#I NEED SILLY CPS TO SAVE MY SOUL
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i need to see a canon/original concept accurate cps where hes just the red spy that follows cbs everywhere bur with a white suit like i need to see that man being a dork. i need to see cps do a silly celebration dance. i need to see cps say yippie kay yay. i need to see cps trip and fall to the floor cartoon style. please guys im begging
#ff2#freak fortress#tf2 freakshow#freak fortress2#tf2 freaks#cps#cbs#christian brutal sniper#christian pure spy#guys im on my KNEES#ANYBODY. MAKE A FANART OF LIKE THIS AND MY LIFE IS YOURS.#I NEED SILLY CPS TO SAVE MY SOUL#OR BETTER SAID CANON ACCURATE CPS TO SAVE MY SOUL#IF WE EVEN CONSIDER THE ORIGINAL CONCEPT CANON ANYMORE
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Continuing reworks 12-6-17
So i am trying to keep consistent with my work on the game to get to that juicy juicy end goal of a finished product. So what do i have for you all?? I have 100% reworked the last bit of Chaplain AND the Hunter!
So here is the rest of Chaplain: PALADIN - HS worded better - AF worded better - RV now is much better at singling out a target and dealing specific dmg. - DB moved to next tier and made a passive for soul dmg. Old ability wouldnt work nicely between Ranged/Melee. - HS reworded to work with new resistances. Holy crap that was only terminology. - Repent Worded better Destined - Worded better and lower cost, bonus so it is used more often.
I am very happy where the Chaplain is now. He has a LOT of unique melee abilities, and also a butt load of great buffs for charms.
As for Hunter,i have a lot to say but ill save it for another post. Here is the condensed change list: MARKSMAN - Made Mark a special rule to simplify abilities. - Volley - Worded better - KS - Worded better, removed AP - Overdraw - updated wording - Camouflage - updated wording - UF - Changed to allow the hunter to shoot in combat at them or others. - PA - Now is a stance because passives are silly when you have stances. - FR - Slight word changes.
HERBALISM - Tweaked the wording for poisons and it now applies to all weapons for your turn only. - IP - now explodes on death which makes it more interesting. - AT - now can be used to help allies - HP - Increased CD, lowered heal, gave a wounded bonus. Heals don't need to be broke in the game. - CP - Re-worded this slightyl - BBP - Changed wording so it was less confusing. - MP - Replaced Griffon blood cause that one was odd... instead, you can now drive units mad and have them attack random people! - CP - Wanted to make this similar to CP but with counter attacks and movement.
SURVIVALIST - Added Stance as a special rule. Now it ONLY comes off ever if you take damage and only one can be on at a time. interesting take on a passive heavy char. - Ripsaw - Turned into major and tried to make it make more sense. Also +1 attack for small buff. - Awareness moved to beginning actions. - Grapeshot - Gave +1 to hits and reworded to sound less confusing. - CP - replaced snare shot from the beginning. I hope it allows a cool single target strategy. - NS - slight word tweaks -HnR - cost up by one. changed to major instant. Don't want the hunter to never get in combat but this allows an expensive escape.
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