#Hololive EN Connect the World
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dallieart · 1 year ago
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Long post incoming! I wanted to share my thoughts about the Hololive EN Connect the World concert I went to last night.
overall, the concert was fun and amazing and I had a really good time. it was great being surrounded by other fans. it's like being in a comfy swarm of strangers that are somehow also your friends. it's surreal.
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I was sitting waaaaaay in the back, so while I got a clear view of the entire stage, the giant screen felt small. they weren't Hatsune Miku style holograms as I had thought. but I will say that this was the only negative thing I have to say.
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it really felt like yet were actually looking at us and hearing us. the only awkward one was Kiara, who had quiet pauses at the end of her sentences 🥲 still love you, Kiwawa!
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hopefully it was audible, but after Fauna's performances, dudes would yell "I love you, Fauna!" "I love you, Fauna!" and I tagged on at the end "I also love you, Fauna!!"
this happened 2 or 3 times lol 😂 I wanted Fauna to know that she has female fans, too!!!!!! 💚
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fans are great. While waiting for a ride back to the hotel, I spotted a squad wearing Deadbeat shirts and I yelled, "Let's go, Deadbeats!" and they all cheered really loud!! My Calli nui high fived another one! it was a special moment lol
Calli was amazing as always. I'm glad she got to use her guitar scythe. wanted, wasted is such a hype song, I wished I knew the lyrics better to sing along! 🩷
I'm so glad Kiara sang SPARKS. I've recently started getting more into her music, but I've always admired her as a dancer. the song was so hype, I was bouncing out of my seat. just such a good song. 🧡
Ame had improved SO MUCH since her debut. absolutely amazing. ChikuTaku is an insanely fun song. I was singing along. Such a stark contrast to her purin song at 3rd fes. she was really moving and singing, she feels like an idol 💛
Gura did great as always. looking forward to the song when it officially comes out. Gura fans are always so hype, it was great 🩵
Ina did amazing on Ghost. she's another one who's singing has improved and become so much more confident since her debut. and the takodachis are nuts as always. but so much fun.
they were so hype, they jumped the gun on Ina's call and response lol. just way too much excitement!!!! 💜
I can't believe Kronii wasn't at 100% because of her jaw??? because she did freaking amazing. I love her singing voice. such a legend. her dancing was so good, too, I did not expect her to shake it so much on that stage. just amazing. 💙
Mumei took me by surprise. I knew she was a good singer, but she really delivered the emotion of the song. just wonderful. 🤎
Bae was incredible as the opening singer. she freaking delivered. dancing, singing, her performance was amazing. I loved that she encouraged everyone to sing along with the end of the song. what a way to start, just blowing it out of the park. ❤️
Fauna!!! my dear kirin...she was amazing. her singing and dancing have improved SO MUCH since she debuted, it blew me away. even since 4th fes she's just improving exponentially. She was so cute, it warmed my heart and soul. I ALSO LOVE YOU, FAUNA!!! 💚
finally, Irys was every bit the idol that you'd expect. Amazing performances, I really liked her song choices. You're not alone. 💗
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The guest performances were also great, as expected from the jp senpai and ID girls are all so cracked. I was hoping they'd sing more with the EN girls and maybe get some shuffle units in there, but I'm also satisfied with what they all sang.
I was worried about what they'd do for Council's unit song, Rise, in regards to Sana's lines. but I'm very happy with how they handled it.
everyone singing Sana's final "for eternity" together felt very poignant. hit me right in the kokoro, as it always does.
the audience chanting for an encore was funny because we chanted for so long we got tired and started to lose hope...and then BANG. Encore song.
that little video of everyone's 3D journey almost got me. tears did well up. 🥹
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Hololive EN forever! 🩷🧡💛🩵💜💙🤎❤️💚💗🪐
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piersontheperson · 1 year ago
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DIDN'T FORGET MY MYTH GIRLS + JP + ID
Ina's cover of Ghost and Irys' unit performance of Caesura of Despair was the highlight of the concert for me personally!
I can't wait for future concerts aahhhh!!!
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randneazt · 1 year ago
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CONNECT THE WORLD
congrats on your new OG song Kronii!
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cinnakyuu · 1 year ago
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Ame from connect the world!! her performance was CUTEEEE her smile,,, her dancing,,,, her everything. she's come such a long way, im so so soooooo happy for her!!!! Ame!!!
chikutaku is such a cute song. i couldn't help but cheer silently from my room while she sang. she's come a long way, it's amazing. this Ame smile shall be how i die LOL too cute.
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thegreatmoof · 1 year ago
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Just had the best vacation ever
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beforedawnwitch · 1 year ago
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So touched 😢😢😢
SSS line made me break my tear glands ………The change in the color of the letters is also very nice.
I wish hololive JP, ID,and EN…and future members “connect the world”.
Thank you Hololive❤❤❤❤❤
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flannelflightsoffancy · 1 year ago
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What a magical night
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blizzard383 · 1 year ago
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Is anyone else watching live right now?
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dm-luk · 1 year ago
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It's on baby!!!!!
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ogiuemaniax · 4 months ago
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The Sequel Was Better: hololive EN Breaking Dimensions
In July of 2023, I went to hololive English’s first full concert, Connect the World. I was grateful for the opportunity to be part of that milestone, and felt that if I never attended another event like this, I would have been content. Who knows if I’d be able to make it again anyway? Then June hit, and Cover corp announced a second concert right in New York City called Breaking Dimensions. It…
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rev-feaw · 1 year ago
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Vtubers and Their Unique Cycle of Derivative Works (the Mediaception)
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an example of vtuber derivative work by.. me! HAHA
It's early 2020. The COVID was starting to emerge in Wuhan. I watched all of them from my flat screens, treated them just like an unknown being from another dimension that'd never break the 4th wall...
They broke it, the 4th wall.
As the virus was getting stronger, another being also started gaining success by diffusing two different worlds and dimensions, a unique phenomenon derived from stars-crossed destiny of the rise of digital life, pandemic, and weeb invasion: The Great Wave of Vtubers.
Vtubers was already gaining their recognition long before the pandemic. But it's not mainstream, they're like, only reachable when you've reached certain high stage on weeb level. I won't explain the history of vtubers here (just watch them on YouTube), I only want to highlight something interesting about their nature: the high dependency of community and derivative works.
Please note for this particular topic I'll only talk about corpo Vtubers (Hololive, Nijisanji, etc) with mostly HoloPro because that's where my rabbit hole is. Streamers that have L2D doesn't count here as they generally have different culture.
Now let's start! First, here's a clip that piqued my interest in this topic:
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It's a very obscure clip, and from Holostars at that, but the topic is very intriguing! I don't understand how this ended up on my recommendations but I'm glad it did, because I've been thinking about this ever since I know vtuber for the first time.
Secondly, here's a quote from Amelia Watson of Hololive EN, another line that gave me the "buzz" in my head.
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(Source)
I'll start from her statement. People often said that Amelia Watson is a genius, and I never really look into it until I read her interview. Vtuber is a gray area between a fantastical character and a real person, such a simple yet defining line.
So in this statement, we have two subjects that define vtuber as one: a fantastical character and a real person. These are important because to me, the combination of both is what makes them dependent on their community. A vtuber can have the freedom of setting up their character like an anime protagonist with real-time interaction ability as they're real humans. In short, they're roleplaying, like a puppeteer, with the similar exposure of fictional characters you usually would simp on.
Then, where are the derivative works coming in? This is tied strongly to how vtubers are very dependent to their community. I’ll attach another video and give arguments about this topic based on that.
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The video above was a pretty good intro about vtubers for normies, however it also seems like made by someone who doesn’t watch vtubers especially the first half (I mean come on, Hololive Gen0 =/= first gen!). The second half though, their view was interesting.
They presented a term known in pro-wrestling: “keyfabe”, a fake act to connect wrestler and viewer. They also compared that nature in vtuber community, and said something along “it’s more acceptable because they’re already fictional character and people just willing to accept all fakeness”. 
I’d argue on that, maybe to some people including the video maker they feel that way. But to me and maybe some other, it’s an act, not “fake”, they’re not using their real self anyway. And connection between vtuber and viewer is more complex than “just” wrestler’s keyfabe and this is where the derivative works coming in. 
To me, derivative works in vtuber community is a form of communication between vtuber and viewer, that can give similar and more impact than things like pro-wrestler’s keyfabe.
1. Vtubers and the hierarchy of media (as a subject or object)
This is how usually a media is consumed:Ok so I went for a mile and trying to deduct on how media works in vtuber community:
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And this is where a vtuber character stands in that diagram if we only count their usual gaming/reaction streams:
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Basically, a media born from a media, but with different kind of main subject. Well, actually the “vtuber” can fit in any part of the first main media cycle, like making the derivative works or doing reactions from the community but mostly their role is the user/player of the first main media.
Vtuber is an interesting “creature”, because they’re both the user (subject) and producer (object) of a media. I mean if you’re playing a game then you’re the game user, and the game is main media. If you’re making fanfic of your favorite character then that character is the main media and you’re making the derivative works. A vtuber has the ability to BOTH play games as user while their viewers can make fanfic out of them.
“But that’s just how every streamers are!!”
Yes but no, because a vtuber is a people-made character since the start. In corp like Hololive and Nijisanji, they’re already given form, name and lore. It’s up to them how to play that up. And one more specific thing: it’s anime. They’re born from anime culture which has it’s own characteristics. For easier imagery, imagine anime characters taken out from their story and became a streamer. Yes, that’s what’s vtubers are generally.
2. How does a vtuber survive?
I’ll summarize what Astel talked about in this section.
Generally, in that video there are three topics. First, about the vtuber as a person and character. Second, vtuber as a consumable. Third, vtubers as treasure trove.
a. Vtuber as a person and character
Vtubers in companies generally are variety streamers. They are watched by many people NOT because of what they play but because of who they are. Choosing games to play in their case is the same with building their personality, because in this media, games are the most effective way to introduce their self and personality to public.
Astel said there are two types of vtubers. First, the ‘NPC’ character. He said to treat this kind of vtuber as a fantasy being, a fictional character in which case the person behind it had to be less human and stay true in their given lore more. One of popular example about this trope is Hyakumantenbara Salome from Nijisanji. She managed to keep up her “Ojou-sama” image at front for almost every time.
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Hyakumantenbara Salome, a sudden hit ever since her debut
Second, the ‘streamer’ kind. Astel said he belonged here with his long streams, thus more ‘humanity’ feelings attached. He said it’s a challenge to keep viewers and add new viewers. Doing Youtube shorts can make better exposures, but they don’t help much in general stream views. So what vtubers need to have is lasting impressions, something unique only to them.
b. Vtubers are consumables
Vtubers, unlike TV shows, can’t just be watched and done. Since they’re practically ‘born’ with lore but no plot, they have to create the plot themselves via their streams. However, they are still strongly attached to their lore especially regarding character design/model and such.
Astel gave an example about Aruran, a fellow Holostars Vtuber. Recently he had done a massive change on his model, from dandy ojiisan to a young man. It tied to his own “multiverse” lore, but some outsiders who didn’t very aware about his lore questioning that decision and some even gave him mean messages. That happened because the lack of “plot”, Astel assumed (well I’m the one who gave the term “plot” here though). The plot that made outsiders understand the lore.
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The redesign of Arurandeisu (old left, new right) that sparked controversies
Then, what’s this “plot” he’s talking about? It’s the very derivative works we discussed earlier. The device that can be a good indicator of a vtuber’s success and how much of interaction they have with fans, also the main differentiating point between a vtuber and common streamers. Vtuber as in a corpo or vtubers with similar nature I mean, not a simply streamer with L2D.
Thus why Astel said “vtubers are consumables”, because the fans, especially creators, are “supposed” or “encouraged” to interpret their personalities and interactions with collab mates, resulting a brand new work. Shipping (u know, like, you think this character and that character looks cute together) also falls in this category, because Astel keeps saying “Derivative works are important, especially the ones with implied relationships.” (I think he wants to be shipped LOL).
One of popular example is Nijisanji’s ChroNoiR, consisted of their popular talents: Kuzuha and Kanae. The fan (derivative) works usually convey their bittersweet relationship between long-lived vampire and short-lived human, which was... pretty hard to be actually found on streams? Thanks to that interpretations, the fandom grew bigger and the vtubers gained more attention.
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ChroNoiR tag on Pixiv. artwork
c. Vtubers as Treasure Trove
At last, Astel said vtubers are treasure trove. The vtubers work to provide "materials" for the fans, to imagine and to expand their work into more diverse works, to make better impression to even new viewers.
Since I watched a lot of Hololive and Holostars, which are basically “idols”, I can see that they adapted the usual real-life “idol persona” applied in idol/entertainment industry, where a person basically create a mask to show to public. This mask was even more apparent in virtual world, especially in Cover Corp (Hololive & Holostars company), where that person never even show their own face. This very mask is what they want their fans/viewers to interpret and exploit in some way, the treasure trove, the lore. The did gimmicks based on their “masks”, and provide a platform to let fans/viewers show their interpretations. The platform is usually on Twitter and using hastags.
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Vtubers community generally encourage derivative works
3. The impact of derivative works
Derivative works are very impactful in vtubers community. Because as I’ve stated earlier, they’re living off of existing media to show their personality. Fanworks (I’ll refer derivative works as this from now) also existing media, if the vtuber still want to stream after a certain fanwork published.
Why I’m emphasizing this very much? Because look at these fanworks we got today:
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A very popular derivative work, Holocure, that made its way to the vtubers' streams
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Another very successful Hololive fangame that showed up on many streams: Idol Showdown
Yep! The “fanworks” is the “main media” now. Maybe if we take the earlier diagram it’ll look like this:
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Notice the newest line on the bottom. They’re no longer just retweeting it like how they do to most fanworks, but able to stream it! Streaming is the main “job” of those vtubers, of course to see yourself interpreted then be able to treat it as equal with your usual media hits different. 
This is the “mediaception” I’m talking about in the title. A media that only able to born thanks to derivative works, works of interpretations, of giving plot to existing characters that can be easily be the “main” media. Unlike when you made fanworks of anime, movies, etc which have little chance to affect the main media, unless if you do Fate series because everything is canon.
Those games born because of vtubers’ reactions when they play games and collabs. Then they reacted to their interpreted reactions. Such mediaception.
Of course, it had to start somewhere. As we saw in Ollie’s tweet earlier, “fanworks” that affect “main media” were already there, when the vtuber said they’ll use fanart as thumbnail/schedule picture. Something like this:
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Anya Melfissa’s schedule
And stuff like these:
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Kobo's reacting to her fandom's various derivative works on her anniversary
We can see the relationship between the Vtubers and fanworks there, but not very interactive, although very entertaining. IMO, those media are still count as fanworks/derivative and I think they’ll never be able to be the main media, because of vtuber’s nature itself. That’s not a bad thing, it just, I think the fangames like HoloCure and Idol Showdown are the last stage of derivative works, because they’re no longer derivative only, they’re really the media that’s played by the vtubers!! Maybe we can explain this like:
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Those different kinds of fanworks also usually complete each other, like clips for the animation’s voice over, or text/fanfic as the base for fan art. And at last, in a game a lot of fanworks’ types are covered.
4. Keep it DERIVATIVE
Another section to emphasize why “fanwork” is very important.
You’re on big company, can create your own game if you want to, but why still dependent on fans??
That’s because there are some major differences between FAN works and OFFICIAL works. Well, these are just my own thoughts, so:
You have to pay to create official works
Official works can be altered as much as the company/vtuber pleased
Fanworks are usually made with purely interpretations. If a fanwork became big, maybe that’s how the vtuber actually is. So, the vtuber themselves are able to identify their shown personality better.
“Testing the water”, but for fans. The vtubers are usually able to commission the fanwork’s creator afterwards
Fanworks is there to show love, which is very obvious
Fancreators feel appreciated of their work and strive to make more
Fanworks can imply some relationships (at some length), when officially can’t since it's prone for riot
Lastly, the most important part: fanwork doesn’t have to follow the company’s rules. I’ll explain about this below.
The last part, fanworks are usually works to make fans enjoy. Vtubing can be a difficult thing to handle, as we can see how often graduations (retirements) and stuff happened. If the person behind the avatar did some messed up things, they even can be discharged forever and thus their name will be treated as non-exist by the company.
One of the most apparent case here is an item in HoloCure game that referenced a terminated vtuber: Uruha Rushia. She was terminated from Hololive forever because she broke the NDA some time ago. Her channel and contents and her character are all gone. However, her fans are still there, and they’re pleased to see Rushia is still living as a reference in HoloCure. Well, losing an oshi, especially vtuber is a hard thing, because the persona is gone forever. Here’s a good video about it:
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And here’s the cutting board that took her as reference:
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Cutting board, visualized from a certain running gag of Uruha Rushia, who’s already considered never exist in the company. This kind of thing wouldn’t be allowed if HoloCure was an official game. (x)
TL;DR: so fanworks can keep the memory of graduated vtubers alive. They maybe left the mask forever, and the company won’t involve themselves with them anymore, but the lingering memento is still there. This is very unique to vtuber culture, due how they blur the line between “anime” and a person. Maybe similar with when your favorite character is dead, but I think this is more painful and bittersweet.
5. The lighter the light, the darker the shadows
An anime character that can interact with you in real-time? No way! That sounds too good to be true... wait, it's true?? I can talk to my waifu/husbando for real now??
Welcome to the vtuber's worst nightmare: parasocial relationship. Since they're anime that can actually interact with people, while in the previous segment this acted as an advantage, this method also has its flaws... and one of the most popular case is parasocial relationships. I won't say much about this, just watch this video:
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Yea I watched Nousagi’s videos A LOT lol
Then what’s the correlation with fanworks?
I think fanworks contributed something here. It depends on the community though, but maybe fanworks spice up some stuff. I created a comparison between an anime character and a vtuber here:
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I think fanworks help to fill things in red box, because I guess if a vtuber given clear plot they’ll become more like a fictional character, as I said before in the beginning:  they're roleplaying, like a puppeteer, with the similar exposure of fictional characters you usually would simp on. And when they became more like a NPC, like what Astel said in section 2, people maybe forgot that they’re human too, thus the parasocial happened worse because viewers treat human as the same with fictional character. Well, this is just my speculations. Maybe things are actually different.
So, I think that’s why sometimes vtubers and companies also regulate fanworks including shipping.
6. Conclusion
Derivative works are like symbiotic mutualism between vtubers and their creator fans. Personally I like this kind of interaction, and it’s so fresh. Here’s some pros and cons based on my opinion:
Pros:
Everything I wrote until point 4
Cons:
Can be a trigger for point 5
Very platform dependent. What will we do when twitter completely collapsed?! And don’t let me start with socmeds’ chaotic algorithms.
Sometimes can be demanding for the fans. Need a good understanding for each parties for proportional attention for fanworks and the creators.
In the end, I think this is one of top defining feature of vtuber culture. It helps blurring the line between fictional character and a person. Vtubing is a hard thing to keep it together. You need artist, modeler, hi-spec PC, money to buy games & the permissions, viewers, interactive community, sponsors, and so many more. 
Personally I respect the ones who run vtubers company and still get it together, because on how complicated and how it looks “trivial” to many people. I wish a good luck for all vtubers talent out there that deserve it and thanks for reading.
My oshi?
I mostly follow HololiveID, but individually my favorite ones are: Ina and Kobo! Ina was my gateway to today’s vtuber (if we don’t count Kizuna AI), because her papa is a FGO illustrator LOL
7. Personal recommendations
If you’re curious about vtuber cultures and the fan, since it emerged from Japan I think read/watch some stuff about Japanese idols can help to understand more. Personally I understand it from Oshi no Ko (manga) and freaking FGO idol event 😂. There are a lot of media about Korean idols too, I found plenty of them in Webtoons.
Sorry for bad grammar and if there are misinformation. Once again...... thanks!
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gemstone-gynoid · 3 years ago
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vtubers i know and at least occassionally watch-
all of hololive english, indonesia, most of japan. nuff said, theyre all great peeps. they all feel like mainstays just weeks after debut, even the newest members. so it really is shocking whenever someone leaves.
nijisanji en , the first two waves of girls. starting to watch nina and millie more. should check out the guys more. i know theres tons of other nijipeeps but i dont really see many clips floating around of them. 
VOMs, pikamee i can watch streams. she’s a streamer for sure with how she interacts with chat. the other 3 in the group seem great, not a lot of translations though.
vshojo, definitely respect all of them. mostly watch nyanners and ironmouse though. 
smaller names i know:
Athena Bambina- rather christian deergirl who has sick belches often. is a good streamer. doesnt get a lot of views yet. i think she’s someone who trawls 4chan a lot with her humor sometimes though. english. 
Alchemilla Menace - CyberLive group- i like slimegirls
Artemis of the Blue- this shark girl is no idol (as if other vtuber sharkgirls are idols) but she does her own things its nice. 
Courtney (ProjectSNT) - big sonic fan, vtuber model is usually her sonic oc. 
demily pyro - its @demilypyro go follow her! great demon gal from the minecraft realm of netherlands. 
FalseEyeD- a vtuber who does vtuber news, and id say he is pretty objective in an area that can easily be some idiotic drama channel. i like his robot avatar more than his anime boy self. 
FeFe- vshojo adjacent content, i respect the existence of unabashedly horny vtubers. 
kson onair- this independent vtuber has such a powerful personality. nuff said. 
omotea- i actually followed this channel before i realized what vtubers are and before i found hololive. vr and is into music or rhythm games like beat saber. dances too.
smudgebap- i personally know this person, has a simple bunny pngtuber model.  been streaming for about a year it seems, i predict theyll pop off in time. 
Fujikura Uruka - phase connect group - purple beargirl that is a pretty good musician. edgy vibes, like selen tatsuki. 
Virtual Hero V-Ranger- @virtualherovranger a tumblr alumni too. need to catch her streams more. 
woohoolad- the world needs more shitposters. certified atrocious small balls streamer. 
yogurt cap- VR dancer but in a shitpost way. 
Usui Clear - rocket vtuber who’s model is heavily astronomy inspired, does streams whenever a rocket launch is happening to talk about it. also does like regular vtuber among us streams too. 
juniper actias- that moth vtuber with amazing rigging of a regular, chibi, and monstrous form. 
vinesauce Lime, Revscarecrow and Jabroni Mike have vtuber models its great. though i havent watched those in this group in a while. everyone knows vinny and joel. i watched rev the most though. 
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recentanimenews · 4 years ago
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Hololive EN Joins Princess Connect! Re: Dive's Journey to Global Launch
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  Princess Connect! Re: Dive is barreling toward its global launch, and it's going to be doing so with the help of Hololive EN. With a roster of VTubers that include Gawr Gura, Mori Calliope, Takanashi Kiara, Ninomae Ina'nis, and Amelia Watson, there's no better way to get everyone ready for the action to come, so dig in for more details on the upcoming promotion!
  It all starts with a pre-launch sneak peek stream with Takanashi Kiara one week before launch. After that, Amelia Watson will host a celebratory stream to commemorate the global launch of Princess Connect Re: Dive. All five members of Hololive EN will be doing what they do best to stir up excitement for the game.
  Hololive Production is a talent agency for Virtual YouTubers, with the larger group consisting of popular VTubers like Inugami Korone, Shirakami Fubuki, and Usada Pekora, among others. The Hololive EN roster debuted in September and quickly amassed a huge following, and Hololive Production is currently holding an open audition for English-speaking VTubers and singers, with applications accepted until January 29, 2021. 
  If you're just now getting into the world of Hololive, here's a closer look at the English VTuber lineup:
  Gawr Gura (character design: Amashiro Natsuki): 
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    A descendant of the Lost City of Atlantis, who swam to Earth while saying, "It's so boring down there LOLOLOL!" She bought her clothes (and her shark hat) in the human world and she really loves them. In her spare time, she enjoys talking to marine life.
  Mori Calliope (character design: Yukisame):
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    The Grim Reaper's first apprentice. Because the world's medical system advanced so dramatically, she became a VTuber to collect souls. It seems that the lost souls vaporized by the wholesome relationships of VTubers flow through her as well. In the end, she's a gentle-hearted girl whose sweet voice contradicts the morbid things she tends to say, as well as her hardcore vocals.
  Takanashi Kiara (character design: huke):
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    An idol whose dream is to become a fast food shop owner. She is a phoenix, NOT a chicken or turkey. (Very important.)
  She works extremely hard since she will be reborn from ashes anyway.
  Ninomae Ina'nis (character design: Kuroboshi Kouhaku):
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    One day, she picked up a strange book and then started to gain the power of controlling tentacles. To her, tentacles are just a part in her ordinary life; it has never been a big deal for her. However, her girly mind does want to get them dressed up and stay pretty.
  After gaining power, she started hearing Ancient Whispers and Revelations. Hence, she began her VTuber activities to deliver random sanity checks on humanity, as an ordinary girl.
  Amelia Watson (character design: Nabi):
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    "She heard strange rumors surrounding Hololive online: talking foxes, magical squirrels, superhuman dogs, and more. Soon after beginning her investigation on Hololive, and just out of interest, she decided to become an idol herself! She loves to pass her time training her reflexes with FPS games, and challenging herself with puzzle games.
  It's elementary, right?"
  Stay tuned for more about the Hololive EN promotion, and pre-register for Princess Connect! Re: Dive today! 
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  By: Guest Author
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thegreatmoof · 1 year ago
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Gotta love the custom "SUICHAN" license plate on this itasha at the big HoloEN fan meetup
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ogiuemaniax · 1 year ago
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I Was There: Hololive EN Connect the World
Concerts are normally not my thing. I’ll attend them at anime cons as an extension of my greater fandom, but I typically don’t travel specifically for music events. That all changed with Hololive English’s inaugural live concert, Connect the World. Well, sort of. Attending a Virtual Youtuber concert can be viewed as a natural consequence of being an otaku, but it’s also akin to seeing a KPop and…
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