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Modern era of The Herd: Who is in the cult?
While the cult is larger than this, these are the main characters.
(List is subject to change)
NPCs (Canonical);
Narinder
All 4 Bishops
OCs (Main):
Thoren (He/Him) // Th-Or-In
Species: Stag
Status:
Alive
Adult
First cultist
Second husband
Deciple
Loyalty enforcer
Ferjul (He/Any) // Fair-Who-L
TyTys older brother
Species: Donkey
Statues:
Alive
Adult
3rd Spouse
Deciple
Tax Collector
Manos younger brother
Ratatue (They/Them) // Rat-Ah-Two-E
Species: Rat
Status:
Alive
Child
First child of the cult
Adopted Granddaughter of Ratue
OCs (Secondary):
Hubre (He/Him) // Who-Brie
Species: Pig
Statue:
Alive
One of the first cultists
Deciple
Mano (He/Him) // Muh-on-oh
Species: Donkey
Status:
Alive
Ferjuls older brother
Kallamars most recent lover
Cannibalistic tendencies
OC's (Tertiary)
Tyty (He/Him) // (Tie-Tie)
Species: Stag
Status:
Deceased
First husband
Thorens younger brother
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Networking Solutions | Hubris India
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Introducing The Skull Index - A public collaborative resource website. You might have seen the post @dread-doughnuts made a while back!
While there are various skull resource sites on the web usually dedicated to a certain museum collection or a few museum collections of skulls. This is the first public collaboration skull resource website led by a small team of 5 individuals.
Do you collect skulls? Enjoy collecting and sharing helpful data such as measurements to help compare against other specimens? Consider becoming a collaborator! We currently have over 400 confirmed species on the index, and many more to come!
We are also in touch with various museums and educational institutions across the world, and hope to add some rarer specimens and hopefully extinct vertebrates at the end of the year! Our hope is that this website will be helpful for anyone. From researchers to students and artists, or to people who are simply interested in bones and skulls and just want to look at neat photos or compare skulls against their own collection for identification help! Please note that the Skull Index is a work-in-progress website! Most pages for species have not been made yet, our team is working hard on editing photos, compiling the information, and adding new content every day.
Keep up to date with news, join the community hub of visitors, and collaborators, and network with people from the museum industry in our DISCORD SERVER (Please note our server is 18+ only due to privacy and safety).
#vulture culture#my collection#skulls#bones#vulture culture uk#taxidermy#animal skull#animal skulls#vultureculture#the skull index
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Context: party was in Demon Jail and ranger, after a string of bad rolls, got a nat20 to seduce one of the guards into helping as sort of a last-ditch hurrah. didnt expect it to work and wasn't paying as much attention as they should have after being told where to go
Ranger: ok so the demon said to go down the hall to the left up some stairs and through bronze doors? DM: according to your recollection yeah Ranger: shit. i was too busy thinking about the demon's ass. this'll be my downfall DM: your hubr-ass Ranger: MY HUBR-ASS
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Finally ,,, more proper Sozo ref without a bunch of text (<- very guilty of that)
Anyways ,, I've been Very normal about him the past few days (i blame blahaj)
For when hes able to recover ++ heal , he actually becomes the cult's doctor after quite some time ,, from being Hubre's (follower oc) assistant to having her be Sozo's assistant is rlly funny to me with the switchup sksksks
The switch up between clothes was smth i wanted to enuciate too—yellow and pink hues rather than a continous theme of blue and red hues,, i wanted to show that Sozo has moved on past the infection / addiction ,, he's definitely gotten better mentally with getting back into doctor stuff ++ archeology c: he never plans on running a cult again cuz hes afraid of losing his mind again
Now for height comparison of followers;
Leshy thought he was the tallest of the cult! Not after sozo arrived 😭 . Sozo is freakishly tall all cuz of genetics ,, his family members were WAY taller than him,, so seeing people this short ++ below him came off as a surprise cuz /sozo/ was the one who was short in the family
Okay thats all i can think of for now i think?? Im happy with his redesign nd being able to redo his color palette C:
TIL NEXT TIME 🫡🫡🫡 I rlly wanna draw some more sozolamb stuff so be on the lookout bc their relationship is my favorite thing Ever as of recent AAAAAA💥💥💥
#Being soooo incredibly ++ disgustingly self indulgent recently I fear once I do things I want I CANNOT be stopped#Jokes aside- blahaj was the one who gave me motivation of completing sozo's ref LOL so i thank blahaj for that the most XD#sydneys doodles#cotl#cult of the lamb#mystic pursuit#mystic pursuit au refs#sozo#sozonius#dr sozonius#sozo cotl#Yippee! Yay! Yahoo! Yaha! YAYYYYYYYY🎉🎉🎉🎉🎉🎊🎊🎊🎊🎊
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one hubred quadrilion dolars. tske it or leave it
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Godzilla (1954)
Bring out the big lizard right now- George Lucas
Did George Lucas actually say this? Probably. Can I prove it in any way that's meaningful or scholarly. No. Even if he did it wouldn't even be close to the most impressive thing about this film. Godzilla is a cultural icon of immense renown. Spawning multiple films and inspiring the Kaiju film genre as a whole the very first Godzilla film is unique in its political message that would be lost over time as the focus in subsequent films shifted more to spectacle and Kaiju wrestling each other in Tokyo Bay. I'm something of a fan of Godzilla and feel that there's a lot to be admired about the original from the thrilling score that punctuates every film in which the eponymous manifestation of man's hubris appears or that the man who played Godzilla, Haruo Nakajima, could only film scenes for roughly three minutes at a time because the original Godzilla suit weighed over 200 ibs and very poorly ventilated. What I'll be focusing on though is not the things I already know about Godzilla but what I feel I noticed now after a second viewing after my time spent studying Japanese film.
If Godzilla asked a single question of it's audience I feel it's this: What is a monster?
Godzilla is a creature of pre-historic origin who has continued their life since ancient times living in the deepest and most obscure crevices of the sea. They're a force of nature, not generally moving beyond the coast of Odo Island where they hadn't appeared for some time and became a thing of legends. Their life was however utterly disturbed during hydrogen bomb tests in the waters of their home which set them out on a trail of rampage. As characters debate how to respond to Godzilla and prospectively how to defeat him the focus often is brought to his creation through bomb testing. Godzilla is a direct product of the misuse of science. Dr. Yamane, a zoologist and one of the main cast, frequently emphasizes that Godzilla is after all things a living thing and is highly opposed to killing Godzilla insisting that there's much to be learned from studying him.
The character that I felt I was more drawn to on a second watching or perhaps who I could better contextualize was Dr. Serizawa. Much like Dr. Yamane, Serizawa is another scientist. Having spent weeks in seclusion it's revealed that he's discovered something incredibly deadly. Serizawa is aware of the danger his research poses to humanity and that if those in power were to be made aware of what he found it would not be long until it was transformed into a weapon so he dedicates all of his time for finding a way in which his discovered could be beneficial to humanity. Dr. Serizawa was compelling to me in a way now that he wasn't originally. Among all of the films we've seen up to this point in class Dr. Serizawa is the only character to take war time accountability. While he may not have been responsible for the creation of the atomic bomb it's use has made him aware of the power that scientists wield, that their discoveries can and will be used for destruction, and that as a scientist himself he is complicit if he allows his discoveries to be used to this end.
Serizawa uses his Oxygen Destroyer, the product of his research, to kill Godzilla and in the final scene Dr. Yamane laments "If nuclear testing continues, then someday, somewhere in the world, another Godzilla may appear". It was not Godzilla that was a monster, it was that which cast him from his home.
I feel very much that this is among the greatest films of all time. It's discourse on our relationship with the environment and our power to influence the world around us for better or worse is still and perhaps more than ever a very salient message. Even for the obvious technical limitations of the time the creativity and attention to detail involved in Godzilla is impressive. It's one of the greatest monster movies for a reason. The giant lizard is one of my favorite allegories for mans hubris.
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"Is it? I don't think I'll have a hard time. I think you'll like what I picked out. One of my ideas was going hubring for ghosts and demons in an abandoned building." She chuckled, then looked at him."How old are you really? What if you were like really, really stoned and let the ood dry and picked off the flecks like when you let glue dry on your hand and peel it off like a second skin. Have you ever seen anyone do that? But then that would make a mess everywhere, too. Maybe the bathroom is the ideal place." She chuckled and smiled."I'm not great at it. But I try." She chuckled when he scratched her head. "Should I be meowing? She rested her head back on his shoulder
Fuji was a busy person in general, having a DJ set almost every night, but tonight he was free and finally wanted to put their plan into practice. This certainly was going to be fun. He enjoyed taking new challenges. So he arrived at the address he had gotten, carrying not only his bag but a small black suitcase as well. Black just like all his clothes, of course. Drinks sounded good, thus he was looking forward even more to this little unprofessional tattoo session.
When Yunjin heard a knock on her door, she opened it she had some YouTube podcast on her TV on I the background, she smiled and waved him in. "Hey! Come on in! I have drinks out and snacks! I'm not used to having people over, so I might have gone a little overboard with the snacks and drinks." She laughed softly, shaking her head. She hardly ever had people over she feared privacy leaks more than anything, which is why she hardly ever had people over. Last time, she had a 'friend' over it came out that she smoked, and it was such a stupid candle that she had to deal with. But she knew that wouldn't happen in this case. "Make yourself comfortable!"
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Letrobriskin and Hubre could end up being enormously useful in Briskillanya's future, they're small enough that resources could be lifted off from them with relative ease, and though Letrobriskin doesn't orbit low enough to be used as a base for a supertether that can save on launch costs (as seen in youtu.be/dqwpQarrDwk&t=345), depending on its spin, it could still work great as a tether bridge to interplanetary space (and even if it doesn't spin, future Briskillanyans could build a circular track anchored on it)
Very true! It also helps that Briskillanya is quite a bit smaller and less massive than Earth, so getting vehicles into orbit wouldn't be as hard, and that Aronev provides quite a lot of incentive for interplanetary exploration.
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Posted on March 17, 2024
Essays Book Review


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REVIEW OF ESSAYS
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Praise GodWord
Review of Essays
Post 23 Sep 2022, 19:03
[Following is an official OnlineBookClub.org review of “Essays” by Anthony Joseph Hopkins.]

1 out of 4 stars
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Essays by Anthony Joseph Hopkins is a compilation of different Bible verses and their meaning to people. The Bible verses were cited from the books of both the Old and New Testaments of the KJV Bible. The interpretation of each Bible verse(s) was the author’s understanding of his experiences. Anthony Joseph Hopkins shared his personal experiences from the time he was an unbeliever until he joined the Christian faith.
In Essays, each verse explained holds a significant value like love, compassion, forgiveness, redemption, maturity, and sundry. But the explanation of the biblical concepts was mainly opinionated rather than factual. I state this because the biblical verses were not properly quoted or not quoted at all in some instances. A reader who does not have access to the Bible would find it difficult to understand this book and might even consider the content false. This does not speak positively about the book.
The author, in many instances, also diverted from the main topic of the writing into irrelevant information. According to the table of contents, these essays were meant to be about how every verse discussed relates to everyone. But the author often centered the discussion on only himself and his experiences.
The author discusses many personal problems in the book, like depression, suicide, and drug and physical abuse. He also shared his challenges in handling finances and relationships. I didn’t have much problem while he discussed he currently has a mental illness known as “schizoid affective disorder.” But in Chapter 17, he seems to have implied some relationships with spirits, and I thought maybe I shouldn’t fully trust his opinions. I wasn’t comfortable. Based on all these, I do not trust the credibility of this writing. The content in this book might create heresy and even imbalance.
In the book, there was a continuous repetition of the chapters’ contents. For instance, in a chapter composed of six paragraphs, six of them were repeated about four times in the same chapter. This was not done once but in several chapters. Also, the grammatical and typographical errors in the book were many. The excessive use of exclamation marks is one of the many errors in the book. Except in informal writing, the exclamation mark is to be used once, after a sentence. But in this writing, the exclamation mark was exaggerated and overused.
My rating of Essays is one out of four stars. I do not recommend this book to any specific audience. But any interested reader can find it suitable to learn something new about the Christian faith.
******
Essays
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Post 25 Sep 2022, 02:07
Anyone who wishes to learn about the Christian faith will undoubtedly find this to be a really informative read. Great review. Well done.
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Post 26 Sep 2022, 15:28
I love the honesty in your review and this book definitely doesn’t sound like my cup of tea or something I would be interested in. Your review was immaculately written!
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Gold, divinity, jewelery and how its used in The Herd
Gold is viewed not only as a precious metal, but a divine metal as well, it was/is a gift from one of The Older Gods (No further specification at this time.)
As a result, followers will be given gold jewelry from The Lamb both to show their status and stature to other members and move them closer to The Lambs own divinity.
Non gold piercings and other adornments are allowed if they preexist, but gold would be removed upon indoctrination
Getting new nongold piercings is neither encouraged nor discouraged, but, the placement would be more heavily controlled in certain areas
Piercings and what they mean:
From top of left ear going down // Studs
Spouse of the lamb.
The number of studs marks you as the first, second third, etc spouse
Middle of right ear // Hoop
Specialized enforcer or otherwise prominent figure of influence
You can believe you need to do what they tell you too Or Else
Lip // Small hoop
Disciple of the lamb
Makes the holy word more, well, holy by passing from a (Im)mortal mouth over gold
Other gold adornments
Gold necklace
Chosen by the lamb to ascend to a eternity in paradise, to serve the lamb for eternity.
Near exclusively given to Disciples (Spouses often being Disciples is correlation not causation)
A lesser version but still highly coveted version is the plain skull necklace (Especially as it often serves as a precursor to a golden skull necklace, but not always)
Golden Tusks
Purely aesthetic, exclusive to Hubre (As of now)
He asked for them and The Lamb obligated
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SURPRISE! I HAVE RETURNED THE ASK >:D
Hi hello :3
Lemme ask you a question about your au! does Narinder have anyone he's close to? A friend, perhaps, beyond the lamb and his siblings?
Hi Oscart..... i was thinking abt.narinder today cuz i am stressed so he automatically appears on my brain.... shxs ummm. Shx is a lonely cat typically,, he doesnt rlly socialize often && spends more time being "social" by helping people train for the missionary teams Heket & Leshy go on to get resources... But that's it ,, he prefers to be alone , even more than Shamura likes to be nd that says a lot more abt hxr
Tho however he is fond of vephar and naia (his wives),, he also has nolan who is also a spider,, vephar is yeah yk who vephar is- naia is a gray spider.. nolan is a blue spider, similiar to focalor.. but nolan like party hat 🎉 he has 3 spouses cuz hes known them the longest (it is insanely difficult to get close to him) (i should mention allure/lamb and narinder are also in a qpr. oops)
Naia and vephar are ppl he interacts w more on a close basis
Then theres Hubre—one of the cult nurse's under dr sozonius—who she sees nari as a friend but he cant help but feel like shes intimidating by being too nice to him 🗿. Boy
#He is very closed off. Often more time spent w lamb than anyone else as well as his spouses but like other than that#Shx just#Like.#Social stuff is not for this cat he is autistic about swords and no one cares to listen (other than goat and ram but hes not close to w the#sydneys doodles#sydneys asks#mystic pursuit
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GUY THE NEW BANNER!!!
#is this a juazzbert post?#perhaps#jugram haschwalth#bazz b#hubert bleach#bleach#bbs#how many of you will misaken the banner ???#kfhskdhfkjsdhf#anyways#STAN HUBRE#HUBRET#FFUCK SDHGJDFD#shut up naki
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So i booted up PS2 version of P4 to see how it differs from golden and
The hell is this.
Also loving the CRT effect on the UI.
#me in my infinite hubrs started tis at expert mode:)#im like#this gae is easy#*gets smeared across the floor by the mini boss#Jelly rambles#persona 4
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Halsin's turn, with a side of 'possible reasons why Kagha could have a bug up her ass about tieflings (other than the usual faire).'
Part two of the wood elven subraces;
The People of the Woods - Or'Tel'Quessir
Wood elves, Copper elves
Hair: Brown or black, with occasional golden-blondes and copper-reds. Hair may also be metallic, in the later cases.
Eyes: Green, brown, hazel. Blue is a rare recessive.
Skintone: Copper, or 'tan,' 'lightly tinged with green' - probably the moon elven genes giving them the blue undertone that looks green, which I've always liked to imagine as an effect like a very mild copper patina for some reason.
Average Lifespan: 450 - 850 years.
Patron Deity: Solonor Thelandira, god of hunters and archery.
The melting pot of elves, as well as the ones with the lack of hubris and the skill of chilling the fuck out. The naturalistic philosophy of impermanence of the green elves, matched with the outgoing philosophy of the moon elves - tempered with sun elven patience to give them the ability to consider the consequences of their choices and actions before making them and sit still for five minutes.
Origin:
Following the end of the Crown Wars when the Wandering began, some green elves found themselves in the company of other elves who'd also just had their worlds razed to the ground by wars and were forced to wander. (Green, sun and moon elves made up the majority who blended into the copper elves, but apparently there were other elves who got mixed in: As lythari are infertile, the avariel were thought to be extinct, and aquatic elves can't live on land, that leaves the most likely elven minority contribution as dark elves (so Ilythiiri dissenters, minorities from non-dark elven realms who got cursed anyway, or rare Miyeritari genocide survivors). Which would not be advertised and would not mean drow are welcomed into wood elven communities with open arms. This is also just my hypothesis).
Reflecting upon the events that brought them there, these elves decided that hubris, and a lack of understanding or respect for the ways of others was at the core of the fall of the elven world. While other elves returned to their homelands to rebuild new realms, many elves who had formed a common ground with one another retreated into the woods to build quiet multicultural communities. Mostly hidden away from the world (and undoubtedly its next wars), these communities strived to stay in touch with each other, sharing ideas, intermarrying and blending together into a coherent identity down the many years until finally producing the people known as 'wood elves'.
The Road of Life:
As usual, individualism rules the day but remember to support your community that they may support you. The sun elven approach of taking your time also applies. There's also a major focus on staying humble and in touch with the everyday people and world around you and not going down the path that leads to people becoming hubristic nightmares and blowing up the world.
The approach of cultural exchange that gave rise to the copper elves remains at the core of their society, and they consider it a strength: much like moon elves, wood elves think that the future for elvenkind is in living with the N'Quess, learning their ways and teaching them the ways of elves, and that through understanding and respecting each other the issues that cause so much conflict can be solved. Perhaps humans wouldn't murder the forest if they could understand why the elves hate them for it. On the other hand, few non-elves live in the middle of the woods and wood elves have little inclination to go wandering off into the world, so, while they are friendly, they don't have much outside contact.
Copper elves - or the people who would give rise to the copper elves, at least - have sometimes been credited with the elven kingdom of Eaerlann. when the elves strove to have good ties with the humans of Netheril, in the former case hoping to pull the Netherese away from their hubristic and destructive approach to magic, possibly after reaching out to them and teaching them magic in the first place (whether this is elven propaganda or not is a matter of debate). When Netheril fell they took in many human refugees... which backfired horribly. Humans rapidly grew to outnumber the elves and half-elves, and the Eaerlanni gave control of the city over to the human residents. Long story short; the rich and powerful had learned nothing from Karsus, started hoarding magic, converted to Bane who is fucking everywhere all at once forever and you can't throw a rock in this setting without hitting that bastard, invited devils into the city and turned it into a playground for the Nine Hells and they ruined life for elf, human and dwarf alike, and then got the kingdom overrun by the Blood War when demons got involved when the demon-elf hybrids known as the fey'ri* started inviting those in (*near enough the elven equivalent of tieflings).
Due to this particular bit of their ancestors' history, wood elves take a cautious and slow approach to world diplomacy, and they agree with their green elven cousins that cities are more trouble than they're worth.
-
Society:
Wood elves share the green elven approach of stewardship and respect for nature. When the Retreat was called, no copper elves left Faerûn for Evermeet; the world is their home and the elves must be part of it as it is. The world does not revolve around one people above others, and this line of thinking has destroyed countless lives; there must be room for everyone. Some dream of re-establishing Eaerlann, but with humbler, smaller settlements; more simple woodland living and simple pleasures, with less ambition and exploitable power structures.
Having a history of magical disasters to look at, like the Sundering, the Dark Disaster, Karsus' Folly, and Ascalhorn falling to become 'Hellgate Keep' (and so forth so on) they are disillusioned with arcane magic. It's just a way of warping the natural way of the world to one's ego. They don't shun it as an enitre culture, but it isn't quite popular. Wood elves tend to be a bit concerned for wizards in particular, who they think should spend more time socialising with the community in some fresh air and sunlight rather than being cooped up and alone studying all the time, losing sight of the real world.
When it comes to magic, wood elves embrace druidry above all other paths.
Druids are the representatives of their communities, which are ruled over by a council of village elders composed of elected representatives from each family in the village (usually the ones with the most life experience). Each community's druid is part of a larger network of community druids, who work together to keep the wood elves of a region connected into a larger community, and a druid's word is given great weight in decision making. Wood elven societies function on a barter economy, assuming they don't just have communal resources.
Magic aside, wood elves enjoy the physical challenges and exercise they get from classes like fighters, rangers and rogues, relying on their mundane strength and skill. They enjoy physical activities in general.
Unlike green elves wood elves are largely sedentary. A few take a philosophy of living without anything they can't carry on their person, making themselves shelters in natural caves or hollows high in the trees. Most chose to live in fieldstone and wood houses in villages, the timber used in construction usually being carved for further decoration. These settlements are built to blend in with their surroundings, and outsiders tend to walk right through them without noticing.
Wood elves have, in a way, inherited their sun elven ancestors' culture of preserving the past: Wood elves tend to settle around the sites of elven ruins, which they maintain as points of educational interest - reminders to future generations of how the arrogance of their ancestors destroyed them. (This attitude tends to lead outsiders to consider wood elves overly pessimistic and a little holier-than-thou.)
While wood elves don't keep pets, despite welcoming the presence of wild animals, they do have an affinity for giant owls who they develop mutually beneficial relationships with.
Wood elves are usually uncomfortable cities, where nature is shut out or controlled, power is unequal, and intimate connections and communal bonds are scarce. Even elven cities, which are somewhat like giant communal city parks people live in, often make wood elves feel alienated and miserable. Moreover power, status, wealth and civilisation is a transient thing, and building and clinging to it is a waste of time.
Like green elves they prefer to use what occurs naturally in their surroundings for their tools and building. They do have metallurgy, but don't make much use of it. They also share burial customs.
Like most elves, they delight in hunting as a sport, and also in partying hard and frequently. (Naturally.)
Copper elven fashion bears some similarities to moon elven, though they don't go in for the bright colours (dark greens and 'earthy' colours are favoured) or the extra dress up like makeup and hair. Clothes take a turn for simple cut tunics and dresses decorated with embroidery depicting scenes and patterns with nature-themed elements. Wandering around on their daily business you'll usually see a wood elf in a simple, comfortable tunic and possibly hunting leathers. Jewellery can be seen, but the cultural emphasis on staying humble makes accessorising or dressing up unpopular.
Wood elves encountered in the wider world are usually diplomats and couriers. As their goals and interests overlap, they also tend to ally with the Harpers.
In terms of religion they revere Silvanus, Mielikki and Rillifane Rallathil as the ancient forest gods. Solonor Thelandira, god of archery and the hunt is particularly revered simply due to how relevant he is to their daily lives, and they view him as a patron deity, invoking his name before hunts for good fortune.
Solonor himself is known to attract worshippers amongst non-elves (despite the welcoming of such worshippers in/near Evereska causing the nobles living nearby to relocate their houses to the other side of the city to avoid contact with N'Quess)
'Walk in harmony with nature and oppose the efforts of those who would disturb her delicate balance. Preserve the wild places from excessive encroachment, and work with those who would settle the land to preserve the beauty that first attracted them. Hunt only for sustenance, culling the old and the weak from the herd so that all species may prosper. Like an arrow in flight, it is difficult to arrest the consequences of an action. Choose your targets carefully, for an ill-considered action can have a long-reaching impact.' - Solonor Thelandira's Dogma
Elven subraces
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. There's a lot of lore; I don't know everything. You learn to take what you want and leave the rest. etc]
(Tel'Quessir only, we're not going into the non-Torillian stuff like snow elves or astral elves)
How many of these bastards could you possibly need, you ask? Well according to the writers there are never enough:
So lore dumps on Moon elves, Sun elves, Star elves, Wood elves, Green elves, Aquatic elves, Winged elves, Dark elves (and their infinite permutations), Lythari, Fey'ri, and Celadrin. And we're not going into the other tiny little pockets of culture like the Llewyrr or the Poscadari.
A brief talk about the mixing of subraces, and then starting the lore dumps off with the moon elves.
A note before going into it is that, obviously, elves can be descended from multiple subraces. Mechanically they will take after one parent, usually a mother. In appearance they usually favour one parent over the other, but they may have any mix of traits from their parents.
So a green elf (wood) and a moon elf (high) may produce a child whose 5e character sheet says either wood elf or high elf, with the appropriate stat bonus (3.5e would put them down as green or moon). It takes generations of mixing to produce a distinct subrace as the moon elves and wood elves have.
Canonically:
Shemmithil Maraphiir - better known as Ashemmi - is the daughter of a sun elven mother and a moon elven father. Mechanically she was a moon elf (and identified as one), and she had blonde hair and golden eyes from her mother.
Halanaestra, a tavern-master (barkeeper/pub landlord) on Evermeet is of mixed silver, green and sea elven heritage.
There's also an elven noble house (House Le'Quella) of mixed moon and green heritage.
As the offspring of an elf and a half-elf is mechanically classified as an elf in the Realms it's also possible for an elf to display human genes from a grandparent or more distant ancestor. (Or even a non-human non-elven ancestor).
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Elven aging, in DnD baseline canon, features a lifespan of aprox. 750 years. That said, sources have varied and different elven subraces have different average lifespans so I'll mention them. It's also worth noting that these are average lifespans, and even the shortest-lived elven subrace (drow) are known to live into four digit numbers.
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Obviously the lore presented is cultural norms and stereotypes, and individual elves may not fit the mould perfectly.
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High Elves are sometimes referred to as Eladrin, which also happens to be the name for the closely related celestials/fey who dwell in the Feywild and Arvandor. Generally people just call them elves.
Calling a moon or star elf a high elf may cause confusion, as while there are three subraces that fall into the category it's also one of the terms used to refer to sun elves.
All high elven subraces share the same average heights and weights, standing on average about the same heights as humans (in contrast to elves of other worlds, who tend to be shorter)
Height Range: 4'5" - 6'6", averaging the same heights as humans.
Weight Range: 70 lbs - 250 lbs, lighter than a human of the same height and build - likely due to the comparatively physical fragility and 'delicateness' high elves are known for.
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The People of the Moon - Teu'Tel'Quessir
Moon elves, Silver elves, Grey elves*
*A slur used by gold elves who consider them inferiors (and what an elf should not be).
By far the most likely to show ancestry from outside the moon elf gene pool. For example; while moon elven hair skews towards silver-white, they can be seen with hair of any colour.
Hair: silver, white, silver-white, white-blue, white-green, blue, midnight blue, black. Very, very early generations of moon elves had bright red hair, but that gene seems to have died out.
Eyes: Green, blue, grey, silver. A distinct trait of moon elves is that their eyes are always flecked with gold (which catches the light, giving the impression of literal gold or even stars).
Skintone: 'Bleached white' - also likened to ivory, alabaster and snow - with blue undertones, and an affect that's described as being like 'white marble' (which I assume is the blue pattern formed by veins under the skin where it's thin, but that's just my assumption.)
Average Lifespan: 500-900 years. Second longest lived of the elven subraces.
Patron deity: Sehanine Moonbow, deity of death, journeys, transcendence, dreams, mysticism, the night sky with the stars and moon. Moon elven religion is also the only one to officially include Angharradh in the pantheon.
Wandering party elves who may have to show up to work hungover. Individualistic, impulsive, flighty, fun-loving, hedonistic little bastards who tend to take risks and have a horrible ability to judge said risks: Do first, think later. Being alive is a delight, and the purpose of life is to enjoy it to the fullest (and to have the freedom to do so). If you visit Evermeet some of them will board your ship without warning on the way in and drink all your booze while singing bawdy songs. They tend to embrace change, delight in gambling, and see life as something to be enjoyed - other elves simply need to pull their heads out of their asses.
'Life is for the living and is best spent among the lively. Revel in variety and laughter, for all living things can learn and laugh with each other.'
Origin:
Moon elves are descended from the children of Sharlario Moonflower, an adventuring merchant from the Feywild (although his rival personally believed the man to be a pirate). He was staying in the city of Tintageer when it was destroyed by disaster and fled with the survivors to Toril. Said survivors became the gold elves, while he married a green elven priestess of Sehanine Moonbow. Their children inherited his white-blue skin and their mother's devout reverence for the Daughter of the Night Skies and were nicknamed moon elves as a result, they took to wandering as he did and served well as diplomats between the various elven people who had made their home on Toril.
(The Moonflower clan also went on to be the royal family as history progressed, and some sun elven reactionaries have never really forgiven the moon elves for that since that's their place.)
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The Road of Life: 'The silver elves strongly believe than an individual must choose his or her path through life.' In the moon elven take on the core elven philosophy there is no one correct way to live life, and every individual must be free to find their own way and chose the path for themselves. It's not the destination that matters, but the journey.
Moon elves have a drive to seek excitement and new experiences; to see and do as much as they can within their lifespan, trying out new things and dropping them for the next as they go. They often spend the longest time in the first stage of the road, characterised by chasing impulse and entertainment, travelling and adventuring, focusing on themselves and their own interests rather than the community - and sometimes lapsing from the second stage (the mature stage where they focus on their society and their place in it) back to the first wanderlust stage in later life. There is no stigma against this however; it's their road to walk and they must walk it as they see fit.
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Society:
Moon elves found outside of elven lands are transients, usually travelling in extended family groups. Of course, being elves, their idea of a brief stay has them hanging around in one settlement for years, sometimes several decades. They're likely to own houses and have jobs and long-term friendships before they decide to wander off again.
Their nomadic lifestyle often leads moon elves to pick up multiple languages over the course of their lives.
Due to their history of wandering and mixing with the people they encounter, their culture encouraging a love of fun and new experiences, and the presence of Angharradh in their religious beliefs encouraging strength in diversity, moon elves are the most outgoing and amongst the most open-minded and friendly elves (the others are the copper elves, who share their open-minded outlook but are more settled and reclusive). They do have conflicts - some moon elves are embittered by historical losses at the hands of humans; Evereska has historically been barred to any non-elves save Harpers and elf friends. And sometimes the friction between the clashing ideals of moon and sun elves, as well as their bad history, turns to real enmity rather than their usual 'disapproving family members' treatment. But the philosophical outlook moon elves have drilled into their head from birth, favouring individuality, generally leads them to be willing to treat people as individuals rather than members of their group.
Moon elven houses are the most likely to adopt non-elves into house membership, and often frown upon refusing to legitimise mixed children born to their house.
They usually happily integrate with their neighbours in whatever society they're staying in, though if they feel persecuted or othered they're known to respond by becoming the most obnoxious elven stereotype in order to annoy said neighbours. An elven household in a human city isn't going to have a bedroom and is liable to be covered in plants like some kind of greenhouse (these plants are actually edible - to the elven digestive system, at least), but assuming they like their guest they'll put the plants away and prepare a guest room while hosting. Sometimes the plants are enchanted to levitate to the rafters on command.
Fighters aren't uncommon, but moon elves prefer to approach conflict with a stealth-first mentality; moon elven stories favour heroes who outwit and humiliate their opponents with quick thinking and cunning.
Literature, song and poetry favours light-hearted with a focus on humour - especially dirty humour. They have their share of more solemn and tragic historical tales, but these things have their time and place and don't get the focus.
They like to party and all night revels are a common thing. Gambling games are also a staple of moon elven social life and getting dragged into games of kholiast (a very complicated card game involving dice and a deck of 1000 cars) is to be expected.
Pets are common, especially hunting dogs and birds of prey. They don't seem to care for horses though, preferring their own two feet. On the less common selection are blink dogs, pegasi, unicorns and dragonnes (cat-dragon things).
Moon elven culture doesn't encourage hiding or repressing emotion and many wear their hearts on their sleeves. They have a reputation for mood swinging, going from exuberant joy and merriment to 'the pits of despair and melancholy' and back again at speeds that non-moon elves struggle to cope with. Hiding or repressing your emotions is frowned on, and the stoicism practiced by gold elves is derided as a 'colourless' existence.
Customisation and self-expression in fashion is big. Makeup, especially eyeliner and eyeshadow is well loved. Piercings made of metal are less common, and bone - especially from a deceased loved one or revered ancestor - is favoured. If they use metal it's likely to be silver. Most moon elves having such pale hair means that temporary dyes see a lot of use, and they like painting their nails.
They also enjoy fussing over their hairstyles, and braids, ponytails and hair decorations like beads and wrapped wire are popular.
Some - though not all - moon elves have a tradition of body paint and tattooing in 'mystic patterns,' some of which were appropriated from green elven culture while others were maintained from their mutual ancestors. Body paint and temporary tattoos are far more common as their impermanence makes them more appealing: what if you change your mind about the design later, after all? You can change temporary designs as much as you like when you get a new idea and then put the old one on again later.
Almost as if they're making up for their flighty hedonistic ways, moon elves do take their oaths and responsibilities very seriously: an oath from a moon elf should be a binding contract, and oathbreakers are reviled as the worst sorts.
Adopting the local N'Quess fashions aside, traditional moon elven clothing is relatively simple but favours the highest quality material and construction possible. They enjoy embroidery and customising their own clothes, featuring patterns and beadwork and intricately carved stones. Some even add feathers. Where moon elves feel safe they favour bolder colours - cultural wisdom says 'brighter is better' and your peers respect you more the more ostentatious you go - but in places where they feel threatened they dress conservatively and tone it down to more earthen colours to blend in and avoid notice.
While they have the usual elven love of magic, and delight in experimentation and pushing the boundaries of the Art, moon elves despise black necromancy and its creations - likely a combination of their reverence for Sehanine to whose doctrine undeath is an abomination, and their love of life and freedom (to which undeath, a form of slavery and mock existence, is also an abomination). It is not taught or studied in Evereska, which may actually put them at a disadvantage when faced with hostile necromantic spells. Want to be an elven necromancer? Be ready to live alone.
They don't tend to make very good enchanters though, as few have the patience to sit around for ages doing all the long repetitive work that goes into making and enchanting a powerful item ('Sun elves in particular find this trait somewhat embarrassing' and moon elves respond by saying that think the sun elves' taking decades to make a single object is 'obsessive'). They usually make a bunch simple, weaker enchantments to-go.
Evereska, 'the Fortress Home,' and last major elven civilisation on Faerûn, located in the far North-East of the Western Hinterlands is a moon elven state. It does host sun and wood elven residents, but the city is still founded by and mostly populated by the Teu'Tel'Quessir.
The moon elven reputation for open-mindedness may find itself faltering there thanks to an extremely xenophobic noble population; half-elves are barred from certain privileges, such as membership at the Academy, without the backing of a high ranking elven parent and during the spellplage a rise in xenophobia saw many Evereskan half-elves leave the city. They prefer never to let dwarves of half-orcs in under any circumstances whatsoever. Said noble houses are ancient lineages and think moon elves not part of these esteemed houses are second-class citizens. Non-moon elves and non-elves can get fucked. As ever, Toril's nobility are a deranged world unto themselves and you can't really judge what to expect of a people by their rulers, nor what to expect of the nobility by looking at the average citizen.
(The moon elven noble houses of Evermeet tend to be friendlier.)
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Religion:
Silver elves are pious as a people, and their idea of worship is (can you guess?) partying. You start a ceremony with a few moments of solemn prayer, the elven equivalent of an 'amen,' and then immediately start the revel. Festivals end when the last elf collapses from exhaustion sometime in the early morning after.
Sehanine Moonbow features prominently in their worship, and moon elves account for 54% of the membership of her church.
They are also the only elven subrace to remember the triune goddess Agharradh: the queen of Arvandor and a fusion of the deities Sehanine, Hanali Celanil and Aerdrie Faenya. Other subraces may find themselves called to her service but 93% of her total followers are moon elves. Sun elves are the only other elves who know who Angharradh is, and they dismiss her as moon elves misinterpreting Sehanine and consider her worship heretical (though they largely leave the moon elves be).
#oh god the drow are next#that's going to be so many fucking paragraphs#I should count the page and word count for that one#long post
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