#Give us back pixels Capcom. At least the option
Explore tagged Tumblr posts
Text
Apparently Apollo Justice Trilogy is coming out to the west physically!!!
At least it's being sold in Canada officially, through VGP and Amazon Canada. And VGP did confirm this is not an exclusive of theirs. Now to wait and see if Capcom confirms this and adds links to their website or just let it happen without acknowledging it. Usually they are slow with physical pre-orders at least with ace attorney in the west.
So I'm holding out for US stores to get them, but I'm VERY excited. Would this mean they finally release the OG ace attorney trilogy in the west???!!! Maybe a new updated version with concept art and interviews like TGAA and/or the new scenario creator like in AJT.
Maybe add actual videos like old commercials, translated interviews and a soundtrack playlist???!!! And ofc announce Miles Edgeworth Investigations Duology Release??????!!!!!! I'd just cry if we actually got all the ace attorney games physically in the west finally.
Somehow we still need to get those aa mobile games tho (poker, hanafuda, maybe a port of the pachinko game, etc.)
#i'm very excited#Ace attorney#Apollo justice#Aa456#If it comes as a pre-order here i am dead ass ordering it day one#I was gonna wait for a deal on an import but NOW it's on site#I wonder if they'd give us Ghost Trick Physical release here too#I doubt it but 456 coming here along with Great Ace Attorney has my hopes really high#Take that random internet guy who said TGAA sold so poorly here Capcom didn't wanna try anymore here#Even though dead ass i really don't think 456 are gonna sell blockbusters#Im hoping it'll get decent sales#I'd love it if they also let us pick graphics versions#Such as GBA graphics to NDS to 3DS to newest/HD versions#Give us back pixels Capcom. At least the option
3 notes
·
View notes
Text
B-Squared’s Top 10 Games of 2019!
2019 was a year full to the brim of GREAT games, and as is the custom at the end of the year, people love to rank their favorites, so…I’d like to do the same! Of course my own tastes might be different from yours so if you don’t see a thing on here that you liked, chances are I didn’t like it…or more likely, there’s just too many great games out this year, and I couldn’t get to everything. I’d like to stress to that the rankings don’t really matter all that much, especially the farther down we go. Everything on here is an easy recommendation. Without any further ado…let’s take a look at my Top 10 Games of 2019~
#10 - River City Girls
I love action games, but 2D beat-em-ups never really clicked for me. They were largely before my time and I was thinking that it’d be impossible to get me into one in the current era of gaming. And then I saw Marian’s redesign for River City Girls and bought the game. What can I say? Abs are a great sales pitch. But seriously, getting Wayforward on the helm of a beloved classic franchise is already a great way to pique my interest, and while there’s SOME aspects of this game that I don’t quite gel with, it’s a fun, colorful romp through a ridiculous universe that I’d LOVE to see more of down the line. Featuring a role-reversal, with the girlfriends saving the boyfriends this time, River City Girls has gorgeous pixel art, an AMAZING pop-synth soundtrack that’s worth the price alone, and it’s a game that clearly had fun with the concept and that fun rubs off on you. From the stylish animated boss intros, to the co-op fun that can be had with a friend, everything in this game is brimming with charm. Basic NPCs have great designs in their own right, being able to recruit enemies as assists is a neat idea, and it all adds up to a fun, bite-sized adventure with a bit of depth under the hood if you’re willing to give it a look. Can the character designers get a raise for this game, please? And let Megan McDuffie just do all the songs from now on. ALL OF THEM.
#9 - Astral Chain
Most people assumed if we were going to get a Switch exclusive game by Platinum this year, it’d be Bayonetta 3 but instead Nintendo surprised us with Astral Chain, the anime cop action game we didn’t know we wanted. The game boasts great visuals and is probably the most content-rich Platinum game ever made for starters, but for me the true draw is in the combat. Playing as your police officer in tandem with an alien creature known as a Legion, this tag-team action game is unlike pretty much anything else on the market. While the game starts off very simplistic, the Legion itself moving and attacking with no input from the player, over time more and more options unlock and things get considerably more complicated. By game’s end, you’re drowning in options, and once things clicked, combat was always a treat. With plenty of enemies to practice with, Legions to master and a gigantic post-game filled with challenging encounters, I had more fun with the combat in this game than I did with a lot of other games this year. That said, I do feel that Astral Chain could have benefitted from trimming some fat or rethinking its overall structure. For being a new IP with some bold ideas, I’m willing to accept these as kinks that can hopefully be ironed out in a sequel. Oh, and add Lappy to Smash already. You know you want to, Sakurai.
#8 - BABA IS YOU
Puzzle games are hard sells for me, since I don’t like the frustration that often comes from being stuck. You feel dumb, you get embarrassed and turn the game off in shame, or at least that’s my experience. But then sometimes you get a game so clever, so…weird, that you can’t help but be sucked into it. BABA IS YOU is a block-pushing puzzle game, with the twist being that the “rules” of a particular stage are often physically present in levels and are in fact blocks that can be pushed and manipulated by the player. ROCK is PUSH, WALL is STOP, FLAG is WIN and BABA is YOU. But what if you can’t touch the flag because the wall is in the way? Well, make it so WALL is PUSH to move it aside, or maybe make it so that BABA is WIN and you become the win condition itself. As the game goes on, more modifiers and rules are slowly introduced and absorbed into your own internal logic of the game, logic that increasingly has to be broken and remade to suit your needs. It’s a very empowering experience when the solution clicks and the results can often be hilarious and surprising. This game also GOES PLACES the further you go in, and I’d rather not ruin that surprise for anyone who might be looking into the game. Definitely one of the most innovated titles I’ve played in a LONG time. BABA is GOOD.
#7 - Power Rangers: Battle for the Grid
OK, so…hear me out. Power Rangers was a franchise I was obsessed with as a kid, and while I don’t follow it anymore, there’s still some love for it flowing in my veins. So when a small, no-name studio puts out a Power Ranger fighting game that takes the simplified controls of Smash Bros. and the tag-team craziness of Marvel vs. Capcom and slaps it all together for a cool twenty bucks or so? Well you got yourself a purchase and it ended up being WAY more fun than I expected. Power Rangers: Battle for the Grid is far from the best looking fighter on the market, it’s single-player content is lacking, and it’s roster, while interesting, isn’t as big as a lot of the competition, but damn if it isn’t fun to play. With characters taken from across the franchise’s long history, from the live-action movie reboot to the comic books, each choice has been inspired and resulted in an incredibly varied cast. With no crazy inputs for special moves, combined with a tagging system that lets you cycle through your three-Ranger team quickly, the game is the best kind of chaotic fun, but true masters can command that chaos and channel it into cool combos that make you want to say “Morphinominal!” Considering it’s a budget title, it’s also received a fair amount of updates throughout the year to pad out the roster with both free and paid DLC fighters, a full story mode and improvements to the netcode and overall presentation., so if you passed on it at launch, it’s much improved now. It’s not gonna be a fighting game on everyone’s radar, but I’d rather support it than the grind-heavy slog Mortal Kombat has become…Now just hurry up and add that monster that baked the Rangers into a pizza!
#6 - New Super Lucky’s Tale
If your name isn’t Mario or Sonic, 3D platformers are effectively dead. That said, there’s been a few up-and-comers in recent years that are trying to revive the genre. Hat Kid from A Hat in Time, the duo of Yooka-Laylee, and now Lucky from the folks at Playful Studios. The cute fox has quite the history, starting from the Oculus Rift title, Lucky’s Tale, to a full-fledged platformer on the Xbox One X, Super Lucky’s Tale and now the enhanced port/reimagining New Super Lucky’s Tale on Switch. Halfway between a full-blown sequel, and enhanced edition, the game takes assets from the Xbox original game, tweaking and refining everything from visuals to controls to level layouts. The result is a game that is incredibly well-polished. It looks great, Lucky is a treat to control as he moves from jumping, burrowing and sliding around fluidly, and the variety on display keeps things interesting. We’ve got full 3D levels, 2D levels, auto-runners, and even some marble maze levels and puzzles thrown in for good measure. It’s not a hard game, but it IS incredibly fun, and well made. We don’t get many 3D platformers these days, so cherish what little comes of the genre. I hope Playful and Nintendo continue to collaborate, as they really seem more at home here. Just…maybe don’t add more words to the title of the next game, guys.
#5 - Katana Zero
There’s no nice way to say it: there’s too many pixel-based, side-scrolling indie games out there, so the ones that DO stand out deserve to be celebrated. Katana Zero has a real ‘80s flair for starters, using bright neon, TV and VCR visual effects, and a synth soundtrack to give it some real style. When a game kicks off with you slowing down time and reflecting a bullet back at an enemy with your katana, you make a good first impression! Add in the trial-and-error that is planning the perfect route through a stage, the satisfying slicing and dicing of enemies, the unique, challenging boss encounters, and you have a game that was on my radar for a while, before I finally got into it at the end of the year. Its storyline is pretty interesting too, with some slight variances in how events unfold depending on your words and actions, though it ending on a bit of a cliffhanger is a bummer. That said, when a game leaves you wanting more, there’s worse problems to have. At the very least, there’s some DLC hinted at that might be interesting, as well as the implications that this is the merely the first in a trilogy, and at this point I’m game for whatever developer Askiisoft has in store.
#4 - Luigi’s Mansion 3
The GameCube was an odd era for Nintendo, as they attempted to innovate and try new ideas rather than rely purely on their old standbys. Case-in-point, rather than launch the console with a new Mario platformer, his second-banana brother Luigi got his first starring role in what would become the Luigi’s Mansion series. While not making QUITE as big of a splash as maybe Nintendo hoped, it’s garnered a decent fanbase, and when a sequel was announced for 3DS, people ate it up. Considering the gap between the first and second games, I think many people were surprised at the relatively quick turn-around for the third installment. I was also surprised at the overall quality and how much I enjoyed digging into it. For starters, Luigi’s Mansion 3 is easily one of the better-looking Switch titles, boasting some great lighting and particle effects, with some fun physics implemented for just about everything in the massive mansion. Luigi and company are animated with a lot of expressiveness that never gets old, and the music sets the tone perfectly too. From a gameplay standpoint, the toolset Luigi gains gives him ample options to poke at every nook and cranny, with the slimy doppelganger Gooigi being the clear stand-out. Some of the floors of the Last Resort hotel that Luigi must ascend are particularly massive and intricate too, some floors feeling like Legend of Zelda-style dungeons. While not a particularly challenging game, it’s still really satisfying to poke and prod at everything in sight, sucking in all the coins, gold bars and stacks of paper bills you can handle, not to mention slamming the ghosts around like the Hulk does to Loki. There’s also multiplayer! That I…haven’t really touched but…hey! More bang for your buck, surely!
#3 – Dragon Quest XI S
I don’t consider myself a huge fan of JRPGs. Or at least that’s what I thought before I tried out the Dragon Quest XI demo on Switch. I ended up falling for the game hard and bought the full release, carrying my demo data over and not stopping until I hit credits. Despite having never touched a Dragon Quest game before, outside of an hour or so of VIII, I was overcome with this feeling of nostalgia when it came to this game. That’s because Dragon Quest is THE quintessential JRPG game, the originator of all that we take for granted today. It was nice to feel right at home with a simple, effective combat system, rather than having to watch games re-invent the wheel in an attempt to stand out from the pack (sorry Xenoblade), and the story itself, while predictable and a little basic at times, was told well and told earnestly. It really nailed the feeling of going on a grand adventure, with enough twists on the formula to keep things interesting. The turn-based combat was elementary, but always presented me with fair challenges and lots of ways to solve the encounters laid before me, with enough quality-of-life features added in to minimize grind and make things more convenient. The Switch version of Dragon Quest XI featured a bunch of new content on top of a game that had more than enough going for it, and it’s clear a lot of work was done to make this port as faithful as could be, and it stands out not just as a great port on a system known for some shoddy ones, but as a title that’s brimming with as much polish and quality to rival first-party Switch titles. Don’t ban Hero in Smash and don’t miss out on this game if you haven’t taken the plunge already!
#2 – Devil May Cry 5
The Devil May Cry franchise has had its share of ups and downs over the years. For every game that’s considered a success, you have another game that doesn’t quite measure up. For years many thought the franchise was dead in the water after the attempted reboot, DMC: Devil May Cry failed to grow its audience, but when Microsoft’s E3 2018 show revealed to us a new installment, fans were ecstatic. Devil May Cry 5 boasts crisp visuals, deep combat and trims the fat, removing the wonky platforming and puzzles of earlier games to create a high-octane action experience that ultimately exceeded fan expectations. Its storyline firmly plants Devil May Cry 4’s Nero as a main character in his own right, wraps up the story of the Sparda brothers neatly, and if this ended up being the last title in the series, I think it’s that rare ending that ends up being totally satisfying. Combat is the real draw here though, the game giving players three distinct characters to learn and master. Nero’s robotic Devil Breaker arms allow him a decent amount of variety, while having a balanced, beginner-friendly combat style for new players. Dante remains the king of variety, having more weapons than ever before combined with his signature style switching, though the game is actually designed with all these options in mind so he doesn’t end up breaking the game like he did in 4. Newcomer V ends up being a breath of fresh air, controlling up to three demonic summons at once, forcing players to really think more strategically. The music is incredible too; Nero’s own theme, Devil Trigger, has been stuck in my head since last year and I don’t see it leaving any time soon. All things considered, Devil May Cry 5 might be the best game in the franchise, and a worthy contender for game of the year personally. Now if only we had a special edition with Vergil and the ladies playable…
#1 - Fire Emblem: Three Houses
I got into the Fire Emblem series with Awakening and really liked it a lot, however Fates, the next installment, left a bad taste in my mouth. I couldn’t really get into Echoes, itself a remake of the second game in the series, and I began to wonder if this franchise was really for me. I was willing to give Three Houses a shot, but I was not prepared for the game to blow past all my expectations. Fire Emblem: Three Houses isn’t just a good game, it’s a game that’s redeemed a franchise that’s stumbled a bit in recent years, and it likely cements Fire Emblem as a core Nintendo franchise for years to come. It has class, depth and real heart...with only minor creepy or pervy elements! Making a grand return to home consoles after more than a decade on handhelds, it goes big and it ultimately paid off, on track to become the best-selling entry in the series. The school setting might seem weird at first, and I wondered how well I’d adjust to it, but being able to instruct your units and influence their growth in battle was worth the learning curve. Things are introduced slowly enough that the flow of the game becomes relatively easy to manage, if a bit time-consuming overall. With four distinct storylines you can explore, TONS of character interactions and some interesting tweaks to the strategic gameplay the series is known for, I’m confident in saying that Three Houses is well-worth a purchase for newcomers to the franchise. Divine Pulse is a great quality-of-life addition that lets you undo mistakes, rather than force you to start over from scratch, and overall the UI and layout of the game gives you enough information to make informed decisions without overwhelming you. Makes me wonder how we survived before the games showed us who enemies would target on their turns before now. Admittedly, some aspects of the progression have some issues, especially at endgame, and visually the game really is not up to par most of the time, but these end up being tiny blemishes in the long run for me. They certainly weren’t bad enough to prevent me from starting a new path the instant I finished my first route. If I have one request…just make Claude a gay option. Give the people what they want, Nintendo!
Honorable Mentions
I’d like to add on some honorable mentions here before we close things out, though most of these are things I didn’t even get a chance to play, but they certainly might have made this list. For one, Resident Evil 2 Remake seems like a high-quality reinterpretation of the survival-horror classic, but I can’t do horror so I’ll likely pass it up. It’s also for that reason that I might not get to Control but I might try jumping out of my comfort zone for that one. The confusion surrounding both The Other Worlds AND The Outer Wilds is funny, but they’re both space-based games I’d be keen on getting to at some point down the line; the former is a great Western RPG by the folks who made the GOOD Fallout games, while the latter is an interesting space-faring puzzler with some interesting mechanics I’d rather not spoil for those not more in-the-know. Indie titles Sayonara Wild Hearts and GRIS definitely caught my attention with their great visuals, and in the case of the former, its soundtrack, even if the gameplay wasn’t quite there for me, and the weird fighting-game-but-kinda-RPG that is Indivisible demands my attention sooner or later. Bloodstained is the Castlevania follow-up I keep forgetting is out, and I hear great things about Yooka-Laylee and the Impossible Lair. The team behind the Yakuza series recently made a spin-off of sorts, Judgment that hit the West this year and while I like the Yakuza series for its quirky tone and fun combat, there’s still six other games I’d have to sift through, so going with Judgment, which is set to possibly begin a new franchise, seems like a good alternative. And how could I forget the likes of Shovel Knight as we finally receive the last expansion that’s been years in the making? I haven’t touched the King of Cards expansion yet, but I have the upmost faith in anything Yacht Club makes, so that’s surely a game of the year contender. 2019 was crazy good! Glad to close the year out with so much quality, and tons of great stuff to add to the ever-growing backlog.
Hope you had some good gaming memories made this year!
-B
#gameoftheyear#GOTY#GOTY2019#astral chain#lucky's tale#baba is you#river city girls#devil may cry#luigi's mansion 3#katana zero#power rangers#fire emblem three house#dragon quest 11#xb-squaredx
1 note
·
View note
Text
Review: Capcom Beat 'Em Up Bundle
Like a battle-hardened vigilante dishing out justice to street thugs, Capcom Beat 'Em Up Bundle has burst onto Nintendo Switch (as well as PS4, Xbox One, and PC), delivering hit after hit after bone-shattering hit of old-school co-op arcade brawling. Pixel-perfect ports of seven knuckle-busting coin-ops — Final Fight, The King of Dragons, Knights of the Round, Captain Commando, Warriors of Fate, Armored Warriors, and Battle Circuit — are included, ensuring plenty of hard-hitting multiplayer fun for the $20 price tag.
Personally, Final Fight is all that's necessary to get me excited. Despite being available on home systems dating back to the Super NES era, this is the first time an arcade-exact version of the game has been released on Nintendo hardware without any compromises. That means three distinct playable characters, all six levels, two-player co-op, and every little detail that allowed Final Fight to set the standard for the beat-'em-up genre. The appeal goes beyond the timeless 16-bit visuals and rocking soundtrack; Final Fight is also packed with variety and personality — for instance, instead of simply palette-swapping enemies, the game expands its rogue's gallery by giving foes new names and faces in addition to new colors.
Final Fight also has a surprising amount of nuance for such a simple genre - specifically, the ability to combo punches into throws, which, when used effectively, is great for clearing out crowds and turning offense into defense. And, most importantly, the game just feels right — the range of your attacks, the simple AI, the way bad guys react to your blows and you to theirs. Plus, it's just plain fun. Who doesn't love eating barbecue out of a trash can, smashing up a bad guy's car, or piledriving a lowlife kidnapper into the concrete? It all adds up to a game that's still as fun now as when it was first released nearly 30 years ago.
The other six games in the collection might not be as groundbreaking as Final Fight, but they're equally as action packed and offer even more variety in terms of settings and gameplay. Given its emphasis on ranged attacks over up-close-and-personal fisticuffs (characters send out an energy wave when they strike), The King of Dragons feels like a hybrid between a beat-'em-up and a more traditional action game than a straight beat-'em-up, but it nonetheless stands out for its high fantasy setting, diverse character classes, and RPG-style leveling up. Knights of the Round also offers a fantasy setting, three-player gameplay, and RPG-style leveling up, though it feels much more like a traditional hack-and-slash game. The difficulty feels somewhat cheap — this was clearly a full-on quarter-muncher — and the lack of throws makes the moveset limited, but at least it adds the ability to fight on horseback. Things take a turn for the bizarre with Captain Commando, which offers four-player action in some of the most ridiculous settings you'll even encounter in a beat-'em-up, including an aquarium, a circus, and a natural history museum. The character selection is equally insane, with offerings including an alien mummy and a genius baby driving a mech suit (who can, happily, perform a jumping piledriver).
The three remaining titles have never been released outside of arcades in North America, and even in coin-op form, they were fairly obscure, making their inclusion here all the more appealing. Warriors of Fate features a pseudo-historical Japanese setting and on-horseback action (think Dynasty Warriors as a 2D brawler), while Armored Warriors is a sci-fi mech-based beat-'em-up that enables you to power-up with new abilities by acquiring the parts of your fallen foes; it also features ranged sub-weapons that add a unique twist. Though I haven't spent nearly as much time with Armored Warriors as I'd like, it's quickly turning into a personal favorite. Battle Circuit, meanwhile, is the most modern game in the group (adding unlockable abilities and Street Fighter-style special moves to the mix), and it feels like a direct follow up to Captain Commando, due not only to its crazy character designs, but also its over-the-top, four-player, futuristic-superhero action.
Despite the repatition inherent in the genre, all seven titles in the collection offer undeniable (if rather simplistic) fun, plus there are plenty of extras, including both Japanese and international versions of the games, extensive art galleries, customizable controls with optional turbo-fire, save-game functionality, and multiple wallpaper settings. Strangely, there are no visual options such as graphical smoothing or aspect-ratio adjustment, but the default settings, at least for me, do the job.
The online functionality, on the other hand, is a mixed bag at best, at least on Nintendo Switch. When I played Captain Commando and Knights of the Round in four- and three-player modes respectively, the action slowed to one-frame-per-second crawl, rendering the games next to unplayable. Final Fight and the two-player version of Captain Commando ran much smoother, but even then, there were problems, such as the inability to create private or friends-only rooms, resulting in random players jumping into my attempts to play co-op with pals. And equally problematic is the spectator mode, though it's a great inclusion in theory. Once a friend and I managed to start playing together, spectators with bad connections actually caused our play session to crash. It remains to be seen if any of these problems can be smoothed out over time; ideally, Capcom will issue a patch, but I'm not holding my breath.
Though the iffy online component brings down an otherwise excellent package — the best way to play these games is with other players, after all — this is still a fine collection for nostalgic gamers who miss the days of yore, especially if they have a nearby friend for local co-op. Overall, I give Capcom Beat 'Em Up Collection a dropkick, three straight punches, and an uppercut topped off with a flying piledriver.
12 notes
·
View notes
Text
Google Stadia Launch Revealed for November Along with Games and Pricing
The post Google Stadia Launch Revealed for November Along with Games and Pricing appeared first on Fextralife.
This week Google held their first Google Stadia Connect which livestreamed details of the upcoming streaming gaming platform Stadia. During this broadcast further details were unveiled including the developers/titles that are on-board, pricing and release window.
Google Stadia Launch Revealed for November Along with Games and Pricing
A lot of details were shared during the Google Stadia Connect broadcast which outlined the pricing plan as well as the 14 territories it that available upon launch in November. US, UK and Canada will be among the first regions to gain Stadia. There will be 31 games from 21 publishers for those who purchase a Founder’s Edition, which will be available for $130 which includes a Chromecast Ultra for your TV and a limited edition dark blue Stadia controller. This edition will also come with 3 months of premium service with a monthly fee of $10 then after. There will also be a different free tier version coming later in 2020.
While you may be thinking that Stadia is a subscription service similar to that of what Netflix is to movies, you’d be half right. To begin with Stadia will only have Destiny 2 on their subscription list, in future they will ad a back catalog of free games included in the $10 a month fee. They also plan to sell games “like any other digital storefront” according to Google’s director of games Jack Buser. So far there are a number of studios that are going to be available on the platform.
Bandai Namco – Dragon Ball Xenoverse 2
Bethesda – DOOM Eternal, DOOM 2016, Rage 2, The Elder Scrolls Online, Wolfenstein: Youngblood
Bungie – Destiny 2
Capcom – TBD
Coatsink – Get Packed (Stadia exclusive)
Codemasters – GRID
Deep Silver – Metro Exodus
Drool – Thumper
Electronic Arts – TBD
Giants Software – Farming Simulator 19
Larian Studios – Baldur’s Gate 3
nWay Games – Power Rangers: Battle for the Grid
Rockstar Games – TBD
Sega – Football Manager
SNK – Samurai Shodown
Square Enix – Final Fantasy XV, Tomb Raider Definitive Edition, Rise of the Tomb Raider, Shadow of the Tomb Raider
2K Games – NBA 2K, Borderlands 3
Tequila Works – Gylt (Stadia exclusive)
Warner Bros. – Mortal Kombat 11
THQ – Darksiders Genesis
Ubisoft – Assassin’s Creed Odyssey, Just Dance, Tom Clancy’s Ghost Recon Breakpoint, Tom Clancy’s The Division 2, Trials Rising, The Crew 2
This is the list so far according to Google, who will be announcing more titles during E3 2019 next week as well announcing more as they get closer to their November launch. Probably some of the most interesting titles includes Baldur’s Gate 3 which was revealed during the Connect, online titles such as Final Fantasy XV or Elder Scrolls Online as it will be interesting to see how well an MMORPG will perform fully through a streaming platform.
So what kind experience will gamers be getting? Stadia Pro will give 4K, 60 FPS streaming with HDR and 5.1 surround sound based on a 35Mbps connection. So far Destiny 2 is the only free title that will come with the Stadia Founder’s Edition, and it will let you use cross-save functionally meaning you can carry on playing even if you started on Xbox or PC. This title will only remain free as long as you continue paying the $10 month subscription.
Those in the US can get a Founder’s Edition for $129.00, a monthly subscription of Stadia Pro for $9.99 and an extra Stadia Controller will cost $69.00. Founders will also be able to experience Stadia Pro tier service for themselves and a friend, which means they too can play using a Pixel 3 or Pixel 3A phone, or by using a Chrome web browser and any HID controller.
Introducing the Stadia Founder’s Edition. A $300 value for just $129.
Pre-order now → https://t.co/tG1QJ57ryE pic.twitter.com/HxylSEvlKu
— Stadia (@GoogleStadia) June 6, 2019
If you don’t want to shell out for a Founder’s Edition or Stadia Pro, you can wait for the free tier option coming in 2020, which will have a limited 1080p60, stereo sound and will require at least 10Mbps bandwith to stream at 720p. Not all the features that were outlined at Google’s GDC 2019 press conference will be coming at launch, but more details will be on the way.
For more news be sure to read next Baldur’s Gate 3 Confirmed By Larian and Blasphemous A 2D Non-Linear Platformer Releases This Year. To learn more about all previously announced Stadia features find them here in Google Reveals Their Cloud Gaming Platform Stadia.
The post Google Stadia Launch Revealed for November Along with Games and Pricing appeared first on Fextralife.
Google Stadia Launch Revealed for November Along with Games and Pricing published first on https://juanaframi.tumblr.com/
0 notes