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#Elegant Electrical Solutions
clariannt · 15 days
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Discover the transformative power of Clariannt's Blank Switches and Plates. Designed to conceal electrical openings and enhance the aesthetics of your space, our products offer a seamless blend of functionality and style. Whether you're working on a residential or commercial project, Clariannt’s superior quality and elegant designs ensure a polished finish. Explore our range and see how our solutions can make a difference in your electrical setup.
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monstersdownthepath · 3 months
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Herald of Besmara: Kelpie's Wrath
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CR 15
Chaotic Neutral Colossal Outsider
Adventure Path: Skulls and Shackles: The Wormwood Mutiny, pg. 86-87
When one thinks of Besmara they likely think of "piracy," but her other two areas of concern are 'strife' and 'sea monsters.' One may thus believe that Besmara's Herald may be a powerful pirate captain, or perhaps an intelligent sea beast which either inhabits or commands a vessel. The most visionary may believe that Besmara's Herald could be nothing less than a whole crew of people running an enchanted ship! So when a mysterious fog rolls in and the lights of a ship that wasn't there alight from nowhere, the party may be tempted to look towards the helm, or the prow, or perhaps even the crow's nest to try and spot who's commanding the intimidating galleon... only for the skull at the front to tell you to quit eyein' its aft like some kind of pervert.
Indeed, Besmara has an elegant solution to the problem of what her Herald would look like. It's not a crew on a ship, or a sea monster, or a singular captain, it's a ship made of a sea monster which captains itself and utilizes a crew of zombie sailors when needed. Despite it's skeletal appearance and ghoulish powers, the Kelpie's Wrath is as alive as any demon or dragon, though it can passably imitate the feared ghost ships which haunt the seas at night, able to conjure ghostly lights (Dancing Lights), fearful sights (Major Image), and zombie fights (summoning a crew of up to 20 draugr) seemingly at a whim and wielding terrifying, spectral weapons and even whole ghostly creatures as though they were limbs. Many crews who've found themselves in its sights mistakenly believe its illusions and conjured zombies to be the real threats, unaware that the ship itself is their true enemy... and even if they did, it's unlikely to help.
Have you ever fought an enemy that was its own stage hazard? You don't want to, especially if that enemy can Plane Shift or Teleport with you in tow... or just immediately dive underwater. Though you have to fail a DC 18 Will save to be shanghai'd into another plane, having a ship suddenly teleport out from under you or dive a hundred feet underwater and drag you behind it is a real danger regardless of the situation, and it puts you at a huge disadvantage if you can't immediately clamber back aboard YOUR ship, fly, or walk on water. And if the phantom ship resurfaces right next to you...
Actually, what am I talking about? "If?" No, when. It's a pirate in service to the Queen of Pirates, and pirates are quite famous for never fighting fair. If you find yourselves prey to the Kelpie's Wrath, it's going to use every trick it has in the most underhanded ways it can. Let's take a look at what that entails...
We'll start with the obvious: It's an entire ship. Nearly a hundred feet long and hovering around 25 to 30 feet wide, the Wrath is a battlefield unto itself, but you absolutely do not want to stand on it to fight, because that's just asking for a terrible death. Engaging it from afar means you 'only' have to deal with its 40ft space and 30ft reach, denoting which part of itself it's focusing on defending, which is still a radius that covers most traditional battle maps entirely. Because you're only ever going to be encountering the Wrath on the high seas (regardless of what world or plane those seas are on), staying out of its reach is practically impossible unless you're using Pathfinder's rules for ship combat to engage it with a vessel of your own (WARNING: Do Not Do This), and you will inevitably be forced into melee with it... and then, unfortunately, forced onto it, which as previously mentioned is almost certain doom.
Everything within the Wrath's threat radius is subject to its trio of incorporeal touch attacks, which manifest as immense clawed hands, ghostly weapons, spectral sailors, and skeletal sea beasts of ages past, each one raking over the ship's target for 3d6 untyped damage plus 3d6 Electricity AND 3d6 Fire damage. The primary danger presented by these phantoms is that the party may not immediately know what's going on or recognize just how the attack works; the Wrath can conjure a crew of draugr to fight atop it AND it can use Major Image at any point within its reach, letting it clutter up the battlefield with obstacles which present no true danger to the party but which it can use as vectors for its incorporeal attacks, potentially making a party member out uselessly against illusions, insubstantial phantoms, and inconsequential minions.
Muddying the waters further, Wrath can use Seeming 3/day to swath its draugr sailors in magical disguises to make them appear more important than they truly are. Able to communicate telepathically, the ship can give complex orders to its entire crew at once to run baffling distractions or attack in tandem with it to make them seem like true threats, a tactic especially useful if the party doesn't yet recognize the ship is alive (or foolishly believes that only the skeletal figurehead is alive). Kelpie's Wrath thrives on sowing confusion when it attacks, and a DM would do well to remember that, describing its attacks and abilities in terms which feel ambiguous, like they could be coming from anywhere, like that one fancy draugr at the ship's helm that's dressed up like the captain or the strange balls of light dancing along its sails.
Even if the party feels like something is wrong, they'll have to go with their gut on this one; magic is unreliable when fighting the vile ship. Not because of any aura or unique ability it has, but because its space/reach means it can make extremely good use of its Disruptive and Spellbreaker feats, the former making it more difficult to cast spells defensively while in its threat radius (which is everywhere), the latter provoking Attacks of Opportunity if you fail the check to cast defensively.
Its touch attacks aren't just bad because of the damage, either. Being hit with two or more of them in a round lets it Keelhaul the unfortunate victim, repositioning them as a free action. Now, a reposition is a Combat Maneuver, which means it has to roll a CMB check versus the target's CMD. The average CMD of a 10th level Human Fighter is hovering anywhere between 25 and 35 depending on if they dumped Dex (WARNING: Do Not Do This) or got ahold of Str boosting items, and let's see what the Kelpie's Wrath has for its CMB...
+41?!
ah, right, Colossal size. This thing can juggle most players. Hope your party cohesion didn't rely on people being in specific positions!
In case you're not sure how the maneuver works: if you're repositioned, the attacker can shunt you into another space so long as that space is A) Within their reach, and B) within 5ft of your previous space... but for every 5 points the attacker's CMB check beats your CMD, that's another 5ft of movement. Now, remember how gigantic the Wrath's threat radius is? That's a LOT of potential spaces you can be shuttled into, and every 5ft you're moved from its Keelhaul you take an additional 1d6 damage because it's literally using your face to scrape barnacles and algae off itself. Keelhaul is an especially potent ability if used on the high seas, because the ability specifically states that it can use its repositions to drag victims underwater, forcing them into the ever-dreaded underwater combat scenario. Even if you've got Water Walk or Fly on, it can still shove you right into the drink if it beats your CMD by enough, forcing you to waste precious time getting back into the fight... if only to push you back down again, because pirates don't fight fair.
Also, Keelhaul specifically states "a creature hit with two or more of its attacks in 1 round," meaning AoOs and other off-turn attacks count. If you take one hit during its turn and then get schmacked because you triggered Spellbreaker or its Combat Reflexes, you're going into the soup.
If it doesn't want a victim in the sea, it also has the option to shove creatures directly into the center of its space, at which point victims are automatically dragged into its cargo hold and battered by treasure and captured supplies. This is treated as the swallow whole ability, victims taking 1d10+7 damage until they can get out, but it's not especially obvious what's going on, meaning players might waste their time trying to find an exit door out of the cargo hold or try to clamber back out the unyielding door when the 'proper' solution is to make a new door.
If the party manages to find out that swinging at the phantom limbs and illusions is useless, attacking the ship below their feet isn't exactly easy. The Kelpie's Wrath is magically reinforced, having an AC of 30 (hint: target its measly 6 touch AC) and DR 10/Lawful. It's got 30 Resistance to Acid, Cold, and Electricity, as well as 10 Fire Resistance and, of course, if you find yourselves managing to get past its defenses to outpace its Fast Healing 10, it can still suddenly poof away to rebuild, and if you think you can just use Dimensional Anchor or similar, it can still pop its once-per-minute Rush to crank its swim speed from 60ft to 150ft for one round, diving to the sea floor in a single round to give itself breathing room... and potentially taking breathing room from whatever schmucks are trapped in its hold.
And you know what? I've typed down... 12 entire paragraphs without even touching the Wrath's ranged options. This was on purpose! Because the Wrath is meant to get right up next to the ship it's attacking, and has every tool it needs to do so, including the ability to turn itself and its crew invisible 3/day or shroud its entire space with magical fog. Compared to all the shenanigans it can pull to get into melee and then make everyone wish it didn't, its ranged attacks need a little more preparation and math on the part of the DM, something they may not want to do on top of everything else it's already got. This is because its only ranged attack is using Telekinesis to hurl a storm of whatever garbage it's amassed at targets within 180ft of itself.
The Wrath can catapult up to 375 pounds of objects or creatures in a single action, not only allowing it to throw actual ammunition (which deals a flat 1d6 damage per 25 lbs; max 15d6 for a full weight object), but whatever it may have on hand or in its hold that it doesn't especially value. Since it can use Telekinesis at will and the spell itself has a tremendous range, there's no reason for it to ever run out of ammo, as it can simply dredge stones and wreckage from the sea floor and ferry it into its stores for later... but of course, there's nothing stopping it from using its enemies own cargo against it, or even lifting its enemies directly and throwing them around with nothing more than a thought. Most Medium-sized Humanoids weigh between 150 and 200 pounds, letting the Wrath snatch up two people at a time to toss around like ragdolls, including straight into the air if it wants.
There's something to be said about it hurling things far more dangerous than bricks and cannonballs, though, like casks of oil and a lantern, or barrels of Green Slime, or its own zombie crewmates. The Long range of Telekinesis also means it can get up to some pretty dangerous shenanigans if an enemy ship gets just a little too close, as it can pilfer cargo from a range, loose sails, send weapons hurling into the seas, or even spin cannons around just as they're about to fire if it readies an action to do so. Much like its phantom weapons, its telekinetic power helps make its illusions and zombie sailors all the more realistically threatening, adding to the confounding puppet show it puts on to throw people off.
The Kelpie's Wrath is one of the most dangerous Heralds a party to encounter, because they're going to encounter it on the seas (one of the most dangerous environments to fight in), AND they're not likely to even know it's nearby until it's dragging their crew to a watery grave. Even if they do, a DM can play up the possibility of it being a ghost ship for a while before any of them wise up to what they're really fighting, by which point someone might already be neatly folded and packed away in Davey Jones' Locker. It's not only dangerous for what it can do, but why it does what it does; most Heralds are only encountered if a god is offended, or has sent them on an important mission, but the Kelpie's Wrath freely wanders all creation in its off hours, attacking vessels with wild and greedy abandon. It's one of the few Heralds that an unlucky party may just randomly encounter, and thus have no possible way to prepare for.
You can read more about it here.
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commodorez · 8 months
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Do you have a favourite rotary telephone?
Excellent question!
Yes, I have a favorite:
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The Northern Electric Pyramid phone from about 1935. I had this on my desk at my old job, tied into the telephone system. Its distinctive ring made it really easy to discern if I was the one being called instead of my coworkers. The chrome dial and the area code indicate that this unit came from Canada.
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Coming in second place is my Northern Telecom 500-style set with official Commodore branding -- also from Canada. These were sold with VICMODEMs in a special bundle exclusively in the Canadian market. The VICMODEM requires that you detach the cord from the handset, plug it directly into the modem, then dial for the computer.
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Problem is that you can't do that here, because the handset cord is permanently attached! Solution? The little white adapter box called the VIC 1605. Very hard to find, but I found one.
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Coming in third place would be the Contempra from Northern Electric/Telecom from 1967 (why do these keep being Canadian?). Beautiful colors, angles. Great phone, but sadly I don't have one. Atleast not one like this... NT made these into lineman's test sets (commonly called butt sets because they hang on a lineman's belt by their butt/you use them to butt-in to a call when testing things).
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I bought one and turned it into the NT2017 Rotary Cellphone, a real working 2G cellular telephone. It's got an Adafruit Fona board inside with an Atmel 32U4 microcontroller, a little screen, and zero ability to send/receive text messages. It didn't work very well, but it was really fun to build and use before it broke. Construction was very fragile, and my code running it was hot garbage. Since the discontinuation of 2G cell service, it's just decorative at this point.
The last one of my favorites is one I certainly don't have: a late 19th century Skeleton Telephone from Ericsson. Technically not a rotary phone, but it does have a crank that you rotate!
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These are expensive, really hard to find, and obviously rather difficult to use without having an operator to ring up when you turn the crank. However, they are stunningly beautiful, and all of the functionality is on display arranged in such a way to accentuate the elegance of its industrial design.
How about you? Do you have a favorite rotary phone?
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detectivehole · 1 year
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i use someone's old senior design project in my electrical lab and i think my favorite activity is seeing how idiot proof it is. so far the answer is "very" bc if you do anything it doesn't like it just turns itself off which is a very simple yet elegant solution
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ggjunkie · 4 months
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Heavenly Hazards
Chapter 8
As you pull up to the address Adam sent, you're greeted by the same polished elegance that defines the rest of Heaven. Stepping inside, the interior is a symphony of white and silver, every surface gleaming with a sparkly sheen. Despite only using one rehearsal room, Adam booked the whole building. You weren’t sure if he always did it, or if it’s only a today-thing to impress you…
You navigate the halls until eventually, you come upon the door to the booked room, and you knock lightly, expecting Adam to answer. To your surprise, the door swings open to reveal a man who looks taken aback by your presence.
“Oh, I’m so sorry, we’ve actually booked this room–”
Before he can finish, Adam breezes in with his characteristic charm, bumping the man aside with a playful hip-check.
"Hey babes!" Adam's voice rings out, filled with warmth and affection as he holds the door open for you. His touch is electric as he places his hand on the small of your back, guiding you into the room with a sense of gentleness that surprises you. “Back off, Marsh. I invited them. No need to be a dickhole.”
As Adam asserts his dominance in his usual flamboyant manner, you can't help but notice the reactions of his bandmates. Their raised eyebrows and knowing glances suggest something you don’t know. Marsh, who you now see holding a bass, offers a placating gesture as if to diffuse any potential tension.
“Sorry man,” Marsh starts, “you’ve just never invited anyone to our band practice. You've always said it was a closed rehearsal. Unless… is this a new backup singer or something?”
“Depends. Do they wanna be?” As Adam poses his question– joking or not– you feel his band’s eyes all on you. Clearly, they weren’t used to witnessing Adam’s flirting. Or something. That’s the only possible solution you have. Though, there’s something on the tip of your tongue, and you’re unsure what.
However, at the thought of singing in front of all of heaven, you blanche, already embarrassed at the mere suggestion of it.. “Yeah no thanks.”
Adam shrugs. “Sucks to suck.”
As the silence stretches on, the band continuing setting up, you can feel the awkwardness settling in, making your palms clammy with nerves. With no direction from Adam, you find yourself fidgeting nervously, unsure of what to do next.
"Sooooo, where do I sit?" you finally ask, the words tumbling out in a rush as you try to break the tension that hangs in the air. Despite your best efforts to appear nonchalant, you can't shake the feeling of discomfort that gnaws at the edges of your consciousness.
Adam obnoxiously drags a chair to position it right in front of him, mere feet away, you can't help but roll your eyes at his audacity. It's a move that reeks of ego, and you find yourself resisting the urge to sigh in exasperation.
Unimpressed by his antics, you take matters into your own hands and drag the chair back to a more reasonable distance. Adam's smug expression quickly gives way to a pout, and despite your irritation, you can't help but maybe, sort of, kinda find his reaction endearing.
Curse you, Aeson, for putting ideas into your head!
With a soft huff, you settle into your seat, your gaze lingering on Adam's masked face with a mixture of frustration and curiosity. If only he’d take it off…
“Alright fellas, we have an audience member we have to impress.” Adam declares. You hide a giggle and he looks downright pleased at the attention. However, as Adam's bandmates share a knowing look among themselves, you catch the subtle exchange and can't help but wonder what they're thinking. It’s frustrating, like witnessing a confusing inside joke. “Let’s make this one count!”
As the band begins their performance, you can't help but feel a sense of déjà vu settling over the room. The music flows with familiar precision, each note echoing the previous rendition with uncanny accuracy. It's as if time has looped back on itself, playing the exact same performance as the other two concerts.
Your confusion mounts with each passing moment, and it's clear that Adam senses your bewilderment. With a glance in your direction, he calls the song to a sudden stop, bringing the performance to an abrupt halt.
“What’s wrong? You look like you have a dick in your ass, and not in a good way. Like it’s un-lubed. No prep. No–”
“Alright yes, I understand what you're saying. I’m just… your concerts are always the same. It gets kind of… repetitive?”
The gasps from Adam's bandmates draw your attention, and you turn to see their stunned expressions mirrored on their faces. Their collective gaze then shifts to Adam, expecting the fiery anger or frustration that might typically accompany such a comment. However, what they find instead is unexpected—a vulnerable hurt etched across Adam's features.
The sight takes you aback, as well as his bandmates. The vulnerability in Adam's expression is a stark departure from his usual bravado, and it leaves you feeling a pang of sympathy for him. You’re unsure of how to respond to his uncharacteristic display of emotion.
“You don’t like it anymore?” Adam asks, almost challenging you.
"No, no, no, not that!" you interject quickly, your voice tinged with urgency as you try to clarify. It feels like you're walking on eggshells.
"It's just—" you begin, searching for the right words to convey your thoughts without further escalating the situation.
"Just what?" Adam's tone is sharp, his frustration evident as he demands an explanation. The hurt in his expression is now mingled with anger, and you can feel the weight of his expectations bearing down on you.
"Boring? A snoozefest?" he continues, his words laced with bitterness. "Ever heard the term 'don't fix what ain't broken'?"
The accusation stings, and you find yourself struggling to respond.
It feels like you're tiptoeing around a frightened animal, trying to approach with caution to avoid causing further harm. You can't help but wish for Aeson's calming presence, knowing that he would have a much better grasp on navigating this delicate situation.
"It's not that, Adam," you repeat, your voice soft and gentle as you try to convey your feelings without causing further distress. "It's just... so unlike you."
Adam's genuine confusion catches you off guard, his earlier anger dissipating as he struggles to comprehend your explanation.
"So you don't like it... because it's not like me?" Adam repeats, his voice tinged with uncertainty as he tries to make sense of your words.
You hesitate, grappling with the nuances of his question. His wording feels a bit off, but you can sense the sincerity behind it. After a moment of contemplation, you nod slowly, acknowledging the truth in his statement.
Adam's reaction leaves you feeling uncertain, unsure of what exactly has passed through his mind. His expression morphs into one of contemplation, as if he's grappling with a newfound understanding. “Oh.”
You can't help but notice the lines on his mask, wondering briefly if they're supposed to represent blush marks or if they're simply scratches that you're only just now noticing. The thought distracts you momentarily, but Adam's next words pull you back to the present.
"Well then, I gotta fix that, don't I?" Adam's voice is lighter now, raised by a newfound sense of… happiness? There's definitely a spark in his eyes that wasn't there before.
Adam's bandmates nod along, their actions reflecting a sense of familiarity with agreeing to whatever Adam wants. He rounds his attention to the mic-stand, avoiding eye contact with you. He’s probably just embarrassed from his earlier outburst.
“In the meantime, we’ll continue our private concert the same. Next time you see me perform, baby, you’ll love it. Capiche?”
You nod.
"That's what I like to hear, bitch! Alright, places!" Adam declares, his voice filled with enthusiasm as he rallies his bandmates to continue the performance. It’s still the exact same, so you take the time to ogle Adam.
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mixelation · 8 months
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Sorry for answering late, I didn’t see the question. You asked about how cockroaches travel in a backpack. Insects, in this sense, are quite unpretentious, especially cockroaches. they tolerate traveling well in confined spaces. They, in fact, live in these. They like it. I found out in advance what the temperature would be at the event, and the backpack did not require heating. But just in case, in the second compartment, I had a small electric heating pad and a Power Bank to which it could be connected.
Now, I keep four types of cockroaches at home (if we talk about cockroaches). Three of these species are common food insects bred as food for insectivorous animals. I don't have many of these animals. In fact, now there is only one scolopendra. Maybe a couple of spiders will be added a little later.
After working with some species, I realized which ones I like more and which ones less.
So basically, I keep cockroaches for filming videos and photos. So in the future I will concentrate on those that I like best. Well, there are several more species that I would like to buy for myself, but they are difficult to get. They are no longer sold as food culture but as exotic pets. These are mostly already quite large species of tropical insects.
Thank you very much for your kind words. I still didn't understand out how to respond to a comment without reposting my own post again. That's why I'm writing here.
for my followers, the questions answered are on this post
thank you for your thorough and thoughtful reply! i'm still in love with you incorporating actual insects to your cosplay. <3 i hope you keep it up because it is very cool.
(i think the most common way to reply without reblogging is to comment on the post using the "comment" feature and then @ the blog in question. it's not the most elegant solution because comments are character limited, but it does allow people looking at the notes of your blog to see your reply.)
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plethora-of-imagines · 6 months
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Hello there.
I hope you're having a fantastic weekend. If it's alright with you I would like to request a dhawan!master (or delgado!master) where both them and the reader are trapped in a place and both of them can't leave. The master won't leave the reader and the reader won't leave the master. So the master comes. with the idea to shrink the reader to the size of a bratz/barbie doll (Maybe they've been working on this for a while incase the day came where he needed it) so he can get them both out and the reader agrees trusting him with their life and the fact that it will be reversed once they're both safe.
I hope you have a great week and if you're not comfortable then feel free to ignore:)
“Now,” the guard looked back and forth between the two cells that held you and the Master. 
Separated so that you “couldn’t cause any trouble”.
“We have come to an agreement to allow one of you to leave. And have been generous enough to allow the two of you to choose. So you both have ten minutes to determine who is leaving and to have that person walk out this door,” with his electric baton he gestured to the side door. “There is someone on the other side who will ensure that it is just one of you so don’t try any funny business.”
As the guard closed the door behind him on the other side of the small prison the cell doors clicked open.
You wasted no time leaving the cell to rush to the Master’s side.
“Okay, so you leave, grab the TARDIS, and come back for me. Problem solved.”
“While normally a perfect plan, my dear, this prison is equipped with a form of teleportation interference that would stop the TARDIS from being able to materialize within this room. Rendering that plan useless.”
He spoke with a calm elegance. Why would he be telling you this? You were willing to let him leave without any fuss. Yet he told you that he couldn’t come back for you. No.
“No,” you voiced your thoughts aloud. “You can’t possibly expect me to leave you here.”
“And I refuse to leave you, my dear. Leaving us at an impasse as they would say.”
Pressing your head into his chest as he wrapped his arms around you. Oh god, the situation was very bad if he was willingly showing such prolonged affection where anyone could see. He was letting you seek comfort from him. 
Both of you were trying to silently think of a solution.
“There is a possible solution,” he begrudgingly offered after a minute of quiet reflection.
“But you don’t like it.”
“It would not even be an option if the situation were not so dire,” he admitted. “It is not fully perfected yet. It may take some time to change you back.”
“Change me back from what, Master?”
“My dear, you understand the basic premise of how the TCE works, correct?”
You nodded along in subdued horror.
“I have been working on a new method in which the affected survive the process. It would be a valuable tool to be able to sneak anyone out of anywhere as a hostage.”
Stomach turning you asked, “what part of the process is not perfected?”
Recognizing your complete terror his hands cradled your skull, lips pressing softly to your forehead in reverence. 
“My dear, I did not mean to frighten you! The process is painless and works every time. The only flaw in the process is returning people to their original size! The mechanism does not alway work so it may take me time to return you to your original size.”
Taking a deep breath to solidify your resolve and reduce your nerves, you agreed.
He took the TCE and with a simple kiss to your lips, started to shrink you. 
It didn’t hurt. But everything tingled, like all your limbs had fallen asleep. The rapid change in the size of everything made the room blur. Closing your eyes to avoid the nausea that was building up. When the sensations stopped you slowly opened your eyes.
Everything was so big now. The Master towered above you, you were barely able to see his face with how small you were. Blurry and hazy like the top of a distant mountain.  Against your will tears filled your eyes as how vulnerable you were hit you. He could kill you, by pure accident like this. Just by taking a single step.
Clinging to his finger when he picked you up, hiccuping and sniffling from the stress. You allowed him to gently hold your body in his hand. He tried to speak to you but in your distress it sounded like nonsense. 
Slowly he slid you into his shirt pocket and everything went dark. The lack of stimulation soothed you, allowing for you to calm down. No longer overwhelmed, you let the steady walking of the Master rock you into dozing lightly.  You would be demanding cuddles once this was all over.
(717 words)
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table-cat-games · 1 year
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Another round of Ghostbusters modding!
I dedicated some time to modding the Hasbro proton pack. The pack was crowdfunded on their platform called Haslab and was modeled after the proton pack scene in Ghostbusters Afterlife.
They did a pretty good job on it except for a few things. The primary thing that bothered me about it is that it used D cell batteries instead of a modern solution that is rechargeable.
The solution was cracking it open and installing a battery myself.
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Now it's accessible from a little side door.
At the same time I also installed a keep alive kit which you can use to keep the proton pack running almost indefinitely as you walk around with it on. Otherwise it shuts off after 3 minutes.
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That's it right there, it's super tiny.
Next up was replacing the lens on the power level doodad. The frosted looked really bad in my opinion so I got a more clear blue one.
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I can only do one video per post, so you'll see it in action at the end.
They also have some stuff that looks really fake like molded rubber tape or clamps that are molded rubber. I covered up a lot of the faky stuff with actual electrical tape or clamps.
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Also this guy on YouTube did this interesting thing with little bits of wires to give it a little more authenticity, so I did that too.
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And while I love Ghostbusters afterlife I wasn't super in love with the modified pack in that film, so I toned it down a little bit.
In the final image You can see that I took these little fake copper wire things and removed them. I covered up the holes at the top with a sticker and at the bottom with just some electric tape. Not the most elegant solution but it works for me.
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And here's the final result for now. There's only two more things on the list for this pack: 1. Replace the yellowish wireloom cover. 2. Replace the really dirty ribbon cable. 3. Replace the fake tape on the handle of the neutrona wand.
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serenasims · 11 months
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creative type tag
Tagged by @simbico :)
Rules: Take the test, reblog this post (or make your own) with what type you got & tag 7 mutuals to do the same! 
My type - Thinker (Мыслитель)
Под катом скопировала результат теста, на английском. Особенно порадовал последний абзац:
"Ищите компанию ИСКАТЕЛЕЙ ПРИКЛЮЧЕНИЙ, которые станут идеальным противовесом вашей интроспективной и аналитической натуре. Заразительная энергия и игривый дух ИСКАТЕЛЯ ПРИКЛЮЧЕНИЙ напоминают вам о том, что нужно радоваться творчеству" )))))
Вот оно что, оказывается! XD Мыслителю-лежебоке иногда нужна заразительная энергия походов! Хоть он (мыслитель) и не догонит искателей приключений XD
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For the Thinker, the examined life is truly the only one worth living. Ever the perpetual student, you experience the world as an endless opportunity for learning, discovery, and truth-seeking.
Driven by an insatiable intellectual curiosity, the THINKER makes the quest for knowledge and truth a lifelong pursuit. With all those big questions and abstract thinking, you’ve got some serious electrical activity going on in that brain of yours! Few things satisfy your inquisitive mind more than a well-formulated question or an elegant solution, and you’re content to spend much of your time alone, studying topics that fascinate you and engaging with your inner world of ideas.
Your greatest gifts are your sense of wonder and depth of perception. You can see the big picture and the deeper meaning of almost any situation in a way that few others can. Your biggest challenges? Getting out of your head and learning to balance theory with practice. Try not to get too caught up in concepts and abstractions, dear THINKER. Great ideas are meant to be brought to life.
Seek out the company of ADVENTURER types, who provide the perfect counterbalance to your introspective and analytical nature. The infectious energy and playful spirit of the ADVENTURER remind you to embrace the joys of creation—and to not be afraid to get your hands a little dirty in the process.
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gumnut-logic · 1 year
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Sweetapple | Dear Mr Tracy | Along the way - Part 1
This is a reblog of the beginning of Part 3 of Alexander Sweetapple. I'm reblogging it becuase of the recent interest in the two previous fics and this not being available on Ao3. I do know I have written more and a lot is planned out, but my writing mojo was hit by a train awhile back and I haven't written anything in ages, despite attempting a few times. Bit burnt out over the last five years, I guess. But! I will give it another go at some point and see what I can do.
::hugs the lot of you:: Thank you for all your wonderful support. It has been an amazing five years.
-o-o-o-
“Me and Alex, what?”
Virgil continued to roll up the long electrical cable that had served to connect Thunderbird Two’s generator systems to the ski lift’s safety mechanisms
Since the ski lift was now mostly in a ravine, thankfully minus the three families Virgil and Gordon had snatched from it, it was no longer needed.
Cold wind blew up the escarpment and despite the insulation of his uniform, Virgil shivered.
Gordon, as usual, was a spot of warmth off to his right stowing Virgil’s toolkit. Hopefully in order.
“Well, you guys do seem to have hit it off.”
Virgil concentrated fully on his task using far more neurons than necessary. “In what way?”
“You know…when boy meets boy…”
“Your point?���
“Hey, I’m just happy to see you happy.”
Virgil grunted. “Alexander Sweetapple is an employee of Tracy Industries.”
“So?”
He straightened and cracked his back. “Gords, Alex is a friend. A good friend. Nothing more.”
Gordon stopped what he was doing and stared at his brother. You do know that Alex is gay, right?”
“Yeah, so?”
“Make a move.”
“Why?”
Gordon groaned and flopped dramatically over the stowed toolbox. “Oh, I don’t know.” He waved a hand towards the aether. “Because he’s smart? Because he wants to save the world just like you do? Because he has a crush on you big enough to sink the Titanic? Because he makes you smile?” Gordon sighed. “Pick one.”
Virgil turned away. “I will not take advantage of an employee.”
“Oh god.” Gordon ran his hand through his hair, only to have the wind mess it up a second later. “You have the love life of a monk, Virg. He’s a nice guy, ask him out.”
Virgil didn’t answer, his eyes still focussed on the yellow cable that he was rolling up. Alex was a nice guy, in every sense. He did make Virgil smile. He had lost count of how many times in the last six months the man had dropped something in front of him in surprise. Virgil had become an expert at the quick catch. But beyond that, they definitely clicked in the lab. The man was an inspiration, his mind capturing a situation and finding the most original solutions, fast and intuitively.
A hand landed on his shoulder. “Virg, he makes you happy. Happier than I’ve seen you in a long time.”
“We’re friends.”
“Yeah, I get that.” Gordon opened his mouth to say more, but then closed it. There was something in his eyes as he looked at Virgil.
A squeeze of his shoulder and Gordon was hugging him. “Whatever works, bro.”
Then Gordon was off, packing up the pod he had deployed earlier, leaving Virgil to stare at the long line of yellow cord still winding up on its spool.
Whatever works.
-o-o-o-
Jeff strode into Thunderbird Two’s hangar as the great machine glided to a stop atop its massive turntable and began its slow spin.
As ever, he was impressed with his sons’ capabilities in the huge vehicles. Scott wore One like a second skin, even more closely than Jeff had ever adopted a machine. That was definitely a case of the son exceeding the father.
With Virgil it was similar, but different. Where Scott was part of his machine, Virgil used Thunderbird Two as gracefully as he used any tool. Elegant, strong and ever reminding him of his beloved Lucille.
Paintbrush, technical equation, even the family car - they had all been tools and a means to an end for his wife. She created what she needed out of the tools around her.
As did her son.
He shook himself and tapped his cane on the concrete beneath his feet.
Focus.
He had a tendency to drift back into his mind and visualise what he wanted to see. Long term habit to add colour to a monochrome world.
Thunderbird Two’s engines whined slowly down to silence, heat dissipating in a haze into the venting systems of the hangar. He could almost count the time required for post-flight. With Gordon on board, there would be professionalism laced with the occasional ribbing.
He smiled to himself. His little fish had grown into an amazing young man. Jeff’s heart hurt at the thought of the challenges Gordon had had to tackle in his relatively short life, but his spark had not been dimmed. Watching him with Virgil, stirring his quieter older brother, provoking smiles and commentary.
His sons were so tightly knit together.
The germ of selfishness deep in his soul worried how he was ever going to fit back into his family puzzle. But he had been welcomed home, wrapped in his boys and, honestly? He could not believe his luck.
Two’s forward hatch lowered with his two boys bickering about something. Looked like Gordon had a bee in his bonnet and wanted to make honey with his big brother - who was refusing adamantly.
“Gordon, I’m not going to give him one of your pet fish.”
“Why not? Could be an ice breaker.”
“There’s no ice!”
The two men strode towards Jeff, both intent on the other. Virgil’s glare was nuclear.
Yeah, definitely stirring his older brother.
“Boys?”
They both startled, almost shooting to attention as they realised his presence.
Gordon recovered first “Uh, hi, Dad.” He waved a hand in his father’s direction. “Hey, maybe you can convince Virg.”
Uh, oh.
“Gordon!” Virgil’s voice echoed around the cavern.
“Hey, I’m not the only one worried about your love life.”
“What?” Virgil’s eyes darted between Gordon and Jeff. “This is not up for discussion.”
Jeff frowned. Sounded like this was going a little far…
“I’m taking a shower.” Virgil eyed his father and waved an apologetic hand in his direction before stalking off towards the locker rooms.
Jeff stared after him for a solid moment, aware of the frustration bouncing on his feet beside him.
“What did you do, Gordon?”
“Nothing! I just suggested he ask Alex out.”
“Alex?”
“You know the engineer Virg has been ‘seeing’ at Māhia.”
“I thought they were just friends.”
“They are.” Gordon bit his lip and looked briefly off into the distance after his brother. “I don’t know, Dad. Scott, Virg and John, they don’t have anyone, you know?” He rubbed the back of his neck. “I just want them to be happy.”
Jeff stared at Gordon. He had been surprised when he and Penelope were revealed to be a couple. But he had been even more surprised to find that none of his eldest sons had formed attachments, much less gifted him grandkids.
It was understandable considering their careers over the last eight years. Living on an isolated island didn’t help and, in John’s case, space wasn’t providing much in that direction either.
And yes, Jeff had no doubt that it was his fault. It had been him who put his boys on their current path, after all.
But at the time it had seemed the right thing to do. Scott had lost everything; he needed a goal. And Lucy, dear Lucy, there had been so many other mothers and sons and daughters and fathers out there who needed help.
He still remembered the fire lighting up in Scott’s eyes.
And the fear in Virgil’s.
Yes, it was his fault.
He cleared his throat. “Do you think Alex is interested?”
Gordon stared at him as if he had a third eye. “Have you seen how the guy falls all over Virg?”
Honestly, Jeff had thought the man had a nervous condition.
But it appeared Gordon didn’t need an answer, starting out on a rant that had obviously been building for some time.
“He has stars in his eyes for Virgil, Dad. Which isn’t unusual, I admit. But what is usual is that Virgil is clueless. Alex is a great guy. He’s smart and the two of them get on like a house on fire. You should see them together! Heads down, butts up, working the engineering stuff. I might as well not be there. In fact, I’ve left the room in the past and come back hours later and they haven’t noticed.” Gordon dropped his hands pleading at his father. “Do you know how often Virg has been to Māhia lately?”
Jeff blinked. “I haven’t been keeping count. Your brother’s business is his business.”
Gordon groaned. “Dad, twice last week I launched Two and had to pick him up on the way.”
A frown. “If you think your brother’s activities are impacting on International Rescue-“
“No, no, no, no, no! Dad, the guy needs a life, I get it. I want him to have one. One beyond what little camaraderie he can find online, beyond family, beyond International Rescue. It is great to see him having fun. But he should take the next step. He needs the next step!”
Jeff opened his mouth to answer, but was cut off in mid thought by another son.
“International Rescue, we have a situation.”
The reflex was automatic. Not a word was said. Gordon hurried ahead while Jeff made his slower way across the concrete floor to the elevator.
Entering the lounge, the scene was as he expected. Four sons staring somewhat religiously up at their fifth, projected from orbit.
Scott was in his uniform, having only returned shortly before Virgil and Gordon. Virgil was in a towel, his hair dripping wet. Apparently, he had meant it regarding the shower.
Gordon stepped up beside his older brother, a smirk on his face.
Virgil didn’t bother to even acknowledge him.
As Jeff joined the circle, Alan shifted towards him. His youngest was still wearing his green tee and shorts. There had been no space missions as yet today.
“Gisborne appears to have taken the brunt of the earthquake. Scans are telling me there are several collapsed buildings. However, surrounding towns, including Tracy Industries’ Māhia Complex have been affected. Director Thompson is requesting assistance.”
Jeff glanced at Virgil, as did Gordon, but there was nothing but professionalism on his face
Scott turned to his team. Because his brothers were his team. “Virgil, Gordon and Alan. Take Two to Gisborne. John, liaise with Gisborne emergency services. I’ll take One to Māhia.”
A mutter of FABs and his sons were moving.
A flush of pride washed over him, but as Virgil turned his back to his chute, Jeff caught the expression on his son’s face.
And his heart sank.
-o-o-o-
TBC
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Dr. Wily's World Domination: Aftermath
More than 600 Rooms deep
Baron Twyst Von Jokewyld arrived at the place they were gathering materials for their plans to gain entry into the Chains of Time. Already collected were The Chains of Time themselves, gained from the Castle of Time in Wonderland made accessible thanks to a few dimensional tricks they had pulled during the Wonderland.com stunt earlier, a heap of degenerate matter, in this case a space yacht that had been flung into a black hole during a 1 in a million escape, and the activated Spooky plate. They placed the Wily Reactor next to the Spooky Plate and got to work. They cracked the top off the reactor's casing, exposing the activated Zap Plate inside. They then used their powers to pull bits of degenerate matter off of the yacht, particularly long, flat pieces, and flexible, wiry pieces. They then fashioned this into some kind of connector, plugging this into the Wily Reactor, then connecting that to the Spooky Plate. They then activated the Reactor. A current was established from the reactor through the matter and into the Spooky Plate, providing a strange mix of electric and dimensional energy. Jokewyld seemed pleased with this
Ever Grande City
Oppy had just finished a very tough battle against Champion Wallace, coming out the victor.
Phew, that was tough. If Vinebud hadn't hit that last time you woulda won
"I, the Champion, fall in defeat… That was wonderful work. You were elegant, infuriatingly so. And yet it was utterly glorious! Kudos to you, Opportunity! You are a truly noble Pokémon Trainer!"
Thanks Mr. Wallace! ^u^
The Pokémon you sent into battle… At times they danced like a spring breeze, and at times they struck like lightning. It was with light, yet surefooted, elegance that you led your Pokémon. Even I felt bedazzled by your masterful performance! You now stand at the glorious peak of the Pokémon League. I now proclaim you to be the new Hoenn region Champion!
Woah... that's... a big responsibility
Indeed
...I'm not sure I can be the champion. I mostly went on this journey just to experience what this world had to offer, if I'm being honest. And there's still so much world to see! I don't know if I want to be tied down by being Champion
I understand completely. The responsibility isn't for everyone with the skill. As such, there has come to be a sort of middle-ground. A solution that commemorates your achievement while still leaving you free to pursue your own destiny. We call it being granted the Champion trainer class! This way, you are still known as a Champion-level battler, but aren't tied down by the responsibilities if you choose not to be!
That sounds great! ^u^
"Opportunity! No, let me rephrase that properly. Champion Opportunity! Come with me."
Oppy and Wallace enter the Hall of Fame
"This room… This is where we keep records of Pokémon that prevailed through harsh battles. It is here that the League Champions are honored.""Come on, let's record your name as a Trainer who triumphed over the Pokémon League, and the names of the partners who battled with you."
Oppy puts her pokeballs in the Hall of Fame machine, and her pokemon are recorded
Vinebud the Serperior
Genesis the Gyrados
Celsius the Cryogonal
Echo the Shedinja
Candela the Chandelure
Powerfist the Metagross
At Oppy's insistence, her Pokemon that didn't participate in the battle, but were still competent battlers, were also recorded
Jutsu the Ninjask
Strelka the Silvally
She then is given the Hoenn League's Champion Trophy, Medal, and Certificate
Opportunity, welcome to the Hall of Fame
Thanks
She turns to her pokemon and gets them all in a group hug
But most of all, thank all of you! I couldn't have done it without all of you helping me! I love every single one of you more than you'll ever understand!!!!! ^U^ ^U^ ^U^ ^U^ ^U^
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diabolus1exmachina · 2 years
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Maserati Quattroporte (1968). 
This vehicle, unveiled at the Turin motor show in the autumn of 1963, was Maserati's first Quattroporte – a vehicle so groundbreaking and unique that its success would last through the decades. The elegant lines, large size, luxury trim, cutting-edge technical solutions and extraordinary performance of the Maserati Quattroporte immediately made it an object of desire for the era's upper classes. • The 4,135 cc V8 engine developed 260 hp, giving the car a top speed of 240 km/h (150 mph) without compromising on driving comfort, making it “the fastest mass-production saloon in the world” The vehicle offered an exceptional level of driver and passenger comfort, higher than competitors, thanks to its luxurious finish, electric windows, five-speed transmission, four disc brakes and numerous other options which were almost unheard of at the time. This vehicle was manufactured by Vignale in Turin, to a design by Pietro Frua.
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iamrupalihere · 1 month
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The Evolution of Automobiles: A Journey Through Time
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Introduction
The history of automobiles is a fascinating tale of innovation, determination, and human ingenuity. From the earliest steam-powered contraptions to the sleek electric vehicles of today, cars have shaped our lives, economies, and landscapes. Let’s embark on a journey through time to explore the milestones, inventors, and revolutions that define the world of automobiles.
1. The Pioneers
a. Nicolas-Joseph Cugnot and the Steam Carriage (1769)
In a small workshop in France, Nicolas-Joseph Cugnot built the first self-propelled vehicle. His steam-powered carriage, known as the “Fardier à vapeur,” could carry passengers and cargo. Although slow and cumbersome, it marked the birth of the automobile.
b. Karl Benz and the Benz Patent-Motorwagen (1886)
Fast-forward to the late 19th century. Karl Benz, a German engineer, unveiled the Benz Patent-Motorwagen. It was the first true automobile powered by an internal combustion engine running on gasoline. With three wheels, a single-cylinder engine, and a top speed of 16 km/h (10 mph), the Motorwagen revolutionized transportation.
2. The Model T Era
a. Henry Ford and the Model T (1908)
Henry Ford’s vision was to make cars accessible to everyone. In 1908, he introduced the Model T, an affordable, mass-produced vehicle. The assembly line revolutionized manufacturing, and soon, millions of Model Ts rolled off the production line. The car became a symbol of progress and freedom.
3. The Roaring Twenties and Streamlined Designs
a. Art Deco and Streamlining
The 1920s witnessed a shift in car design. Art Deco influences brought elegance and symmetry to automobile aesthetics. Streamlining, inspired by aviation, emphasized sleek curves and aerodynamic shapes. Cars like the Chrysler Airflow and the Bugatti Type 57 exemplified this trend.
4. Post-War Boom and Muscle Cars
a. Post-World War II Boom
After World War II, car production soared. Families embraced sedans like the Chevrolet Bel Air and the Ford Fairlane. The 1950s saw tailfins, chrome, and optimism. Drive-in theaters and roadside diners became part of the American dream.
b. Muscle Cars and Horsepower Wars
The 1960s brought muscle cars—powerful, V8-engine beasts. The Ford Mustang, Chevrolet Camaro, and Dodge Charger ruled the streets. The horsepower wars escalated, and drag racing became a cultural phenomenon.
5. Environmental Concerns and Innovations
a. Oil Crisis and Compact Cars
The 1970s oil crisis shifted priorities. Compact cars like the Volkswagen Beetle and Toyota Corolla gained popularity. Fuel efficiency and emissions control became critical.
b. Hybrid and Electric Cars
In the 21st century, environmental awareness led to hybrid and electric vehicles. The Toyota Prius pioneered hybrid technology, while Tesla’s electric cars redefined performance and sustainability.
6. The Road Ahead: Autonomous Vehicles and Beyond
a. Autonomous Driving
Self-driving cars are no longer science fiction. Companies like Waymo and Tesla are pushing the boundaries of autonomy. The future promises safer roads and shared mobility.
b. Sustainability and Beyond
As we move forward, sustainability remains paramount. Hydrogen fuel cells, solar-powered cars, and urban mobility solutions will shape the next chapters in automotive history.
Conclusion
From steam carriages to electric supercars, the automobile’s evolution mirrors our progress as a society. Each turn of the wheel brings new challenges, innovations, and dreams. So, fasten your seatbelt—we’re still on an exhilarating ride
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iconicofficesposts · 9 months
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Discover unparalleled comfort and efficiency with the Cooper L-Shape Executive Desk with Storage at Iconic Office Furniture.
Crafted for both style and functionality, this executive desk redefines your workspace, elevating productivity and sophistication.
Indulge in the convenience of purchasing the Cooper L-Shape Executive Desk with Storage online. Available in elegant finishes like Premium White, Grey Bardolino Oak, Light Grey Chicago Concrete, Pacific Walnut, and Natural Dijon, this desk harmonizes with various office aesthetics effortlessly. Featuring a spacious L-shaped table top, integrated storage solutions, a modesty panel, and sturdy powder-coated metal legs, the Cooper Desk embodies timeless design and practicality. It's a statement piece that seamlessly combines elegance and utility for modern professionals.
Tailor your desk to fit your needs with optional add-ons such as a Cable Management System, Electrical Components, CPU Holder, Keyboard Tray, and Table top Divider. Personalize your workspace for enhanced efficiency.
Experience swift delivery within 3 to 7 working days for our standard Cooper L-Shape Executive Desk with Storage. For a bespoke experience, connect with us for tailored furniture options or schedule a consultation with our expert team today! Transform your office environment with the Cooper L-Shape Executive Desk with Storage. Experience unmatched comfort, style, and enduring quality in your workspace.
Iconic Office Furniture - Where Functionality Meets Elegance. Purchase the Cooper L-Shape Executive Desk with Storage now to elevate your work environment.
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groundz21 · 2 months
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Step Into Wellness: The Best Grounding Shoes for Women
In our fast-paced, technology-driven world, finding ways to stay grounded and connected to nature can be challenging. One innovative solution gaining popularity is the use of grounding shoes women. These unique footwear options are designed to help you reconnect with the earth's natural energy, promoting overall wellness and reducing stress. In this blog, we'll explore the benefits of grounding shoes for women, the science behind them, and some of the best options available on the market today.
The Science Behind Grounding Shoes
Grounding, or earthing, means touching the earth directly, like walking barefoot on grass, sand, or dirt.The earth's surface carries a negative electrical charge, and when we come into direct contact with it, this charge can have a balancing effect on our bodies. Studies have shown that grounding can help reduce inflammation, improve sleep, reduce chronic pain, and even boost mood and energy levels.
Grounding shoes women are designed with conductive materials in their soles, such as carbon or copper, that allow for the transfer of electrons from the ground to your body. This mimics the effects of walking barefoot, making it easier to stay grounded in our modern, shoe-wearing world.
Benefits of Grounding Shoes for Women
1. Improved Health and Well-being: Regular grounding can help reduce inflammation and pain, enhance blood flow, and improve sleep quality. For women dealing with chronic pain or inflammatory conditions, grounding shoes women can offer a natural, non-invasive solution.
2. Enhanced Mood and Energy: Grounding has been linked to improved mood and increased energy levels. By wearing grounding shoes women, you can stay connected to the earth's energy throughout the day, helping you feel more balanced and energized.
3. Stylish and Functional: Grounding shoes women come in a variety of styles, from casual sneakers to elegant flats, making it easy to incorporate them into your wardrobe. Whether you're heading to the office or going for a hike, there's a grounding shoe to suit your needs.
4. Convenience: Unlike traditional grounding practices that require direct contact with the earth, grounding shoes women allow you to stay grounded even when you're indoors or on the go. This makes it easier to incorporate grounding into your daily routine.
Top Grounding Shoes for Women
1. Earth Runners Alpha X Sandals
Earth Runners Alpha X Sandals are a popular choice for those seeking a minimalist, barefoot experience. These sandals feature a conductive lacing system and copper plugs in the sole, ensuring constant ground contact. They’re great for outdoor activities and everyday use.
2. Harmony 783 Women's Rejuvenate Sneakers
Harmony 783 offers a stylish and comfortable option with their Rejuvenate Sneakers. These shoes are designed with conductive carbon and rubber outsoles, providing excellent grounding capabilities. The lightweight and breathable design makes them suitable for everyday wear.
3. Pluggz Ballet Flats
For a more elegant option, Pluggz Ballet Flats combine style and functionality. These flats feature a carbon and rubber grounding plug in the sole, ensuring you stay connected to the earth. They're perfect for the office or a night out, offering both comfort and grounding benefits.
4. Groundz offers stylish and functional shoes designed with conductive soles to enhance your connection to the earth. Ideal for both casual and athletic wear, Groundz shoes provide excellent flexibility and comfort while keeping you grounded.
5. Juil Mojanda Sandals
Juil Mojanda Sandals are another excellent option for grounding enthusiasts. These sandals feature copper conductors in the toe and heel areas, ensuring a continuous connection to the earth. Their stylish design makes them suitable for various occasions, from beach outings to casual gatherings.
How to Use Grounding Shoes in Your Daily Life
Incorporating grounding shoes women into your daily routine is simple and can be highly beneficial. Here’s how to get started:
1. Wear Them Daily: Make grounding shoes women a part of your everyday attire. Whether you're heading to work, running errands, or taking a walk, opt for grounding shoes women to stay connected to the earth's energy.
2. Mix and Match Styles: Invest in a few different styles of grounding shoes women to suit various occasions. This way, you can stay grounded whether you're at the office, out for a jog, or enjoying a night out.
3. Combine with Other Grounding Practices: Enhance the benefits of grounding shoes women by combining them with other grounding practices, such as spending time outdoors, walking barefoot on natural surfaces, or using grounding mats and sheets at home.
4. Listen to Your Body: Pay attention to how your body responds to grounding shoes women. Some people may notice immediate benefits, while others may experience more gradual improvements. Keep track of changes in your well-being and adjust your routine as needed.
Conclusion
Grounding shoes women offer a convenient and stylish way to stay connected to the earth's natural energy, promoting overall wellness and reducing stress. With a variety of options available, from casual sneakers to elegant flats, it's easy to incorporate grounding shoes women into your daily routine. By investing in a pair of grounding shoes women, you can take a simple yet powerful step towards improved health and well-being. So, step into wellness with the best grounding shoes for women and experience the benefits of staying grounded, no matter where life takes you.
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pyrotechelectro · 2 months
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🌟 Illuminate Your World with Pyrotech Electronics Pvt Ltd! 🌟
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