#Errow
Explore tagged Tumblr posts
Text
alter in me headspace my sweet babied grill errow
shes got anxiETY shes tryna keep it togeTHAH
give her a pat on the head and like. a biscuit
idk if she can eat a biscuit
but it shows respect
#my art#digital art#sketch art#did system#did alter#errow#thank u 4 lookin at me stuff btw#ive been runnin around a lOt in the last few days#an doin lotsa good brain tidying too#ok thamk u 4 existing#have a nice night take care of urself please
8 notes
·
View notes
Text
Arrowcave came first btw
![Tumblr media](https://64.media.tumblr.com/f61a75ac8284d7c9039098e903bacae0/b575922b7a83d929-dd/s540x810/bc95f0bacccc4d27e182b5f132cbb35d8fe0683e.jpg)
#DC#DC Comics#Green Arrow#Emerald Archer#Ollie#Oliver Queen#The Emerald Archer tag is not filled with Batman but about half of it is errow content ew#It's interesting how DC kept making Green Arrow closer to Batman from 2000s on#just to mock him for exactly this things#Remember that scene from a recent Stargirl comic?#Fuck geoff johns
16 notes
·
View notes
Text
Maybe if I add a third drawing it could turn the final results into a gof
42 notes
·
View notes
Text
shootin penis bolts with a crossbow call that bo-n-errow
2 notes
·
View notes
Text
Numenera Setting Notes: Points of Interest Part VI
Heading now to two very different and widely separated parts of the world: Vralk, a volcanic militarised nation to the northeast of the northern Beyond, and the Rayskel Cays, an island archipelago far out into the ocean west of the Steadfast.
I’m putting these together because, to be completely honest, I’m not really vibing with Vralk? There’s a couple of cool bits and bobs in there, so I wanted to include it somewhere, but it’s just not the bit of this world that’s exciting to me. If anyone else wants a survivalist expansionist military nation state that lives in a volcanic hellscape, Vralk is for you! But it’s not really my scene, so I’m gonna skim through it and then move on to the Rayskel Cays, an island chain that is very much more my speed. Most of this entry will be the Cays, to warn you. I love them a lot.
(Got a little long, because I love the Rayskels, allow me to burble about them)
Part VI: Vralk & the Rayskel Cays (Ninth World Guidebook)
Vralk:
Hellsfont, in the Firefang Mountains of Vralk. It’s a five mile radius field of living fire just hanging out. And by ‘living’, I mean fully intelligent and empathic, and therefore capable of being negotiated with to a limited extent, so you can, for example, ask it not to burn you. If you make it safely into the field, there’s lots of fire-immune lethal biomechanical monsters in there, and also the ‘cinder giants’, which are eleven 9ft tall humanoid skeletons in numenera armour just scattered randomly around the field, still standing but inert, coated in white ash, and immune to all attempts to loot them.
The Gate of Stars, in the city of Nabir Enthru, Vralk. Nabir Enthru is an industrial forge city with an ancient rivalry with Morlash Kor, the Vralkian capital, but the bit that intrigues me is the Gate of Stars, which is the main entrance to the city. The wall around the gate has been riddled with small alcoves that hold the ‘stars’, small motes of solidified light that were looted from the crystalline crown of a vast statue in the Firefangs. These lights flash under various circumstances, and several have been identified as flashing if, for example, an ultraterrestrial entity passes nearby, or an invisible creature passes nearby, or a weapon of level 7 or higher comes into range. But there’s a bunch more that flash and what they’re flashing for hasn’t been identified yet. IDK, it just feels really cool to me.
Norde, a port city on the River of Sorrows, Vralk. It’s built below the river, in a sunken depression 120ft down from the water level, with a thick wall and set of levees keeping it from being flooded. All the piers and docks are built at the top of this wall, and a single floodgate lets a cascade in from the river above to bring water into the town. The physical set-up of this place is just fantastic. There’s also three 3000ft spires in here, wide at top and bottom and narrowing in between, which makes me wonder if the depression was meant to be a foundation/base for something that the spires were meant to hold up. It’s just a cool town.
Mount Errow, in the Firefangs, Vralk. This is another of the mini-adventures scattered through this book, and it’s … It’s giving me Subnautica vibes? Despite being landlocked? Basically a nano named Demanisix Mal discovered that Mt Errow, a very active volcano, has a synth facility inside the caldera that is attached to a three mile deep shaft that deposits you into a vast magma chamber with an ancient subterranean city along one wall. Demanisix, before she vanished into the depths never to be seen again, left a journal naming this place the Errow Cascade and describing it as ‘a voluminous installation—possibly an entire hibernating city—that straddles a subterranean magma sea’. Which, you must admit, is cool as hell.
The Rayskel Cays:
The Slavering Falls, the central structure around which Rayskel culture is based. The Rayskels are a spiral archipelago that curl around the Slavering Falls at the centre of their inner sea. The Falls are what look like a circular underwater waterfall, actually cascades of silt falling over the ends of a massive circular pillar structure that, every so often, and randomly so no one knows when it’ll happen, becalms the seas around it and rises above the surface like a giant piston, causing an actual waterfall at the surface. It’ll stand up there for a week or so, and then plunge itself back down in under an hour, sucking anyone still on it down with it. All sort of things are collected on the Falls as they rise and fall, treasures and airels (spongefish used as currency and also considered living pieces of the moon), so trying predict when it’ll rise is a huge deal. And kids in the direct vicinity of the Falls are raised from birth to be ‘moonbabies’ to dive the Falls and search the tiny nooks and crannies for treasure even while it’s sunken.
As well as material gain, the Falls are the centre of Rayskel religion. While religion differs from island to island and settlement to settlement, most Rayskel religion is based around the worship of the moon, considering the sky another sea like theirs, and the moon as the mirror of the Falls in the sky. So the Falls are variously considered to be trying to mate with the moon as they rise, or perhaps a lover or sibling of the moon trying to reunite with her. And, the little detail from the Rayskel religion that I love so much, most of the islands consider that when a person dies, they need to be put under the waves for three days so that the soul can leave the body to become a bioluminescent creature in the skysea. I adore this. At the end of the three days, the body is pulled out, and can be recycled. If someone drowns and is not pulled out, or dies on land and is not able to be brought to the sea, they are considered lost forever and never mentioned again. That has so much pull for me. The stars are bioluminescent souls swimming in the skysea, and you have to spend your time beneath the waves after your death to join them. And if you can’t, you’re lost forever. There’s a lovely cultural thing to get teeth into, the tension and time limits around the care of the dead (also it’s just really beautiful).
I don’t know, this immediately feels so vibrant and real. I love this element so much, this central phenomenon of the islands, and the culture and beliefs that have grown around it. Also … when I die, I absolutely would not mind becoming a bioluminescent fish swimming the skysea. At all.
The Cays also have a bunch of cool transport options. You’ve got your normal range of small boats, of course, but there’s also things like iuskies, which are 40ft tall kite-like plants that you can use as natural sails for small craft and/or surfboards, and bubbleboats, which are hardened semi-circular top shells of duems, huge jellyfish looking creatures that shed their hydrophobic shells once or twice a year, that have been turned into quite efficient near-hover boats.
They also have very common non-human inhabitants that mingle with humans freely in the form of the Echryni, amphibious humanoids.
The Cays are known, somewhat, from the Steadfast, particular in Anculan and the Sea Kingdom of Ghan, and work is being done to confirm where the archipelago is and establish actual trade routes with it. I just. Further sight unseen, I’m already loving them as a setting. But. Some specifics:
Vonnai, on Darnali island, possibly the largest city in the archipelago, a massive, compact, walled construction that piles interlocking buildings on top of each other, docks tucked into their bases and passages and walkways running through buildings into each other. There are four lunar (tidal) powered gates that allow access in and out, two by land and two by sea, only during the day. The ruler lives in the only separate building, a four storey hovering tower, along with her husband, the architect behind most of the city, a man who specialises in harnessing tidal power. Which means this is a ninth world city, not a prior-world city, built by modern genius (with, granted, the usual understanding of prior-world numenera as a helping hand). I love it.
Kinider and the Terrible Exhale, down the southern end of Darnali island. The Terrible Exhale, or just The Hale, is a seasonal phenomenon of the southern peninsula of Darnali, where small bubbles of noxious fluid, containing small creatures, detritus and debris, are carried across the peninsula by a wind. The bubbles explode, releasing noxious gas and turning anything in them into shrapnel, laying waste to anything in their path. This happens several times a year. As a result, the village of Kinider is buried under a beach in strange structures called ‘sinkers’ to avoid it. Sinkers are strange, transparent, glasslike tubes buried in the earth, with webbed membranes across the top. There are exactly 100 of them, and no one knows what they are or how to make more, so the town is extremely pressed for space. Also, the tubes are fully transparent, and not much sticks to the inside of them, so privacy is also an issue, as well as seeing … crawling things in the earth around them. And stuff decaying in the earth around them. The views aren’t good, is the thing here. This is such a weird little town, and I love that it exists. Interestingly, because of the housing shortage, a shanty town village has sprung up on the surface a little up the beach, but it’s destroyed every Hale, and its survivors have to rebuild all over again every time. So there’s … tension. Heh.
Dyn’s Scar, on Augh-Chass island. A milky white stratified inland sea, the Scar has a cool top layer, a warm middle layer, and a lower layer that often freezes, sending sunken icebergs floating to the surface. The surface is covered in float pods, 10ft by 15ft floating plants. The shore is ringed by hyperfungi that sprout after rainstorms, shoot up to 6ft tall, and then violently fling spores everywhere, which would be fine, but each spore release includes one ‘hyperspore’, an intelligent spore that floats into a living creature’s ear and tries to steer them somewhere new to start a new colony by submerging the host in water. If you can’t resist the spore’s ‘suggestions’, you find yourself somewhere strange with no idea how you got there, and feeling the urge to go for a little swim. In the depths of Dyn’s Scar, in the warm middle layer, is a city of an extremely intelligent race of multi-eyed tentacled amphibians called gedyr, who think humans are mostly dumb animals to be hunted, and are fully capable of speaking human languages. This whole area is just fantastically weird, and I love it.
The Omaris kibics, on Omaris island. The whole island is scarred by hundreds of miles worth of open trenches called kibics, some of which are a mile wide and half a mile deep. The walls are golden cement inlaid with elaborate designs, including designs made of light, fossils of ancient or non-existent creatures, ancient languages, and inlaid technology. The floors of the kibics are made of a porous silvery substance with a consistency varying between packed earth and warm tar, and which secretes a viscous purple substance called glaili, which a group of local nanos have discovered can be compressed by certain machines, although the process is a work in progress and results vary from a pretty red stone, to a power source, to actual numenera. The walls of the kibics also contain entrances to various underground structures and complexes across the island, many still unexplored, with the potential to contain ancients know what. The whole island is just one massive weird constructed landscape full of weirdness and discovery.
Maer Outpost, on Omaris island. It’s a trading outpost built at the site of a collision between a ship and a young bellowing naek, which if I’m reading this right is basically a weird sky whale: “Bellowing nyeks are behemoth amphibian creatures with multiple finwings and a long, serpentine tail. They spend most of their lives in the air, flying and leaping above the ocean’s surface. Once they reach a certain size, however, they become waterbound, able to breach the surface only rarely. The sight of a fully grown bellowing nyek breaching is one of wonder to even the most hardened and experienced Ninth Worlders.” The Outpost is built in the midst of the wrecked ship and the naek corpse, and the survivors found that there was a lot more salvage than had been in the ship. Apparently naeks are full of numenera? Or possibly portals. Because the shipwreck camp developed into a trading outpost where anything can be got, and if you can’t find it the first time, you might be asked to come back in a couple days and it’ll miraculously be there now. Heh.
Edelmid island, as an environment. Because it’s weird. The whole island is covered in huge strange ring structures, called Grask’s Hoops, made of compressed dirt and sand that’s hard as rock and about as fertile. When dry, it runs in rivers, but hardens when wet into perfect rings, spreading outwards. They can go up as well as out, and the largest is 200 miles in diameter and a mile high. At the centre of these hoops are groups of plants called Crowns of Kavess, which gelatinous raspberry-red growths in crystalline shapes. They’ve adapted to Edelmid’s weird as hell weather, which rains sensations, including scent, sounds, and touch, which can be lethal if the sensation happens to be pain. The Crowns of Kavess ‘drink’ these sensations, and, after large storms, come together as colonies to ‘fruit’ numenera from the largest growth. Specifically artifacts, the most permanent and powerful of numenera. They defend these numenera and themselves during this vulnerable time by dusting the entire area in red dust that compels any creature it touches to defend the Crowns and their fruit to the death for 1 hour. So. This island is a fun and possibly lethal, but also possible profitable, time?
Rynach island, I’m only going to skim this, but it’s an island defended by psychic trees and housing a city-lab complex inhabited by transhumanist bioautomatons called kathons who believe firmly in self-improvement through self-modification, and have a lab complex made of light hovering above the forest. They have bioenhanced cybernetic symbiotic dolphin-like mounts/companions called guins that live in canals through their houses. It’s whole weird thing in there.
Darrad, a sprawling mining town on Angmorl island. It’s sprawling to cover the massive network of mining tunnels seeking ‘blue essence’, material found between rocks in the area that can power numenera, but is only sparsely inhabited, less than 2000 people. And possibly part of the reason for that is that, a while back, a rumour started circulating that the blue essence was the souls of creatures buried in the earth here, and the miners promptly rebelled, terrified they were messing with their own or other people’s ancestors. Blue Datasphere, the mining company running the town for a faraway investor, responded by basically massacring the town when the miners refused to cooperate, and built a second one, where miners have to agree to a temporary mutation that renders them mute to work there, in order to keep the rumour from re-spreading. But verbal communication isn’t the only communication, and keep that lid tight is still an issue.
The Rysors, between Angmorl and Augh-Chass, ten tall, towering, near identical ‘islands’ that rise hundreds of feet above sea level. And they move. They’re called the ‘Walking Islands’ or the ‘Walkers’, as if you’re watching from the shores of the nearby islands at exactly the right moment after twilight, you’ll see them get up, shake themselves off, and start weaving through each other as if interacting. Around when this happens, a high-pitched echolocation signal is emitted in their vicinity, and sometimes the Rysors glow during this event. People trying to go near the Rysors feel heavier and heavier the closer they get, and often find they’ve lost time when they return home. So like. Alien islands? Just hanging around.
The Rayskel Cays are definitely up there with Lostrei’s Glass Sea as one of my absolutely favourite parts of this world. I love them so much. Though, yes. If anyone is getting the impression that I like the maritime, watery parts of this setting a lot more than the burny bits of it, that’s probably true. But the whole thing about the dead needing to be placed under the waves in order to become a bioluminescent skyfish in the afterlife is just … I want to play someone from the Rayskels. In the Rayskels. I want to explore this place. It’s fantastic.
#numenera#ttrpgs#worldbuilding#setting#the rayskel cays#also vralk#mostly the cays though#what a fantastic setting#the religion here is amazing#what a worldbuilding thing to throw in#i want to be a bioluminescent skyfish after i die#lovely
4 notes
·
View notes
Text
![Tumblr media](https://64.media.tumblr.com/bfa329cef6d7cbddfb26d8e9acc56745/923dd8e98b76e198-16/s540x810/aedff933f1e02afeaae835a8881604032ecb41b1.jpg)
![Tumblr media](https://64.media.tumblr.com/8e09f489f10c57a5a19514868bb45e39/923dd8e98b76e198-5a/s540x810/57764457f4428282a7ab94b1383317899f672d1c.jpg)
![Tumblr media](https://64.media.tumblr.com/4c2a7331439941a8712b6bc6598d2050/923dd8e98b76e198-56/s540x810/1fc0de94a4a0649282ac40d38764e2eb4ef079a1.jpg)
Finally had the chance to sit down and watch the Hazbin Hotel first season. I've been a fan of Vivze's style since before the die young music video. I've always loved the brightly colored pallets and designs. So after seeing the current season I decided to revisit an old Hazbin OC. That I made back in 2019 before going to graduate school. Picture below:
![Tumblr media](https://64.media.tumblr.com/f8d61762c9577fea5b2bea6de3566418/923dd8e98b76e198-2c/s540x810/8b9a6fbf4ec5bf924df3beb8ceecab84617fd0c0.jpg)
As you can see this is a precursor to Betty's current design and honestly served as more of a self insert than anything.
Lore wise: Betty Bunny and Errows Bunny are a married sinner and hellborne. Betty met Errows when she was alive, Errows being an incubus targeted her to feed off of her but ended up falling in love with her. Betty wasn't the greatest person and marrying a demon doesn't really get you past the Pearly gates so naturally when she passed she went to hell.
Of course what makes her 'special' is she's 'naturalized' as a hell borne and is one of the few maybe even the only sinner who lives outside of the pride ring.
Betty's powers are pretty close to Alistar's style wise, she deforms when angry looking like some sort of monster rabbit. Her magic is actually yellow rather than green like her outfit. She also has two halves of her soul, one is her body and the other is the shadow rabbit.
If the two are separated then Betty becomes unable to speak because the shadow rabbit has a voice out of the two of her 'bodies.' Her main body will use sign language to communicate which Errows often interprets for her.
Errow's powers are pretty basic for an incubus, lust and desire are his main powers but he can summon a weapon and appear more demonic when angry similar to Charlie in the series.
Their episode would be titled: "The Loveliest Couple in Hell" where Charlie and the others would be introduced to Errows and Betty in the episode.
3 notes
·
View notes
Text
Ssdigigal diary. Clress rewddmore
I’mmmmmmmm sk gired but I haven’t done one of these in nlike &0 MILLION UEARS OR SO? o’ m INCREIDVLY ONSUre. I’m not goigm to fix the epelling errows.
It’s cutrently 01:47 and i FONT FEEL VERY GOOD AT ALL. Today was a geryy eventfjl day of PLAYING VIDEO HALES that I’m not gery good stT. Including strivee. I’m m soo lonely ase of lete and I neeed to syayrt twlking to people instewf of playiyng with vencord to gett fucking pesterchum. Lll I dotn have msny chums to pedter muchf lest chums who woill pester me, butr there isn’t wnythjng bad aboutt prettying up. I lvoe emu firends so much
Aws you can imagien i’m indulgigng in a pastr INTEREST… of ine. I BERT YOU CANTT GUESS WHET IT IS!
Iggot alll the achievement gain higeswap act 1 andd I ant waity to plaay scy 2
Classpectref turbo chwrwfgrte
Turbro >, heirt of hope
X so het h> knight of doom
Shadoww € rogue of heert
Skdimark € seer of doom
O&?’ El working o n the otjr ones. I mgitjt make na ALTERNQTE UNVIERWE o it of that.
Isont want to go tocseleeep but letss be known that thisis 9TH OF AHGUET diarry despite the rwstr it’s vocted on 10TH in my timezpen.
Thankyyou for reading
0 notes
Text
![Tumblr media](https://64.media.tumblr.com/73f9874521bd0acd25c9e13483913cfa/9271aac49f3f2fc3-70/s540x810/408447b7c7eedbea8820db684585299522a5d9f1.jpg)
11th playlist but also not really . Pretty self explanatory i know people just arent a huge fan of noise and ambience and im not the biggest fan of renards early albums so i cut it all out and made this. the document is just an annotated version of my full discography doc so people atleast know what albums/tracks theyre missing out on . the cover is just the renards errows II cover for feel better (with an outline i added)
#lapfox#halley labs#vulpvibe records#renard#really like the grungy filter on the broken core cover art#awesome sauce#thats about it
1 note
·
View note
Text
Abans Abildiand Ablesse Abliect Actal Acted Addene Admasted Adving Afechand Affive Alinistop Anited Antuse Armist Arown Arrentris Arxecut Askill Atted Aturgorbron Aturim Augadir Aundisrulge Ausken Aviecon Avievolva Bactermyl Banchand Bargership Basser Batereans Batrosh Baulawn Becese Beitional Belince Blestered Boateree Braimun Bralthaft Brant Brestasting Bried Brignu Brinocid Bunke Bustor Buttrot Calitedist Cance Caskfamon Castrattem Caung Cenpor Cepost Cesce Chicts Chnic Chnion Cills Coldsrus Coliclude Coliustag Coloffigual Comided Commody Conji Conorot Constesing Cooted Coriusel Cormling Courady Couravalies Coure Courid Coverint Creginar Crinin Cruch Cruppater Crutivaned Cuhings Dalinte Darsurion Dedis Dentriben Derfer Dermed Descuth Dingrowes Diremenal Discouse Drefterally Dritath Dronal Ductlainge Durignial Eferoot Eirse Ellont Ematered Empent Endiss Enory Entarter Errow Estor Everibids Evinituing Execal Explater Extere Eyagess Facterres Faled Faliving Fally Fieclardent Figivall Foled Fooke Forivene Formated Forted Fortiler Foung Frierness Fulaw Fusus Ganed Garanchs Gence Germed Ghboured Gilds Ginwanispro Gormful Granyawle Greged Greginge Groteds Groto Grown Guarbidelly Guargion Guind Guinjurced Gwylity Hamed Handsmot Haterects Height Heolle Herimen Herserive Herted Hjant Honstak Horded Hosestruk Huesed Hulaces Hunnes Hunts Igning Iiithan Inary Incion Inewored Intictits Invaind Invill Irrier Islaccenaed Jarition Jiints Jousurpre Juiner Juing Kelle Khading Khartrock Khattly Kints Kispwin Knors Knotect Lacraving Larly Leemed Lekile Leking Lemearly Lespenactin Licapplat Licilmost Licter Lievies Liewor Ligin Lithelead Lonon Macing Madditchard Magentamer Magespe Maill Maimmors Manall Markard Marth Masumbe Mattle Matumorted Mazed Mendica Mends Menes Menlacking Menvoid Mincentle Minge Moral Moters Mounk Namench Nespagg Nespiel Nined Nitted Nocken Nonjures Normr Noted Obatory Oblen Obles Obscog Offict Oftatte Older Olleasurgy Onlaw Orionmend Orthal Ounks Ourceatuda Pagicle Palogis Pastay Pattly Pecord Peritchal Persiturem Persurge Pinher Pinoted Pione Piror Pisle Plastreme Plavies Plionsalles Ploutord Poing Posmit Preakede Prempecom Prestaid Prialloc Pribless Priblew Prign Prilly Proces Pronat Prormasty Psighboned Psing Publerlyaw Quefulaying Queld Quertion Ratedemen Rathed Rattleal Reager Reate Rebut Recteriva Rectives Rectly Rectorcauth Refutlaings Regeres Regollent Rellous Rembelvins Rennes Ressanch Retaily Rette Returet Rever Ributed Ricess Rightsomign Rinale Ringestret Rintruncent Risonly Rorying Rover Rulacce Rumed Rumester Rundmited Ruppeace Saillsgra Sainfes Salleally Satelly Satil Satin Saturnal Secenceelit Seepted Sengence Sescran Sheorm Shormadmins Shoser Sialogrok Sibbeask Sighte Sintast Slikines Socus Solley Sonastostai Sonquoll Soureass Spatund Speon Stasimmend Statowed Stown Stran Strestle Stron Suariang Surnotorned Sworcils Swortary Tably Tacebord Taing Tamear Tanualteng Tarmr Tempor Terfely Texply Thazedic Thels Thfus Thgar Thier Tholve Thoshereman Thrated Thromess Thunde Tionat Tioning Tivire Tjurpoeturi Tjurth Togectile Toodit Toodughter Tooked Tookenderor Topeconal Topion Torian Totelminity Tradansting Tradiving Trembutulay Treseized Trods Tronted Trotifelius Truccer Tudeer Turege Tureides Turnes Tword Ullaary Ullag Ulthry Undersint Undess Unistal Uoleve Uppalthadem Vacce Vasaging Vated Vateman Vends Vicyral Vinjords Viontal Vireds Vischmaor Vistions Vistorebes Volifygg Vorditch Voriecastor Vorne Vortited Warding Whero Whiesti Whimplady Whipern Wifewomuce Wifirchpity Wiiii Wilius Wiselliki Woods Wrius Wropers Xitegicamor Yeasal Yokef Yound
Ables Acasted Acceerfulaw Achate Actionjoy Advere Affecity Affird Aftend Aguarrom Aling Alurat Andesed Anduright Apparfor Applootrove Apties Arachant Arial Astore Asurebouger Atenummors Augal Authip Bactia Banchally Bater Beary Becal Behipparges Belences Bells Belopecut Blibermcle Blist Blitch Blity Boake Bolawiegis Bover Bradvet Brave Bried Brilld Bromed Bronled Broulat Brove Buted Butharday Caldes Calegaling Caltion Caltudgurn Cantylino Caten Caterestiod Catesal Cattes Cavat Cescus Chant Chatedilly Civint Claborm Claingly Coaketa Cogrieldect Coldem Colibroaks Combatind Combriar Comment Compages Comparlorn Comper Conagena Conasore Conce Conge Congley Conor Corinn Cortered Countrattly Coverablr Covng Crang Crind Cring Cristrolk Crucce Cults Cureaction Cuslaw Daemag Dagres Deast Dectertions Demarainist Dened Denged Dentablain Derfaity Derimed Devark Dinted Distated Ditlers Drainfe Dranity Dratesed Dregarted Drullognual Dunorever Dynceapt Eadmin Eatederil Edity Efliong Eirer Elike Eloradia Engecrught Eniourr Eportion Eupposter Exploshole Exploutle Facid Factibea Famed Famments Fatiffech Ficlut Finions Fived Flibregol Fling Fociald Fooks Foribesped Formaned Formy Forternalt Forto Forultion Fough Foult Foustarve Foutheoule Frodiit Fulminge Fuskfainhed Gatables Genstormcro Giclualion Gingercitan Gloyed Gorsiji Graints Grege Greges Grest Grilorted Grionmed Grobly Groyage Hadming Halloopir Heigning Hemal Herion Hervins Hingdory Hisided Holonsollaw Hompar Hossined Houlturted Houts Hundes Hutictexts Iceptly Impic Impture Inassionion Inded Inewity Inged Inibersus Intre Introrane Ishia Janciech Joidevere Jough Kavic Khading Khand Kilerre Kindiaht Knoffewly Knorefel Knoried Knoull Knowerated Lacres Langion Larcer Lerly Lifecrics Litchasted Litor Lorder Loving Loyaw Ludgualied Magessie Maing Mainkeff Mallwary Mansidery Mariels Marly Masoloopus Meninareman Minessoused Mobir Modit Modsacconi Moull Mounces Mouseling Muspech Naalurn Nedder Negary Nittled Nobled Nomess Norge Nothgal Nowervaute Nusents Objer Oblited Oblonate Obloure Ocloton Ohmal Ohman Ohmaolder Oneng Onetimpecen Opuratimmon Opuretrang Orive Orokeyed Orrfighbork Ortred Othor Oting Ounds Oures Overecon Overvent Owestorthol Pagly Parce Paterna Patted Peanias Pelfrotor Pentrove Peolly Perwar Pielventary Pirdin Piter Plogn Plous Poemyte Pormrion Posein Posepts Pought Prakents Prefling Prelf Presh Prevanested Prival Pronsacted Prorms Provinfly Pulenalth Purce Purchamr Rablably Rakainged Reastror Rebing Regivard Reldming Remen Renters Reogrespicy Rerily Resounkno Ressaillwar Resseques Reven Reyaled Ringe Ronacces Rovemones Rover Ruccia Ruptiorred Rutiouttly Saanser Sacce Saile Saill Sairs Saving Scout Searrialle Seiraltus Sephose Seran Sething Sheral Shish Shisinge Siblat Siniberi Sisiesh Siteri Siver Sivery Skfacrege Skinkel Soldmin Soment Soonted Soric Sounronser Soured Spironces Spown Spwin Staink Stard Stional Stoshiall Stram Striovid Sualicave Succogove Sumbed Sumer Surnored Sustri Swassival Sybin Taind Taled Tamemew Tamous Tation Tedente Terial Thancherway Thapporagen Thariumery Thingin Thistow Thopars Thrave Threpeogn Ticer Tictionfly Tiones Tionge Tionquot Tombing Tomblin Tookulge Torinwar Tormclaving Toted Tranned Trionitaint Tripp Tromperin Tronjur Tummoth Turale Turched Turic Turicass Turiong Twinsonse Twite Unted Untiound Uppers Vacce Vadetheard Vallenter Varchpire Varil Vatinte Vernheaked Vervide Wancentold Wasgregan Weandis Wemang Werre Wheron Wherp Wherre Whery Whiest Whinas Whinks Wideacriped Wiking Winally Winniver Wintedguary Winvoyea Witarly Woreciary Woring Wronse Xuhilder Xuhirder Yerom Yesublikin Yokully
Ablach Ablents Aboned Acally Acaness Acces Actinted Actiong Actiound Agenteriall Alient Altere Altunted Andered Anoter Aperey Appaing Aptle Aresuphy Arostablite Arties Asasing Astionsight Aterorsiong Ation Ative Aution Bacted Bacyrownes Balears Bargures Barludence Bassibu Bated Beach Beakented Belve Berion Bethower Blact Blentionses Blents Bling Bootedall Boribunted Borted Borudenge Bovelita Bover Brese Breve Bributbrigh Brory Broses Burhadyn Caldes Calentor Caltessior Cappan Casombly Challes Channeid Chavinges Chaze Chnion Chnius Chpirdint Ciande Ckmadmace Clath Claween Cleyed Clured Cogoradve Coltiod Comenso Comes Compir Conquely Consed Contertron Cormang Corrorant Coryinglear Counderly Couremited Couremply Couts Coutunt Cradings Cranding Cremservaus Criedif Crimpabile Cruct Culercall Culle Cully Curpowerece Cusershall Cuted Cyrreshive Debellicted Dedly Deept Dentarls Dereckmang Derreval Derrow Dessaim Destildsay Dicaulle Diege Dineceshed Dinent Diners Dinge Distan Diterne Divests Divielp Drous Dulligic Durelest Dusubses Dwesserice Dyined Ealicides Earten Elites Ellorser Elwassept Explowielle Extragionas Famric Fandear Fatres Feardirt Feravalt Fested Flikenduell Focielmost Foral Forar Foreapt Foria Forighte Forive Formetud Fortamed Foutleen Friadingle Frocke Froldis Fueen Gispalurver Glescomb Godia Gonothom Gonseparat Greget Gried Grucced Gualiki Guartrewily Haludge Hearted Hervang Hessae Heyes Hicast Hiddasum Hiscrarde Hishiseal Hisorted Histria Hounnes Hugair Hulleartes Hultivemor Hunatull Hunearmcled Huntinfater Huntroth Huship Idested Imeran Imerneron Impen Ineral Infers Inges Irtion Ityldme Joilles Jough Joundarge Jounnal Juilded Kedil Khalters Khorunce Lachmatia Lawil Lekist Licut Lifal Lifieller Lioney Lisce Loashosing Locids Lonius Lonte Loorchamer Lovir Ludery Maccianuses Mager Mandsmod Marded Masoldeak Mence Meturell Mider Mires Monin Morsormy Mortinwar Morytemans Mounqueld Moush Mousioned Movelle Movinware Multional Munks Nasterset Nastled Nedraccout Nellse Nobleki Nocits Norch Norstering Noter Noters Noung Nounkins Nounnor Objoinge Oclary Ohmang Ohmat Olician Olkave Onegon Oress Origingen Ormly Ought Oughtus Oveny Oviadmar Owermany Pacia Parguriuss Patibus Patot Peake Pecomievir Pence Pendeers Pered Persitch Piefuen Pirrage Pitth Poicents Poingly Poutoly Preabeloy Preatered Prican Proaks Prost Proted Prover Queloyers Querattarly Rallent Raludeser Rebous Recrine Rededind Redisijiin Refte Regarfeword Regic Relooth Reming Remoteria Remplords Rends Repturitest Reses Resong Restat Riessor Riesterake Rioritionep Ronjoinged Rublow Rumervady Rundsmon Saccesse Sagred Saing Salled Schims Scoughter Scred Screlice Seaftescomy Secord Seigions Sheign Shenacts Shistiodes Shostan Siades Signi Singering Sious Siover Sistamly Siturpoil Skelled Skely Sockells Solognits Songdonted Sordevard Sormethe Sounticale Spelle Spende Spensound Spers Spirms Staime Stale Stemoss Stinexaht Sunce Suric Swart Swylers Syrow Tabathed Tabidefel Tacriber Tambely Taressect Tarliewing Taters Tatorater Tatultery Taucce Telmageog Ternely Thance Thavight Theigistruk Thern Thfull Thgasumed Thignind Thing Thinsatoron Thoruccined Threid Tinfle Tolive Tooked Torned Torrulan Torshooth Tosincebus Tradagges Traded Trecory Trestirs Tretred Trilvaing Tringthey Trited Trius Troming Trommers Tructualu Trueeptest Trukeyed Trult Turator Turius Tweld Tworlusback Undanniels Unmereavi Uolle Uphreffack Uppamers Usand Varing Varlisly Vaurgria Velfrandar Vinindinge Visgur Viver Vivion Vorld Voyer Weenti Weraimile Whealk Wheles Whells Whied Whispoet Whity Wholdly Whownspeld Wikinbaus Wileage Withisfuted Worce Worrote Wrinders Wrorites Yount Youre Zebernor
1 note
·
View note
Text
Sonxos Bond-breaker
Sonxos, Bond-breaker, could amount to something close to a [Starelder] or an Errow of the Archies. So far, no group has retained their origin story, but almost all retain one or more of their adventures -Sonxos often slaves bik (bikon, etc) by clever/crafty means -Sonxos is stealthy -Sonxos is “much loved” or has many friends -Sonxos often rescues some valued community member from captivity (duh!)
The trueborn (?) Sonxos was likely a beloved fighter during the early years of the Bigly Waning, a charismatic leader of successful ops who became a folk hero symbol of the fight against the dying Fire Giant empire. Sonxos left the world by “being blown to a Star by a brok” an whatever that truly meant is a MyStErY XD
Perhaps the trueborn Sonxos was a Guvlin
0 notes
Text
I'm petty and will refuse defeat
Hear me out.... Is nightmare really THAAATTTTTT strong??? Like. Sure, his defense is good as hell, but his only actual attacks are like. His tentacles. And those seem like they'd be pretty damn easy for Error to Dodge n stuff,,, also idk this might just b me but I think the sludge isn't really like that. Like it is but it isn't. I think Error would be quick enough to at least take out his tentacles a few times. Because I fr feel like Nightmare isn't that strong, more like a poser. Like maybe Nightmare could play some mind games but probably not. Canonly, Error isn't a god, but he's still strong and despite Nightmare being sludge, Nightmare also gets kinda pissed when he feels inferior. But so does Error at the same time so maybe they'd both just get absolutely pissed and they'd both stomp away(last part is a /hj)
But ykkkk.... If Error had the positivity shit, he could win. Like easily. The only thing really stopping him from absolutely demolishing Nightmare is the fact that he doesn't have those goddamn positivity arrows (I almost said errows btw just wanna mention that)
229 notes
·
View notes
Text
hbo max: we got it all! We go Stargirl! Batwoman! Lois and Superman-
Arrow: What about us?
Hbo Max:
21 notes
·
View notes
Text
![Tumblr media](https://64.media.tumblr.com/cabfeb0be56ddfb6ee7b4e282b64a9ef/38aa7e5dfbdb7cb3-80/s540x810/d16d16ddb49958fed5210261844d2ae76e7161ce.jpg)
Some more Errows Bunny art. Errows is one of my two Hellaverse OCs. He's an incubus hell-born who's married to a sinner named Betty Bunny:
The two of them got married while she was alive, Betty was at the time a secretary working in the 1930s amongst the first women to work within an office space. Betty's boss was some high profile CEO type (think Rockafella) who really liked his boy toys in private.
Errows was sent up from hell to assist in the continued corruption of Betty's boss and ended up meeting Betty instead. The two of them hit it off pretty quickly and ended up in a long-term relationship that Errows honestly struggled to juggle between going back and forth from Earth to hell.
Betty at the time was under the impression that Errows was a sex worker and eventually confronted him offering to assist him with getting away from the people trafficking him. Errows was pretty startled and told her that he wasn't a sex worker. Betty then asked him if he was cheating on her then-- which led to a fight where basically Errows started crying saying the others (his targets as an incubus) mean nothing to him.
Betty is confused and asks why he just couldn't tell her if he needed something like that in their relationship. She asks if she isn't enough. She suggests breaking it off if he feels restricted so much by the relationship and wants to continue hiding things.
This ultimately led him to dropping his disguise in a panic and confessing to Betty what he really was. Saying that he couldn't tell her and just repeating again and again about how much he loves Betty and wants everything to work out.
Surprisingly--thankfully Betty took it well after needing a few minutes to process. Errows practically had to beg her to say literally anything and the first thing that came out of her mouth was, "You look so handsome in pink."
The two of them got married after just a couple years of dating. Every so often Errows had to update his disguise to age along with Betty. Everything became a little easier to juggle with Betty in the know about his situation and Betty passed away after taking over the company from her boss from old age.
While not exactly the worst person in the world, Betty did purposely do bad things in order to 'ensure' her ticket to hell. But somehow everything bad she did always had an after effect of being for the greater good.
Thankfully some how Betty still ended up in hell, I like to imagine that if there is some sort of judgment of souls going on in universe that given the opportunity Betty would have been let into Heaven had she apologized or repented for marrying a demon but she refused. Saying something like she'll never apologize for loving her husband.
In universe these two have been married for 96 years. I imagine that there's some old rule about x amount of years marriage needs to happen before someone becomes 'naturalized' to hell or something that makes Betty the exception to live in the Lust ring with Errows.
Anyway I love these two a lot as characters and it's been really great using them as warmups for doing schoolwork
0 notes
Text
Isn't it sweet how Olishitty is getting a real wedding after that selfish brat hijacked the impromptu ceremony of the couple that actually WANTED to get married??
27 notes
·
View notes
Text
They recycled a lauriver scene for oliver and susan in s5 ...
Im not saying im mad but
Why the fuck kill laurel if you're gonna give all her scenes and tropes to every other girl who enters the room
32 notes
·
View notes
Photo
![Tumblr media](https://64.media.tumblr.com/dd5925bb459bc786c456ac1f774580ed/tumblr_owp5s0k19z1ssqjavo1_540.jpg)
“I never meant to start a fire, I never meant to make you bleed, I'll be a better man today I'll be good, I'll be good And I'll love the world, like I should Yeah, I'll be good, I'll be good For all of the times that I never could.”
#art#Illustration#alexandra levasseur#eaux troubles#bath#water#girl#fire#errow#bruises#I'll be good#jaymes young#lyrics
36 notes
·
View notes