding a paintbrush, the jar in his other hand must contain paint or ink. Then again, it was Adair. It could just as likely be grape jam. And to think, she'd finally got herself unsticky from Sol's glue fiasco this morning. With some trepidation, she held out her hand. Adair dipped the tip of his brush into the jar, then drew a quick blue swirl on her palm. At least that solved the mystery. It was, in fact, paint. "I wouldn't call a paint smudge much of a glow." "Give me a minute." This time Adair didn't return the brush to the jar and instead held the tip of the bristles just far enough away that they tickled Blythe's skin. She fought back the reflex to close her hand so she wouldn't disturb whatever it was he was trying. When nothing happened for a long while besides Adair gazing intently at her hand, Blythe mouthed to Etri, "What's he doing?" Etri tapped his finger against her wrist, calling her attention back down. She had expected nothing to change and hissed a sharp intake of breath when it had. The swirl was still there, but now there was an aura of purple about an inch away from her skin. When she moved her hand, the strange glow stayed with it. Etri leaned closer for a better look. She pried her eyes away in time to catch Adair looking pleased with himself in an embarrassed sort of way. "So all Weavers' hands look like this?" "Yeah, but not just our hands. Picture that covering your entire body and you get a better idea of how we glow." Blythe made a face and wiped her hand clean on the paint-stained cloth he handed her. "Blech. I'll pass." -Excerpt from an early draft of Colorweaver (Book 1)
Concordia as a whole is filled with artists, craftspeople, inventors, and creative hobbyists. The culture has art at its center and almost everyone joins in, even if it's just a way to pass the time rather than as a vocation. It's a drive passed down from generation to generation and the reason for this is that art magic runs deep in the blood of Concordians. History and myth have blended together into stories telling of how the first Concordians-- several struggling, displaced groups of people who joined together to survive-- asked for help in driving away a threat and to help keep their small population safe. Legends say that the constellations came down from the sky to teach magic to the people. Centuries later, these magics have become the nine types of art magic in Concordia.
(Info about the art magic below!)
Here are the types of magic. These are represented in the moodboard from left to right, top to bottom.
Wordweaving (Glow color: red) These Weavers work their magic into words, both spoken and written. These are the poets, the storytellers, the actors, the writers. They're the ones who can affect emotion or, in the case of my morally ambiguous main character, influence someone's thoughts for a short time. This is probably the most dangerous or easily corrupted of magics, but considering the tests that go into becoming a master artist and the checks in place after someone does, this hasn't been a huge problem. (Dray has just made it a problem by avoiding any real training, which is also not a usual thing-- nothing Dray has done with their magic is correct, if you get down to it, and it means that they are going to have Consequences sooner than later. But I digress.) Another example of how this magic can be used is in the scrolling marquee in front of the theater the characters visit in book 1.
Colorweaving (Color: purple) These are the artists whose tools are ink, paint, pencil, charcoal, etc. They're essentially illusionists with the ability to make what they draw/paint move around on whatever they're using as a canvas. Adair has this magic and while he'll sometimes use this to make animated paintings, his career as a cartographer has him creating interactive maps. As the series progresses, he figures out that if he paints on himself or someone else, he can change their appearance. He may even work out something that Colorweavers have forgotten they once knew how to do: by drawing on the air, it's possible to create a believable 3D illusion.
Timberweaving (Color: dark green) Woodworkers and carpenters, obviously, but their magic does more than just allow them to make sturdy creations from wood. Not that this is anything to scoff at-- this is why the oldest Artisans' houses haven't fallen over despite being built on stilts and almost every generation adding a new room or even a new floor. This magic can also make wood as buoyant on air as it would be on water and is a frequent way transportation is built. Not all vehicles hover a few inches off the ground, but this does include the "float-wagons" my main characters call home. Those are something of a cross between a motorhome and a house and can be driven (albeit slowly) around.
Terraweaving (Color: orange) These are the Weavers who work with stone and clay, sculpture and pottery. Way back in Concordia's history there was a Terraweaver who used to sculpt trainable dog-sized animals to give companionship and help to those who needed it. Not just by way of a service dog-- one of the things she made for a gardener friend was a pet that doubled as a planter. The more traditional ways of working this magic are the ability to work stone as though it were soft clay and putting their magic into buildings to make them more steady and solid, much like the Timberweavers, or to make them resist fires.
Oreweaving (Color: red-violet) These Weavers frequently have chemical or heat magic and often use this to etch, shape, and manipulate metals. They're the jewelers, the smiths, and are probably the most "inventor" group of the bunch. Sol tends to use his light/heat magic in a similar way to how the arcane metalworkers would (softening and shaping metal in his hands), so there's some overlap here in terms of heat with the glassworkers. The reason for this is Oreweaving was originally a kind of lightning magic. You'll still find it used as a kind of "battery" when an Oreweaver works with a different type of Weaver on a project. This could be to extend the life of the magic in something else, because eventually all magic inside a creation will run out and need to be recharged, or it'll be a backup battery. Concordia relies on wind, water, and solar power, so magic is only ever a backup or a way to store power they already have.
Savorweaving (Color: pale green) The Weavers who work with food and drink. What they cook doesn't burn, produce stays fresh longer, herbs don't lose potency or flavor after they're dried, food keeps longer or can be made to be more filling. They're the reason Concordia has the equivalent of refrigerators. These artists can also influence the taste and strength of flavor, and I bet they can look at a person and guess what their favorite foods might be.
Glassweaving (Color: gold) This magic involves heat and/or light. These artists are the reason why Silveridge has so much stained glass! As well as using this to make super-strong glass, some Glassweavers use this magic directly by putting it inside glass globes to be used as lamps. Portable heating, like something to keep in your pockets to keep your hands warm? Probably also had a Glassweaver involved. Concordia's mail system is via pneumatic tubes that run about twelve feet off the ground, and while a few different kinds of art go into creating these, the tubes themselves are made of magically-influenced glass.
Songweaving (Color: blue) This magic involves sound and voice, although in terms of pitch and changing how you sound, not the verbal influence of the Wordweavers. I have a character in later books with this magic who can make her voice sound like anything, as well as throwing it so that the sound appears to be coming from somewhere else. This is also the reason that Concordians are able to record sound and music, as well as amplify it or play it at another location simultaneously.
Threadweaving (Color: blue-green) These are the fiber artists, the spinners, weavers (small "w"), knitters, tailors, etc. They can put their magic into clothing and fabric to make it warmer or cooler than it would otherwise be. (This suits Concordians well because current fashion calls for lots of layers of embroidered fabrics and they live in a warm climate.) This can also make clothing protective, usually against things like weather, but it is also how the Protectorates are able to stay safe without needing to wear something heavy that would look like protective gear. Remember the floating homes I mentioned earlier? Some of these are propelled via large fans, sort of like a hovercraft, but some are made with sails on the roofs. Whether it's land or sea, these sails can propel the vehicle forward even if there isn't much wind and can quite likely store some of the wind for later, should it be a still day.
Not everyone in Concordia has magic particularly strongly: some are only good at never burning what they cook, some have simply a pleasant singing voice, some are above average at writing poetry. Sometimes these people will make this part of their careers, sometimes it'll only remain a hobby they enjoy. If the magic is particularly strong, though, it requires additional training and those people are considered Artisans. There isn't a lot of difference between an Artisan and a craftsperson when it comes down to what they create; the only real difference is that an Artisan has magic as an extra tool, so their end results are different. Considering no two artists ever create exactly the same thing anyway, this means that there has never been more importance placed on the Artisans versus craftspeople. Each person will only ever have one type of art magic; even if they carry several types in their bloodline, one will be dominant and only this one will be usable. Each of the nine types of art magic has its own color that glows in both the artist and the creations they make. Only those with decently strong magic can see this, but it does mean that a lot of people, clothing, objects, and locations in Concordia have almost a stained glass look to them if it's something you can see. Part of the reason buildings in Silveridge are made with white stone is because of these glows. Silveridge is where a large percentage of the Artisans live, so it became a tradition to build and paint in white, then add colorful embellishments. Otherwise think about how badly paint colors might clash with the glows used to create the things in the city! Even if most people aren't really aware of how magic glows, they've embraced this aesthetic. Concordia, and Silveridge in particular, is all about aesthetics.
These are just some examples of what each kind of magic can do. Concordians are always coming up with new ideas-- sometimes those ideas work great, sometimes they fail spectacularly. Either way, the artists and craftspeople are constantly creating. Their art magic allows for greater technology than their world might have had without it. Concordia freely trades their creations, so most of their world has access, as well. At some point I'll talk more about Galanvoth, the country that considers itself Concordia's competition.
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This moodboard is for @homesteadchronicles theme of “craftsmanship” because how could I not talk about Concordia and their art magic when most of my series involves this. :D In the future, I'd love to talk more about the Artisans, the history of Concordia’s magic, and just more world building stuff in general.
Tagging my series list! Let me know if you want on or off the list, it’s all good. And as always, please add me to any writing tag lists you have, whether you’re on my list or not. I love reading about writeblr projects. :)
@homesteadchronicles @ageekyreader @lynnafred @the-gay-hufflepuff @oceanwriter @desperatlytryingtowriteabook @muffindragon227 @theguildedtypewriter @toboldlywrite @wchwriter @dreameronthewind @shadow-maker @pen-for-sword @loopyhoopywrites @emptymanuscript @madmoonink @perringwrites @megan-cutler @elliot-orion @thatwriternamedvolk @indecentpause @writer-on-time @ravenpuffwriter @siarven @musicismymoirail @lady-redshield-writes @bluemartlet @reeseweston @worldbuildingwren @hiddswritingrefs @cay--scribbles @focusdumbass @enasroterfaden @missrobinswritings @joshuaorrizonte @zofiehelen @kainablue @kalis-scribbles @inspirited-goddess
#writing#writeblr#moodboard monday#moodboard#world building#about my world#fantasy series#art aesthetic#worldbuilding#magic#unexpected inspiration series#unexpected inspiration aesthetic
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12 tips for organizing your work space
New Post has been published on https://nexcraft.co/12-tips-for-organizing-your-work-space/
12 tips for organizing your work space
The following is an excerpt adapted from Tips and Tales from the Workshop: A Handy Reference for Makers by Gareth Branwyn.
Some studies suggest that organization leads to clearer, more productive thinking and creating, while others claim the opposite. You likely already have your own work and organizational style, and not much is going to change that. I’m basically a mildly messy person with periodic bursts of organizational energy. For years, I beat myself up over my chaotic ways, but then I decided that this was my basic organizational style and that I have still been able to be productive and successful.
One thing I’ve found that helps motivate me to be organized is really clever, thoughtful, and time-saving ideas. Reading a great organizational tip or about some cool organizational technology can inspire a burst of reorganizational energy. Here are a few of my favorite ideas.
1. Organize for first-order retrievability
This tip can help reduce the time it takes to find and grab your tools and materials. Arrange your workspace so that the more commonly used the tool or material is, the closer it is to you. Conversely, put more occasional tools farther away. This way, the shop is designed so that you can easily find what you need as you need it. Via Adam Savage
2. Arrange cords with binder clips
Use a row of binder clips on the edge of your desk as a cable organizer.
3. Take advantage of equipment dead space
Jay Bates shared this useful shop-organizing tip in one of his YouTube videos. For most of us, space is always at a premium. When setting up a shop, you want to carefully think of the workflow around the machines and how you can optimize operational efficiency and tool and material retrievability. Jay suggests that you plan to use the dead space of each machine (the side that you never interact with) to your advantage by grouping these edges together.
4. Keep track of small parts
Use double-sided tape to hold small parts in place while you disassemble or reassemble something. Affix the tape to a piece of paper and write where each part goes.
5. Apply stretch wrap to organize straps
If you have toe straps and ratchet straps in your shop or in your truck, you can quickly bundle them using stretch wrap. Just use a few loops of wrap and your rolled straps are good to go. You can even reuse the wrap for multiple strap-wrappings. Via Jay Bates
6. Mark your tools
From Caleb Kraft: “My grandfather was handy with tools (weren’t they all?). He had a small woodshop and a collection of miscellany that had been acquired through years of working on various machines. At some point he worked on trains; at another, he repaired vacuums.
“When you’re working in shops with other people, it is always smart to mark your tools so that you know someone else won’t end up with them. My grandpa’s mark was five little notches or slashes.
“I inherited many of grandad’s tools when he passed away. They’ve outlived many of the cheap, modern versions I’ve acquired during my workshop explorations. Those five marks have become something of a sign of quality in my mind.
“Maybe I should begin marking my favorite tools. How would a CNC mill look with five notches on the side?”
7. Label cables with bread tags
Here’s a tried and true method of cable labeling that I have used for years: plastic bread-bag tags.
8. Make your own pocket notebooks
I’ve been using Moleskine Cahiers pocket notebooks every day since 2006. I have dozens of volumes of them filled with article ideas, design sketches, notes on my day, and various other scribblings. They’re fun to go back through to see where my mind has been over the years. I often find buried gems I can use today. As much as I love Cahiers, they aren’t cheap. And while I customize mine with cover art, stamps, and stickers, it’s just not the same as if I’d made them myself.
Bob Clagett of I Like to Make Stuff makes his own (see his Pocket Notebooks how-to on YouTube). When you make them yourself, you have something that’s infinitely customizable using your preference of cover paper stock and design, internal paper (or combination of paper types), pockets, size, and so on. I’ve made a few of my own over the years and they definitely hold a special “inspired object” status in my collection.
9. Give your notebook a keyword index
I was so thrilled when I ran across this notebook hack, allegedly from Japan, on Instagram. I fill up lots of notebooks and frequently use a single journal for work ideas, personal projects, and domestic planning (trips, meals, shopping, and so on). Finding things in makers’ notebooks across volumes, and within volumes, can be a real chore. The only real way of fixing this access problem is taking the considerable time to index everything.
The following simple approach allows you to fairly quickly build a back-of-book index of significant content as you go (you could build it in the front of the book, too).
Here’s how it works:
First you start off with your content. In this example, Adam, who runs the blog High Five, is making a recipe book. Here’s his first recipe.
He creates a listing of recipe types on the final page of his recipe notebook.
Based on his index of recipe types, he puts the appropriate marking on the outside edge of the page for this Chinese recipe.
Next, you can see that by placing corresponding marks on the edges of the pages that map to the recipe index in the back, Adam has organized his recipes for much easier access.
I’m definitely going to start doing this in all of my notebooks. Via Adam at High Five Blog
10. Order cables with toilet paper tubes
Use empty toilet paper rolls to hold bundled personal electronics cables and other cords together.
11. Hold cables with zip ties
This trick is from Donald Bell of Maker Project Lab: “This is an easy, useful way to stand-off cables across a length of conduit using zip ties and cheap vinyl tubing. It’s a way to tidy up electrical wiring, fuel lines, data cables, pneumatic tubes, and bicycle brake lines.”
Cut off a ¾-inch section of clear vinyl tubing. You can get this stuff cheap as aquarium air pump tubing.
Run your zip tie through the small section of tube, leaving it sitting midway down the zip tie like a ring.
Take the pointy end of the zip tie and wrap the smooth side around whatever you’re trying to wrangle.
Shoot the pointy end back through the ring of vinyl tubing. You should now have a looped cable on one side of the tube. On the other side, you should have the two ends of your zip tie with the smooth sides facing each other.
Cinch up the loop by adjusting the vinyl tubing ring toward the cable, creating enough length for the ends of your zip tie to be secured around whatever you’re fastening it to.
Zip it up, trim off the extra, and repeat as needed.
Also from Donald Bell: “I came across this tip as a way to harness spark plug cables in your engine. It’s a great way to gather up any group of thick cables, while simultaneously keeping them separate from one another.”
Lay your cables down parallel to one another and count them. The number of zip ties you’ll need is equal to the number of cables.
Loosely attach one zip tie across the entire bunch of cables like a collar, leaving plenty of slack.
Tie loose, perpendicular rings completely around the first zip tie between each cable, parallel to the cables.
Tighten the first zip tie, and then move on to the small rings. Now, trim the excess.
12. Manage your cords
On his YouTube channel, homesteader Dirt Farmer Jay offers a tip for a superior, less kinky way to store your heavy-duty power cords.
The basic steps are:
Plug the male end into the female end.
Grab the doubled cord below the loop that marks the halfway point and flip it over so the loop is facing down.
Push the doubled cord through the loop and grab it with your other hand.
Repeat to form a chain.
Gareth Branwyn is a well-known writer and editor, and a pioneer of both online culture and the maker movement. He is the former editorial director of Make: Magazine, was a contributing editor to Wired for twelve years, and a senior editor of Boing Boing (in print). Gareth is the author and editor of over a dozen books, and is currently a regular contributor to Make, Boing Boing, and other online and offline publications.
This excerpt was adapted from Tips and Tales from the Workshop: A Handy Reference for Makers by Gareth Branwyn, June 2018 Maker Media. Published with permission.
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Written By Gareth Branwyn
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