#Game Art Outsourcing Studio
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Crafting Excellence: PolyGame Studio, Your Game Art Outsourcing Studio
PolyGame Studio stands as a beacon of excellence in the realm of Game Art Outsourcing Studio. With a dedicated team of artists and designers, we specialize in providing top-tier game art outsourcing services tailored to meet the unique needs of our clients. From concept art to character design, environment modeling to animation, our studio delivers exceptional quality and attention to detail, ensuring that you’re game projects shine with creativity and professionalism.
Game Art Outsourcing Studio
Game Art Outsourcing Studio plays an important role in providing high-quality 3D assets tailored to your specific needs. PolyGame Studio employs talented artists and designers who specialize in creating stunning graphics for games of various genres.
For more information, please email us at: [email protected]
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Pixalot Labs offers premier game art outsourcing services. Specializing in 3D, 2D game art production, character design, and concept art to bring your game vision to life. Affordable, high-quality solutions
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Marvel MCU movie (or is it tv series who cares) Secret Invasion uses AI for their intro trailer
That is the movie senior concept artist speaking up against it
The artists who worked on the movie have nothing to do with this
The intro trailer is outsourced to a different studio because the director Ali Selim think it's a cool thing to try and claim to know nothing about AI
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ScreenRant of course missing the whole point and claim that the trailer is clever because it's like the skrulls disguising themselves as the real people just like AI disguising themselves as real art
Update: ScreenRant has since edited their title to remove the word "Clever"
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This kinda thing doesn't just happen in the US
Korean game company Rayark let go some of their artists for AI to mix real art with AI
Indonesian movie production Falcon Pictures uses AI to create their movie posters also for a movie based on a Line Webtoon
Search on my blog for details on those two cases
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Beauty in Splash Art 3
League of Legends splash art is, on the face of it, perhaps an odd place to go looking for beauty. These are JPGs whose first and primary function is to hawk video game cosmetics for a free-to-play game, it's not exactly the sort of thing you expect artists to particularly flex their creativity for.
And true enough, a lot of splash art is fairly rote. Here's a character, wow look at their cool pose, don't you want to spend dollars to own this, and so on.
But sometimes, one of the artists working at Riot, or at their outsourcing studios, seems to get a bee in their bonnet, or maybe they just get excited about an opportunity to practise craft, and you get splash art that tries to do something more than simply sell the product, or artwork which displays a real flex of technical skill, often in ways which are functionally invisible at any of the common resolutions that the art will ever be displayed at.
There is genuine reward to be found in those pieces, in zooming in close and marveling at the level of effort spent. So let's spend about an hour doing that!
Splash arts covered:
Odyssey Sona - by Kelly Aleshire
Victorious Sejuani - by Francis Tneh
Aurora - by Jennifer Wuestling
Redeemed Star Guardian Xayah and Rakan - by Ina Wong
Empyrean Vex - by Horace "Hozure" Hsu
Winterblessed Diana - by Bo "chenbowow" Chen
Porcelain Irelia - by Alsie Lau
Toy Terror Cho'gath - by Fortune "Fortuneee" K
#tb posting#tbskyen#tb skyen#tb videos#league of legends#riot games#splash art#game art#sejuani lol#sona lol#aurora lol#xayah lol#rakan lol#star guardian#vex lol#diana lol#irelia lol#cho'gath#art criticism#Youtube
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Article: 'Laid-Off Dragon Age Testers Will Picket BioWare'
Unionized ex-Keywords devs won the right to protest, against EA's wishes
Excerpt:
"Former quality assurance testers who worked on Dragon Age: Dreadwolf are preparing to picket outside Bioware’s Edmonton offices after being laid off earlier this year. Electronic Arts tried to block the protest but the developers prevailed in a ruling by the Alberta Labour Relations Board in Canada. BioWare laid off 50 employees in August, including some longtime developers whose tenure goes back to the beginning of the Dragon Age series. It also cut its contract with Keywords Studios, which was supplying quality assurance testers on in-development sequel Dragon Age: Dreadwolf. Those same testers had unionized just a year earlier. Last month, they were laid off from Keywords as well, with the outsourcing company blaming it on the loss of the BioWare contract. Now, as first reported by Game Developer, those former Dragon Age testers say they’re planning to picket outside BioWare’s office on November 7 around noon. They are demanding that Keywords reinstate them and continuing bargaining their first contract, calling the layoffs earlier this year a “union busting tactic.” But Keywords doesn’t have any offices in Alberta so they are going to BioWare instead. EA was apparently far from happy about the decision. The publisher tried to force the laid-off developers to take their protest elsewhere, noting that, as fully remote staff, they never technically worked inside BioWare’s Edmonton office. Instead, EA tried to convince the Alberta Labour Relations Board to make them picket outside their homes. The regulators were unmoved, ultimately siding with the workers. “We view this Labor Board ruling as a huge win for not just us, but remote workers everywhere in Canada,” former Keywords tester James Russwurm told Game Developer. “Workers can now go ‘oh, I can picket my employer’s offices downtown even though I didn’t work in the office.’” The ex-testers had been contracted to work at BioWare beginning during the pandemic, first on Mass Effect Legendary Edition and later on Dragon Age: Dreadwolf. When BioWare moved to force staff back into the office, the group successfully unionized to try and keep their remote status and improve pay. The Keywords developers were laid off before they could finish bargaining their first contract. EA said at the time that it had previously renewed its contract with Keywords and not doing so in September had nothing to do with the group unionizing. But the publisher has never made clear why it cut staff on a highly anticipated game like Dreadwolf that is still deep in development following several reported internal delays. EA and BioWare did not immediately respond to a request for comment."
[source] [the referenced Game Developer article] [more on the Keywords topic]
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#mass effect#video games#longpost#long post#covid mention#reposted with fixed links sry!
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Hello! Welcome to the official Double Dead Studio Tumblr, the solodev behind Reanimated Heart, Another Rose in His Garden, and Pygmalion's Folly.
Reanimated Heart is a character-driven horror romance visual novel about finding love in a mysterious small town. There are three monstrous love interests with their own unique personalities and storylines.
Another Rose in His Garden is an 18+ erotic Omegaverse BL visual novel. Abel Valencia is an Omega who's hidden his secondary sex his entire life. Life's alright, until he meets the wealthy tycoon, Mars Rosales, and the two get embroiled in a sexual affair that changes his life forever.
Pygmalion's Folly is a survival murdersim where you play as Roxham Police Department's star detective, hellbent on finding your sister's killer... until he finds you.
Content Warning: All my games are 18+! They contains dark subject matter such as violence and sexual content. Player discretion is advised.
This blog is ran by Jack, the creator.
Itch | Link Tree | Patreon | Twitter
Guidelines
My policy for fanwork is that anything goes in fiction, but respect my authority and copyright outside it. This means normal fan activity like taking screencaps, posting playthroughs, and making fanart/fanfiction is completely allowed, but selling this game or its assets isn't allowed (selling fanwork of it is fine, though). You are also not allowed to feed any of my assets to AI bots, period, even if it's free.
Do not use my stuff for illegal or hateful content.
Also, I expect everyone to respect the Content Warnings on the page. I'm old and do not tolerate fandom wank.
F.A.Q.
Who are the main Love Interests in Reanimated Heart?
Read their character profiles here!!
Who's the team?
Jack (creator, writer, artist), mostly. I closely work with Exodus (main programmer) and Claira (music composer). My husband edits the drafts.
For Reanimated Heart, my friend Bonny makes art assets. I've also gotten help from outsiders like Sleepy (prologue music + vfx) and my friend Gumjamin (main menu heart animation).
For Reanimated Heart's VOs, Alex Ross voices Crux, Devin McLaughlin voices Vincenzo, Christian Cruz voices Black, Maganda Marie voices Grete, and Zoe D. Lee voices Missy.
Basically, it's mostly just me & outsourcing stuff to my friends and professionals.
How can I support Double Dead Studio productions?
You can pay for the game, or join our monthly Patreon! If you don't have any money, just giving it a nice rating and recommending it to a friend is already good enough. :)
Where do the funds go to?
Almost 100% gets poured back into the game. More voice acting, more music, more trailers, more art, etc. I also like to give my programmer a monthly tip for helping me.
This game is really my insane passion project, and I want to make it better with community support.
I live in the Philippines and the purchasing power of php is not high, especially since many of the people I outsource to prefer USD. (One time I spent P10k of my own money in one month just to get things.) I'll probably still do that, even if no money comes in, until I'm in danger of getting kicked out the street… but maybe even then? (jk)
What platforms will Reanimated Heart be released in?
Itch and then Steam when it's fully finished. Still looking into other options, as I hear both are getting bad.
Will Reanimated Heart be free?
Chapter 1 will be free. The rest will be updated on Patreon exclusively until full release.
Are you doing a mobile version?
Yeah. Just Android for now, but it's in the works.
Where can I listen to Reanimated Heart's OST?
It is currently up on YouTube, Spotify, and Bandcamp!
Why didn't you answer my ask?
A number of things! Two big ones that keep coming up are Spoilers (as in, you asked something that will be put in an update) or it's already been asked. If you're really dying to know, check the character tags or the meta commentary. You might find what you're looking for there. :)
Will there be a sequel to Pygmalion's Folly?
It's not my first concern right now, but I am planning on it.
Tag List for Navigation
Just click the tags to get to where you wanna go!
#reanimated heart#updates#asks#official art#crux hertz#black lumaban#vincenzo maria fontana#grete braun#townies#fanwork#additional content#aesthetic#spoilers#lore#meta commentary#memes#horror visual novel#romance visual novel#yandere OC#prompts#another rose in his garden#abel valencia#mars rosales#florentin blanchett#pygmalion's folly
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so. PMG's coverage is very hit and miss as we all know (not to relitigate the za/um video or anything) but this time they really landed on a big one.
it's like - you know aristasia, that lesbian bdsm cult that briefly became a game developer? so this outsourcing studio Brandoville in indonesia basically did the reverse, with someone called Cherry Lai (the wife of the CEO Ken Lai, and the one in charge of hiring/firing) rapidly speedrunning it into 'high control group' as if she had a checklist to follow. the worst of the abuse focused on this one employee Christa who was made to beat herself to concussion, assume publicly humiliating stress positions, apologise for random imagined infractions, eventually just fully get beaten up after the company had dissolved. there's clips in here where you can see she's just completely dissociated to shit as she does some weird punishment ritual for Cherry. (of course there's also all the usual shit of like, constant abusive tirades, extreme hours, financial fraud and wage theft, etc. etc.)
if this all happened in fiction it would be like "that's some kinky shit all right" but no, this is just regular miserable old Geopolitics making it so that someone can have petty little overseer power and nobody really cares to notice because hey, the cost of living is much lower in Indonesia so it's cheaper to make art assets over there. even if the virality of this story leads to Cherry Lai getting sent to prison or some shit, the conditions that enabled Cherry Lai will certainly continue. (the same is just as true of other outsourcing-heavy industries, such as animation, with DR Movie in South Korea whose work holds up half the anime industry and a lot of Western animation too boasting of how their employees sleep under desks - I wouldn't be surprised if some similar story eventually breaks there.)
all of that is true... but at the same time it's a "fucked up thing that happened somewhere I can't really do anything about it" story - the studio's already dissolved, the employees have escaped the situation, Christa seems to be getting some help to deal with all the traumatic shit she went through. what it does make me think about is like... trying to comprehend how a situation like this provokes this weird kind of fascination that I'd watch through an hour long video about it.
what's alarming about this story is not exactly the specifics of the acts. perhaps someone who's into it could be ordered to slap themselves 100 times as a spurious punishment in a negotiated scene and both parties go away feeling very positively about the interaction (although you know, be very careful about hits to the head, brain damage isn't fun IRL). instead, it's the context in which they took place; the murky difference between fictional, playacted domination and real domination. it's the affective aspects of it; the weird loyalty that Cherry demanded as she broke people down.
the move you see some of the commenters making is like, oh so Cherry was an evil sex pervert (e.g. saying that oh, she definitely watched the 100 slaps video from beginning to end). however, cherry does not resemble my experience of sex perverts. with apologies to the more chuuni among them who like to play otherwise, the sadists I know (either as a sex thing or not) broadly strike me as very conscientious people, and very careful in where they play with that if they do. but, that said, clearly Cherry Lai was getting something out of tormenting and humiliating her employees, and pushing the envelope further and further as she realised what she could get away with. I don't know if I can confidently say that was an entirely different category of feeling she would have been experiencing, merely that the way it was acted out is very different.
so really, when encountering this story, i find my referents are mostly fictional characters created deliberately to embody a particular extreme of sadism, indifference, intensity of relationship etc. - characters like Insul in the extreme, but even in the mainstream, GLaDOS etc. people like this kind of thing in fiction; whether it's eroticism, humour, a way to process painful experiences from reality, etc. in fiction, things that are abhorrent in real life, like abusive relationships, can be explored in all feeling-dimensions relatively safely; this gives us a bouquet of narratives to return to the world with.
because like? there is evidently something eternally fascinating about cruelty, abuse, cults and so on. PMG's argument for covering this story is in part that in Indonesia, there is a sentiment of 'no viral no justice': without widespread attention to shame the authorities into acting, very little is likely to happen in the courts. but we all know what authorities of any sort do with a troubling viral story: find some kind of scapegoat (very easy in this case: that cherry lai, what a monster, who could possibly have known), make some carefully wordsmithed and vague statement, change as little as they can get away with, wait for it to blow over. it's a strategy that works, generally a lot better than trying to really change the broader situation.
instead, presumably, this story gets covered because it's a bit freaky. most workplace abuse is really boring. working way-too-long hours because you don't wanna let the team down or whatever. there's a guy who gets stressed and yells at people all the time. wage theft. it all absolutely sucks shit, but it's quite repetitive, and hard to really feel mad about it unless you know the people involved personally. this one, by contrast, is a bit more intense than usual, it's got some novel dimensions - at points resembling shit like struggle sessions. that is what makes something that happened in Indonesia, a country which most people don't seem to care to think about very much despite being the fourth-most populated country on Earth, break out to a UK-based leftist game journalism outfit and invite them to edit an hour-long video on the subject.
I obviously indulge in a bit of this kind of writing myself. does it add a bit of spice to the story of Takahata's anime Heidi: Girl of the Alps to know that 'bad' drawings were put up on the wall to shame their artists? that Children of the Sea put someone in the hospital? I certainly felt it's worth mentioning when I screened those films, indeed I tend to kind of make a point of digging up historical anecdotes of fucked up things that happened (c.f. the list of jikens I dropped in a visual novel liveblog), just to sort of like construct an ongoing story of 'this is what the world is like', 'people do this shit'.
and I'm still not sure what conclusion to draw from all this.
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Models created for the Elder Scrolls IV: Oblivion - PSP (version canceled)
Note the werewolf model near the top right.
*Art credit unknown* - game was outsourced to Climax Studios
If anyone knows who created these models, please comment below
#the elder scrolls#art#concept art#tes#oblivion#cyrodiil#werewolf#psp#oblivion psp#canceled games#climax studios
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04.11.2024 - Status update!
Hey!! You're being too quiet!! Whats going on over there!! Well, good question- lets get into that:
Things are going slow! There are multiple reasons for that. First, we took on a load of side work this year to keep the lights on. Second, we're moving apartments right now, with very sudden and short notice!! Third, we have two projects and half the team is absent because of sickness! Bad news for project productivity, indeed.
Other Projects
Theres some cool stuff going on here! People who keep up with our Facebook page may have seen that we're currently collaborating with Likestillingssenteret (The Centre for Equality), Ungdom og Fritid (Youth Work Norway) and streamer MarinaaD on the multi-year educational project Trygg Gaming (Safe Gaming) on how to build safe and equality-minded gaming spaces for youths and discourage hateful conduct! This is our second time collaborating with Likestillingssenteret and MarinaaD, and we are supplying the project with some gaming and game design expertise, as well as our knowledge on the queer subset of game and gaming culture. Additionally, we have had the honor of supplying the campaign with its visual design, much helped by the center's in-house media team!
Other than that, we have some updates on the game development scene in our hometown of Hamar! I was invited to participate in a small project group to map out the potential for establishing a new hub for game development studios in the region, alongside the capable hands and minds behind Sarepta Studio, Encircle Games, Raidho Games and Snowleaf Studios. Last week we presented our proposition to the other businesses in town. Big things are happening, and i advice any game developer in town to keep their ears open!
As well, Global Game Jam Hamar 2025 is right around the corner! Like '23 and '24, buying a ticket to the event ensures you an event t-shirt designed by yours truly. Operations here are now in the hands of the freshly established Hamar Game Events... which is to say, its the same group as before but under a new name! Its gonna be loads of fun, and i hope to see some of y'all there :D
Life and stuff
Earlier this year Åge got very sick, and has been unable to regularly join me in the office. This has affected development greatly, as i am unable to work on Fangst by myself- and i can only do so much graphical work before the pile becomes too much to implement for a two person team.
Then a month ago we got an email that our apartments are getting torn down in favor of a new block project!! Poor luck!! So in short, now we're moving. We should be relocated by December, hopefully before the snow starts setting in.
Teknokrat > Fangst
The main point of this blog post, really. So, given that half the team is sick for the unforeseeable future, what are my options? I have little chance of finishing Fangst in any defendable state by myself, and we do not have the means to hire or outsource.
I decided i should focus on giving Fangst a fighting chance by releasing an self-driven project before it, which ended up being Teknokrat.
So here i am, making an unfiltered gay romance sci-fi visual novel. I write, code, make the art and the music. The rawer and raunchier the better. This should help us gain experience with a commercial release, and help us find our audience. Its lack of workforce and budget will be both its strength and weakness. And when its out, we will be readier for Fangst than we ever were earlier!
I'm very excited for this one- its currently resting at a comfortable 15k script length, soon in a demo-worthy state which will get an early playtest run in our Discord before being dropped on Itch and Steam.
If you havent heard about it before, its about class warfare, cyborgs and techno! I hope you'll look forward to it :3
In the meantime, consider Fangst on hiatus until Åge is able to rejoin full time. This doesnt mean their unmistakable creative flair will not be found in Teknokrat, however! Åge is helping me with design, marketing and planning- as well as lending me their video editing expertise. Get well soon, your presence is missed!
Twitter is dead!!
We moved that branch of our social media operations to Bluesky. Hit us up here! We're also here on personal accounts, and are really enjoying our time here so far. Live updates can as usual be found through our Discord.
_______________________________
OK! I think thats most of whats been happening lately. As always, i hope you're all well, and that you know we appreciate your patience and enthusiasm for our projects! Talk soon, when Teknokrat is looking more ready for sneak peeks!
-Hauk
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PolyGame Studio: Pioneering Excellence in Game Art Outsourcing Services
Discover the unparalleled creativity and innovation of PolyGame Studio, a leading Game Art Outsourcing Studio dedicated to pushing the boundaries of visual storytelling. With a team of seasoned artists and industry experts, PolyGame Studio delivers top-tier 3D models for games and modular game assets that redefine gaming experiences. Explore their portfolio and witness firsthand how their meticulous attention to detail and commitment to excellence set them apart in the competitive world of game development.
For more information, please email us at: [email protected]
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Hey. I just wanted to apologize if my ask regarding Teen Titans caused you any sort of grief. When I sent it, I was genuinely confused about why it was banned when the reasons you'd given originally also applied to ATLA. But I realize my tone might have been rather harsh. My deepest apologies.
I've always considered Avatar The Last Airbender anime lite because unless you were a mega fan, you probably would have assumed it was a Japanese production, or at least partially a Japanese production.
That also goes for Castlevania, which is based on a Japanese game series even though it's an American production. Blue Eye Samurai tells a Japanese story even though it's in American production. Blood of Zeus is also in the same category it looks and feels more like a Japanese production than an American one.
However, Teen Titans never felt the same way to me. It definitely was a Warner Brothers DC animation project, even if it was trying to replicate popular anime art styles. It was trying to separate itself from the DC Animated Universe, but that might also be because American and Japanese superhero stories have a different vibe, at least to me. That's why I was hesitant to allow any Western superhero shows, including The Suicide Squad Isekai or even the ninja Batman films that were directed by the guy who did Afro Samurai
Also, remember that most of the Teen Titans characters are teenagers. I didn't initially allow teenagers in my polls, and no character from that show has an official age that I can find, so I kind of preemptively banned that show because it was going to cause so many nightmares for me. It's already causing me headaches right now since I had to delete, I think, good seven-ish comments complaining that these characters are underage. I've only allowed these characters for two days. We're cruising towards Fandom Jail people.
Also, I am running into problems where people want to argue. Any show that is animated in Japan, South Korea, or China should automatically be included because I allow not only anime and manga characters but manhwa and donghua characters, too. I will be fighting this a bit more because of how many shows I'm finding out are outsourced to studios from one of these three countries, including significant anime studios in Japan.
Any other show that has not been mentioned is probably on the list because someone has brought it up. I did minimal research to make a judgment call and have not watched the show. It will probably change dramatically if I ever watch most of the shows on that list. But I am a full-time college student with a job, so that is unlikely. I simply don't have time
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Did WIT outsource this episode? This was a huge quality drop off from the first few in everything from narrative to production. Felt like I was watching 5 different studios’ work with all the character model changes, off faces, and mini art styles going on in the episode.
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Not to mention the ammo retrieval being made into an entire episode after the whole end scene with the queen last ep? I can see doing half an episode on the ammo retrieval and dragon fight, but this felt poorly paced and this is coming from someone who’s loved the first few eps.
Speaking of the dragon fight, Jesus that looked bad. There were a few decent scenes like deadshot running and Harley’s frying pan scene, but for the most part it looked horrible and the dragon falling off the cliff was laughably bad. I really hope this is just a one off and not a sign of things to come in the second half.
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On the bright side, Game of Thrones reference in anime was cool lol and it looks like some new villains from the advanced squad being introduced next week? Also the dragon hatchling should make a cool addition to the team, kinda messed up considering they killed its mom tho lmao.
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I really do want this to be successful so we get more DC and WB anime stuff, but this was a set back.
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#the suicide squad anime#suicide squad anime#suicide squad isekai#isekai suicide squad#animanga hive#animanga#animangahive
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Rajasthan AVGC-XR Policy 2024 Launched: A Vision for Digital Creativity by Col Rajyavardhan Rathore
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Rajasthan has taken a revolutionary step in advancing its digital and creative industries by launching the AVGC-XR Policy 2024. This initiative focuses on Animation, Visual Effects, Gaming, Comics, and Extended Reality (AR/VR) — collectively referred to as AVGC-XR. Colonel Rajyavardhan Rathore, a visionary leader and former Union Minister, played a pivotal role in unveiling this transformative policy aimed at positioning Rajasthan as a hub for creative innovation and technology.
What is the AVGC-XR Policy 2024?
The AVGC-XR Policy 2024 is a strategic framework designed to boost the digital content creation ecosystem. It seeks to provide a robust infrastructure, foster talent development, and attract investments in the AVGC-XR sector, which is rapidly emerging as a significant contributor to global economies.
Key Objectives of the Policy
Empowering Talent: Training and upskilling youth in AVGC-XR technologies.
Boosting Employment: Creating thousands of jobs in the animation, gaming, and XR industries.
Encouraging Startups: Offering incentives for startups and entrepreneurs in the AVGC-XR domain.
Global Collaboration: Promoting Rajasthan as a global outsourcing hub for AVGC-XR services.
Infrastructure Development: Establishing state-of-the-art studios, XR labs, and gaming zones.
Col Rajyavardhan Rathore’s Role in the Launch
Col Rathore, known for his forward-thinking approach, has always advocated for leveraging technology to empower youth and drive economic growth. During the policy launch, he emphasized: “Rajasthan has immense potential to become a leader in the digital creative space. With the AVGC-XR Policy, we aim to nurture talent, attract global investments, and make Rajasthan a powerhouse of innovation.”
Why is the AVGC-XR Sector Important?
The AVGC-XR sector is witnessing exponential growth, with applications in entertainment, education, healthcare, and beyond.
Global Market Potential
The global AVGC-XR industry is projected to reach $350 billion by 2030, making it a lucrative field for investment and innovation.
Opportunities for Youth
With gaming and animation becoming mainstream, this sector offers creative career opportunities for Rajasthan’s youth.
Highlights of the AVGC-XR Policy 2024
1. Financial Incentives
Tax Benefits: Exemptions for AVGC-XR startups and production houses.
Grants: Funding support for content creation and research projects.
Subsidies: Subsidized land and infrastructure for setting up studios and XR labs.
2. Education and Training
Partnerships with universities and institutes to introduce AVGC-XR courses.
Establishment of AVGC academies to upskill students and professionals.
Collaboration with global tech companies for specialized training programs.
3. Innovation Hubs
Development of AVGC-XR clusters in Jaipur and Jodhpur.
Creation of co-working spaces for startups and freelancers in this domain.
4. Promoting Indigenous Content
Encouraging creators to develop content rooted in Rajasthan’s culture, history, and folklore.
Support for local artists and storytellers to explore digital mediums.
Impact of the Policy on Rajasthan
The AVGC-XR Policy 2024 is expected to transform Rajasthan into a creative and technological hub, bringing in economic and cultural benefits.
Economic Growth
Increased investments and revenue from global outsourcing projects.
Boost in tourism through XR-based cultural and heritage experiences.
Youth Empowerment
Creation of 20,000+ jobs in the next five years.
Opportunities for budding artists, coders, and innovators to showcase their talent globally.
Global Recognition
Establishing Rajasthan as a destination for AVGC-XR outsourcing and production.
Col Rathore’s Vision for the Future
Col Rathore envisions this policy as a step toward making Rajasthan a leader in the digital economy. His focus on blending technology with Rajasthan’s rich heritage aims to create a unique identity for the state in the global AVGC-XR landscape.
In his words: “The AVGC-XR Policy 2024 is not just about technology; it’s about empowering our youth to dream bigger and achieve more while preserving our cultural roots.”
Rajasthan’s Leap into the Digital Future
The launch of the Rajasthan AVGC-XR Policy 2024 is a bold move toward transforming the state into a global hub for digital creativity. With visionary leaders like Col Rajyavardhan Rathore at the forefront, Rajasthan is set to embrace a future of innovation, employment, and cultural preservation.
This policy is not just an initiative; it is a blueprint for progress, merging tradition with technology to create a brighter tomorrow.
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Lisette Titre (June 21, 1977) is a video game artist and designer known for her work as an artist for Electronic Arts. She graduated magna cum laude from the Miami International University of Art and Design with a BS in Computer Animation. She was employed by Page 44 Studios, where she worked as a character artist for the PlayStation 2 games Freekstyle and Gretzky NHL 2005, creating both concept art and models.
She joined Electronic Arts. She was employed as a senior character artist, creating models, textures, and special effects while overseeing outsourced art direction. She worked on games such as Tiger Woods PGA Tour 06, The Simpsons Game, The Godfather II, and Dante’s Inferno.
She became the lead artist for Backbone Entertainment, while working on the games Zombie Apocalypse: Never Die Alone, and Midway Arcade Origins. She was on the cover of Black Enterprise as part of their “Women in STEM” feature story.
She returned to EA to manage the outsourcing division; she contributed to Dance Central 3 and The Sims 4. She moved to the Japanese mobile gaming company, DeNA, for whom she worked on Transformers: Age of Extinction.
She became a manager at the San Francisco division of Ubisoft. She was involved in oversight, mentorship, and planning. Her work appeared in the 2017 title South Park: The Fractured but Whole. She joined Double Fine Productions, in August of 2017.
She has taken an active role in promoting diversity in the video game industry. She was a keynote speaker at separate events hosted by NASA and Intel. She has worked with Black Girls Code and Girls Who Code. She taught video game design to young adults in partnership with Youth UpRising. She serves on the board of directors of Gameheads. She is a member of the Department of State’s Speaker’s Bureau which allows her to speak overseas about opportunities for women and people of color in the game industry. She is considered one of the most powerful women in tech by Business Insider magazine.
She lives with her husband Marcus Montgomery, who is a video game designer and diversity advocate. #africanhistory365 #africanexcellence
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Game Development Cost in Bangalore
In the bustling tech hub of Bangalore, the cost of game development has become a topic of keen interest for startups, entrepreneurs, and established companies alike.
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As the city cements its position as a leading center for innovation and technology in India, understanding the financial implications of game development projects is crucial for anyone looking to enter or expand within this dynamic sector.
Game development, a multidisciplinary endeavor that merges creativity with technology, encompasses various stages including concept development, design, coding, testing, and launch.
The cost associated with bringing a game from an idea to a market-ready product can vary widely, influenced by a myriad of factors such as game complexity, platform, development time, team size, and the specific services required.
In Bangalore, the heart of India's tech revolution, the cost of developing a game can range from a few lakh rupees for a simple mobile game developed by a small team, to several crore rupees for a high-end game designed for consoles or PCs, developed by a larger, more experienced game developers. This wide range reflects the diverse nature of the gaming industry, where independent developers can make a significant impact with innovative ideas, while larger studios may invest heavily in blockbuster titles.
One of the key factors influencing game development cost is the choice of platform. Mobile games, for example, are generally less expensive to develop than console or PC games due to the simpler graphics and mechanics involved.
However, developing a game that runs smoothly across different devices and operating systems can add complexity and, therefore, cost.
Another crucial component is the game's complexity. A game with intricate gameplay mechanics, high-quality graphics, and multiplayer features requires more resources and time to develop, driving up the cost.
The choice of technology and tools also plays a role; utilizing cutting-edge game engines or incorporating virtual reality (VR) or augmented reality (AR) experiences can enhance the game but also adds to the development budget.
The development team's size and expertise are also pivotal in determining the overall cost. A larger team with specialized skills in areas such as graphic design, coding, and audio production can deliver a more polished product, but also increases labor costs.
In Bangalore, where there is a vast pool of talented developers, game development companies have the advantage of accessing skilled professionals, but must also compete in a market that values talent highly.
Outsourcing certain aspects of the game development process to specialized studios, such as Juego Studios, can be a cost-effective strategy. Juego Studios, with its extensive experience in game development, offers a range of services from concept art and design to development and post-launch support. Partnering with such studios allows companies to leverage expertise and technology that might be too expensive or time-consuming to develop in-house, potentially reducing overall project costs while ensuring high-quality results.
Moreover, the marketing and distribution of the game represent additional costs that must be considered. In today's digital age, creating a game that stands out in a crowded market requires effective marketing strategies and platforms, which can significantly affect the total investment required for a game's success.
In conclusion, the cost of game development in Bangalore, as in other major tech hubs, is influenced by a complex interplay of factors including the game's scope, platform, development timeline, team expertise, and marketing efforts. For those looking to navigate this exciting but challenging field, understanding these cost drivers and exploring partnerships with established game development services like Juego Studios can provide a solid foundation for success. As the gaming industry continues to evolve, so too will the strategies for developing and launching games in a cost-effective manner, making it an ongoing journey of innovation and financial planning.
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