#Firis
Explore tagged Tumblr posts
imberlae · 4 months ago
Text
Tumblr media
18 notes · View notes
ojisanmansion · 11 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
40 notes · View notes
hotwaterandmilk · 2 years ago
Text
Tumblr media
Series: Einen Koyou wa Kanou deshou ka Artist: Nashikawa Risa Product: Melonbooks Bonus Illustration Card Vol #1 (11/2022) Source: Scanned from my personal collection
39 notes · View notes
justarandomdegenerate · 1 year ago
Text
Nelke and the Legendary Alchemists ~ateliers of the New World ~ Thoughts!
Tumblr media
So! I just finished my 100% playthrough of Nelke! literally less than 5 minutes before i started typing out this post! So let's get started. So Nelke (I am not typing that full title out every time!!!) is a town building style JRPG following an original set of characters led by Nelke, an alchemist obsessed Noble lady out to look for a magic tree and prove herself to her father back home who sets all these time sensitive tasks for her that she must complete, or come back home. This style of time sensitive tasks will be very familiar to people who have played the older Atelier games, however the overall gameplay is otherwise very different. As Nelke, unlike every other Atelier protagonist, has 0 alchemy proficiency. She instead relies on other alchemists to get things done. Which brings us to the main pull this game had for me.
For some mysterious reason, and these alchemists from other worlds are teleporting to this seemingly random location!! So you'll see familiar characters from all atelier games up until Atelier Lydie & Suelle (Which is my favourite), including side characters, such as my favourite Corneria from the Mysterious games! I basically 90% bought and played this game just to have another game that has Sophie, Firis, Lydie and Suelle in it. Didn't really care for most other character simply because i don't know them, but that's on me, not this game. So i won't fault it for that. Basically the more Atelier games you've played, the more little enjoyable character interaction moments you'll find fun.
Okay now let's get into the actual gameplay shall we? So there are 10 main aspects to this game you need to keep track of. Town building, Synthesis, Sales, Production, Dispatch, Requests, Tasks, Visits, Research, and Investigation. Town building. The main part of this game. You need to build facilities for your alchemists to synthesise, your merchants to do sales, your workers to produce materials, and you can't just place at random either. It's good to have districts, as different things you can build have bonuses to specific things, and even specific types of sales. Plus everything needs to meet a road, so efficient usage of space is needed to actually place all the buildings you need. Synthesis. This one is straightforward. You have your alchemists synthesise things you need to sell, things you need for research, or things you need to construct better facilities. Makes sense that in an Atelier spin-off game that Alchemists are your most important and useful people. Alchemists can also perform any role, but only alchemists can do synthesis. Sales. Also pretty straightforward. You sell the things your alchemists make. There's also several categories of items. General, Grocery, Weapon, Boutique and Drug (Sounds weird and illicit. Guess it's an american translation. If it was translated her, it would be called a pharmacy) Now this can be a little annoying to manage, and certain building can only sell certain things, and if you don't have fairly balanced sales, you can lose support in the town. Production. So for this one, you build things like Flower patches, veggie gardens, orchards and ranches, all to produce materials every turn. Definitely don't ignore this one. If you just forget about it, you'll suddenly find yourself using, say, way too much vegetable oil for what you're trying to make, and your whole production>synthesis>sales line will quickly break down.
Dispatch. You can send your people to areas you have cleared in battle investigation, and gather materials each turn. this one is also super important for the same reason as production. You can dispatch at most 5 people to each area. Requests. These are mostly optional requests you get each turn that ask for things to be done within a specified time limit. Like.... "Product 20x of Y item in 4 turns" And you'll get a money reward, or sometimes you'll get a population boost from it. ALWAYS do those ones, as you will hit a point in the game where if you don't have at least 50,000 population, you just lose, and have to start over. Which happened to me. Keep on top of requests! Tasks. These are your main directions for the game. Time limited tasks that if you fail, it's instant game over. Visit. You can visit and chat to all your town members, which consist entirely of characters from the mainline Atelier game. There's a limited number of these you can do each day. Research. This is how you unlock more land to develop, required items for advanced synthesis, and even resolve random time limited disasters. Make sure you're checking the materials you need for things, as past a certain turn number, research locks. Investigation. This is how you unlock new areas for dispatch, or level up characters. It's super super basic turn based combat that is so easy that as long as you don't neglect levelling up, you can win every battle on auto.
So overall i thought this game was.... fine. If it wasn't for the fact that i was playing alongside my favourite characters from the Mysterious games, I probably would have given up, and if it wasn't so short, I probably would not have gone for the 100%. Speaking of. If you go for the 100%, it was super grindy. I beat the game in about..... 30 hours? and then the next 8.4 hours were grinding out the like, 10 achievements I had left.
I think if you're a fan of the Atelier games, and you like town building games, you'll probably have fun here. And that's my thoughts! Thanks if you read this far.
2 notes · View notes
toxidera · 1 year ago
Text
Tumblr media
I've been feeling pretty down recently and have had little motivation to do anything. I don't draw very often but today I really felt like using this notebook from my friend Sarah and just letting some creativity out. It get really nice and I made some fun pride themed drawings. My favorite is the (loosely) Trans-flag-inspired iris. I plan on adding more later.
It felt so nice to do this for myself. Also, I love shading
4 notes · View notes
whitewingsart · 1 year ago
Text
Tumblr media
Character made last year for a oneshot Pathfinder campaign.
1 note · View note
wally-b-feed · 1 year ago
Text
Tumblr media
Anthony Fineran (B 1981), Za Firis Zar, 2023
0 notes
apre11 · 6 months ago
Text
Harrier Du Bois
Tumblr media
141 notes · View notes
otpadsis · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
homework👍
105 notes · View notes
finzphoenix · 2 years ago
Text
Tumblr media
They are plotting for Gotham's demise! >:3
The obligatory close-ups ^^
Tumblr media Tumblr media Tumblr media Tumblr media
616 notes · View notes
imberlae · 4 months ago
Text
Tumblr media
8 notes · View notes
ojisanmansion · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
39 notes · View notes
daisytrails · 7 months ago
Text
the thing about buddy dawn is that i know about a million people i went to high school with who were just like him. people who were academic overachiever who thought everyone with lower grade than theirs were idiots (i’m applying that to all of the rat grinders for their grinding), religious fanatics who were taught young that everyone who didn’t worship their god their way was inferior to them, who were passive aggressive to everyone they thought was in their way to success or questioned their actions, who would do anything to get to the top.
i know multiple people just like him, i couldn’t list them on two hands if i tried. and while every time i remember their existence i thank the universe that high school doesn’t last forever and i never have to see them again, that doesn’t mean i think they all deserve to die. if someone told me right now that any those girls i was in clubs with who made me want to bang my head up against the wall every time i talked to them were murdered by someone they thought was their friend i would be furious on their behalf. they were just kids when they made the mistakes that made me not like them. and i don’t have to forgive them to understand that they were just kids doing what they were told, we all were.
buddy dawn might have been a passive aggressive twerp that wanted to reconvert kristen to helio and convert the rest of his party along the way, but he was also just a kid doing what his televangelist grandfather told him to do. he was just a kid doing what he was told. kristen tried to convert the bad kids when first they met too. that didn’t make her worthy of death any more that it does buddy now.
124 notes · View notes
sixslog · 5 days ago
Text
Tumblr media
14 notes · View notes
niboshikan · 2 months ago
Text
Tumblr media
14 notes · View notes
missymarysthings · 1 year ago
Text
Tumblr media Tumblr media Tumblr media
Still using my phone. But these three? They'll kick off the new era so to speak.
1 note · View note