#Gunship iii bombing
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mikhailwrites · 1 year ago
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MWIII Campaign thoughts&opinion
⚠️SPOILERS AHEAD (OBVIOUSLY)⚠️
Alright, here we go. Modern Warfare III. Disclaimer: I've been part-timing as videogame journalist (not in EN, obviously) for the past 10 years so this might read a bit like a review which this is not.
It's been a year since we watched the 141 sit in the bar in Chicago and look at the photo of one Vladimir Makarov. And the day of reckoning is finally here, at least for those of us with eaely access to the campaign.
The game opens, surprisingly, from the Konni perspective. As one of Konni soldiers, you infiltrate the prison to free your boss. First look at Makarov is menacing and leaves an impression.
Speaking of Makarov, however, I can't but feel like the writers had dropped the ball. It's obvious they were trying to go for the unhinged psychopath vibe but honestly, so many Makarov's lines borders on ridiculous, oftentimes crossing the line entirely. At times, I felt like I'm watching an old 007 villain and I don't mean it in the good way.
Most glaring example was in the Flashpoint mission. As Price and Soap capture Makarov after bombing the stadium in Verdansk, the terrorist then taunts and mocks them, revealing to know their names and threatening them with a revenge. The dialogue is, frankly, on a bad side and Makarov in that scene sounded to me more like a spoiled, rich teenager than much feared leader of a private army with ambition to start another World War.
It also contrasted wildly with the continuation of the scene where we see Soap almost lose it, tackling Makarov and pressing a gun to his head while Price tries to dissuade him from killing the criminal on the spot. That bit was well executed and I really liked it.
What I also liked was the Passenger mission and the very unique perspective we got as players, feeling the helplessness of the victim as it's forced to play role of a terrorist, solely based on their ethnicity. The "You're not a terrorist, but you look like one," line felt very powerful, especially in the context of current affairs.
The whole campaign felt very rushed and, in my opinion, the total commitment to the "race against the clock" hurt the narration a lot. There is not a moment of respite and every piece of the puzzle is delivered in a manner so hurried, I sometimes had trouble following it.
Especially in the Danger Close mission as we, similarly to MWII, operate Shadow Company gunship to provide air support, and out of nowhere, we get a shout that there's a helo nearby and Makarov's in it.
We then proceed to shoot the helicopter down and Makarov is seemingly KIA. Well, he's obviously not but the whole scene is delivered in such a luckluster manner that I was wondering if I perhaps missed some cutscene or debrief (I didn't) and was asking myself if the developers are even serious.
The overall pacing is off, especially compared to MWII and this leads to the lack of impact and emotional response.
Which brings us to the more sensitive part of this post. Being a Ghost/Soap shipper, I was happy to see the two interact and to pick up the rapport established in the previous game. Like many others, I, too, would appreciate more time with them, but I would appreciate more missions and longer campaign rather than cut other characters' screen time.
When they are on the screen, banter is usually quick to follow. Soap and Ghost interact easily with each other, hinting at a natural progress of their relationship. The Milena interrogation is especially great in this regard.
And then there's that ending. Honestly, I knew someone would die. I think it was pretty much given. Still, I had my bets on Ghost, thinking that Soap was way too fresh and had his whole career ahead of him to be sacrificed. Well, I was wrong.
In the confines of the story, it makes sense it's him. There is major foreshadowing happening in the Verdansk mission and when Soap ends up going with Price at the end, well, it was clear. Soap almost killed Makarov years prior, Price stopped him, and now Makarov comes and kills Soap right in front of Price. The choices and consequences. It makes sense.
But.
But it serves no purpose. It's literally the last mission, so what could've served as the major catalyst for the big finale - rest of 141 coming for Makarov for some good old revenge - just ends up rather sour. Especially since Johnny, during his last struggle, as he saves Price's life, doesn't even manage to kill Makarov, only injuring him, albeit badly.
It gets worse when you realise that during both games, Soap didn't get any justice at all. In MWII, he seemingly kills Graves, taking a revenge for the betrayal and the Alone mission. Only for Graves to casually reappear later, stating he wasn't in the tank that the game clearly stated he was in.
And now he loses his life without taking Makarov with him. It's... beyond sad for the character to get treated this badly by the narration.
The team's response to his death is a bit mild as well. It starts well, with Ghost scrambling to him as soon as he spots him, feeling for vitals even though it has to be clear to him that he's gone, that felt gutwrenching. But after that? It's... lacking some stronger emotional response. They say their farewells to Johnny, a single sentence each (and, my god, did they truly think the "he was the best of us" clichè would work on any level whatsoever?), scattering his ashes, and that, too, as great as the animation was, just... felt a bit hollow and artificial.
There are ways to kill a beloved character to make it feel truly heartbreaking and meaningful. The scriptwriters here should've taken notes from Destiny 2's Forsaken DLC for example. They could've used Soap's death in a myriad of ways, including making player to choose between, say, saving Soap and letting Makarov escape. Or between saving Soap and defusing the bomb. Or just about dozen other narrative choices that would make Soap's death more meaningful and would have much bigger impact on the player.
As it is, I cannot help but say my own farewell words: Johnny died, but what for?
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dritamango · 2 years ago
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Gunship iii bombing
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In Super Metroid, Samus flies her Starship straight to the Ceres Space Colony to deliver the baby to the researchers there. After Proteus Ridley is defeated, Samus and the baby use the Gunship to leave SR388, inadvertently allowing the X Parasites to take control of SR388. During the fight with Proteus Ridley, the Gunship is moved to the background of its landing site. Unlike Return of Samus, Samus will come across Teleport Stations throughout the game, which make backtracking to the Gunship much easier. In Samus Returns, Samus's Gunship restores Samus' health, ammo, and (after obtaining her first Aeion Ability Artifact) Aeion Gauge, indicating that its systems are somehow able to generate Aeion energy. At the end of the game, after eliminating the Queen Metroid and finding the baby, Samus re-boards the ship and leaves the planet. Due to the more linear structure of Metroid II, if Samus wants to revisit her ship to recharge her health and missiles, it will require a large amount of unnecessary backtracking. After landing on the planet, Samus leaves the Star Ship and ventures into SR388. It returns in one of the next chronological entries of the series, Metroid II, where she is sent to SR388 to eliminate the Metroid threat forever. The ship is missing in Metroid Prime 3: Corruption and Metroid Prime: Federation Force, where Samus has a new, custom-built Gunship that she designed herself. The ship remains there and slowly repairs itself over the course of the game. The ship suffers damage after it is struck by a bolt of lightning composed of Dark Energy during its descent to the surface of Aether, and it subsequently crash-lands in the Temple Grounds Landing Site. What may be the ship's control screen is seen at the beginning of the game, scanning Aether for a landing site before selecting a flight path. This Gunship is chronologically first seen in Metroid Prime 2: Echoes, where Samus is sent on a mission to Aether to find out what happened to and assist Galactic Federation troopers who had crashed onto the planet earlier. Samus enters the ship by standing on the topside hatch and pressing down, allowing her to save her game and recharge her energy and ammunition. The ship has three Landing Gear Legs which help it land. The cockpit's advanced machines and monitor panels are derived from Chozo technology. Samus can be seen using a ball pad to control the Star Ship during a cutscene in Metroid: Other M, with the seat body linking directly to Samus. The Gunship sets a flight path with coordinates, such as 78.67.863 in Metroid Prime 2: Echoes. Ancient Chozo script is inscribed on its hull. There is no other ship like it, so the distinct hull lines mark it to friend and foe alike. It was custom built for her on Aliehs III. It was first seen in Metroid II: Return of Samus, and its design has largely remained the same ever since. This Gunship is easily the most recognisable of Samus' ships. 4.13 Metroid: Samus Returns Strategy Guide.4.3 Super Metroid Nintendo Player's Guide.
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karmamains · 2 years ago
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Gunship iii bombing
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#Gunship iii bombing update#
#Gunship iii bombing simulator#
Kaufmann, Colonel, USAF (here, next to this marker) USAF Pilot Class 1954E (here, next to this marker) Michael Slepecky, Jr. 47th Fighter Squadron (here, next to this marker) AC-130A Spectre Gunship II (here, next to this marker) SSgt Forrest Ray Cope (here, next to this marker) 504th Bomb Group (VH) (here, next to this marker) Frederick W. At least 8 other markers are within walking distance of this marker. Marker is at or near this postal address: 1100 Spaatz Street, Dayton OH 45431, United States of America. July 3, On July 7, 1967, a flight of B-52 Stratofortress bombers from. Features flyable A-1 Skyraider, A-4E Skyhawk and F-4B Phantom II. Despite two gunships overhead UH-1 Huey helicopters armed with heavy machine. Designed for iPad 4.1 138 Ratings 3.99 Screenshots iPad iPhone MINIMUM HARDWARE REQUIREMENT: IPAD2, iPHONE 4S This game is an expansion pack of the Gunship-III Vietnam War series.
#Gunship iii bombing simulator#
Category:World War II ground attack aircraft - Wikipedia. Gunship III - Combat Flight Simulator - U.S. Marker (Memorial Wall #1, 084) is in the Memorial Park of the National Museum of the United States Air Force, with museum access off Springfield Street. The escort heavy-bomber gunships were not successful, but the light & medium bomber close. Marker is in Riverside, Ohio, in Montgomery County. The Bell AH-1 SuperCobra is a twin-engine attack helicopter based on the US. A significant historical month for this entry is April 1944. The AC-130A Gunship II superseded the AC-47 Gunship I during the Vietnam War. This memorial is listed in these topic lists: Air & Space Whats New: Add Normandy 1944 map BETA Add Blenheim twin engines bombers Add A-20G twin engines.
#Gunship iii bombing update#
some of the most dramatic air actions of the war, such as the bombing of. Update 5.4.03 is now available on iOS and Google Play. The ground commander quickly assessed the accurate fire and capabilities of this weapons system and called for fire on his own perimeter when the Viet Cong attempted to bridge the wire on the west side of his position. In memory of our comrades who served their country valiantly during B-29 combat operations in world war two from Guam, Mariana Islands.Īctivated April 1944 to May 1946 Distinguished Unit Citations March and June 1945.Įrected by Members of the 29th Bomb Group (VH). of Racial Discrimination after World War II appeared in Military Affairs. On 18 August 1968, an AC-130 gunship flying an armed reconnaissance mission in Vietnam's III Corps was diverted to support the Katum Special Forces Camp.
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greysjapanese · 2 years ago
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Gunship iii bombing
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#GUNSHIP III BOMBING FULL VERSION#
#GUNSHIP III BOMBING SIMULATOR#
#GUNSHIP III BOMBING DOWNLOAD#
For more info about the Gunship-III Vietnam War Aircombat series, visit developer's page or at Features: 360 degrees virtual cockpit. The 2000lbs bomb loadout makes bombing so simple even a caveman could do. Players could play online with other aircraft pack. This game is an expansion pack of the Gunship-III Vietnam War series. * Multiplayer with live chat, fly with people around the world.įeel free to join Gunship III USAF Virtual Airforce on Facebook. This game is an expansion pack of the Gunship-III Vietnam War series. Specifications AC-119G Shadow AC-119K Stinger Length: 86 feet, 5.75 inches: Height: 26 feet, 7.75 inches: Wing Span: 109 feet, 3.25 inches: Weight (Maximum) 62,000.
#GUNSHIP III BOMBING FULL VERSION#
* Full version features 2 flyable airplanes: A-1 Skyraider, F-100D Super Sabre Even the TIC AC-119G featured some of the most up-to-date electronic countermeasures and radar equipment, as well as more basic technology, including an AVQ-8 xenon light, a night. Features flyable A-1 Skyraider, A-4E Skyhawk and F-4B Phantom II. Project Gunship III, being a follow-on to the success of the AC-130 series, meant that the AC-119 was a more advanced aircraft in both its iterations than the AC-47. Designed for iPad 4.1 138 Ratings 3.99 Screenshots iPad iPhone MINIMUM HARDWARE REQUIREMENT: IPAD2, iPHONE 4S This game is an expansion pack of the Gunship-III Vietnam War series.
#GUNSHIP III BOMBING SIMULATOR#
Category:World War II ground attack aircraft - Wikipedia. Gunship III - Combat Flight Simulator - U.S. * Full version features 7 flyable helicopters: H-19 Chickasaw, H-34 Choctaw, CH-47 Chinook, UH-1D Huey, OH-6A Cayuse, UH-1B Huey Gunship, AH-1G Cobra. The escort heavy-bomber gunships were not successful, but the light & medium bomber close. * Two realistic and detailed Vietnam War campaigns: Rolling Thunder (1965) and Barrel Roll (1964). Their skillful airmanship delivered low-level waves of bombs. * Details graphics with cities, trees, ground troop on a vast terrain map The fastest fighter bomber of World War II. * Weapon system: minigun, rocket, smoke grenade. * AI aircraft performance advanced combat tasks. The enemy is also aggressive and fearless, they only shoot at you when in close range and be aware of those RPG, they sure take an aircraft down just by one hit. Weapon systems in Gunship-III are also highly detail and accurate with real recorded sounds, high fire rate for miniguns as well explosion effect for bombs and rockets.Įach mission features many AI aircrafts, you also have AI gunners onboard who will shoot at anything firing at them and make sure nothing could touch your aircraft. high fire rate for miniguns as well explosion effect for bombs and rockets.
#GUNSHIP III BOMBING DOWNLOAD#
We're working hard to bring even more in future updates. Gunship III FREE 3.8.7 latest version XAPK (APK + OBB Data) Download by. In Gunship-III, you have more aircrafts available to fly more than any other games. Graphics are highly detail with cities, jungles, airbases, also includes a vast terrain covers Vietnam, Laos and Thailand. Not like other flight sim games for mobile devices, in Gunship-III the cockpit is highly simulated with ultra-realistic 3D cockpit, full function dashboard, realistic sound effects and all moving parts. Immerse yourself into the mist of the Vietnam war as an US helicopter or a fighter pilot.
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one-boring-person · 4 years ago
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Like Football.
John Rambo (Rambo III) x reader
Warnings: heavy violence, injury, gun use, death, blood, violence involving animals (horses), bad language, SPOILERS
Context: John and the reader take part in the horse game in the small village, before all hell breaks loose.
A/N: I love this character far too much to not write anything, and this scene in the movie is definitely one of my favourites (before all the bombing ofc) so enjoy😅 there will most definitely be more Rambo stuff in the future!
Masterlist
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"I'll play." Mousa looks at John in surprise as the veteran reaches out to take the reins of a nearby horse, pulling the animal gently towards him. Beside him, I have to fight to hide my smirk, knowing John has never been one to decline a challenge like this.
"What're the rules?" He asks our guide, looking back at him as he eyes up the field of play, watching as the other men on horses race back and forth, getting ready for another round.
"You have to get the sheep and take it round. Then drop it in the circle, on the ground." Mousa explains, gesturing to the white ring chalked into the ground a little way away. 
"Why?" I butt in, already looking out for a mount of my own.
"Because there is a circle on the ground." The guide replies, appearing a little confused.
"Hm. Just like football." John responds, before swiftly climbing into the saddle and wheeling around to join in with the men.
Lifting a brow at his eagerness, I quickly locate an available horse, going over to the person holding the reins.
"Can I borrow him?" I ask politely, gesturing to the horse.
"Her. And No, women cannot play." The man frowns, looking me up and down.
"Aw, come on. Won't it be fun to watch me fall?" I roll my eyes, playing right into his old-fashioned views.
He hesitates, but eventually hands me the reins, watching sceptically as the mare follows me. Smiling sweetly at him, I take the horse a little way away, before swinging myself up into the saddle, feeling a rising sense of excitement at the familiar feeling of riding. Taking up the reins, I gently nudge the horse's sides and trot quickly over to the other riders, pulling up in the bustling crowd of rebels, just catching sight of John a little way ahead of me. Grinning to myself, I let the mare shift on the spot, her hooves pawing at the ground in anticipation, my grip on the reins loose so as not to restrict her too much, my eyes fixed on the lone rider at the opposite end of the playing field. I sit forwards slightly, legs ready to urge the horse on as the sheep's body is brandished to us, before being dropped to the floor.
Instantly, the riders around me kick their horses into action, each and every one springing forwards with a whinny, my own mare lurching into a fast canter. Exhilaration floods me as the animal moves with the crowd, my body moving in time with her as she starts pushing up against other horses, my legs knocking against the flanks of others, elbows jabbing at me. Determined, I lean forwards in the saddle, leaning over her neck as we overtake a good few of the other men, the reins cutting into my palms as I pull her to the side to ride in time with the veering group, the sheep now held aloft by some other man. Underneath me, the mare snorts, hooves pounding the sandy ground harshly as she rides up alongside the men who are currently fighting over the prize. 
A familiar grunt of exertion draws my attention momentarily to the side, where I notice John has pulled his horse up beside mine, the veteran's gaze fixed on the dangling body of the black sheep. Smirking, I dig my heels into the flanks of the mare, urging her on with a sharp sound, to which she instantly renews her speed, easily drawing up beside the current winners. The crowd is thicker here, horses crashing into me frequently, arms and legs hitting me almost painfully as the men fight over the sheep, shouting at each other in their own language, leaving me to call out to no one in particular. 
By now, however, the sheep is in reaching distance for me. Taking my feet out of the stirrups, I lean out, batting a few others out of the way as I take hold of the limp body, yanking harshly on it, pulling it from its current owner. Grinning triumphantly, I swing it out of reach, goading the mare on as she tears away from the group, a few of the faster horses running just ahead of me, some of the riders behind falling as their own mounts trip, squealing as they drop to the dust. Instantly, however, I feel riders pressing up alongside me, their hands grabbing at me as they try to wrestle the sheep from my grip, the mare suddenly rearing as a particular man yanks on her bridle.
Yelping, I can only drop the sheep and cling onto the neck of the panicking horse as she kicks out, trying to throw me off. Jeers and shouts of triumph surround me as another guy picks up the sheep, horses steaming past us as they continue the chase. After a moment, the mare drops back down, bucking gently as she calms down, only for me to make use of her excitement by digging my heels into her flank. Swiftly, she leaps forwards, racing to catch up with the other riders, where I can see John and another guy fighting for the sheep, the latter yanking on it roughly.
We are quick to catch up again, the mare darting in alongside the leaders again, jerking aside when one of the riders suddenly falls to the floor, collapsing in the dust. Too late, I realise it's John, the dark-haired veteran rolling into a ball to avoid being hit, only to swiftly scramble back upright again grabbing the fallen sheep and holding it to his chest. Other riders swarm him, grabbing and pulling at him, managing to retrieve the sheep as John gives up and finds his horse again, throwing himself into the saddle once more. Grinning at his competitive streak, I urge the mare up beside him, pushing against his horse as he finally realises I'm playing, too, his dark eyes widening slightly at the sight of me, a rare smile gracing his features momentarily. It's at that point that he sees the sheep on the floor again, having been dropped by someone else.
Leaning out of the saddle, he scoops it up, holding it to his chest protectively, out of the reach of the other men. Chuckling, I reach over and take hold of the prize, pulling it between us as our shoulders press together from the proximity, neither of us willing to give up. Riding side-by-side, the two of us make our way further down the field, other riders catching up but unable to grab the sheep, leaving us mostly to fight it out amongst ourselves. Smirking, I lean across properly, having taken my feet from the stirrups again, hooking my shoulder under his arm and pushing upwards, throwing him off balance as he fights to remain in control of his horse. With our skin pressed flushed together, I can feel a light blush dusting my cheeks, but I choose to focus instead on the knowledge I've almost won the game. 
An explosion somewhere to the north of the valley interrupts us, drawing our attention away from the game. Brilliant orange flames engulf a large area of the land a little way away, smoke roiling up from the fire, concealing the attacker from us momentarily. 
As soon as it clears slightly, the silhouettes of two Russian gunships loom into view, headed straight for the tiny village. Around us, people start to scream, men and women running here and there as they start to escape, riders on horses wheeling around to get back to safety. The sheep is forgotten, John and I simply doing as everyone else is, urging our horses on away from the approaching danger. 
Explosions erupt all around us, gunfire pelting the ground as the pilots let loose, gunning down anything that moves. Cries of pain and panic fill the air, almost lost to the sound of collapsing structures and exploding missiles, the stench of burning flesh, spilt blood and charred wood quickly creating a heady miasma in the dry air. Beneath me, the mare squeals in terror, movements uncoordinated now as she goes to bolt, racing away from the helicopters as they descend on us, John only just managing to keep up on his own horse.
A sudden explosion beside me catches the horse off-guard and she goes down, screaming in pain, throwing me off onto the solid ground. My shoulder collides harshly with the rock, drawing a grunt from me as I am forced to roll away from the blazing flames, watching in dismay as the horse staggers to its feet and limps off, clearly injured beyond repair, leaving me alone on the floor. 
Gritting my teeth, I force myself to my feet, using the smoke as cover as I duck towards a nearby structure, hiding down inside it as I wait for some clarity. My arm smarts from where it's been hit, but I ignore it, keeping my eyes trained on the hovering gunships, hatred and anger flooding me as I watch them shoot down hordes and hordes of young children and women, men and other fighters crumpling with screams of pain as the bullets tear through them. I can no longer see John, my heart skipping a beat at the thought.
Steeling myself, I look around for a solution, catching sight of a turret nearby, where a rebel has already been shot to his death, the artillery left unharmed, surprisingly. Glancing around, I deem it safe enough to move, keeping low as I sprint over to the weapon, hoping that the pilots haven't seen me yet, knowing that I can try and take one down if I can get to the turret. The going is slow, the ground having been torn up by the many bombs and gunfire, meaning I trip and stumble over almost every unseen disfigurement in the ground, my legs pumping hard to keep going. Adrenaline races through my veins, each breath coming hard and fast as I finally reach my destination, swinging myself up into position. 
As I do so, I feel someone else hop up behind me, my instincts telling me to be ready as I spin on my heels, hand going to grab my knife from my belt as I expect to meet an enemy. Instead, my eyes make contact with John's, the veteran grabbing my wrist gently as he reaches past me to take hold of the artillery gun, clearly having had the same idea as me. Stepping back slightly, I let him take the turret, noticing an automatic rifle on the floor from where the rebel dropped it. I take it up and check the magazine, glad to find it still mostly full. Cocking it, I take aim and fire at the rapidly approaching gunship, joining John as he supplies a steady volley of bullets at the looming aircraft.
Thankfully, it isn't long before the helicopter goes up in flames, the ruined skeleton falling in a ball of flames to the ground, leaving nothing but debris behind. Checking my gun, I throw it aside a I realise it has no ammo left, joining John in scoping out the next threat. 
Relief floods me as I notice that it is retreating back into the mountains, leaving piles of ruin behind, bodies littering the landscape as flames slowly go out, allowing us to see the true extent of the attack.
"Jesus Christ." I mutter, looking out over the remains.
"Ain't much of him 'round here." John replies grimly, eyeing me up and down critically, "You hurt?"
"Me? No. You?" 
"Nah." 
We hold eye contact for a few moments longer, before he suddenly reaches out and pulls me into his side, initiating an awkward half-hug. Surprised but pleasantly so, I wrap my arm around his waist, feeling his muscles tense under the thin fabric of his shirt as he squeezes my body gently. I smile up at him, glad when he returns the gesture, enjoying this softer side of him, even though I reckon I'll never see it again.
"Come on, Trautman needs us." I finally mumble, not wanting to let go but understanding the need to do so.
"Yeah, guess so."
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ragman95 · 7 years ago
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Imagine you’re a legionary sent to take Istvaan III
First, you’re deliberately separated from the rest of your company and squad. Your order of battle makes no sense, but apparently the directions are from the Warmaster himself. So you shrug and you join a new unit that you’re unfamiliar with. 
You drop on the planet and it’s already a clusterfuck. The battle plan is basically “use massed infantry to frontally assault the enemy”. The fighting is desperate and bloody. If you were the suspicious type, you might even think it was deliberately design to cause the maximum amount of casualties to your own troops as possible. But you are Astartes, and you know no fear.
You face the meatgrinder, but you prevail. You put down the insurrection and you stand triumphant over Choral City. But then you realize that you’ve lost all contact with the fleet. The ships descend into low orbit.  And then the virus bombs hit.
The Life Eater Virus rapidly turns everything it comes into contact with into rot. Human flesh gets sloughed from the bones. The lush jungle liquefies. The planet dies. All the decaying matter and gas get ignited and Istvaan III turns into a firestorm. You survive because you got a warning from some guy you never heard of, Saul Tarvitz. You assume this was some final act of defiance by the defeated Istvaanians.
A wave of gunship descend and start strafing you. Angron himself jumps out of one and starts slaughtering. You slowly realize that you’ve been betrayed. By your own legion, by your own brothers, and by your primarchs. 
The scattered survivors face the full might of 4 legions and the Warmaster himself. Two primarchs come down personally; to exterminate you. You’re entire worldview is shattered. And yet, you hold the fucking line. You fight off the attackers, you dig in, and you survive.  For three goddamn months. What should’ve been a quick and easy purged turned into a full blow quagmire for the traitors. AND you would’ve held on longer if it weren’t for fucking Lucius.
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fapangel · 8 years ago
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In which a nice person makes a terrible mistake
So  @colonial-operations​ here asked me to weigh in on this ongoing discussion of the A-10, and since Tumblr is an atrocity in motion the only way to reply is to post on my own blog and just alert him (because tumblr won’t let me alert all the participants, because fuck you and everything you ever loved,) and I guess he can reblog it or whatever. Fuck this site. 
Anyway, I just want to say - I see where y’all are coming from, I get it, but if I have to listen to one more motherfucker spewing shit about how the F-35 is the biggest shitpile ever or how we should totes buy the Super Toucan I’m going to slap Pierre Sprey’s jizz out of your goddamn mouths. 
I get, guys. I really do. When they first announced the F-35 I took them at their word - it’s a ~joint strike fighter~ i.e. the next-gen web 2.0 to the cloooud 100$ airlandinnawoods battle acronym for “multi-role fighter.” In air-to-ground roles that makes it a strike fighter; (the F-15E Strike Eagle being an example of a purpose-built one,) a plane that gets in fast, blows up important shit, and gets out again. It’s the successor and replacement of dedicated slow bombers like the A-6 and A-7; completing a trend started with droop-snoot P-38s and dive-bombing modified F4U Corsairs in WWII; capable against strategic targets (bridges, power stations) and point/tactical targets (swatting individual tanks), and it’s fast and fighter-y so it can zoom around in contested airspace with enemy fighters and SAMs plugging away at it. Cool shit, very nice, etc. But I was upset when they said it’d replace the A-10, because the point of CAS aircraft’s existence is to keep the fancy, expensive planes like the F-35 out of the murderous shooting gallery of the low-altitude SHORAD envelope. 
Check it - the IL-2 was the most produced aircraft in history because so goddamn many of them got shot down. The A-10 itself was expected to be wiped out entirely within the first few weeks of WWIII in Western Europe - they called the pilots “speed bumps.” That’s because down low, every motherfucker with a rifle is shooting at you - even after building a flying tank, you’re guaranteed to take horrible losses. That’s why CAS aircraft - like the A-10 and attack helicopters - are cheap. They must be, to be cost-effective. And they’re kept around because you have to send something into that low-alt shooting gallery because a lot of things you just can’t spot from altitude. I thought the F-35 was the ChairFarce just abandoning the low-alt weedbeating job to the Army, because they had the Apaches and they were better suited for it anyway than a fixed-wing A-10 (which was designed specifically for Cold War Western Europe.) “We’ll still bomb shit with our strike fighters, but we ain’t doing that bird-dog shit no more.”
I was wrong. They meant it when they said they’d keep the mission role, and since flying expensive speedy planes down low is insane, that means they had to do the heretofore impossible, and find the targets from high altitude. So they designed and built a terrifying witch-eye that can see through fucking clouds and hunt down one poor motherfucker from 30,000 feet through overcast skies. Who did this? Lockheed fuckin Martin. Same people that built the F-35.
It’s hard to overstate that this shit works. It can, in fact, actually find shit from high altitude. And then, since it’s an electro-optical targeting system, it can pass that targeting data - electronically - directly to weapons to engage. This isn’t some A-10 shit where the pilot has to twiddle his wee thumbstick to put the crosshairs of the IR Maverick on the tank before he pushes butan - it’s just “camera finds tonk, plane kills tonk.” Technology has fucking evolved since the 90s. The ChairFarce spent about a hojillion fucking dollars to solve this problem, for a reason. And best of all, Lockmart’s next trick was to cram the terrifying, all-seeing witch-eye into the F-35 so it can provide air support anywhere it fucking wants to. The F-15E? it can load the witch-eye, but it can’t do that. Look at Operation Allied Force, and how the fucking road-mobile SA-6s evaded destruction constantly until they finally got lucky and shot down an F-16 - with a 30+ year old obsolete SAM system. You can either play that game, and watch your airstrikes vanish as your JTAC weeps because airspace too dangerous zomg or you can send in the F-15E with proper defenses, which include other Strike Eagles ripple-firing HARMs to suppress the SAMs (at a million bucks a pop), Compass Call jamming aircraft, fighters with missiles to protect all of them from possible enemy air intercept, an AWACS to spot said fighters, fighters to protect the AWACs, and a partridge in a pear tree, and after all that, you have to go home after one or two strikes because you can only suppress the SAM sites for so long. Unless you kill them, in which case do the above three fucking times first, and then do the CAS mission, if the grunts are still alive by then. 
OR YOU COULD JUST SEND A FUCKING F-35. 
So yes, bills-bastards, the anime icon’d fuck was right. The F-35 does do what its supposed to, and the A-10 can’t hack it anymore. Silverfaggot was right-on when he said the fucking things are worn the fuck out and the production line doesn’t exist anymore - hell, we can’t even upgrade them because the pilot-armor bathtub has a single hole in it for cabling, and we’re running so much new cabling through it that it’s causing EM interference. If we want to keep the A-10, we’ll need a next-gen replacement. 
And that’d work! The F-35 will be able to do CAS but that doesn’t mean low/slow weedbeaters are obsolete - you don’t see the Army ditching their Apaches, do you? Fixed-wing CAS can’t hide behind hills, but it can move faster, carry a lot more boom and survive more damage. Plus a new plane could carry the GAU-8, and the gun is awesome. Guns are still awesome. Even with all these ultra-badass smart bombs that can fly loop-de-loops before plowing up some goatherders ass, guns are still more flexible, weight/payload efficient (more strikes in the same weight/volume,) and reliable. Look at the new Harvest Hawk gunships - despite being PGM bombtrucks, they still slapped a 30mm cannon on there for a reason. Or watch some guncam footage of Apaches hunting down Hajis one at at time with their 30mms. Guns rule.
And the GAU-8 rules even more. It doesn’t need to fucking kill tanks - even when it was brand-new, it could only kill some tanks, and from some angles (mainly the rear.) It still kicks ass, because it still kills anything below a tank that’d shrug off most low-velocity 30mm rounds - APCs, IFVs, etc. And in CAS, the high-velocity AP rounds of a GAU-8 fuck their way right through hard cover on point targets, like light bunkers and shit. It also gives the gun impressive (1km+) standoff distance, and an A-10 successor would be built to survive high-threat environments so it could bring that gunfire in close where other gunships don’t dare (like the ACU-130, which is so vulnerable we only fly it at night even against fucking goatherders.)
And you know what? The Air Force sees the wisdom of this - they’re investigating an A-10 replacement after all, because the A-10 has worked so damn well in counter-insurgency roles that they’re like, god damn, if it’s THIS good at the job, imagine a plane like this that ISN’T FIFTY FUCKING YEARS OLD AND DESIGNED FOR A WAR THAT PREDATES THE LAST TWO GAME-CHANGING TECHNOLOGICAL PARADIGM SHIFTS. We have the technology. 
So good on y’alls, keep fighting the good fight and keep on pushing for the THUNDERBOLT III “RAZORBACK” - SON OF JUGG, because what a beautiful beast it’d be. But for the love of fuck, for the love of all that is sweet and holy, STOP spewin the fuckin “eff-thirtay-foive is shee-it it uses dem new-fangled computarz n’ sheeit dun trust’em” before getting indignant over someone calling you out out for being a fucking knuckle-dragging rocking-chair dwelling fudd telling the new platforms to get offer yer lawn. AND STOP DEMANDING WE BUY SOME GLORIFIED FUCKING CESSNA WITH SHITTY PAYLOAD THAT DOES *NOTHING* OUR *VAST FLEET OF ARMED FUCKING DRONES* DOESN’T DO BETTER, FASTER, FOR LONGER, MUCH MORE EFFICIENTLY, WITH NO RISK TO A HUMAN CREW. 
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asktheadeptus · 8 years ago
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Lorgar - Part II
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"All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth."— Opening Lines of the "Book of Lorgar", First Canticle of Chaos
Horus Heresy
It was the Castigation of Khur that ultimately turned the Word Bearers to the service of Chaos. Whilst Lorgar brooded over the Emperor's reproach, Kor Phaeron, his trusted lieutenant and closest friend, whispered to Lorgar of the great Chaos Gods: beings that welcomed, even demanded zealous worship and devotion, unlike the Emperor, who clearly was not divine if he refused to accept rightful worship. Lorgar was slowly poisoned against the Emperor by Kor Phaeron, who was appointed Master of the Faith, and was tasked with converting the entire Legion to the worship of Chaos. The Word Bearers came to venerate the Gods of Chaos, but instead of throwing their support to one God, they worshiped Chaos Undivided, a pantheon composing the four Ruinous Powers.
It was Lorgar and the Word Bearers who ultimately converted the Warmaster Horus to the worship of Chaos, by introducing his Legion, the Luna Wolves, to the warrior lodges which were picked up from the world of Davin. Later, in a plot involving the Word Bearer Chaplain Erebus, Horus was manipulated to return to Davin, where he could be wounded, and in that poisoned state prove more malleable to corruption by the Chaos Gods.
The Legion kept their new devotion secret, until the Warmaster Horus declared his own faith in Chaos, and began the galactic civil war known as the Horus Heresy. The Word Bearers quickly joined the rebellion, and many of the worlds they had conquered since their conversion turned as well, having been corrupted by the Word Bearers to their new faith in Chaos during their conquest.
The majority of the Word Bearers Legion was ordered by Horus to see to the entanglement and possible destruction of the Ultramarines Legion, so that their vast forces could not be brought to bear against Horus' march on Terra. This was a task the Word Bearers took up with joy, for even as he chastised the Word Bearers for their faith, the Ultramarines had become the favored Legion of the Emperor. The assault on Ultramar was led by Kor Phaeron, who swore to utterly destroy the Ultramarines. The Word Bearers ambushed the Ultramarines at the world of Calth, an attack which eventually turned to defeat when reinforcements from the Ultramarines homeworld of Macragge arrived, and the Word Bearers were routed from the system.
The rest of the Word Bearers were led by Lorgar to Terra, where Horus and his forces were repulsed and ultimately defeated after a fifty-five day siege of the Imperial Palace. The Legion took refuge within the Eye of Terror and the Maelstrom, vast wounds in space where the Immaterium leaked into reality, coming to rest on the daemon world of Sicarus.
Istvaan III
Before Horus openly launched his rebellion to overthrow the Emperor, an opportunity presented itself that would enable him to get rid of the Loyalist elements within the Astartes Legions under his command. The Imperial Planetary Governor of Istvaan III, Vardus Praal, had been corrupted by the Chaos God Slaanesh whose cultists had long been active on the world even before it had been conquered by the Imperium. Praal had declared his independence from the Imperium, and had begun to practice forbidden Slaaneshi sorcery, so the Council of Terra charged Horus with the retaking of that world, primarily its capital, the Choral City. This order merely furthered Horus' plan to overthrow the Emperor. Although the four Legions under his direct command -- the Sons of Horus, World Eaters, Death Guard and the Emperor's Children -- had already turned Traitor and pledged themselves to Chaos, there were still some Loyalist elements within each of these Legions that approximated one-third of each force; many of these warriors were Terran-born Space Marines who had been directly recruited into the Astartes Legions by the Emperor Himself before being reunited with their Primarchs during the Great Crusade.
Horus, under the guise of putting down the rebellion against Imperial Compliance on the world of Istvaan III, amassed his troops in the Istvaan System. Horus had a plan by which he would destroy all of the remaining Loyalist elements of the Legions under his command. After a lengthy bombardment of Istvaan III, Horus dispatched all of the known Loyalist Astartes down to the planet, under the pretense of bringing it back into the Imperial fold. At the moment of victory and the capture of the Choral City, the planetary capital of Istvaan III, these Astartes were betrayed when a cascade of terrible Life-Eater virus-bombs fell onto the world, launched by the Warmaster's orbiting fleet. The Loyalist Captain Saul Tarvitz of the Emperor's Children, however, was aboard the Strike Cruiser Andronius and had discovered the plot to wipe out the Loyalist Astartes of the Traitor Legions. He was able, with help from Battle-Captain Nathaniel Garro of the Death Guard who was in command of the Death Guard Frigate Eisenstein, to reach the surface of Istvaan III despite pursuit and warn the Loyalist Space Marines he could find of all four Legions of their impending doom. Those that heard or passed on Tarvitz's warning took shelter before the virus-bombs struck.
The civilian population of Istvaan III received no such protection: 12 billion people died almost at once as the lethal flesh-dissolving virus called the Life-Eater carried by the bombs infected every living thing on the planet. The psychic shock of so many deaths at one time shrieked through the Warp, briefly obscuring even the glowing beacon of the Astronomican. The Primarch of the World Eaters, Angron, realizing that the virus-bombs had not been fully effective at eliminating all the Loyalists, flew into a rage and hurled himself at the planet at the head of 50 companies of World Eaters Traitor Marines. Discarding tactics and strategy, the World Eaters Traitors worked themselves into a frenzy of mindless butchery fed by their growing allegiance to the Blood God Khorne. Horus was furious with Angron for delaying his plans, but Horus sought to turn the delay into a victory and was obliged to reinforce Angron with troops from the Sons of Horus, the Death Guard, and the Emperor's Children.
Fortunately, a contingent of Loyalists led by Battle-Captain Garro escaped Istvaan III aboard the damaged Imperial Frigate Eisenstein and fled to Terra to warn the Emperor that Horus had turned Traitor. On Istvaan III, the remaining Loyalists, under the command of Captains Tarvitz, Garviel Loken and Tarik Torgaddon, another Loyalist member of the Sons of Horus, fought bravely against their own traitorous brethren. Yet, despite some early successes that delayed Horus' plans for three full months while the battle on Istvaan III played out, their cause was ultimately doomed by their lack of air support and Titan firepower. During the battle, the Sons of Horus Captains Ezekyle Abaddon and Horus Aximand were sent to confront their former Mournival brothers, Loken and Torgaddon. Horus Aximand beheaded Torgaddon, but Abaddon failed to kill Loken when the building they were in collapsed. Loken somehow survived and witnessed the final orbital bombardment of Istvaan III that ended the Loyalists' desperate defence.
The few remaining Loyalists of the Emperor's Children Legion fought bravely on Istvaan III, led by Captains Saul Tarvitz and Solomon Demeter. To prove his worth and loyalty to Lord Commander Eidolon of the Emperor's Children -- and thus to his Primarch, Fulgrim -- Captain Lucius of the 13th Company of the Emperor's Children, the future Champion of Slaanesh known as Lucius the Eternal, turned against the Loyalists that he had fought beside because of his prior friendship with Saul Tarvitz. He wanted to punish Tarvitz for taking command of the defense, which had incited Lucius's fierce jealousy of his fellow captain. Lucius slew many of his former comrades personally, an act for which he was then accepted back into the III Legion on the side of the Traitors. In the end, the Loyalists retreated to their last bastion of defense, only a few hundred of their number remaining. Finally, tired of the conflict, Horus ordered his men to withdraw, and then had the remains of the Choral City bombarded into dust for a final time from orbit.
Drop Site Massacre
The Istvaan System’s third world, comfortably close enough to the sun to support human life, was now a virus-soaked mass grave marking the anger of Horus Lupercal. The world’s population was nothing more than contaminated ash scattered over lifeless continents, while the bones of their cities remained as blackened smears of burnt stone – a civilization reduced to memory in a single day. The orbital bombardment from the Warmaster’s fleet, payloads of incendiary shells and virus-laden biological warfare pods, had seemingly spared nothing and no one anywhere in the world. Istvaan III lingered now in silent orbit around its sun, almost grand in the extent of its absolute devastation, serving as the scarred tombstone for the death of an empire.
Ringing Istvaan V was one of the largest fleets ever gathered in the history of the human species. Without a doubt, it was the most impressive coalition of Astartes vessels, with the scouts, cruisers, destroyers and command ships of seven entire Legions. With a precision that required mass calculation, the fleets of seven Astartes Legions hung in the skies above Istvaan V. Shuttles and gunships ferried between the heaviest cruisers, while the decks of every warship made ready to deploy their warriors in an unprecedented, unified planetfall. Horus, traitorous son of the Emperor, was making his stand on the surface. The Imperium of Man had sent seven Legions to kill its wayward scion, little knowing four of them had already spat on their oaths of allegiance to the Throneworld.
Aboard the Fidelitas Lex, Lorgar's flagship played host to a gathering of rare significance. There were commanders from the Night Lords, Alpha Legion, Iron Warriors as well as three additional Primarchs; Night Haunter, Alpharius Omegon and Perturabo. Lorgar strode to the centre of the gathering of Traitors. He then proceeded to impress upon the gathering of his sons, brothers and cousin Astartes of the importance of their cause, and of the significance this day would hold in history. The Word Bearers and their allies believed that the Imperium had failed them and by being flawed to its core, imperfect in its pursuit of a perfect culture, and in its weakness against the encroachment of xenos breeds that sought to twist humanity to alien ends. And it had failed them, most of all, by being founded upon lies. The Imperium was forged by a dangerous deceit, and had eroded them all by demanding they sacrifice truth on the altar of necessity. This was an empire, propagated by sin, that deserves to die. And here, on Istvaan V, they would begin the purge. From the ashes would rise the new kingdom of mankind: an Imperium of justice, faith and enlightenment. An Imperium heralded, commanded and protected by the avatars of the gods themselves. An empire strong enough to stand through a future of blood and fire. The Emperor believes them loyal. Their four Legions were ordered to Istvaan V on His misguided conviction alone. But their coalition here and now was the fruit of decades’ worth of planning. It was ordained, and brought about according to ancient prophecy. No more hiding in the shadows. No more manipulating fleet movements and falsifying expeditionary data. From this day forward, the Alpha Legion, the Word Bearers, the Iron Warriors and the Night Lords would stand together – bloodied but unbowed beneath the flag of Warmaster Horus, the second Emperor. The true Emperor. First Captain Sevatar of the Night Lords Legion uttered, "Death to the False Emperor," becoming the first living soul to utter the words that would echo through the millennia. The curse was taken up by other voices, and soon it was being cried in full-throated roars. "Death to the False Emperor! Death to the False Emperor! Death! Death! Death!"
Thousands of Drop Pods and Stormbirds were deployed for the initial assault. The first wave was under the overall command of the Primarch Ferrus Manus and besides his own X Legion, the Salamanders led by Vulkan, and the Raven Guard under the command of their Primarch Corax joined him. Vulkan's Legion assaulted the left flank of the Traitors' battle line while Ferrus Manus, the Iron Hands' First Captain Gabriel Santor, and 10 full companies of elite Morlocks Terminators charged straight into the center of the enemy lines. Meanwhile, Corax's Legion hit the right flank of the enemy's position. The odds were considered equal; 30,000 Traitor Marines against 40,000 Loyalists. Horus was aware of the location of the Loyalists' chosen drop site and his troops fell upon the Loyalist Legions.
The battlefield of Istvaan V was a slaughterhouse of epic proportions. Treacherous warriors twisted by hatred fought their former brothers-in-arms in a conflict unparalleled in its bitterness. The mighty Titan war engines of the Machine God walked the planet’s surface and death followed in their wake. The blood of heroes and traitors flowed in rivers, and the hooded Hereteks Adepts of the Dark Mechanicum unleashed perversions of ancient technology stolen from the Auretian Technocracy to wreak bloody havoc amongst the Loyalists. All across the Urgall Depression, hundreds died with every passing second, the promise of inevitable death a pall of darkness that hung over every warrior. The Traitor forces held, but their line was bending beneath the fury of the first Loyalist assault. It would take only the smallest twists of fate for it to break. The forces on the surface had been embattled for almost three hours with no clear victor. The Loyalists waited for the second wave of 'allies' to make planetfall, believing they would be reinforced for their final advance. The Traitors all knew their parts to play in this performance. They were all aware of the blood that had to be shed to spare their species from destruction at the hands of the False Emperor, and install Horus as the new Master of Mankind.
Though the Iron Hands, Raven Guard and Salamanders had managed to make a full combat drop and secured the drop site, known as the Urgall Depression, they did so at a heavy cost. Overwhelmed with rage, the headstrong Ferrus Manus disregarded the counsel of his brothers Corax and Vulkan and hurled himself against the fleeing rebels, seeking to bring Fulgrim to personal combat. His veteran troops -- comprising the majority of the X Legion's Terminators and Dreadnoughts -- followed. What had begun as a massed strike against the Traitors’ position was rapidly turning into one of the largest engagements of the entire Great Crusade. All told, over 60,000 Astartes warriors clashed on the dusky plains of Isstvan V. For all the wrong reasons, this battle was soon to go down in the annals of Imperial history as one of the most epic confrontations ever fought.
The Urgall Depression was churned to ruination beneath the boots and tank treads of countless thousands of Astartes warriors and their Legion’s armour divisions. The loyal primarchs could be found where the fighting was thickest: Corax of the Raven Guard, borne aloft on black wings bound to a fire-breathing flight pack; Lord Ferrus of the Iron Hands at the heart of the battlefield, his silver hands crushing any traitors that came within reach, while he pursued and dragged back those who sought to withdraw; and lastly, Vulkan of the Salamanders, armoured in overlapping artificer plating, thunder clapping from his warhammer as it pounded into yielding armour, shattering it like porcelain.
The traitorous primarchs slew in mirror image to their brothers: Angron of the World Eaters hewing with wild abandon as he raked his chainblades left and right, barely cognizant of who fell before him; Fulgrim of the lamentably-named Emperor’s Children, laughing as he deflected the clumsy sweeps of Iron Hands warriors, never stopping in his graceful movements for even a moment; Mortarion of the Death Guard, in disgusting echo of ancient Terran myth, harvesting life with each reaving sweep of his scythe.
And Horus, Warmaster of the Imperium, the brightest star and greatest of the Emperor’s sons. He stood watching the destruction while his Legions took to the field, their liege lord content in his fortress rising from the far edge of the ravine. Shielded and unseen by his brothers still waging war in the Emperor’s name. At last, above this maelstrom of grinding ceramite, booming tank cannons and chattering bolters – the gunships, drop-pods and assault landers of the second wave burned through the atmosphere on screaming thrusters. The sky fell dark with the weak sun eclipsed by ten thousand avian shadows, and the cheering roar sent up by the loyalists was loud enough to shake the air itself. The traitors, the bloodied and battered Legions loyal to Horus, fell into a fighting withdrawal without hesitation.
The second wave of "Loyalist" Space Marine Legions descended upon the landing zone on the northern edge of the Urgall Depression. Hundreds of Stormbirds and Thunderhawks roared towards the surface, their armoured hulls gleaming as the power of another four Astartes Legions arrived on Istvaan V. Yet the Space Marine Legions of the reserve were no longer loyal to the Emperor, having already secretly sworn themselves to Chaos and the cause of Horus. The Night Lords of Konrad Curze, the Iron Warriors of Perturabo, the Word Bearers of Lorgar Aurelian, and the Alpha Legion of Alpharius represented a force larger than that which had first begun the assault on Istvaan V. The secret Traitor Legions mustered in the landing zone, armed and ready for battle, unbloodied and fresh.
The Iron Warriors had claimed the highest ground, taking the loyalist landing site with all the appearance of reinforcing it through the erection of prefabricated plasteel bunkers. Bulk landers dropped the battlefield architecture: dense metal frames fell from the cargo claws of carrier ships at low altitude, and as the platforms crashed and embedded themselves in the ground, the craftsmen-warriors of the IV Legion worked, affixed, bolted and constructed them into hastily-rising firebases. Turrets rose from their protective housing in the hundreds, while hordes of lobotomized servitors trundled from the holds of Iron Warriors troopships, single-minded in their intent to link with the weapons systems’ interfaces. The Word Bearers bolstered their brother Legions on one flank of the Urgall Depression while the Night Lords took positions on the opposite side. Down the line, past the mounting masses of Iron Warriors battle tanks and assembling Astartes, First Captain Sevatar of the Night Lords and his First Company elite, the Atramentar took up defensive positions. Both the Word Bearers and the Night Lords were to be the anvil, while the Iron Warriors would be the hammer yet to fall. The enemy would stagger back to them, exhausted, clutching empty bolters and broken blades, believing their presence to be a reprieve.
Dragging their wounded and dead behind them, Corax and Vulkan led their forces back to the drop site to regroup and to allow the warriors of their recently arrived brother Primarchs of the second wave a measure of the glory in defeating Horus. Though they voxed hails requesting medical aid and supply, the line of Astartes atop the northern ridge remained grimly silent as the exhausted warriors of the Raven Guard and Salamanders came to within a hundred metres of their allies. It was then that Horus revealed his perfidy and sprung his lethal trap. Inside the black fortress where Horus had made his lair, a lone flare shot skyward, exploding in a hellish red glow that lit the battlefield below. The fire of betrayal roared from the barrels of a thousand guns, as the second wave of Astartes revealed where their true loyalties now lay. The Loyalists' supposed "allies" opened fire upon the Salamanders and Raven Guard, killing hundreds in the fury of the first few moments, hundreds more in the seconds following, as volley after volley of Bolter fire and missiles scythed through their unsuspecting ranks. Even as terrifying carnage was being wreaked upon the Loyalists below, the retreating forces of the Warmaster turned and brought their weapons to bear on the enemy warriors within their midst. Hundreds of World Eaters, Sons of Horus and the Death Guard fell upon the veteran companies of the Iron Hands, and though the warriors of the X Legion continued to fight gallantly, they were hopelessly outnumbered and would soon be hacked to pieces. The Iron Hands had damned themselves by remaining in the field.
The Raven Guard front ranks went down as if scythed, harvested in a spilling line of detonating bolter shells, shattered armour and puffs of bloody mist. Black-armoured Astartes tumbled to their hands and knees, only to be cut down by the sustained volley, finishing those who fell beneath the initial storm of head- and chest-shots. Seconds after the first chatter of bolters, beams of achingly bright laser fire slashed from behind the Word Bearers as the Lascannon mounts of Land Raiders, Predators and defensive bastion turrets gouged through the Raven Guard and the ground they stood upon. The Iron Warriors and Word Bearers kept reloading, opening fire again, hurling grenades and prepared to fall back. The Word Bearers Legion had taken up landing positions on the west of the field, ready to sweep down and engage the Raven Guard from the flank. Three figures stood atop the roof of an ornate command tank, the Land Raider’s bronze and grey armour decked out with flapping banners and etched with fingernail-fine scripture over every visible surface. Kor Phaeron, Master of the Faith, watched the distant dropsite through a desperate squint. Erebus stood at his side..
Lorgar towered above both of them, but had no attention to spare for the treacherous opening salvos against the warriors of the Raven Guard and Salamanders Legions. He stared into the battlefield’s heart, his eyes wide even in the wind, his lips gently parted as he watched his brothers killing each other. Fulgrim and Ferrus, the fading sunlight flaring from the edges of their swinging weapons. The wind stole the clash and clang of their parries, but even in silence the duel was beyond captivating. No senses but a primarch’s could have followed such instant, liquid movements. The perfection of it all almost brought a smile to Lorgar’s lips. As the Primarch watched his two brothers engaged in their furious duel, he recalled a time, long ago when Ferrus had presented him a weapon he had forged. He had crafted the fine crozius-maul, Illuminarum, as thanks for the reinforcement of the X Legion at Galadon Secondus. Snapping back to reality, the seed of doubt krept into Lorgar as he played witness to the slaughter around him. But with the prodding and reassurance of his adopted father Kor Phaeron, Lorgar ordered his Word Bearers to attack.
The Raven and the Urizen Clash
Amidst the carnage and the slaughter, the anger of a demigod was released -- beyond anger, beyond rage. It went beyond both, for it was wrath, in physical form. Lord Corax, Primarch of the Raven Guard charged into the ranks of the Traitorous Word Bearers, a blur of charcoal armour and black blades, butchering with an ease that belied his ferocity. Soon the voices of dying Word Bearers became a conflicting chorus over the Vox as they screamed for help. Argel Tal, the Crimson Lord and leader of the daemon-possessed Astartes known as the Gal Vorbak, Lorgar's "Blessed Sons," leapt forward to meet their end at the hands of a demi-god. Meanwhile, Lorgar mirrored his brother Primarch's actions, and slaughtered enemy Astartes with contemptuous ease. Just as the Word Bearers struggled to stand before Corax, so too did the Raven Guard fall back and die in droves. Suddenly, the Urizen halted his attack. He noticed that Corax was wading through the Gal Vorbak, ripping his daemon-possessed crimson warriors apart. Given a blessed respite from the Primarch’s murderous advance, the Raven Guard were falling back from him in a black tide. They left their dead in a carpet at the primarch’s feet.
Despite the protestations of both Kor Phaeron and Erebus, Lorgar disregarded their counsel and sprinted forwards across the churned earth and dead bodies of his brother's Legion to engage in a battle he had no hope of winning. He saw his brother – a man he had barely spoken to in two centuries of life, a man he barely knew – butchering his sons in a vicious rage. There was no thought of conversion. No hope of bringing Corax into the fold, or enlightening him enough to cease this murderous rampage. Lorgar’s own anger rose to the fore, burning away the passionless killing of only moments ago. As the Word Bearers primarch hammered his way through the Raven Guard to reach his brother, he felt power seethe within him, aching to rise out. Always, Lorgar had bitten back his psychic potential, hiding it and hating it in equal measure. It was unreliable, erratic, unstable and painful. It was never the gift it seemed to be for Magnus, and thus, he had swallowed it back, walling it up behind unyielding resolve. No more. A scream of release tore itself free, not from his mouth, but his mind. It echoed across the battlefield. It echoed into the void. Energy sparked from his armour, and a sixth sense unrestrained at last, with its purity perhaps colored by Chaos, exhaled from his core. Lorgar felt the heat of his own fury made manifest. He felt his unchained power reaching out, not only to enhance his physical form, but reaching to his sons across the battlefield. And there he stood at the heart of the killing fields, winged and haloed by amorphous contrails of psychic fire, shouting his brother’s name into the storm. Corax answered with a shriek of his own – the call of the betrayer, the cry of the betrayed – and the raven met the heretic in a clash of Crozius and claw.
In response, the Gal Vobak underwent their final metamorphosis, changing into their true Daemonic forms. Their ceramite armour had fused to flesh, layered by dense bone ridges and spines, as they sprouted all manner of razor sharp claws, talons and wings. They warped into new, bestial forms, marking them out as amongst the first Possessed Chaos Space Marines. Meanwhile, the Primarchs fought in furious combat -- Corax fighting to kill, while Lorgar fought to stay alive. During their duel, Corax hurled insults and accusations at his former brother. He wanted to known why Lorgar and his Legion had committed such treachery? Lorgar shared with his brother of the future visions he had seen of their father -- a bloodless corpse, enthroned upon a throne of gold and screaming into the void forever. Angered by his brother's lies, Corax lashed out furiously with his pair of Lightning Claws across Lorgar's face, cutting the meat of his cheeks deeply. Even should Lorgar somehow manage to escape his ultimate fate this day, he would bear these scars until the day he died.
The two primarch traded vicious blows, but the Raven Lord had the advantage not only speed and finesse, but of also being a penultimate warrior with decades of fighting experience. Lorgar did not, for he had always been more of a scholar than a warrior, and his lack of experience cost him dearly as Corax impaled Lorgar through his stomach, the tips of his meter-long talons glinting to the side of his spine as they thrust out his back. Such a blow meant little to a primarch – only when Corax heaved upwards did Lorgar stagger. The claws bit and cut, sawing through the Word Bearer’s body. Illuminarum slipped from the impaled primarch’s fists. Those same hands wrapped around Corax’s throat even as the Raven Lord was carving his brother in half. Even as he tightened his grip on Corax's throat, the Raven Lord remained untroubled by his weaker brother's grip. Lorgar crashed his forehead against Corax’s face, shattering his brother’s nose, but still he couldn’t free himself. The Raven Lord gave no ground, even as a second, third and fourth head butt decimated his delicate features. The claws jerked, snagged against Lorgar’s enhanced bones. Corax tore them free, inflicting more damage than the first impaling had done. Blood hissed and popped as it evaporated on the force-fielded blades. Lorgar fell to his knees, hands clutched over the ruination of his stomach. As Corax stepped closer, he raised his one functioning claw to execute his brother. Lorgar screamed his defiance at Corax, lost in the irony that of all the sons of the Emperor, he was the one soul in twenty who'd never wished to be a soldier. And now here he would die, at the heart of a battlefield. As the claw fell, it struck opposing metal.
Corax looked to meet eyes as black as his, in a face as pale as his own. His claw strained against a mirroring weapon, both sets of blades scraping as they ground against each other. One claw seeking to fall and kill, the other unyielding in its rising defense. Where the Raven Guard primarch’s features were fierce with effort, the other face wore a grin. It was a smile both taut and mirthless – a dead man’s smile, once his lips surrendered to rigor mortis. It was Curze. Corax sought to wrench his claw free, but Curze’s second gauntlet closed on his brother’s wrist, so that Corax would be unable to fly away and escape his fate. Curze looked upon his prostrate brother and ordered him to rise from his knees, disgusted at his cowardice. Corax was not idle as this exchange took place. He fired his flight pack, burning his fuel reserves to escape Curze’s grip. The Raven Lord’s claw ripped free, and Corax soared skyward, carried on jet thrust away from Curze’s rising laughter. Curze then shoved Lorgar back towards his Word Bearers.
Around them both, the grey Legion warred with the warriors in black. Lorgar thanked his brother for saving his life. But Curze warned him that he would let him die next time. As bit out another retort, his words halted as he took in the scene of the transformed Gal Vorbak -- their armour was crimson and ridged bone. Great claws, both metallic weapons and fleshy, jointed talons, extended from bestial arms. Every helm was horned and every faceplate was split by a daemon's skullish leer. Disgusted by this horrific sight, Curze turned his back on Lorgar and commented that he was so much more than merely foul, he was rancid with corruption. Though grievously wounded, Lorgar would live. The traitors had carried the day and dealt the Emperor and the Imperium a grievous blow. As the Horus Heresy began in earnest, Horus now possessed nine Space Marine Legions and had all but destroyed three of the remaining nine Loyalist ones. The path to Terra was now wide open, and the decisive Battle of Terra and the Siege of the Imperial Palace would follow after seven more years of blood and terror as the Traitor Legions penetrated to the very heart of the Imperium of Man.
Traitor Conclave
Four days after the Drop Site Massacre on Istvaan V, Horus Lupercal assembled those Primarchs who stood in opposition to the Imperium aboard his flagship, the Vengeful Spirit. They all knew the costs of the coming campaign, and their destinies within it. The Traitor fleets were underway. But after the "unpleasantness" of Istvaan, this was the first time they had gathered as a full fraternity. Eight Primarchs were present, though only half of them were physically in the room where the gathering took place. This included Fulgrim, Perturabo, Angron and Lorgar Aurelian. The absent four were nothing more than holographic projections: three of them -- Konrad Curze, Mortarion and Alpharius -- manifested around the table in the forms of flickering grey hololithic simulacra. The fourth of them appeared as a brighter image comprised of the silver radiance of brilliant witchfire. This last image was of Magnus the Red, who projected himself from afar by sorcerous means, from the Sorcerer's Planet where he was still licking his wounds from the recent Burning of Prospero by Leman Russ' Space Wolves.
As soon as Lorgar had taken his seat at the council table he could not take his eyes off his brother Fulgrim. The Warmaster grew ever more weary of his brother's inability to adhere to established planning and his lack of attention to the important gathering. Before the meeting could properly get underway, Lorgar slowly reached for the ornate Crozius mace on his back. As he drew the weapon in the company of his closest kin, his eyes remained locked on one of them, and all physically present felt the deepening chill of psychic frost riming along their armour. The Word Bearer Primarch accused the thing that mimicked his brother in physical appearance as not being who he purported to be. Before anyone could react, Lorgar's Crozius mace struck the supposed Emperor's Children Primarch. Fulgrim crashed into the back wall, his prostrate form crumpled to the ground. Turning his fierce eyes upon his other brothers he declared that this pretender was not Fulgrim. The other Primarchs that were present, advanced upon the changeling, drawing their own weapons. The Warmaster tried to placate the enraged Lorgar, his merest threat of a confrontation had usually been enough to quell Lorgar from any rash actions in the past. But as they faced Aurelian now, even Horus was wide-eyed in the changes wrought within him since Istvaan V. Clutching his mace in his crimson colored gauntlets, defying his brothers, he warned them to stay back.
When Horus once again attempted to calm the enraged Primarch, Lorgar was surprised at the sudden realization that the Warmaster already knew that Fulgrim was not whom he pretended to be. The Warmaster informed his fellow Primarchs that he would personally deal with the situation and dismissed them all from his chambers, with the exception of Lorgar. The Word Bearers Primarch could see the truth -- this creature was one of the daemons of Chaos -- as whatever was wearing his brother's skin and armour had its soul hollowed out. Something nestled within, puppeteering the soulless body of their own brother. What Lorgar couldn't understand was how this had come to pass and why did Horus continue to protect such a dark secret? Horus explained to his brother that he had not orchestrated Fulgrim's demise; he was merely containing the aftermath.
Lorgar was perturbed that another sentience now rode within Fulgrim's body. Horus was annoyed at his brother's line of questioning, for Lorgar and Fulgrim had never been close. Why did it matter to him? Lorgar explained that it mattered because this vile intrusion was a perversion of the natural order. There was no harmony in such a joining. Not like his own blessed daemon-possessed sons, the Gal Vorbak. A living soul had been annihilated for its mortal shell to simply house a greedy, unborn wretch of a daemon. During Lorgar's Pilgrimage to the Eye of Terror years earlier, he had walked in the Warp itself. He had stood where the gods and mortals met. Lorgar knew this form of possession was weakness and corruption -- a perversion of what the Chaos Gods wished for Mankind. The Ruinous Powers wanted allies and willing followers, not soulless husks ridden by their daemons.
Using his powerful psychic abilities, Lorgar held the daemon at bay. The Warmaster cautioned that he was killing Fulgrim, but Lorgar replied that it was not their brother, but an "it" - - one that he could destroy if he so wished it. Lorgar threatened the daemon that he would learn its true name and banish it back into the Warp. The Daemon-Fulgrim was helpless against Lorgar's formidable psychic abilities. As the Warmaster attempted to restrain his brother by placing his hand on Lorgar's shoulder, the Primarch psychically commanded Horus to remove his hand. Unable to resist, Horus obeyed. His fingers shivered as they withdrew, and his grey eyes flickered with tension. As the enraged Lorgar strode away from the council chambers, Horus commented that his brother had changed since crossing blades with Corax on the surface of Istvaan V. Lorgar replied that everything had changed that night. He then took his leave and returned to his ship to contemplate what he perceived as utter foulness.
Crimson King and the Urizen
Aboard Lorgar's flagship, Fidelitas Lex, the Primarch was visited by a projected phantasm of his brother Magnus the Red composed of silver witchfire. The Red Cyclops wished to discuss some urgent matters in private. The Thousand Sons Primarch was trying to gauge his brother's reactions in light of recent events as well as the skeins of fate that all seemed to intertwine and converge towards Lorgar, who stood at their nexus. Lorgar explained that he had seen the truth on the very Pilgrimage his brother had demanded that he never make. And after Istvaan V, a veil had been lifted from his eyes. There was no longer any need to hold back, for if they restrained themselves, they would lose the war, and humanity would lose its only chance at enlightenment. The Crimson King cautioned Lorgar against the careless and blatant use of his psychic abilities in such a primitive and brutal manner, for he was inviting the presence of dangerous warp entities into his midst. Lorgar brushed off his brother's advice and retorted that his opinion on the matter was moot, since he had delved too deeply in the powers of the Immaterium and brought down the wrath of the Wolves upon his home world. He was now a lord of a traitorous Legion that had been damned in the eyes of their brother Legions and only stood on the side of the Warmaster because they were now exiles.
Curious about references to his Legion, Magnus attempted to subtly probe his brother's mind, but was strongly rebuffed and warned by Lorgar never to seek to pry into his thoughts again. Magnus was astounded at Lorgar's powerful new abilities. Lorgar revealed to Magnus that since his abilities had grown more powerful, he had been able to delve deeply in the skeins of fate, both past and future. He forewarned Magnus that his Legion was not free of the 'flesh-change' his Legion had once so-feared. Lorgar warned him to beware those amongst his sons that failed to embrace it as the gift that it was. The Crimson King then decided to change the subject and began speaking of their brother Fulgrim and the terrible fate that had befallen him.
Lorgar then chastised his brother Magnus for not telling him the truth five decades earlier and for trying to keep him from taking the Pilgrimage where he finally discovered the truth about the Primordial Annihilator and the other things he had discovered since then. Magnus claimed he had only done this to protect Lorgar from his own self-righteous certainty and arrogance in his beliefs. Lorgar tersely replied that he stood at the right hand of the new Emperor, commanding the second-largest Legion in the Imperium, whilst Magnus was a broken soul, leading a shattered Legion. Perhaps he hadn't been the one that needed protection, or the one whose arrogance lead to his downfall. Magnus could not claim the same, for they both knew the truth, but only one of them had faced it. Lorgar grew angry, calling Magnus a coward for knowing the Primordial Truth yet failing to embrace it. Chaos was only grotesque because they had seen it with mortal eyes, but when they ascended, they would be chosen children of the Gods. Magnus interrupted his brother's diatribe, lashing out angrily with his psychic abilities. The Crimson King had grown weary of Lorgar's petty banter. Magnus challenged his brother, that if he knew the truths behind their reality, then to show him. Tell him what he had seen at the end of his accursed Pilgrimage.
Lorgar informed his brother of everything that occurred many decades ago. The Crimson King knew that what his brother had spoken of was true, but one lingering question remained: would Lorgar face their brother Roboute Guilliman at Calth? The Urizen's response was enigmatic, as he explained to Magnus that although some of his Word Bearers would indeed go to Calth, some would not. He would only reveal his plans to the Red Cyclops when he had committed himself fully to the Warmaster and his cause. Following their private exchange, Lorgar once again attended the Warmaster upon the Vengeful Spirit, this time in the company of Angron, Primarch of the World Eaters. When he inquired to Horus what was to befall their brother 'Fulgrim', the Warmaster brushed off Lorgar's inquiry. Enraged, Lorgar refused to follow Horus's plans for his Legion, instead informing the Warmaster of his intentions to follow a plan he had concocted earlier -- to take the bulk of his Legion to the galactic east, to the realms of Ultramar. The Warmaster informed his brother that they had argued over this proposed plan many times, pointing out that if Lorgar split his forces as planned, they would not have enough Astartes to achieve what he proposed. Lorgar angrily retorted that his apostles were prepared to sail into Ultramar. They had made pacts with divine forces Horus still struggled to comprehend. Daemons of the Warp would answer their summons. The Word Bearers cargo holds heaved with the bodies of faithful mortals, taken from the worlds the XVIIth Legion had conquered for they had not been idle these many years. The Warmaster pointed out that Lorgar needed Legionaries. Lorgar retorted that perhaps Horus should lend him a few of his companies, to accompany him to the east? Horus promised his brother that he would give him more than that. He would give him another Legion.
Lorgar confronts Fulgrim
Only one last order of business remained. Lorgar traveled down to the surface of Istvaan V to seek out and confront 'Fulgrim'. When the daemon-Fulgrim tried to forestall Lorgar, at a signal, his Legionaries of the XVIIth teleported aboard forty-nine Emperor's Children vessels, holding their commanders hostage at gunpoint. Now that Lorgar had made his point, he wished to speak to the daemon-Fulgrim alone. Following their conversation on the surface, the XVIIth Legion recalled their strike teams via teleportation. Fulgrim and Lorgar teleported from the surface as well. The Urizen wished to know of the fate of his brother Fulgrim and whether or not he was still alive. The daemon-Fulgrim took Lorgar aboard the III Legion's flagship Pride of the Emperor. Lorgar was escorted to 'La Fenice', the former lounge and theater of the Remembrancers of the 28th Expeditionary Fleet, where the Emperor's Children had undergone their final apotheosis as true servants of Slaanesh during the performance of the Maraviglia. Lorgar regarded the devastated theater. Whatever last performance had taken place here had been one of supreme decadence. Bodies, already gone to rags and bones, slumbered in cadaverous repose across the chairs and aisles. Discarded weapons and broken furniture lay strewn across the scene. Nothing was unmarked by the black stains of old blood. The daemon-Fulgrim led Lorgar to the stage and gestured behind a thin, silk curtain revealing an exquisite portrait of the Phoenician. The painting stole Lorgar's breath for a long moment, and he was complicit in his awe, glad to let it do so. Few works of art had moved him as this one did. Fulgrim, triumphant in this rendering, wore his most ostentatious suit of armour, as much Imperial gold as Third Legion purple. He stood before the immense Phoenix Gate leading into the Heliopolis chamber on board his flagship, a vision of gold against even richer gold. At his shoulders, reaching out in angelic symmetry, the great fiery pinions of a phoenix cast burning light against his armour, lighting the gold to flame-touched platinum and enriching the purple to a deep tyrian hue.
The daemon-Fulgrim explained that he had upheld his end of the bargain, for Lorgar had now seen his wayward brother. Thinking himself being mocked, Lorgar reached for his Crozius, threatening violence. The daemon-Fulgrim told the Word Bearers primarch to look closer at the painting and he would see the truth. This time, he let his eyes slip across the image, seeking no details, merely drifting until they rested where they may. He met the image’s soulfully-rendered eyes, and at last, Lorgar breathed through the faintest of smiles and greeted his brother. The daemon asked if Lorgar saw the truth? Lorgar replied that he saw more than the daemon realized. Facing his brother's captor he informed the Neverborn that if he thought to relish all of eternity while playing puppeteer to his brother's body, than he would find himself fatally disappointed one night. The daemon said that the Urizen spoke with the lies of a desperate and foolish soul. Lorgar merely laughed and smiled at the daemon sincerely, replying that the creature's secret was safe with him and to enjoy his stewardship while it lasted.
Returning to the Fidelitas Lex, Lorgar convened the Council of Sanctity to speak once more of his plans for Calth. Then in the hours that followed, he summoned Argel Tal and his most trusted subcommanders, to speak of other, more secretive plans. For Lorgar's most trusted son, like him, had other wars to fight even as the Calth system burned.
Battle of Calth
When the Warmaster Horus turned his back on the Imperium, swore his allegiance to the Ruinous Powers of Chaos, and began the Horus Heresy, his first act before making his break with the Emperor of Mankind open was to lure away as many Loyalist Legions from Terra as possible. Horus ordered Guilliman to lead an expeditionary force to the world of Calth in the Veridian System in the Realm of Ultramar to prepare for a campaign in the Eastern Fringes of the galaxy, where, Horus claimed, an Ork WAAAGH! was massing. Horus expected the Ultramarines to await the arrival of the Word Bearers who would join with the XIII Legion in prosecuting a camapign against the Ork menace. Unknown to Guilliman, XVII Legion had long before turned Traitor in service to the Chaos Gods, and its Primarch, Lorgar, gleefully accepted Horus' orders to close the trap on his Legion's long-hated rivals. Lorgar ordered his two most trusted advisers, First Chaplain Erebus and the Dark Apostle Kor Phaeron, to unleash their wrath against the Realm of Ultramar. This was done in retaliation for the humiliation the XVII Legion had been forced to endure by being forced to kneel in disgrace before the Emperor and Roboute Guilliman and his Ultramarines on the world of Khur by the XIII Legion at the Emperor's orders during the Great Crusade.
The Word Bearers' sudden attack decimated Guilliman's Legion fleet, and the Ultramarines' ground troops quickly found themselves impossibly outnumbered by their former allies as the infamous Battle of Calth erupted. The Word Bearers slew their Loyalist foes in droves in the early stages of their surprise attack and pushed them back over huge stretches of territory. The Traitors rejoiced at the terrible blows they were inflicting upon the Legion that had once aided the Emperor in humiliating them upon the world of Khur decades before the start of the Heresy when they had been taken to task for repeated violations of the atheistic philosophy known as the Imperial Truth. Unknown to them, Guilliman's flagship, which had survived the initial Word Bearers' attack on the Ultramarines fleet, effected emergency repairs and regrouped with the other surviving Ultramarine starships in space. Having taken stock of his remaining forces, Guilliman sent an immediate astropathic distress call to Macragge.
The Loyalist Marines on Calth, Ultramarines all, had been forced into a fighting retreat, but soon occupied fortified positions. Many Ultramarines had been born on Calth, and proved more resolute than the Word Bearers anticipated. In space, Guilliman's vessels began hit-and-run attacks on their over-confident enemy. Guilliman assessed his ground troops' positions and broadcast clear, concise orders to each pocket of defense, coordinating them into a cohesive force. One Ultramarine force led by Captain Ventanus led a breakout and retook Calth's Defence Laser silos, aiding the sorely-pressed Ultramarines fleet from the surface of Calth. Guilliman's depleted forces slowed the Word Bearers down long enough for the remainder of the Ultramarines Legion to arrive and rout the Traitor Marines from the system, though at a heavy cost. The Word Bearers turned Calth's own orbital defence platforms on the Veridian star, stripping away the outer layers of its photosphere and destabilising it, ultimately rendering the surface of Calth uninhabitable.
At the same time, the Word Bearers had used the battle taking place on Calth to summon a massive Warp Storm called the Ruinstorm, that was intended to cut off Ultramar from the rest of the galaxy and prevent the Ultramarines from providing any reinforcements to Terra as Horus made his assault upon humanity's home world. The eruption of the Ruinstorm cut off Calth from the main body of the Ultramarines Legion and left the Astartes of the XIII Legion trapped on Calth locked in a brutal subterranean war with those Word Bearers units that had also been left behind when their Legion retreated from the Veridian System. Yet Roboute Guilliman and a large portion of his Legion had remained off-world as a result of the Word Bearers' devious assault upon the Ultramarines fleet. Bloodied but unbowed, the Ultramarines received the orders of Malcador the Sigillite, the Emperor's Regent, while he was indisposed pursuing the secret Imperial Webway Project, and prepared to meet the needs of the Imperium's defence against the Traitor Legions as best they could.
Cull of the Word Bearers
Unknown to Erebus and Kor Phaeron, their Primarch had also had a secret objective in mind when he had sent his two most zealous sons to Calth. After their humiliation at Khur, thousands of World Bearers within the Legion detested the Ultramarines. The Urizen ordered a great gathering of his Legion while their fleet was already en route to Calth. The Primarch called for Argel Tal, the leader of the Gal Vorbak, and one other Word Bearer officer who would eventually become commanders and apostles amongst the elite Vakrah Jal. The Primarch wanted their counsel on what to do with those amongst their Legion he no longer trusted. The Word Bearers had culled their ranks down through the decades, removing such unrepentantly Loyalist elements such as the Terran-born warriors of their Legion, but had carried out no purge like the Istvaan III Atrocity that Angron was so proud of. Lorgar knew that the loyalty of his own Legion to both him and his vision of Mankind transformed through an embrace of Chaos was never in doubt, but competence was another matter entirely. Lorgar asked what should be done with those warriors of the XVII Legion he felt were no longer reliable. Those whose hatred burned brighter than their sense. For tens of thousands of them -- whole companies, whole Chapters -- their rage was no longer pure. It was decided that these suspect elements of the Legion would be gathered into a single host and ordered to undertake the "sacred" mission to Calth to assault the Ultramarines that they had so craved. They were led by Erebus and Kor Phaeron and were expected to martyr themselves in glory. The other Traitor Legions such as the Emperor's Children, Sons of Horus and the World Eaters might have purged their own ranks at Istvaan III, but the Word Bearers had proceeded to purge their own at Calth.
Though the XVII Legion had achieved a monumental victory of sorts, it was all a matter of perspective. Piercing the veil of the Warp, Lorgar had heard the whisperings of the Chaos Gods and had witnessed the truth for himself. Yes, Erebus had successfully conjured the Ruinstorm at Calth. But ultimately, Erebus and Kor Phaeron had failed to achieve their overall objectives: Roboute Guilliman was still alive, the Word Bearers had lost half the fleet at Calth to an Ultramarines counter-attack, and tens of thousands of Word Bearers, including the Gal Vorbak and mortal servants, had been abandoned to a useless subterranean war beneath Calth's irradiated surface while the two Word Bearers commanders had fled. This meant that the Word Bearers left behind were left to die, never to be reinforced. Never to be recovered. All those Gal Vorbak who had spent months of their lives fasting, praying, scarring their flesh in preparation for a chance to taste the Divine Blood, they had simply been lost for no real gain. Though Lorgar was somewhat displeased, Erebus had more or less achieved the base level of success required of him; the Ruinstorm had been conjured and the rogue elements of the Word Bearers had been culled. Now it was time for Lorgar to further his own plans and complete the campaign against the Ultramarines he had come to call his Shadow Crusade.
Shadow Crusade
Simultaneous with the Word Bearers' assault on Calth, Lorgar and the more reliable Word Bearers under his command launched a second offensive, a joint Shadow Crusade with his brother Angron's World Eaters Legion into the rest of the Realm of Ultramar, laying waste to the Five Hundred Worlds with reckless abandon, slaughtering twenty-six worlds in rapid succession. This was to ensure the success of the sorcerous Ruinstorm, which would ultimately split the void asunder, dividing the galaxy in two and rendering vast tracts of the Imperium impassable for centuries, effectively cutting Ultramar off from the rest of the Imperium. This prodigious Warp Storm would deny needed reinforcements to the Loyalists as Horus drove on Terra in an attempt to overthrow the Emperor of Mankind. Nothing from Terra would get in and nothing would get out. Not even an astropathic whisper would be able to pierce this storm of Warp energy bleeding into realspace.
During this campaign of destruction, Lorgar had come to realize that over the course of their Shadow Crusade, Angron's temperament and mental stability had steadily grown worse. His cybernetic neural-implants known as the Butcher's Nails were killing him faster than Lorgar had originally imagined, faster than anyone realized. The rate of degeneration had accelerated very quickly in the months after the Battle of Calth. The implants had never been designed for the peculiar genetics of a Primarch's brain. Angron's physiology was trying to heal the damage produced by the implants as the Nails bit deeper. To save his life, Lorgar convinced the Lord of the World Eaters to go back to his home world of Nuceria. The overlords of the gladiatorial games on that world who had first hammered the foul device into Angron's skull would know more of the implant's function than the Traitor Legion's savants and the Dark Mechanicum. The two Primarchs would learn all that was known about the Nucerians' insidious cortical implant technology, and then they would burn that loathsome world until its surface was nothing but glass. Angron would finally take the vengeance he pretended to no longer desire. Whether Angron fought him, hated him or trusted him, mattered little to Lorgar, who intended to drag Angron into the immortality that he deserved before the Dark Gods whether he wanted it or not.
Guilliman's retribution fleet, which had been tracking the rest of the Word Bearers Legion in the wake of the Battle of Calth, finally caught up to the Traitors upon Angron's homeworld of Nuceria, which the World Eaters Legion were preoccupied with wiping clean of all life in vengeance for the treatment the Nucerians had merited out a century before to Angron. The XIII Legion warship Courage Above All, Guilliman's temporary flagship, broke Warp at the system’s edge, at the head of a large void armada consisting of 41 vessels. The Ultramarines armada looked wounded, cobbled together from separate fleets. It was not a dedicated interdiction war-fleet, but clearly a ragtag strike force, a lance thrust to the enemy’s heart. Guilliman himself had done the best he could with limited resources. The XIII Legion's Cruisers and Battleships ran abeam of the enemy fleet for repeated exchange of broadsides, offering targets too big and powerful to ignore, while the rest of the Ultramarines fleet used calculated Lance strikes from safer range. The armada then divided its assault potential, doing its utmost to destroy Lorgar's flagship Fidelitas Lex, and attempted to take the World Eaters' flagship Conqueror in a boarding action.
But the Ultramarines' warships not only fought a void war, they also attempted to take the fight to the surface of Nuceria, for this attack was personal. The Ultramarines had come for revenge against Lorgar and the Word Bearers, just as they had pursued Kor Phaeron all the way to the Maelstrom on the other side of Ultramar. Several Ultramarines warships attempted to make a run on Nuceria, haemorrhaging Drop Pods, landers and gunships, forcing planetfall by any means necessary. The Ultramarines fleet swept over and against the Traitors like an insect horde. But the tenacious commander of the Conqueror, Lotara Sarrin, put up a difficult fight and destroyed a number of Ultramarines vessels that attempted to make a run for the surface. Though the World Eaters' flagship transformed a number of the smaller vessels into flaming wreckage, the Ultramarines eventually punched through her tenacious defense and managed to land troops on the surface of Nuceria.
Meanwhile, the Fidelitas Lex was already a ruin, its armour pitted and cracked, its shields a memory. The cathedrals and spinal fortresses barnacling along its back were gone, laid waste by the Ultramarines’ incendiary rage. The XIII Legion's armada attacked in strafing runs and protracted exchanges of broadsides, trading fire with the superior warship and accepting their own casualties as the cost of bleeding the bigger vessel dry. Each assault left the Lex weaker, firing fewer turrets and cannons, taking punishment on its increasingly fragile armour. But she fought on. Crawling with smaller ships, the Lex lashed back with its remaining Macrocannons, rolling in the light of its own burning hull. Guilliman guided the battle from the command deck of Courage Above All, and had decided that the Lex would die first, killed in the death of a thousand cuts and swept from the game board, while the Conqueror would be boarded and killed from within. In the course of the battle in Nucerian orbit, the Conqueror could not rise to its sister-ship’s defense. Both Traitor Legion flagships fought alone, starved of support and suffering the endless attacks of the XIII Legion’s ragged armada. Salvation Pods streamed from the Lex’s sides and underbelly, along with heavier Mechanicum craft and bulk landers. With the Legionaries of the Word Bearers already on the surface, the ship’s human population fled in the vessel’s final minutes. And still the great vessel fought -- rolling, turning, raging. The Ultramarines Cruisers that drifted past burned as badly as the warship they were killing. This void battle was a form of dirty fighting between warships, too close for the neat calculations of ranged battery fire. Instead, it was an up close and personal slugfest.
The Ultramarines Battle Barge Armsman intercepted the Conqueror and came abeam, launching Assault Carriers and Boarding Torpedoes. While the World Eaters flagship was busy repelling boarders, a number of smaller XIII Legion vessels slipped past her defenses and launched Drop Pods, gunships and troop carriers. The first Drop Pods hammered home on the planet's surface. Sealed doors unlocked and the first Ultramarines poured forth, Bolters raised, moving in perfect and well-trained unity. But the World Eaters were waiting for them. Those not lost to the Butcher's Nails at once had the presence of mind to note that these Ultramarines weren not the pristine cobalt-blue warriors they had previously faced on the War World of Armatura. These Legionaries of the XIII wore cracked Power Armour, still scarred and burnwashed from some horrendous battle weeks or months before. These were hardened veterans of the Calth Atrocity. They burned with a cold intensity to carry out the vengeance in their hearts, and were intent on getting to grips with the Word Bearers.
As was their way, the Ultramarines established footholds at defensible positions, clearing room for their reinforcements to land. For every position they held, another was overrun by the World Eaters in a storm of roaring axes, or lost to the Word Bearers' chanting, implacable advance. The XII Legion crashed against the XIII in rabid packs, showing why Imperial forces had feared to fight alongside them for decades. Uncontrolled, unbound, unrestrained, they butchered their way through Ultramarines strongpoints, enslaved to the joy of battle because of the Butcher's Nails cortical implants sandwiched within the meat of their minds. The XVII Legion also met their Loyalist cousins, replacing ferocity with spite and hate. The Ultramarines returned it in kind, hungry for vengeance against the vile Traitors who had defiled Calth and damaged its star. Word Bearers units marched, droning black hymns and chanting sermons from the Book of Lorgar, bearing corpse-strewn icons of befouled metal and bleached bones above their regiments.
As the fighting raged, the burning shell of the Fidelitas Lex cut through the clouds into the planet's atmosphere, shuddering on its way east, rolling ever downwards, achingly slow for something of such scale. The weight of the Lex's massive plasma engines dragged the stern down first, colliding with the Nucerian ocean's surface far from shore. In the meantime, the demigod in gold and blue had finally found the object of his obsession amidst the clamour of war. Guilliman confronted Lorgar, possessing the advantage of two weapons, but Lorgar's Crozius gave him a reach his brother lacked. When they first met, there was no furious trading of frantic blows, nor were there any melodramatic speeches of vengeance avowed. The two Primarchs came together once, Power Fist against War Maul, and backed away from the resulting flare of repelling energy fields. Their warriors killed each other around them both, and neither Primarch spared their sons a glance. Lorgar flicked the clinging lightning from the head of his Crozius, shaking his head in slow denial.
Both Primarchs fought without heeding their warriors, their godlike movements an inconceivable blur to the Space Marines fighting around them. None had ever imagined the heroes of this new age would take the field against each other, nor could they have predicted the wellsprings of spite between them. Guilliman confronted Lorgar for what his Legion had done across the Five Hundred Worlds of Ultramar. In his righteous anger the Ultramarines Primarch struck Lorgar with one of his fists, battering the Word Bearers Primarch's sternum. Lorgar repulsed him with a projected burst of telekinesis, weak and wavering, but enough to send his brother staggering. The Crozius followed, its power field trailing lightning as Lorgar hammered it into the side of Guilliman’s head with the force of a cannonball. Both Primarchs faced each other beneath the grey sky, one bleeding internally, the other with half of his face lost to blood sheeting from a fractured skull.
As the two Primarchs were locked in their furious life-and-death struggle, they were oblivious to the destruction being wrought around them. Suddenly, Angron burst forth from the Ultramarines ranks, his armour a shattered wreck, and both of his Chainswords spat gobbets of ceramite armour plating and scarlet gore. Angron was plastered with the blood of the slain after hours in the crush of the front lines of intense combat. On his chest hung a bandolier of skulls taken from the mass grave at Desh’elika Ridge. Blood painted them as surely as it marked Angron. Even through the constant pain generated by the Butcher's Nails, that pleased him. He wanted his deceased brothers and sisters to taste blood once more. He had carried them with him across Nuceria, letting their empty eyes witness the razing of his former, hated home world. The World Eater launched himself at Guilliman with murderous hatred. The two Primarchs fell into a seamless, roaring duel where Lorgar and Guilliman had abandoned theirs. Guilliman found himself forced back by the storm of Angron's blows.
Once on Nuceria, Angron had paid his respects to his fallen brothers and sisters amongst the Nucerian gladiators he had once fought beside, whose bones now lay exposed to the elements on the Desh'elika Ridge where they had died. The painful memories of that day, long ago, were too much for the Primarch to bear. After paying a visit to the city-state of Desh'ea to see who ruled the Nucerian city-state that had once claimed to own him, he became enraged when he was told the tale of how he had fled at the Battle of Desh'elika Ridge, and the subsequent massacre of the rebel army in the mountains. The rebels had died to a man in his absence. Enraged by the lies that had been told about him over the last century, Angron ordered his Legion to kill everyone in the city. Then they were to kill everyone on the planet. At the height of the final battle against the last city on Nuceria, Lorgar was confronted by his wrathful brother Roboute Guilliman, who had been chasing him and the XII Legion since the destruction of Calth. As the two Primarchs fought, Guilliman gravely wounded Lorgar and was about to deliver a killing stroke to his wretched brother. But Angron had seen Guilliman's assault upon Lorgar and intervened, facing the Lord of Ultramar in single combat.
On Angron's chest hung a bandolier of skulls taken from the mass grave at Desh'elika Ridge. Blood painted them as surely as it marked Angron. Even through the haze of pain created by the Butcher's Nails, that pleased him. He wanted his former brothers and sisters, the Eaters of Cities, to taste blood once more. He had carried them with him across Nuceria, letting their empty eyes witness the razing of the high-rider cities. As the two Primarchs fought, Guilliman landed a glancing blow, his fist pounding across Angron's breastplate. One of the skulls of Angron's fallen kinsman that hung from the chain worn across his breastplate was partially shattered and scattered across the ground. Guilliman stepped back, his boot crushing a skull's remnants to powder. Angron saw it, and threw himself at his brother, his howl of wrath defying mortal origins, impossibly ripe in its anguish.
Lorgar saw it, too. The moment Guilliman's boot broke the skull, he felt the Warp boil behind the veil. The Bearer of the Word started chanting in a language never before spoken by any living being, his words in faultless harmony with Angron's cry of torment. Lorgar enacted his dark plan to save his brother's life, summoning the Ruinstorm to the world of Nuceria, tearing the sky open and unleashing a crimson torrent, formed from the ghosts of a hundred murdered worlds, raining blood. Lorgar focused his concentration on the triumphant form of his mutilated brother, calling for the Neverborn, the entities men called daemons, to answer in kind. He locked Angron’s muscles, setting fire to the synapses in his brain. The first spasms wracked their way through Angron’s sinews, turning his blood to quicksilver, then to lava and at last to holy fire. His cries of thwarted rage were tainted by an agony beyond comprehension. His body started tearing itself apart, growing, rising. Perfecting, after a lifetime of broken torture. This was the moment of Angron's apotheosis into daemonhood.
The World Eaters Librarians, those few who had never received the deadly Butcher's Nails implants which were inimicable to psykers, sensed the fey powers summoned by Lorgar from the Warp. In an attempt to halt the Urizen's dark plans, the 19 remaining Librarians harnessed their collective psychic powers to manifest a psychic entity known as the Communion, the gestalt consciousness of 19 psychic minds. In the midst of Lorgar's incantations, the Communion pulled the soul of the Primarch from his body. The two psychic entities confronted one another within the Warp, locked in a deadly contest of wills, each convinced that they were the one responsible for saving Angron. But ultimately, the Communion failed, for Lorgar was just as powerful in the Warp as he was in the material universe. After Angron's completed metamorphosis into a new Daemon Prince, the Daemon Primarch turned his attention to the Librarians. The creatures that had pained him for decades. The warriors that had made the Butcher's Nails sing and his brain bleed just for the sin of standing near them. Now they moved against his brother, hurling their foulness at Lorgar, who crouched one-handed and wounded, down on his knees.
The Daemon Primarch's rage killed the remaining Libarians, each of them tasting a different doom. Angron killed the last of the Librarians, expunging his Legion of the weakness that had plagued his gene-sons since his reunification with them a century earlier. The Librarius of the World Eaters, the last fragment of the War Hounds within the XII Legion, was no more, a fact which greatly pleased the Blood God Khorne, who would not brook the existence of any psykers amongst his chosen servants. Lorgar had offered up the XII Legion to the whims of the Blood God as his loyal servants. Now there would only be blood, an ocean of blood carried on a tide of eternal slaughter.
The gravely wounded Guilliman escaped from Nuceria, unable to face or even fully comprehend what both of his brothers had become through their corruption by the Ruinous Powers. The World Eaters completed their purge of Nuceria until not one human life remained on the benighted world. Angron, now the very embodiment of the Blood God's Eight-Fold Path, shook the dust of the world from his feet and did not think of it again. Lorgar believed that he had "saved" his brother. In his mind it was the only way, for he alone had sought to save Angron from the implants that were killing him by degrees. Only Lorgar had found a way to free Angron from an existence of unrivaled agony, and he alone had acted to save his tormented brother. Now the Shadow Crusade could move on from Ultramar and rejoin Horus. The next target for the Traitors would be Terra itself.
After the Heresy
Eventually, the atrocities committed by the Word Bearers allowed for Lorgar's ascension to daemonhood, becoming the equal of a god in the eyes of his Legion. It is said his birth scream as a Daemon Prince of Chaos Undivided echoed across the Immaterium with triumphant vindication, his faith and devotion to Chaos rewarded with immortality and unbridled power. He has since isolated himself within the Templum Inficio on the Daemon World of Sicarus where he has remained for thousands of years, forbidding anyone to interrupt his meditation, thus allowing the Word Bearers to be taken over by a Dark Council of the Word Bearers' most powerful Dark Apostles (the Word Bearers' equivalent of Space Marine Chaplains). From the two primary bases of the Legion, Sicarus and the factory-world of Ghalmek which is located within the Maelstrom, the Word Bearers launch twisted Wars of Faith against the Imperium in the name of the Dark Gods. These conflicts' purpose is to "enlighten" humanity by replacing its worship of the Corpse Emperor with that of the only true divinities of the universe. That this requires the death of billions of people is a price that the Word Bearers are willing to pay to bring the truth first sought by Lorgar Aurelian to the rest of the galaxy.
Source: http://warhammer40k.wikia.com
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bigmelwalter · 6 years ago
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The Razer Raiju mobile controller for Android phones which was announced in October alongside the Razer Phone 2 is now available to order online. The Raju mobile controller comes with a docking system for most Android phones and can rotate up to 60 degrees for adjustment.
Razer
Other features of the controller include four re-mappable buttons, a hair trigger mode for rapid fire, and a dedicated mode switch button that lets you switch connectivity modes and paired devices. Users will able to connect their Android phone via Bluetooth or the USB-C cable included in the box. A single battery charge will give you up to 23 hours playtime. The Razer Phone 2, is now available to order online for $150. The controller can be ordered online here or in stores at select retailers starting early next year.
The million dollar question on every Android gamer’s mind is, “What games will work with the Razer Raiju Mobile?”
Here’s a list of apps that support Android Game Controllers and are generally compatible with the Razer Raiju Mobile. Based upon tests performed internally at Razer, the titles indicated with an asterisk* are fully compatible with the Razer Raiju Mobile.
“This list is dated December 2018, however, new titles are being added all the time and other titles may be supported.”
Action
Abuse for Android
Afterpulse – Elite Army
Agent Aliens
Alien Shooter
Altered Beast
Alto’s odyssey*
Ashworld
Babylonian Twins Platform Game
Best Sniper: Shooting Hunter 3D
Bloody Harry
Bully: Anniversary Edition
Cally’s Caves 4
Comix Zone Classic
Crimsonland
Dead Effect 2
DEAD TRIGGER – Offline Zombie Shooter
DEAD TRIGGER 2 – Zombie Survival Shooter*
DEER HUNTER 2018
D-GLES
Dokuro
Dungeon X Dungeon
ESWAT: City Under Siege Classic
Fields of Battle
Flats
Fly Away
Goat Simulator GoatZ
Grand Theft Auto III
Grand Theft Auto: San Andreas
GTA: Chinatown Wars
Gunslugs
Gunslugs 2
Gunstar Heroes Classic
Happy Vikings
Heroes and Castles 2
Heroes of SoulCraft – MOBA
Implosion – Never Lose Hope
Infinite Tanks
Into the Dead
JYDGE
Kid Chameleon Classic
Meganoid(2017)
Mini Dogfight Arcade
Modern Combat 5: eSports FPS
Modern Combat Versus: New Online Multiplayer FPS
Neon Chrome
Neoteria
Ninja Hero Cats
Noblemen: 1896
Oddworld: New ‘n’ Tasty
Oddworld: Stranger’s Wrath
Power Hover
Prison Run and Gun
Rayman Fiesta Run
Rayman Jungle Run
Real Steel
Respawnables – FPS Special Forces
Robbery Bob
RULES OF SURVIVAL
SAS: Zombie Assault 4
Secret of Mana
Shadow Warrior Classic Redux
SHADOWGUN LEGENDS
SHADOWGUN: DEADZONE
Sniper Fury: Top shooting game – FPS
Soul Knight
Space Marshals
Stage Dive Legends
Star Horizon
Star Knight
Street Fighter IV Champion Edition
Subdivision Infinity: 3D Space Shooter
Tacticool*
The Amazing Spider-Man 2
The Revenge of Shinobi Classic
the SilverBullet
Time Recoil
Toy Odyssey: The Lost and Found
Trouserheart
UNKILLED – Zombie Multiplayer Shooter*
Void of Heroes
War Robots
War Tortoise
Wind-up Knight 2
World of Tanks Blitz
Xenowerk
Zombie Age 2: Shadow Gun & Dead Offline Shooting
Zombie Gunship
Zombie Show
Zombieville USA 2
Adventure
Another World
ARK: Survival Evolved*
BADLAND
BADLAND 2
Batman – The Telltale Series
Batman: The Enemy Within
Bean Dreams
Beatbuddy
Colorblind – An Eye For An Eye
Crashlands
Death Road to Canada
FINAL FANTASY IX for Android
Goo Legend
GTA: Liberty City Stories
Inferno 2
Legend of the Skyfish
LEGO ® Batman: Beyond Gotham
LEGO® Jurassic World™
LEGO® Ninjago: Shadow of Ronin
LEGO® Star Wars™: TFA
Leo’s Fortune
Life is Strange
LIMBO
Minecraft
Minecraft: Story Mode
Minecraft: Story Mode – Season Two
Never Alone: Ki Edition
Octodad: Dadliest Catch
Oddworld: Munch’s Oddysee
Portal Knights
Rayman Adventures*
Rima: The Story Begins – Adventure Game
ROBLOX
SCP – Containment Breach
Sherman the Alaskan Cow GO
Super Phantom Cat
Survivalcraft 2
Suzy Cube
The Deer God
The Escapee
The School – White Day
The Walking Dead: Season One
The Wolf Among Us
Towelfight 2
Wayward Souls
Whispering Willows
Arcade
Aftermath XHD
Alpha Wave
Andor’s Trail
Asteroid Classic 80s space shooter | Alsteroids
Battle Copters
BLAZING STAR
Bomb Hunters
Brothers in Arms® 3
Burn Zombie Burn
Canabalt HD
Chrono&Cash
Dancing Line
Dark Incursion
Delver
Dragon, Fly! Free
Dynamite Jack
ePSXe for Android
Escargot Kart
EVAC HD
Faily Brakes
Fancy Pants Adventures
FIST OF AWESOME
Fractal Combat
Fury Roads Survivor
GAROU: MARK OF THE WOLVES
GodSpeed Arcade Cabinet
Grand Theft Auto: Vice City
Granny Smith
Heroes of Loot Free
I Must Run!
iO – A Physics Platformer
Jump Drive
Marauder | retro asteroid space shooter
Mechanic Escape
Meganoid
Meganoid 2
METAL SLUG
METAL SLUG 2
METAL SLUG 3
METAL SLUG X
Muffin Knight
Muffin Knight FREE
My Boy! Free – GBA Emulator
Neon Shadow
Nimble Quest
PAC-MAN Championship Edition
PAC-MAN Championship Edition DX
Paper Monsters Recut
Puddle +
Quantum Revenge – Mecha Robot Space Shooter
Radiant
Radiant HD
RAYCRISIS
RAYSTORM
R-TYPE
R-TYPE II
SAMURAI II: VENGEANCE
Samurai II: Vengeance THD
SAMURAI SHODOWN II
SHADOWGUN
SHADOWGUN THD
Skeletomb
Sonic The Hedgehog 4 Episode II
Space War SE
Super Crossfighter
Super Grav
Super Hexagon
Tainted Keep
Tank Ace Reloaded
Tank Ace Reloaded Lite
The Bug Butcher
Twin Shooter – Invaders
Ultra Zultra
Wind-up Knight
Casual
Clouds & Sheep 2
Delivery Bear
Diversion
Gailardia
MegaN64 (N64 Emulator)
ONE: Control the Symmetry
Super Phantom Cat 2
Entertainment
Moonlight Game Streaming
Steam Link (BETA)
Music
Give It Up!
Puzzle
Aporkalypse – Pigs of Doom
Auralux
Back to Bed
Beyond Ynth HD
Chuck’s Challenge 3D Ultra2016
Doptrix
Greedy Spiders 2
Green Ninja: Year of the Frog
Quell Reflect+
Samsara Game
Sprinkle
Sprinkle Islands
StarDrone*
Staying Together
Teslagrad*
Racing
Angry Birds Go!
Asphalt 8: Airborne
Asphalt 9: Legends – 2018’s New Arcade Racing Game
Beach Buggy Blitz
Beach Buggy Racing
Crazy Taxi City Rush
Gear.Club – True Racing*
Geometry Race
GT Racing 2: The Real Car Exp
Jett Tailfin Racers THD
Mad Skills Motocross 2
Need for Speed Most Wanted
PAKO – Car Chase Simulator
Rally Fury – Extreme Racing
Real Racing 3*
Reckless Racing 3
Repulze
Riptide GP
Riptide GP: Renegade
Riptide GP2
Rocket Racer
Rush Rally 2
Shine Runner
Skiing Fred
Smash Cops Heat
Splash Cars
Table Top Racing Premium
Tiny Little Racing
Trial Xtreme 3
Turbo league
Role Playing
Across Age 2
Adventure Company
Adventures of Mana
Cauldron (dungeon crawler)
CHRONO TRIGGER (Upgrade Ver.)
Crusaders of Light
Dungeon Hunter 5 – Action RPG
Evoland
Evoland 2*
FINAL FANTASY III
FINAL FANTASY IV
FINAL FANTASY IX
FINAL FANTASY V
FINAL FANTASY VI
FINAL FANTASY VII
Goat Simulator MMO Simulator
GraalOnline Classic
Heroes of Loot
Heroes of Loot 2
ICEY
Jade Empire: Special Edition
Lineage 2: Revolution*
Magic Rampage
MARVEL Future Fight
Oceanhorn ™
Order & Chaos 2: 3D MMO RPG
Phantasy Star II Classic
Phantom Rift
Post Brutal: Zombie Action RPG
Reaper
RPG Asdivine Dios
RPG Asdivine Menace
RPG Eve of the Genesis HD
RPG Fernz Gate
RPG Illusion of L’Phalcia
RPG Onigo Hunter
RPG Symphony of Eternity
RPGolf
Shadow Fight 3
SoulCraft – Action RPG (free)
SoulCraft 2 – Action RPG
Sproggiwood
Star Wars™: KOTOR
VALKYRIE PROFILE: LENNETH
Vendetta Online (3D Space MMO)
Ys Chronicles II
Simulation
Aerofly 2 Flight Simulator
Farming Simulator 16
Farming Simulator 18
Goat Simulator
Infinite Flight – Flight Simulator
SimplePlanes
Strike Wing: Raptor Rising
Snowboard Party 2
Snowboard Party Pro
Snowboard Party: World Tour
Stickman Cross Golf Battle
Stickman Soccer 2016
Super Party Sports: Football
Strategy
Great Battles Medieval THD
Kingdom: New Lands
Space Grunts
Vainglory 5V5*
The Razer Raiju Mobile Controller Is Now Available The Razer Raiju mobile controller for Android phones which was announced in October alongside the Razer Phone 2 is now available to order online.
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Battlefield 4 Xbox 360 Brand New Factory Sealed Fast Shipping.
New Post has been published on https://www.uberbuyer.com/2018/07/04/battlefield-4-xbox-360-brand-new-factory-sealed-fast-shipping/
Battlefield 4 Xbox 360 Brand New Factory Sealed Fast Shipping.
Item specifics
Condition:
Brand New: An item that has never been opened or removed from the manufacturer’s sealing (if applicable). Item
Platform: Microsoft Xbox 360 Game Name: Battlefield 4 Release Year: 2013 Region Code: Region-Free PAL Rating: M – Mature Country/Region of Manufacture: United Kingdom Genre: Shooter UPC:
5030930112202
Battlefield 4 Xbox 360 Brand New Factory Sealed Fast Shipping.
Product Details
Product Information EA DICE’s military shooter series returns with all the explosive first-person action, vehicular combat, dynamic and destructible environments, and multiplayer modes gamers expect in Battlefield 4. Set in 2020, when America’s implication in the assassination of a potential Chinese leader leads to extreme tensions between the U.S., China, and Russia, the single-player campaign puts gamers in charge of Sgt. Daniel Recker and his group of special operatives as they battle through Shanghai, Azerbaijan, and across a listing aircraft carrier in an attempt to prevent WWIII.
Built using DICE’s proprietary Frostbite 3 game engine, Battlefield 4 was designed to capture sights, sounds, and fury of all-out war on land, in the air, and at sea. New amphibious assault missions find gamers battling the high winds and heaving seas as they pilot agile attack boats to combat foes on water and on the shore, while the Levolution system challenges players to adjust to dynamically changing environments that feature battlefield deformation and collapsing buildings. The RTS-like Commander mode returns for Battlefield 4, with gamers gathering intelligence, providing key ammo and vehicle drops to the team, and delivering devastating gunship and missile strikes when needed.
Multiplayer action remains a key component of the Battlefield experience, with dozens of players competing across a variety of maps in Obliteration mode, where the goal is to grab bombs from the center of the map and use them to destroy the enemy base; Defuse mode, a fast-paced game of attack and defense; and Domination mode, a close-quarters game that requires a mix of strategy and action. Gamers can use the Battlelog to challenge friends to contests and to see how they compare to competitors from around the globe, and the Battlelog can also be accessed from tablets and mobile devices.
Product Identifiers Publisher Electronic Arts Game Battlefield 4 UPC 014633730272 eBay Product ID (ePID) 150363663 Key Features Platform Microsoft Xbox 360 ESRB Rating M – Mature Genre Shooter Location USA Tech Details ESRB Descriptor Blood and Gore, Intense Violence, Strong Language Release Year 2013 Game Special Features
Help avert World War III in the year 2020 by carrying out special ops missions across the globe
Oversee the entire battlefield and deploy supply drops and missile strikes in Commander mode
Battle through dynamic environments that change depending on the tactics employed
Join friends and fight as three different factions in a variety of multiplayer modes
Price : 7.99 Ends on : 2 weeks View on eBay
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technologyofweapons-blog · 7 years ago
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Lockheed AC-130) The Lockheed AC-130 gunship is a heavily armed, long-endurance ground-attack variant of the C-130 Hercules transport fi...
Lockheed AC-130) The Lockheed AC-130 gunship is a heavily armed, long-endurance ground-attack variant of the C-130 Hercules transport fixed-wing aircraft. It carries a wide array of anti-ground oriented weapons that are integrated with sophisticated sensors, navigation, and fire-control systems. Unlike other military fixed-wing aircraft, the AC-130 relies on visual targeting. Because its large profile and low operating altitudes (around 7,000 ft) make it an easy target, it usually flies close air support missions at night.[5] The airframe is manufactured by Lockheed Martin, while Boeing is responsible for the conversion into a gunship and for aircraft support.[6] Developed during the Vietnam War as 'Project Gunship II', the AC-130 replaced the Douglas AC-47 Spooky, or 'Gunship I'. The sole operator is the United States Air Force, which uses the AC-130U Spooky and AC-130W Stinger II[7] variants for close air support, air interdiction, and force protection, with the AC-130J Ghostrider in development. Close air support roles include supporting ground troops, escorting convoys, and urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. AC-130Us are based at Hurlburt Field, Florida, while AC-130Ws are based at Cannon AFB, New Mexico; gunships can be deployed worldwide.[8] The squadrons are part of the Air Force Special Operations Command (AFSOC), a component of the United States Special Operations Command (SOCOM).[9] The AC-130 has an unpressurized cabin, with the weaponry mounted to fire from the port side of the fuselage. During an attack, the gunship performs a pylon turn, flying in a large circle around the target, therefore being able to fire at it for far longer than in a conventional strafing attack. The AC-130H Spectre was armed with two 20 mm M61 Vulcan cannons, one Bofors 40 mm cannon, and one 105 mm M102 howitzer; after 1994, the 20 mm cannons were removed. The upgraded AC-130U Spooky has a single 25 mm GAU-12 Equalizer cannon in place of the Spectre's two 20 mm cannons, an improved fire control system, and increased ammunition capacity. The new AC-130J is based on the MC-130J Combat Shadow II special operations tanker as of 2012. The AC-130W is armed with one 30 mm Bushmaster cannon, AGM-176 Griffin missiles, and GBU-39 Small Diameter Bombs (SDBs). (Development) [Origins] During the Vietnam War, the C-130 Hercules was selected to replace the Douglas AC-47 Spooky gunship (Project Gunship I) in order to improve mission endurance and increase capacity to carry munitions. Capable of flying faster than helicopters and at high altitudes with excellent loiter time, the use of the pylon turn allowed the AC-47 to deliver continuous accurate fire to a single point on the ground. In 1967, JC-130A 54-1626 was selected for conversion into the prototype AC-130A gunship (Project Gunship II). The modifications were done at Wright-Patterson Air Force Base by the Aeronautical Systems Division. A direct view night vision telescope was installed in the forward door, an early forward looking infrared device in the forward part of the left wheel well, and Gatling guns fixed facing down and aft along the left side. The analog fire control computer prototype was handcrafted by RAF Wing Commander Tom Pinkerton at the USAF Avionics Laboratory at Wright-Patterson AFB. Flight testing of the prototype was performed primarily at Eglin Air Force Base, followed by further testing and modifications. By September 1967, the aircraft was certified ready for combat testing and was flown to Nha Trang Air Base, South Vietnam for a 90-day test program.[11] The AC-130 was later supplemented by the AC-119 Shadow (Project Gunship III), which later proved to be underpowered. Seven more warplanes were converted to the "Plain Jane" configuration like the AC-130 prototype in 1968,[13] and one aircraft received the "Surprise Package" refit in 1969.[14] The Surprise Package upgrade included the latest 20 mm rotary autocannons and 40 mm Bofors cannon but no 7.62 mm close support armament. The Surprise Package configuration served as a test bed for the avionic systems and armament for the AC-130E. In 1970, ten more AC-130As were acquired under the "Pave Pronto" project.
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pakocik · 8 years ago
Text
Bismillah, Kali ini Abuhirr copy paste dari postingan temen di kaskus mengenai Call Of Duty
wallup.net
Call Of Duty, nih game favorit ane, tapi pada sadar tidak, ternyata dalam COD itu setiap seri ada kata2 mutiara nya atau kata bijak lho.. sip dah, CeKiDot :
“Aim towards the Enemy.” — Instruction printed on US Rocket Launcher
“A leader leads by example, not by force.” — Sun Tzu
“All that is necessary for evil to succeed is for good men to do nothing.”— Edmund Burke
“All warfare is based on deception.”— Sun Tzu
“A man may die, nations may rise and fall, but an idea lives on.”— John F. Kennedy
“Any military commander who is honest will admit he makes mistakes in the application of military power.”— Robert McNamara
“Anyone, who truly wants to go to war, has truly never been there before!”— Larry Reeves
“Any soldier worth his salt should be anti-war. And still, there are things worth fighting for.”— General Norman Schwarzkopf
“A ship without Marines is like a garment without buttons.”— Admiral David D. Porter, USN
“Cluster bombing from B-52s are very, very, accurate. The bombs are guaranteed to always hit the ground.”— USAF Ammo Troop
“Concentrated power has always been the enemy of liberty.”— Ronald Reagan
“Cost of a single AC-130U Gunship: $190 million”
“Cost of a single B-2 Bomber: $2.2 Billion”
“Cost of a single F-117A Nighthawk: $122 Million”
“Cost of a single F-22 Raptor: $135 million”
“Cost of a single Javelin Missile: $80,000″
“Cost of a single Tomahawk cruise Missile: $900,000″
“Diplomats are just as essential in starting a war as soldiers are for finishing it.— Will Rogers
“Every tyrant who has lived has believed in freedom – for himself.”— Elbert Hubbard
“Five second fuses only last three seconds.”— Infantry Journal
“Freedom is not free, but the U.S. Marine Corps will pay most of your share.”— Ned Dolan
“Friendly fire – isn’t.”— Unknown
“Heroes may not be braver than anyone else. They’re just brave five minutes longer.”— Ronald Reagan
“If a man has done his best, what else is there?”— General George S. Patton
“If at first you don’t succeed, call an air strike.”— Unknown
“If the enemy is in range, so are you.”— Infantry Journal
“If the wings are traveling faster than the fuselage, it’s probably a helicopter and therefore, unsafe.”— Unknown
“If we can’t persuade nations with comparable values of the merits of our cause, we’d better reexamine our reasoning.”— Robert McNamara
“If you can’t remember, the claymore is pointed toward you.”— Unknown
“If you know the enemy and know yourself you need not fear the results of a hundred battles.”— Sun Tzu
“If your attack is going too well, you’re walking into an ambush.”— Infantry Journal
“I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.”— Albert Einstein
“Incoming fire has the right of way.”— Unknown
“In the end, it was luck. We were *this* close to nuclear war, and luck prevented it.”— Robert McNamara
“In war, truth is the first casualty”— Aeschylus
“In war, you win or lose, live or die – and the difference is just an eyelash.”— General Douglas MacArthur
“It doesn’t take a hero to order men into battle. It takes a hero to be one of those men who goes into battle.”— General Norman Schwarzkopf
“I think that technologies are morally neutral until we apply them. It’s only when we use them for good or evil that they become good or evil.”— William Gibson
“I think the human race needs to think about killing. How much evil must we do to do good?”— Robert McNamara
“It is fatal to enter any war without the will to win it.”— General Douglas MacArthur
“It is generally inadvisable to eject directly over the area you just bombed.”— U.S. Air Force Marshal
“Keep looking below surface appearances. Don’t shrink from doing so just because you might not like what you find.”— Colin Powell
“Let your plans be as dark and impenetrable as night, and when you move, fall like a thunderbolt.”— Sun Tzu
“Mankind must put an end to war, or war will put an end to mankind.”— John F. Kennedy
“My first wish is to see this plague of mankind, war, banished from the earth.”— George Washington
“Nearly all men can stand adversity, but if you want to test a man’s character, give him power.”— Abraham Lincoln
“Never forget that your weapon was made by the lowest bidder.”— Unknown
“No battle plan survives contact with the enemy.”— Colin Powell
“Nothing in life is so exhilarating as to be shot at without result.”— Winston Churchill
“Older men declare war. But it is the youth that must fight and die.”— Herbert Hoover
“So long as there are men, there will be wars.”— Albert Einstein
“Some people live an entire lifetime and wonder if they have ever made a difference in the world, but the Marines don’t have that problem.”— Ronald Reagan
“Teamwork is essential, it gives them other people to shoot at.”— Unknown
“The bursting radius of a hand-grenade is always one foot greater than your jumping range.”— Unknown
“The commander in the field is always right and the rear echelon is wrong, unless proved otherwise.”— Colin Powell
“The deadliest weapon in the world is a Marine and his rifle!”— General John J. Pershing
“The indefinite combination of human infallibility and nuclear weapons will lead to the destruction of nations.”— Robert McNamara
“The more marines I have around, the better I like it.”— General Clark, U.S. Army
“The press is our chief ideological weapon.”— Nikita Khrushchev
“The real and lasting victories are those of peace, and not of war.”— Ralph Waldo Emmerson
“There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.”— General William Thornson
“The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants.”— Thomas Jefferson
“The truth of the matter is that you always know the right thing to do. The hard part is doing it.”— Norman Schwarzkopf
“The tyrant always talks as if he’s preserving the best interests of his people when he actually acts to undermine them.”— Ramman Kenoun
“The world will not accept dictatorship or domination.”— Mikhail Gorbachev
“They’ll be no learning period with nuclear weapons. Make one mistake and you’re going to destroy nations.”— Robert McNamara
“Tracers work both ways.”— U.S. Army Ordinance
“Try to look unimportant; they may be low on ammo.”— Infantry Journal
“Tyrants have always some slight shade of virtue; they support the laws before destroying them.”— Voltaire
“War does not determine who is right – only who is left”— Bertrand Russell
“War is delightful to those who have not yet experienced it.”— Erasmus
“We’re in a world in which the possibility of terrorism, married up with technology, could make us very, very sorry we didn’t act.”— Condoleeza Rice
“We sleep safely in our beds because rough men stand ready in the night to visit violence on those who would harm us.”— George Orwell
“When the pin is pulled, Mr. Grenade is not our friend.”— U.S. Army Training Notice
“Whether you like it or not, history is on our side. We will bury you!”— Nikita Khrushchev
“Whoever does not miss the Soviet Union has no heart. Whoever wants it back has no brain.”— Vladimir Putin
“Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.”— General Douglas MacArthur
“Whoever stands by a just cause cannot possibly be called a terrorist.”— Yassar Arafat
“You can make a throne of bayonets, but you cant sit on it for long.”— Boris Yeltsin
“You cant say civilization dont advance – for in every war, they kill you in a new way.”— Will Rogers
Sumber : http://www.kaskus.co.id
Kata-Kata Bijak Di Dalam Game Call Of Duty Modern Warfare Bismillah, Kali ini Abuhirr copy paste dari postingan temen di kaskus mengenai Call Of Duty Call Of Duty, nih game favorit ane, tapi pada sadar tidak, ternyata dalam COD itu setiap seri ada kata2 mutiara nya atau kata bijak lho..
0 notes
allcheatscodes · 8 years ago
Text
lego star wars iii the clone wars ps3
http://allcheatscodes.com/lego-star-wars-iii-the-clone-wars-ps3/
lego star wars iii the clone wars ps3
LEGO Star Wars III: The Clone Wars cheats & more for PlayStation 3 (PS3)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Trophies
Get the updated and latest LEGO Star Wars III: The Clone Wars cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, trophies, guides, FAQs, walkthroughs, and more for PlayStation 3 (PS3). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the PlayStation 3 cheats we have available for LEGO Star Wars III: The Clone Wars.
Check PC cheats for this game
Check Nintendo DS cheats for this game
Check PSP cheats for this game
Check Xbox 360 cheats for this game
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Check Nintendo 3DS cheats for this game
Also Known As: LEGO Star Wars 3: The Clone Wars
Genre: Action, 3D Platform Developer: Traveller’s Tales Publisher: Lucas Arts ESRB Rating: Everyone-10 Release Date: March 22, 2011
Hints
Bounty Missions
On the bounty mission when you are going after Eeth Koth turn around and face the window. Then throw your bombs about 4-5 times then he will jump down from the ceiling. (the quicker you do it, the more money you get from Ziro the Hutt. )
Characters
The more characters you get the closer you get to completing the game. If you fly over to the separatist ship you can buy more characters. If you get a lot of gold bricks you can unlock more doors and places which can unlock more characters and secret separatists missions.
Minikit
If you get all the minikits in a mission they will unlock the original Lego star wars characters like Luke Skywalker, Darth Vader, Darth Maul and you can get Vader’s Apprentice. If you go to the main starting area take a small character, like yoda or wag too, build the small duct entrance to the left, go in it then you will find the red brick called red brick finder. Then using the red brick finder find the red brick called minikit detector. Then when in a mission pause the game, hit extras, turn on the minikit detector and then find all the minikits so you can get all the characters.
Cheats
Cheats And Codes
3F5L56 – Perfect Deflect
x1v4n2 – Dark Side
gchp7s – Fast Build
j46p7a – Invincibilty
csd5na – Minikit Detector
b1d3w3 – Super Speeders
yzphuv – Score X2
43t5e5 – Score X4
sebhgr – Score X6
byfsaq – Score X8
n1ckr1 – Score X10
6mz5ch – Stud Magnet
2d7jns – Regenerate Hearts
qd2c31 – Character Studs
bs828k – Super Saber Cut
c4es4r – Dual Wield
4gt3vq – Glow in the Dark
5u9fjk – Obi-Wan Kenobi (Geonosian Arena)
9aa4dw – Anakin Skywalker (Geonosian Arena)
sz824q – Padme Amidala (Geonosian Arena)
j9hnf9 – Obi-Wan Kenobi
f9vuyj – Anakin Skywalker
8x87u6 – Padme Amildala
smn259 – Commander Cody
csqtmb – Yoda
3neuxc – Lieutenant Thire
ayrec9 – Jek
4ptp53 – Rys
2vj9th – Ahsoka
mespts – Jar Jar Binks
mw3qyh – Captain Rex
rctflv – Anakin’s Jedi Starfighter
aka9bb – V-19 Torrent Starfighter
bnje79 – Waxer
q5q39p – Boil
8nvrwj – Mace Windu
jrpr2a – Commander Ponds
hgbctq – Ki-Adi-Mundi
pywj6n – Kit Fitso
5xzqsv – Commando Stone
2vg95b – Aayla Secura
c7m3du – Republic Gunship
7cb6ns – Commander Bly
vruvsz – Wag Too
mkuyq8 – Luminara Uunduli
btvtz5 – Barriss Offee
np5gtt – Clone Trooper
z87pau – R3-S6
rz5huv – R2-D2
bud4vu – Plo Koon
l4lcdv – Plo Koon’s Jedi Starfighter
574226 – C-3PO
zkxg43 – Nahdar Vebb
u25hfc – Commander Fil
wxutwy – Heavy Weapons Clone Trooper
eub8ug – Hevy
jb9e5s – Echo
g2bfen – Adi Gallia
wufdya – Eeth Koth
nhme85 – Cad Bane
m2v1jv – Aurra Sing
2klw5r – Robonino
g4n7c2 – Shahan Alama
4axty4 – HELIOS 3D
eabpcp – IG-86
qegu64 – Commando Droid
2kef2d – MagnaGuard
ewr7wm – Count Dooku
ng6pyx – Admiral Yularen
5kzq4d – Jango Fett
5mxsya – R4-P17
bjb94j – Neimoidian
5y7ma4 – Battle Droid
mjkdv5 – Super Battle Droid
c686pk – Gonk Droid
sm3y9b – LEP Servent Droid
2c8nhp – Gold Super Battle Droid
gd6fx3 – Captain Typho
zqrn85 – Queen Neeyutnee
j2jndd – Republic Dropship (Rapid Fire)
lsu4lj – Battle Droid Commander
5a7xyx – Hondo Hohnaka
bh2ehu – Pirate Ruffian
ea4e9s – Senator Kharrus
t4k5L4 – The Twilight
fyvshd – Tee Watt Kaa
hebhw5 – Turk Falso
j3mfjz – Republic Cruiser (Missiles & Torpedos)
u2t4sp – Probe Droid
r35y7n – Lurman Villager
pe7fgd – TX-20
gafzud – Geonosian Guard
mp9dre – Workout Clone Trooper
9u4tf3 – Bib Fortuna
qgenfd – Undead Geonosian
9muts2 – Destroyer Droid
xtl6y3 – Y-Wing Starfighter
g65kjj – Heavy Super Battle Droid
bet7cu – Medical Frigate (Torpedos)
77qejl – H-Type Nubian Yacht
7pmc3c – R6-H5
h68d3k – Kit Fitso’s Jedi Starfighter
bqcxwr – Republic Attack Shuttle
hq7bvd – Clone Pilot
s6grnz – MSE-6
hrx2uk – Jedi Shuttle
5c62yq – Sionver Boll
zy3ae2 – Arc-170 Starfighter (Rapid Fire)
gehx6c – Bail Organa
v4wmjn – Luxury Droid
db7zqn – Onaconda Farr
9q7yct – Senator Philo
s4y7vw – Senate Commando (Republic)
epbplk – Senate Commando
wsfzzq – Gammorean Guard
7fnu4t – General Grievous
yg9dd7 – Asajj Ventress
272y9q – Admiral Ackbar (Classic)
d8sngj – Captain Antilles (Classic)
66uu3t – Chewbacca (Classic)
kfdbxf – Han Solo (Classic)
eraewe – Lando Calrissian (Classic)
2d3d3l – Princess Leia (Classic)
pg73hf – Luke Skywalker (Classic)
ffbu5m – Obi-Wan Kenobi (Classic)
lkhd3b – Qui-Gon Jinn (Classic)
pzmqnk – Rebel Commando (Classic)
drglws – Wedge Antilles (Classic)
ty2byj – Bobba Fett (Classic)
fuw4c2 – Greedo (Classic)
qh68ak – Darth Maul (Classic)
qxy5xn – Darth Sidius (Classic)
fm4jb7 – Darth Vader (Classic)
nmjfbl – Darth Vader Battle Damaged (Classic)
egqq4v – Vader’s Apprentice (Classic)
5w6fgd – Imperial Guard (Classic)
7gfncq – Clone Shadow Trooper (Classic)
hpe7pz – Stormtrooper (Classic)
gc2xsa – Tuscan Raider (Classic)
mb9emw – Dr Nuvo Vindi
zp8xvh – Wat Tambor
tkcyuz – Lok Durd
4592wm – Poggle The Lesser
qfyxmc – Nute Gunray
4vvyqv – Whorm Loathsom
5c62yq – Chancellor Palpatine
NH2405 – Grand Moff Tarkin
mell07 – Savage Opress
z7h46t – AT-RT
aa279h – AT-AP Walker
vbezez – AT-TE
p8z9m5 – RX-200 Tank
ymwv33 – BARC Speeder
rylvnw – Super Tank
c9prkp – AAT
nacmgg – Dwarf Spider Droid
t7xf9z – Hailfire Droid
7nec36 – OG-9 Homing Spider Droid
59uu88 – STAP
3nqgyL – Pirate Speeder Tank
3re9xv – Starhawk Speeder Bike
25fmvt – Obi-Wan’s Jedi Starfighter
kddqvd – Slave I
xpy46k – Stealth Ship (Missiles + Torpedos)
7rl23g – Soulless One (Rapid Fire)
jsbljs – Trident Assault Craft (Missiles + Torpedos)
pj2u3r – Geonosian Solar Sailor
npgg24 – Hyena Bomber
7w7k7s – Vulture Droid
edenec – Geonosian Starfighter
6lt4ql – Neimodian Shuttle
z567hr – Pirate Saucer (Missiles)
hj5hhd – Magnaguard Starfighter
lq2svt – Xanadu Blood (Rapid Fire)
mhg3xb – The Halo (Rapid Fire)
Unlockables
Unlockable Characters
You can collect all 10 Minikit pieces in the corresponding level to unlock the corresponding character for purchase at the Minikit Room: Admiral Ackbar: Gungun General Boba Fett: Grievous Intrigue Captain Antilles: Innocents Of Ryloth Chewbacca: The Zillo Beast Clone Shadow Trooper: Blue Shadow Virus Darth Maul: Rookies Darth Sidious: Geonosian Arena Darth Vader: Legacy Of Terror Darth Vader (Battle Damaged): Ambush! Greedo: The Hidden Enemy Han Solo: Duel Of The Droids Imperial Guard: Castle Of Doom Lando Calrissian: Shadow Of Malevolence Luke Skywalker: Weapons Factory Obi-Wan Kenobi (Episode IV): Jedi Crash Princess Leia: Battle Of Geonosis Qui-Gon Jinn: Storm Over Ryloth Rebel Commando: Lair Of Grievous Stormtrooper: Liberty On Ryloth Tusken Raider: Hostage Crisis Vader’s Apprentice: Defenders Of Peace Wedge Antilles: Destroy Malevolence
Easter eggs
Currently we have no easter eggs for LEGO Star Wars III: The Clone Wars yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for LEGO Star Wars III: The Clone Wars yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
Trophies
Currently we have no achievements or trophies for LEGO Star Wars III: The Clone Wars yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
0 notes
technologyofweapons-blog · 7 years ago
Video
A Day in the Legendary AC130 Plane Live Fire With US Air Force Pilots ...
Lockheed AC-130) The Lockheed AC-130 gunship is a heavily armed, long-endurance ground-attack variant of the C-130 Hercules transport fixed-wing aircraft. It carries a wide array of anti-ground oriented weapons that are integrated with sophisticated sensors, navigation, and fire-control systems. Unlike other military fixed-wing aircraft, the AC-130 relies on visual targeting. Because its large profile and low operating altitudes (around 7,000 ft) make it an easy target, it usually flies close air support missions at night.[5] The airframe is manufactured by Lockheed Martin, while Boeing is responsible for the conversion into a gunship and for aircraft support.[6] Developed during the Vietnam War as 'Project Gunship II', the AC-130 replaced the Douglas AC-47 Spooky, or 'Gunship I'. The sole operator is the United States Air Force, which uses the AC-130U Spooky and AC-130W Stinger II[7] variants for close air support, air interdiction, and force protection, with the AC-130J Ghostrider in development. Close air support roles include supporting ground troops, escorting convoys, and urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. AC-130Us are based at Hurlburt Field, Florida, while AC-130Ws are based at Cannon AFB, New Mexico; gunships can be deployed worldwide.[8] The squadrons are part of the Air Force Special Operations Command (AFSOC), a component of the United States Special Operations Command (SOCOM).[9] The AC-130 has an unpressurized cabin, with the weaponry mounted to fire from the port side of the fuselage. During an attack, the gunship performs a pylon turn, flying in a large circle around the target, therefore being able to fire at it for far longer than in a conventional strafing attack. The AC-130H Spectre was armed with two 20 mm M61 Vulcan cannons, one Bofors 40 mm cannon, and one 105 mm M102 howitzer; after 1994, the 20 mm cannons were removed. The upgraded AC-130U Spooky has a single 25 mm GAU-12 Equalizer cannon in place of the Spectre's two 20 mm cannons, an improved fire control system, and increased ammunition capacity. The new AC-130J is based on the MC-130J Combat Shadow II special operations tanker as of 2012. The AC-130W is armed with one 30 mm Bushmaster cannon, AGM-176 Griffin missiles, and GBU-39 Small Diameter Bombs (SDBs). (Development) [Origins] During the Vietnam War, the C-130 Hercules was selected to replace the Douglas AC-47 Spooky gunship (Project Gunship I) in order to improve mission endurance and increase capacity to carry munitions. Capable of flying faster than helicopters and at high altitudes with excellent loiter time, the use of the pylon turn allowed the AC-47 to deliver continuous accurate fire to a single point on the ground. In 1967, JC-130A 54-1626 was selected for conversion into the prototype AC-130A gunship (Project Gunship II). The modifications were done at Wright-Patterson Air Force Base by the Aeronautical Systems Division. A direct view night vision telescope was installed in the forward door, an early forward looking infrared device in the forward part of the left wheel well, and Gatling guns fixed facing down and aft along the left side. The analog fire control computer prototype was handcrafted by RAF Wing Commander Tom Pinkerton at the USAF Avionics Laboratory at Wright-Patterson AFB. Flight testing of the prototype was performed primarily at Eglin Air Force Base, followed by further testing and modifications. By September 1967, the aircraft was certified ready for combat testing and was flown to Nha Trang Air Base, South Vietnam for a 90-day test program.[11] The AC-130 was later supplemented by the AC-119 Shadow (Project Gunship III), which later proved to be underpowered. Seven more warplanes were converted to the "Plain Jane" configuration like the AC-130 prototype in 1968,[13] and one aircraft received the "Surprise Package" refit in 1969.[14] The Surprise Package upgrade included the latest 20 mm rotary autocannons and 40 mm Bofors cannon but no 7.62 mm close support armament. The Surprise Package configuration served as a test bed for the avionic systems and armament for the AC-130E. In 1970, ten more AC-130As were acquired under the "Pave Pronto" project.
0 notes