#High tech industry trends
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Honest to god fuck Apple, fuck the government officials who created FOSTA/SESTA over 5 years ago, fuck every single person who bought this site off the original creators and proceeded to spend the rest of the previous decade making all the wrong decisions, but more importantly, fuck Matt Mullenweg and Automattic.
Man deadass took a site that was, once upon a time back in the 2010s the best, most welcoming, most educational, social blogging site on the internet, and turned it into a fucking data mine for techbros to plunder, all while driving off queer users and staff.
It is depressing seeing the place I grew up on turn out this way.
As always though if you wanna find me I mostly use Discord, but my new socials are... My Bluesky here:
and my Cohost here:
#Contemplating deleting both my blogs#But I'm patient#I know the AI hype is nothing more than a manufactured scam and a fad that'll eventually die out#If not#then the legal battles calling it out as theft of people's hard work if successful will definitely hasten it's death#But I'm def still not gonna use this place as religiously as I once did#Not until matt the transphobe-at-CEO-level is ousted from the company#god I wish this trend of manbabies being given high level jobs in the tech industry over those who are qualified would fucking die already#What happened to this place between then and now?
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#Tech Office Gadgets#High-Tech Office#technology trends#technology news#technology#tech gadgets#information technology#technology integration#technology industry#high tech#High Tech news
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Honor 24GB रैम के ये दो स्मार्टफोन 2024 में तहलका मचा देंगे!
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The world of technology is growing constantly. What was formerly popular and in high demand may need to be quickly updated. This is a fact, especially in the case of big data. Browse @ [https://teksun.com/](https://teksun.com/).
#Technology Evolution#Dynamic Tech Landscape#Big Data Trends#Tech Updates#Innovation Technology#High Demand Technologies#Tech Industry Dynamics#Big Data Solutions#Cutting-edge Technology#Data Analytics Evolution
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Why do you think tumblr will die in only a few years?
Answer with jargon: a strong correlation between recent economic shifts and chaotic choices by major tech companies is most easily explained if the 'traditional' social media platforms of 2005-2020 are mostly a zero-interest rate phenomenon.
Longer answer, with less jargon: Even though Musk's takeover is making all the headlines recently, the last year has in fact seen major shakeups at many social media platforms, so Twitter is actually part of a trend. Almost inevitably, these are cases of social media companies trying to find a way to squeeze more money out of their userbase (Reddit), cut costs dramatically (Twitter), or both. This marks a sudden departure from a much more relaxed attitude towards revenue in the Pictures Of Cats industry, where the focus was historically more on expanding the userbase to a global scale and then counting on world domination to sort of <????> and then the company would become profitable eventually.
We joke, correctly, that Tumblr has never been profitable. But the entire structure of ad-supported content curation between human users is deeply suspect as a business model; IIRC Twitter was never profitable either, and Facebook has been juicing its numbers in very shenanigany ways. Discord was actually making money on net last I checked, at least a bit, so they're not all completely in the hole. But even if you take the accounting figures at face value, none of these companies has anything like the amount of money that their cultural prominence would suggest. Instead, they're heavily fueled by investment dollars, money given by super-rich people and institutions in the expectation that fueling the growth of the company now will pay off with interest later.
So what changed?
I'm not an expert here, but I'll do my best to muddle through. The American Federal Reserve has one mandate that dominates all others (sometimes called the 'dual mandate'), and one primary tool that it uses to enforce that mandate. The goal is to maintain low (but nonzero) rates of inflation and unemployment, which in their models are deeply interlinked phenomena. The tool is 'rate hikes', or more specifically, tweaking the mandatory rate of interest that banks charge one another when making loans.
As a particular consequence of this, hiking the rate also means that bonds start paying out much better. When the rate hike goes through, that affects people who let the government borrow their personal cash- that is, people who buy bonds- as well as institutions like banks that lend to one another. A rate hike means that you, personally, can make a little extra money by letting the government borrow it for a while. The federal government of the US is a rock-solid low-risk choice for this kind of moneymaking scheme, so the federal interest rate sort of defines the 'number to beat'; to attract investors, a company has to give those investors money at a better percentage than whatever the feds are offering. Particularly since a company is a lot more likely to go out of business than the state!
To wrap this back around to the Pictures Of Cats industry: the higher the rate hike, the better your company needs to be doing (or the less risky it needs to be as an option) to attract big investment dollars. Very high rates make it very hard to convince people to invest in business activity rather than the government itself, and very low rates put moonshots and big dreams on the table, investment-wise, in a way that wouldn't otherwise be possible. Social media companies were one of these big dreams.
In the great financial crisis of 2008, the Fed took the dramatic step of reducing their rate to zero, trying to juice the economy back to life. And ever since then, they've kept it there. This has produced an unprecedented amount of funding for very crazy stuff; it's part of what has allowed so many weird new tech companies (Uber, streaming services, etc.) to get so much money, so quickly, and use that to grow to massive size without a clear model of how they're ever going to make money. This state of affairs kept going for quite a while, with no clear stopping point; that zero-interest environment has been one of the shadowy forces in the background that shaped fundamental contours and limits in how our Very Online World has grown and developed. Until COVID.
Or rather, the bounce back from COVID: we suddenly saw a massive spike in inflation and an incredibly strong labor market, as employees quit in record numbers, negotiated higher salaries, and found better work, and at the same time supply chain issues and other economy stuff caused prices to climb dramatically. Recall the Fed's 'dual mandate', to control the employment rate and inflation. This was, basically, kicking them right in the jooblies. They responded in kind, finally finally raising their rates for the first time in 15 years. For some of the people reading this, it'll be the first significant shift in their entire adult lives.
The goal, as I understand it, is to fight inflation by reducing the amount of outside investment into private companies, forcing them to hire fewer people and pay smaller salaries, ultimately drawing money out of the working economy and driving prices back down by lowering demand for everything. You get paid less, so you eat out less, and buy at cheaper restaurants when you do, so restaurants have to compete harder by lowering their prices; seems pretty dodgy to me as a theory, but it's the theory. And the first part will almost certainly work- companies are going to see less investment.
For social media companies that are still paying most of their salaries with investor dollars instead of revenues, this is especially catastrophic. Without outside investment, they're just a massive pile of expenses waiting to happen, huge yearly costs in developer salaries and server fees. This is why, all of a sudden, every social media company is suddenly making bonkers decisions. They're noticing that nobody wants to give them any more money! So they're trying to figure out how to live a lot more cheaply, to actually somehow for reals turn their giant userbases in to some kind of actual revenue stream, or both.
Tumblr is kind of the ur-example of this kind of thing, supporting a very large userbase with no coherent plan whatsoever to start paying its staff with our dollars instead of investors' dollars. When interest rates were low and Scrooge McDuck had nowhere else to hide his pile of gold coins, a crazy kid with a dream was the best alternative available to him. But now, unless something changes, he's going to notice he can just buy bonds instead, and that crazy kid can go take a hike.
That's why I think Tumblr is living on borrowed time, though I don't know how much. Like all cartoons, the economy doesn't really fall off a cliff until somebody looks down and notices they've been standing on thin air this whole time. But they always fall eventually; that's the gag.
#I am not an economics#so if somebody wants to grade my accuracy here#that would be welcome#this is the situation as I understand it but my models are hazy
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About Newspaper Comics
An ask cross-posted from Cohost, which is not long for this world.
Anonymous User asked: I would like to know your opinions about newspaper comics
This is a very choose your own adventure kind of question. Am I meant to speak about the art or the business of newspaper strips? The current state of newspaper comics or their century-spanning history? Stream of consciousness it is.
Newspaper comics were the original dream for me before all other dreams. I fell in love with Garfield and the story of its success, and wanted to make a syndicated strip at an early age. Later, I fell in love with Calvin and Hobbes - itself a lesson in craft, history and business - and abandoned the syndication dream for “art by any means necessary”, and dove into webcomics. (There were a few more steps along the way, but that’s the basic trajectory and not uncommon for my age.)
In the 80s and 90s when I was dreaming Garfield dreams, syndicated newspaper strips were already dying. They’d been jam packed so tightly into rectangles in the comics section that no room for great cartooning remained. The schedules were brutal, the audience was broad and apt to complain, and the aging comics legends were phoning in or delegating their work, so even the full-page Sunday strips were gridded and lifeless. Even fresh new artists (rare as they were) were hammered creatively into the shape of the paper. The death of most major newspapers from the late 00s onward spelled the end of Garfield Meredith's dream.
The thing is, Garfield Meredith would be very pleased with the present day. Comics are bountiful, they're free to read online, and they're all accessible from a single app. Even better, the creators interact with their audiences day and night. In comics we have safely returned to the late-stage newspaper syndication model, after a brief "art by any means" era, with 24/7 access to the creators as a bonus. It goes without saying that most of the money these comics generate goes to the platform. As more people discover online comics, the memory of any other model has faded. Comics is a pushover industry, easily steamrolled by detached parties with money.
So what do we do? I'm afraid that's not what this post is about. Mom's tired. My heads is not really in the comics game anymore, and big tech & our rotting internet is a problem everywhere. But I think discussions about our history as cartoonists and comics appreciators - and an acknowledgment of what is disappearing - is important. It's no surprise that Bill Watterson's stubborn refusal to license, adapt, or needlessly continue his creation past its prime shocked me and many others onto a different path. I think it is useful to be a high-functioning crank in your own age: to fully accept the now without forgetting past possibilities or drawing a border around the future.
And of course, we mustn't let current trends tame our wild imaginations or our command of the craft. We have been given the tools to create beauty and make sense of life, and these creations - not the platforms that indiscriminately corral them - are worth sharing.
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Re: VIKTOR & ROLF Couture Fall/Winter 2024
I know fashion, especially couture, is meant to be an expressive and exploratory art. I think the exploration of geometry in fashion, silhouettes, and textures here is really neat! But I am unfamiliar with the designer - is there more to those pieces than meets the eye?
Sometimes there is less evident meaning in a collection to those who don't spend a lot of time and study in the industry. Where would you recommend going for more information on current collections?
If you remember these dresses from last year, Viktor & Rolf have been having a very interesting conversation about current fashion trends and the intersection of the cultural zeitgeist. Structuralism is big in fashion right now, arguably the biggest since Antoinette did her shit. A bunch of designers are fucking around with pushing the limits of what is possible to be worn on the body in a very literal sense, treating garments as almost like physics theorems to be solved. Textile sciences, 3d modeling, etc--it's all being used to make dresses that are more fiendishly complex than the last, than arguably we've ever been able to make.
And Viktor & Rolf specifically seem to be having a very purposeful dialogue of the absurdity of it in the face of what beauty standards are "supposed" to be, what high fashion is "supposed" to be. Their works have always relied heavily on pushing those boundaries and the current couture tech boom is just enabling a lot of their weirdness, which is absolutely fantastic to watch.
I would argue that their 2024 FW collection is specifically exploring what it means to be prioritizing those structuralist tendencies over the actual bodies they're being worn on. It's a conversation piece going back to the old hack question: "Who would ever want to wear this?". The harsh geometries make most of the collection entirely infeasible and impractical for actual wear. No celebrity is gonna want to sit at the Met wearing any of these. Their only value is...what, exactly? Where IS the value coming from? Why do we consider Viktor & Rolf as high fashion icons if the dresses they keep making seem to be actively infeasible for even their "intended" purpose as red carpet event shit? What happens to the fashion industry when the ability to make whatever you want no longer requires it to be intended to be worn, to be used a single time in that runway show and then shoved in an archive?
When couture maisons have to pump out hundreds of dresses every two months, when the world is burning down around us, when none of this matters--isn't it refreshing to see some absolutely buckwild shit on a runway? In a world where the spectacle is supposed to distract from the horror, it feels lately like Viktor & Rolf are specifically hamming up the absurdity of it all. They've watched the industry change from when they first started out into becoming something alien and unrecognizable. Fashion design demands Autocad and 3d printing and literally engineering in order to keep ahead of the pack--and in what is supposed to be an industry defined by the inherent humanity needed to design couture, perhaps these strange polygons are a sort of reckoning with that.
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Do gallifreyans have grocery stores?
Do Gallifreyans have grocery stores?
The Gallifreyan relationship with food is a little strange to humans, and although they don't really have grocery stores as humans understand them, they do have their own way of doing things.
🍱 Food Dispenser Machines
Most sustenance on Gallifrey is provided by food dispenser machines. These work by pulling fungi from vats and molecularly rearranging it into any requested food - it's pretty much the same tech as used on a TARDIS. It's for this reason many Gallifreyans have never cooked a meal in their lives. The workplace refractories, like office canteens, are equipped with these food machines, ensuring no one ever goes hungry on the job.
🛒 The Marketplaces of Prydos
However, this doesn't mean there's nowhere on Gallifrey to buy food. The grand city of Prydos, for example, has shops and stalls filled with delicacies from across the universe, including Earth and Venus.
🎈 Special Occasions
For special occasions, Gallifreyans do like a variety of more traditional foods. Dishes such as Karmine pudding, Dactyl Eggs, Magenta Fruit, and even the legendary Flan of Omega are Gallifreyans favourites. And you can't really mention food without talking about the Palace of Arcadia, probably the best restaurant on Gallifrey.
🌾 Traditional Agriculture
There is also a group known as the Outsiders, who have rejected the high-tech ways of mainstream Gallifreyan life in favour of a more rustic existence. These individuals often turn to farming and sell their produce to those in the Capitol. So while the majority of Gallifreyans rely on synthetic food, there are still bits of more traditional agriculture.
🏫 So ...
While Gallifrey might not have grocery stores in the Earthly sense, it has a kind of blended approach between synthetic delicious fungi, and organic foods.
Related:
💬|⏰💄Do Time Lords have a beauty industry?: The fashion trends and general attitudes towards make up and clothes.
💬|⏰📺What’s on Time Lord TV?: Visual entertainment on Gallifrey.
💬|⏰🎶What is Gallifreyan music like?: Musical instruments and genres on Gallifrey.
Hope that helped! 😃
Any purple text is educated guesswork or theoretical. More content ... →📫Got a question? | 📚Complete list of Q+A and factoids →😆Jokes |🩻Biology |🗨️Language |🕰️Throwbacks |🤓Facts →🫀Gallifreyan Anatomy and Physiology Guide (pending) →⚕️Gallifreyan Emergency Medicine Guides →📝Source list (WIP) →📜Masterpost If you're finding your happy place in this part of the internet, feel free to buy a coffee to help keep our exhausted human conscious. She works full-time in medicine and is so very tired😴
#gil#gallifrey institute for learning#dr who#dw eu#ask answered#whoniverse#doctor who#gallifreyan culture
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I've always wondered how Connie and Scrooge (modern or otherwise) would react to my Percival and Thorne, considering how different they are as characters and the whole 'Marley is NOT dead to begin with and is also Scrooge's husband' thing.
Here's Percival's notes from my Google docs:
Born to Zachariah Winthrop Scrooge and Kathleen Quill Scrooge, conceived in a drunken tryst gone wrong, Ebenezer is the co-CEO of his and Jacob’s multinational, multi-billion pound tech conglomerate, Asplex Industries. Known as the Shark of London in the world of business, Ebenezer is renowned for his cunning and ruthlessness, tied only with his terrifyingly true ability in the art of inventing high-quality technological innovations, closer to the realm of madness.
And here's Thorne's:
Born to Gene Thorne and Lilith Knight under the name Alexander Thorne, and adopted by Abel and Lenore Marley at ten-years-old, Jacob is the co-CEO of his and Ebenezer’s multinational, multi-billion pound tech conglomerate, Asplex Industries. Known as the Snake of London, Jacob is known for his charismatic nature and silver tongue, able to predict market trends with incredible ease and convincing subsidiaries to sign with them by speaking only the truth.
I don't really touch upon it too much on the fic, though I will get back to rewriting it I SWEAR, but Percival ends up getting back on good terms with Belle and her husband Richard (Dick Wilkins) who were childhood friends of both him and Thorne.
And we also know how Percival ALMOST fucked up his relationship with Thorne (*cough* Percival didn't think they were married because it wasn't legal in England before 2015 but Thorne did and Thorne thought Percival didn't love him and that this was all transactional *cough)
They get therapy don't worry
Honestly I feel like Connie and Scrooge would see Percival and Thorne very differently, and Connie herself would feel some level of kinship with Thorne thanks to her experiences with Orin.
But honestly those are just some of my thoughts ngl- ¯\_(ツ)_/¯
Ooooh, this is such a fun question! There would be some interest, for certain.
My Scrooge and Connie’s personalities from their modern to classic renditions don’t vary too much in disposition (aside from their speech patterns, the presence of different amenities, etc.) so I feel both sets would react similarly in both timelines, but differently from each other, haha.
My version of Scrooge tends to lean a bit introverted, is a slight (intense) perfectionist, and can be a little shy and skittish. Some might even call him nervous, but only in his personal life, because romance is so new to him again, and it’s been a long time since he’s wanted anyone in his life. He doesn’t want to mess anything up. Professionally, he’s always charming, well-spoken, and a true gentleman. Handsome, too. An Adonis, which is his nickname, haha.
I think he’d see Percival and Thorne, firstly, with intrigue. His business partner is still alive, and they’re … together? When I started “Begin Again” I decided to make it vague if Scrooge and Marley were business partners or more, and to what degree. Their relationship is left extremely vague. After Isabel, he really had ONLY Marley as companionship. So, a version of him and Marley being a couple is not a concept that completely blindsides him. I hc him and Connie as both bi/pan (especially because Scroogey has so many lovers and OCs that love him across universes - it just feels right.)
I think he’d ask how he was still alive, and if there really was something he could have done to save his partner (in the classic verse or modern verse.)
Finding out about the car accident and aftermath would remind him of his own redemption, and I think he’d find comfort in knowing that he was given a second chance across many timelines. And seeing him reconnect with Belle and Dick, something he has yet to do in the modern verse but has in the classical one (I am in the same boat of needing to get back to writing fics, including this one, so I feel you lmao) would give him reassure.
“I must say, our backgrounds of ruthlessness are…similar. Your resilience is inspiring."
As for Thorne, I think he'd want to learn more about him and kind of compare him to the Marley he knows. How similar are they? He's got the same charisma, that's for certain.
The funny thing? My Scrooge LOVES sparkling water, and Thorne finds it refreshing, as we’ve learned from their dinner date. For some reason, I see him feeling victorious.
A: Haha, finally, someone else who understands that is a perfectly lovely beverage. Please continue to give your husband grief.
C: Darling! You shouldn’t inspire a married couple to fight. Especially you and Marley.
A: Normally, I wouldn’t, but like you said, it’s a version of me from another universe. Fair game, my dear. Trust me, we’ve all earned our fair share of teasing. 😌
Speaking of Connie, she’s never met Marley, but she’s heard stories upon stories. To meet him from another would would be like meeting a celebrity!
I think she would find kinship with Thorne, exactly like you said, because of what she faced with Orin. Also, he provides Percival with love and companionship, and they become a couple and family.
She adores Ebenezer, so to know that he found love in that universe with another, let along one he has such a storied past with, brings her happiness.
"I'm glad he's loved in your universe too." <3
Also, Connie finds out about the boxing, and begs to be taught, haha. She only know pilates, and promises to be a good student. "I have an ex-husband I may need to punch one day. Can you give me some pointers?"
I feel like I just barely scratched the surface, but I think there is a lot of fun stuff these four could get up to, haha.
I totally feel you about fic writing, haha. It's always worth the wait when you publish (the characterization, the banter, the imagery ... top-tier across the board), so please don't worry about taking those beats to make sure you love it! I will be SO READY to keep reading those updates!
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The standard legend of India’s Green Revolution centers on two propositions. First, India faced a food crisis, with farms mired in tradition and unable to feed an exploding population; and second, Borlaug’s wheat seeds led to record harvests from 1968 on, replacing import dependence with food self-sufficiency.
Recent research shows that both claims are false.
India was importing wheat in the 1960s because of policy decisions, not overpopulation. After the nation achieved independence in 1947, Prime Minister Jawaharlal Nehru prioritized developing heavy industry. U.S. advisers encouraged this strategy and offered to provide India with surplus grain, which India accepted as cheap food for urban workers.
Meanwhile, the government urged Indian farmers to grow nonfood export crops to earn foreign currency. They switched millions of acres from rice to jute production, and by the mid-1960s India was exporting agricultural products.
Borlaug’s miracle seeds were not inherently more productive than many Indian wheat varieties. Rather, they just responded more effectively to high doses of chemical fertilizer. But while India had abundant manure from its cows, it produced almost no chemical fertilizer. It had to start spending heavily to import and subsidize fertilizer.
India did see a wheat boom after 1967, but there is evidence that this expensive new input-intensive approach was not the main cause. Rather, the Indian government established a new policy of paying higher prices for wheat. Unsurprisingly, Indian farmers planted more wheat and less of other crops.
Once India’s 1965-67 drought ended and the Green Revolution began, wheat production sped up, while production trends in other crops like rice, maize and pulses slowed down. Net food grain production, which was much more crucial than wheat production alone, actually resumed at the same growth rate as before.
But grain production became more erratic, forcing India to resume importing food by the mid-1970s. India also became dramatically more dependent on chemical fertilizer.
According to data from Indian economic and agricultural organizations, on the eve of the Green Revolution in 1965, Indian farmers needed 17 pounds (8 kilograms) of fertilizer to grow an average ton of food. By 1980, it took 96 pounds (44 kilograms). So, India replaced imports of wheat, which were virtually free food aid, with imports of fossil fuel-based fertilizer, paid for with precious international currency.
Today, India remains the world’s second-highest fertilizer importer, spending US$17.3 billion in 2022. Perversely, Green Revolution boosters call this extreme and expensive dependence “self-sufficiency.”
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Ermmm sorry if this is weird but do u maybe have any like, ““original”” cyberpunk prompts? I want to write something cyberpunk for an au but I just don’t have any ideas right now no matter how long I brainstorm
Exploring Cyberpunk
Cyberpunk is a very unique genre, which is why so many people are both attracted to it and stumped when attempting to develop plots within an unknown world. Think of Black Mirror created by Charlie Brooker (TV show), Blade Runner written by Philip K. Dick (a movie based on the novel Do Androids Dream of Electric Sheep?, a classic Cyberpunk novel), Altered Carbon by Richard K. Morgan (modern Cyberpunk novel), etc. -- each of these were incredibly influential in their own right, but they all also build their worlds gradually while having a single easy-to-explain concept that can spawn an entire universe. To be more specific, each story establishes an issue created by an advanced society ignorantly abusing technology, then allow their characters to explore that problem and try to find a solution in a manner that isn't explicitly black or white for society as a whole, but every shade of grey.
For Black Mirror, each episode anthologically builds upon a high-tech future within the same universe and explores how its characters interact with problems created by new pieces of said technology, both good and bad.
For Blade Runner, the story establishes that androids seem to be malfunctioning, but the bounty hunter charged with hunting them down discovers that the true issue lies in society's understanding of what it means to be human.
For Altered Carbon, the novel explores the issue derived from the obscene length of time it would take for humans to travel between planets stretched across the universe, then dives into more detail regarding how a solution has been abused.
How to Construct a Cyberpunk Concept
What we'd recommend is to start by asking the right questions and looking in the right places. Black Mirror takes its inspiration from a variety of technology, both new and old; Blade Runner explores the idea of AI and androids during the 80's when robotics was on the forefront of innovation; Altered Carbon took note of our increasing ability to travel in an interstellar fashion, then posed a simple question regarding the limits of humanity (specifically, time).
This may sound strange, but the best thing you can do is seek out trends online and scientific journals about new breakthroughs, then ask questions about what may go wrong. For example, an old post we featured here on AUideas that has since been removed from ~2017 because it's in the process of being developed into a script (sorry guys, our bad!) called Dreamscape Co. uses this exact method. When the prompt was made, Admin M was in the process of reading a scientific journal about how neurologists had been able to project a person's thoughts into an image. Although the technology was rudimentary at the time, Admin M posed the question "if dreams can be viewed, what if dreams can be watched in real time with a high quality image? What if they could be immersive? What would that industry look like? Who would pay how much to see a certain person's dreams?" This spun out into a sweeping cyberpunk mini-series, yet came from a simple news article.
Some Cyberpunk Inspiration
When performing a quick search, some amazing ideas seemed to jump out from technology news headlines these past couple weeks alone:
Ferroelectric Liquid Crystal (FLC) Technology Being Used in 3D Displays
Unlike holograms, this technology uses liquid crystals that exhibit spontaneous polarization, meaning their orientation can be influenced by an electric field. They're high-speed, low-power, and have innumerable applications in the future. So, what could go wrong?
How could this technology impact the medical field? Although this may not be possible, consider what could occur if FLCs were injected into human bodies and influenced by electric fields to perform different tasks and functions, such as replacing an organ, attacking cancer cells, etc. How could such a technology be abused or go wrong? How many could die with a simple pulse, like an EMP?
Real-Life Freeze Ray Technology Created for the US Airforce
This technology hasn't been developed to be used as weaponry, but instead to replace large amounts of coolant that must be used on space and air crafts to prevent the machinery from overheating (coolant is heavy and can reduce efficiency yet is absolutely necessary due to the fact that space is a vacuum and therefore does not cool heat like air would on Earth). This "freeze ray" technology utilizes plasma's strange property that seems to break the second law of thermodynamics: it chills down when touching another object before heating up, which experts have proposed is because it vaporizes the ultra-thin layer of carbon and water on an object upon contact, similar to how water evaporates off your skin when stepping out of a pool. The question must be asked: how could such technology be used for not just utilitarian means, but outside of the Airforce's intentions?
Perhaps the technology could be manipulated and over-chill an aircraft, or otherwise damage internal engineering.
Consider its potential applications here on Earth: what could benefit from being chilled with something light-weight and low-power? How could it be integrated into homes? What could be disastrously destroyed with such technology?
Breakthrough in Enhanced Geothermal Systems Technology May Completely Replace Carbon Energy Sources
Google and Fervo have successfully developed geothermal technology that has increased its efficiency and broke records by changing existing rock formations in the Earth's crust. For a natural geothermal energy system to produce electricity, it has to have the right amount of heat, fluid, and rock permeability -- these Goldilocks conditions can be difficult to find 'in the wild'. However, this new Enhanced Geothermal System (EGS) targets the most-easily found aspect (rocks with high heat) then creates the necessary permeability artificially by drilling to the intended rock formation and injecting fluid to create fractures in the rock, achieving the necessary Goldilocks conditions. Sure, this may be carbon-free energy, but what would happen if this were employed on a mass scale?
When energy is prioritized by a high-tech society over food and water, how could citizens gain access to those resources?
What long-term effects could such a system have on the Earth as a whole? Could the ground become unstable? Maybe earthquakes crumble city after city? Maybe the entire Earth's crust loses its integrity and disintegrates, pulling only a lucky few deep underground and forcing them to survive off the left over fluid injected into the Earth's crust and whatever they can find.
Closing Thoughts
As you can see from above, there's a crazy amount of inspiration that can be drawn from current technology events. What's important to remember is that yes, we've been talking about complicated technology, but only you have to understand how it functions in your universe down to the molecule, not your audience. Deep technology topics can be dry to a certain extent, and over-explaining your world can be damaging to your story. Explanations regarding how technology works in each of the stories we discussed is limited for that same reason (Black Mirror's overarching concepts, specifics about how Blade Runner's Replicant technology are rarely discussed, etc.). Leave some mystery surrounding how your cyberpunk world functions and allow how your characters room to breathe and interact with that world -- it can speak for itself. Your audience may first love the idea behind your story, but what they'll remember and relate to is how your protagonists and antagonists suffer and prevail within your universe.
We hope this answered your question, and feel free to follow up if you'd like some more guidance and advice on how to construct your Cyberpunk story! In addition, feel free to check out our other post which outlines more information on how to build a Cyberpunk world.
Now get to writing, and have an awesome week!
-- Admin M x
#admin m#long post#cyberpunk au#cyberpunk#cyberpunk world#worldbuilding#worldbuilding tips#writing tips#writeblr#writing prompt#writing inspiration#writing inspo#writing idea#writing concept#fic inspo#story inspo#story idea#prompt#idea#technology au#cyberpunk worldbuilding
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This day in history
#20yrsago Asimov’s magazine on ebooks https://web.archive.org/web/20041010190341/https://www.asimovs.com/_issue_0408/onthenet2.shtml
#20yrsago Can suing customers save the record companies? https://web.archive.org/web/20041012170814/http://www.law.com/jsp/article.jsp?id=1095434496352
#20yrsago ACLU and EFF strike down part of PATRIOT Act https://web.archive.org/web/20040927082258/https://www.eff.org/news/archives/2004_09.php#001945
#20yrsago Industrial nations to WIPO: less IP, more global well-being https://web.archive.org/web/20041011201242/http://lists.essential.org/pipermail/ip-health/2004-September/006974.html
#15yrsago BBC wants to encrypt “free” TV — talking points debunked https://www.theguardian.com/technology/2009/sep/29/bbc-hd-encryption
#15yrsago UK Border Agency’s pseudoscientific “race-detection” DNA/isotope tests has scientific experts “horrified” https://web.archive.org/web/20091004013349/http://blogs.sciencemag.org/scienceinsider/2009/09/nationality-tes-1.html
#15yrsago Zork rock anthem https://web.archive.org/web/20131110083129/http://www.elumir.com/music/Walkthrough.mp3
#15yrsago Apple 1984 ad, updated for 2009 https://www.youtube.com/watch?v=tdVzboF2E2Q
#15yrsago Android developers pledge to make open equivalents to Google’s proprietary apps https://arstechnica.com/information-technology/2009/09/android-community-aims-to-replace-googles-proprietary-bits/
#15yrsago Boneshaker: Cherie Priest’s swashbuckling steampunk Seattle story https://memex.craphound.com/2009/09/29/boneshaker-cherie-priests-swashbuckling-steampunk-seattle-story/
#15yrsago Faced with network surveillance, Hong Kong student demonstrators go P2P https://www.bbc.com/news/blogs-trending-29411159
#10yrsago Eric Holder’s terrible tech-liberties record https://www.newyorker.com/news/daily-comment/holders-disappointing-tech-legacy
#10yrsago Localizing an operating system for a language with no high-tech vocabulary https://web.archive.org/web/20191025222806/https://www.economist.com/international/2014/09/27/cookies-caches-and-cows
#5yrsago Stealing Ur Feelings: interactive documentary on the snakeoil “science” of facial emotion detection https://stealingurfeelin.gs
#5yrsago Jonathan Lethem on Edward Snowden’s “Permanent Record” https://www.nybooks.com/articles/2019/10/24/edward-snowden-labyrinth/
#1yrago The surveillance advertising to financial fraud pipeline https://pluralistic.net/2023/09/29/ban-surveillance-ads/#sucker-funnel
Tor Books as just published two new, free LITTLE BROTHER stories: VIGILANT, about creepy surveillance in distance education; and SPILL, about oil pipelines and indigenous landback.
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The “True Sensation” dildo is a fleshy, silicone tool that measures exactly 7 inches and has the ability to vibrate (three different frequencies), thrust (seven different speeds), and self-heat (up to 105 degrees Fahrenheit). It’s just like the real thing, James Guo, the founder of Our Erotic Journey, assures me from his office in Irvine, California. Best of all—everything is controlled through the app AMZ.
“It connects to someone that’s oceans away,” he says of its potential for creating all kinds of sexual fantasies. Teasingly, he adds: “There’s also music that can match the intensity of the vibration.”
True Sensation is just one offering featured among the wide inventory of Our Erotic Journey, the sex toy brand Guo launched in 2019. Its online store, which boasts more than 200 products, is a pleasure chest of sexual self-amusement. Take your pick: There’s the lipstick-shaped vibrator, a remote-controlled rotating butt plug, various cock rings, something called the “Gravity Rocket” (a clitoral suction vibrator with seven massage modes), and a smattering of glow-in-the-dark accessories. “Those are for the ravers,” Guo jokes.
The sex tech market is estimated to triple by 2030, exceeding $100 billion globally in sales. The demand for products, from AI-assisted companions and personal wand massagers to sexual wellness apps, sits at an all-time high. At a moment when industry trends favor artificial intelligence and remote sex exploration, Guo just wants to make eccentric, high-quality vibrators. He’s betting big on toys.
In the years since launch, Guo has built Our Erotic Journey into a quietly influential brand through intentionally whimsical designs and an insistence on quality products. “I know production,” Guo says. His family, he tells me, owns an auto-parts factory in China, and what he learned from the business—how the factory system runs, the science of machines, what style of packaging attracts customers—he leveraged for OEJ.
Guo admits that the initial product line—about 20 toys, of which the Sec Duo vibrator for couples remains a company best-seller—was devised to “fit the market.” “We self developed the first batch through modding, R&D, scaling, all that stuff,” he says. “Everything since that represents more of who we are.”
That’s how OEJ’s six themed collections came to be. The Cristal collection is for glass toys while the Space, Thrillz, and Lit collections are for truly uninhibited pleasure seekers (one features a dildo called “The Girthquake,” that exploits a specific, if sometimes worn out, racial fantasy).
But where Guo, who is 35, sometimes falls short in imagination, he more than makes up for in vigilance. “Users expect and deserve products that meet stringent safety standards, and any deviation can damage a brand’s reputation irrevocably,” he posted in an XBIZ editorial in September. “Partner with trusted white-label manufacturers rather than gamble on the unknowns.”
When I ask Guo about the editorial, he stresses that the success of sex tech is determined as much by the innovation involved in the products as the quality. “We want to be more of a bridge from human to human,” Guo says, “not just from toy to human.”
Even with promising market projections—another estimate goes so far as to predict sales could surpass $121 billion by 2030—industry analysts are not convinced that the future of sex tech is in toys.
It’s a “very oversaturated market that is now avoided by many,” says Olena Petrosyuk, a partner at the consulting firm Waveup. This year, she adds, investors “are looking away from ‘commoditized’ trends”—sex toys, but also sex content and social platforms. “Many failed to prove the economics and scale. The category is still fairly stigmatized,” she says. “OnlyFans being a massive exception.”
So what do consumers want? Petrosyuk says wellness, AI, and immersive realities are hot right now. “Practically every new sex tech startup is thinking in terms of AI use cases,” she says. “If it’s AI toys—companies are looking into how they can anticipate and respond to the user’s needs. If it’s robotics—we see companies looking into sex bots. If it’s content—it’s hyperpersonalized sex personas.”
Guo tells me he is not phased by talk of AI sex robots—“a low-volume business,” in his estimation—because many people cannot afford the high price tag. Continued success, he believes, is will come by expanding on the company’s themed collections. OEJ works directly with US and Canadian distributors; it is not a direct-to-consumer business, though he says customers do occasionally order via the online store.
Although ecommerce is the industry standard in retail and electronics, taking more of an old-school approach works for Guo. Next year, OEJ plans to launch a Zodiac collection, crafting 12 unique toys for each astrological sign. It’s an appeal to the Co–Star fanatics of Gen Z. “Every generation is different,” he says.
The company’s mostly nonexistent social media presence only seems to add to their Wonka-like mystery. “We’re just bad at it,” Jerry Chen, an operations assistant, says. “We’re really focused on production.”
For now, that business model seems to be a hit. Our Erotic Journey recently won the “Best Pleasure Product Manufacturer—Small” prize at the 2023–2024 AVN Awards in Las Vegas, a litmus test for newbie brands in the adult content world. OEJ also received the O Award for Outstanding New Product for “Sexy Pot,” Guo’s marijuana-leaf-shaped vibrator, a customer favorite.
Clearly wanting to capitalize on its unexpected success, Guo says, “It’s time we gave it a sister or brother.”
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Improving Your Work Ethic
I had a meeting with my manager on Friday on three key skills I need to look out for when working. She said being in school/apprenticeship and working in a company are two different situations. There are skills you only learn by working in a team with real-life projects. She mentioned; Work Ethic, Communication and Time Management.
I decided I would talk about each one and give tips that she mentioned and others I found out myself and over searching online. This post will be about improving your work ethic. The advice my manager gave is from a Senior Software Developer's point of view but the advice can be carried over to other industries you work in!
What is Work Ethic?
Work ethic refers to the values and principles that guide how a person approaches their work or responsibilities. It involves having a positive attitude, being diligent, and demonstrating a strong commitment to doing your best.
Imagine that school project you had to complete. Having a good work ethic means that you approach the project with enthusiasm and dedication. It means taking responsibility for completing your work on time and putting in the necessary effort to produce high-quality results!
Tips To Improving Your Work Ethic
This is a long list but worth while to think upon! Here are all of the tips that my manager gave me and some extra notes I made afterwards:
Understand Expectations
Do you know what is expected of your role and responsibilities at work? If you don’t, you need to. Not just what the job description said when you applied but directly from your team manager or your boss!
Be Punctual
Arrive on time for meetings, scrums, and work-related commitments. Being punctual demonstrates respect for others' time and shows your dedication to the team.
Meet Deadlines
If you know me, you’ll know I struggle with this a lot. Consistently meet the deadlines for your tasks and projects. Plan and prioritize your work to ensure timely delivery. If you’re struggling with the project/work somewhere, ask for help.
Take Initiative
Show initiative by seeking opportunities to contribute beyond your assigned tasks. Take ownership of challenges, propose solutions, and actively participate in team discussions. I like this because I always come up with new add ons a project!
Be Accountable
Take responsibility for your actions and outcomes. Admit and learn from mistakes, and avoid making excuses. It may be hard but just say you messed up and it won’t happen again.
Practice Self-Discipline
Develop self-discipline to stay focused and motivated in your work. Minimize distractions and maintain a strong work ethic even when faced with challenging tasks. This is why if you struggle with this, do a Studyblr study challenge to stay on track and be motivated!
Be Proactive In Learning
Continuously expand your knowledge and skills by staying updated with the latest industry trends and technologies. Seek out learning opportunities and take advantage of professional development resources. Especially in my field of Tech, something new is happening all the time! My workplace gave us Pluralsight for free so we can be studying on the site as we work!
Communicate Effectively
Work on your communication skills to convey information clearly and professionally. Keep your team members, stakeholders or anyone necessary informed about your progress, challenges, and achievements!
Get Feedback
Actively seek feedback from your teammates, supervisors, and mentors. Constructive criticism can be good, see it as an opportunity for growth and improvement!
Collaborate Effectively
Practise positive and productive collaboration with your team members. Contribute to team discussions, listen actively, and support others when needed.
Be Adaptable
Changes at work, project or whatever can be scary, and sometimes quite annoying, however, embrace change! Be open to new ideas, technologies, and processes. Learn to adapt quickly to shifting priorities and evolving project requirements!
Take Care Of Your Well-Being
Prioritize your physical and mental well-being. I had a time when I was mentally stressed from my apprenticeship, I took a week-long holiday off and rested at home. You should maintain a healthy work-life balance, manage stress effectively, and take breaks when needed. You're not you when you're tired, mentally strained and hungry...!
Reflect And Improve
Regularly reflect on your work ethic and areas for improvement. Set personal goals and actively work towards enhancing your work ethic over time.
Improving your work ethic is an ongoing process that requires self-awareness, discipline, and a commitment to personal growth. Some people can do it alone whilst other people need a little push, such as myself and my manager.
Think over the tips I gave and see how you can change things to improve your own work ethic. If you're not working, this can be applied to a school setting or something you can be wary of when looking to start working!
Hope this helped you and thanks for reading! 👩🏾🎓💗
#resources#career advice post#coding#codeblr#programming#progblr#studyblr#studying#tech#work tips#work life#career#career tips#career advice#my resources
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About Me
Hi, I'm Adrian. I’m a friendly, music-loving, nerdy bi guy from NY. Mid-20s. He/him.
I have a bunch of side blogs dedicated to my various niche interests but this is my main blog. I mostly post about music, tech, art, video games, fashion, and gay stuff. Anyone is welcome to follow, though you will get blocked if you give off bad vibes.
I’m trying to find more blogs to follow so if I randomly followed you, it’s likely because I got recommended to your blog or I just think you’re a cutie. ☺️
Read more about my interests and stuff below:
Interests
-Tech 👨💻: I'm a software engineer with a bachelor's degree in computer science, going for my master’s. I like all sorts of nerd stuff like web development, retro tech, tech history, and more. I’m skeptical of tech bro-y trends (many AI/web3 projects) and the tech industry in general.
-Queer stuff 🏳️⚧️🏳️🌈: I came out as bi and trans about a decade ago. I’m always open to support others in their experiences.
-Music 🎵: metal, emo, post-hardcore, pop punk, pop, europop, hyperpop, EDM, digital hardcore, dark wave, classical stuff.
-Art: I collect pins, patches, stickers, and art. I like bara. 💪🐻
-Video games: Metal Gear Solid, Baldur’s Gate 3, The Sims, Super Monkey Ball, Jet Set Radio, Guitar Hero, Rimworld, Civilization V, Red Dead Redemption, Hitman, Half-Life, Dangan Ronpa.
-Movies: Hackers, American Psycho, Ocean’s Eight, Jennifer’s Body, Charlie’s Angels, Elvira, The Devil Wears Prada, Legally Blonde, Die Hard, Sky High, Twilight, the 2002 live action Scooby Doo. Anything campy, fun, spooky.
-Cats
-Bears
-Drag
#i've been on tumblr for a while but never made an intro post#so here it is#about me#me#introduction#ftm#trans guy#transgender#bisexual#web developers#software developers#gay#mlm#posts#gay trans man#achillean
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The 1990s was a pivotal decade for geek culture, solidifying many of the trends and franchises that continue to influence pop culture today. Here's an exploration of the various facets of geekdom in the 90s:
Video Games
The 1990s were a golden era for video games, seeing the rise of iconic franchises and gaming consoles.
Consoles and Games:
Super Nintendo Entertainment System (SNES) and Sega Genesis were at the forefront of the early 90s gaming scene. Classics like "The Legend of Zelda: A Link to the Past," "Super Mario World," and "Sonic the Hedgehog" became household names.
The mid-90s introduced the Sony PlayStation and the Nintendo 64. Games like "Final Fantasy VII," "Metal Gear Solid," "Super Mario 64," and "The Legend of Zelda: Ocarina of Time" revolutionized the industry with their storytelling and 3D graphics.
PC Gaming:
The rise of PC gaming brought titles like "Doom," "Quake," "Warcraft," and "Starcraft," which laid the groundwork for modern first-person shooters and real-time strategy games.
The introduction of the CD-ROM allowed for more complex and graphically intense games, expanding the possibilities of game design.
Comic Books and Graphic Novels
The 90s was a transformative period for comics, marked by a combination of innovation and market upheavals.
Marvel and DC Comics:
Marvel experienced a surge in popularity with the introduction of new characters like Deadpool and the significant events like the "X-Men's Age of Apocalypse" and "Spider-Man's Clone Saga."
DC Comics shook the world with storylines such as "The Death of Superman" and "Batman: Knightfall."
Independent Publishers:
The formation of Image Comics by former Marvel artists brought a wave of creator-owned series like "Spawn," "The Savage Dragon," and "WildC.A.T.s."
Vertigo, an imprint of DC, produced critically acclaimed titles such as "Sandman" by Neil Gaiman and "Preacher" by Garth Ennis, pushing the boundaries of mature storytelling in comics.
Science Fiction and Fantasy
The 90s were a golden age for science fiction and fantasy, both in literature and on screen.
Television:
"Star Trek" had a strong presence with "The Next Generation" continuing its success, followed by "Deep Space Nine" and "Voyager."
"The X-Files" became a cultural phenomenon, blending science fiction with horror and conspiracy theories.
"Buffy the Vampire Slayer" redefined the fantasy genre on television, combining teenage drama with supernatural elements.
Movies:
Blockbuster franchises like "Jurassic Park," "The Matrix," and "Men in Black" showcased cutting-edge special effects and imaginative storytelling.
The re-release of the original "Star Wars" trilogy in special editions prepared the groundwork for the much-anticipated prequel trilogy.
Anime and Manga
The 90s saw the global explosion of anime and manga, making Japanese pop culture a mainstream phenomenon.
Anime:
Series like "Dragon Ball Z," "Sailor Moon," and "Pokémon" became immensely popular worldwide, introducing many to the world of anime.
Films by Studio Ghibli, such as "Princess Mononoke" and "My Neighbor Totoro," received critical acclaim and international recognition.
Manga:
Manga series like "Naruto," "One Piece," and "Berserk" began their runs, setting the stage for long-lasting popularity.
The publication of "Shonen Jump" in English brought many of these series to Western audiences.
Role-Playing Games (RPGs)
The 90s were a significant decade for tabletop RPGs, with many classic games being developed and popularized.
Dungeons & Dragons:
The release of the second edition of Advanced Dungeons & Dragons (AD&D) in 1989 carried through the 90s, with campaigns like "Planescape" and "Dark Sun" becoming fan favorites.
Other RPGs:
"Vampire: The Masquerade" by White Wolf Publishing introduced the World of Darkness, a setting that offered a dark, gothic-punk alternative to traditional fantasy RPGs.
The cyberpunk genre was well represented by games like "Shadowrun" and "Cyberpunk 2020," capturing the gritty, high-tech, low-life aesthetic.
Collectibles and Trading Card Games
The 90s witnessed the birth and explosion of collectible card games (CCGs), with "Magic: The Gathering" leading the charge.
Magic: The Gathering:
Created by Richard Garfield and released by Wizards of the Coast in 1993, "Magic: The Gathering" became a groundbreaking and immensely popular game, sparking a new industry of collectible card games.
Pokémon:
The Pokémon Trading Card Game, released in 1996, quickly became a massive hit alongside the video games and TV series, contributing to the global Pokémon craze.
Internet and Technology
The rise of the internet in the 90s played a crucial role in shaping geek culture.
Early Internet Communities:
Bulletin board systems (BBS), forums, and newsgroups like Usenet allowed geeks to connect and share their interests in ways that were never before possible.
The creation of fan sites and the use of IRC (Internet Relay Chat) facilitated the growth of online communities dedicated to various fandoms.
Technology:
The proliferation of personal computers and the advent of the World Wide Web democratized access to information and entertainment, allowing geek culture to flourish and expand globally.
In conclusion, the 1990s were a transformative decade for geek culture, characterized by the rise of influential media, the advent of groundbreaking technology, and the growth of vibrant communities. The era laid the foundation for many of the trends and franchises that continue to shape geekdom today.
#90s tv shows#90s aesthetic#90s fashion#90s anime#90s music#90s nostalgia#1990s#vhs#nineties#90s movies
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