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#Gundam franchise on mecha anime
nerdarena2 · 2 months
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The Gundam Effect: How a Sci-Fi Franchise Redefined Mecha Anime?
When it comes to iconic anime franchises, few can boast the enduring legacy and cultural impact of Gundam. Since its inception in 1979, Gundam has not only captivated audiences with its gripping narratives and complex characters but has also redefined the mecha anime genre, setting new standards and inspiring countless other works. In this article, we explore the transformative impact of the Gundam franchise on mecha anime and beyond.
The Birth of a Giant
Revolutionary Concept : The original "Mobile Suit Gundam," created by Yoshiyuki Tomino and produced by Sunrise, introduced audiences to a new kind of mecha anime. Unlike its predecessors, which often featured super robots with fantastical powers, Gundam presented a more realistic and militaristic approach to giant robots. These "mobile suits" were depicted as tools of war, piloted by soldiers within the context of a complex and morally ambiguous conflict. This shift towards realism and political intrigue was groundbreaking and set Gundam apart from other anime of the time.
Complex Characters and Themes : Gundam also broke new ground with its deep, multifaceted characters and mature themes. The protagonist, Amuro Ray, was not a traditional hero but a reluctant pilot thrust into the horrors of war. The series explored themes of war, loss, and the human condition, providing a nuanced and thought-provoking narrative that resonated with older audiences. This complexity became a hallmark of the franchise, appealing to a broader demographic and setting a new standard for character development in anime.
Expanding the Universe
Sequel Success and Spin-offs : The success of the original series paved the way for numerous sequels, spin-offs, and alternate timelines, each adding depth and variety to the Gundam universe. From the political drama of "Zeta Gundam" to the post-apocalyptic world of "Turn A Gundam," the franchise continually reinvented itself while maintaining core themes of war and humanity. This expansive universe allowed for creative storytelling and ensured that Gundam remained fresh and relevant through the decades.
Merchandising and Model Kits : One of the most significant impacts of Gundam has been its contribution to the world of anime merchandise, particularly model kits, known as Gunpla (Gundam plastic models). These kits have become a global phenomenon, allowing fans to engage with the franchise in a hands-on way. The intricate design and engineering of these models have set industry standards and have become a major part of Gundam's enduring appeal. Gunpla has not only fueled the franchise's popularity but also inspired countless model kit enthusiasts and collectors.
Gundam's Legacy
Continuing Evolution : As Gundam approaches its fifth decade, it continues to evolve and innovate. Recent series like "Gundam Build Fighters" and "Mobile Suit Gundam: The Origin" introduce new generations to the franchise, blending nostalgia with modern storytelling techniques. Meanwhile, the upcoming live-action adaptations and new animated projects promise to expand Gundam's reach even further.
Inspiring Future Creators
Gundam's influence extends to inspiring future generations of creators. Many contemporary anime directors, writers, and artists cite Gundam as a major inspiration. The franchise's blend of compelling narratives, intricate world-building, and realistic mecha designs has set a high bar for storytelling and creativity in the anime industry.
The Gundam franchise has undoubtedly redefined the mecha anime genre, leaving an indelible mark on both anime and global pop culture. Its realistic approach to mecha warfare, complex characters, and mature themes have inspired countless other works and set new standards for storytelling. As Gundam continues to evolve, its legacy as a pioneering and transformative force in anime remains stronger than ever. Whether you're a long-time fan or a newcomer, the Gundam universe offers a rich and engaging experience that continues to captivate and inspire audiences worldwide. Below are prime characters you can see from the gundam series:
Prime Characters From The Gundam Series :
Below are some of the prime marvel action figures from the “Venom” series you should not miss putting in your shelf :
Shining Gundman :
Unleash the power of the Shining Gundam with Bandai Spirits' meticulously crafted action figure! This dynamic figure captures the iconic Mobile Suit from the Gundam Universe in stunning detail. Perfect for collectors and fans alike, the Shining Gundam is ready to enhance your display with its exceptional articulation and vibrant design. Embrace the legacy of Gundam and bring home the brilliance of the Shining Gundam today! If you are a true venom fan and you wish to purchase these marvel action figures then you can find them at marvel collectibles india.
Gundman Aerial :
Take flight with the Gundam Universe SXVX-016 Gundam Aerial Action Figure by Bandai Spirits! This high-flying Mobile Suit is meticulously detailed, capturing the essence of Gundam's aerial prowess. Perfect for collectors and fans, it features impressive articulation and vibrant colors, making it a standout piece in any collection. Elevate your Gundam Universe with the dynamic and visually stunning Gundam Aerial Action Figure today! If you are a true venom fan and you wish to purchase these marvel action figures then you can find them at marvel collectibles india.
Apart from the above marvel figuirines, dc action figures or dc superhero merchandies, there are many other action figures you can explore. If you are looking out for such action figures then Nerd Arena is a one-stop solution for such kinds of action figures. 
To Know More  https://nerdarena.in/blogs/artists-corner/the-gundam-effect-how-a-sci-fi-franchise-redefined-mecha-anime
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hawkatana · 5 months
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So, given everything that's happened in recent hours, I thought I might give people who don't know about Gundam some stuff to learn about. Hopefully I can give a balanced and not-racist take like some people.
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What is Gundam?
Created by Yoshiyuki Tomino with help by Yoshikazu Yasuhiko and animated by the studio Sunrise (currently Bandai Namco Animation, though I refuse to call them that), the original Mobile Suit Gundam released in 1979 to initially-limited success, though would gain popularity through a combination of fujoshis shipping the characters, the sale of plastic model kits referred to as "Gunpla" and a recut of the series into three compilation movies throughout the early 80's. And as of 2024 is the 66th highest-grossing media franchise of all time, beating out Scooby Doo, Minecraft and the Simpsons.
Also, I'm pretty sure it's what sparked Japanese sci-fi's obsession with O'Neill Cylinders.
The original anime takes place in the year 0079 of the Universal Century, where the Principality of Zeon: a nation composed of orbital space colonies declares a war of independence against the Earth Federation. This "One Year War" has already claimed half the human population by series start and is waged through the use of "Mobile Suits": bipedal mecha powered by a fusion reactor capable of effectively fighting out in the reaches of space.
Main character Amuro Ray is the son of a Federation engineer who lives in an out-of-the-way space colony, though soon finds his home under attack by a Zeon infiltration. After finding the secret Mobile Suit project his father was working on: the RX-78-2 Gundam, he fights off the Zeon invaders, though finds himself and a bunch of other kids conscripted by the Federation to fight the forces of Zeon aboard the ship the White Base. Throughout his journey, Amuro and the Gundam fight many battles against Zeon, including against their mysterious masked ace pilot Char Aznable.
The series was responsible for the codification (but not creation, people get this wrong all the time) of the "Real Robot" subgenre of mecha, where the robots were relatively more realistic and used as weapons of war as opposed to the more fantastical "Super Robot" subgenre pioneered by Mazinger Z and Getter Robo.
A major theme of the show, and the franchise as a whole is "War is bad", as demonstrated through this meme:
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Yes, this is the original version of this meme format.
Anyway, Tomino, a renowned pacifist who grew up in the shadow of Japan's involvement in WW2 tried to use his platform as an anime director to try and tell a story that would get people to realise war's futility and brutality.
So I hear you asking, "That's nice and all, but what about the space lesbians who beat Destiel on their home turf?" Well, let's get into that.
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What is the Witch From Mercury?
Mobile Suit Gundam: The Witch from Mercury, or "G-Witch" for short is one of the more recent entries in the Gundam Franchise and a (very) loose adaptation of William Shakespeare's The Tempest. Set in the year 122 Ad Stella, the solar system is under the de facto control of the Benerit Group: a megacorporation with borderline-medieval internal politics that maintains a system of capitalism that benefits Spacians at the expense of those who live on Earth.
Main heroine Suletta Mercury enrolls at Asticassia School of Technology owned by the Benrit Group at the behest of her mother: CEO Prospera Mercury of the Mercury-based Shin Sei Development Corporation, and wins a Mobile Suit duel against a bully in her own MS: the Gundam Aerial. This however means she has now won the hand in marriage of daughter of the Benerit Group CEO: Miorine Rembran, beginning a series of consequences that shape the very political landscape of the solar system.
G-Witch was a massive hit, both critically and commercially. The first episode: the Witch and the Bride attracting record numbers for the studio and the Gunpla kit for the Aerial is currently the best-selling Gunpla kit ever.
Contrary to popular belief, G-Witch is not the first piece of Gundam media to feature a female protagonist. That honour would go to the 2002 Japan-only manga École du Ciel, nor would it have the first queer main character, which goes to 1999's Turn-A Gundam (and if you were to ask any fan of the series, they'd so it goes back to the very beginning). But it became notable for its lesbian representation in anime (in spite of Sunrise's attempts to downplay it, to the anger of the director, writer, producer, artists, animators, cast, fans and even their own parent company Bandai Namco who forced them to back off).
One thing I need to clarify: You don't need to have watched the original series to enjoy G-Witch. They're not even in the same continuity.
So if you're interested in the series and you've only watched G-Witch, I'll give out three recommendations for you all to enjoy:
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Mobile Suit Gundam 00
Gundam 00 takes place in the year 2307 (the only series to use our own calendar), where the world is divided between three global superpowers: The Union of Free & Solar Nations (The Americas, Australia, New Zealand and Japan), the Human Reform League (China, South, East, Southeast and Central Asia) and the Advanced European Union (all of Europe, including all of Russia west of the Urals) who each control a space elevator near the equator and wage proxy-wars in Africa and the Middle-East over Earth's dwindling resources. This eventually culminates in the emergence of Celestial Being: a terrorist group consisting of Setsuna F. Seiei, Lockon Stratos, Allelujah Haptism and Tierria Erde, all of whom use powerful "Gundam" Mobile Suits and try to forcefully impose global peace on the Earth.
00 is pretty slow-paced and is more about the world than the individual characters, but said characters are really well-written, especially the characters from the three power blocs who are the de facto protagonists as they try to stop what are in their eyes a bunch of crazed terrorists preaching a hypocritical and incoherent ideology of "peace through force".
And to address the elephant in the room, this series is VERY post-9/11. Constant talks about terrorism, proxy-conflicts in the global south (especially the Middle-East), religious extremism, dwindling resources and the wars fought over them. While the franchise has always been political and of-its-time, you can just tell 00 was made in the mid-2000's. Again, it's good. But just something to keep in mind.
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Turn-A Gundam
Turn-A Gundam is one of the weirder elements of the franchise for a myriad of reasons. Not the least of which being its unique setting taking inspiration from the famous sci-fi novel War of the Worlds.
In the Year 2345 of the Correct Century, human civilisation is at a level of technology reminiscent of the late-19th/early 20th centuries, save for the Moonrace on... well, the moon. As part of their queen Diana Soreil's plan to reintegrate both Lunar and Terran societies, several scouts are sent to the planet to set up their return to the planet. One such scout: Loran Cehack integrates into Terran society as a driver for the wealthy Heim family, though at a coming of age ceremony for the family's second daughter, a member of the Moonrace attacks the technologically-inferior Terrans. However, a mysterious mustached statue breaks apart to reveal a "White Doll": the Turn-A Gundam, allowing Loran to fend off the invaders. rest of the series becomes more of a mystery to how the supposedly-peace loving Moonrace could allow of such brutality.
The setting of the Correct Century timeline alone is one of the draws of Turn-A, though its excellent characters and compelling mystery also help a lot.
I do however have two warnings for people interested in watching it. The first is that this series was never dubbed. While it did receive an official sub in 2015, there still isn't a dub for the series. So if that bothers you, there's your warning.
The other is that there's a pretty big twist in the latter part of the series that while I will not spoil it here, it's such a big deal that I can't not mention it. It doesn't make any sense, and it actively detracts from not just the series, but the whole franchise. You'll know it when you see it. It doesn't ruin my enjoyment, but a lot of people don't like Turn-A for that alone.
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Mobile Fighter G Gundam
Favourite entry. Don't care. It's peak.
In the Year 60 of the Future Century, war has been abandoned by the nations of humanity in favour of the Gundam fight: a quad-annual fighting tournament between Gundams representative of the countries of the world where the winner rules space until the next Gundam fight, all while leaving the Earth ecologically devastated in the fighting. Neo-Japan's Gundam Fighter: Domon Kasshu arrives on Earth seeking information on his older brother Kyoji, who killed their mother and led to their father's arrest before stealing the experimental Devil Gundam to Earth, beating up every Gundam Fighter in his way. However, he eventually learns of far more dangerous revelations about the incident.
G Gundam is to put it bluntly: bat-shit insane. And I love it. It basically took a look at the then-stagnating franchise in the wake of the wet fart that was Victory Gundam and said "I know what can save this franchise, Bruce Lee movies!" And it somehow worked.
Word of advice: watch it dubbed. Mark Gatha absolutely kills it as Domon every time, and puts just the right amount of ham into every line.
So yeah, that's some stuff on Gundam. This was a long post to write out. I'm gonna take a break now.
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wanderersrest · 3 months
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Mecha's "I'm Not Like the Other Girls" Problem
Preface: I'd like to apologize to everyone who reads this post. Normally, my posts are pretty lighthearted and informative. This one, however, is not lighthearted.
I feel it is important to talk about this topic though, as this is a problem that has been plaguing mecha shows for a long time now. It bothers me when people dismiss the things that I like *gestures at G Gundam*, so it should be of no surprise that I have strong feelings about this topic. It's pretty adjacent to the reason why I don't like the "Real vs Super Robot" dick-measuring contests that happen between fans, especially as someone whose favorite mecha show gets a lot of heat because of that stupid debate.
Part of what makes it worse is that I don't dislike these shows a whole lot. Okay, two of them I don't like a whole lot, but one is because its second season really drops the ball on things while the other is, in my opinion, a pretty mediocre show that is being propped up as the hottest thing since sliced bread by its fans.
I'm also going to be talking about gen:Lock, a show that I hate from pure pop cultural osmosis. So content warning: suicide, children getting killed, and gen:Lock, among other things.
Stop me if you've heard this one before:
"Evangelion's not like other mecha shows because it focuses on the character drama instead of the robots."
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If you've ever watched any mecha show ever, you'd realize just how bizarre this line really is. There's always some variation where it'll be the favorite series of the person saying this and, when confronted, will bare their ass out for the world to see by showing that they have not watched any other mecha show. If you're lucky, they might have watched one or two other mecha shows, and chances are likely that it will be one of the other "Not Like the Other Girl" shows.
So today, for something a bit lighter in comparison to my soul-crushing Abbreviated History of Mecha, I'm going to take my turn dismantling this braindead take. Really take my turn at this dead horse, because it is something that plagues this genre of stories.
Context: Evangelion's Legacy Is Exaggerated
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Thank you, cast of the hit anime series Neon Genesis Evangelion. I felt brave just saying that.
Jokes aside, I feel it is important to get this out of the way now. And, to be fair, Evangelion is critically acclaimed for a reason. Eva's success did leave an impact on the rest of the industry. A whole generation of anime shows have tried to capture the same energy that Eva had, leading to the rise of the extremely nebulous sekai-kei trend. This isn't even touching on the fact that Eva is also one of the most popular mecha franchises of all time.
That being said, the problem with Eva's legacy is that people in the west exaggerated its legacy. So instead of it being an important series that builds off of the legacy of the shows it was inspired by in order to create something new and just as noteworthy as its forebears, it is now this transgressive series that brutally deconstructs mecha on top of everything mentioned prior. Evangelion became a series that was more than most mecha shows, since it really spends a lot of its time with its characters, particularly the Eva pilots and their handler. Evangelion was different because it was about the characters and not the giant robots.
...Except, that's not true.
This is Ideon Erasure
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One of the shows that inspired Evangelion, Space Runaway Ideon, is about as serious as they come. It's a story about the horrors of war, and the characters have to contend with this and press on. And while it might not be as introspective as say Evangelion, the difference is what both had as inspiration: Ideon only had shows like Space Battleship Yamato, Voltes V, Zambot 3, and Mobile Suit Gundam as reference points. Evangelion has all four of those shows as well as other shows like Fang of the Sun Dougram, Super Dimension Fortress Macross, and Legend of the Galactic Heroes among other shows to reference
I'm not saying that those shows also influenced Evangelion. I'm just pointing out that, in the history of mecha, Eva has more things to be compared to. And to be fair to the people who kickstarted the "Eva's not like the other girls" mentality, the west's experience with mecha prior to Eva was either shows like Transformers, which existed largely to sell toys, or shows like Gundam Wing, where a lot of the show can be seen as "Wow, cool robot." So along comes Evangelion with its esoteric Christian imagery, brooding protagonists, and eldritch antagonists. It's really nothing anyone in the west has seen before, and so the "Not Like the Other Girls" meme is born.
And now, I'd like to go into debunking this line of thinking with a lot of the big offenders. Because it turns out that Evangelion is not the only show to get this treatment. And if you thought Eva was a bad example of "Not Being Like the Other Girls," then oh boy are these examples somehow worse.
Case Study 1 - Code Geass: Casval Lelouch of the Rebellion
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Code Geass is probably the closest example to in terms of being "Not Like the Other Girls" that isn't Evagenlion itself. Like Evangelion before it, Code Geass has more of a focus on its characters than its mech action. A fair bit of screen time is spent focused on the politicking and strategizing and brainwashing (with actual, factual magic) of our main character, Lelouch Code Geass Lamperouge, with all of the shenanigans that ensue. It's a series with a unique spin on the military robot shows of old due to its inclusion of magic (namely the titular Geass) and advanced super materials like Sakuradite (based off of the mythical metal hi'hiirokane or scarletite).
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The problem with Code Geass being a "Not Like the Other Girls" show is twofold:
The robots of Code Geass, here known as Knightmare Frames, play a pivotal part in the story. The Knightmare Frames are what allow Britannia to take over the world as well as they do, and a big focus on the series is just how advanced the latest Knightmare Frame, Lancelot, is compared to the other Knightmare Frames. Season 2 exacerbates this problem when the elite Knightmare Frames like Lancelot are constantly getting exponentially more upgrades throughout the season.
It's also hard not to ignore the similarities between this show and Mobile Suit Gundam (the original, not the franchise as a whole). Consider that Code Geass' main character is, for lack of a better word, a Char clone. He wears a mask and oftentimes hides his true motives, which helps when it comes time for politics. He's even got a special power that helps him with his core skills. The only thing Lelouch is lacking is the piloting skill, which is where Kallen Kouzuki comes in (and fun fact: her signature Knightmare Frame, the Guren MK II, is red).
Oh, I should also mention this here: before working on Code Geass, Goro Taniguchi worked on Gun x Sword, which is unabashedly a giant robot anime. Does this really add anything to my point? Not really. I just think it's interesting to point this out due to Gun x Sword's proximity to Code Geass in terms of release dates.
Case Study 2 - Tengen Toppa Getter Robo Gurren Lagann
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Probably the single most insane version of this is when people treat Tengen Toppa Gurren Lagann as being "Not Like the Other Girls."
Y'know... Gurren Lagann. The show where the giant robots grow as large as the known universe. A show where one of the major thematic elements is a celebration of giant robot shows that's reflected in the four major story arcs representing a distillation of the four decades of giant robot shows from as early as Mazinger Z. A show where the main character draws a lot of his self worth from, among other things, how well he pilots his mini robot (a gender-swapped Noa Izumi, if you will).
Oh, and most important of all: this is also the show written by, and I'm not making this up, a man who refers to himself as Getter Robo's number one fan.
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This doesn't even touch on other shows that one could argue also had a hand in influencing Gurren Lagann like Mobile Fighter G Gundam and The King of Braves, GaoGaiGar. Look me in the eye and tell me that Kamina wasn't written with characters like Domon Kasshu and Guy Shishioh in mind. Or the fact that Simon the Digger is less Ryouma Nagare and more Domon Kasshu by way of Guy Shishioh.
In the case of Gurren Lagann, though, it should also be of no surprise that this is the series brought up the least amongst the "Not Like the Other Girls" shows. A big part of this stems from, as I mentioned earlier, the fact that Gurren Lagann is a celebration of giant robots.
...What's that? Why does it sound like an axe is being sharpened in the background? No, reader, you're hearing things. I clearly don't have an axe to grind with the next show.
Case Study 3 - Armored Trooper 86: Eighty Six
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Part of what I hate about the modern seasonal anime release schedule is that it's created an entire generation of anime fans who refuse to watch any series that released before 2010. This line of thinking can be pretty dangerous, and this is coming from a guy who's always saying the newer Pokemon games are generally better than the older ones. The difference is twofold:
Pokemon isn't anywhere near as old as all of anime. Like it's not even close to being that old.
This only really applies to core game mechanics in the mainline non-Legends games. It doesn't really take into account things like story elements, Pokemon rosters, or generation design differences (read as: is the game pre- or post-Physical/Special split).
I'm bringing this up because I feel like the seasonal anime format is the reason why 86: Eighty Six became a "Not Like the Other Girl" show. As someone who watches a lot of mecha shows, 86 is just...
...it's there. It exists. In my opinion, 86 doesn't really have a whole to say outside of racism is bad and look at how much Shin and company suffer because of it. Everything 86 does has been done before in some fashion by literally every military robot series that existed prior to 86's first publication in 2017. Heck, two years prior to it's publication was the first airing of Mobile Suit Gundam: Iron-Blooded Orphans, the then-latest entry in the Gundam franchise. And that series is all about how unfettered capitalism makes it almost impossible for the marginalized to survive without having to resort to violence.
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But I think it's folly to suggest fans of 86 to go watch Iron-Blooded Orphans. Not because it's bad, which I'd argue that it's not. No, it's more because IBO is too recent. Part of the problem with the "Not Like the Other Girls" mentality is that people will limit themselves into only watching one show, oftentimes failing to see that part of what makes their favorite show so special is the fact that it is inspired by other works. For people who like 86, it would be better to recommend shows like Armored Trooper VOTOMs, Fang of the Sun Dougram (or really any military robot series directed by Ryousuke Takahashi), or even the original Gundam from 1979. But as harsh as I may be on 86, it's not the worst offender. I'd even go so far as to say that 86 is, at worst, a symptom. I think the real problem lies with the next series I'm going to talk about.
The Worst Offender - gen:Lock
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If you thought I disliked 86 because of how its fans hype it up as being better and so much different than the rest of the canon, at least 86 is a pretty entertaining watch.
gen:Lock makes me turn into AM from I Have No Mouth And I Must Scream. To describe the enmity I have towards gen:Lock is not something I want to fully unload on this blog, as it is this series that really kicked the "Not Like the Other Girls" mentality into overdrive. gen:Lock was once described by one of its executive producers as being about the characters and not the robots. Which kind of spits in the face of the canon of mecha in its entirety, as the entire genre has almost never really frontlined the machines as being the main character. And when mecha stories are about the machines, the machine tends to be a character in its own right.
And if I'm being honest, part of what makes me so livid about gen:Lock is how this series basically funneled away funds from other projects at Rooster Teeth. That's what got series creator Gray Haddock fired, after all. So you can't even say that season one, which I've been told is a pretty decent season, is okay in comparison. So even if the "It's not about the mecha" line is supposed to be marketing speak, the behind-the-scenes nonsense still sullies the show. I don't even think I need to touch on the mess that is gen:Lock season 2; between the poorly animated sex scene, the sudden killing of a recently-outed queer character, and the fact that one of the main characters, and later the entire main cast, get rewarded for committing suicide... Yeah. Let's just move on before a blow a fuse.
Magic Knight Rayearth Is Actually Not Like the Other Girls
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I think part of what makes all of this so absurd is that there is a series that can actually be considered "Not Like the Other Girls."
It's Magic Knight Rayearth.
A lot of what helps in this case is that Rayearth is, primarily, a magical girl series. That is not to say that Rayearth is not a mecha show though, as the Rune Gods play a pivotal role in the series. Not helping things is the fact that the Rune Gods are literally an extension of their magic knight's personalities, which is true of pretty much every giant robot ever. But, by being a magical girl series first and foremost, Rayearth approaches giant robots from a unique angle due to the world of Cephiro being similar to that of a fantasy JRPG setting where willpower determines everything. So the Rune Gods end up being real, living creatures that take the form of giant robots, as opposed to just being giant robots that exist in the setting.
Except it's still a giant robot series. Everything I just said doesn't suddenly mean that Magic Knight Rayearth is no longer a mecha show.
Conclusion
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Look. I get it. These shows are great. Okay, gen:Lock isn't, but the other four are. I get it. The people who trot out this line do it because they love the series they're putting up on a pedestal. My issue comes with the putting it up on a pedestal part. It has a tendency to displace other shows that are just as worthy of praise, and in some cases maybe even better depending on the viewer, than the "Not Like the Other Girl" shows. So, to close this rant out, I'd like to suggest some shows for people whose only experience with mecha are one of the "Not Like the Other Girls" shows.
If you like...
...Neon Genesis Evangelion, you might be interested in checking out Ultraman, Mobile Suit Gundam, Space Runaway Ideon, Aura Battler Dunbine, Patlabor (either the TV or OVA timeline), or Gargantia on the Verduous Planet.
...Code Geass: Lelouch of the Rebellion, you might be interested in checking out Mobile Suit Gundam (again), Fang of the Sun Dougram, Patlabor (the OVA timeline this time), Gun x Sword, or Psalm of Planets Eureka Seven.
...Tengen Toppa Gurren Lagann, you might like Mazinger Z, Getter Robo, Gunbuster, Mobile Fighter G Gundam, The King of Braves GaoGaiGar, Back Arrow, SSSS.Gridman, SSSS.Dynazenon, and Gridman Universe.
...86: Eighty Six or gen:Lock, you might like Mobile Suit Gundam (pretty much any series that isn't G or Build), Armored Trooper VOTOMs (or really anything related to Ryousuke Takahashi), Metal Armor Dragonar, Patlabor (See Evangelion above), or Full Metal Panic!.
...Magic Knight Rayearth, you might be interested in Aura Battler Dunbine, Panzer World Galient, Patlabor (the TV timeline), Mobile Fighter G Gundam (yes really), or The Vision of Escaflowne.
And thanks for reading my rant. Next time, something else!
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rainsonata · 2 months
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What genre was your gateway anime? A gateway anime is a series/franchise that got you to watch more anime.
Anyway, my gateway anime was a shonen (Fullmetal Alchemist 2003).
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yurisorcerer · 3 months
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I'm not gonna pretend I have anything super new or innovative to say about Mobile Suit Gundam. It's one of the most-analyzed anime ever, and I pale in comparison to some of the people who *have* analyzed it, but here I am, thinking about it regardless.
For context, I am watching this as part of a---as she called it---"comet swap" with my good friend @charaznablespeteevee, where I watch a mecha anime she is obsessed with (Gundam) and she watches one I am obsessed with (Code Geass). I'm not sure if I'm going to write a big long post like this about every episode (since I'm going to *try* to watch at least one per day, that would get quite exhausting), but I am liveblogging it more informally over on the worst website on Earth, if you're willing to put up with that Nazi-infested hellhole long enough to read some posts from yours truly.
In any case, Gundam and Code Geass. are many differences between these, the main ones being that Code Geass is more recent and also not widely hailed as a masterpiece of its form. It does *draw* notably from Gundam though despite having very different artistic aims and a different tone, so watching this makes sense in a way. I spent way too much of my teenagerhood obsessed with Lelouch, and now I'm watching the anime that his archetypal grandfather came from. (Goddess have mercy on my soul.)
My experience with Gundam as a franchise prior to this is very limited, but I do have some. For reference, I have seen all of:
Gundam 00, back when it aired on the SyFy channel when they had an anime block many years ago. I really liked this as a teenager but I don't remember it super well.
The Witch From Mercury, lesbian space combat, with a notable Code Geass staff connection. WFM was not perfect or anything but I loved it a lot and Suletta is very dear to me. I actually bought an Aerial gunpla a few months ago that is currently sitting unassembled in my closet.
the first Gundam 0079 compilation movie. Now, it might seem weird that I've seen this and am now going back to watch the TV series. But, while I remember the general outline of what happened, I was SUPER sick when I watched it, and I only remember what happened really, really vaguely. While I have some idea of the general outline of what's to come, I'm mostly going in genuinely blind.
like 4 or 5 episodes of Victory Gundam, which I liked but kind of fell off of. So we're giving the franchise a proper second go here.
I'm a mecha fan more generally, and I'll get into some of that as I write these, but for now that's the relevant stuff.
Anyway, my main impression of 0079's first episode is actually a structural one. It's REALLY well put together. We introduce the setting, we introduce our main characters, and we introduce the main conflict, all very economically and with a lot of style---more style than some shows with significantly less room to work with manage, in fact---and I'm immediately invested in the fate of our main character, Amuro Ray.
From what I gather here (and a little bit from outside information), my impression is that of a kid who loses his innocence very, very rapidly over the course of this story. Here, the space-hab-thing he lives on is attacked, and he ends up in the cockpit of an experimental superweapon called a Gundam (maybe you've heard of them?). I LOVE how the Gundam is framed here, like some kind of genuinely scary war machine. It's an intentionally othering effect i mostly associate with later mecha anime, especially those with outright monstrous mecha like Evangelion or even The Big O, so to see it here in such a comparatively early series in the genre is impressive.
The episode's climax sees him kill two soldiers from the enemy nation of Zeon, but it's not a triumphant thing, really. He's portrayed as kind of not really knowing what he's doing, flailing around inside this gigantic walking tank / mechanical war god. But then when he *does* figure things out, well, he has to deal with the fact that he just killed two dudes. Going by the cliffhangery ending here, it doesn't seem like his troubles are over, either.
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scope-dogg · 5 months
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What mecha shows did you enjoy but would not recommend to people (flawed personal favourites, shows with high entry barrier, etc.)?
Several come to mind.
Blue SPT Layzner: TV run got shitcanned prematurely and has probably the mast slapdash ending of any mecha show save maybe the TV run of Ideon. OVA adaptation opens with rushed compilation of first half of TV series that's dull to watch and not especially coherent on its own before it gets to the altered and much improved ending. Feels like there's no right way to watch it, you have to do both and piece it together in your head. Definitely one to check out after you've seen Takahashi's better work like Votoms and Dougram, though it's infuriating because the series has banger music and mecha design, and the hypothetical ideal version of the plot that you don't have to basically kitbash together in your head is really good.
Dancouga: Production values are amazing in first episodes and then turn to complete dogshit shortly thereafter, like they literally spent their whole budget up front and then had to pay their animators in loose change and leftover fast food. Very strange pacing. However I've always really liked the main protagonist Shinobu Fujiwara whose voice actor honestly carries the show on his back, and I've had a soft spot for Dancouga the mecha itself for a long time - but it doesn't actually show up until half way in. Yet somehow I can't deny the charm of the show despite how slapdash it is thanks to its interesting approach to the super robot formula, and it leads into Requiem for Victims which is the true ending for the TV plot and a followup called God Bless Dancouga, both of which are banger OVAs (and then another kinda shitty one after that but who cares.) Unfortunately they all make no sense without watching the TV run. It's a franchise for hardcore mecha fans only, though IIRC the 2000s sequel Dancouga Nova is basically disconnected and stands on its own, for better or worse. I've yet to watch it.
Tryder G7: 80s super robot show that's kind of like a part slice-of-life anime, honestly ahead of its time in a lot of ways. Would be my go-to recommendation for 80s super robot shows if there was a decent fansub. The one that exists is a Russian translation of the official Italian subs that then got translated into English and it's as disastrous as you might expect. Not only is it incoherent but even as a non-Japanese speaker I can tell it's often inaccurate. Frustrating because I can tell it's a good show that deserves a proper English sub for fans.
Cross Ange: Notorious show by the Gundam Seed creators. The concept and lore of this show is batshit insane, the mecha are cool, the main character turns out to be interesting and likable despite very negative first impressions, however there's no denying that it's buried under a thick vaneer of shallow coombait and it runs itself off the rails with zany plot at points. Honestly better than its reputation suggests but hard to recommend without looking like a pervert.
Shinkon Gattai Godannar: Basically the same thing, coombait super robot series, fun action, not a bad story. At the same time if you've ever seen a gif of absurd breast physics in anime from the 2000s there's a decent chance it's from Godannar. Good show at the end of the day, better than it has a right to be, artstyle is gonna be a big turnoff for many people and I don't necessarily blame them.
Gundam Build Divers Re:Rise: Probably the weirdest of the build series, also IMO the best. Downside: you have to suffer through the profoundly mediocre original Build Divers to get the most out of it and I'm not sure that price is worth it.
Probably more that I could add. Honourable mention has to go Gundam Seed Stargazer because you have to suffer through Gundam Seed Destiny to get to it, but I hear that the new Gundam Seed movie that's also set after Destiny is good so perhaps the cost-to-benefit ratio of suffering through Destiny has changed.
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dirtreally · 15 days
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The ideal toy/action figure is
1) a robot: even if its a really good action figure of like a person or whatever theres always gonna be some disconnect because you cant fucking hide the joints man. And even if you can people just do not articulate like that. If you move your arm your body stretches too. If your toy is a robot it becomes way more convincing as a gestalt being
2)poseable as fuck: rheres so many insanely detailed figurines of like batman or whatever the fuck and hes got bulge definition and kevlar and whatever the fuck but hes a-posingand you can only rotate the arms. Whats the fucking point at that point man.
2.5) it should specifically also have an ab crunch. Ive seen third party transformers that can do an ab crunch while rotating the upper and middle body sections independently and that shit is crazyyyyyyy. It for real adds so much life and presence to poses. The bastard thing about normal hasbro transformers is that they will never ever ever ever make one that has an ab crunch and it makes me so so sad
3) it should transform and/or combine: u gotta give me something to do with it man. Tangentially related but city/base transformers suuuuuck.
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Uh huh yeah man thats a city
3.5) it cant be too big or small: if its too big then playing with it becomes insanely unwieldy. The big transformer toys have also had historically awful articulation because of their size. If the toy is too small Its Fine but like deluxe - voyager - leader class ones always feel the best in hand ino. This is why i do not fuck with diaclone.
4) it has to come preassembled it cant be some model kit shit. Sorry im not a real one. Im not about that life. I built a cool (NON GUNDAM!!!!) robot earlier this year and i attached his arm wrong and didnt realise until after i cemented it together and im still recovering. Generally speaking model kits are also mostly hollow inside so theyre less weighty and feel less good to play with.
5) it cant be TOO stylised. This is probably the most contentious one since this is more just a result of me not being The Target Audience but like. Transformers animated optimus prime should not fucking exist in the material realm.
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This thing doesnt want to exist. Of course theres the inverse of this where they try way too hard to make it realistic and its like a hypergreebled thing but like thats basically a problem only a specific genre of third party figurines have. The bayformers toys were really good imo cuz they had a lot of detail but still felt very much like A Touy
FINAL THOTS
Every night i see them in my dreams
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I know one of them doesnt have an ab crunch but squeezeplay more than makes up for it with the headmaster gimmick and the insane fucking alt mode. Sometimes Just Balling Out Works. This is why i have injector and hes one of my favourite designs transformers has ever done. They for real need to do more shit like him and less Another Guy That Transforms Into A Car But This Time Its 2% More Show Accurate. Its not like i deliberately only fuck with transformers that transform into animals BUT they gotta start finding weirder vehicles to make these from. A helicopter made out of rocks does not count.
I know theres other transforming toy franchises but theyre always either some boutique shit where each toy is 200 dollars or sentai. Which has the problem of not having a lot of articulation (this is fine because these are meant for like 8 year olds but also i straight up dropped boonboomger because every combination theyve given the robot has sucked ass and not even in a fun way like zyuohger). I know theyre doing smp minipla versions that are way more poseable now but again. I dont want to do model kits.
I also really fucking love it when a mecha has like an insane number of guys combining into it. Probably the one time where i will forgive a lack of poseability. Shout outs to go-onger engine oh g12 and boukenger ultimate daibouken (though i feel like this one kind of has a lot less visual impact than the has-1-less-guy super daibouken). The kingohger mecha was a huge disappointment because they wanted to make him one of those guys but by the time they actually combine all 20 bugs literally like a third of them are attached to the back. I feel like relegating a bunch of your guys to Backpack Duty is super cheating. Also the regular nonsupercombined kingohger mecha has spiders on his dick.
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ariel-seagull-wings · 3 months
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@thealmightyemprex @professorlehnsherr-almashy @themetropoliskonboy @shiv-multifandom-mess @the-blue-fairie @themousefromfantasyland @piterelizabethdevries @knivxsanddespair @strawbebehmod
I think most american comics like the X-Men could benefit from using the storytelling aproach of Scooby Doo, Kamen Rider, Super Sentai/Power Rangers, Gundam, James Bond, Star Trek and Doctor Who.
What is that aproach?
Those franchises are longevous as they are because they make self contained story arcs/seasons/films in the series.
So say, you watch Scooby Doo Mystery Inc, and you follow that show fine, no need to go all back to the 1969 Scooby Doo: Where Are You ? series unless you really want to.
In the case of Kamen Rider and Super Sentai/Power Rangers, they are conected by a specific formula of masked heros (individual or team) fight monster of the week until getting onto the big boss at the finale, and ocasionally have crossover episodes, but overall each season is its own show with different, new characters, gimmicks and villain.
For example, I grew with up the Power Rangers that was animal themed, another younger generation will grow with one that is Mystical Fantasy theme, and so forward.
Gundam is an anime franchise that has a conecting theme: discussing war and the politics behind and consequences of war trough the adventures of giant mecha pilots representing different planetary factions.
Only all the rest, the characters, the robots, the plots, the tone and aesthetics, will be their own distinct self contained story from which you pick a favorite to follow.
James Bond's series if formed by each a different movie with beggining middle and end, ocasionally there can be references to previous movies, and some villains like Blofeld return to the franchise, but overall you can follow one movie fine without needing to see the previous one unless again, you are a really big Bond fan that wants to see everything related to that franchise.
Star Trek has a similar aproach to Kamen/Rider, Super Sentai/Power Rangers an Gundam: a formula (group of heroes travels trough space) and new characters, themes and storylines that can be followed on their own, so you can watch The Next Generation, or Voyager, or just one of the movies, and not be obliged to go all the way back to the Original Series to follow what's happening
One cannot forget the show that endured because it embraced change, Doctor Who, a show about an alien in a blue box, having adventures trough space and time, with their companions, and every three years, there will be a new Doctor and a new group of friends that will be YOUR version of the characters!
So what could be incorporated into the X-Men comics from these examples?
Well, you start with one character and their group of heroes.
Their mentor and its students.
Then you complete their arc, their main story is over.
And next you go trough the next series: put in a new school, a new scenario beyond the United States, a new Headmaster and Teachers, and a new group of students.
Some of the previous characters can make cameos or be incorporated into the main story as mentor figures, but extablish that their main struggle is over, they conquered their problems, and now is time to guide the next generation trough THEIR new sets of conflicts.
And I'm not inventing the wheel here, the X books gave us precendent in this during the Chris Claremont era.
We started with headmaster Professor X training Angel, Cyclops, Jean, Beast and Iceman, then new characters joined in and renovated the team with Kitty Pryde and Jubilee acting as audience POV characters, and then we saw Magneto becoming the new Headmaster and teaching the New Mutants who have been characters embraced by old and new fans.
If the sliding scale timeline didn't started in the 80s, the New Mutants would have aged in real time and become the teachers of characters representing OUR generation!
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toskarin · 1 year
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I'm a casual mecha anime fan who hasn't really had a chance to get into the genre. What mecha series would you recommend, preferably things that I might not have been exposed to already? I can put up with bad stuff too as long as it's entertaining
a couple rambling recommendations below the break
Getter Robo. Getter Robo is so incredibly good. it's stupid and violent and gloriously over-the-top. I highly recommend experiencing it before watching series that take a lot of influence, like Gurren Lagann, just so you can fully appreciate the homage (also, watch Gurren Lagann)
IBO gets a lot of hate as an entrypoint into the franchise because, being completely honest, its fans can be absolutely insufferable and refuse to engage with the rest of gundam. that said, I really really enjoy Iron Blooded Orphans and have to recommend it
if you want a slightly more respectable entrypoint (by broad consensus) you can also check out the original Gundam series and War in the Pocket. you might have already watched those though? who knows.
The Five Star Stories is wonderful, but it only got an OVA adaptation and is otherwise manga exclusive. if you're fine with reading, I highly recommend it. FSS is approximately 75% infodumping, so the OVA misses out on enough to where I wouldn't even consider it a spoiler for the chapters it covers
Aura Battler Dunbine is like a broad-spectrum test for how much stupid kino you can handle. if you like giant bugs and mecha in a fantasy setting, you've gotta check it out
here comes a recommendation with big caveats: Bokurano is a beautiful series about the despair of inescapable death and how the terminal are forced to come to terms with walking into its arms. it feels weird to include it in a list of mecha recommendations on a level that it doesn't feel weird to recommend...
Neon Genesis Evangelion! you've probably watched this one. I don't know. maybe you haven't. you should probably watch it, either way
I'll probably think of more series as soon as I send this answer, such is the peril of trying to remember anime series off the top of your head. this is a pretty good quick list of recommendations, though, I think
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sporesgalaxy · 1 year
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soup store meme is from abridged code geass, not a gundam anime :<
I forgor that gundam was a franchise and not the word for the entire mecha anime genre
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alpaca-clouds · 11 hours
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Why is it so hard to deconstruct Magical Girls?
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As some might have noticed, I have recently been rewatching a lot of old anime from my teen days. And something I cannot help but think about while doing this is: "Why is it seemingly so hard to deconstruct the magical girl genre?" Because here is the thing: I know several attempts at genre deconstruction for this specific genre... But none of them are actually what I would count as a genre deconstruction.
Basically, deconstruction of a genre usually means that a genre is played straight. Like, you take the usual tropes of a genre and play them straight or with some sense of realism. Which we have plenty of in a variety of genre. I mean, with the rise of the superhero stuff over in the west, we have a ton of superhero deconstructions (like The Boys or Invincible), that mostly go for the most obvious issue with superheroes: "What if Superman was evil?" While also dealing with some other stuff, like how superheroes might be organized and controlled, how this would work with capitalism and so on and so forth. Now, a lot of folks are bored with "Superman, but evil", but yes, it is a very clear deconstruction.
In anime/manga we also have a ton of deconstruction going on. I mean, by now it should be fairly clear: Yeah, my original fandom obsession was Digimon Tamers, which basically deconstructs the first two seasons in many regards. And when it comes to the monster taming genre, there is also Narutaru, which is a deconstruction of the genre. And I might talk about Narutaru on another day.
There is also a ton of really great Mecha genre deconstructions - though ironically speaking, I feel like most of the Mecha genre is already deconstructing itself. When your biggest franchise (Gundam) in a genre frequently is build around the premise of: "You do realize, that this is about child soldiers, right? RIGHT?!" then maybe deconstructing the genre is not that hard.
But somehow... magical girls are different.
Like, there is a variety of shows that are kinda attempting to deconstruct the genre, but... Well, if you look on TV Tropes for the Genre Deconstruction Trope, it explicitly calls out that a Genre Deconstruction is "playing the tropes of the genre straight and more realistic", and it is explicitly not "some tropes of the genre, but darker and edgier".
And here is the thing: Most of what I know as Magical Girl Deconstructions, is actually "darker and edgier", not a straight up deconstruction of the genre. Which is not to say that they are bad! Hell no! I enjoy most of them. But they are not deconstructions.
Let me go over the three that left the biggest impact on me. Though first maybe we should define what makes Magical Girls?
I mean, the genre has changed a whole lot ever since Sailor Moon appeared on the scene. And maybe that in itself is a thing, because in some regards Sailor Moon - like Gundam - was fairly good at deconstructing itself. Never the less, I will go with the ideas that have been prevelent in the genre since Sailor Moon, even though there was magical girl media before it, that worked by different rules.
One or more girls usually between 12 and 17 years of age get a magical power to transform into super heroines.
The story usually is set in the real world.
Usually they will draw those powers over some sort of mascot character or multiple characters.
The shows usually mainly exist to promote merchandise, which is why the magical girls will usually have a ton of magic items and weaponry.
Almost always there is gonna be some fetch- or collect-quest involved for powering up those items.
The power of friendship!
Romance might or might not play a role, but it will always be secondary to the aforementioned power of friendship.
Usually the magical girls will fight "monsters of the week", that often are normal everyday things that get filled with evil magic by the villains.
The villains often are some sort of otherworldly empire, that has come to earth to either take over or collect items of some sort.
My Otome: Now, some people say that MyHiME is also a Magical Girl Deconstruction, with which I absolutely do not agree, where the fuck are my cute costumes and transformation sequences? MyHiME if anything to me reads like a monster tamer deconstruction, really. But MyOtome? MyOtome is a Magical Girl Something for sure. But... Well, it does not really deconstruct the genre, does it? This already starts with the story being set in a different world from ours, and with the girls not really being "chosen", but the setting being a school for magical girls. While some of the first half of the show does play with some of the typical tropes (monster of the week and such), the story fairly quickly goes to deep into the politics of its fictional world and the war story. While yes, technically you absolutely can argue that magical girls are in fact also child soldiers... They are not usually soldiers in a literal war, and the entire fantasy politics stuff - while I absolutely loved it - does not really feel like a real deconstruction. Instead it feels more like a fantasy war story, that you also put magical girls into. Yes, those magical girls behave a lot more like realistic teens, but that does not make it a deconstruction.
Uta~Kata: Alright, let me talk about my favorite of these, despite me being rather disturbed at some of the fanservice considering the girls are like 13. In Uta~Kata we have one girl, who gets magic powers, which is fine though, as several magical girl shows actually have just one main character. It is also set in the real world. However, this is where it ends. Because... Well, there is no fights. There is no evil. There is no weapons. There is none of the usual tropes. It is basically just deities mindfucking with this one girl to find out something, that I shall not spoil, given that nobody knows this series for some reason. But basically the only deconstruction in it is: "This is a girl with magic powers, and the girl works more like a realistic teenager would." Which... Uhm, yeah, no, does not really make it a deconstruction, does it?
Madoka Magica: Madoka is probably the one really well known Magical Girl deconstruction, but I once again will argue that it does not really qualify much as a deconstruction - because the thing that makes the entire draw of Madoka Magica is that it does not play the tropes straight or realistic, but rather subverts them completely. The entire concept of Madoka Magica is build around the idea that the girls are supposed to die/be corrupted by design, which is a twist on the usual magical girl formular, not a deconstruction. While Madoka Magica is good at playing around with the aesthetics of the genre, the show does not really play any of the tropes straight, but rather puts in completely new tropes in that place. Sure, some of those tropes (teenage girls being moody and this makes them so great for corruption) are kinda based in what the genre offers in itself - but it also does not feel like a straight up deconstruction.
Again, nothing against any of these shows. I love them dearly. I do. I just find it... interesting.
And I am honestly starting to wonder at this: Why is there not a straight up deconstruction of a Magical Girls show? And be it just as a manga or comic or something along the sort.
Sure, the shows above do deconstruct single aspects of the Magical Girl genre, but never the whole thing.
Like, thinking of deconstructions of other genre, there is like a ton of stuff I could see as a deconstruction of the magical girl genre - without actually going into fully subverting it and twisting it around. I mean, especially Uta~Kata and Madoka go more into psychological horror than actually into the deconstruction, right?
Something I would more expect to see in a genre deconstruction would be:
Magical Girls actually running into issues in regards of keeping up performance in school/clubs while also saving the world.
Magical Girls running into issues keeping their identities secret and actually facing consequences because of this.
Yeah, obviously, I also could see "Magical Girl, who gets bullied, uses her powers on the bullies" (or, depending on how harsh you wanna go with this, you could also go for more severe scenarios like: "Magical Girl who gets sexually exploited by a teacher uses her powers against teacher".)
Something in regards to: "Well, what if the power of friendship starts to break?" As well as actually kinda deconstruction the entire "friendship and love" dynamic that Magical Girl stuff does play around with a lot.
Given how prevalent sapphic subtext is within the genre, one could probably also work with that.
The entire merchandise/weapons/item thing is also so ready for deconstruction - something that could go in a variety of directions. Either with how unpractical the actual stuff is, or just how it does hinder plot.
And of course the other prime thing ready for deconstruction: You usually have a fucking alien invasion of some sort in these stories with monsters, and people getting hurt, buildings being destroyed and what not... and nobody from any government gives a shit? No, but really. I would assume that some sort of government would try to get involved here.
There is probably a million other subtropes that one could deconstruct about the genre, but that is some stuff I could think about.
Ironically it would not even need to go fully into horror for that, even though deconstructions will probably always have a slight horror-sensibility about themselves. But... you know. I think if I look at the Magical Girl deconstruction stuff at large (aka the shows that I did not name here), a lot of it is built way too much around shock factor of the violence that one gets shown. And that... is not really interesting deconstruction, right?
Sure, violence can absolutely be a part of deconstruction. And I do not think a proper deconstruction should be anything less than PG13, if not R-Rated. But... Why make it all bloody? Like the main things that one can play straight and realistic, do not need blood. It needs ore like characters being more... batshit.
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cochart · 5 months
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Something I wrote some time ago.
Witch of Mercury honest thoughts (you know it’s about to be spicy so cautions for the faint hearted)
Overall, I don’t know if I liked Witch of Mercury very much.
It had some decent characters, and the designs were nice and cute though I don’t know if I liked the mecha designs too much as I’m more for chonky mecha like Zaku. Aerial is nice, but if I’m buying a pla, I’m definitely going for Zeta or 00 Gundam.
People made a big deal out of this series having a female protagonist in a lesbian relationship, and I want to let people enjoy what they enjoy, but I personally didn’t find the whole business too convincing. One thing is that the Gundam franchise has always had multifaceted female characters. Of course, one might argue that as great as those characters were, they weren’t “the protagonist,” but I don’t know if Suletta was the protagonist that the female fans of the franchise dreamed of. The awkward, dorky charms can only get her so far. I know they tried to show that despite her dorkiness, she’s fucked up due to her terrible mother, but I don’t know if that really hit home for me. I mean, for me growing up, the awkward teenage protagonist with fucked up parents was Shinji. And Shinji just feels like he’s been presented better.
Suletta and Miorine are cute together, but they’re cute in a way that an OC couple might be cute. You feel like you’re fondly watching over your two friend’s DND OC’s (from a campaign that you’re not a part of) together. You don’t know the whole shbang between those two, but since your friends are so happy about the ship, you congratulate them. I found it extremely difficult to feel any chemistry between the two throughout the whole series. Suletta obsesses over Miorine like a baby duckling to its imprinted parent, but Miorine—at least throughout most of the series—either seemed like she was trying to use Suletta to get out of her crappy engagement situation or someone who wanted best for her friend who’s been through parental abuse. If you think about how blatant the chemistry is between Byleth(F) and Edelgard in FE3H, I think you could see how Witch of Mercury sort of missed on that regard.
The characters being in school in my opinion felt very “NOT” Gundam. And I’m not just being a curmudgeon here. For a long time, the Gundam series—though there have been some black sheep—has had a distinct antiwar message. There are multiple passages where characters lament the fact that children are fighting wars. Teenagers getting on mobile suits have not been a good thing. So the whole school and weird duel thing put me off. You could argue that the whole thing is a commentary on how the military conglomerates in this world are using weapons of mass destruction as entertainment, but the series doesn’t really show that. There’s very little if any reflection on the implications of making children fight each other using mobile suits.
The way the series tries to create and resolve the conflict felt very uncomfortable as well. It’s clear that the “Spacians” and the “Earthians” are in colonizer-colony relationship. We can clearly see that the spacians are using their economic and military power to basically exploit the people of Earth. Yet how the series tries to resolve the conflict is very lukewarm in my opinion. The part where Miorine tries to peacefully manage things with the victims of colonialism almost felt insulting.
The character designs are cute and charming, but sometimes it feels like some characters—especially female characters—are too busy “being pretty” to act. This might be an issue of taste, but I tend to like it more when an anime isn’t afraid of making pretty characters ugly in a moment of intense emotions.
I don’t hate the series btw. Just a little underwhelmed.
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floatingcatacombs · 10 months
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Patlabor is On Lock
12 Days of Aniblogging 2023, Day 3
While Gundam is the most recognizable mecha anime I got into this year, most of my time was really spent working my way through the Patlabor franchise, and it’s quickly become one of my favorites. I’ve always loved the quiet moments in mecha shows, which makes sense considering I started with Macross and live for the bridge bunny gossip and off-duty downtown hangouts. Patlabor is built with this downtime at its core, operating with more of a slice of life mentality than anything else.
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A lovable cast is crucial for making this work. Thankfully, Noa Izumi is a wonderful and unique protagonist, a scrappy soft butch who’s in it for the eroticism of the machine. The first Patlabor opening is a love letter from Noa to her mecha, and I get it! The AV-98 Ingram is an iconic design, with its asymmetric bunny ear antennae and shoulder lights and comically oversized revolver that requires the right hand to pop out in order to draw, exposing the arm wiring in the process. This is a show clearly written by first-generation mecha otaku, and plenty of time is dedicated to showing how the Labors have to be transported and recharged, how the movement software depends on reinforcement learning, showing off corporate model revisions, and of course repairs in the hangar.
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Going back to the human characters, Noa’s work partner Asuma is clearly the more passive one within their dynamic, and it’s sweet to see that played out sincerely. And then there’s Kanuka Clancy, the stern weirdo badass from New York who’s constantly swearing and dropping one-liners in English. She’s the obvious breakthrough character of the show, and also the perfect opposites-attract pairing for Noa if you’re the kind of person whose yuri meter went off the charts during their drinking contest episode. Most of Patlabor’s cast seem fairly one-note at first, and one of the great tricks of the show is giving them just a little bit more depth than you would expect. Pretty much everyone, even the most jokey characters, eventually get a standalone episode or two that further sketches them out and offers real interiority. Captain Goto is another fan-favorite, and it’s definitely his mixture of laziness and wicked perceptiveness that does it, plus his main character billing in the movies.
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SV2 may be a law enforcement unit, but this really isn’t a police procedural at the end of the day. These guys are the bum department out in the sticks who everyone hates, and the upside of that is that SV2 gets stuck with the oddest of jobs instead of cop work. Sometimes that’s dealing with a runaway military prototype, other times it’s arguing with the insurance company. The best kind of episodes are the ones that take almost entirely on base as everyone tries to solve a problem of their own making, like an Ingram falling into the sea or the mechanics getting into a fight with the only restaurant that delivers to them.
A main plot does eventually emerge, with a shadowy company developing a mysterious jet-black Labor piloted by a child who is the girlish boy to Noa Izumi’s boyish girl. The Griffon is sleek and curvy and has superiority in the water and air – it’s a machine designed to defeat Ingrams, and I wouldn’t be surprised if Yoji Shinkawa looked here when designing Metal Gear RAY. Automation is a fundamental ideological enemy of mecha – faceless mass production and artificial intelligence mean an end to the era of personal combat. Even Patlabor, a warless series, dips its toes into this idea in the later episodes, with Noa and the mechanics alike worrying that the neural networks in their new Labor models will make them redundant.
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Overall, this show is hilarious and sweet and clearly loved by an older generation of otaku. So why didn’t I hear about it earlier? Partly it’s on me for not hanging out with the right mecha fans online for a while. But if I had to guess, it’s also because Patlabor is one of those works that’s straightforwardly, unobjectionably good in a way where it already says everything there is to be said about it. You can have near-infinite arguments about Zeon ideology or mobile suit powerscaling online, but there’s only so many times you can say “yeah, Noa Izumi, love that girl” precisely because everyone agrees. It can also be hard to pitch things by their vibes in a genre known for adrenaline and intrigue. Patlabor’s vibes, for the record, are immaculate.
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I'm probably gonna be chasing the high of cel-era sunsets forever
Mecha’s also a bit looked down upon from the outside. Anything that makes it into the larger conversation has to be understood as “elevated” or a “genre deconstruction”, even if the very first Mobile Suit Gundam is already about Amuro’s trauma and PTSD from being made into a child soldier. This elevation is actually happening to the second Patlabor movie as we speak - it’s becoming increasingly discussed as a major component of Mamoru Oshii’s filmography, divorced from its source series and instead compared to his subsequent Ghost in the Shell movie. Funnily enough, Oshii’s contributions to the Patlabor TV show are actually the more lighthearted gag episodes.
A lot of recent Patlabor retrospectives have drawn attention to the artist’s collective Headgear, established and owned by the series creators so they would be able to retain the rights for the franchise. This structure is fairly unique for the anime industry and probably only makes sense for established creatives, but it does seem to have worked out great for them, providing financial stability and strong creative control over the franchise. This allowed Patlabor to thrive in the relative wasteland of late 80s TV anime, a time when even Gundam had fled to the OVA market.
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That being said, it does take Patlabor switching back to OVAs to truly spread its wings. The New Files are a conclusion and continuation of the TV series that are willing to move at their own pace, resulting in some dramatic and surprisingly thoughtful stories. It’s genuinely touching to watch Goto and Nagumo try and fail to communicate their feelings for one another in a very restrained episode as thick with long-stewing emotions as it is empty space. Of course, the very next episode has half the cast get stuck in the sewer labyrinth underneath their base and there’s a bunch of Wizardry references. Oh, Oshii.
The Patlabor movies fully lean into this melancholy and uncertainty, and it’s a welcome evolution for the series. The first movie still ends with an all-out action set piece in a half-built mecha factory that stands in for the Tower of Babel, but the second one stays serious the whole time through, going as far as pivoting to a more realistic artsyle. It’s a challenging film. The politics are all-encompassing but fairly straightforward, as Oshii effectively infodumps a presentation on the postwar history of the JSDF throughout. Instead, what the makes the movie so difficult is its willingness to face the end of an era – the Cold War is over, the bubble economy has popped, and the former members of SV2 have all gone their separate ways. The conditions that have created Patlabor, both internal and external to the show, have dissipated. And the movie makes it clear by having the military stage a raid on SV2’s headquarters, tearing their Labors to shreds with gunfire in a beautifully animated act of desecration.
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After watching her be a lovable mecha dweeb for 50 episodes, it hurts a bit to hear Noa Izumi say that she doesn’t want to be that girl obsessed with robots for the rest of her life! These characters are growing in such a way that will remove them from the focus of the narrative, and it’s a movie about letting go just as much as it is about looking towards an uncertain personal and national future. I love Miyazaki’s Porco Rosso, but the fact that Oshii put this out just one year later paints a delicious contrast between the two directors with regards to escapism versus reality with regards to militarism. There's some great interviews from the era where they're just taking potshots at each other about all this.
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wanderersrest · 4 months
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An Abbreviated History of Mecha Part 4.2: A Grand Glorious Gathering (1996-2000)
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Welcome back to An Abbreviated History of Mecha! Last time we left off, the Lost Decade had just begun, Gundam got a radical makeover, CLAMP came onto the scene, Takara created a replacement for Diaclone, and Evangelion would begin its run on television. What we'll see now is the rise of a lot of fan-favorite shows in this era, but we will also see the sudden appearance of a third honorary mecha series. We will also see why [adult swim] is going to play a big picture in all of this, as they will begin to get more involved with the production of anime. With all of that out of the way...
Big O!
Showtime!
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Pocket Monsters/Pokemon (1996, honorary mecha show 3)
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Pocket Monsters, or Pokemon for short, is a multimedia series created by Satoshi Tajiri and the folks at Game Freak, Creatures, and Nintendo that would round out the four anime that would make anime mainstream alongside Dragon Ball Z, Sailor Moon, and Gundam Wing. The reason why Pokemon is worth mentioning in a series about mecha is due to the nature of a lot of mecha stories, primarily those involving giant robots: Pokemon would grow to eventually become the single largest franchise OF ALL TIME. And as it is a franchise that is aimed primarily at children, this would prove to be one of many things that would help in the decline of giant robot stories, as a lot of the giant robots of old relied heavily on merchandise sales (namely in the form of toys) in order to be successful. Now that Pokemon is in the picture, there is competition, especially since Pokemon's video games would be published by a little company known as Nintendo.
Fortunately, Pokemon wouldn't become the highest-selling franchise of all time just yet. It would take a couple of years for that to happen.
Martian Successor Nadesico (1996) & Martian Successor Nadesico: The Prince of Darkness (1999)
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Produced in 1996 by Xebec, Martian Successor Nadesico would be the first series since the original Gundam to really take a swing at subverting and/or deconstructing the giant robot. Primarily a screwball comedy, Nadesico is known for its extensive use of its show-within-a-show Gekiganger 3 (a pastiche of shows like Getter Robo) to foreshadow events that would happen later on in the story.
Nadesico proved to be popular, but that chance of becoming something more would peter out with the release of the Prince of Darkness movie in 1999.
After War Gundam X (1996)
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Also releasing in 1996 was After War Gundam X, a series that would suffer from the fact that it would be the fourth Gundam series in a row on television. Not helping things is the fact that Gundam X would infamously have its episode count reduced from the then-standard 50 episodes to 39, and then it would also be moved to the Japanese equivalent of the Friday Night Death Slot.
It would remain in obscurity for years until 2013 when Gundam Build Fighters would feature a protagonist whose primary gunpla kit would help to bring the series back into the spotlight.
The Vision of Escaflowne (1996)
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When one thinks of older mecha isekai shows, they are usually thinking of 1996's The Vision of Escaflowne. Escaflowne, unlike its older sister series Magic Knight Rayearth, would feature its giant robots more openly in a truly even blend of mecha action, fantasy adventure, and romance.
Armored Core (1997)
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1997 would see the release of legendary game development studio From Software's Armored Core. Featuring mechanical designs by Shoji Kawamori of Macross fame, Armored Core would see the player navigate through a world of high speed mecha action and hair-tearing difficulty that would become a trademark of FromSoft's future games.
Cowboy Bebop (1997)
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Cowboy Bebop would be the brainchild of one Shinichiro Watanabe. Released in 1997, Cowboy Bebop would take Japan by storm due to its mix of science fiction with the aesthetics and tropes of the western. Part of Cowboy Bebop's legacy has less to do with its popularity in Japan and more to do with how well it did in the west: which was very well.
Like "Cowboy Bebop was part of what made [adult swim] successful in the early days" well. If the quartet of Dragon Ball Z, Sailor Moon, Gundam Wing, and Pokemon made anime mainstream, then Cowboy Bebop would be the one that would prove to the mainstream that anime wasn't just for children.
The King of Braves, GaoGaiGar (1997)
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Speaking of anime geared for children, 1997 would also see Takara's Brave franchise peak with its final entry: The King of Braves, GaoGaiGar. Acting as an homage to the original Brave Exkaiser, GaoGaiGar would go down in legend as one of the most hot-blooded mecha shows of the 90's, second only to fellow Sunrise production Mobile Fighter G Gundam. Unfortunately, GaoGaiGar would see its viewership falter due to the success of the Pokemon anime, which would bring an official end to the Brave franchise. But it would not be the end of GaoGaiGar's story just yet, as the production staff got to work on another series that would serve as a spiritual sequel to The King of Braves.
Full Metal Panic (1998)
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In 1998, the light novel Full Metal Panic! would be published by Fujimi Fantasia Bunko. Written by Shoji Gatoh, Full Metal Panic would blend elements of giant robot sci-fi with elements of the romance, slice-of-life, and comedy genres. The series would eventually branch out into manga and anime at the turn of the millennium and prove to be one of the big hits of the early 2000's.
While the original light novel along with its manga counterparts would wrap up their stories eventually, the anime would ultimately be abandoned after the release of its fourth season, Invisible Victory, in 2018.
Dai Guard (1999)
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What if you took Getter Robo, made it adhere to real-world physics as much as possible, and then have be piloted by a trio of office workers who have to also navigate a lot of corporate red tape on top of the military trying to undermine their endeavors? That's more or less 1999's Dai-Guard in a nutshell. And don't let that fool you: the giant robot is still as cool as any other giant robot, regardless of the hoops the main cast have to go through just to use the damn thing.
Turn A Gundam (1999)
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Meanwhile at Sunrise, Yoshiyuki Tomino would return to the directing chair for 1999's Turn A Gundam as a way to celebrate Gundam's 20th anniversary. Turn A would feature a very unique set of mechanical designs courtesy of Syd Mead, who was known for his work on Blade Runner, Tron, and Aliens. This series would also mark the end of Gundam's use of cel animation, as the next Gundam series would be the first to use digital animation. As a result, the animators went all out on Turn A Gundam's animation as a proper send-off to cel-animation.
Unfortunately, while Turn A is often regarded as one of, if not the, best Gundam series, its lackluster performance during its initial run would not be enough to help Gundam out. It wouldn't be until 2002 when Gundam would become a major hit again.
Xenogears (1999)
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Directed by Tetsuya Takahashi, Square Enix would release the JRPG Xenogears in 1999. Xenogears would differentiate itself from the competition by combining a combo-based JRPG with giant robots and Gnosticism. A lot of Gnosticism. Unfortunately for Takahashi and company, Xenogears would prove to be a tad bit more ambitious than expected, and boy is that oversimplifying what happened to Xenogears. Suffice it to say that what happened to Takahashi and company to form Monolith Soft under Namco. But, like a lot of other things covered here, that is a story for another time.
Betterman (1999) & The King of Braves, GaoGaiGar FINAL (2000)
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Reuniting for a spiritual sequel to The King of Braves, GaoGaiGar, the same animation team would create Betterman. Taking a turn to being darker and edgier than its older brother GaoGaiGar, Betterman would be the basis for the OVA finale The King of Braves GaoGaiGar FINAL adding things like a darker storyline, fanservice, and, weirdly enough, more HOT BLOOD.
Unfortunately, plans for the two series to have a crossover would fall apart as Takara shuttered the Brave franchise for good after GaoGaiGar FINAL. It wouldn't be until about 2018 that the two would finally get to meet in The King of Kings: GaoGaiGar vs Betterman.
The Iron Giant (1999)
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Released in 1999 by Warner Bros., The Iron Giant would be the directorial debut of one Brad Bird (the guy who did The Incredibles, among other things). Set in the 1950's, The Iron Giant would tell a story similar to that of the original Godzilla, though in the case of The Iron Giant, the titular character would be treated with much more sympathy due to his earnest attempts at trying to not destroy the town.
The Big O (1999-2003)
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Created in 1999 by Sunrise, The Big O was a mecha show influenced by American media like Batman. Helmed by most of the people who worked on the Giant Robo OVA alongside the controversial Chiaki J Konaka, The Big O was supposed to be a more commercial spin on Giant Robo. Which is wild, because the series was cancelled after its first season in Japan.
Fortunately, that little American channel called [adult swim] would come to the rescue and produce the second season, as The Big O was a big success in the US.
For more on The Big O, I'd recommend Argonbolt's video On The Big O.
Throwbots (1999)
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And finally, LEGO would release the Throwbots series of toys for their Technic line in 1999. Throwbots would prove to be moderately successful, but it's legacy is most known for being the predecessor to BIONICLE.
Conclusion
And that's a wrap on the 90's. As we have seen, the last two decades have been a big boon for mecha, though this would be soon to pass in the following decades. What we will begin to see in the following decades is a change to how anime in general is produced. You can even see it as early as 1999 with some shows such as Dai-Guard using digital animation as opposed to cel animation. The 2000's will see digital animation become the primary way shows get animated, though there will be growing pains. It should be interesting to note that cel animation doesn't go away in its entirety until 2015 when the last holdout, one Sazae-san, finally gave up the cel-animated ghost.
"The journey was long, but soon I found myself accompanied by a strange man in a black tuxedo. I couldn't tell if he was friend or foe, but he looked like he was about to faint from starvation. I think I remember him saying his name was Van... Van of... I don't remember what his title was anymore, he kept on changing it every time I asked him."
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doctor-orbagels · 1 year
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ONE SENTENCE REVIEW FOR EVERY GUNDAM PROPERTY I HAVE EXPERIENCED
Like i said in a previous post, it’s basically everything that you can watch on a screen from 0079 up to IBO. A few manga here and there and one light novel.
NOTE: Don’t take this too seriously, most of these are meme answers. Most of my strong negativity is said in jest. (My positivity is genuine tho)
Starting with UC:
•0079
Absolute classic but i prefer The Origin manga
•Zeta
Well done dark tone but kinda boring at times
•ZZ
Fuck you, the goofball stuff was great and a welcome change of pace
•08th MS Team
Probably the best down-to-earth mecha war story ever
•0080: War in the Pocket
*weeps profusely*
•Sentinel
Really compelling with a great cast, plus the idea of “other ways to emulate being a newtype” is still kinda unexplored both at the time this was written and to this day
•0083: Stardust Memory
Pretty damn good all things considered
•IgLoo
Zudah was a cool idea, too bad the tallgeese did it first and everything else about the show is boring af
•IgLoo Apocalypse
The best of the IgLoo trilogy but still around a 6.5/10
•IgLoo 2
Shinigami are canon to the universal century, 0/10
•Thunderbolt
Amazing in almost every way, plus the most effective usage of a sociopathic fed vs a well meaning zeon
•Twilight Axis
Meh
•Char’s Counterattack
The Resurrection F of UC
•Unicorn
Best anime i’ve ever watched
•Narrative
I just like that Unicorn got a direct sequel goddamn it
•F91
I so badly wish this was a series and not a movie
•Crossbone
Completely validates my opinion on F91
•Victory
Phenomenal use of character death, and I remember nothing else
•Reconguista in G
My favorite anime that i cannot recommend to anyone else on earth
Now for pre-2000’s au timelines:
•G Fighter
You cannot get more funny-bad in the entire Gundam franchise, it’s awesome
•Wing
I didn’t get the hype, but i still had a great time at points
•Endless Waltz
Much better mecha, slightly cooler plot
•X
I’m so sad this was rushed bc it’s by far my fave 90’s Gundam
Post 2000’s au timelines:
•SEED
Very cool pseudo-shounen remake of 0079
•SEED Destiny
Something good almost could have happened here, but no
•SEED Astray/R
Love all these goobers, really good
•Astray X
Worst official localization for any manga i’ve ever read, but there was still some cool stuff
•SEED Stargazer
*weeps profusely, but in the Cosmic Era this time*
•00
Behind the fujoshi bait is one of the smartest and well done mecha stories this side of Code Geass
•00 Awakening of the Trailblazer
… why aliens?
•AGE
I know that it’s my fault but I couldn’t even bring myself to get past the first generation
•Iron Blooded Orphans
I have never cried this many times or this hard over anime characters dying
•Build Fighters
Legit a 5Ds tier Toy Battle anime
•Build Fighters Try
A bit generic but still palatable
•Build Divers
Didn’t go far enough
•Build Divers: Re;Rise
Went way too far in the best way possible
And if it wasn’t clear already, Unicorn is by far my favorite Gundam and favorite anime overall, while IgLoo 2 is both my least favorite Gundam and my least favorite anime i’ve ever seen.
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etes-secrecy-post · 6 days
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Hi, before I explain my post, I want to say something important.
• What you see my blog has become a major overhaul. And despite the changes, I decided that my 2nd account will be now my artwork blog with a secret twist.
⚠️NEW RULE! (W/ BIGGER TEXT!)⚠️
⚠️ SO PLEASE DO NOT SHARE MY 2nd ACCOUNT TO EVERYONE! THIS SECRECY BLOG OF MINE IS FOR CLOSES FRIENDS ONLY!⚠️
• AND FOR MY CLOSES FRIENDS, DON’T REBLOG IT. INSTEAD, JUST COPY MY LINK AND PASTE IT ON YOUR TUMBLR POST! JUST BE SURE THE IMAGE WILL BE REMOVED AND THE ONLY LEFT WAS THE TEXT.
⚠️ SHARING LINKS, LIKE POSTS, REBLOG POSTS, STEALING MY SNAPSHOT PHOTOS/RECORDED VIDEOS/ARTWORKS (a.k.a. ART THIEVES) OR PLAGIARIZING FROM UNKNOWN TUMBLR STRANGERS WILL IMMEDIATELY BE BLOCKED, RIGHT AWAY!⚠️
😡 WHATEVER YOU DO, DO NOT EVER LIKED & REBLOG MY SECRET POST! THIS IS FOR MY SECRET FRIENDS ONLY, NOT YOU! 😡
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Okay? Capiche? Make sense? Good, now back to the post…↓
#OnThisDay: Sept 23rd, 2009
Title: Cuteness ACE 3 the final retro
IMPORTANT NOTE: Umm... Before I shared my throwback, I just wanted to say, I'm still not okay from yesterday [CLICK ME!]... 😞😔 I'm still had jealousy feeling from my siblings owing to their own jobs and I DON'T HAVE ONE. My cure from depression is going albeit slow... But, I'll try to dust myself off and standing my two feet. Maybe a nice morning walk will make myself a little better, like what happened in 2022. 🚶
Anyway, enough of my sorrow, let's moved on to my Monday's throwback:
Here's a fun fact of me playing video games: Did you know, 15 years ago, I've played the SUPER underrated mech-based game gem called "Another Century's Episode" franchise exclusively on Sony PlayStation consoles/handhelds (specifically, PS2, PS3 and PSP; PlayStation Portable)? 🤖🎮😁 Yup! It was a lot of fun, at the time when PS2 still going strong (over the new PS3).
• For those who don't know, this Japanese exclusive video game 🇯🇵🎮 was created by the old gaming publisher/company "Banpresto", the same team behind the "Super Robot Wars" franchise (formerly known as "Super Robot Taisen") before Banpresto was merged with "Bandai Namco Games", now called "Bandai Namco Entertainment". Now, ACE (short for "Another Century's Episode") wasn't your typical mech-based chess strategic game like the aforementioned "Super Robot Wars", ACE had a different approach using "Third-Person Shooter" game where you played different mechs based on Japanese most memorable TV Anime Mecha shows like of course "Gundam" (which we're never forget in our hearts as a fan), "Martian Successor Nadesico", "Getter Robo" series, "Eureka Seven" series ,and more... Heck, they even collaborate with Banpresto and Atlus (well known for "Shin Megami Tensei" and "Persona" series) creating their own mechs and characters for the 3rd ACE installment, and its SUPER DOPE in a good way! 😃
BTW: let's not forget "From Software", who also developed the said underrated mech series. Which, you may known today behind "Soulsborne" genre, like the over popular "Elden Ring". ⚔️🏰
• And as you can see, I draw Pocoyo 🔵👶 armoring the "Exblau Form H", along with Kirby ⭐ armoring the "Burning/God Gundam", and two Muglox faries of Mirmo 🪇 and Murumo 🥁 armoring the "Gundam Double X + G-Falcon" and "Freedom Gundam", respectively in a colored-retro style! 🤖😁
If you want it more, then please go to these provided links 😉👉 [CLICK ME! #1], [CLICK ME! #2], [CLICK ME! #3].
Pocoyo - POCOYO © Zinkia Entertainment Kirby - Kirby series © Nintendo, Hal Labs Mirumo & Murumo - Mirmo! © Hiromu Shinozuka/Shogakukan, TV Tokyo Armor - Another Century's Episode © Bandai Namco Entertainment (BANPRESTO) Armors (Mobile Fighter G Gundam, After War Gundam X, and Mobile Suit Gundam SEED) - Gundam series © Bandai Namco Filmworks, Inc. (SUNRISE), Sotsu
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