#Dragunity Knight Areadbhair
Explore tagged Tumblr posts
ygoartreviews · 1 year ago
Text
Tumblr media
Dragunity Knight - Areadbhair
I have no idea where to start when it comes to pronouncing this card's name, but it's a cool dragon so hey whatever. The name itself means "Slaughterer," and it comes from a sentient, magical, bloodthirsty, flaming spear wielded by an Irish god. Saying all that kinda makes me wish this dragon was at least partially on fire, but I think the flame colored background suffices. Speaking of the background, the addition of Dragon Ravine in the lower background feels a little unnecessary because of how unnoticeable it is; I feel like the card would look essentially the same even if it wasn't there. I do like the multi wing look Areadbhair has going on (feel like you don't see that enough), and its extremely pointy face shape is fun too. Dragunity Legatus being so super tiny to the point he's almost unrecognizable is funny. Like there's no way he's actually directing Areadbhair to do anything, he's just along for the ride.
Rating: 8/10
12 notes · View notes
yugiohcardsdaily · 4 months ago
Text
Posted Cards Master Post - 39.5
September 2022, 9th thru 23rd
Laval Lakeside Lady
Laval Lancelord
Laval Magma Cannoneer
Laval Miller
Laval Phlogis
Laval Stennon
Laval the Greater
Laval Volcano Handmaiden
Laval Warrior
Lavalval Chain
Lavalval Dragon
Lavalval Dragun
Lavalval Exlord
Lavalval Ignis
Lavalval Salamander
Molten Conduction Field
Molten Whirlwind Wall
Neo Flamvell Garuda
Neo Flamvell Hedgehog
Neo Flamvell Lady
Neo Flamvell Origin
Neo Flamvell Sabre
Neo Flamvell Shaman
Prominence, Molten Swordsman
Rekindling
Searing Fire Wall
Soaring Eagle Above the Searing Land
Dragon Mastery
Dragon Ravine
Dragunity Aklys
Dragunity Angusticlavii
Dragunity Arma Gram
Dragunity Arma Leyvaten
Dragunity Arma Mystletainn
Dragunity Brandistock
Dragunity Corsesca
Dragunity Couse
Dragunity Darkspear
Dragunity Divine Lance
Dragunity Draft
Dragunity Dux
Dragunity Glow
Dragunity Guisarme
Dragunity Javelin
Dragunity Knight - Areadbhair
Dragunity Knight - Ascalon
Dragunity Knight - Barcha
Dragunity Knight - Gae Bulg
Dragunity Knight - Gae Dearg
Dragunity Knight - Gormfaobhar
Dragunity Knight - Luin
Dragunity Knight - Romulus
Dragunity Knight - Trident
Dragunity Knight - Vajrayana
Dragunity Legatus
Dragunity Legion
Dragunity Legionnaire
Dragunity Militum
Dragunity Oubliette
Dragunity Partisan
Dragunity Phalanx
Dragunity Pilum
Dragunity Primus Pilus
Dragunity Remus
Dragunity Senatus
Dragunity Tribus
Dragunity Whirlwind
Mist Bird Clausolas
Mist Condor
Mist Valley Apex Avian
Mist Valley Baby Roc
Roc from the Valley of Haze
Mist Valley Executor
Mist Valley Falcon
Mist Valley Shaman
Mist Valley Soldier
Mist Valley Thunder Lord
Mist Valley Thunderbird
Mist Valley Watcher
Mist Valley Windmaster
Mist Wurm
Freezing Chains of the Ice Barrier
General Wayne of the Ice Barrier
Hexa Spirit of the Ice Barrier
Ice Barrier
Judge of the Ice Barrier
Revealer of the Ice Barrier
Speaker for the Ice Barriers
Terror of Trishula
Trishula, Zero Dragon of the Ice Barrier
Winds Over the Ice Barrier
Zuijin of the Ice Barrier
Fabled Andwraith
Fabled Ashenveil
Fabled Dianaira
Fabled Dyf
Fabled Gallabas
Fabled Grimro
Fabled Krus
Fabled Kushano
0 notes
magpiejay1234 · 1 year ago
Text
So here’s the list of recent Level 10 monsters belonging to archetypes without Level 12 boss monsters: This list only concerns OCG sets Rise of the Duelist onward. The non-archetypal monsters are in the addendum:
Level 10, archetypal:
Earthbound Servant Geo Grasha
Thestalos the Shadow Flame Monarch
Nemleria monsters
Chaos Angel
Mannadium Prime-Heart*
Evigishki Neremanas
Icejade Gymir Aegirine*
Black-Winged Assault Dragon*
Amazoness Augusta
Therion Irregular*
Starving Venom Predapower Fusion Dragon*
Red-Eyes Zombie Dragon Lord
Swordsoul Sinister Sovereign - Qixing Longyuan*
Myutant Ultimus
Masterflare Hyperion
Swordsoul Supreme Sovereign - Chengying*
Machina Ruinforce
Crystal Clear Wing Synchro Dragon*
Ogdoabyss, the Ogdoadic Overlord
Ruddy Rose Dragon*
Nekroz of Areadbhair
Eldlich the Mad Golden Lord
Oneiros, the Dream Mirror Tormentor
Oneiros, the Dream Mirror Erlking
Dragunity Arma Gram
Dragunity Knight - Areadbhair
Level 10, non-archetypal:
Behemoth the King of All Wars
Daidara-Bocchi
Divine Dragon Titanomakhia
Arcana Triumph Joker
Lord of the Heavenly Prison
Baronne de Fleur
Egyptian God Slime
Gizmek Okami, the Dreaded Deluge Dragon
****
For Level 11 ones:
Level 11, archetypal:
Ultra Beetrooper Absolute Hercules
Psychic End Punisher
Ukiyoe-P.U.N.K. Amazing Dragon
Hi-Speedroid Clear Wing Rider
Shooting Majestic Star Dragon*
Trishula, Zero Dragon of the Ice Barrier
Dogmatika Nexus*
Level 11, non-archetypal:
Tsumuha-Kutsunagi the Lord of Swords
*****
Looking at this list, it seems Ogdoadic have the best chance of getting a Level 12 boss monster. I expect a Level 12 Gizmek, in adddition to some sort of Level 12 Insect monster, and Psychic monster.
Since there is no Duel Terminal archetype with a Level 12 boss monster, none of the Duel Terminal archetypes archetypes have a good chance of having a Level 12 boss.
Edit: Miswrote Nemleria as Nemrelia. It has been corrected.
0 notes
darkshadowduelist · 4 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
OCG : Structure Deck R - Dragunity Drive
Dragunity Arms – Gram / Dragunity Arma Gram
WIND, Lv 10, Dragon/Effect, ATK 2900, DEF 2200
You can only use each of the 1st, 2nd, and 3rd effects of this card’s name once per turn.
(1) You can banish 2 Dragon and/or Winged Beast monsters from your GY; Special Summon this card from your hand or GY.
(2) You can target 1 face-up monster on the field; negate its effects, and if you do, it loses 1000 ATK for each Equip Card you control.
(3) When an opponent’s monster is destroyed by battle and sent to the GY: You can equip it to this card.
Dragunity Knight – Areadbhair
WIND, Lv 10, Dragon/Synchro/Effect, ATK 3300, DEF 3200
1 “Dragunity” Tuner + 1+ non-Tuner monsters
You can only use each of the 1st, 2nd, and 3rd effects of this card’s name once per turn.
(1) When your opponent activates a monster effect (Quick Effect): You can banish 1 “Dragunity” monster from your GY; negate the activation, and if you do, banish that monster.
(2) If this card destroys an opponent’s monster by battle, after damage calculation: You can banish that opponent’s monster.
(3) If this Synchro Summoned card is destroyed by an opponent’s card: You can destroy all Spells and Traps your opponent controls.
Dragunity Glow
Normal Spell
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) Add 1 Level 5 or higher “Dragunity” monster from your Deck or GY to your hand.
(2) You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a “Dragunity” monster; Special Summon it in Defense Position.
46 notes · View notes
anthurak · 19 days ago
Text
Personally I'm of the theory that it's actually Prior of the Ice Barrier that we're seeing here. As in, what we're seeing is the FIRST time the three dragons were sealed away and the creation of the original Ice Barrier. Mostly because it frees up Ascalon to be the one to help Spirit of the Ice Barrier reseal the dragons later.
Tumblr media
Dragunity Oubliette
It's Dragunity vs the Ice Barrier Dragons! Otherwise titled: The Ice Barrier Dragons got a little unruly and had to be put in permanent time out by our good friend Areadbhair and Sacred Spirit of the Ice Barrier. The framing of this card is genuinely interesting. While there technically isn't any visible "seal" being created over these three dragons, Areadbhair's body completely encircles them along the card border, giving the illusion of entrapment. There's so much color variation and detail work happening in the limited space that is the pit here that it's a little tough to pick out the three individual dragons (well, four if you count Areadbhair). But at least there's a nice action shot of Brionac angrily falling in while being blasted with some pretty intense looking flames. I think the light particle effects shooting upwards and out are a little much and make the outer edges of the art busy like the interior, so it probably would've been better if they were left out.
Rating: 8/10
7 notes · View notes
yugiohcardsdaily · 2 years ago
Photo
Tumblr media
Dragunity Knight - Areadbhair
“1 ‘Dragunity’ Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 ‘Dragunity’ monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent’s monster by battle, after damage calculation: You can banish that opponent’s monster. If this Synchro Summoned card in its owner’s control is destroyed by an opponent’s card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of ‘Dragunity Knight - Areadbhair’ once per turn.”
12 notes · View notes
magpiejay1234 · 4 years ago
Text
https://ygorganization.com/thebossmaninasuitwithnotie/
New Dragunity support from the Structure Deck is here:
*First card is Dragunity Arma Gram, Level 10 WIND Dragon with 2900/2200 stats.
**Once per turn, you can banish 2 Dragon and/or Winged Beast monsters from your GY, Special Summon this monster from your hand or GY.
**Once per turn, you can target 1 face-up monster on the field, and if you do, it loses 1000 ATK for each Equip Card you control.
**Once per turn, when an opponent’s monster is destroyed by battle and sent to the GY, you can equip it to this card.
Pretty strong for a Main Deck monster.
*Second card is Dragunity Knight - Areadbhair, a Level 10 WIND Synchro Monster with 3300/3200 stats. It requires 1 Dragunity Tuner +1+ non-Tuner monster/s.
**Once per turn, when your opponent activates a monster effect -Quick Effect-, you can banish 1 Dragunity monster from your GY, negate that activation and if you do, destroy it.
**Once per turn, if this card destroys an opponent’s monster by battle, after damage calculation, you can banish that monster.
**Once per turn, if this Synchro Summoned card is destroyed by an opponent’s card, you can destroy all Spells and Traps your opponent controls.
Yet another Level 10, but a fairly powerful one.
*Third and final card for now is Dragunity Glow, a Normal Spell.
**Once per turn, add 1 Level 5+ Dragunity monster from your Deck to your hand.
**Once per turn, you can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone that is equipped to a Dragunity monster, Special Summon it in Defense Position.
A nice tech card.
*********
Reprints are:
*Dragunity Dux
*Dragunity Legionnare
*Dragunity Darkspear
*Dragunity Phalanx
*Dragunity Corsesca
*D. D. Crow
*Cards of Consonence
0 notes