#First I did harding because I wanted to romance her in inquisition
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what-eats-owls · 4 months ago
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It matters how you do it
I finished Dragon Age: The Veilguard and had some big feelings about it. Spoilers for basically everything under the cut, and frankly, it won't make sense unless you've finished the game anyway.
First of all: I had a blast with this game. I didn't find Act 1 slow, I did find Act 2 a bit of a whack-a-mole, and then Act 3 kicks you in the kidney (complementary) while insisting it's for your own good.
I've seen some recurring complaints: that it lacks depth/edge/darkness, that it abandons previous lore, that the previous choices don't matter. I don't entirely disagree. To me, it felt like a massive Dragon Age 4 game that pivoted to a different, tighter game after complaints about bloat in Inquisition. The key is that when editing down, there's such a thing as trying to trim the fat and taking a chunk of the roast with it.
I enjoy the concept of Lucanis's character, and the voice actor sold the hell out of him, but the storyline felt like being taken to a museum and allowed to see one (1) beautiful unfinished sculpture. Why did Spite, specifically, work? We know the spirit of Justice became Vengeance by abomination, we knew Solas was Wisdom before he became Pride, so what was Spite before, and why wasn't that tied to Lucanis's own personal arc? (Doubly so if you romance him!)
Similarly, Harding was a delight, and her greenhouse was such a lovely little haven. I would have loved to see more explanation of the connection between plants and the titans, and how Harding's own personal struggles with rage connected to that of the titans. She has every reason to be angry and scared, and the game tells us she pushed that away—but we don't actually see her toxic positivity manifest to that degree, until she abruptly has an angry clone.
On the flip side, I loved the other five character quests, and I felt they had solid, poignant arcs that delivered. I also adored their interactions with the codex—if anything, I wanted to see more of that type of interaction on the screen. You have to fill in a lot of the character work for Rook yourself; Rook has all these interesting potential backgrounds, but I think starting the game playing through those, a la Origins, would have gone miles towards establishing more personal stakes up front and made for a stronger start.
So that's all my nitpicking. But let's talk about the bigger theme: It matters how you do it.
In the first Fade conversation with Solas, he gets so mad when Rook refuses to let him DARVO them about the consequences of his botched ritual. This makes way more sense when you understand he's literally imprisoned by his own regrets, and he needs Rook to have that same kind of regret in order to take his place. His entire arc is about rationalizing binary choices and shitty actions that hurt others in the name of a hypothetical greater good that he wants.
Solas can't engineer every binary choice Rook's forced into, but he uses Varric to maximize Rook's regret. He is trying to quite literally mold Rook into him, and the game is great at presenting this both as a coldblooded manipulation and a broken plea for validation—if you let it. You don't have to give Solas a moment of consideration; you don't have to take time to view his memories, or kill his demons, or listen to those scraps of Mythal still holding onto the good in him. You don't have to do any of it.
But you can. And in the end, it matters.
It matters because for every companion, you can encourage them to either be more nurturing/compassionate or destructive/closed off versions of themselves, and that is frequently tied to continuing or breaking from a cycle. (The exception is either Neve or, presumably, Lucanis, who are forced into the Hardened version depending on which city you save.) These aren't presented as morally opposing choices, just who you want them to be. You can see how the Grey Wardens fucked up bad with griffons and decide they have a better place. You can help Emmrich face his fear by finding deeper meaning in life instead of indefinitely postponing death. You can help them do things differently.
So when you get to the final choice in the game, you may have two options: physically force Solas into saving the Veil, or trick him into it. The kind of binary choice Solas has molded you into making by pelting you with cruelty and manipulation.
Or, if you've taken the time, you can get him to understand he's wrong. You bring out the people who saw the best in him and speak to what he's had to endure, even as you're showing him there's another way. You reach him not as Pride, but as Wisdom. And he goes willingly.
Ultimately, I think DA2 and Inquisition grappled with big questions of oppression and violence, faith and authority. It makes sense for those games to delve into harder, uglier subject matter, and ask you to make binary calls.
But my read of Veilguard is that, at its core, it's about how those decisions are meant to trap you in regret at best, and numb you to rationalizing cruelty at worst. It's why the companion who loses their home city becomes colder, more isolated, in response—more like Solas.
That's why it offers you a third way at the very end, but only if you've worked for it. A better way is possible, yet it has to be more than words. You have to understand where the pain comes from, what maintains and is being maintained by the current cycle. Then, and only then, can you break it.
I can't wait to play it again.
P.S. Utterly obsessed with the Trevisan fish merchant.
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persephoneggsy · 2 months ago
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Phryne Ingellvar Banter
writing full fics is still kind of exhausting to me, so I've taken to writing fake banters for my Mourn Watch Rook, Phryne Ingellvar. Most of them are with Emmrich, because he's her romance, but maybe I'll eventually expand on her relationships with the other members of the Veilguard. A lot of this is mostly bits and bobs from Phryne's backstory.
*
[During Emmrich's recruitment quest, as they’re traversing through the Necropolis]
Emmrich: Surely we’ve crossed paths before, Rook? It seems bizarre that we’ve both been Watchers for so long and never interacted. I swear the name Ingellvar sounds familiar…
Phryne: Well, I mostly did grunt work. Escorts for trainees entering the Necropolis for the first time, protecting mourners visiting the graves. That sort of thing. Probably not what you spent most of your time doing.
Emmrich: Ah, I see. Still…
Phryne: Though we have met before.
Emmrich: Oh? I’m sorry, I can’t recall…
Phryne: Don’t worry about it, Professor. It was almost a decade ago, and it was brief.
Emmrich: Well, you remembered. I hope I made a good first impression, at least?
Phryne: I don’t think you’re capable of leaving a bad one, from what I’ve seen so far.
Harding: Um, sorry to interrupt, but can we maybe focus on the horde of despair demons charging at us right now?
Phryne & Emmrich: Spirits!
Harding: Whatever!
*
[When Phryne goes to see how Emmrich is settling in]
Emmrich: When did we meet, Rook? It’s been driving me mad.
Phryne: Oh, alright. It was at a funeral. My son’s. You administered his final rites and prepared his body for burial.
Emmrich: Oh! Of course. I remember now.
Phryne: Really? It was so long ago, and I’m sure you’ve performed dozens of final rites over the years. I wouldn’t be upset if you couldn’t recall…
Emmrich: Not many Nevarrans left to join the Inquisition. It was seen as a primarily “southern” concern, despite the danger it posed to all of Thedas. I remember thinking that young Rothe Ingellvar must have been a fine young man, to give his life for such a cause. 
Phryne: He was. 
Emmrich: I’m sure I said it back then, but my condolences, Rook. 
Phryne: Thank you, Emmrich. 
*
Emmrich: I’ve been wondering something, Rook. If you don’t mind a personal question. 
Phryne: Ask away. 
Emmrich: We’ve been in the Mourn Watch for almost the same number of years. You’re an incredible warrior, a natural born leader, and every other Watcher I’ve asked has nothing but wonderful things to say about you. 
Phryne: Aw. Thanks. But… what’s the question?
Emmrich: By all accounts, you should be extremely high up in the ranks. But by your own admission, you’re just “a grunt.” Why haven’t you been promoted?
Phryne: Ah. Well. They tried, at first. But I joined the Watch after I had my kids, so they were my priority. Promotions meant more responsibility, more responsibility meant more time away from them. And then, after rejecting promotions for years, they finally stopped trying. Happily been a grunt ever since. 
Emmrich: I suppose I can understand that. But wouldn’t a promotion also mean more money with which to support your family?
Phryne: My mother left me with her estate when she passed. We were always comfortable. I just wanted as much time with my kids as possible. 
Emmrich: That’s very admirable. 
Phryne: Really? Mother always said my lack of ambition was my fatal flaw. 
Emmrich: I think love for one’s family outweighs that. 
*
Emmrich: The Battleaxe!
Phryne: Sorry?
Emmrich: Your surname, Ingellvar — it’s been nagging at me, but I finally remember where I’ve heard it before! Your mother was Prudence Ingellvar, the Battleaxe!
Phryne: Oh! (Laughs) I forgot they used to call her that. Yeah, that was my mother. You knew her?
Emmrich: I’m afraid I never had the good fortune, but I knew her reputation. A staunch traditionalist, to be sure, but such exemplary understanding of anatomy and theory! Her essay on both magical and mundane methods of preserving vital organs was quite innovative!
Phryne: Oh, she would’ve adored you. 
*
[After revisiting the Necropolis for the first time and speaking with Myrna and Vorgoth]
Emmrich: Phryne?
Phryne: Yes?
Emmrich: Just making sure I heard correctly. Back at the Necropolis, Myrna called you ‘Phryne’ rather than ‘Rook’. Is that your given name?
Phryne: Oh, it is. Rook is a… recent nickname. Varric started calling me that after we met. Something about chess pieces.
Emmrich: What would you prefer to be called?
Phryne: Rook is probably easier. No one could ever pronounce Phryne right when I was younger. The number of times I was called ‘Frine’ or ‘Fern’...
Emmrich: (laughs) A shame. It’s a lovely name.
Phryne: Well. I like it when you say it.
Emmrich: Very well. Phryne.
*
[During their first date]
Phryne: This is one of the more romantic dates I’ve been on. 
Emmrich: How wonderful! I was afraid I’d lost my touch. Between work and research and teaching Manfred, there hasn’t been time lately for company. 
Phryne: I know what you mean. 
Emmrich: Do you?
Phryne: Well, I spent the last year or so hunting down Solas. Not a lot of time for courting. And even before that, I’d… sort of given up on romance. 
Emmrich: Oh. May I ask why?
Phryne: Dating’s hard with kids. I always had someone willing to look after them if I had plans for the evening, but a lot of the time, people were put off by the fact that I even had children. Or the kids would hate them for whatever reason. Or things would work out for a while before fizzling out. So I stopped focusing on relationships and just focused on… the physical side of things. 
Emmrich: I see…
Phryne: Does that… bother you? My ‘experience’? I know some people find it unladylike. 
Emmrich: My dear, I would never hold your past against you. I’m only marveling at my good fortune, to be the one to show you how a proper courtship works. 
Phryne: Ooh. Bold words, Volkarin. Are you sure you have the skills to back up that confidence?
Emmrich: You’re not the only one with experience, darling. 
*
[After Harding asking about whether Emmrich is a noble]
Harding: So you’re really not nobility? Volkarin just sounds so… fancy. 
Emmrich: It’s a commoner’s name. My father was a butcher and my mother was a cook. If you want to speak to Nevarran nobility, you could always ask Rook. 
Harding: (laughs) Right. 
Emmrich: …
Harding: … Wait, really? Rook is a noble?
Phryne: You don’t need to sound so surprised. 
Harding: It’s just… you don’t really act like…
Phryne: To my mother’s chagrin, I know. But in my defense, I was adopted. 
Emmrich: Oh, truly? I hadn’t known that. 
Phryne: Mother and a few of our undead found me in an abandoned crypt when I was just an infant. She took me in, raised me as her own. 
Emmrich: How sweet! I’d heard one of our own was a cryptling, I had no idea it was you!
Harding: … You were found in a tomb? As a baby?
Emmrich: That isn’t so unusual in Nevarra. Many Watchers see them as an omen!
Phryne: Whether I was a good or bad omen depended on if I took a nap that day. According to my mother. 
Harding: … Nevarrans are so weird. 
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baddywronglegs · 7 months ago
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It's coming up Dragon Age time!
I streamed the first three games in the series blind and will be picking up that worldstate for this playthrough and, as I did for all of them, will be putting my player character's background up to polls. More info under the cut.
Also Tumblr just hit an error and posted this instead of saving changes when I edited the draft. Thanks Tumblr such good design webbed site
The difference is the first three, most of the people responding had already played themselves while I knew nothing - especially Origins because I knew nothing about Dragon Age at all when I started that. Now though, I probably know as much as anyone about what's in store (barring spoiler avoidance).
So for Origins, I polled gender, race, class and background - or would have had the poll not chosen mage, so there was only one background option - 2 just gender and class and Inquisition gender, race and class.
Race and class are up again, gender is more complex in The Veilguard but because of its complexity I don't know if it'll affect anything. But background is back in the form of factions!
I'm going to avoid having the same race/class/faction combination as any of the companions, so if the winning combination matches one of them I'm going to take the most popular second-choice to not duplicate anyone - for example, if I get a human Shadow Dragon mage, I don't want to step on Neve's toes, but if Elf is a close second for race I'll switch to that and keep the other two winning choices.
Before the polls begin, here's the world my Rook will be trying to save:
My Warden was a female Elven mage, who romanced Leliana, brokered peace between the Dalish and Werewolves, destroyed the Anvil of the Void and saved the mages in the circle tower; Alistair Performed a Ritual with Morrigan so both survived, Alistair went on to be king, after which the warden worked with and spared the Architect.
Hawke was a female mage too, romancing Isabella - Carver's a Templar, Feynriel's in Tevinter, companions all survived on as good terms as they could
Inquisition it's back to being an Elf, still female, but a rogue now. She recruited the mages, re-united Celene and Briala, left Stroud in the Fade, recruited the Wardens, drank from the Well of Sorrows, got Bull excommunicated, Cole despirited, Blackwall put through his joining; Cullen stayed off the lyrium, Dorian told his father where to shove it, Cassandra rebuilt the Seekers, and with hardened Divine Leliana as her witness she disbanded the Inquisition to redeem Solas.
And I romanced Harding. But she deserves better than someone whose response to plotting chaos with Iron Bull is "all right, get it out of your system" so I suspect they've drifted apart by now on account of Harding being someone to knock out an assassin with someone else's beer so she clearly has more in her system where that came from.
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kirkwallguy · 2 months ago
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i agree with your takes on dragon age's relationship with queer content a lot. a straight female inquisitor (bonus point if elf) gets the most romance options, zevran and leliana's romance feels secondary *by narrative* compared to romances of characters who's a warden/king alistair and morrigan, sebastian being bisexual being a cut content*
* i just don't get it why the templar boys always got to be straight. like why can't men engage with their romances and experience this narrative when chantry and religion is so important for the story of these games? after all romance adds a different perspective for all characters.
here we have veilguard, the pansexual crew, and well... the romance content is the weakest in franchise
and i'm not saying queer romances were bad btw!! its just that i wish people who wants to play mlm or wlw get to see such perspectives in the story or these characters' stories too. like a male warden romancing alistair and all the juicy stuff that comes with it (the hurt or angst or the complications. are you sparing loghain? did you just marry the love of your life off to his sister-in-law for the future of your beloved country? did he become a drunkard visiting bars after bars because of the decisions you made even tough you were intimate?)
no exactly! i do tend to want to give them some slack given they're very Of Their Time (for a 2009 game even including bisexual options was scandalous, and dorian's bare bones coming out narrative was pretty standard for 2013 tv shows / rare in aaa games) but it annoys me when people act like they're these flawless beacons of queer rep that you can't criticise just because we should be happy with being given anything at all. even if you don't count seb, 1/2 of the games pretty much require you to play an f/m relationship in order to experience a narratively relevant relationship. i find dai more insidious tbh because like... sure, don't make solas bi for whatever reasons you want to give. but cass and blackwall? there's 0 reason for them to be straight lol. (especially the bait and switch where you're allowed to flirt with cass as a woman for AGES before she turns you down despite characters like cullen shutting you down on the first flirt. it's funny when you do it intentionally but just feels cruel otherwise?) at least leliana and zevran feel like they're doing the most they were allowed to do
a gay or bisexual chantry/templar character who struggles with their sexuality would be SO interesting. honestly it would require more introspection about thedas' attitude towards sexuality than da has ever done - i feel like they could have done a fun subplot with this in da2 honestly.
and the thing about the dav characters is... they went to great lengths to make sure they avoided the playersexual allegations, multiple characters had a past where they dated people of various genders, taash having a preference for women was mentioned (in the weirdest way possible) but i still... don't know how they feel about their sexuality at all? neve is a tevinter mage, did her liking women play a part in her seeing through the issues with the system? does bellara have any lingering feelings about irelin at all? did harding realise she didn't have to be straight when she joined the inquisition and met people outside of her small ferelden town? (potential extra dialogue for an f/f romancing inquisitor???) it doesn't need to be a big Thing, but just a one-off dialogue during romance (davrin m/m exclusive dialogue on your date: "the first time i brought a man to meet my uncle i was so nervous etc etc") or a comment during a banter. it just establishes a little bit more about the characters and stops them feeling so flat... then again ig that's an issue with the whole game LOL.
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kitterkat100 · 4 months ago
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My thoughts on Dragon Age: The Veilguard
So, I finished datv yesterday and now have time to sit and think about it. Now, obviously this is just my subjective opinion, so take it with a grain of salt. I am going to start with the good and go into the bad and then finish with more good (that teacher training coming in). Also, I learned how to do a read more for this.
I am going to start with the combat. I have made another post about this, but that was like 3 hours into my first playthrough. Veilguard has the best combat in the series. Usually Dragon Age games have combat that is a slog to get through, so much so that many people in the fandom say they don't play the games for combat but for the story. I have never been a fan of the real-time with tactical pause, I find it a little boring. I am not a big fan of turn-based, to begin with ( that is one of the reasons I still have not finished Baulder's Gate). In the past, if I wanted to play a good story game with fun combat, I would play Mass Effect. But I have fun just fighting enemies, if DAI's combat was this fun I would replay it more often.
Next the art direction. Now, I am no artist and I know next to nothing about anything. But I really like the art. I think the environments are beautiful. I like the character models. I know people were complaining about the models having small heads in the lead-up to the release, but I think it was because the game doesn't use heroic proportions. And you don't notice in-game at all, at least I didn't. Also the brought back some reused assets from the Inquisition, and some of the paintings that have been around since Origins.
Okay the companions. I might write a longer post for each companion later on. I am going in alphabetical order.
Bellara: I romanced her, and I love her so much. She has some strong Tali vibes with a strong dose of ADHD. I am a little sad that we did not even kiss until after the final battle, but I just read that as her being ace or demi (like me!).
Davrin: He is such a bro. I love him and Assan so much. His banter with Emmrich is so funny. The ending to his story line is a little weak, but I will talk about that in his own post.
Emmrich: I think Emmrich is one of the best companions in the whole series, flat out. I love this man, he going to be my next romance (Female Qunari Grey Warden).
Harding: Harding is great. I really liked all of the Titan stuff in her storyline. I did get her killed, so I am not sure what her ending is like. I did think her romance with Taash was cute.
Lucanis: I'm going to say it. I think Lucanis is the weakest of the companions, I don't dislike him. I don't if I missed a lot of content because I saved Minrathous instead of Treviso or if it was because his writer got canned during development. And what he did have felt bare bones. I thought we would be dealing with Spite a lot more. I will say his recruitment mission is a blast.
Neve: I played a Shadow Dragon so my character had a lot of in common with Neve. I like her, but I don't have any strong feelings towards her one or another. Her romance with Lucanis is a thing that happens. I might change my mind when I get around to romancing her.
Taash: I am cis, so take this with a grain of salt. But I think their storyline about being non-binary was oddly paced. I did like everything past that, I think it was much better paced. I do like them a lot. Also, they are really cute with Harding. I do wish there was more of a reaction to me getting Harding killed on Tearstone Island, but that is a writing complaint.
Speaking of the writing. It is really a mixed bag. Some of it is great and then some of it was giving slop comics from the mid-00s. The first several hours are story slog, some of that is because of all the lore dumps, and some of it is because it is oddly paced. The writing gets progressively better throughout the game. From the point of no return to the credits it is the strongest writing, maybe not in the whole series but definitely since the last third of DAI. That after-credit scene was a choice. I will probably talk about that more after I figure out how I feel about it. I think Elgar'nan and Ghilan'nan are the strongest villains since Loghain, it really helps that they are present throughout the game. There are definitely moments where you feel that Rook is HR, but not a lot, but enough that I understand why that made it into some reviews. I don't think it is any more quippy or Marvel-like than any other Dragon Age game, "Swooping is bad" comes to mind.
Finally, some random thoughts. I think this game really nailed the horror of the Blight, I can't get the image of Bellara wrapped in Blight tentacles during the final section out of my head.
I played a non-mage elf shadow dragon, and there was a lot of reactivity for the shadow dragon part, less the elf part. I know I missed a conversation with Tarquin about it, but still. It's like no one even noticed the pointy ears.
That's it for now. I might add more as think about it.
8/10, I had a blast.
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roarrrgame · 2 months ago
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I’m insanely patient for some things so I never hated the Fade quests in DA as much as a lot of people do. Plus I’m a mage the Fade is my bread and butter! Though I do dread going into the Fade a bit and would mentally prepare myself every time I have to go in there.
So when I played the Fade quest in Inquisition the first time and found myself in the Fade. While running around I was thinking, the Fade is tough but this time I feel much better because my friends/companions are doing this with me!
Because in previous games you either have to go in there alone, for your Harrowing, to save people etc, or have your companions betray you in there, ouch. (One reason I don’t dislike Anders or think he’s out of control is because him as Justice didn’t betray me unlike others, also presumably because Hawke is a mage she was able to stop Anders from killing the girl by telling him she’s not possessed or something).
But this time I have people I really like with me! Including my favourite mages, Dorian who also went through the harrowing (this bit is meta because my Inqy is Dalish lol) and Solas who is THE expert on the Fade.
Then it dawned on me - does Solas not feel lonely when he explores the Fade? He’s so excited about the Fade, and spends so much time in the Fade, but the Fade is a daunting place for most of us, so I naturally wondered if he’d get lonely too.
It was just a thought coming from my meta experience with the games, and because I was romancing Solas.
Then not long after, when I was carelessly looking through the writings on each of the tome stones, Solas’ biggest fear literally shocked me.
“To die alone”!
It did not make sense to me at all at that time, because I did not pick up any clue the writers left on Solas’ relationships with others (things go over my head oof). I just felt pleasantly surprised that it echoed my earlier thought and sympathetic to Solas.
It makes much more sense now I’ve played the game and the next one twice and things finally began to sink in (lol).
In one of his banters with spirit!Cole, he sounds so fucking sad when he pleads Cole to preserve his life carefully because spirits of positive intentions are so rare and prone to harm.
In “All New, Faded for Her”, I did not even notice how fucking sad he was the whole time from realising his friend was turned into a demon to grieving alone afterwards and even considering not to come back.
I also did not even realise that was the point when he soft locks commits to Lavellan or announces his respect for the Inquisitor. Because he cares deeply about friendship and spirits and people that he sees “humanity” in, and he does not want to be alone despite believing he must.
He even tells Tal-Vashoth!Bull that he still has the Inquisitor, he still has him! The Solas who so many people believe is racist against all races, especially the Qunari and Dwarfs? And people say his approval for helping people or stance against slavery is out of pity or only theoretical.
He followed Mythal and got a body even though he really didn’t want to, because he wanted to be with Mythal wherever she went. When the found the broken orb he looked so fucking sad, because he knew he’d have to kill Mythal now in order to continue their duty.
The other time he looked extremely sad was of course when he hard locks breaks up with Lavellan. If you ask are you kidding me he looks so defeated. I always jokingly think romanced Lavellan is so pathetic, now I think Solas is so pathetic too. It’s not wise to love someone undeserving, it degrades someone who has otherwise remarkable qualities to someone unworthy, and it twists these qualities into negative traits. Such is the hell that is humanity.
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rpgchoices · 4 months ago
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New veilguard headcanon because why not + impact of previous games choices
If there are 9 years between origins and inquisition, and 10 between inquisition and veilguard, knowing Davrin is early 30s (let's pretend 32), that means that he could have literally been inspired by the Hero of Ferelden and adding this to the plot would have made it so much better so I am screaming.
Why not add these little things?? Davrin left his clan quite young, so if the Hero of Ferelden defeated the Blight when Davrin was around 13-15 years old that could have worked so well.
It really annoys me how easily these things could be added. With the devs saying that the choices mattered a lot so they did not want to add too many, I expected so much more.
Because the choices we had also had basically zero impact:
Romancing anyone but Solas basically only gives you a letter in the codex and a comment from Dorian (if you romanced Dorian he calls the Inquisitor Amatus in the final battle)
Choosing to disband or not disband the inquisition is basically one dialogue line
Choosing to save Solas or stop him also does not seem to change much but a few dialogue lines when you meet the inquisitor. At the end, even if the Inquisitor wanted to stop him they will still suggest Rook talk him down
Basically, as I suspected from the emphasis of Solavellan by the devs, the game only gave you one previous choice: "Did you choose to play a female elf in a heterosexual relationship with Solas or not?" That's it.
And again, it would have been SO easy to add other choices with the same depth as these three:
Hawke romance if Isabela was not given to the Qun and she returned (a codex letter for Isabela, a mention from Isabela if she was the one romanced)
If Hawke died in the fade - a codex letter from whoever they romanced that maybe Rook finds with Varric
Warden died/survived - a mention from the Grey Wardens and/or Davrin. After all didn't the Warden literally pass by Weissaupt? It could have been something like "Hey, the hero of ferelden who SURVIVRED AN ARCHDEMON?? FOR THE FIRST TIME EVER?" how are they not surprised?
Morrigan romance - a one line from Morrigan would have sufficed
If Morrigan was betrayed - then a line from her, given she mentions in Veilguard that in the past some of her friends turned enemies
The Divine choice - Harding mentions the Divine so it would have been easy to just give her a name too, it is literally one line. They didn't even have to add anything about the status of mages and templars in the choice, just "omg the Divine is Vivienne, she was so elagant"
Iron Bull and Dorian together - one line from Dorian
That is like... a handful of choices and lines, that would have helped so much. Mainly because even in Inquisition the impact of previous games was mainly dialogue-focused, but the trick is not letting your players know how little it matter. Just seeing the choices and knowing those shaped the world would have been truly enough.
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ajramseyart · 3 months ago
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I played Dragon Age Veilguard...twice
First! Fuck Solas!! For real though, great character.
Second Davrin and Emmrich won my heart this round.
I'm going to ramble about this game for a min. I have played all the games since the very beginning way back 15 years ago. Was part of the fandom and made sooooo much fanart. So much. So deal with it for a min.
Spoilers below
I wish I romanced Emmrich second though because the whole lich thing was something I didnt want. I went through the whole rest of his quest thinking bioware was going to make me romance a skeleton and I didnt want that...also the age gap thing took me out as well after making an older Rook. It made me feel like my character was 20 years old, especially with the option to tell this 50+ year old man that my Rook is a virgin.............Anyway I really loved his character and story, he is my very close second fav to Davrin.
Davrin was sweet and really loved his quest. It really fit in well with the grey warden story and overall story. He ended up being my fav companion this time around.
Grey Wardens impressed me. I went into this game wanting nothing to do with the Wardens. Been there, done that. Probably boring like they were in inquisition and DA2. Boy was I wrong. I really enjoyed the Wardens. I played a warden my second play through and having characters say its nice to have a warden around much better with two wardens...and it just hit me in the feels. It made me yearn for origins again. Loved the whole dark age Romanesque-ish aesthetic. It just felt really really good. It felt like home.
Main quest was really good this time around. Gameplay was good. Loved playing reaper. That third act was something I have been waiting for in an rpg.
I wish Rook wasn't so agreeable and nice. Its okay for "friends" and "found family" to have to conflict and drama and not also agree on everything. It really made me miss Vivienne and Wynne.
In my second play through I picked all the stern and aggressive options just to add some grit to Rooks personality.
I felt like the only Inquisitor that mattered was an inquisitor that romanced Solas. The only question that mattered was if you romanced Solas...which really sucked. I purposely did default inquisitor on my second play through just so I could trick solas into the fade without her in front of her.
I was really hoping that my inquisitor would show up at the end and kill him. It was on my bingo card but no...
I really wish they didnt add the inquisitor. But thats just one girls opinion. Key word here, opinion.
I called the Varric thing early on after getting Lucanis. So happy I didnt romance that guy. Once I saw he was possessed, I said no. Fool me once bioware.
Any way the Varric thing was really sad, I cried. It hit hard even though I knew the entire game he was dead..its a common trope.
It was a fun game, pretty game. Not the best dragon age game. The most memorable thing about this game for me will be the main quest and normally its the characters and I just feel like the characters got the shaft. I really wish I could have interacted with them more. They had a lot of quests which is great but having the option to click on them just to say hi would have done wonders.
I will not be making fan art this time around. I just have no urge or inspiration to make any.
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they-lived · 4 months ago
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The Veilguard Post
I have a lot of thoughts about the new Dragon Age game.
Spoilers for all games and critical analysis below (and I do mean critical I have some nice things to say and some really not nice things to say) if you’re not here for that kind of content then keep scrolling….
Alright now that we’re alone, my beloved, I have some big thoughts about this game.
First, let me introduce myself as a Dragon Age player. Years ago I started trying to play Inquisition because I wanted to play my first real big kid game (I was like… 15 I think) but I was very lost so I went to my brother who gave me Origins and his copy of DA2 and told me to ask him if I had any questions.
I played over 500 hours of Origins - I played every origin, romanced every companion, played every angle and got every single stinking achievement the game had on offer INCLUDING all of the DLC achievements. I loved the hell out of that game and honestly still believe it is one of the best games I’ve ever played. It taught me how to mod! I love modding my games now and she’s the reason!
I didn’t love DA2 nearly as much but I still enjoyed parts of it. Honestly, if the game had ended after Act 2 I would have probably loved it just as much, I just feel like it doesn’t hold its drama very well at the end and truly if the Anders confrontation had more gravitas to it I would have enjoyed it a lot more. For context, I’ve only played her three times but I did help my sister play through all three games in their entirety. So to be clear I have played through romances for Fenris, Sebastian, and Isabela, and my sister romanced Anders (yes I did watch Merril’s romance so I do know what happens in that one as well).
Inquisition was my pandemic game, I played the hell out of her. I have easily clocked close to a thousand hours in that game between all five playthroughs because I was mentally unwell during the pandemic lol, but I digress. I played that game as much as I could, modded it to high heaven and unplayability frankly. I romanced Cullen, Dorian, Cassandra, Bull, and Solas (if I go back and do another playthrough which is likely at this point, frankly, I’m open to doing Josephine or Blackwall). Trespasser is an all-timer for me, one of the best DLC expansions I have ever seen, I was gagged, gooped, dead and deceased on the FLOOR.
All of this to say, my love for these games runs deep (I have a whole world in mind that I may one day bring myself to fully write but alas… Idk man shit’s hard). I wrote fan fic for this world and I cherish it deeply.
So… Veilguard… honestly, I was expecting it to be worse, I was expecting to hate it. I went in knowing it had been stuck in production hell for 10 years, had cycled through writers and layoffs, you name it, they suffered through it. But while what we got was not terrible… it was not great either.
I will say, I enjoyed some quests and some ideas in there. Here’s a short list:
The siege at Weisshaupt was a treasure, it even made me briefly enjoy gameplay! (I universally play on easy mode but this one felt smart)
Solas being inside of your head when you’re trying to get to Elgar’nan’s arch demon was dope as hell
All of Emmrich’s quest was exceptional, especially the ending was firing on all cylinders. Truly a great quest
When I got Lucanis romance it was pretty stellar (just lacking in content which we’ll get to)
Honestly, having my romanced inquisitor ending was satisfying for me. Really, I was getting the flutters in my heart watching it.
Ok so… now lets get into why you’re really here, the disappointments. In ten parts because I have too much to say apparently.
Let’s start with the art: I know some people love what they did with the art style and I will say I appreciate that they stuck with the style throughout and made the game feel cohesive… I still felt like it was too fortnite cartoon-y for what I prefer in a Dragon Age game.
Second: The companions… I feel like… I feel like this was ‘therap-ize your friends’ the game at times. The amount of times I only responded with ‘I’m sorry’ or ‘you’re allowed to feel that way’ or ‘this is hard’ was so often I genuinely wondered at times if it was the same sound bite being played every time.
I heard someone say that you can’t even be mean in this game and I-... they’re right… you can’t really be mean in this game. I can’t unsee it. And this is coming from someone who played a full evil campaign of Baulder’s Gate 3 and had to play a sixth time to cleanse my soul after being a meanie and feeling dirty about it… I believe being evil and cruel (or at least being a dick) is kind of essential in an RPG and I personally feel like you should be able to disagree with your companions and make them hate you.
I don’t recruit Sera anymore because she bothers me, I don’t love Merril or Fenris and I straight up hate Morrigan (more on this later) and Oghren, and the games before allowed me to be a bitch to them if I wanted to.
In this game I vaguely like my companions but they all feel like ideas and not people. I didn’t like Sera but she felt like a person, so did Merril and Morrigan - they’re people and I don’t like every person. My least favorite companion in this game is Neve and she’s not offensively bad, just a vague idea of a cynical detective who fights the man and doesn’t take anyone’s shit… but beyond that… nothing.
We spend a lot of the companion quests just kind of… walking around and talking to them… but I feel like I don’t actually learn about them. I think that half of my companions avoid this - Davrin, Harding, and Emmrich feel like fully realized characters with passions and history. Their walk and talk quests felt more immersive and like I was genuinely learning about a new friend and I enjoyed it but too few of my companions sucked me in this way.
Bellara constantly talks about how hard things are and how much she misses her brother (and also her romance serials which are my favorite interactions with her). Taash’s mother is the most interesting part about them and their arc is just not very compelling (or tied to basically anything else happening in the game beyond the Dragon King is working with the evanuris but I digress). And Lucanis… dear sweet Lucanis you had so much potential but they stuck you in a predictable story and gave Spite no actual substance. Also apparently Spite is a spirit of determination which I had to find out from Solas at the end of the game… like huh? What? Excuse me? Why wasn’t that explored more? That's a fascinating concept.
Who are these people? They’re just kind of… vaguely awkward, supposedly good at their jobs, and wasted potential.
I think that’s what it comes down to for me. There’s so much potential to have really interesting characters here. If you want me to do a deep dive on how I would re-write these characters let me know maybe I’ll do it lol. This post is already long enough.
Third: Romance full disclosure, I fall into the category of - I want my RPG to also be a dating sim - so this one I get is not everyone’s cup of tea… that having been said the romances in this game are really lacking. Not only are they flat or uninteresting there is practically no content!
I romanced Lucanis and I genuinely mean this - when I did get romantic scenes with him I loved them. They were sweet and tender but so few and far between it didn’t feel earned. I loved the scene after being pulled out of the Fade prison - I replayed it like six times. I felt like it was so sweet and so well executed and I craved more of that.
Watching the other romances it’s clear that this game lacks content for the romances, full stop. Everyone gets a grand total of about half an hour of content for their romance start to finish. And like… huh? Why? Dragon Age is known for its romances! Even the more surface level romances in other games have more going for them!
Sebastian’s romance is easily the weakest romance in any DA game and I think that his romance somehow still has more content that’s actually romantic than any of Veilgaurd’s… and listen I know I’m the rare Sebastian defender but his rival-mance (the superior option imo) requires you to challenge him and his faith. It’s interesting, it’s got substance and grit and is thought provoking… Veilgaurd doesn’t offer that.
I’ve watched all the romances at this point and it seems that - once again - Emmrich has the most content. Davrin and Harding are close behind, but all of them still lack true romance. Half the time the flirtatious option just reads as being nice and there’s so little pay off that arguing these romances are slow burn is dead on arrival in my opinion.
Not to mention that most of the romantic scenes are interrupted by something goofy or awkward. Lucanis, Neve, and Emmrich all have kisses that are interrupted for one reason or another and frankly I didn’t care for it. It felt like padding and I want my romances to be more present.
Fourth: And this one is big for me. Your choices basically don’t matter… like at all.
I need it to be known that my friends and I regularly call big choices in our DnD games ‘Dragon Age choices’ these games are hugely influential in how we run our DnD games. We love a morally gray, ambiguous, ‘things will never be perfect make the choice you can live with’ type of stakes. And this game frankly has none.
There are three big choices in this game - by my count - and none of them have weight or substance. The only companion that has one even remotely close to the other games is Emmrich’s - which I will admit took me all the way the fuck out and I genuinely couldn’t decide if we should resurrect Manfred or let Emmrich become immortal. I was floored by his quest in general.
Anyway, big ‘choices’ in this game are as follows:
Save Minrathous or Treviso
Punch the First Warden or talk him down
Let Harding or Davrin Live
So following my first playthrough I knew I wanted to romance Lucanis so I saved Treviso and I was initially taken aback by how fucked things were in Minrathous… except they’re not really that fucked to be honest. Yes the venatori took over… and yes the Shadow Dragons go into hiding… but you still have access to the dragons and the Viper - even infected with blight - lives throughout the rest of the damn game.
Like… huh? I thought this would be pivotal. In Origins once you leave Lothering you literally cannot return because the blight is beyond devastating. It’s horrific, blight sickness is so horrible that in DA2 you have to kill Aveline’s husband and one of your siblings either dies or becomes a warden, it’s so bad that nothing can be done about it. But the Viper just casually sticks around for the rest of the game and the Shadow Dragons can still help you in the end. Not to mention that either Bellara or Neve can be cured of the blight at the end of the game for some reason…
Can you imagine in Inquisition if you still got to hang out with the Templars after Samson absolutely decimates them? Like… that would simply not happen and I like that each game gets a different minor villain and ending based on your choices, it’s juicy, it’s diabolical, it’s interesting. It inspires further investigation and playthroughs.
I understand that not every choice can matter in a video game because then a game would just be impossible to play and that’s what DnD is for… but BG3 did just fine and they have dozens of choices that really matter (note I have clocked 700 hours in BG3 over 7 playthroughs including evil playthroughs). Within the franchise you have dozens of choices that really matter. Hell in Origins the Redcliff quest has about four different endings at least, depending on how and when you do it. We’re not asking for a lot, we’re asking for what is honestly, at this point, an industry standard for an RPG.
Punching the First Warden or not is such a minor decision all things considered that like… it genuinely baffles me that it’s even a choice at all because even when you knock his ass out cold he still staggers back to the fight and gets pulled into the abyss. Sure, you’ll see him later in Davrin’s quest and he can react differently to you based on this choice but there’s just… no weight to it. The Wardens still help you, you cannot lock yourself out of any of the factions, you can please everyone. Which I love doing in a DA game don’t get me wrong - but it’s much more satisfying when I have to work for a good ending where everyone’s happy.
I think of Redcliff in Origins or Wicked Eyes and Wicked Hearts in Inquisition, these quests have choices that matter and you have to work to make sure you get the ending you want. Saving Isolde and Connor in Redcliff takes work; getting the exact right combo of rulers in Wicked Eyes and Wicked Hearts, takes work. It’s not easily handed to you, you have to pursue it by interacting with the world around you and understanding what’s actually going on.
The Harding vs. Davrin choice is so cheap and I really have no other way to describe it. First, we have no reason to believe that this choice will lead to the death of our companion, especially since we’ve spent all this time making sure we level them up and follow their quest lines to their end. But that doesn’t matter, it feels like it was done for shock value more than a story reason. It’s not even really brought up again except for brief mentions in the Lighthouse before the final march. They’re also the only ones who get locked into this type of ending which makes it feel even cheaper!
Neve and Bellara can be saved even after being infected with the blight and no I’m not over it! It’s just a real slap in the face that Davrin or Harding - two of the best characters in the game imo - are sent to their death for what feels like no reason except that… checks notes… their idea was better in your opinion? They don’t even die on their side mission, they die WITH YOU IN A CUT SCENE. It doesn’t matter what you do, one of them will die and I wouldn’t mind that except… no one else is ever put into this kind of peril.
It also feels like no other choice I made up until that point matters. It doesn’t matter that Davrin and I chose to release the Griffons to forge a new path, it doesn’t matter that Harding chose forgiveness instead of being consumed by the rage of her ancestors. It doesn’t matter that we helped the gray wardens or that I asked Harding about the inquisition or that I took them on any number of side quests, it doesn’t matter if you romance them.
You just pick which of them you don’t mind finishing the game without and that’s that. It’s grinding my gears the more I think about it so let's move on.
Fifth: The Morrigan of it all… Okay, full disclosure, I’m a Morrigan hater. I find her romance in Origins gross, I think it’s stupid she became an advisor to the Orlesian Empress in Inquisition (homegirl was raised in a swamp, what do you MEAN she’s an advisor to the Empress!?!?), and I hate that her solution to your problems is trust me intrinsically and also let me have sex with someone who expressly does not want to. BUT I truly did enjoy the Mythal lore and Morrigan becoming Mythal is interesting.
Just one itsy-bitsy problem is that I just spent three whole games spanning in-game decades trying to make sure this didn’t fucking happen. And yet, here we are, with this… happening. Ooooo Bioware when I catch you it’s on SIGHT. Not only does this make everything else you did with her feel like a colossal waste of time… it ultimately feels like nothing mattered. Who cares if I spent two in game decades handing Morrigan her own autonomy on a silver platter? Who cares that I did everything in my power to make sure she could do what she wanted instead of bending to the whims of her abusive mother?
Ignoring the fact that apparently Morrigan and Isabela (who are both easily in their 50s at this point, remember how Wynne was barely cresting 50 and the game treated her like she was a granny?) haven’t aged a day cause I guess women can’t age… did anything I do matter? We get a weird vague line from Isabela about family and Morrigan seems to think she and the inquisitor are besties… which they are reluctant allies at best in most playthroughs I’ve seen and played. And oh by the way, that kid she maybe had, that could be an elder god? Yeah he either doesn’t exist or she’s an absent parent whoopsie.
Sixth: The lore… I understand this game is trying to take the world in a new direction but this was not the way to do it. We could have gotten a better shot at a DA2 type of game. A smaller, more contained story but they went scorched earth with so much that it feels… like a huge let down.
Not to mention that as a recovering catholic I loved the lore of the Chantry. I loved dissecting the intricacies of a huge religious institution that has good people but a rotten core. Examining faith and how sinister it is when institutions get a hold of something that imbues so much meaning into people's daily lives was genuinely cathartic for me. And this game basically tells you that the chantry is wrong and to go fuck yourself because it doesn’t matter and it never did. It takes away so much nuance and realism within its own lore (not to mention they just hand wave it off when Harding rightfully brings this up as an earth shattering moment for her. What a weird thing to ignore). The answer is Elves, if you have a question the answer is elves, and I’m sorry I don’t love that answer. I’d rather have no answer, I’d rather be able to draw my own conclusions.
I love how nuanced and messy the lore of Thedas is, personally. I loved learning about how twisted the Qun is and how fucked Antiva is and that Ferelden is no better. I found it so fascinating no one place is good and just. They really did some revisionist history with Tevinter and especially the Crows (this game had one too many freedom fighter groups for my liking but I digress). All interest, morally gray intrigue, and nuance was sapped out of the world. All the bad guys are venatori or antaam, all the answers are Elves did it, and it feels so… devoid of intrigue. It was such a let down.
At no time did I ever feel conflicted about what I was doing, at no time did things ever make me question if I was doing the right thing. I never even really had to think very hard about what I was doing because most choices were pretty benign, like I could do no wrong, like I was being spoonfed my heroism. I didn’t have to think, for the most part, and that makes me sad.
Seventh: Varric… oh Varric… my sweet beloved child they did that to you didn’t they? I don’t inherently have a problem with Varric dying, honestly I don’t. The execution, however (pun intended), was garbage. I echo what others have said… why is Varric the one chasing after Solas? Varric was close to everyone in the inquisition, sure, but I’m not sure he and Solas were besties.
If Cole were the one going after Solas I’d get it. If it were Bull going after Solas to beat the shit out of him, I’d get it. If it was Dorian going after him because he’s the closest in proximity I’d get it… but Varric being the one to try talking him down ‘because he’s my friend!’ is frankly, bad writing. I feel like the team wanted to send him off but this was not it fam. Varric does love his friends this deeply… but for Solas it feels wrong and weird and (dare I say it?) out of character.
Honestly, if they had him actually be alive in the Lighthouse and being that mentor figure I would have much preferred it. I could have overlooked the narrative wonky-ness if Varric had lived… but him being dead pissed me off. I can't even lie about it. It felt like shock value for shock value’s sake and I hated it.
It feels like we should have been with the Inquisitor tracking Solas down or at least hired by them… but instead we get dead Varric and no substance… awesome.
Eighth: The God’s Prison… of all the weird retconn-y odd narrative choices that were made this one irks me the most… just… the very concept of Solas and the other gods not being able to get themselves out of the Fade prison but you can is so… just dumb honestly. I think, in theory, the idea that you have to work through your regrets to release yourself from that prison is actually really interesting… but here’s the problem with that:
Solas did work through his regrets and he has been able to let go at least somewhat. He knows what he did was wrong and he wants to change… He’s just the king of over correction lol. I just find it laughable that you can get out of this supposedly impenetrable prison but no elven god can because they’re too proud. Elgar’nan and Ghilan’nain I can buy, but Solas I simply don’t buy it. It’s just… I don’t know, truly laughable is the only word I can use to describe it.
You’re telling me that Solas - who learned about the power of friendship and individual autonomy all throughout Inquisition - hasn’t learned to navigate his regret? Solas who can look romanced quizzie dead in the eye and tell her ‘I love you, you taught me so much about this world and I am still learning. I’m going to end this. I’m going to fix my mistakes. I’m going to make the world better.’ hasn’t had to grapple with what he’s done? Are y’all for real Bioware?
Ninth: Solas… Solas, Solas, Solas, my sweet summer child, you are the biggest case study of missed opportunity that I see in this game. I think he was severely underutilized, talking to him, his memories, and just having him around was genuinely the best part of this game for me. I love him fighting with Elgar’nan in my head, I love him being saucy with me in my dreams, and the romanced quizzy ending is cannon to me. But he just wasn’t present enough! He felt like a vague threat but I also… I also don’t really think this game did enough to make him a threat.
In Trespasser I genuinely feared this man, I thought ‘oh fuck we aren’t going to be able to stop him easily’ but then he is just… so easily taken out it’s laughable.
I think this game’s biggest flaw is that we get no build up to Solas as Rook. This game relies on the fact that you know Solas from Inquisition but then we don’t even really get that Solas (see bad ending where he calls himself a god oh Bioware I am in your YARD he would never say that). If we spent the whole game trying to find him, gathering allies, looking for clues only to meet him at the end and triumph by sealing him away… only to find out we released the evanuris into the world (obvious sequel bait is obvious but hey games do what they must) that would have been dope as hell!
I feel like the writers of this game felt like they had to deliver a sequel when honest to goodness I think it would have been much better if they didn’t. I think if this game had been divorced from the main series and truly had an independent story it could have been great. I keep saying if this game was a precursor to the ‘let’s take down Solas’ game it would have been epic. If this game introduced us to Rook and co, then at the end we meet the inquisitor and they’re like, “Hey losers do you wanna save the world!?” That would have been so cool.
But at the end of the day it IS a sequel and it’s a bad sequel. I truly like this game when it’s not trying to follow up Inquisition, but as a sequel it fails at every hurdle. Solas is a fascinating villain, he is a character I adore and really find interesting, compelling, tragic, and downright terrifying. And they didn’t use him to his fullest extent at all.
In theory - Rook is Solas’s foil. We get to accomplish what he couldn’t, saving the world and all that… but Rook and Solas are not actually parallels, their life experiences and their goals are nowhere near aligned enough to make this argument. If Solas were really watching us become him or if we saw ourselves becoming Solas that would have been interesting. Instead, Solas points out our similarities ‘you’re willing to do whatever it takes’ or ‘you’ve got fire and passion to do the right thing’ or ‘you do what’s right and say fuck the man when you need to’ but our reasons feel achingly hollow compared to his. We are not the same. So him thanking us at the end of the game feels out of place. He should be thanking the inquisitor for coming back to him - because really she is the one who saves him. Her love saves him, Rook just bought her time to get to him.
What sucks is that Solas is so endlessly interesting to me. This is a character that created this world and he regrets it. Can you imagine a god that regrets their creation? That idea has me physically unwell and they squandered it.
Tenth: The thesis of this game. Now let me start off by saying, not all games NEED a thesis. But some of them have them regardless and the Dragon Age games like having something to say. So bear with me while I opine about a very watered down thesis for each game. And it could be argued these games have multiple or different ones than I present but this is my hear me out post, get your own, lol.
Origins poses the question ‘how far will you go to save the world?’ We are constantly asked to do morally dubious things to save the world. Do we recruit slave labor from the Golems for a better army? Do we save the Circle mages or do we let the templars slaughter them? Do we recruit Loghain as a gray warden knowing the crimes he has committed? Do we let Morrigan conceive a god baby to save our own life? These questions are answered by our choices and it makes this game interesting. It makes each Hero of Ferelden different and it makes our choices matter, people we meet and grow to care for live or die by our decisions and it makes the player feel important.
DA2’s thesis is ���we are the product of our circumstances’. DA2 is, at its heart, a tragedy, people are victims of their circumstances, including Hawke. No matter what we do, we lose our siblings and our mother to circumstances beyond our control, with or without our heroism. No matter what we do the qunari will rampage through the city. No matter what we do the chantry is destroyed and we must side with the templars or mages. Yet, in spite of the horror, Hawke can choose how they respond to their situation. We get to choose to be kind or brutal, we can choose to seek justice or be pulled through it kicking and screaming. We are dealt a shit hand at every turn, what we choose to do with it matters.
Inquisition’s thesis is ‘how do we forgive in the face of corruption?’ Every organization we meet in Inquisition is corrupt as fuck. They are terrible, they treat others without dignity or care, they spit in the face of decency but WE can change that. We as the player can step in and be the change we want to see in the world, literally. We can beat back corruption and evil with compassion and understanding… or you know, we can make them worse, because Inquisition gives you the option to be a dick if you want. We are tasked with saving the world and we can either be selfish about it like every other organization we encounter or we can be the altruistic light in the darkness - the dawn in an otherwise bleak future.
It feels like the thesis of Veilguard is ‘you can’t do anything alone’ when it should have been ‘what are you willing to sacrifice for the greater good’ or even better ‘it is easy to become the very thing you fought against’.
We spend the whole game watching how Solas made the hard choices in a losing fight, that he became something he never wanted to be because all he saw was the end result and not what was being lost along the way. Solas was a good leader, Solas had people fighting with him, and Solas was not afraid to make sacrifices for the greater good. Which would have been fascinating if we - Rook - had any hard choices to make at all and could relate to that.
We tread dangerously close to something great in this vein, the idea that we can be good leaders, get the job done, and do minimal harm - but it is done in such a way that it is made seriously unrealistic and uninteresting. We get through mostly unscathed with minimal losses that we care about beyond the vague answer of ‘normal people died/got hurt’ but we never really see that (don’t get me started on the mourning scene in the final battle, I was surrounded by sheets? I can only assume if your friends died you’d see their faces but mine didn’t soooooo). We are a better leader than Solas by virtue of our situations being significantly different. We are facing a known foe, with a clear cut way to beat them, allies who help us with minimal persuasion, and no insurmountable problems. He didn’t have any of that, he led a grassroots rebellion with basically only slaves and spirits to help him against people who were doing things he’d never seen before. The difference is just… they’re incomparable.
Can you imagine if we really had to face the idea that we are becoming the very thing we sought to destroy? Can you imagine the slow, creeping realization that we are just like Solas. If we had to sacrifice one or two or even more of our faction alliances to proceed through the game? If there were actual STAKES!?! If Solas saw us as his equal or another incarnation of himself? If he saw us going down the same path he did and it sparks empathy in him? If he wanted us to actually succeed because he has learned to see the good in this messy creation of his?
The DA games are - at their core - about sacrifice, what you are willing to give up for the greater good? In these games, the goal is to save the world, so how will you fight for it? We have nothing to fight for here because it’s not really a fight at all.
This idea that you can’t do anything alone is nice… but being alone is never an option for us. Solas puts himself in exile, Solas is alone but Rook never is. It’s not an option not to recruit your companions, you have to. It’s not an option to turn any of them away or to have them leave your party, and they’ll always love you if you do the bare minimum for their quests. The only time they ‘leave you’ is if they die but that’s not until the very absolute end, and even then they die in service of you - you are not ever alone in this fight.
If this game wanted to say something about how our people make us better we should have been met with a point in the game where we are alone. Fade prison doesn’t count because really nothing happens there; it's all cerebral internalized shit and you’re pulled out of it relatively quickly. We should have been hit with the idea that without our people - the bonds we choose and those we love - we are nothing and we were never faced with that potential reality.
In addition… Solas had people. He had Mythal and Felassan and he trusted them so intrinsically it became a part of his downfall. If he was your friend or lover in Inquisition he is a ride or die, he cares deeply for you and your team - so much so, he leaves because he sees himself as a danger to you. He’s only alone now because he chose to be alone… should we not also parallel this? Should we not also feel more bound to Solas because we see ourselves in him? We keep saying we’ll do ‘whatever it takes’ but it only takes the minimum to get the damn job done. We get to take the path of least resistance constantly, we get to be a hero with little to no losses that we see or care about - and perhaps this is because I did completionist this game and worked for it… but I didn’t ever feel like I had to work particularly hard.
This game ultimately fails because what it’s trying to say has no weight, what it’s trying to dictate to us is just said and never shown. We are not treated as an active participant in this narrative, we are just a consumer and I find it offensive that it was touted as an RPG when there’s minimal roleplay in the game.
In conclusion, your honor, this game is not a disappointment because I wanted Inquisition 2 - this game is a disappointment because it doesn’t say anything worthwhile. It presents ideas that, on their face, are good but never delves into them, it saps nuance out of an otherwise lively incredibly lore rich world, and it ultimately takes power away from the player to service a story that no longer wants to affiliate itself with its predecessors. Which is a damn shame because what came before it has so many interesting and thought provoking ideas this world could have built itself upon and chose to disregard.
If they wanted a relaunch, that’s fine… divorce yourself from ALL the games if that’s the case. Tell a smaller story, go back in the timeline before any other game, do anything else.
I will still probably play future Dragon Age games (because the track record is now the odd numbered games are good, the even numbered games are less good). I can find the good in these games despite my disappointment. But this game is still just that to me, a disappointment, end rant.
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a-morrigan-loving-brosca · 5 months ago
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Let's talk about the Well of Sorrows (or more precisely about the aftermath).
My first playthrough, Kieran did not exist. I hadn't imported my save even though my warden had romanced Morrigan, so even if it didn't show in Inquisition, I was veeeery attached to Morrigan (and I still am !). Then, going blind into the Well of Sorrows quest, I let Morrigan drink. First thing to say is that my morriganmancing warden had refused the dark ritual, and died. I regretted not trusting her. So letting her drink from the Well was a way for me to trust her at least with this character, at least in this timeline.
Then came the reveal of Flemythal. And I was devastated. I wanted so hard for Morrigan to be free from her mother, and here I sent her right between her claws. I wanted to trust her but I felt like I doomed her instead, etc etc. This was the first time I was devastated by this quest.
Fast forward to today. I play the trilogy a second time (this time using imports to have a coherent worldsave). My queen Cousland accepted the ritual, Kieran existed, all good. And then I did the Well of Sorrows again. I think "this time, I will not doom Morrigan, so I will drink from the well". It seems only fair that my Lavellan gets to reclaim what she can of her culture, anyway. So I go with my messy memories of no Kieran/morrigan drank to this worldstate where kieran exists/inquisitor drank. Which gives a quest, well, vastly different from what I remember - the chase in the Fade, meeting Flemeth there... Well no matter, because Morrigan is free, right ?
Except Flemeth has Kieran, she wants to take him, and I can't even help because my Inquisitor drank from the well so she's forced to hold Morrigan back. Fuck. Though I suppose having Morrigan drinking wouldn't have helped either. And all the scene where Morrigan talks about how much she cares for Kieran. And Flemeth saying she will always chase her and her son even if she leaves now. Shit. Not to mention the fact that Morrigan thanks me for drinking from the Well instead of her (I'm sorry I didn't the first time ! I'm sorry I can never save you completely !)
Second time this quest has devastated me, except that this time I thought I came prepared.
I have so much to say about Morrigan and so much to say about Flemeth. They just make me crazy.
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raezlove · 4 months ago
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Dragon Age: The Veilguard
I finished it after 90 hours over the last week. I did all quests and side content available to me and was pretty thorough with notes and momentos. I was hooked from the start, definitely saw why the writing got criticized during the middle, and then was continually surprised by the end sequence.
For me this was a solid 7/10 game if looking at it from a linear story game rather than a branching rpg.
Thoughts below. Some spoilers.
Starting with some general categories then moving on to larger issues I had.
I’d say the majority of the voice actor performances were really good. There were moments throughout where they weren’t great but that was combined from the very cringe/generic writing. But when the characters needed the emotion for a moving scene, I felt it. Even characters I, at the time didn’t care for or were biased against, the voice actor’s performance made me hurt for them.
Companion cast had some gems as well as some underwhelming members. For me I was taken by Lucanis, Emmrich, Neve, and Davrin as characters. They still weren’t spared from poor lines throughout though. Bellara came around for me by the end as I had initially been biased hearing she was incredibly annoying but I also didn’t have her in my party very often for gameplay reasons. Taash and Harding I also rarely took out for gameplay reasons nor did they pull me in as companion characters.
Companion arc quest lines I enjoyed them all well enough but I liked Davrin and Harding’s the best for world and lore building,though I admit the actual quests for Harding felt lacking to me. The map locations also didn’t feel utilized as they were only ever seen those couple times. Bellara’s quest was also interesting for lore but other than the ending, which was not unexpected, felt mundane to me. Lucanis’s and Emmrich’s were decent arcs though they didn’t feel like anything groundbreaking, it just helped that I had already found their characters compelling. Neve’s was very underwhelming to me which was disappointing because I initially was quite intrigued by Neve. Taash’s was done as well as they could’ve with the direction they decided paired with their safe writing. I mean no disrespect for them wanting to include a gender queer story but something about this didn’t land. I saw someone else say it but the modern lingo in this fantasy setting made it seem out of place just for the sake of it. I don’t know how they could’ve implemented that aspect of Taash better but their writing and performance came across too stiff at times. ((This is not an issue of including lgbt characters, rather how they are written and if they are pushed to be defined solely by that one sole aspect of their identity))
Art design and world direction was never an issue for me even from the trailers (except for that first one where I thought I was watching a live service mobile trailer). I don’t mind brighter exaggerated designs or flashy colors. Nothing stood out but nothing was bad either, it was just an average design to me. As mentioned above though there were specific locations I felt were underutilized and sometimes felt included just to make the map seem bigger. I liked the character designs but outfit choices were definitely not my favorite and I wished they had an all black outfit for Rook but that’s just an irrelevant personal wish.
The callbacks to Inquisition were something I was incredibly curious to how they would handle and was looking forward to. For transparency, my original Inquisitor romanced Solas and refused to give up on him so I was holding out for my Solavellan heart to be fixed or at least something that dulled the ache. The Inquisitor appearances were about what I expected. Lavellan shows up a couple times, sends some letters, then shows up for the finale. I did get my Solavellan ending and while selfishly I wish it could’ve been more, I think it was adequate (though that kiss animation left something to be desired). It felt like an appropriate end for my Lavellan who was so sad and beaten down for so long after losing someone she loved with her entire being and after having the weight of so many people looking to her for guidance for the last decade when she never asked for the responsibility in the first place. She finally got to save her person and leave the world’s problems to someone else. As for Dorian, I’m not sure if he shows up/is mentioned more if you saved Minrathos but his appearances kind of felt unnecessary. I loved him in Inquisition but he didn’t feel properly utilized in the Minrathos story lines I saw. He could’ve just been a name in letters and he would’ve had the same impact.
Main Story was a trip. Overall I found it intriguing and compelling, though sometimes it dragged or some missions were boring. I enjoyed Ghilan’nain and Elgar’nan as villains though Ghilan’nain was more interesting with her molding the blight. Elgar’nan was compelling as a direct comparison to Solas with their pride and arrogance. Their dragons were cool though I really wondered how we were supposed to fight Elgar’nan’s dragon after seeing its size. The end solution did make my jaw drop but also made me chuckle after because I can’t imagine how else they would’ve had the player fight that. Again, I’m biased as I loved Solas as a character for all his complexities and flaws so I enjoyed any of his scenes and appearances. I especially enjoyed the story’s direction in terms of regrets and guilt. Prison sequence was a highlight to be sure. I will also say I really wasn’t expecting them to commit to main companion cast consequences at the end considering how safe they had played it to that point.
Gameplay was a welcome improvement to me over Inquisition. I played Inquisition for the first time about 3 years ago as a mage but I played it again in the last year as a rogue. Both times I played on easy difficulty because I found combat such a nuisance. I am biased as I prefer combat systems more in the realm of Witcher 3 and Breath of the Wild so this fit in with that if a bit busier. I played my Rook as a mage and I tended to use the ability wheel rather than the shortcuts because I needed the time to process and think about what I wanted to do, also the fact I kept switching companions and their abilities depending on the situation I couldn’t remember what abilities were mapped to what buttons. Dodge and parry didn’t feel the best, although I admit that could be fully on me (especially parry). For parry it constantly felt like there was a delay in pressing it though it could very well have been made worse depending on which tv my Xbox was connected to. My issue with dodge was the fact that after a double it basically left you halted with no momentum. Again, very possible it’s just a me thing and I need to “get good” but for how much certain encounters were chaotic enough to be constantly dodging it did become annoying especially if you get hit once and then get caught repeatedly. On normal difficulty as a mage, fights usually felt fair and doable with some more challenging than others depending on wave size or vulnerability paired with specific companions. There was only one fight in a miscellaneous side quest for a haunting that I got too annoyed with and even after trying multiple companion pairings I lowered the difficulty to just get it over with because I couldn’t be bothered. For a random side quest with no real story or likely payoff it didn’t feel worth it.
Now for the largest problem I had with this game: it’s gall to call it an RPG. I don’t expect or need Balder’s Gate level in every RPG game. But this didn’t feel like it even met the level of RPG that Inquisition offered. Whether it was world choices or companion choices very few things felt consequential. For the world, I can only think of 2 or 3 choices that I felt would have any change on the world one of which is literally just a 50/50 of which city is getting destroyed. And of course for the others you never saw or heard and real consequences or reactions aside from initially following the decision. There was nothing that made me second guess myself like deciding to forgive or banish the wardens like in Inquisition, who drinks from the well, the inquisitions fate. And for companion arcs, the choices all felt underwhelming and more a direct effect on gameplay/rewards than any story ramifications. There was never a moment that felt like it mattered to the companion story or their future interactions with me or others. Nothing that felt like it mattered like making Bull choose between his friends and the Qun, encouraging/dissuading Cullen from taking Lyrium, or having a hand in choosing the new Divine. A common thought I had throughout this game was it seemed really hard to get a “so and so disapproves”. There seemed to be more instances in Inquisition where decisions would inevitably be both approved and disapproved by various characters so it was never going to be a case of pleasing everyone. I remember seeing the disapprove notification maybe three times in Veilguard. The critique of the dialogue wheel is also very valid. There is no real choice as all options typically lead to the same outcome just with a different line. You can’t even really be mean or an asshole from what I could tell. Options were sincere, joking/less serious, and stern. None of this I think would’ve mattered as much if it weren’t for the fact this was advertised as a choice based RPG when that just isn’t the case and going in with those expectations is bound for disappointment.
As a last issue it had to do with romance. I liked Lucanis. I like him as a character and I like the voice actor’s delivery. There were lines of his that made me giggle and smile. But the overall writing of the romance and their moments sometimes came across as awkward with the subpar writing. There also wasn’t the same charm I got from Inquisition when at the base. Part of that comes from the lack of actual interactions of being able to talk with your companions in the lighthouse. I hate to keep comparing it but in Inquisition you could still talk to the characters even if they had no new dialogue. In that, you’d have the moments where Solas would call you vhenan or speak Elven or like in my second with Cullen you always had the stealing away for a kiss option. It just felt warmer in a way where in The Veilguard I would get a random one off line when I stood in front of Lucanis and, while some of them were sweet, the lack of player input and interaction caused more disconnect.
So overall as a game I think it’s a good buy assuming you go in with the right framing of what you’re going to be getting. A competent story, some interesting characters, good performance, good gameplay marred by a good helping of juvenile safe writing and lack of choice.
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ashenlavellan · 4 months ago
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Dragon Age: The Veilguard - Personal Thoughts from a COMPLETED Playthrough. [MAJOR SPOILERS]
[Major spoilers ahead - all I will say to those of you that are on the fence with this game? Do it. This game is so worth it and I have just finished it. Like, literally an hour ago - while it's still fresh on my mind.]
Leave this post if you don't want to be spoiled - story-wise and specifically if you want to romance Lucanis. There will be MAJOR spoilers ahead.
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So, I just finished DA: The Veilguard and I was utterly blown away. I will admit that I was amongst the crowd where I would play this game, but was very hesitant to and had my reservations. I had my expectations low.
A lot of reviewers and DA enthusiasts on other platforms had me discouraged to give this game a chance and I'm glad that I spoke of this with mutuals and decided to give this game a chance.
Now, my first concern that I will address - the combat.
I was a bit concerned about this when I initially heard some people describe it as a 'hack-and-slash' and while I have no issues with that (MAJOR Devil May Cry fan here - I love that shit so much!) - it's not what I would usually associate with Dragon Age.
My experience may be different that others, but I played as a Shadow Dragon Mage - mainly followed through with the Evoker specialization, too. I mainly played with orb/mage-knife and sometimes I switched to the staves if the fight was a bit too difficult to play closer. I'm glad that this was implemented because I disliked playing as a mage in Origins and enjoyed that it was faster pace in DA2/DA:I - this felt like I could choose if I wanted to continue with the faster pace (orb/mage-knife) or a little slower, but stronger attacks at a distance (staff).
It will certainly be different if you play as a rogue/warrior, but I loved the duality as a mage and I think I'd play as one again since I grew very comfortable/adept with the controls.
Now, the concern that most people had - tactical use?
There is an ability wheel, reminiscent to the one that Mass Effect has, but it offers suggestions for what moves can be used as a combo if you select them for your companions. It's best if you try to avoid having two rogue/two warrior companions because they will have the same affects that their abilities can do. If you have a mage/warrior or mage/rogue, then it's easier to combo their moves.
To be honest, I never truly used the tactical options in the earlier games and just played as is. I know others like the earlier games because of these things, but it wasn't the biggest concern for me when it came to that... It was mainly going from three companions down to two of them, and how the combat flow would feel like.
Combat? 9.5/10
My second concern that I will address - the cameos.
Now, because of the trailers and what-not, we already figured out that Morrigan, Varric, Harding, and our Inquisitor would show up. [I'm still so happy that I had the chance to customize my Inquisitor and luckily enough, I'll just try to match her appearance as close as I can when I officially play.]
I was NOT expecting my dear friend, Dorian Pavus, to show up when he did and the fact that he had a link to the faction that I picked! I was so excited to see him once more, but...
I was even MORE excited to see my favorite, sassy pirate-lady Isabela! But, she's now one of those in charge of the Lords of Fortune!
These were the only cameos that I had not expected, but there were mentions of other characters!
Like Merrill, when talking with Isabela after a fight in the Hall of Valor! Or, a note during a loyalty quest with Taash that shows that Sten [from Origins] had joined with the Antaam. Hell, even Aveline posted up as the acting-Viscount of Kirkwall!
As well as the fact that Harding mentions members of the Inquisition, and at some point, Solas reflects on the memories he had during his time with the organization as well.
I do wish that we had more cameos, but I'm actually pleased that there were mentions of characters from earlier games that hadn't been mentioned again beforehand.
Cameos? 8/10
Now, my third and final concern - the story.
So. Much. Story.
I had been concerned about this game before its release and how it would handle the story - especially after Trespasser and when Solas first revealed himself to be Fen'Harel. Which was groundbreaking when it happened!
Some of the fandom had concerns, myself included, when we realized that only three decisions that mattered when it involved earlier games and it was all from DA: Inquisition. Nothing from Origins or DA2 - even then, however, it was not much to really tip the scales in DA: The Veilguard.
The decisions being - who did your Inquisitor romance, did they disband the Inquisition, and were they wanting to save/stop Solas?
Now after finishing the game?
The amount of thought that went into side-quests that actually had an impact on the plot/major decisions? The faction quests? The loyalty quests?? The impact from past decisions affecting the last portion of the game???
There was so much writing that went into this game, obviously, but I hadn't realized how much thought each decision you make plays a part within this story - whether small or big!
I sincerely and whole-heartedly enjoyed the writing and the companions involved in our story - I was so excited each time a loyalty or mission specific to them popped up and we delved deeper into their backgrounds, their factions, and everything else involved!
There was so much newer lore to consume, especially with Minrathous/Tevinter since we've never been this far north in Thedas, but I absolutely devoured each little piece I could get and would sit there... reading the missives and codex! However, I can understand that some may be frustrated since it doesn't delve deeper into past lore with some cases.
As one final side-note for this - even if you do all of the side-quests and content, you will have an ending just like my own... At least one person on your team will die. I did everything I could and chose, basically all of what seemed like the right decisions, and I still lost one person on my team that resulted with me sobbing like a baby with how brutal the death was in the scene...
Story? 9/10
Now, the best part of this post - the romances.
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Where do I begin with Lucanis' romance?
It's like, the second I found out that there was yet again, another assassin from Antiva who was aligned with the Crows - I was immediately sold.
Before I continue - everyone? Thank his writer, Mary Kirby, from the bottom of your heart for writing such a thoughtful, protective man - whether or not your Rook romances him.
Now, continuing -
His romance is so fucking good that I have over 100 saved clips on my console of shared moments between Lucretia/Lucanis to the point where my console was like - you need to make space if you want to be a fiend for the scenes.
You bet your fucking ass I made space.
I want to completely gush over his romance and spoil things, but I'm holding all of that back because I plan on writing those scenes and then some since I AM a fanfiction writer. I'll only share one thing with all of you...
When Lucretia and Lucanis slept together, you can bet your ass that he brought out those damned wings. [Also naked/semi-naked cuddling in the scene afterwards.]
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So yeah, those are my final thoughts after playing Dragon Age: The Veilguard and after finishing the game... I'm so glad that I decided to give this game a chance and I certainly feel like it was worth the price, for the amount of content there was and story-telling.
I'm also glad that I listened to some of the reviews - there were reviews from a couple of the devs from BG3 and had plenty of praise for this game! I'm glad I gave this game a chance, especially since there's so many options to choose from and replay-ability like BG3!
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trulycertain · 2 months ago
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Finished Veilguard about a week back. My thoughts on the character writing (massive spoilers herein):
The character writing... feels like DA2 to me. Not enough time and too much internal upheaval. The characters are fascinating and I like them! But they're sketches - albeit often beautiful, interesting ones - not finished paintings. (Origins and Inquisition's definitely feel like paintings to me.)
It's not about writing ability. A lot of old hands who wrote beloved stuff were on here. Trick Weekes, obviously, who gave us Solas and Bull and so much other good stuff; Sheryl Chee (who wrote Leliana and Isabela and has my hat forever for them); Brianne Battye, who wrote Cullen in DAI, whose arc I adored; Mary Kirby got to write Varric and part of Lucanis; Sylvia Fetekeuty gave us the beautiful, tightly-worldbuilt quests and politics like Orzammar, and In Hushed Whispers - heck, she wrote Josephine… I honestly just think it's a lack of time and clear direction due to so many game leads being in and out.
I love all the intra-crew interaction, it's really awesome to see. I like that I can tell companions have their friends and favourites and smoochfellows (I'll be honest, I did not call Taash/Harding, I thought for sure Taash and Davrin would end up with something going on, though I also did not call Neve/Lucanis and judging from their friendship, I bet that romance would be wonderful - they're probably my favourite team to take out other than either of them with Emmrich, or Bellara + Emmrich - I love magic talk.) The team meetings are a great idea that reinforce that. Also, I really love the fact that companion banters will play in the Lighthouse too (I realised after I reloaded and got a similiar conversation post-coming back that it's the same as banter when you're out walking - so it'll advance with personal quests, and if there's a pairing you don't usually take out with you, you still get a chance to catch the odd interesting chat). I do wish it were still a three companion team, though - even more because of this. I also love the tiny things, like Lucanis adjusting his meals for the fact Rook is a tea drinker and Emmrich is a veggie. (God do I relate to "vegetarian who talks relentlessly about their special interest while others sigh and takes a while to work out what to do when flirted with".) I love that companions pick up their banter again if it's interrupted by fights! Wonderful quality-of-life improvement thing, and also a bit more realistic feeling. People get bored and talk, and wonder things while they're wandering.
I absolutely love the plot of this game. I think it follows through on so many ideas in such a cool way, and I love Solas in this game, and the art and performances are beautiful. It has lots of respectful, loving tie-ins to the past games and clearly is thinking about them. I just think the companions, much like DA2, are fantastic ideas that just needed a bit of time.
I mean, let's take Neve - my romance, trope catnip for me in "tired mage who's not afraid to just deck someone, PI, stoic, normally male tropes applied to female chars, sharp-dressed" - as an example. Veilguard does more natural conversation flow - you can't sit and quiz companions on their selves and backstories like a job interview. But because you only get investigation options in chats anyway, you only get to ask companions about stuff they want to talk about. Which means with Davrin all you'll know is Wardens and Assan, mostly, but you can at least ask him about his past. With Neve, all you get is Dock Town, depression and fish.
I found out a lot about her backstory and family after my first playthrough - because you only get that through banters and taking out the exact right team. DA2 did this too, and it was a sign of rushed writing. As opposed to DAO and DAI, where you have their basic conflicts sketched out for you, but banters add colour, context and nuance - but regardless of team you take out, you get the basics. And they'll tell you stuff, if you ask and show interest.
Lucanis, Neve and Harding talk far more amongst themselves about some actually pretty key stuff, but not to Rook - unlike Emmrich, Taash and Davrin, who when you've spoken to them long enough will tell you a bit about them, and you can go, "Oh, I see how they got like that." Like, Neve is laetan from a soporati mostly templar family, and that elevation of having a sudden mage in the family basically tore her family apart nearly as badly as Fenris'. The class and mage stuff is major to her self-identity and why she's in Dock Town. But despite her fondness of Dock Town, her accent has no class markers except "posh London" and none of this comes up if you don't take exactly the right team out; I found some of this out through Reddit, of all places.
Now, you may say, "Isn't that replay value?" I'd argue not, when you're in an RPG that sells itself on its ensemble cast. Neve's introductory dialogue establishes that she's Minrathous and really cares about her city. And that she's a PI. The rest… is plot exposition. And it mostly carries on being exposition, albeit in a stylised way. So she has a liking for fancy hats, is pessimistic and is exhaustedly principled and love-hates Minrathous… but you knew that in her first five minutes. Even the fried fish thing, which exemplifies her love for the city and how she's grounded even though she's a mage? Ten hours in at least. And even if you play a Shadow Dragon who is also from a military family and felt left out? You get more opportunities to talk about that with Tarquin than Neve.
By contrast, here are some examples of character details that were well-done replay/"thanks for paying attention" value:
I adored many char moments, like her being wary of Emmrich but liking Manfred - calling him "Fred" - and eventually warming to them both, and her helping Taash out on gender and recognising some of this because she knew Mae and Tarquin, and Lucanis trying to feed her something healthy… but other than the middle part, all of this pretty important character growth is in easily missable banters. DA2 did this too and it drove me nuts. I took her everywhere with me because I liked her so much! And I still knew none of her backstory. Because Tevinter Nights and banter fill it in. You learn very little; you'll come out of the game thinking exactly the same of her as you did at the start. She's beautiful and every trope she's made out of is gold and her actor has a gorgeous voice, but compare a character like… heck, not even Dorian - Sera, or Bull, who offered new perspectives on Ferelden and the Qun (post-Blight and working-class, Ben Hassrath). Neve has an arc so tangled with her city that it feels like you should have got more of a glimpse of everyday working class Tevinter life through her, which I would love to see explored, and you just… don't. Noir PIs are tied to their cities, the one is a metaphor for the other, and it feels like they did that metaphor so much better with Hawke as a battered allegory for Kirkwall.
In Inquisition, let's say you never talk to Dorian past recruiting him. You never even find out he's arguing with his dad, never mind that he's gay. You still get that he's a very gifted mage, pretends to be arrogant, let down by his mentor and "not everything from Tevinter is terrible." You don't get his family history, that he hates the cold and has allergies, the nerdy magical talk, the necromancy nerdery… but you get a sampler plate of "preens, principled, proud Tevinter mage". You get a good picture even if it's incomplete.
In some ways, you actually get to know the Viper better if you choose Treviso. Less overall interaction, maybe, but you get that great scene with him mourning the dead and his response to him being Blighted, and the stuff with Antoine and Evka. And then you get that codex upon his kidnapping confirming his family name, but you have to have been paying attention to the lore to know why him being a Vesperian is such a big deal. You still know who he is and why he's here even if you barely interact with him, though.
I also loved, on Tarquin, that you get to know a bit more about him either way, but it's only if you save Minrathous that you get to know just how sad he is about the Viper not trusting him, how much they talk, the fact he's the tired admin - such a mood - and the fact he's not cis. You've shown your commitment to the Dragons by then, it's not just trotted out as a basic "getting to know you" thing with a character who isn't otherwise loud and proud. Whichever city you save, the finale confirms he's actually probably a mage, too - you see him using what looks like frost/accuracy magic, briefly. My guess is that either a: like Felix, he wasn't strong enough in it to achieve much rank b: he was limited by class c: his dad went, "Nope, if you're a man, you're a soldier now.")
Those two Veilguard choices felt like such great replayability. Like I said with DAI's banters: you get the basics, but certain choices you make give you access to new info which suddenly recontextualises and illuminates things for you. I particularly enjoyed talking to Tarq as a fellow Shadow Dragon from a fellow military family. The tired wry understanding felt very real.
I really like the whole cast, but the most... I don't know, finished? characters feel like Solas, Emmrich, Bellara and Tash. Perhaps Davrin, though he still needed a little time. I adore Lucanis (and startlingly, may like Spite even more!) but I definitely feel like he needed more time and writer stability. Emmrich lets you in on his fears and his worries a good while after knowing him, and also lets on that he's grown up in the Necropolis and it's all he knows, and that he spent time talking to spirits and was more in tune with them as a kid than most. That's not structured as an exposition dump. You have to do his personal quests to see them, but they're very much "friend decides to let Rook in on something, embarrassedly" and "come to see my favourite place". The spirits you meet are as part of other side quests and that stuff comes up naturally. Taash's intro tells you right off their mum is constantly criticising them and doesn't like them "acting butch", that criticism is due to their mum being very Qunari, and that they're really into dragons. If you pursue their quests, you get them coming out, a thorough discussion of how they feel about this stuff, them being a jerk with Emmrich, their bluntness getting them into trouble sometimes, and certain rituals and friendships in the Lords being influenced by it. So you get told all that, sure… but you also get to see it spread and ripple. There's an arc. And almost all of that you can get even without the "right" banter. Davrin's Dalish background is relevant to the plot and is a matter-of-fact part of who he is, but if you pursue his quests you get to find out about him working out whether to hide/suppress the gentler parts of himself, that he was an adorable kid, that he's into whittling, and that he's very no-nonsense about the Evanuris' bullshit because he is a stoic who gets the job done and his Warden identity takes priority, even while his Dalish upbringing informs his personality and his hunts (imo this was very well done).
You might say, "But isn't 'Characters stand around telling you their tragic backstory' the BioWare Problem?" Yeah, sure! But there's a natural build with these above examples. And shoving stuff into banter is still telling, not showing; there's no writerly sleight of hand there, either. I'd also argue that one of the reasons people have often spoken about Emmrich looking out for their Rook, or having more connection with their Rook, is that his chats with them are written much more in the Inquisition style than Veilguard's, though there are some exceptions.
Another thing: characters rarely interject/add their tuppence in quests compared to the other games, has anyone noticed this? That also gives me fewer chances to clock their stances on things, or whether they hide behind snark, or their pet issues. Same with location comments/colour commentary, which are such a tiny thing but really do help with a feeling of reactivity (BG3 did this great, but it's a very different genre and devcycle, so I'm just gonna compare past BioWare). There's no "Smell the oppression" in the Gallows or "Should've brought a sweater" in Noveria or "It must have been some time since templars [in the Hinterlands] faced a mage of any talent" or… most of Garrus and Miri bitching about Omega. I can think of, maybe two? (Half of Fenris' interjections were a slightly more complex, "ugh, I don't give a shit, can we get back to hunting slavers", but you still caught that he hated blood mages, liked the Guard and Isabela, and had an incredibly dry sense of humour.)
That lessening of dialogue, to me, points to a lack of time. My theory is the plot was laid out and carefully tooled, and companions were written/rewritten last, when the timeline was tight. As folks have pointed out: for all his faults, Gaider was famously a tight lead who gave writers their favourite characters to encourage ownership and investment, said Weekes' concepts for Solas were fantastic but made them rewrite him several times because he was coming off so unlikeable, worked very closely with VAs and always got stuff in on time. Also, he has never said this, but Weekes and Busch have always said he did the vast majority of worldbuilding and pretty much all the reveals in the plot were stuff laid out in the writers' room during/after DAO, and Weekes has said they knew of this stuff and it was passed onto them. So I think a lot of it may be upheaval and his absence being… keenly felt. It always seemed like there was a lot more Gaider in DA (compare how many characters he wrote) than there was Drew Karpyshyn or Casey Hudson in ME. DA2 was still messy as hell even with him very much involved, though, so *shrug*.
I very much enjoyed Solas' dialogue, though. That felt all Weekes, and like they were at their most passionate. Bits of it felt very Mordin, actually.
I do think everyone did a fantastic job pulling together not just a coherent but enjoyable and at times very beautiful product after such a difficult devcycle. I would argue they did a much better job than with DA2. There's a lot of skill and thought in this. It feels much, much more finished than DA2. It's just a lot more "action" than "RPG" in terms of party mechanics and dialogue. That still makes it feel like a complete, enjoyable action-adventure game, whereas DA2 was much more RPG with a lot of its mechanics but felt indecisive and unfinished to the end. I also think it's a good intro to the series, though the first hour might be a bit confusing. You get a good intro to the Wardens and Mourn Watch and Tevinter. Also, I love Arlathan and I could write essays on why. It just felt like, unlike most DA entries, the plot was stronger than the people this time round.
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snapsnzips · 1 day ago
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The end of an era, or a lifetime
The many flavors of grief and coping
Playing through Trespasser for the second time, talking with Leliana especially, where she talks about her memories from Origins and before, takes me all the way back too 2010 when I played Origins for the first time. She was beautiful in her baby-faced earnestness. I've loved having her in my DA:I life so much.
I know I still have Veilguard to play through, but, as of this writing, the Veilguard/Bioware team is disbanded, mostly fired. There won’t be any more Dragon Age and I grieve. It’s strange because I didn’t think at all about Dragon Age for 10 years or more except in nostalgic terms. But I’ve rediscovered my love for the lore and stories of Thedas and I grieve that just as I rediscover it, it’s ending.
I'm still processing my grief and other emotions from playing through Inquisition in December and those feelings are all jumbled up with these feelings.
I played through Inquisition 4 times in a row and it's still what I want to do at night when my brain is too tired to do anything else. I open up the game and walk around Thedas with my friends. I know it's time to move on and let them rest but it's really hard to give them up.
This last fall/winter I did this:
Did a thorough playthrough of Origins and realized I still remembered everything, even dialogue responses.
Did a half assed playthrough of Awakening because I wanted the blood magic tome to do another playthrough as a blood mage in Origins
Started a playthrough of blood mage origins and got bored, moved on to my first ever playthrough of DA2
Made it halfway through DA2, realized I had some wrong outcomes from my origins import and became increasingly anxious because I hadn't paid as much attention as I should have in Awakening (Anders...) and also Nathaniel died because I guess he didn't have enough gear in end game.
Restarted Origins for a meticulous playthrough of Origins and Awakening. Both for the lore and to get the Nathaniel quest. If I knew what I know today, I'd have put Anora on the throne and kept Alistair for myself so I could see him more in DA2. Alas, I can't live through another playthrough (although I set it up like that in my Dragon Age Keep for import into DAI for maximum heartbreak).
Restarted DA2 for a full playthrough, had my heart broken by Anders
Started Inquisition, hated it, went back to DA2 some.
Replayed DA2 a few weeks later when it went on sale on Steam and I could play the DLC (I was playing on my original pre-order disc from 10 years ago).
Went back to DA:I, modded most of my issues away, started playing it and eventually fell in love with it. The Dawn Will Come will always be a truly iconic moment for me. Eventually had my beating heart ripped out of my chest by my romance choice, skipped the other DLC because I needed to play Trespasser instantly for my mental health.
Instantly started a new game so I could get the romance Cullen and I both deserved
Played a third time as a human woman for something different, because I wanted to experience the Iron Bull romance.
Started a 4th playthrough as my canon elf to do a completionist run (I'm 67/69 achievements now too) and start recording footage for therapeutic video making
I actually just finished an EM/Dorian romance playthrough, with just bare minimum power so I could see that story as well.
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Dance with Dorian mod. Worth it.
I'm still working on footage for some music video ideas I have and it's really hard to let this game and these characters go. I spent this weekend researching and modding ME1 Legendary because I've never played that story. I'm not sure I'm ready to make new friends yet. But I feel like I need to try.
I'm avoiding Veilguard because I don't think I can care about a new player character. I only care about closure for my Inky. Until I can care about this Rook person and their friendships and connections, I will wait. Surely the emotional hold my inquisitor has over me will fade with time. Won't it?
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musicfeedsmysoul12 · 4 months ago
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Review of Dragon Age the Veilguard
First off, right off the bat, I’m putting out there I am foremost a story person. Give me a good story and I’m happy. Then it’s graphics, gameplay (by which I mean do I think it is very replayable), then combat.
So positives first for me:
Story: I love the story. It’s a little cliche and a bit silly but it’s so much fun. Besides it’s not like Dragon Age has ever not been a bit cliche. Secret bastard son of the king saving his homeland. Frosty witch with a secret sensitive side. Assassin who wants out. These were in the FIRST game. I very much enjoyed it and the lore we were given. I actually went ‘WHAT THE FUCK’ out loud multiple times and had a blast through the whole thing. I actually dropped my controller in shock during the final battles because of several moments.
I’ve seen complaints about the writing being ‘MCU’ but honestly I just recently replayed the first three, and this is the same to me. It’s actually better to me then Inquisition which I found so boring. No really, Inquisition was the weakest to me character and writing wise. It felt so flat but Veilguard brings back the spark that Origins and DA2 had. This sort of ‘we need to get people together and save the world despite the odds’ spark.
Characters: I love every single one of them and am already starting more playthroughs so I can ROMANCE THEM ALL. Some may not be your cup of tea but honestly a lot of the hate I notice tends to be the weird feminist ‘you have to be serious’ tone, the ‘I don’t like anything cheery’ type, transphobes or racists. The actual critical takes I find tend to veer on the usual bullshit of the writers in general. (Such as Taash apparently having to choose between two cultures and how their gender is handled. Which fair. I love their gender storyline but it isn’t the greatest story)
The characters are very dynamic and fun to get to know. I didn’t care about Harding in Inquisition but I love her here. It’s just so much fun.
Character Creator: This is honestly the best one I’ve seen yet. I know everyone loved BG3 and how they do it but Veilguard BLOWS it out of the water. Just so many options and things to do.
Plus as a side note you can choose to be nonbinary or trans and it has an affect. It is so cool. I loved my Rook talking about their gender.
Combat: Oh man this is weird for me but I love this combat. Let’s be real- tactical stuff in the past games were clunky and off. A lot of Origin purists say DAO was the best but who ACTUALLY used half the stuff? Like traps? Maybe a fair few but the majority didn’t. The whole series so far had been button mashing for me. Here? Nope! It’s a lot more complex for me and makes me actually think. I love it.
Puzzles: One person I saw said they were to simple. My response is that the early ones were but they sure ain’t later on. Took me forty minutes to figure out one. It’s awesome.
Gameplay: FUN! Just everything about it is so nice and I love it. It’s not annoying to do, it’s simple once you get used to it and honestly I like how the missions are set up. I do think it is very replayable as a whole.
The Ending: I FUCKING LOVE THE ENDING IT IS SO DAMN COOL. I dropped my controller during it, I gasped, I cheered (totally guessed one plot twist but DAMN did not expect the very end) and HOLY SHIT it was SO GOOD.
Now the negatives.
Story: There’s a lot of sanitization of the Crows. The Crows are canonly assassins who buy a lot of their recruits and brutally train them to become Crows. It is not nice unless maybe your family are Crows and you’re treated nicely. Even then, Lucanis canonly was beaten by his grandmother during training and other things.
Also, I did not like how my Rook Laidir suddenly talked about being a galley slave. It was confusing as that was never brought up before. If they’d included it in the description it would have been better. So I’m headcanoning something different for Andy Laidir. I think this is just an over sight, but it is off putting for me that it’s suddenly said once then vanishes.
There's also a few things with how story progression goes. It feels a bit to fast in some moments, and to slow in others. I think that they had to many ideas, but I'll talk about that in the factions section.
Characters: While I love their story line I think Taash could have done better if there was less ‘choose between being Rivaini or Qunari’. Like having a disconnect from your culture is understandable but I felt it was to… ‘you must conform or reject’. That’s not how it goes.
As well the discussion of gender was fairly Western specific which isn’t true across all cultures. It would have been interesting to explore it more and with Taash also wondering about the Qunari version of gender as why they don’t feel right.
I’m also semi kinda upset with how Davrin kept getting the same ‘intro’ scene to his quests a bit. Just him carving something. It was recycled to me and compared to the others… kinda felt off.
Also, while I love him, Lucanis' romance isn't my favourite. It's very slow burn and while nice, I felt that it was to much of a slow burn in the end, where it's just them kissing and a few words of love. I haven't been spoiled about the others too much, but he feels very lacklustre. But it might just be me there. I will defend it saying it isn't bad, but for me? Not my cup of tea.
I'm also disapointed with Isabela's cameo. While YES WE SEE HER, I do romance her with Hawke often and I can't believe any of my Hawkes who did (and lived) are't with her causing chaos. Plus for fuck sakes she gets some generic outfit but Morrigan gets a super special one? Really?
Combat: While I love it, I think they made the dragons to OP. It’s really hard to get close and fight them. Of course I am not a combat person so it may just be I’m bad at it. I do think some of the 'being shoved backward' moments could have been done better as well.
Gameplay: Okay so… I think the choice to have Varric narrate things wasn’t ‘bad’ but they really went to spoiler filled in some. Like dude, don’t SAY that?!? I don’t get to eagerly wait in suspense now, I know what’s going on. That’s not fun. Boo!
Also the animations for opening chests was annoying.
Factions: I feel this is another kinda let down. I truly believe the only four that mattered were Veil Jumpers, Shadow Dragons, Crows and Grey Wardens. Plus I felt again a lot of this is sanitized. The Crows are not a good organization. Sure they basically are the Antivan military but they’re assassins who buy their recruits half the time. Lords of Fortune are pirates and treasure hunters. They're not 'good' people.
This really ties into my thoughts on progression: we could have done away with the Lords and the Mourn Watch to focus only on the four factions and it would have been amazing. Probably would have had better pacing for the plot to. While it was so cool to see these places, in the end it would haven't taken away from the main plot by just not having them be around.
However- despite my negatives, and despite my issues?
This game is a solid 8.7/10. It was truly 9.5/10 for most of the game, but by the end, I did find that I was a bit dissatisfied with some things. However, the game is genuinely amazing. It's a call back to the original 'rag-tag bunch of losers go and save the day' and has elements of Mass Effect 2 I adore.
Solid game, if you loved Origins, DA2 and even some elements of Inquisition, go for it. It might not be everyone's cup of tea, but it sure as hell is mine.
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anti-eluvians · 29 days ago
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First Veilguard playthrough thoughts! Spoilers obviously. I started writing things down about 24 hours in, most of which was exploring the maps and avoiding plot (as is tradition).
Overall I loved it. Obviously. One doesn't cry for twenty minutes over a world they don't care about. Or write however many words this post ends up about events that didn't affect them.
Post introduction- I'm really worried about Lace. She's taking everything too hard and I don't know if I can save her without romance.
Bellara is so cute and so smart, but basically Merrill if Merrill had been supported. That romance may appeal to me later but not on this run
So they really put something to steal on the very first aravel we can ever board. Really? Really???
After D'Meta's Crossing- the chat with Varric where he comforts us about the hardship of leading and says he met us during our faction's catalyst event. Doesn't that make him this game's Duncan? So all Rooks happened but only the one he was WITH got recruited? I love and hate that because we know what happened to Duncan.
Solas said the Blight we've dealt with since Origins is a tiny fraction, and that his rebellion drove the Evanuris to turn to it as a weapon. That sounds a LOT like the time Andruil went too deep "into the Void" and Mythal had to beat her ass to cleanse her. So WHO or WHAT is in the Void that actually created the Blight? Is it Titans?
If the lyrium ritual dagger is such pure lyrium dwarves wouldn't work it... is Rook gonna be okay carrying it around??? Clothing is not enough to protect someone from lyrium poisoning! Are we gonna start hearing the song and hallucinating like Origins Templars?? Honestly I would love that lol
I'm quite pleased that my pre-game take on Rook has panned out! My Rook chose to join Varric & Lace on their mission so she's not nearly as weighed down as my other three leads. Warden was forced to Join or die. Hawke was forced to flee and stumbled into infamy trying to protect their family. Inquisitor picked up the wrong rock and was shunted into their role as Herald/Inquisitor. Rook could have said no, but chose this path. Having had a choice is so freeing!
Reading that Lorelei (the Shadow Dragon vendor) was from Denerim is the second time I cried. Loghain sold her into slavery before the Warden could rescue her and I feel, weirdly, personally responsible for failing her.
I can't believe Lucanis is so charming and doesn't even try. I can take him out with anyone and they get along. Not sure yet if that's a HIM thing or Bioware avoiding the friction of Anders/Fenris and Vivienne/Blackwall.
So the Dalish and Veil Jumpers know that the Evanuris sucked actually. That is AMAZING for me because I've wanted my Lavellan to shout what she learned (from the Well of Sorrows and in Trespasser) from the rooftops. That it is now common knowledge means SOMEONE shared what the Inquisition knew! And I have no reason to think it can't be my girl at an Arlathvhen. Which is what I always wanted for her; spread the word, brace the world against whatever Solas did next.
My clever brilliant snarky sister pointed out that maybe there are seven Old Gods for Tevinter but nine Evanuris because Mythal and Solas weren't sealed and don't count. I had to stare at a wall for a while. And if they really are the same entities, which Archdemon was which Evanuris?? And also, we're out of dragons so what happens after? A question Solas snarked at Blackwall in 9:41, the ass.
They really got to built the Kirkwall they WANTED with Minrathous. Twisting winding streets so easy to get lost in. I wish DA2 had gotten the development time it deserved.
Griffons made me cry happy tears and jump up and down. Losing the griffons immediately had me in stunned silence. And now.... it's Amaranthine all over again. Virmire. This sucks haha
I looked up the consequences of "Minrathous or Treviso" because I had to stop and go to work in the morning & cannot wait another 10 hours having simply CHOSEN. Mostly I feel like I made the right choice but Neve may never forgive me and that hurts. Reddit is also saying that the faction shop in the abandoned city is GONE. Does that mean I failed Lorelei again?? That she's dead??? Or just won't sell to me anymore? I have to wait until I get home from work and I really don't want to know!
Update: they fucking executed her. By burning. I have never sought out fights with a Dragon Age faction before but I scoured Minrathous for Venatori. It felt like hunting Cerebus after the ME3 coup. I wanted blood and by god I took it.
In Arlathan forest after Davrin's mission I think I found the trail of the fourth Forbidden One. I had forgotten I even hoped they would be in the game!
The book club throughline is very cute and very sweet. I may even use it as the DAV group tag somehow. The cooking and domestic life stuff is heartwarming. Healing. I hope someone has written lovely canon-compliant fanfic for me to find after I finish the game.
The devs really went all out with the set dressing stories. Finding the corpse clutching an Evanuris relic made me put the controller down for a sec. And finding Keeper Hawen's skeleton made me outright cry.
I can't remember if Varric narrated in DA2, but I know he didn't narrate as much as they have him doing in this game. While it is fun listening to him write our story while we're still in it, it's also kind of disheartening to know how many people are stacked against us! Shut the fuck up Varric!
Gotta love the devs leaving little treats for players by key locations. Loot bags, ore, small chests-- like tempting a dog into a car with snacks lol
Tell me why the map that feels most "Dragon Age" is the worn down, miserable, dark, decrepit farm swamp. It feels like Lothering and I hated that place
I take it back I CANNOT EXPRESS HOW MUCH I LOVE THE ECHOING WELL
After the Cobbled Swan meeting:
Wow okay wow okay so the South is OVERRUN with the new Blight and that's why Inquisitor isn't involved. That makes sense and I appreciate Bioware acknowledging there would need to be a Good Reason. that said I am still annoyed she has a prosthetic at all but also started shaking and crying immediately.
Still thinking about this. everywhere we've ever loved is burning. And despite trying to rally the South again the Inquisitor made time to save Lace's Ma? Shut up I'm emotional again. though I wonder how "evil inquisitor" players feel about that move... Also glad to see that APPARENTLY non-Well Morrigan and Well-Drinker-Inquisitors reached a truce in the last 10 years. I hated having any PC who distrusted Morrigan.
Regrets of the Dread Wolf:
Wow. There was so so SO much information stored in the Regret murals. So many theories confirmed. Solas was a wisdom spirit, ALL elves were spirits, the elves waged war and killed the Titans, Solas and Mythal were Very Close, the Black City was elven/the Chant is incorrect. I should be reeling but really I am just. Vibrating out of my skin. Seven years of wondering, vindicated. What I did NOT expect is for Solas's dagger to have caused the Blight by sundering Titans and their dreams/lyrium. We thought lyrium and blight could be connected but never quite to this extent. THAT has me reeling.
So like. The Evanuris used Solas' dagger to end the Titan war, which also created the blight. They then went mad with that corrupted force (including Andruil and her Void swim) (Void = the emptiness left behind by the death of Titans?) and killed Mythal. Solas locked them, and all knowledge of the blight, away in slumber using their life force to power the prison. However the prison/veil also split magic and spirits from the material world, destroying the world order. Then the magisters siderial (one per locked-away Evanuris) accidentally let a pinprick of that power out, starting the First Blight. Do I... do I have it right.
Hold on (reviewing footage) the FIRST MEMORY we can view says Solas and Mythal met in secret because he had already split from the group. So is his rebellion NOT rooted in her murder?? Which is what he said in Trespasser??
the Regrets questline is destroying me. Morrigan ended up carrying Mythal anyway, after seeing her mother's ghost regret dying? After all I did to keep her as herself! Then that final word from Mythal that the elves of today can and will surpass Arlathan-- I started crying again. Leave me alone!!
Weisshaupt. Very emotional and too immersive for me to remember any thoughts. But I swear to god if Cabin In The Blight is Anders I will SCREAM.
Genuinely worried that Varric is a fade ghost and that's why no one ever visits him. That he died at the ritual and Rook is hallucinating.
You know the longer I think about it the more upset I am that Morrigan inherited Mythal. I spent the last 3 games trying to prevent what was, apparently, her inevitable fate. Why even give us the choice of the Well? Why offer the Dark Ritual at all? I'm used to going against canon (Warden Alistair) but this feels like a slap in the face to all my choices. All this along with essentially wiping southern Thedas off the map. So what was the point of our hero's effort? Just to, as Solas said in Trespasser, buy a few more years of peace?
Lace's fight with the Shade was such a great scene. I can't help but remember that she was present for the DAI Corypheus finale and saw him split the earth, lifting the Inquisitor's party into the sky. When she turned around to split Rook & Co from her own platform I gasped.
Emmrich wants to be a what
~~~
Took a 3 week break for the holidays, came back and started the loyalty missions. Sad I don't expect to see Cole or Sandal in the last act. This game broke Sandal's perfect score!
I also realized while gone that Lace was so angry at the start but seemed to settle down suddenly because the Shade split off. Her anger LITERALLY LEFT her body. And now she has dwarven/Titan magic. If we get another DA game I NEED it to be about the dwarves.
Poor Taash. Shathann (Sumalee Montano) knocked that final scene out of the park and I wept.
Loved the treasure hunt! And a new Compassion who talks like Cole and wants a big hat!! Cuuute
All these Chasind/Alamaari references got me emotional too. Makes me miss Jaws of Hakkon and Ferelden.
Wow the Warden puzzle in Sharksmouth is both so satisfying and so annoying! I love all the nods but hate that none of these statues are people from Last Flight. You know. The book about the Fourth Blight. That one.
On the other hand I got the Meredith unique item (mage flavor) so I can't stay mad loll
Okay! So! Wow! I would never guess that Taash's plot would be the one to highlight What Lies Across The Sea. frankly, I thought the executors would be on the same level as the snake men: namely, a joke that Bioware would never follow through on. And WHAT is all this NOISE about a STORM! Green clouds like Fade magic? The original Kossith settlers fled across the sea only to fall to the First Blight. The tablet says those blessed with dragon fire "see the unseen" so what is it about dragons (and archdemons) that means they can fight back? Is the Qun a sign that the Kossith left behind failed? So the Executors founded or inspired the Qun? This quest left with so many more questions I worry we'll never have answered.
Lost and Profane left me so upset I didn't write anything down. Seeing what became of Isseya was too terrible to feel good about saving the griffon babies. And then having to choose what happens to the griffons left me actually out loud sobbing for 15~ minutes. My sister sat with me until I calmed down. Yes I chose Arlathan but I feel like a traitor to my Warden and everyone who ever hoped to see a griffon again. And not being able to show Isseya Revas' feather because I decked the First Warden does not make me want to load an old save, it makes me angrier at the writing.
Bellara's mission hit less hard. I thought we would have to choose Cyrian's fate not... that. She really is Merrill The Second. So just like with Merrill I encouraged her to keep the item with lore of her ancestors. Also Anaris was looking for shelter from a storm. Bioware what are you up to
Still worried about fade ghost Varric. Are we keeping his soul from peace? IS there an afterlife for dwarves? Only if the Maker is real! Or is it all bad/slipshod writing because Mary Kirby was sacked before writing ACTUALLY wrapped???
I feel the need to point out that with the new rules introduced with Corypheus and enforced by Isseya, The Architect COULD TOTALLY COME BACK. UTHA WAS RIGHT THERE HE COULD ABSOLUTELY BODY HOP AND JUST BE CHILLING IN THE DEEP ROADS COME ON
Emmrich saved Manfred. My personal distaste for undead was less important than saving Emmrich's son (though we couldn't ask Fred's permission and that does bother me a bit).
~~~
Okay it is January 2025. My sister says I will likely finish the game this weekend. So here are my 'pre end of act 2 and/or third act' thoughts:
If Solas really killed Varric I may just take any chance to break the egg. I've had Varric way longer and he's been too important to too many of my heroes to go out like this.
IDK how to feel about the option to encourage my Inquisitor to actually get back with Solas. I had thought before playing DAV that she might DIE with him so if that's on the table I'm prepared for it. But they had her mention "give it all up for him" and uhh was that an option? Yes she loves him enough to die with him but does she love him enough to LIVE WITH him, and accept allllll his bullshit? I don't know. It'll depend how they present the choice, I guess.
I also said pre-release that if I could sacrifice Rook like we could sacrifice Warden in DAO that I would. That WAS before I romanced anyone so I don't know if I would go through with it given the chance. That's what save files are for I suppose?
My sister is being SO OMINOUS about act 3. She gives me the saddest looks but also says she loved the ending, I don't know what to think!!
I also built my Rook playlist on the idea of playing a Lawful Evil/Renegade Rook but the game has not allowed or led me in that direction. So now I'm considering going full renegade in act 3 as like a character breaking point... but my girl Mercar has held up far better than any of the other three did this far into their plots.
Knowing who writes the Randy Dowager has me in stitches and also agony
~~~
Well. Finished the game January 12. So much happened in the last four hours of gameplay that I really haven't processed it yet. Let's start with: I hate being right about Varric. Loved the prison quest, hated everything that happened. And how long were we gone? Days at least, weeks more likely, but the damage to Minrathous could happen in moments if Elgar'nan wanted it to. Viper is so strong and noble and definitely dying soon. Take the Joining you ass!
The Juggernaut(s) looked so much like Meredith's final form I got angry at her all over again.
So the Evanuris are gone and there will be no more blights. That's.... huge. The Evanuris were real and also the Tevene dragon gods. So the only religion left with a leg to stand on is Andrastianism. I do noooot want to meet the Maker. If the Maker is real then Varric can be with my Hawke. Don't turn that into another spirit thing.
And the void that sucked up Lusacan's body. Was that The Void where Andruil found the blight? Where does it go? Why did it take the dragon? He would have been a good source for more Joining materials, which are now a finite resource. The end of Grey Wardens, Dragon Age's staple faction, is in sight. That plus only having 50 years left to the "dragon" age really worries me for the future of this franchise. We cannot keep skipping a decade ahead.
Absolution ending Solas is just... wandering free? That is the OPPOSITE of what I want but having seen the other options, it is certainly the one I prefer. Finding out he CAN call himself a god (fight end) did fuck me up. And hearing DAI music followed by Lost Elf made me cry again. My Lavellan going with him feels less terrible if they can still visit her family and friends. And help people. However she IS still mortal so there's still a tragic end coming. This also means every headcannon and drabble I have are entirely plausible...! ...?
And what was with that stinger?? The Veilguard Remains Vigilant. Sure but do we get DLC? A book? Comics? A DLC?? The thought also occurs that a "storm that drinks the sky" sounds like the black hole that ate Lusacan. So are we veering into space metaphors/magic now? And is the consistent mention of Andruil hinting that she or the Void WILL return?
Wait was that slide about Arlathan saying the Golden City had returned? I read it as the Elves had a chance to make their own nation again, but the phrasing is actually very different isn't it... oh my. That would be cause for an Exalted March when word gets out.
That the Well of Sorrows song (any Inquisition song really) made me gasp every time it played highlights how flat this score is. I can mentally listen to Lost Elf or Dawn Will Come at will. But the only noteworthy DAV song was the menu theme and that's disappointing. Lorne Balfe and Hanz Zimmer have both done AMAZING work: what happened? I want to want to listen to this album, but I can't think of any specific song. Sometimes Arlathan sounded Mass Effect. Sometimes Minrathous sounded Anthem. I hope data miners will find and share the unreleased tracks, but I WISH the score had more emotion.
As much as this game hurt me, and as much as the world state choices let me down, it DID give me more Fade missions than all other games combined. I would love it for that alone.
And finally, quality of life improvements I wanted:
Beacons labeled on the map (so I know where the hell I'm going)
Previewing clothing & weapons (so I know what I want or don't)
Any explanation of the Valuables/faction points system (so I know not to sell everything to Veil Jumpers!!)
Enemies as red dots on the mini map. This seems self explanatory. I had to check with my party if there was another enemy nearby.
And an interrupt system. There were several cutscenes I would have liked to interact with via interrupt, especially at the end. This is less QoL and more something I said out loud several times.
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