#He has a crippling desire to be the perfect soldier for his father. Kaz just wants him to make some friends other than his stoner cousin.
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Next Gen: Jordan Ghafa
Baby Jordan and his Baba awwwww
he’s oddly the oldest kid actually, I just don’t have any drawings of him at 16 (the age he’s supposed to be)
Jordan is a strict rule follower, and lives to make his father proud. He’s first place in his gymnastics classes, the top of his school, and got into KU full ride on academic grounds alone. Kaz and Inej are a little worried that he’s going to have an aneurysm before he turns twenty, but are immensely proud of him.
They just…sometimes… forget to tell Jordan that fact. And by they I mean fully 100% Kaz.
#He has a crippling desire to be the perfect soldier for his father. Kaz just wants him to make some friends other than his stoner cousin.#*slaps Jordan* this kid can fit so much autism and gifted kid burnout anxiety inside him#six of crows#Chicks of Crows#kaz brekker#inej ghafa#kanej#kanej kid#shadow and bone#soc
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Michael in the Mainstream - Metal Gear Solid V: The Phantom Pain
Metal Gear games are some of the only video games I really feel like I can talk about in my review style, because these games are about 85% story and 15% gameplay, and even that might be a generous estimate. But what about a Metal Gear game that is infamously criticized for a lack of a story? Or, well, I should say an incomplete story. Metal Gear Solid V is a game composed of the somewhat short epilogue Ground Zeroes and the sprawling main game The Phantom Pain, and together they combine to make quite a divisive package, with many citing the absolutely stellar gameplay as a selling point while condemning the supposedly sloppy and incomplete story as a major downgrade. Some have seen this game as a step down from the lofty heights of Kojima’s previous four games, while others are just as likely to embrace it. I suppose that is the nature of Kojima’s work; it always sparks discussion and debate.
I’m certainly not going to debate on the gameplay here; it’s a very fantastic open world sandbox that gives you a lot to do, from capturing animals to spiriting away guards with the Fulton system to finding the oodles of cassette tapes so that you can blast “Take On Me” while you ride a horse guns blazing into a fortress full of armed Russian soldiers. You can play stealthy or straightforward, pacifist or violent, and you can do it all while Joy Division and Spandau Ballet blare over the speakers of your helicopter. This is easily some of the best gameplay the series has ever had, and there are plenty of little missions and side objectives to do while you scour the maps for things to do. But I’m not here to sell you this game based on its gameplay; any game reviewer worth their salt has done that already. No, I’m going to make a case for the story and characters, and hopefully convince someone that they’re not nearly as bad as some have claimed.
The centerpiece of this game is Venom Snake. Venom might actually be my favorite Snake of them all; this sounds blasphemous, but his character arc is just so beautifully tragic to me, and how he compares to Big Boss, it just really makes me love him. Venom is a man who was never given much of a choice; it was decided he should be Big Boss’ “Phantom” while he was in a coma. And when he wakes up, while he looks the part and can act the part, he just doesn’t have the wit or talkativeness that Big Boss does, leading to Venom being a bit more quiet than most of the other protagonists in the series. But his silence masks that, unlike Big Boss, to the very end Venom was a truly noble man, never mind he believed himself a demon. Unlike Big Boss, who may or may not have outright brainwashed people into joining his cause and who didn’t break a sweat at training children for war, it never even crosses my mind that Venom used torture and brainwashing, and he never fights to have child soldiers after Kaz tells him no – he drops it without much of an argument. Venom is a good man, one who does some dark things in the name of keeping the world safe, but he never truly sinks into anti-villainy the way the man he’s doubling for does, at least not in this game. Any man who would spare Huey rather than execute him immediately has a bottomless well of compassion in their soul and higher moral fiber than most of us.
Of course, the real reason I love Venom is the two most meaningful arcs: his coming to terms with Paz, and his relationship with Quiet. The former is a hauntingly tragic look at Venom’s psyche, something that shows that even though he doesn’t remember who he was, the memory of his failure to save Paz still follows him like a shadow, and the moment when Paz leaves the phantom tape telling him to let go and live – a sentiment Big Boss himself would eventually echo at the end of his life – is poignant and beautiful. As for his relationship with Quiet… everything about it just really gets to me. It’s such a beautiful friendship they form, from enemies to partners with a mutual respect, one that works even better as both are characters who speak very little or not at all. It gets to the point where, yes, the two seem like they do love each other, with culminates in the most adorable scene in the entire franchise as they splash each other in the rain… but it’s a love that can never be, as despite her respect and admiration of Venom, Quiet has a desire for vengeance that she lets consume her… and it leads to her a demise, though it is a demise of her own choosing that she brings about in a final effort to save Venom. That moment that ends their story together, which has Venom running through the desert only to find the tape with Quiet’s first, last, and only words to the man she loved, is just utterly heartbreaking and the perfect depressing capstone to their partnership.
Venom is not a character that gets happy endings. In fact, after it’s revealed he was turned into the body double of Big Boss, it’s shown that ultimately he would go on to die in Big Boss’ place during the Outer Heaven uprising depicted in the original Metal Gear. The ultimate tragedy and heartbreak that Venom goes through in this story and the others is ultimately what draws me to him and adore him; unlike Solid Snake, he never gets to earn his happy ending, dying for the cause of his commander, loyal to the bitter end, having lost almost everyone he loved and cared for along the way. Unlike Big Boss, he never gets to ultimately realize the fruitlessness of his actions and truly come to terms with the fact that all he lost just wasn’t worth it in the end. He’s just so fascinatingly sad, and it’s a sort of sadness that really draws me in. I wouldn’t say he’s a better protagonist than Solid Snake is, and he lacks some of the finesse and charm that Big Boss does, but there’s just a lot to Venom that makes him an incredibly compelling character in his own right, and all with only the bare minimum of a vocal performance.
Speaking of minimal vocal performances, there is Quiet. Quiet is such an odd character, even for this series; she is blatantly designed to be an over-the-top fanservice character in a series that has tons of gratuitous fanservice in the first place, to the point where it’s kind of weird and uncomfortable. Of course, thankfully, as Kojima is incapable of just leaving a character as one-note and superfluous, he gives Quiet the standard bonkers backstory nearly every character in the franchise gets, and as mentioned before gives her wonderful chemistry with Venom. It’s to the point where I seriously can’t imagine anyone wouldn’t feel a bit misty-eyed at her death scene, or the beautiful song her actress Stefanie Joosten sings over the credits of the episode Quiet dies in. She’s a bit much even for this series, but I think her relationship with Venom and her impact on him as well as how she fits thematically into the story more than makes up for any shortcomings she may have.
One of the MVPs of the game is undoubtedly Kaz, who got ridiculous amounts of characterization and some of the most iconic lines (“They played us like a damn FIDDLE!!!!”). He went from being something of a background character to almost the moral core of the game, the shoulder angel to Venom in contrast to Ocelot’s shoulder devil. Of course, much as everyone else, Kaz is consumed by revenge, which leads to him taking the final reveal of who Venom is and Big Boss’ betrayal of him rather badly, and any fan of the franchise knows how his desire to take down Big Boss goes. Still, his presence goes a long way towards making up for Ocelot’s shocking lack of presence; frankly, Ocelot in this game is a bit of a minor character, which on one hand is understandable as he’s only here to keep up appearances while the real Big Boss kickstarts Outer Heaven, but it’s kind of sad to see the guy who is perhaps the franchise’s greatest character take a backseat for vast chunks of the game, only chiming in now and again to give Venom some info or record a tape.
And then we come to the villains. Skull Face is a rather intriguing villain, who lives up to the hammy nature of past villains in the franchise; just see where he howls as Sahelanthropus is taken control of by Eli’s sheer hatred and, ahem, lust for revenge. Skull Face is just a wonderfully thematic villain, and while he is tragically cut down a bit earlier in the game than he should have been, his impact is still felt, as in a manner of speaking he is the reason for the events that plagued Solid Snake’s life due to his crippling of Zero with parasites. We also have some more minor villains, such as Eli (AKA Liquid Snake), Psycho Mantis as a kid, and the Man on Fire (which is actually the reanimated corpse of Colonel Volgin from Snake Eater. Sort of. It’s complicated). The more minor villains seem a bit excessive, especially seeing as the former two don’t actually get to have their arc in this game pay off in a meaningful way due to the Kingdom of the Flies portion unfortunately being cut, but they still lead to some entertaining and exciting moments, particularly young Mantis. Eli is really the only minor villain who feels like a missed opportunity, since all he really does is act like a haughty little brat and adds very little to the overall story, which is a shame considering who he grows up to become.
Of course, no discussion of evil in Metal Gear Solid V would be complete without mention of Huey, the father of Otacon. Huey is the complete and total antithesis to his son. Where his son took responsibility for things that were not even his fault up to and including his own rape, Huey deflects all blame and throws it onto others to make himself seem an innocent victim; where Otacon had the courage to face up to the horrors of the world, Huey chose to be a sniveling coward who hid behind anyone who offered him some semblance of safety; and where Otacon and Solid Snake were true companions and friends to the end who managed to raise a wonderful child together, Huey was an utter bastard who backstabbed his friends repeatedly and killed his own wife via inaction because she dared to stand up to him and not allow her child to be a battery for a Metal Gear. Huey is one of the most detestable, loathsome, and pathetic characters ever conceived in all of fiction… and I love him for it. He is just so void of any sort of redeeming quality that he becomes the poster child for “love to hate.” There is a beauty to a character like this, and it helps that he does get his comeuppance and he’s never shilled by other characters; in fact, not one of his so-called “friends” likes or even trusts him, and all of them think he’s a pathetic, delusional liar. He’s a nasty, spiteful, egomaniacal hypocrite, and I wouldn’t want him any other way.
Now I saved the story for last, mostly because the story is infamously a bit short and incomplete. Still, I feel a lot of the hate for the story is a bit unjustified; while it is true and incredibly frustrating that nothing involving Eli gets any payoff outside of descriptions of what would have happened, all of the story with Skull Face, Quiet, the parasites, Huey, and the side quest involving Paz are all rather engaging in that crazy Metal Gear way, and the prologue Ground Zeroes definitely helps to round things out. If we’re only counting the Solid games, I’d say this is at least as good story-wise as 2 in its own way; where that one is a much more cerebral story involving metatextual elements and deconstructs a lot of concepts, this game’s story is more of a showcase of the toxicity of revenge. Almost every character in the story – Venom, Kaz, Skull Face, Quiet, Eli, the Man on Fire, and Huey – has some desire for vengeance against those who have wronged them, some need to bring some semblance of closure… but it never comes. As is demonstrated in the scene where Skull Face dies, Kaz and Venom both realize that even if they killed Skull Face then and there, it wouldn’t bring back their dead comrades, it wouldn’t return the time they lost, it wouldn’t bring back their missing limbs. Ultimately, revenge is a bitter, futile waste that will only end up consuming and destroying, as it did to Skull Face, as it did to Huey, as it did to Quiet, and as it would do eventually to Kaz and Big Boss. In the end, all that has been done is that a cycle of violence has been perpetuated, and no one is better off for it.
While it’s obviously not the first story to use these concepts, I do like how it ties into the series. It all feels like it fits. Add in the fact that this game finally resolves some long-standing plot holes, such as how Big Boss survived Outer Heaven to end up in Zanzibar Land and how Kaz went from singing the praises of Big Boss to saying he was a monster who deserved death in Metal Gear 2, and while it is a technically incomplete story, it is most certainly a solid one that gives you just enough to think about that I can’t really see calling it “bad” as a logical statement. Could it have been better? Oh, absolutely. But is it still good on its own merits with a lot of standout moments due to the themes and the wonderful cast of characters? Absolutely.
I think the game’s true strength lies in its moments. This game contains some of the most powerful emotional beats in the entire series, hands down. The conclusion of Paz’s side quest, Quiet’s exit, Venom having to deal with a breakout of the parasite among his own soldiers… even if the overall narrative isn’t as cohesive as the four previous games, it still manages to pack so much emotion and power into some of its scenarios that you will feel something. The tapes too manage to be powerful and emotional, from Paz’s final “phantom” tape to Strangelove’s final moments recorded to Zero’s lament that he couldn’t ever apologize to Big Boss, there’s just so much to love here in terms of writing and emotion that I really don’t care about the main story being cut short a bit. It does suck, but I’m too busy sobbing over Quiet and Paz’s fates to really care about the fact I didn’t get to smack Eli upside the head one last time.
The Phantom Pain and Ground Zeroes are not perfect games, far from it. But they are good games, end even if a small part of the overarching story doesn’t get a satisfying conclusion, Most of the rest does, and there are so many powerful moments in here that it reminds you this series with its roid-raging nanomachine senators and gay vampires who can run on water and giant volcaloid AI robots can actually be poignant, heartfelt, and heartbreaking. It’s a fantastic game, and if you love the series you’ve likely already played it, but I definitely recommend it to anyone who hasn’t, though play through Snake Eater and Peace Walker first. It’s definitely worth your time, and far more rewarding than some have made it out to be.
#Michael in the Mainstream#Review#Game review#Metal Gear#Metal Gear Solid#Metal Gear Solid V#The Phantom Pain#Ground Zeroes#Hideo Kojima#Fuck Huey#Venom Snake#Big Boss#Quiet#Kaz
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