#Hey? What if both the Dreemurr Siblings were the main villain in undertale and deltarune respectively? What then?
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random-autie-fangirl · 7 months ago
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With my personal view of Deltarune being after souless pacifist...
Chara Dreemurr having seen both routes and then coming to Deltarune's timeline leads to them concluding three separate things (all of them false)
1. Frisk is an irredeemably evil monster who was just manipulating them and only pretending to care about monsterkind's freedom (and so they can never trust a human again, they must all be destroyed, there is no other possible happy ending)
2. Their choices don't matter in the grand scheme of things, the old world was destroyed but they found themselves somewhere new, somewhere better (even if this plan doesn't work out, if this world ends, (or they have to end it) they can just go somewhere else and start again, they have infinite tries, after all, they're sure to find and create their perfect world eventually)
3. They were indeed the angel of the prophecy and whenever they've died (or should have died) something has conspired to bring them back (Chara is incredibly important, incredibly special, they have a mission to fulfil and they cannot rest until it is fulfilled)
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sorio99 · 6 years ago
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Deltarune Chapter 1: The Official Undertale AU
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At 6:00 AM PST, on Halloween 2018, the official Undertale twitter account released what is essentially a demo for the next game by Toby Fox, deltarune. Between the baffling intro, the odd relationship with the original Undertale, and the implied involvement of a certain missing doctor, everything about this game was shrouded in mystery.
And I loved it.
(Spoilers and Review below the cut)
Part 1: The Story
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At first glance, most people assumed this mysterious new game would be a sequel (or possibly prequel) to Undertale. After all, it involves a number of shared characters, the titular rune was prominently featured in Undertale, and even the name “Delta rune” is an anagram for “Undertale”.
However, the relationship between the two is much stranger, and the plots are largely unconnected.
After creating an avatar and having the game unceremoniously throw it in the garbage, you play as Kris (that lovely person up there), the human child of Asgore and Toriel, and younger sibling to Asriel Dreemurr. Right off the bat, about a million questions are raised, especially since later conversations indicate Kris has at least been living with the Dreemurrs’ since they were too young to know their species, but we’ll come back to that.
Toriel drives you to school, though still get there late, and Alphys (who is your teacher here) puts you in a group with Susie, the only student to show up after you, to work together on a group project. However, when she realizes she doesn’t have any chalk, she sends the two of you to go get some from the school’s broom closet. You catch Susie eating chalk, she threatens to eat your face but doesn’t, and you head off to the broom closet.
Then things get weird.
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After that, it sort of follows a plot line similar to the original: you fall into another world, there’s a bunch of monsters you can either fight or spare, and you just have to keep going up and to the left to fulfill a prophecy & get to the exit, all while dealing with ambiguously evil characters who are more silly than dangerous. It is, however, a bit shorter, with only about ten unique enemies and only three areas in the whole game. But hey, it is technically just the first chapter, so what do you expect.
Of course, what really makes an Undertale is the characters. Since you’re in a different world for most of the game, the returning characters from Undertale don’t have much of a presence outside the very beginning and very end. Instead, we focus on a handful of new characters, all of whom are pretty well-rounded and developed, with the exception of Kris, our silent, somewhat-ambiguously-gendered protagonist. Susie, in particular, goes through a pretty nice character arc, going from someone who’d casually threaten to rip your face off and eat it, to an actual antagonist at one point, before eventually working her way back to being a good guy and someone you can actually be friends with! It’s definitely the strongest arc in the game so far.
There’s also Lancer!
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He’s a villain.
And not a skeleton.
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Just trust me on this.
Part 2: Presentation
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Just to get it out of the way, the music is fantastic. Of course it is. It’s an Undertale spinoff and, more importantly, it’s made by Toby “Radiation” “I could shit out a better soundtrack than most of you will ever even imagine” Fox.
I will however say that I prefer Deltarune’s sound design in general to Undertale, though. Don’t get me wrong, Undertale still has the better OST (for now at least), but Deltarune’s sound effects JUST beat it out in my books. In particular, I felt like the text sounds for most of the characters was, on average, less annoying than in Undertale. Again, don’t get me wrong, I don’t hate Undertale’s voices, but some of them could get a little ear-grating, especially for characters who talked a LOT throughout the game. Here, with the exception of one returning character (where the irritation was kind of the joke anyways), all of them work really well. There’s even a tiny bit of voice acting from a couple of the more important characters! So, big thumbs up there.
More pressingly, however, are the visuals. In case it wasn’t obvious from the above screenshots (aside from that second one of Lancer, maybe), the graphics have gotten a MAJOR glow up since the last game. Temmie Chang, aka “Most Precious Meme”, is still the main Artist for the game, and Undertale is by no means a bad looking game. However, in general, the games’ art went from “Beautiful and sometimes even breathtaking” to consistently “HOLY SHIT MY EYES ARE NOT EQUIPPED TO COPE WITH SUCH SHEER BRILLIANCE!!!”
You think I’m exaggerating, but I legit dropped my jaw at a lot of this game’s visuals. I mean, just look at this one End-game animation!
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I think this one short scene has more detail and frame than Asgore’s overworld sprite got in the entirety of Undertale.
On the slight downside, however, we no longer get the full-body monochromatic battle sprites from Undertale, as enemies appear in battle almost identically to how they appear in the world. Still, with this much more detail in overworld sprites, it’s not even a slight loss.
Speaking of battle...
Part 3: Gameplay
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Yep, the gameplay has gotten a major overhaul over the past three years. First, as the screenshot should make obvious, you have a team now! Yep, in addition to Kris, you can get up to three additional party members over the course of your adventure, including Susie! 
In general, what you can do in battles with Kris is mostly the same; you can Fight by hitting the button at the right time, Act in certain ways to make the enemies not want to fight you, use an Item really quick, or Spare an enemy who you don’t want to kill. You also have the option to defend, which will lessen the damage you take if you get hit during the obligatory bullet-hell attacks your enemies dish out.
Where things get really interesting, though, is the team mechanics. You see, every character is different, and everyone but Kris can use magic (although some of Kris’s ACT commands kinda seem like magic?). However, only Kris can directly ACT, with other party members only being able to preform certain set spells. So, instead, Kris can command the other party members to perform actions, or Kris can ACT while the others defend, use items, or attack. If you use a Team ACT, the other party member(s) involved won’t be able to do anything else that turn, but said Team ACTs are usually more powerful or potent as a result. The whole thing can set up for actually strategic choices in battle: In Undertale, since most enemies only had one or two ways to spare them, the most strategy you could use on a Pacifist play through was “Which enemy should I deal with first?” Here, you have to figure how you’re going to handle each encounter. Do you have Kris ACT first, then have another party member spare that monster in the same turn? Or do you act WITH that party member, and next turn be able to spare at least two monsters?
In addition to the battle system being reworked, there were a number of smaller, quality of life changes:
You now have three item categories: Items (your standard consumables), Gear (your armor and weapons), and Key Items (your cellphone and a couple other important things).
You can sell at pretty much every shop in the “Dark” world, which makes sense, since you’re mostly selling food, armor, and weapons-things people in this world would need to survive.
Each character in your party uses a different kind of weapon, but all of them use the same armor, and you can give them all two pieces of armor each, so you can stack defense and get extra boosts!
Choices are mostly presented in a cross pattern, so you just have to pick a direction and confirm to choose that option.
THERE IS NOW A RUN BUTTON AND IN THE OPTIONS YOU CAN CHANGE SO YOU AUTO-RUN AND THE RUN BUTTON IS JUST A WALK BUTTON!
And speaking of which, YOU CAN ACCESS THE MENU FROM WITHIN THE MAIN GAME! THANK YOU!
You can also have up to three save files at once, although I’ve heard each file has some minor differences in flavor-text across the game, so be on the look-out for that.
Overall, I feel like I honestly prefer the game play to Undertale. In fact, with the exception of the story (which is mostly underdeveloped because, again, this is basically just a very long demo), I honestly prefer most of Deltarune to Undertale. While it isn’t technically a sequel, per se, it does do what any good sequel should do: use the original as a starting point and just improve almost everything. It’s almost like the Bioshock Infinite to Undertale’s Bioshock, if that makes sense.
(Would that make System Shock 2 Homestuck? Am I over thinking this?)
Now, with the actual review out of the way, we can get to the main event.
Part 4: Co̞͞n̤̠͎̙̥̗n̸̰̜̳͚͓͇͍e̸͈͉̳̺c̭̮̬̖̭̗̳͠t͍͓͘i̖̺͙͇̟̫o̢̰̜̦n͈̮̼͈͎͖̦s͈͝ ̹̙̦͈̯̜A̡̟̥ņ̥͙̗d̛͙̤̦͈̹̪͚ ̺T͍̞h̡̜̝̟̬e͏̱̹̲ͅ ͕̯̰͍̜͇͍D͝oc̜t̸̺̱̯͙̠o̷̱r͈̟̣̤̯
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As I mentioned before, this game isn’t technically a sequel to Undertale. None of the events of Undertale seem to have occurred in this universe, including (seemingly) things from before the game even began. This becomes especially apparent after you leave the “Dark” world and can explore town, talking to various people. Character relationships are almost universally reset, there is no mention of the “Underground”, and considering Asriel is still alive and in college, it’s safe to say there is no Flowey in this world. It could almost be passed off as a complete alternate continuity, or even a reboot, if it weren’t for a few...
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oddities.
Yep, among the returning characters, Sans makes an appearance, having apparently just moved into town and never having met you before. Despite having apparently met Toriel the night before in the grocery store, and having a business relationship with your teacher, Alphys. Plus, there's the fact that what used to be Grillby’s and the Bone Brother’s house both look WAY too close to there original versions (no other building looks that similar), the fact that of ALL the returning characters, only Sans looks the exact same (no redesign, visible aging, or even new clothing), and the fact that some of Kris’s dialogue choices seem to reference things that haven’t happened in this universe, and other characters notice them acting...different.
Plus, you know, there’s Chapter 1′s ending.
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Yeah.
(Plus, as you might have noticed at the top of this part, there’s a monster who is the only one in either game who looks similar to this Gaster Follower)
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All of this seems to point to something much more sinister going on. And, for those who haven’t seen it, the tweets leading up to the demo’s release might just explain why.
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Now, we aren’t quite sure who this is supposed to be, but judging by their vocabulary and how they type, it’s a pretty safe assumption we’re being chatted to by our favorite former royal scientist. And, sure enough, most people are assuming that this entity is at least some version of Dr. W. D. Gaster. Why is he doing this? What does it all mean? Why was the Delta Rune even slightly relevant to the plot of this chapter aside from there being three prophesied heroes?
Well, I suppose only time will tell.
Until then...
L̴͙̖̠̕è̘̝͚̯̩̘ͅt͔͎͖̝͎̼͘͢ ̷͎̮͘ù̴̹̘̮̰̙̮̮̘͝s̵̷̫̠͎̯͙̥͟ͅ ͍͍̤̟͇͕̺ͅh̨̼̼͕̠ą̶̛̦̫̼v̺͞e̸͎̭̱͍̭͞͠ ͖̩̳͕͔͚͚̝̱s̘̭̩͜͟ơ҉̥͖̯͟m̞̠͈e̷͔͖̭ͅ ́҉̤͔͎̫̣̥̱͚̲ḿ̶̩̼̙̪̻̝̥͟o̗͇̩͇̠͍͟r̡͖͇̤̗͔͈̕͠e̶̝̠͔͈̭̟ ̷̫̬̺̮͔̣F̢̗̘̟̯͈̜͖͕͈͞Ų̴͍̜͚̘̠̞͈͇̀N҉̡̣̺̝̩̘͓ͅ.̷̩̹͓̯͝
S̛̪̦͉͎̙̀h̴͇͈͡á̤̣̫̬l̷̬̤͓͈͟ͅl͚͚̙̦̙̣̱̺ ̳̗̩͍̱̤̦͈̣w̡͔é͔̝̹̻̜͎̞͝?͜҉̣̣̥̫͎͎ͅ
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