#I THINK IVE IMPALED MYSELF THROUGH THE HEART TBH
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omg-daddario · 7 years ago
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“Mr.Daddario will see you now”
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pantheon-god-of-war · 7 years ago
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I am curious to hear your opinions on this. But what would you change in Pantheon's character/abilities if you had the chance? Maybe change his E to something else? A different Ult? What are your thoughts?
This one is a tough one actually. We need to figure out a certain few factors before we get into the actual skills. 
First off, do they want to keep him as this awkward assassin burster he is? Or do they want to take a more juggernaut approach with him? I would have to know what riot intends to do with him and in what category they want to stuff him. I see Pantheon as someone who would WANT to get into team fights, but also someone who is a terribly good duellist (I know that sounds op but well, he is the god of war)
What always kinda bugged me about Pantheon is that he is supposed to be this mighty paragon of battle with no peer in the art of combat, a celestial aspect of war that augments his host to the super human levels, but then in game you jump in and get insta clapped. 
If I were to rework Pantheon I would try to get away from the assassin builds even though I am guilty of rushing full lethality on him. Thematic wise he should be a warrior, something as durable as maybe Darius, Olaf and the sorts. By no means a full on tank, but certainly someone who cant take a licking and keep on ticking. 
(yes you can build tank pantheon as well, but its god awful because your willingly making yourself into nothing but a stun bot)
I would take away on his damage (yeah I know crazy right?) And give him more crowd control. I would take away the lock on stun he has. I know its what makes him viable because he can safe stun the carry and so on. But in this day and age its … outdated? Give him instead a leap with a little longer range that has a small area of impact in which he stuns his enemies. That alone will raise his skill cap immensely. People can dodge it, but good Pantheons will also be able to stun multiple targets if applied right. It also gives him more mobility for the jungle or roams. (Yes I know he has an ult) 
On the topic of his heart seeker. I dont know. I have a thousand ideas for Pantheon and his possible skills. I have recently thought about giving him a spartan kick that stuns when hitting enemies into a wall or another champion. a small dash the length of poppies Q with a stun at the end that knocks back. The ability can be recasted into heart seeker or a similar damage spell where he does something fancy with his spear maybe reduce armor/ cool down for number of enemies hit so he can spam his kick or something. Something to make him a viable disruptor in team fights. Pantheon would have to thrive in battle. I thought about things like hecarims aura that heals him for damage taken and dealt or something. Sustain in fights is important for someone like the god of war. Darius excels in long team fights, Pantheon needs to do something similar. I have been for a long time thinking about % damage to combat other warriors and tanks. But seeing as Rhaast is that very definition of tank killing bruiser I doubt they will do the same to Pantheon. For the area of effect I would make it more linear not as much of a cone. But as trade off you can activate the ability and move the line around to redirect the spear thrusts. If you have good tracking you will do immense damage by sticking on one target, if you miss well .. you give away a lot of potential damage. Keep the below 15% 100% crit chance, it makes him intimidating, maybe add some armor pen per hit as well. Because spear were made to pierce through armor. 
His Q is hard to say, people say it should be a skill shot, maybe something he can pick up again, but thats just to much olaf undertow for me. I personally like the lock on spear (obviously lol im a filthy panth main) But with the addition of the skill shot w and the new e where damage is now skill reliant his q could be the one thing that kinda saves it for the more casual players. (TBH I wouldnt care if they made panth all skill shots, I mean I would just sit down and learn the bad boy to perfection) But over all I think the Q will have to face some changers. You cant give him such crazy early game poke and dominance when he then also scales so well into the late game with his new cc and stuff. Another idea I had was make the spear a skill shot, but instead of using a spear Pantheon actually uses lightning (or a lightning spear) He throws the thing down it has a small AOE that gets struck by a thunder bolt a second later or something. (idea here is, throw the spear, jump to them and stun, wait for the lightning bang, then kick and follow up with new hss) Another idea I had which I also really liked is that he throws his spear, but it is attached to a chain wrapped around his arm/body. He gets movement speed while running towards you, you take a dot. Or he can recast the spear to pull you closer which he can then follow up with a stun into kick into new hss
Now to his ult. I have thought so long about this again and again. I think his current ult is a nice idea, but its crap. Smart players will most of the time always manage to get out of the ult unless your team really cooperates with you. Which is (lets face it) not to likely at times. I have thought about making his ult a blood rage where his skills get empowered, to give him more strength in team fights where he can go ham. I have come up with some funny three hit combos where he gets three attacks he can combo together for an instant kill if all three hit (kinda like urgot but thats taken now) Some sort of grounds slam in a cone that stuns and/or knocks up for initiation. Some sort of whirlwind dash attack where he blurs his spear and dishes out damage while shredding armor like fucking crazy. (against tanks)  I also have been contemplating a diana like ult where he dashes to a single target to follow up with his combo, the dash resets after a kill or something (kinda like irelia Q) Then because he is the god of war I thought about something gilgamesh like from fate stay night (or however you call those) Where he summons spears to his side which he hurls at his enemies form a farther range. Skill shot based, but maybe root his enemies as the spears impale them. Ive thought about something like a renekton ult where he grows in size, discards his spear and shield in exchange for two swords, or a sword and an ax where he then does true damage/bleed or something with his auto attacks (something you would want to nope the fuck away from) as last offer before I clog everyones dash I though about keeping the old ult, reducing the range, speeding up the leap to like .5 seconds and the descent as well to make landing faster and more reliable with the smaller ult radius. Something along the lines of Noc ult range. Additionally to the smaller ult radius he gets a larger radius than his old ult in which he and his allies are empowered (more movement speed, attack speed something along the lines of empowerment) because as the god of war, when he lands in all his might he would empower his allies with his presence alone. 
Anyway, I have a ton of ideas with him, some are quite out there, like a warrior who has floating swords that he can hurl at his enemies or do things with, another is where he can toggle between weapons like spear/shield sword and ax for different play styles etc. I just hope Riot puts as much thought into him as I do. (knowing myself and my unhealthy obsession with muscular spartan dudes that have crush on sun waifus that probably not the case, but heres to hoping)
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