#Freelance Writer Challenges
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mehmetyildizmelbourne-blog · 2 months ago
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How Ted’s Return to 9-to-5 Made Him Happier After an Online Writing Business Failure
Discover why going back to corporate life made this person happier and wiser and the key lessons aspiring content entrepreneurs should know before attempting such business. Summary of a Case Study As a content strategist and ethnographic researcher, I conducted extensive case studies on book authors, online writers, freelancers, ghostwriters, and affiliate marketers, providing valuable insights…
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astrocafecoffee · 6 months ago
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💫Your future spouse's career based on your Juno persona chart 💫
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✨ For entertainment purposes only. Enjoy.✨
🌜what to check?
- just check your Industria (389) asteroid in your Juno persona chart.Find out in which house it falls in!!
Why this asteroid?
- Juno persona chart tells about your future spouse and Industria(389) asteroid is a long term career related asteroid. So this asteroid in your juno persona chart can give a insight about your future spouse's career.
🌜SOME SHORT TERMS I USED HERE :
- FS = FUTURE SPOUSE
-JPC = JUNO PERSONA CHART
Leshh go!
🌆 Industria in 1st house of JPC : 1st house represent one's identity, personality and how they present themselves to the world.This asteroid in 1st house suggests that their career may be tied to their personal identity and innovative spirit. Now some possible career of your fs-
*Entrepreneurial scientist - they may excel in entrepreneurial pursuits within the scientific community. They may innovate new technologies, products that have a significant impact in their field.
* Industry leader - they maybe known for their innovative idea and proactive attitude to their work. They can easily be a leader of their respective industry.
* visionary consultant - they may excel in their field as a respectful advisor, who offers solutions to businesses or individuals seeking guidance.
* Creative director- career in creative leadership such as creative director in advising, film, fashion, or design.
* makeup artist
* Model
* engeneering
* design/ work in media.
🌆 Industria in 2nd house of JPC : Their career may be closely related to their values resources, managing or utilising assets and their sense of stability. Some possible career of your fs -
* wealth management specialist - they helps individuals or organizations maximize their financial resources and investments through innovative and strategic approach.
* Creative Financial analyst - specialised in creative or innovative analysis methods.
* Financial innovator- innovates new financial products, services or strategies.
* asset manager
* Entrepreneurial investor
* can sing well
* accountant
🌆 Industria in 3rd house of JPC : 3rd house represents one's communication style, mental persuits, and interaction within immediate environment. When this asteroid in your 3rd house this can indicate that your fs may excel in the career of innovative communication methods or technologies. Some possible career of your fs -
* They may into journalism, media, broadcasting, or public relations where someone uses their creative ideas.
* technology writer/ blogger: their career path may involve writing / blogging about technologies or industry trends or sharing their ideas with wide audience.
* Workshop/ educational outreach programs.
* small business owner
* excel in troubleshooting skills, problem solving abilities, explaining complex concepts in simple terms.
🌆 Industria in 4th house of JPC : their career tied to their home , family roots, and emotional well-being.some possible career of your fs -
* career in real estate - specialize in designing sustainable, eco friendly, or technologically advanced buildings.
* e- commerce, consulting, freelance work.
* Family councillor or therapist - they may help individuals and families navigate challenges, fostering harmony and growth within te hone environment.
* interior designer
* Home renovation specialist
* Family owned business owner.
* childcare provider
🌆 Industria in 5th house of JPC : 5th house is associated with creativity,joy, children and hobbies. It governs one's individual approach to work, self expression and personal fulfillment. So your fs career strongly related to this area of life. Possible careers -
* creative artist/ entertainer - Excels in creative profession like music , theater , film, writing etc.
* event planer- organizing wedding, festivals or social gathering.
* teacher/ coach - inspiring or guiding others in academic subject/ sports.
* youth councillor - natural affinity to work with young people and helping them to discover their talents.
* atrs nd crafts business owner.
* fitness instructor
* dance teacher
* entertainment industry professional.
🌆 Industria in 6th house of JPC : 6th house is associated with employment, daily task, health and service to others. So possible career of your fs -
* health care professionals - career related to healthcare, nursing, doctor, medicine, and pharmacy.
* nutritionist/ dietician - helping others to improve their dietary habits , manage health condition.
* fitness trainer/ coach - motivates others to adopt healthy lifestyle.
* administrative professional - may indicate talent for efficiency, attention to detail, making career in administrative or office management appealing.
* environmental scientist
* social worker
* reasearch assistant
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🌆 Industria in 7th house of JPC : 7th house is related to marriage, buisness partnership, legal matters, and one-on-one interactions. Possible career domains of your fs-
*legal professional - career related as mediators, legal consultant, specialization in areas such as contrat law , family law or dispute resolution.
* business consultant - expertise in the area of strategy, negotiation, and partnership development.
* marriage and family therapist - helping couples navigate challenges, improve communication and strengthen their bonds through therapy or councilling sessions.
* international business manager
* foreign affair specialist
* event coordinator
*public relation specialist
* human resources manager
🌆 Industria in 8th house of JPC : 8th house is associated with themes such as mysteries, psychology, healing, emotional connection. So possible careers of your fs -
* psychologist/ psychotherapist - your fs may excel in trauma therapy, helping others to navigate profound emotional experiences , uncover hidden truth.
* forensic investigator/ crime analyst- they may be focused on uncovering hidden truths and solving mysteries.
*massage therapist - specialize in modalities such as deep tissue massage, craniosacral therapy or helping clients release emotional/ physical tension through healing.
* reasearch scientist - may excel in fields such as psychology, quantum physics, or consciousness studies.
* occultist - astrologer, tarot reader, or spiritual councillors.
* healer/ energy worker
* heal others through their respective fields. Can be. Singer too .
🌆 Industria in 9th house of JPC: 9th house is associated with themes such as higher learning, expansion of horizons , seeking truth, broadening one's perspective through travel/ exploration. Possible careers of your fs -
* international relations specialist - involve promoting international cooperation, resolving conflicts, forming mutual understanding between nations and cultures.
* spiritual teacher/ guru- your fs may pursue careers as spiritual teachers, gurus, mentors, guiding others on their spiritual journey.
* tour guide
* philosopher
* religious leader - may pursue careers as priests, ministers, guiding and supporting communities in matters of faith and spiritual growth.
* global NGO worker
* foreign language teacher
🌆 Industria in 10th house of JPC: 10th house is associated with themes such as career aspirations, social status, reputation, and professional achievements. This asteroid influences the individual's approach to career, public image, authority, ambition. So possible careers of your fs -
* media personality/ influencer - television hosts , journalist, bloggers, social media influencer , reaching a wide audience.
* creative director/ artist - artist, designer, performers.
* CEO
* startup founder, business owner, or self employed professionals.
* legal professional/ lawyer
* educational administrator
🌆 Industria in 11th house of JPC: when your industria asteroid in this house your fs may excel in the career of social network, group affiliation, humanitarian causes, collaboration etc. So possible careers of your fs -
* social entrepreneur - creates innovative solutions to adress social challenges.
* Tech entrepreneur, start-up founder.
* content creator - social media influencers, bloggers, using their platforms to inspire/ educate peoples.
* environment activist
* advocate
* community organizer
* designing educational platforms , or promoting digital literacy.
🌆 Industria in 12th house of JPC: 12th house is often associated with hidden strengths, spirituality, and working behind the scenes. So possible careers of your fs -
* they might work in reserch and development, data analysis or logistical planning behind the scenes.
* astro- spiritual researcher
* music industry
* astrologer
*song writer.
* mystical or spiritual advisor.
* environmental conservationist.
⚡ Note : these are only some possibilities of careers of your fs. And guys check the degrees to , it's like cheery on top 💌
🌜Don't forget to check my other observations too 👀
That's it guys , see you soon 💝
- piko 💖
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pamsimmer · 10 months ago
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LUNAR PHASES CHALLENGE
My very first challenge and I'm excited? haha
When I was looking for occults challenge to play I found a lot of witches and vampire type of things, but I don't quite remember seeing a werewolf one.
These three occults are my favorites (unfortunately I kind of ignore the others because you know... meh, not as fun to play with them. But maybe one day I'll try to make a mermaid challenge)
Down here you're gonna find the rules and guidelines for each gen. You don't have to follow strictly the rules if you don't want to, I know it can be annoying sometimes. And also I made it short for those who prefer shorter challenges (like me).
I just hope you have fun!
[edit: a friend made the graphic rules and it looks amazing. if you prefer it like this: HERE]
Rules:
You must reside only in the occults’s worlds, but preferably in Moonwood Mill (You can always kick your family out and pretend you’re living in another place hehe)
Start as YA, any gender
You can use cheats if you want.
Heir must be a werewolf
Normal or Long Lifespan
You don’t have to max all these skills, but it would be nice if you at least worked on them all your sims lives
When I put ( / ) is because you can choose what you prefer or if you don’t have said pack you can choose the base game one.
Requirements: Werewolves, Snowy Scape, Get Together, Get To Work
GENERATION 1: Waxing Crescent
You grew up close to the Moonwood Collective, they are basically your family and you learned how to be a good sim and not hurt others. You prefer to lock yourself up than to behave like an animal in front of others. You always loved art/writing and your hobby is to play piano. You don’t like the spotlight because of your werewolf tendencies, so you chose a more “reclusive” career.
Traits: Proper/Snob, Bookworm, Good
Aspiration: The Emissary of the Collective
Skills: Charisma, Piano/Painting, Writing
Career: Painter or Writer (It can be the freelance career if you prefer)
Volunteer with family (or alone) at least once a week
Your partner can be any gender, can be human or even another type of occult, as long as the heir is a werewof.
Get married to your partner and never divorce. You two were made for each other
GENERATION 2: Waning Gibbous
Your parents wanted you to be as perfect as they are, but you’re not them. You have your own personality and your own desires. You’re a rebel. You love being a werewolf and you feel powerful when you show others who you are. The only thing you got from your parent was the love for music, but you are more of a guitar type of sim. And you want to be the leader of your own pack.
Traits: Mean, Active, Kleptomaniac
Aspiration: Wildfang Renegade
Skills: Mischief, Fitness, Guitar
Career: Criminal or perform only odd jobs and have a part time job
Meet your friends at the bar every weekend
Have a “fight club” club
Get pregnant/get your girlfriend pregnant as a teen (if your sim is a boy: don’t assume the responsability / if your sim is a girl: give the baby to someone else. you can keep the child close to you if you want to play with them later, in case it’s a werewolf)
Get married as a Young Adult and divorce before become an Adult. You can find love again, but if you don’t, that’s okay. (preferably die alone :)
One day your sims is gonna teach their teen kid (the heir) how to fight. You’re take them to Greg and let them fight Greg… alone.
GENERATION 3: Full Moon
You never got along with your parent. You actually hate them. You prefer to be alone, you’re like a hurt puppy that attacks others who tries to come closer to you. But you’re very sweet on the inside. And finally one day you find the love of your life and you have a beautiful family together.
Traits: Loner, Gloomy, Hot-Headed
Aspiration: Lone Wolf
Skills: Gardening, Handiness, Fishing
Career: Gardner or Fisherman (and perform odd jobs)
If you chose gardner: go fishing every weekend, if you chose fisherman: have a garden
Live off the grid, at least until you get married (after that you can go back to society again if you want to. But it’s not mandatory)
Have at least two kids
GENERATION 4: New Moon
You grew up in a loving family. You have so many plans for your life, but you don’t want to be a werewolf forever. You spent your teenager years reading werewolf books and you got the Lunar Epiphany and learned how to make the cure. Maybe you’re the one who breaks the family’s curse, right? and you want to be a super parent because your own parent inspired you.
Traits: Genius, Family-Oriented, Loyal
Aspiration: Cure Seeker
Skills: Logic, Parenting, Baking/Gourmet Cooking
Career: Doctor/Astrounaut
Find love when you are already a human and be the best parent you can be!
Go out on dates at least once a week with your partner, and when you have a child go out at least once a week with your family.
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foxienix · 4 months ago
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PAINT A SMILE Legacy Challenge
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GENERATION 1: DIDN’T MEAN IT
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Bouns Trait For Baby Daddy: Romantically Abusive - TRIGGER WARNING⛔ | Patreon
GENERATION 2: PAINT A SMILE
Growing up you (and your siblings if you they have any) grew up in a toxic environment for half of your life. Even though things got better, that part still stuck with you. This made you afraid of ending up in a situation like that yourself. This results in you playing the field due to your fear of getting hurt. Will you get over your fear and let yourself fall in love? Or will the fear be to strong, leaving you single for life?
Start as a Young Adult
Aspiration: Serial Romantic (Must complete before choose love or stay single)
Traits: Flirty & 2 more
Skills: Writing
Career: Freelance Writer 
Hookup with four different guys and become pregnant.
Have two kids. (Twins or you can have one later)
Meet your spouse through a mutual friend (If they choose to find love)
Live out your days as a famous writer and cherish time with your kids. (If you choose to stay single)
Write a book to pass down to your kids. 
Flirty Trait: Flirty Trait – Welcome to KiaraSims4Mods!
GENERATION 3: REVENGE IS SWEETER THAN YOU EVER WERE
Your teen years were great. You got good grades, had an amazing group of friends and the best boyfriend ever…or did you? Deciding to surprise your boyfriend one night at his place, you go to sneak in through the window only to catch him cheating on you…WITH YOUR COUSIN!
Life starts as a teen
Aspiration: University Bound (YA Asp: City Native)
Traits: Romantic + Any Traits
Skill: Cooking, Gourmet Cooking
Career: Master Chef 
Get your heart broken in high school (cousin steals your boyfriend)
For the remainder of your high school experience you can…(make your ex & cousin miserable or focus on getting into Uni and vow to get revenge later.)
Go to University
Meet your love in Uni
Humiliate your ex & cousin in some way. You decide the revenge so get creative. (If you choose revenge later.)
Move in together with your new love to San Myshuno after graduation. 
Have three children.
Make sure your heir has at least one really good childhood male friend. 
EXTRA TEEN ASPIRATIONS: Teen Aspirations Bundle - updated for HSY | Patreon
GENERATION 4: THAT’S ME RIGHT THERE
As you were growing up, seeing the beautiful love your parents had for each other made you want that for yourself. You weren’t sure if it was possible but you were hopeful. Finding love in San Myshuno however wasn’t working out. A life of fun in the sun was what you always wanted. So you packed up and moved to Sulani to start your new life. Will you get your epic love story?
Young Adult Life Stage
Aspiration: Beach Life
Skill: Conservation
Career: Conservationist
Have your male childhood friend move away to Sulani as a Teen.
Go on 3 failed dates.
Move to Sulani as a Young Adult
Work on restoring Sulani’s beauty 
Reconnect with your childhood friend
Start to see them in a more romantic light
Go on dates
Fall in love with your childhood friend
Eventually Marry (Beach Wedding)
Start a Family (You can do this before or after they are adults)
Have lots of family photos on the walls.
GENERATION 5: PLEASE PLEASE PLEASE
Life in a tropical paradise was great, but you wanted something different. You’ve always had a love for film and dreamed of becoming an actor. Your parents did their best to support your dreams. Your room was always filled with movie and TV show posters. One day, you make a vow to pursue acting and become famous. 
Aspiration: Master Actor
Skill: Acting, Charisma 
Trait: Self-Absorbed + Any Traits (Leave the main trait for last.)
Career: Actor
Have family movie night every Friday growing up.
Make sure your heir has movie/TV posters on their room wall
Go out to the movies with friends as a teen.
Join Drama Club
(Optional) Study drama at University
Move to Del Sol Valley
Work on your Acting Career
Find love with another actor from a different background than your heir. (can be a base game actor or whoever you want.)
Max Fame
Have children in the spotlight
Movie Buff Trait: Mod The Sims - New Hobby Traits
GENERATION 6: RUN BABY RUN
You grew up in the public eye, and you hated it. So you left, the fame, your family. You left it all behind and ran away to (Newcrest, Forgotten Hollow, or Moonwood Mill.) Growing up, you much preferred the peace and quiet, but that didn’t mean you didn’t love adventure. You just only happened to experience it through your books. You were living out your deepest, darkest fantasies in the comfort of your room with your head buried in a book. After finally leaving home, you had no idea that you would be able to live out those dark fantasies. It all started when you met them.
Aspiration: Soulmate
Skill: Romance, Mischief 
Trait: Bookworm, Day Dreamer
Runaway from home at 18/19 (Young Adult)
Move to Newcrest, Forgotten Hollow, or Moonwood Mill
If you move to Newcrest have your sim meet their bad boy, mafia kid, etc. (Someone who's meant to be a bad influence.)
If you move to Forgotton Hollow meet your broody vampire prince.
If you move to Moonwood Mill meet a hot werewolf beta destined to become the Alpha.
Befriend this person and start your BookTok Fantasy.
Have your sim get into a sticky situation or however many you want and have your dark and dangerous crush come to your rescue. 
Have them disagree with one another a few times but still have love for each other. Like they are fighting their urges for one another. 
Eventually, you should have something big happen that finally makes things official between them. (Your sim is kidnapped, almost dies, etc.)
Max the Mischief skill
Woohoo…often, as if they can’t get enough of each other.
Become pregnant
Have them marry and build their empire together.
Day Dreamer Trait: New Emotional Traits by Kuttoe (itch.io)
GENERATION 7: BETTER TOGETHER
Being raised in a powerful crime family you were always being whisked away or hidden for your protection. It was a life you weren’t happy with. You hated how people fantasized about your life being cool and dangerous. As a child, you made friends with one of the staff’s kids. To you, they felt more like family then your own. You found yourself often wishing you had been born in their family instead. You would rather help than harm others. Tired of the criminal lifestyle your family leads. A plan is formed, and you plot to stop them with the help of your friend and her family so you can finally live the life you want.
Aspiration: Firefighter Super Hero
Traits: Ambitious + Any Bonus Reward Trait: Brave
Skill: Max 3 skills of your choice
Career: Firefighter 
Have your sim make friends with a Butler/Nanny’s kid. 
Become very close to them both throught you childhood and on through teens. 
Have a distant relationship with your parents
As a Young Adult, put your plan in motion and get rid of your parents. (Do this however you want. Be Creative.)
Move to any world you haven’t used yet. 
Start your new life as a Firefighter 
Save your future love from a fire. 
Have 4 children
Have at least one hobby
Firefighter Career: Firefighter (Active) Career - The Sims 4 Mods - CurseForge
Firefighter Super Hero Aspiration: Firefighter Super Hero Aspiration – Welcome to KiaraSims4Mods!
GENERATION 8: BAD IDEA, RIGHT?
Growing up your fire fighter parent was your hero. The way they always cared for and protected others. Although you admired what they did, you quickly realized that path wasn’t for you. As a child you were always getting into your moms jewelry as you played dress up. Fashion was your thing. Even as you got older, you loved mixing and matching different clothes and accessories to fit your own style. 
Aspiration: Crystal Crafter 
Traits: Creative + Any 
Skills: Jewelry Design
Create Jewelry while working the Fashion Career (or freelance it)
Get your brand out there and make that coin. 
(Optional) Use the Thift Shop to create and sell looks.
Have a relationship fail either as a teen or early in your Young Adult life and give it a second chance later on with a better outcome.
Going back to your families hardworking roots. Start your own retail clothing business while still selling jewlery on the side. 
Become a surrogate for someone only to find out they mistreat the child and save them, later adopting them. 
GENERATION 9: FAST TIMES
Life for you was alright, it was simple and sweet. It was a good life…for your parents. Although you had no reason to dislike your childhood, you craved adventure. You wanted a life of excitement. So, when you saw extreme spirts for the first time, you knew that’s what you wanted to do. It became your whole world. All you talked about was extreme sports and your dream of becoming a Pro-Snowboarder. 
Aspiration: Extreme Sports Enthusiasts
Traits: Adventurous + Any
Skills: Snowboarding or Skiing, Rock Climbing
Watch sports alot growing up
Talk about sports with others
As a teen practice snowboarding whenever your family goes on Vacation to Mt. Komorebi
Move to Mt. Komorebi as a Young Adult
Complete your aspiration and and max the snowboarding/skiing skill
Meet the love of your life as a chance encounter at the hot springs.
Have kids and visit your parents for Holiday with the kids. 
Have the children have close relationship with their grandparents
Marry as an Elder
GENERATION 10: WHERE YOU BELONG
One of your parents was a pro-snowboarder. You had a really good relationship with your grandparents. As a child whenever you got to visit them they would tell stories about how they took in your aunts and uncles when they were kids, giving them a family and a place to call home. The story was so sweet and always touched your heart when you heard it. As you grew older, you became an advocate for for adoption and try to save kids from the screwed up foster system. 
Aspiration: Big Happy Family
Traits: Family Oriented
Skill: Parenting
Career: Influencer (Simfluencer)
Once you reach Young Adulthood you can begin.
Move out to Copper dale or San Sequoia
Sign up to become a foster parent
Meet your future spouse at the park and go on dates
Take in some kids and build a strong relationship with them. 
Adopt five children
Marry your partner as an Adult
Document your life and post your videos on your channel.
Have a really good relationship with at least 2 or 3 kids
Foster Family Mod: Foster Family - The Sims 4 Mods - CurseForge
GENERATION 11: BE YOU ONLY YOU
You were happy with the life you were given. After spending some of your life believing you were adopted you find out you in fact were adopted by your birth parent. Being in a household full of kids wasn't always easy but you loved your family all the same. That being said you craved simplicity, a simple quiet life on a farm was your dream. As Young adult you moved to Henford-on-Bagley.
• Aspiration: Country Caretaker
• Traits: Animal Enthusiasts
• Max the cross stitching skill
• Have a strong relationship with your birth parent after being adopted by them.
• Live in a chaotic household
• Have a love for animals
• As a YA move to Henford-on-Bagley
• Go on Family Camping trips at least 3 times before you children become teens.
• Start off the grid
• Start your farm from the ground up. (Either build or renovate a rundown home)
• Tend to your farm daily (you can get a farmhand)
• Meet your special person in town
• Have 2 children
• Get married to your person
• Make friends with a wealthy sim from Sulani or Tartosa. (They could be a sim they met who was vacationing in the country or a trip you went on and met them.)
• Spend summer vacations at their beach house.
• Have your love die as a adult
• Have their friend a divorcee with two kids
Hire A Farmhand Mod: Mod: Hire a Farmhand (Cottage Living Required) | Patreon
GENERATION 12: The Summer I Turned Pretty
Growing up on the farm was nice and peaceful. You loved having all the animals around and even thought you might take it over some day. This is until your mom met a friend from (tartosa or sulani) your family started vacation with them. After your dad passed they trips became more frequent. Growing up with her kids you secretly develop a crush on one of them, at least you thought it was a secret but it turns out everyone realized and we're secretly rooting for it. Things get more interesting as you get older.
• Get close to your mom's friend almost like an aunt or second mom.
• Take vacations with your family to Sulani or Tartosa (depending on where the friend lives)
• As a child have a crush on one the their kids
• Have low confidence as a child
• Have your child heir go through an awkward phase.
• You and your sibling become very close with your mom's friends kids up into teenhood.
• Have a glow up as a teen.
• Have both of the siblings start to notice you differently
• Have the sibling you crush on be a bit difficult with you (the push and pull)
• Meet some friends during summer vacation.
• Have a whirlwind Rollercoaster of a will they won't they with each sibling
• Eventually decide who you will choose to be with and fall in love.
• Have a beautiful and strong relationship with the one you chose.
• Have your spouse parent pass during one of the summer trips
• Get through it together after almost being pushed away
• Have as many children as you want starting as a young adult and take over the tradition your mothers started.
GENERATION 13: Fight Song
You end up starting your career in the cutthroat, fast paced world of medicine. You start as a resident learning the ropes and paying your dues. Being a doctor had always been your dream. You loved helping make others feel better, however, you knew you couldn't save everyone. Even still you work hard and do the best you can. During your time a resident, one of the senior doctors starts hitting on you. You politely decline, explaining you're not interested and continue with your work. Little did you know this act of rejection would only make them want you more. What's even worse is they are a highly respected doctor who could ruin your career before even starts.
This doctor continues to make passes at you and even inappropriately touches you. Despite your constant rejections and pleadings to stop they don't and instead threaten you. "If you tell they just make it look like you were the one pursuing them to no end. Afraid of having your dream destroyed, you keep quiet. Constantly looking over your shoulder, in a state of anxiety. However, all hope is not lost as one day the harassment you've endured daily gets noticed by another doctor who steps in to protect you. Keeping an eye on you whenever your harasser is near. Once they able to get definitive proof your luck begins to change and feelings grown between you and your savior.
Join the Doctor Career as a YA
Have one of the doctors continously makes things difficult for you at work.
Have that doctor make passes at your sim
Have another doctor become your savior
Eventually expose your harasser
Develop feelings for your savior throughout this
Max the handiness skill
Max logic skill
Select any branch
Complete the Doctor career
Fall in love with your savior
Get married
Have 3 children
GOOGLE DOCS LINK: PAINT A SMILE Legacy Challenge - Google Docs
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weirdunclegamer · 1 month ago
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Was laying in bed and starting having Thoughts™️ about something in AC6 and while I don't normally do this, I figure I should try just... rando talking about stuff on my blog.
I found it very amusing and interesting (strongbad voice; amteresting), how AC6 decided to use the term Raven in its new AC timeline. Its explained to us (eventually) to not just be one pilot's name, but a title that many pilots of a somewhat bygone time had used, a title that supposedly stood for their sense of freedom.
It's pretty obvious what the metatext is there, its using the Raven title from earlier AC games... and giving it a sort of mythologizing that the term likely sounds like it has irl to new players who, coming to the series new, and seeing all the old fans reawakening to the bell of a new game, heard the wistful, nostalgic tales of playing the games back in the day, of being Ravens for the first time on the old consoles.
And even irl that title faded from its original use, obviously because the game series slowed down then went on a full decade hiatus. But it actually faded in the games as well. In AC4 the pilots are no longer called Ravens, but Lynx. A change I remember personally feeling a bit bummed by at the time even. In AC5 (a good game and I will not tolerate the meatheaded hate it gets), you are uniquely "the mercenary" instead of holding a shared title, further diluting the very idea of the titles.
It was one of those sorts of things I'm still not entirely sure how I feel about. On one hand I feel like they should've just gone back to calling the pilots (or maybe just certain affiliations) Ravens in AC6, a way of going back to the roots, since AC6 is a proper reboot. But on the other hand I can appreciate the metatext, which def feels very FromSoft to do, weaving a sense of the real world history of the franchise into the lore of the new era. Either way, it is especially amusing, because it all stems from a funny quirk of the progress of video game technology; the problem game writers came into when voice acting was added to games, wherein it was impossible to account for the names a player would name themself, so they had to find ways to write around characters saying the players' name, in games where the player names themself.
Its a thing I feel people mostly associate with the more "modern" era, with epic adventure create-a-character games like the Elder Scrolls, Mass Effect, or, of course, the Souls family. But its been a thing since as early as the PS1. Before voice acting was whole-game prevelant, when all the dialogue was text, you could just insert that bit of code to put in the players' chosen name into the npc dialogue (for true immersion, or to name you're pokemon stuff like "I" or "You" or "Farts"... also for true immersion), but now... well I already said the thing about the voice work. Coming up with a title to call the player (Dragonborn, Courier, Commander Shepard, etc etc) has been a popular way to handle the problem... which seems to be almost satirized in AC6.
Despite everything I just said about the use of Raven in AC6, the player character has like two scoops of nicknames the other characters call you; 621, hound, raven, buddy, tourist, G13, freelancer, wallclimber, wormkiller, liberator of rubicon... pretty sure there's others I can't remember. That might've just been a side effect of how the characters are written vis-a-vi the players' in universe muteness, but knowing From, its very likely to have been a sort of good natured ribbing about the fad both in their games and others.
The use and challenge of use of players' getting to name the protagonist in games is one of those fantastic things that mostly only exists in video games.
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im-josh-b · 7 months ago
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Job Legacy Challenge Rules:
MUST USE ONLY THE SAME PLOT FOR WHOLE CHALLENGE.(Doesnt mean you cannot change house for each gen),
2.DOESNT MATTER WHAT GENDER THE HEIR ARE,
3.THIS IS A BASE GAME LEGACY CHALLENGE DO NOT NEED ANY PACKS TO COMPLETE,
4.YOU MUST MAX EACH JOB,
5.ONLY ONE CHILD PER GEN (if you have twins triplets etc, you must move them out of your lot and continue with your heir of choice, 6.MUST COMPLETE THE ASPIRATION OF EACH GENERATION. Now Time For The Generations:
Generation 1-Barista! The first gen is the barista career, Your dream is to be the best barista in the sim world Aspiration: Master Mixoligist Traits: Clumsy, Outgoing, Loyal MUST: Max Mixoligy Skill
Generation 2-Criminal (Boss Branch)! Your the child of a master barista but you dont like the goodness and kindness of your family, Unlike your barista parent your not telling people to have a nice day… no no no you are going to be turning to a life of crime an d want most sims to hate you. Aspiration: Public Enemy Traits: Evil, Kleptomaniac, Non committal MUST: Have 3 failed marriges with the fourth being the parent to next gen, Max Mischief Skill.
Generation 3-Buisness (Management)! Unlike your criminal parent you want to be more like your Grandparent and be kind to people, Your a buisness man/woman living your best life working in the office and having many friends. Aspiration: Renaissance Sim Traits: Good, Family Orrientated, Neat MUST:Max Writing Skill
Generation 4-Astronaut (Space Ranger)! In your childhood you dream of flying to space andexploring new worlds and galaxies, Your buisness parent for your birthday when turning into a teen buys you your very own rocket in the garden. Aspiration: The Curartor Traits: Genius, Loces Outdoors, perfectionist MUST: Max your fitness skill, Get married during the night with no guests and exchange vowls under the stars
Generation 5-Style Influencer (Trend Setter)! You wanna be popular in the world, Your gonna be popular but a heartbraker at the same time taking after your criminal ancestor. Aspiration: Friend of the World Traits: Cheerful, Self Assured, Romantic MUST: Break 5 Hearts and Marry The Sixth Have 3 best friends by being Young Adult
Generation 6-Painter (Patron of the Arts)! You love art and want a wall in your house dedicated to your paintings, You want a wedding in a museum. Apiration: Painter Extrodinare Traits: Cheerful, Creative, Art Lover MUST: Max Painting Skill
Generation 7-Freelancer (Artist)! Growing up with a painting obsessed parent you have naturally gained a liking for painting and want to make a buisness out of it, You only start painting when becoming a young adult where your parent finally lets you touch their paint supplies. Aspiration: Painter Extrodinare Traits: Art Lover, Creative, Childish MUST: Your child must not see the paintings you create and dont let them gain a liking for painting.
Generation 8-Writer (Author)! Since you were not allowed to get into painting you get into writing instead, You dream of being a world famous author and making books as big as harry potter. Aspiration: Best Selling Author Traits: Neat, Pefectionist, Bookworm MUST: Have made atleast 10,000 Simoliens of off books in your lifetime
Generation 9-Tech Guru (eSport Gamer)! Unlike any of your ancestors you want to be a world famous gamer and have many who want to become just like you. Your goal in life is to make a living off of playing games. Aspiration: Computer Whiz Traits: Geek, Lazy, Materalistic MUST: Max Gaming Skill
Generation Ten-"Final generation"-Baby Sitter! You love kids and want the best for them in their lives therefore you spend your weekdays spending time with your familky and sacrifice your weekends to help fellow parents have a break from kids, Aspiration: Big Happy Family Traits: Family Oriented, Good, Outgoing
!!!CONGRATS!!! YOU HAVE JUST COMPLETED THE JOB LEGACY CHALLENGE!!! If you want to continue with your save file i recommend going from generation one to generation 10 again but the next ten never knew about the previous 10 that they turn out just like!!! Thank you for completing my Legacy challenge an dhope you enjoyed playing -Josh
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guuccibaguette · 3 months ago
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Sims 4 To be or not to be Legacy Challenge
Generation One - To be a Writer
You grew up in a household where you always had to be sure of who you were, your parents were strict on you about everything you did, in school, out of school, in work, out of work. It was stressful to keep a job, keep people happy and also maintain your own social life. Your parents made you this way and you cannot change who you are, but maybe someone else can? Is it to be?
Aspiration- Best Selling Author 
Writing is the only way you felt you had control of who you could be at all times, at anytime, you could be a male, a female, a cat, or a fairy. Writing is your escape of what you can’t be.
Career- Writer or Freelancer but it has to be the writer branch. 
Even though you could not keep a job anywhere else, your job as an author has made it such a delight. You can show people the dreams, the lives of characters that are not real.
Skills- 
Writing 
Programming
Wellness
Rules-
*Must only write books in the library for young adult life, no computer allowed in home till adult life cycle.
*Must Marry an athlete
*Have three kids
*Divorce spouse while pregnant with last baby
*Name four of your books after spouse, and three kids
*Retire once elder, no more books allowed to be written
Generation Two - To be an adventurer 
Because of your author parent growing up they always read their crazy adventure stories to you. Those books alone inspired you to go off on your own or with a partner to explore what is never seen by the sim eye. 
Aspiration- Archaeology Scholar
Watching your parents constantly fight not the thrill like the romance, hate to love books. You want to get away from it, all of it. You travel to leave it behind but of course something comes back at you, your double life…
Career- Because of your constant traveling you use your knowledge as a way to get money from each place you venture to. 
Skills-
Archaeology
Selvadorian Culture
Herbalism
Rules-
*Start your first vacation adventure as a teen but with your parents
*As a young adult move to sulani
*Have a baby with a native salvadorian sim (you are not apart of their life but its part of the challenge)
*When you come back from each vacation find a sim that you can work a slow relationship with
*Marry said sim but not the other parent of your child
*Find your baby mama or baby daddy and have another child with them on your next vacation
*NEVER tell your spouse about your other kids
*Have TWINS with your spouse (you may cheat for this)
Generation Three - To be a hero
You always knew that something was different about your family. Why did your parent have so many traveling photos but no stories to tell? Why did it feel like those pictures had stories that were gonna stay untold? You had no choice but to put the past behind you and move on, move on to saving sims. 
Aspiration- StrangerVille Mystery
During your journey of saving your town that went to, to avoid your parent you discover more about your parents past.
Career- Military
Skills- 
Fitness
Research and debate
Programming
Rules- 
* Master programming and use this as your way of finding out about your half siblings
* Save the town then marry someone from your group
* Have three kids with your spouse after you marry them
* Once you master your career retire from the military as an elder
* Befriend your first grandchild
Generation Four - To be a STAR
You always knew your parent was a hero, they were your hero. They saved an entire town from a freaking monster lets be for real. Yet even with their hero status they still always made time for you. Time to help you with homework, advice, and of course the dates. Now you want to be their hero when they retire you want to make sure your parent wont ever struggle, being a star will get you big bucks. This is your dream make it come true.
Aspiration- Master Actor/Actress
You take on all the roles you can get even if its just a commercial, simoleons is simoleons.
Career- Actor/Actress
Skills- 
Creativity (As a child)
Acting
Comedy
Rules- 
* Have an affair with your director (it can be any director just one director)
* Marry your co-star
*Have a two kids with your co-star
*Divorce your co-star
*Get back with your ex the director and marry them after you complete the acting career
Generation Five - To be a little bit quiet
Having both parents be stars you and your sibling were always in the flash of lights for cameras. You tend to get sick of it when you dont really have anything to be famous for. You have no freedom anymore because of them. You want out of the spotlight not in. You want peace and quiet.
Aspiration- Inner Peace 
You achieve to have your whole life situated and at peace.
Career- Run your own spa either at your lot or buy your own
Skills-
Herbalism
Wellness
Rules- 
*Must find a sim that is a slob and marry them
*Have FIVE children with your spouse to make it harder for you to find peace
*Each child has to have a close age difference
*Adopt a child in hopes to have a peaceful and quiet child (the adopted one is NOT the heir)
*Mentor your children in wellness
Generation Six - To be a vet
Growing up you and your siblings always tried to make the most noise possible, your parent was always into peace and quiet so the house almost always was quiet. Your friends always had what you wanted, a companion. Your parent refused saying it will cause stress and they don’t need that. You don’t believe that, you achieve to have your own companion maybe a few.
Aspiration- Friend of the animals
Career- Run your own Vet clinic
Skills- 
Pet Training
Veterinarian
Rules-
*Have a cat, dog, hamster, and a full fish tank of fish that YOU have caught
*Marry one of your clients that come in for a checkup
*Fix your animals after they have their first litter
*Have two kids 
*Have your kids start working at the clinic once they are teens
Generation Seven - To be a celebrity
You constantly admired your great-grandparents rise to fame with their acting. You never meet them but you watched almost all their films they were in. It made you want what they had, but clearly acting was not your forte, you want fame though thats for sure. Now how will you get it without acting?
Aspiration- World Famous Celebrity
Career- Use your fame to somehow make money
Skills-
Media Production
Entrepreneur
Rules-
*Once you are a two star celebrity host a meet and greet and find the love of your life
*Marry a bouncer or guard when three star celebrity
*Have your first child at four star celebrity
*Have second and last kid at five star celebrity
*Host your hall of fame for the end of this generation
Generation Eight - To be a werewolf
The holidays growing up were always filled with your family, even if one of them almost always had a camera in your face to make themselves grow in fame. One thing you liked the best about the holidays was spooky day. You always loved dressing up as a monster, vampire, werewolf, spellcaster, even mermaid. You felt like yourself, you dont feel like as a normal sim. Why?
Aspiration- Lone Wolf
Career- Style Influencer
Because of your love for monsters and dressing up as them growing up you dream to be able to make them happen for other people as well.
Skills-
Do whatever you want your a freaking werewolf
Rules-
* Make your own pack
*Have Gred join your pack
*Marry Greg
*Have five members in your pack
*Either biologically or adopt a child with Greg
Generation Nine - To be a vampire
Yes your parents are werewolves, yes you have to deal with the constant growling and stuff breaking. Yet you don’t love it like you should, they are your family and they don’t make you feel like family. Hell you secretly took the secretly cured yourself of being a werewolf to be something else, something better? You get to be immortal now, outlive your own family, I mean you were anyways.
Aspiration- Master Vampire
Career- Medicine
Your favorite vampire movie is twilight and you were convinced to become a doctor just like Carlisle.
Skills- 
Vampire Lore
Rules- 
*Have five lovers, three BF/GF’s one engagement, and one marriage
*Have five children each with different other parents
*Discover you dont want a immortal to be with forever you want someone that can cure your broken heart.
*Marry a spellcaster
Generation Ten - To be a spellcaster
 Your parent is immortal you know that, your siblings know that, your own spellcaster parent is immortal. It sucks because that means they will outlive you and your spellcaster parent. You cant fathom your bestfriend saying goodbye to you. You dream is to always live for them, make as many potions and spells to stay.
Aspiration- Purveyor of Potions
Career- You use your magic to cheat the system and not ever have to work
Skills-
Medium
Rules-
*Have a familiar
*Complete the broom collection
*Complete the wand collection
*Learn and master all the spells
*Die from magic
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oliviamaitlandauthor · 4 months ago
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Comprehensive List of Tips for Self-Publishing Authors
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Cover Design
"Never judge a book by its cover" is a philosophy very rarely followed by most readers, so it's important to make sure your cover is as eye-catching, aesthetically pleasing, and true to your story as possible. The cover should encompass what your story is about and it should give the reader a glimpse into the world you've spent years creating.
For most of us who are not artistically inclined, trying to create a cover design on our own is incredibly challenging. When you find yourself unable to generate an exemplary product, you may need to turn to a freelance designer or a company that specializes in poster/book cover graphics. Here are some options for you to explore:
Fiverr - budget-friendly, ample reviews from previous customers, and examples of work are provided by the designer, but make sure to be aware of AI use so your product is made authentically.
BespokeBookCovers - this company asks that you give a short synopsis of your book, along with some basic details, then you will be contacted to discuss more about what you are looking for. They do require a 50% deposit prior to beginning the design, but you do receive the product within 12 business days. They also ensure you are completely satisfied with the product before the transaction is complete. This company may not be the best for fantasy authors as most of their covers have more of a Colleen Hoover-esque aesthetic.
Miblart - This is a wonderful cover design company for fantasy writers, as evident in the examples provided on their website's home page. They do not require prepayment and offer payment installations in case the total cost at once puts a financial strain on you.
Editing and Formatting
Similarly to traditional publishing, you need to thoroughly self-edit your work before submitting it for professional editing. Suppose you feel as though you are proficient enough in editing that you do not require professional services or you cannot accommodate the cost. In that case, I suggest using workbooks or software to make sure your grammar and syntax are as high quality as possible. Here is a list of editing tools that can help you review your work:
Grammarly - a good resource for spelling, but it often flags intentional word-choice and sentence structure to make it more simple, which may be incompatible with your writing style. Also be aware of incorrect suggestions.
The Copyeditors Handbook - offers a guide to book publishing and addresses common writing errors. Does come with a workbook to help you exercise your skills.
It's also important that you understand the risks of self-editing. Sometimes it's hard to see flaws in your own story/writing because you already know all of the details. The reader does not have this knowledge, so certain plot points, wording, or details may be lost on them. Having a second set of eyes is incredibly beneficial to help you solve this problem. Here are some outside editing tools:
UpWork - allows you to list a job and review applicants. Each applicant is verified to be real, and you can sample some of their work and their credentials by viewing their profile.
Reedsy - employs Big Five editors to find a proper match for your writing
Raab & Co. - a self-publishing company that helps match you to a professional editor
ISBN
An ISBN number can help readers identify and find your book across multiple platforms, given that an ISBN is a unique number. You can buy an ISBN through Bowker or ISBN.org. An ISBN number on this website costs about $150 USD. This is not a necessary step, so no worries if you don't get one. It simply helps your book be more recognizable and appear more professional.
Pricing
The best way to figure out how to price your book is to look at similar publications on the platform you intend to publish on. Amazon is the most common, so look at your options. Generally, you can publish the book for a fixed price, or you can use Kindle Unlimited. Here's a list of pros and cons for Kindle Unlimited:
Pros:
Paid per page read, which is amazing for longer works or series
Saves a lot of time and effort as most of the work is done by Amazon, and it can generate more income than other platforms
Gain popularity because each time someone checks out your book or adds it to their library, it counts as a sale in your sales rank, which can boost your profile
Cons:
Unable to publish more than 10% of your book on any other platform while it is available on Kindle Unlimited, which limits your ability to reach a greater audience
Sometimes the length of the book affects income more so than the quality of the writing itself, so your book may be incredible well-written but have a lower sales rank.
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streetrabbit42 · 2 months ago
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The Nature’s Palette Legacy Challenge
By StreetRabbit42 & SilverPhoenix42 aka @valkerie-queen
Needed Packs: EP: Seasons, Get Famous, Island Living, Discover University, Eco Lifestyle, Get to Work, Cat & Dogs, Snowy Escape, Cottage Living, Highschool Years, Horse Ranch, For Rent, Lovestruck GP: Outdoor Retreat, Spa Day, Jungle Adventure, Realm of Magic SP: Nifty Knitting, Crystal Creations
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Generation 1: Labrador
You are a stay-at-home-parent, and a good one at that. When you get some time to yourself, you love to sit back with a ball of yarn and just zone out, making cute fluffy things for your children and future grandchildren. You love living a quiet life with your family and making sure everyone is happy.
Aspiration: Lord/Lady of the Knits
Traits: Generous, Family-oriented, Neat
Skills: Knitting, Cross-Stitching, Parenting
Career: None
World: Willow Creek, in the Foundry Cove or Courtyard Lane neighborhood
Rules:
They may have a career, but once they get married and have their first kid, they must quit.
Must have at least 3 kids
Must adopt a dog (preferably a labrador or golden retriever, but not a strict requirement)
Their kids must achieve at least a B grade in school
Their kids must have a good relationship with the Legacy Founder
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Generation 2: Malachite
You loved your parent and the cozy stay-at-home environment they provided, but you always wanted to explore. You would run around the park and the neighborhood looking for adventure. So -of course- you had to follow that passion as an adult!
Aspiration: Jungle Explorer
Traits: Adventurous, Self-Assured, Active
Skills: Archeology, Fitness, Rock climbing
Career: Part-Time Diver
World: Mt. Komorebi or Tomarang
Rules:
Cannot have a full-time job
Must max 2 skills before settling down to have a family
Have no more than 2 kids
At least one of the kids must be active
Must not die until after grandchild is a child (yes, you may minorly cheat to make this happen)
When an elder, move in with heir and their child
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Generation 3: Burlywood
You grew up hearing tales of your parent’s adventures, and as they got older you wanted to commit them to memory. Other people loved the stories, and you soon became a bestselling Adventure author.
Aspiration: Bestselling Author
Traits: Bookworm, Outgoing, Active
Skills: Writing, Selvadoradian Culture, Charisma
Career: Freelancer - Writer Branch
World: Brindleton Bay or Oasis Springs
Rules:
Must finish aspiration before becoming and elder
Charisma is not a mandatory max-out skill, but a preferable one
Can only have 1 child
When their parent is an elder, they must move them in
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Generation 4: Fallow
You grew up hearing your grandparent’s stories and reading your parent’s books. After your grandparent passed, you wanted to reconnect with their adventures and the nature they loved so much.
Aspiration: Outdoor Enthusiast
Traits: Loves Outdoors, Cheerful, Vegetarian
Skills: Herbalism, Fishing, Wellness
Career: Conservationist - Environmental Manager Branch
World: Sulani or Copperdale
Rules:
Child must know the grandparent
Must go camping in Granite Falls fairly regularly (every 2 sim-weeks)
Must take your child(ren) camping
Must have at least 2 children
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Generation 5: Verdigris
You grew up going camping all the time. You practically lived in the woods. While your sibling(s) were more active and handy, you preferred to be laid-back. Nothing makes you happier than just sitting back by the water with a fishing pole and a drink in your hand.
Aspiration: Angling Ace
Traits: Bro, Loyal, Goofball
Skills: Fishing, Guitar, Mixology
Career: Part-time Fisherman OR Culinary - Mixology Branch
World: Sulani
Rules:
Mixology does not have to be maxed (but is preferable)
If you choose the mixology branch you DO NOT have to max it out
It must be a small beach-side shack
Can only have 2 kids
Cook with fish regularly
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Generation 6: Zaffre
You’re a laid-back person, taking after your parent. You loved watching the waves as your parent fished in the early hours of the morning. You came to wish you could capture the experiences and memories, so took up painting.
Aspiration: Painter Extraordinaire
Traits: Art Lover, Creative, Child of the Islands
Skills: Painting, Photography, Cooking
Career: Painter - either branch
World: Tartosa
Rules:
Only 1 kid
Take pictures of your family often to put on the walls
You must max the imagination skill as a toddler
You must max the creativity skill as a child
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Generation 7: Carob
Your parent and grandparent were both laid-back, but you take things a little more seriously and love studying and reading. You love to see what the world has to offer and collect treasures of all kinds. Everything from crystals and metals, to those little trinkets you find in time capsules.
Aspiration: The Curator
Traits: Overachiever, High Maintenance, Bookworm
Skills: Logic, Piano, Charisma
Career: Education - Professor branch
World: Copperdale
Rules:
Must only max the Gemology skill
Must complete at LEAST 2 of the collections
One completed collection must be Crystals or Metals
Only have a max of two children
Children must have A grades in school
Heir must go to University
Must max out career level
Must max out main skills
Must not die until after grandchild is a child (yes, you may minorly cheat to make this happen)
When an elder, move in with heir and their child
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Generation 8: Ecru
Your parent made sure you had a good education and lots of books growing up. But you always took a liking to the musical side of things, playing music while you read and studied.
Aspiration: Musical Genius
Traits: Music Lover, Clumsy, Ambitious
Skills: Piano, Singing, Violin
Career: Entertainer - Musician branch
World: Britchester
Rules:
Must complete a University Degree course (you can choose)
Must play an instrument as a child
Must teach a child/teen to sing or play an instrument
Must max career level
Must max main skills
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Generation 9: Amaranth
You loved all the trinkets that filled your grandparent’s house, and loved collecting your own shinies. So as an adult, you continue your collection and share it with the world.
Aspiration: Crystal Crafter
Traits: Clumsy, Romantic, Kleptomaniac
Skills: Gemology, Entrepreneur, Singing or Guitar
Career: Self-Employed (selling your jewelry and crystals)
World: Ciudad Enamorada
Rules:
Swipe at least one collectable from your grandparent
Must max Gemology skill
Must complete the crystal collection
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Generation 10: Feldgrau
You often played with the metals that your parent collected, and that turned into you messing with gear and any mechanical thing you could get your grease-stained hands on.
Aspiration: Master Maker
Traits: Maker, Perfectionist, Snob
Skills: Handiness, Fabrication, Robotics, Juice Fizzing
Career: Freelancer - Crafter branch OR Engineer - Mechanical Engineer branch
World: Oasis Springs
Rules:
Juice Fizzing is not a mandatory max-out skill, but a preferable one
Have no more than 2 kids
Have at least 20k in the bank
Have a dog
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Generation 11: Cattleya
Your parent instilled in you a deep-seated confidence in whatever you do. Unfortunately, you took it a little too far. You think you are the best-of-the-best, and set out to prove it.
Aspiration: Master Actor/Actress
Traits: Snob, Materialistic, Romantic
Skills: Romance, Acting, Charisma
Career: Actor
World: Del Sol Valley
Rules:
Start out in the crappy lot in Mirage Park, and then move up to any lot in The Pinnacles before becoming an elder
Can not have biological children - Must adopt a child (or more)
Must max out their fame
Must have a lot of followers on social media
Must have the Phone Fanatic fame quirk
Must also have the Paparazzi Darling or Refined Palate fame quirk
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Generation 12: Byzantium
Your parent was a pompous asshole, who was obsessed with their accomplishments in their youth. As a child, you wondered if you could create a potion for everlasting youth. You moved to Glimmerbrook to find that out, meeting a trio of strange people who promised you an opportunity to become something more. Something… not human.
Aspiration: Purveyor of Potions
Traits: Romantically Reserved, Jealous, Nosy
Skills: Gemology, Herbalism, Gardening
Career: Gardener - Botanist branch
World: Glimmerbrook
Rules:
Must have a below-average relationship with your parent
Master Alchemy
Learn at least 3 spells in the Practical magic path
Learn 1 spell in the Untamed and Mischief magic paths
Have a max of 2 kids
Has a relationship with their teen grandchild (yes, you may minorly cheat to make this happen)
When an elder, move in with heir and their child
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Generation 13: Phthalo
Growing up, your mom taught you the basics of alchemy, but you could never get into the complexity of it. You still loved the garden and the beautiful flowers growing there. Your favorite hobby was always to arrange your parent’s alchemy ingredients to make beautiful bouquets and table settings.
Aspiration: Freelance Botanist
Traits: Loves Outdoors, Child of the Village, Lovebug
Skills: Gardening, Flower Arranging, Nectar Making
Career: Gardener - Floral Designer branch
World: Tomarang
Rules:
When their parent is an elder, they must move them in
Have at least 2 kids
Must have the first kid when they are a teen
Have a good relationship with your sibling
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Generation 14: Xanadu
You were fascinated by the things your parent grew and their love for the nature around them. With your grandparent’s knowledge of magic, you set out to preserve nature the best you can.
Aspiration: Eco Innovator
Traits: Maker, Perfectionist, Green Fiend
Skills: Fabrication, Programming, Logic
Career: Civil Designer - either branch
World: Evergreen Harbor
Rules:
Learn at least 3 alchemy potions
Reach level 5 of gardening
Learn the Herbio spell
Learn a spell from both the Mischief and Untamed magic paths
You can not use magic around other people
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Generation 15: Gamboge
This all started with a quiet life, and now you find yourself drawn to the countryside. You love your heritage, and want to go back to your roots -living a quiet and peaceful life with your children and spouse.
Aspiration: Country Caretaker
Traits: Wise, Rancher, Family-oriented
Skills: Horse Riding, Gardening, Baking
Career: Self-Employed
World: Henford-on-Bagley
Rules:
Make money by selling jams and other home-made goods
Have at least 3 kids
Have a cow or llama
Must have at least 2 chickens
Must have a garden
Have a decent relationship with your kids
Must have 1 horse and max the riding skill before becoming and adult
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ohyespotatous · 2 months ago
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Thu, Sep 12, 2024
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// hi again! / short re-introduction / productivity challenge soon? //
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😻 Studyblr seems to be alive again! Is it because summer break just ended in the US (or maybe the western hemisphere?) and everyone’s back to school? Where I live, elementary to high school students only have two main breaks: December-January and June-July, each lasting 2-3 weeks. But it’s the start of a new semester at my uni too, so I’m back on studyblr! :)
🎓 I’ve got some good news. I got my first straight As last semester, woohoo! Maybe I got a little lucky since I only started studying a month before finals. But to be fair, in my program, final exams count for the majority of your grade, so it’s a bit easier compared to regular uni programs where assignments weigh more heavily.
👋🏻 Oh, and I noticed I’ve gained a few new friends while I was away. Should I reintroduce myself?
Hi, everyone! I’m Nisa, but you can call me Potato if you like, haha. I’m a part-time Communications student and freelance writer, but I’m aiming for a full-time job before the year ends. I’m also planning to start a personal productivity challenge soon to help me reach that goal. I'm also learning Japanese right now :))
Nice to meet you all!
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bloomingkyras · 9 months ago
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LUNAR PHASES CHALLENGE by @pamsimmer
GENERATION 1: Waxing Crescent
Aurora Connell (she/her) Werewolf
Traits: Proper/snob, Bookworm, Good
Aspiration: The Emissary of the Collective
Career: Painter / Writer ( I choose to be a freelance writer and Painter for her side job and hobby)
Here are Aurora back story before she move back to Moonwood Mill. (prologue) (her house)
When Aurora was a kid and still live with her parent in Willow Creek. She had been experience a lot of changes with her, she become aggressive and uncontrollable. So, her parent sent her to her grandparent at Moonwood Mill so they can help her how to self control and accept the fate of being Werewolf. Years past by, Aurora got a news that her parent involved in a plane crash while their otw to see her. Aurora was very shocked by the incident and locked herself in the room. She also return back to Willow Creek with her grandparent. She spend most of her time with writing, painting or playing with her dad's piano. Her grandpa become more concern about her life if he's not with her anymore. So he asked her to go back to Moonwoon Mill to find his friends who can help her with her weakness.
Full rules are : here
objectives: ( as usual I will post all her objective progress when she age up or in the middle of the gp)
Volunteer with family (or alone) at least once a week
Skills: Charisma, Piano/Painting, Writing
Your partner can be any gender, can be human or even another type of occult, as long as the heir is a Werewolf.
Get married to your partner and never divorce. You two were made for each other
tq to the creator of this challenge @pamsimmer I really enjoy this challange so much ❤🐺
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tarysande · 1 month ago
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Apologies if I'm prying, and obviously you don't have to answer at all, or publicly, if you don't want to: I've only been diagnosed with ADHD a couple of months and I'm still looking for admin jobs/working a few part time bits. Do you disclose? Or do you think it's a bad idea to disclose/wouldn't work for your situation?
I'm always happy to talk about my experiences!
So, my situation is a little different because I'm self-employed. Part of the reason I'm self-employed is because I have ADHD. I like being able to set my own schedule. I like not having to work in the morning (when I'm pretty much useless). I like being able to (for the most part) choose my work based on whether it's interesting/novel/challenging enough to keep me interested--and I like that my work is always changing. Even if I get bogged down on one project (i.e., I'm so bored I want to pull my eyeballs out), I know it'll end and I'll get to move on to something else.
In my primary source of employment (I'm a freelance editor and writing coach), I'm quite open about my ADHD specifically because I want neurodivergent writers to know I understand and empathize with many of their struggles. I can (and do!) tailor my approach when working with folks who have, for example, issues with rejection sensitivity, emotional dysregulation, or trauma around criticism. We're all in this together.
That said, I am also very aware that my employment situation is made possible by the fact that my husband has a good, salaried job that includes the health insurance that pays for the various and sundry (ridiculously expensive) medications I'm on. And I live in a country where my health care is not tied to employment.
I do have a very, very part time gig for an employer (I'm still considered a contractor, though), and I did disclose to them--but only after we ran into a situation where I was made incredibly uncomfortable by the extremely neurotypical way they decided to handle a difficult situation. Without going into details, they called me in for a meeting that I would much, MUCH rather have preferred as an email. I explained that everything about the way they handled things led to extreme issues with rejection sensitivity and emotional dysregulation that would have been entirely mitigated by a) clearer communication and b) giving me time to process the information in a private space. While they didn't get it at first, I was able to eventually make them understand where I was coming from, and they changed the behavior to accommodate me. But--and this is a big but--I already had a good relationship with the management, so they were willing to listen without judgement.
Even though there are meant to be anti-discrimination protections (including providing accommodations for neurodiverse folks), I'm not entirely sure I believe they ... work? There's still a lot of stigma. And sometimes people hear "ADHD" and assume "flake"--which absolutely is not the case.
I would say that if you do disclose, be sure to clarify what kinds of accommodations you might require and to heavily lean on the strengths you bring to the role instead of what an employer might perceive as weaknesses. (For example: I work extremely well under pressure. I will be less effective if given work with vague or non-existent deadlines. I am an excellent problem solver who often discovers or invents solutions not just for existing issues but for those that haven't yet become critical. My enthusiasm for work I find interesting, novel, and rewarding is boundless. I am creative, dedicated, and motivated ... but only after about eleven in the morning.)
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bugsimmer · 11 months ago
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Sims 4 Legacy Challenge: Musicals
I wanted to try and make my own legacy challenge since this community is full of so many incredible ideas. This challenge is only five generations and not composed of my all-time favs, but these were the shows I could come up with plots for. If people like this one, I'd consider making a part 2 though!! I also have all the packs so feel free to amend this to fit your packs or play style!!
Gen #1: Loser Geek Whatever
Aspiration: Friend of the World
Traits: Childish, Geek, Jealous
Career: Tech Guru, E-sports Gamer branch
Summary: You were always the loser as a child. You never had many friends and always longed for more: connection, popularity, attention. You spent most of your life playing video games, but now, as a Young Adult, you are determined to broaden your social circle and become cool. Rules: You must max the Tech Guru career (E-sports Gamer branch) and max the video gaming and charisma skills. Complete the Friend of the World aspiration and have at least one child. Bonus: Use a color scheme of purple, blue, and green. Have a difficult or distant relationship with your child(ren). Pine endlessly for a friend your whole Young Adult life, and only marry them into Adulthood. 
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Gen #2: What Baking Can Do
Aspiration: Appliance Whiz
Traits: Ambitious, Foodie, Family Oriented
Career: Running a food stand
Summary: Your parent was always so busy with their many friends, and you missed out on a lot of important teaching moments. As a Young Adult, you marry someone you aren’t very compatible with and end up expecting a child with them. Not wanting to raise a child in your current environment, you work your ass off baking and cooking for your food stand to make enough money to leave your spouse and give your child a good life. Rules: You must be married as a Young Adult and divorce them. Max the baking, cooking, and gourmet cooking skills. Have only one child with your ex. Getting re-married is optional, but you must not have any children with your new spouse. You must run a food stand as your main source of income (having part-time jobs as a teen or while initially in your marriage is fine, but once you decide to leave, get baking!) Bonus: Use a color scheme of pink, yellow, and light blue. Have a permissive relationship with your child. If your food stand becomes too easy to manage, open your own restaurant!
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Gen #3: Waving Through a Window
Aspiration: Freelance Botanist
Traits: Gloomy, Loves Outdoors, Socially Awkward
Career: Writer
Summary: Your parent was good to you, but you always knew the sacrifices that they made for you, which left you with the anxiety to succeed. But you don’t want to do anything ground-breaking…You just want to nurture your plants!  Rules: Max the gardening and writing skills. Join the writing career, become a freelance writer, or simply write books and publish them. This should be your main source of income, but you can also sell your plants for extra income. You don’t have to get married, but you can, and you can have as many kids as you want. Bonus: Use a color scheme of blue, black, and white. Max the flower arranging skill. Tell a lot of lies to everyone, including your friends, family, spouse, and children. Write only fictitious stories for your career.
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Gen #4: I Might Be Beautiful
Aspiration: Admired Icon / Successful Lineage
Traits: Neat, Party Animal, Perfectionist
Career: Lawyer
Summary: After seeing how terrible your parent’s social skills are, you vow to never be like them. You spend your teen years desperate to be admired, throwing parties and keeping up with all the trends. You befriend and date some toxic people, and come out the other end a little traumatized, but overall a better person. You pursue a career in law, leaving your mischievous and crazy past behind you, but you still enjoy a good party now and then. Rules: Complete the Admired Icon teen aspiration. Max the charisma, logic, and research & debate skills. Max the Law career in whichever branch you choose. You don’t have to get married and you can have as many children as you want. Bonus: Use a color scheme of red, yellow, green, and blue. Have a toxic ex from your teen years. If you have the Extreme Violence mod, go crazy.
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Gen #5: The Room Where It Happens
Aspiration: Fabulously Wealthy
Traits: Ambitious, Genius, Self-Assured
Career: Politician
Summary: Your parent wanted to have a successful lineage, and you are determined to fulfill their wish. You want to make a positive change in the world, but your intelligence and ambition often intimidate people, so relationships aren’t always easy for you. You become a politician and pour yourself entirely into your career, finding seldom time for socialization and hobbies, but you don’t mind too much. Rules: Max the Politician career, as well as the the charisma and writing skills. Complete the Fabulously Wealthy aspiration. Get married and have at least two children. Have an affair and win your spouse back. Bonus: Use a color scheme of gold and black. Try to have as many kids as possible. Die in a stupid way.
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pluckyredhead · 6 months ago
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So the Bill Willingham Steph post crossed my dash again and got me wondering... if you're a writer, what IS the best way to respond to fans (singular or group) that publicly call out your writing at a con? Obviously you shouldn't wish violence on them but since it's not like you can un-write the story, do you ignore them? Change the subject? Argue back?
I mean, I can't pretend to know the BEST way to handle a volatile question in a public space, when saying nothing is not an option.
But I also want to challenge the idea that fans were "calling out [Willingham's] writing," because that wasn't what they were doing. Sure, plenty of people said he was a hack online. But at cons, what they were asking was "Why doesn't Steph have a memorial case?"
I always hammer that point home because it's so astonishing to me now. We didn't want them to bring Steph back from the dead. We just wanted them to memorialize her fairly. We were asking for crumbs, and it infuriated Willingham and DC Editorial. To the point that when they did bring Steph back by revealing Leslie Thompson had faked Steph's death, Tim goes "So that's why she didn't have a memorial case!" They would rather have her alive than give a bunch of (mostly) female fans the tiny bit of fairness they had been asking for. It's just mind-boggling to me now how little we were willing to settle for and how angry it still made DC.
Anyway, the decision to kill Steph was editorially mandated, and the decision not to give her a case was also editorially mandated - neither of those were Willingham's decision to make. (The other objection fans had, the sexualized depiction of Black Mask torturing Steph, was also not Willingham's fault - that was artist Jon Proctor.) Now, obviously Willingham couldn't just say "Not my fault, ask DC" because throwing his employer under the bus would not have been good for his career. But DC also shouldn't have hung him out to dry.
I think ideally with any controversial storyline, the publisher should have a discussion with the creators about the best way to handle questions so that everyone is on the same page. But what happens instead is that creators (underpaid freelancers who are almost all in precarious financial circumstances) bear the full brunt of any anger, blame, or harassment, and the publishers (massive corporations*) get to ignore it.
Of course, in Willingham's case, he was not harassed, but asked a polite question ("Why doesn't Steph have a memorial case?") that he probably could have easily said was up to DC without getting in trouble. But instead he chose to publicly fantasize about committing violence against real women, because he was annoyed. So that's DEFINITELY not the answer.
So in conclusion: in general publishers should step up more, in specific Willingham is a fucking douche.
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*When I say "massive corporations" I'm talking specifically about DC and Marvel, who are owned by Warner Bros and Disney respectively. Image is not a massive corporation. Also, DC Comics and Marvel Comics are in tricky positions because they are actually small, weirdly ramshackle legacy publishers who in a lot of ways still operate like they did when Marvel had two (2) actual employees, Stan Lee and his secretary Flo Steinberg. They operate on tiny margins, everyone who works there is criminally underpaid, their HR is a fucking joke... So like, none of this excuses editors for repeatedly not supporting their creators during times of controversy (THE FUCKING MOCKINGBIRD COVER, Chelsea Cain is a TERF but that shit was ridiculous), but I think it's also important to remember that when we're talking about the people editing these books on a monthly basis, we're not talking about Bog Iger or David Zaslav - we're talking about someone living in NYC or Burbank working 60 hour weeks on a $45K salary so that Disney has enough IP to make Guardians of the Galaxy 9 or whatever. It's complicated.
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nibbyzor · 5 days ago
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MBTI LEGACY CHALLENGE - GEN 1: INFJ
After learning they're going to have a child, Matteo and Elle decided to get a bigger place together! Thanks to Matteo making great money as a freelance writer, they decided to buy instead of rent. Fortunately a beautiful, recently renovated apartment came on the market right next door and they fell in love with it at first sight! Especially the kitchen.
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wafflesims · 4 months ago
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Aesthetics Gen Challenge
I hope you enjoy this challenge! The inspiration was from lilsimsie, and if you guys want a part two of this challenge, let me know!! Gen 1: Hippie
As a child, you grew up with your grandparents, and unsurprisingly, you eventually discovered the hippie style and became obsessed. You are a funny entertainer who loves to play music for their “bros”, and just wants to make even more friends.
Aspiration: Friend of the world
Traits: Bro, Goofball, Music Lover
Career: Entertainer
Skills: Guitar, Singing, Charisma
Challenge: Your sim cannot dislike any sims (even Nancy Landgrabb) 
                    Max out guitar, singing, and charisma skills
                    Finish the Friend of the World aspiration
                    Finish the entertainer career
Gen 2: Goth
Unlike your parent, you absolutely hate colourful things, you literally can’t stand it. You still love your parents, though, with all your heart. As your years go by, you find yourself sometimes crying in your room alone, thinking maybe you haven’t done enough for your family. So you constantly overwork yourself, just so that your family can have everything they want.
Aspiration: Big Happy Family
Traits: Gloomy, Family Oriented, Materialistic
Career: Business Career
Skills: Parenting, Cooking
Challenge: Have 3 kids
                    Max out parenting and cooking skills
                    Complete Big Happy Family aspiration
                    Finish business career
                    Marry one of your childhood friends
Gen 3: Cottagecore
You grew up spoiled, but never let it change how you acted. And although it seemed like you had everything that you asked for, all you really ever wanted was to be around your parent more. You are a kind sim, that always struggles in their romantic relationships. 
Aspiration: The Country Care-taker
Traits: Good, Unflirty, Loves the Outdoors
Career: Gardener
Skills: Gardening, Fishing, Cross-stitching
Challenge: Get married as a young adult
                    Have more than 1 kid
                    Complete the Gardening and Cross-stitching skill
                    Complete theCountry Care-taker aspiration
                    Finish the Gardener career
Gen 4: Preppy
You grew up on a farm with multiple animals and not much money. One day you meet a sim with piles and piles of simoleons, and instantly become jealous. You meet another sim with a huge house, and once again, become jealous. Inevitably, you gain a jealousy habit, and try to be better than everyone else in any way possible. And although you may have quite a salty coating, you have a secret obsession with baking.
Aspiration: Fabulously Wealthy 
Traits: Jealous, Snob, Foodie
Skills: Baking, Cooking
Career: Chef +2 others
Challenge: Must have 3 careers throughout your sim life (including chef career) 
                    Get to level 5 before you resign and move onto the next career. 
                    Master the cooking and baking career
                    Finish the Fabulously Wealthy aspiration.
Gen 5: Grunge
You grew up in a toxic family where if you needed something, well, figure it out on your own. So, you learned to be very independent; making your own money. The minute you became a teen, you moved out with one of your friends to a cheap apartment in San Myshuno, and tried your hardest to balance school and work. You love writing, mainly about our childhood, and it becomes one of your hobbies.
Aspiration: Best-selling Author
Traits: Bookworm, Loner, Ambitious
Career: Doctor
Challenge: As a teen, have a part time job
                    As an adult, become a writer
                    Live in a TLC apartment until you can afford a penthouse
                    Finish Best-selling Author aspiration
                    Complete the writing, cooking, and logic skills
                    Either be a freelance writer, or enter the writing career
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