#Farmhouse Pottery
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lizbethart-blog · 12 days ago
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I breathed in the sweet memories of a life I once lived…
A thick blanket of white snow glistened brightly as I drove down my road to the local market in Woodstock, VT. Woodstock Farmer’s Market to be specific. A market my father would have loved. Cozy and welcoming like the first Trucchi’s Market in Taunton, MA but updated. Organic and unique. Having said that my father always tried to locally source as much as possible for our family supermarkets.…
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vintagehomecollection · 3 months ago
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Extended space. Two rooms have been opened into one to create the impression of generous space typical of country kitchens. The table serves as a dividing line between kitchen and living room - it can function as a work surface or a dining table depending on the need.
Classic Country Style And How to Achieve It, 1990
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prettyvintagehouse · 18 days ago
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wefashionablyfutile · 3 months ago
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💐Finally went to The Emma Bridgewater shop & studio , wanted to buy it all⭐️🎨🫖
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thevintagevaultllc · 1 year ago
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okkuisul · 2 years ago
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Family Room - Open Mid-sized cottage open concept family room with green walls, a brick fireplace, a standard fireplace, and a corner television.
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american-honey1776 · 8 months ago
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queercecil · 1 year ago
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Bathroom Powder Room in San Francisco Small cottage cement tile floor and black floor powder room photo with furniture-like cabinets, distressed cabinets, a two-piece toilet, white walls, a trough sink and white countertops
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vintagehomecollection · 10 months ago
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Country Kitchens, 1991
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querida-cinderela · 1 year ago
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Family Room - Open Mid-sized cottage open concept family room with green walls, a brick fireplace, a standard fireplace, and a corner television.
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catiaadao · 1 year ago
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Bathroom Powder Room in San Francisco
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Small cottage cement tile floor and black floor powder room photo with furniture-like cabinets, distressed cabinets, a two-piece toilet, white walls, a trough sink and white countertops
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disimine · 1 year ago
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Open - Living Room Huge arts and crafts open concept medium tone wood floor living room photo with gray walls and a media wall
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daemoans · 2 years ago
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Farmhouse Family Room Mid-sized cottage enclosed medium tone wood floor and brown floor family room photo with white walls, no fireplace and a tv stand
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charleytakeabow · 2 years ago
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Farmhouse Basement - Basement Basement - mid-sized cottage walk-out porcelain tile basement idea with white walls
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radioconstructed · 2 years ago
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⌖ ANYONE REMEMBER when I LARPED as a RAE DUNN COLLECTOR for a WEEK to get GOOD CONTENT of me BRAWLING with all the soccer moms in a V.J. MAXX? THAT WAS FUN!
⌖ ANYWAY! I STILL HAVE ALL THE STUFF! WHO WANTS? Make me a DEAL!
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collapsedsquid · 14 days ago
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In your standard city-builder, survival settlement, and 4x since the start of the genre the way things work is work is that you build shit, you assign people to work at it, and then you distribute the output. It's a little joke that even the most ostensibly capitalist city-builder actually functions on communism. One thing that I notice is that the more libertarian-minded Davos-brained devs can seem the most wedded to it.
And it sort of make sense, you are organizing production, you are assigning workers, sure it's a "city-builder" but what you are actually doing is making a factory. And the workers or even the managers at the factory don't get to just take the cars home after they finish making it, why that's totally absurd. (For more on this consult the works of Mr Marx.)
Simcity doesn't work this way of course, partially because it almost doesn't seem to believe commodities exist. But I have played one city-builder that tried to think of another way of doing this, Children of the Nile. (recommended by Brett Devearux(tm). demo currently available on Steam) It had this concept I'm going to call Appropriation-First city building.
You build your farmhouses, and they cultivate the farmland and grow food. The food they keep some of and send the rest to you. They eat the food they grow and also use it to buy pottery and furniture, you don't pay those goods-makers. You can only manage so many farms yourself, so you let nobles build townhouses you can build more that the nobles manage. Of course those farmers kick their food up to the nobles, who you then have to tax. All the food you get goes to pay state employees, like brick makers, pyramid-builders, priests, scribes to assess tax from pesky nobles, and the rest who you manage more directly, although they have to use that to pay for goods as well as eat. All of this separates the resources you have from the resources the city has. Productivity is separated from appropriation.
The game isn't perfect by a long shot, and how much this appropriation scheme actually matters can vary, but whenever I play a banished-alike or something I really miss that gameplay. Whenever the food just goes straight into my stockpile from the farm and I gotta send it back to them I sort of resent it.
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