#Delilah inhabits that space between them
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bebopsisyphus · 3 years ago
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Hmmm that conversation between Laudna and Ashton made something very clear to me: the way Laudna and Imogen have not been able to be emotionally honest with each other lately. They're always checking in, but they're always fine and always good...
Something about loving a person to the point where you're afraid of showing your real emotions, or afraid of knowing how the other really feels. Something about knowing in your hearts it's true when you say goodnight and hold each other's hands wishing she wouldn't be alone in her nightmare, but also knowing that, for some reason, there are things you just can't say out loud. Not to her. The fear involved in being so close, in seeing and being seen. The love that persists around that, in spite of that, for no other reason than choice and faith.
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journeynaut · 5 years ago
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This decade I went from being 14 to 24. From my understanding this means this decade has pretty much shaped my tastes, beliefs, and personality more than any other decade will. It’s also an important decade because at the beginning of the decade I felt like a real person, and now I feel like a ghost that occasionally almost inhabits the same space as this flesh prison.
Anyway, here’s a list of games that shaped me in reverse chronological order for maximum pretension. Spoilers and typos will be abundant. 
Red Dead Redemption 2 (2018)
I like little, mostly irrelevant prepping activities in games. Currently, I’m playing Death Stranding, and my Norman Reedus always puts on a cap. Mostly to cover up his weird little pony, but also just as a thing to do to focus before a mission. Like, listening to Friends in the Armed Forces by Thursday before the helicopter lands. Like, grabbing your wallet in the morning. Or, like in Arthur Morgan’s case, putting on a bandana before being a nasty crime boy.
Okay, maybe that’s not entirely true. I always play characters as good and pure as possible. But after I got done doing my good boy crimes I could always return to camp. Sure, camp was always moving as we ran, but the people were there every time. The world of RDR2 is beautiful, I think the characters were my favorite thing about this game. The entire plot was that camp, the outcasts in it, and the dreams they followed. They fused a cowboy simulator with a cult simulator. It says, don’t worry, friend - just keep going and Eden is the next job.
This is a game where you give, break, and are broken in pursuit of a lie. This is a game where your perfect life never arrives and the simple pleasures you find are taken. In the end, you only do whatever little bit of good you can, thank your horse for carrying your weight and the weight of everything you carry, and lay down to go peacefully.
Night in the Woods (2017)
This last decade took my memory from me. When I was a freshman in college taking an intro psych class, the class took a short term memory test. I got second in the whole class. Now I’m sitting here trying to remember who said what in this game. But regardless, one character says something like, “Getting older is your list of first times growing shorter while your list of never agains grows longer.” Heavily paraphrased, probably.
I think there’s a Bojack Horseman episode where he says, life is a series of closing doors, isn’t it? In our modern capitalist hell, very few don’t get trapped. This game understands that sometimes you can’t get out, and sometimes you just need to break some fluorescent bulbs at a dumpster. Or in my case, procrastinate on my life by playing this game while everything fell apart around me.
World of Warcraft: Legion (2016)
Tanking in WoW was my most fulfilling gaming experience of the decade. I wasn’t great, but I could be good occasionally. There are a few moments of genuine pride I can remember. Which, now that I think back, might be some of the last times I felt pride.
I had never played WoW or even an MMO before Legion, but everyone has to get into an MMO when they’re in college, right? So I got into it for about a year, and I played it way too much. So much so, I lost myself after I stopped, both personally and in games. It was hard for me to stick to any game for a long time after I stopped playing, and it honestly still is.
It wasn’t the tanking or the pride or the addictive design elements that kept me coming back - it was the people. This became a Return To game for me. Whether I was playing seriously or just goofing off, I would return to the trans mog shop in Stormwind. There were a few players who would gather consistently and talk between queues. I barely knew anything about these people but I spent hours there with them. There was my healer and best friend who I played with every day. There was the carpet layer from Hawaii. There was the player we always assumed was a young girl but turned out to be some rich man? And behind the anonymity of my characters I was able to comfortably interact with the regulars and the passerbys and mess with the assholes. I learned that pretending to be an actor playing someone else is the best way to talk to people.
Even though I barely knew these people they became friends in the modern way people become friends where you see them every day, but are also shocked to find out any detail of their personal lives. I often wonder what happened to all the people I played with. I never said bye to them or anything. I wasn’t planning on never playing again. One day it just happened.
I’ve often thought about playing again. When WoW Classic came out I thought about playing it. I’ve even thought about getting into FF14. But you can never go home, right? Some things that were good can’t be good again.
Inside (2016)
God, this is extremely my shit. I don’t have anything touching or personal to say about this. Every moment of this game is so tight and perfect, and the aesthetic is spot on. Run on, my child, go be one with your blob friends.
Or maybe I just like it because I too am a disgusting blob monster haunted by a dreary dilapidated landscape.
Firewatch (2016)
The plot of this game is messy overall, but I think about the character interactions all the time. This is a perfect example on how good dialogue isn’t realistic. It should be what we want reality to be. Henry and Delilah have such a believable relationship, strictly because I wanted to believe in it. I wanted to believe two people could always be so perfect and so witty.
And Firewatch just won’t let you believe in it. At the end you can beg and beg for Delilah to stay, and she won’t. The game gently pats you on the head, and says, sometimes people are too broken to be perfect with each other.
Metal Gear Solid V: The Phantom Pain (2015)
The PC version lets you set custom music to play as you drop in from the helicopter for your missions. This led to me hearing the beginning to Thursday’s Friends in the Armed Forces god knows how many times. Sure, maybe a 2009 emo song blaring out of a helicopter in 1980’s Afghanistan doesn’t exactly fit, but the mood fit. And it helped set the mood for the routine of going on missions.
Routine is what this game does so well. It’s an incomplete game with a not great story, and it fails at being a good Metal Gear Solid game. But the routine and mechanics blend together to create one of the best playing action games ever made. I never got tired of walking around my base, of boarding my helicopter to go drop into the desert, of launching random animals into the air with reverse parachutes.
This game also led to me formulating my Return To/Go Out theory of games, which I believe most games fall into. An old Mario game is a great example of a Go Out game. You never return anywhere; the princess is always in another castle. The Animal Crossing games maybe exist as the perfect example of a Return To game because you never even go out anywhere. You’re always there, where you mean to be. MGSV falls mostly on the Return To side of the spectrum, as it focuses on building up and managing your base and the people on it, something I’ll always be a sucker for.
Her Story (2015)
This is one of the last games that made me feel smart. As a person who feels chronically dumb as shit, that’s pretty rare. Sure, everyone in my life, and the university I went to, and all my grades say I’m not dumb. But we know that’s just because I tricked them all, and I’m actually a complete fool. But diving into this game’s wild and twisting non-linear story made me feel like a detective.
The Witcher 3 (2015)
Move out of the way Skyrim. The Witcher 3 was actually the best fantasy game of the decade. I played through all of The Witcher 2 in preparation for 3. I became so invested and involved with this universe. I feel like I should have so much more to say about this. In what was a very turbulent year of my life, this was the perfect escape. The world, writing, and characters are all so beautifully done. The DLC provides an emotional finale for the story. I never understood Gwent? But I did everything else in this game, and I still think about escaping into it again.
Also Triss for life.
Also also god, that show sucks shit though, doesn’t it?
Life is Strange (2015)
I love everything about Life is Strange. I love the melodrama, the stilted dialogue, the songs that still make me cry. I love the weird high school that resembles no high school ever. I’m not too much of a fan about what it says about me as a person though.
See, I let the entire town die to save Chloe. The crazy part is that I didn’t even think Max and Chloe were good together. When the game gave me a chance to kiss Chloe, I didn’t take it. I thought they had been apart too long, that they had too much personal baggage, that they were going through too much. But when the moment came I couldn’t let her go. I let the entire town get blown away to save her.
Transistor (2014)
Hey, do you want a cyberpunk, post-rock fueled, murder revenge love story?
Transistor had such an impact on me that Red and the Transistor are still my phone’s wallpaper and lockscreen. It’s the game I always mean to get around to playing again, but year after year I don’t. Maybe one day I will, or maybe that’s just what I tell myself about most things in life.
Regardless, this game acts as a perfect spiritual sequel to the studio’s first game, Bastion. In Bastion, everyone wanted to live in the perfect world that had been, but was now destroyed. In Transistor, the world exists - it’s there and could theoretically become whatever people want, and yet, no one wants to live in it. You’re not even trying to save the world; you want escape as much as anyone else. You just need revenge for the small part of your personal world that has been taken.
Also, at the end you get to basically fight yourself, and I’m such a sucker for when games have you fight someone with the same powers as you.
Gone Home (2013)
I had never been in love when I played this game. I thought I had, but being a teenager is dumb and weird. Of all the first times I wish I could experience again in games, this is up there on that list. Maybe even the top. Mainly because I understand love now, and I think it would make this game hurt more.
Both times I played Gone Home I sobbed, and I’m certain if I played it again, I would sob again. This was the first game to impact me in that way. As I’ve grown more and more dead inside, as I feel less and less, I seek those experiences out. Why yes, I would like to play whatever the sad new indie game is. Why yes, I would like to listen to that song that makes me emotional over and over. That scene in a show made me cry? Yes, I will absolutely watch it again.
Gone Home, like Spec Ops, taught me so much about what games could be and do. In a decade of walking simulators, Gone Home still stands out as one of the best.
Animal Crossing: New Leaf (2013)
Animal Crossing is the best goddamn game series of all time, and this is the best one because you can stack fruit.
Hotline Miami (2012)
I have never done cocaine in the 80’s, but that’s pretty much this game, right? This murder simulator game does something to your body on like, a visceral level. Imagine it’s like your 20th attempt on a level. Your hands are shaking with adrenaline, but you have a careful plan. It immediately goes bad so you just panic and start running around knifing fools and it somehow works out anyway. That’s the thing that makes this work so well, and also the thing the devs absolutely did not understand when they made Hotline Miami 2.
You know what else makes this game great? The vibes. Miss me with your vibe checks if you’re not putting off Hotline Miami vibes. It’s the trippy and psychedelic story, it’s the way you have to walk through the bodies of everyone you just murked at the end of the level, it’s the game constantly asking if you feel good about what you’re doing. Hotline Miami and Spec Ops made me reevaluate how I thought about violence in games. Which isn’t to say I don’t play violent games, just that I think more about what the games are asking me to do.
Borderlands 2 (2012)
My experience with Borderlands was different than how most people played it. I didn’t really uh, have friends, so I played it alone. But it wasn’t an inferior experience. I got to play my haiku spouting sniper at my own pace. All the guns were mine. I could laugh at the dumb jokes as long as I wanted.
Hey wait, actually, is this game still funny? If I thought it was extremely funny originally, would it still hold up? Like, Mr. Satan being Mr. Torgue still has to be funny, right?
Anyway, most of the DLC for this game is pretty mediocre or just straight up bad, but the Tiny Tina DLC is some of the best DLC of the decade. Those madmen just made D&D in a goofy ass game where guns yell at you when you shoot them, and somehow made it an emotionally resonant end to the story.
Spec Ops: The Line (2012)
We all really missed what this game was trying to tell us, huh? It constantly asks you if you’re okay with the dehumanization of minorities and the glorification of imperialism and the military that runs rampant through games. Here we are going into 2020, and goobers are still trying to argue games don’t have politics in them. Anyway, gamers are dumb as shit, and we should have listened to Spec Ops more.
Portal 2 (2011)
This came out at the beginning of this decade, huh? Guess I gotta break out the walker and sign up for AARP. Anyway, being funny is hard. I mean, I’ve never managed to be funny so I assume it’s hard. I mean, sometimes my life is funny in a cosmically ironic way, like I’m god’s personal clown and not in on the joke.
Anyway, anyway, the puzzles are fantastic, and Portal 2 is funny as hell in a way I’m pretty sure would still hold up. The humor is definitely more overt than the original Portal, but Cave Johnson is a god tier character. I can’t remember what I did yesterday, and I still remember Cave Johnson lines from like, 8 years ago.
Minecraft (2011)
*twirls mustache* Not to sound like a hipster, but I started playing Minecraft in 2010 before release. My first world seed was the most perfect seed I ever encountered. It was a large island, the size of which, I never encountered again. Like, it was big enough that it felt like I had to branch out to explore, but also small enough that I could know it all. Playing on that island was the most pure experience I had with Minecraft, in retrospect. I didn’t know what I was doing, and I didn’t realize that actually everyone else was way better at building things and playing the game than I was.
But eventually you get bored of everything, right? So I found a server and joined the forums. Over time I grew a bit bored of the game, and eventually realized I wasn’t very good at it. But I stuck around on the forums. Like, for years. Playing on that server, even as my time actually playing lessened, and being on the forums defined my teenage years.
I had a complicated relationship with the forums and the game, though. I’m not good with people. That’s just something I’ve had to learn to accept. But I’ve actually gotten better over the years. Back during my teenage years I was awful with people. I was antisocial, standoffish, pretentious, etc. I also felt like I couldn’t get anyone to like me, which I now realize was my own fault. There was a group of players I wanted to be a part of, but also could never really break into. The game and forums became what I was experiencing and also everything I couldn’t experience. It’s what I did every day but also what I was missing out on. Even today my thoughts on Minecraft are complicated. That one song, you know the one, always makes me emotional.
I originally had a different end planned to whatever this list is. It was gonna be a pretentious ending about how a few years ago I tried to go back and play Minecraft but just couldn’t because you can never go home again. I was gonna talk about my first world seed and the optimism and exploration I experienced, and it was obviously gonna mimic my decade. Because, you know, pretentiousness. But I can’t do that now.
See, I just looked up that server, and I found out it’s still active. The website looks like when I left. The same people are in charge. It’s like a time capsule. Due to a lot of personal turmoil, I asked for a server ban and a forum ban to stop myself getting back on in January 2015. That was when my time with Minecraft came to an end. But here’s the crazy thing: a couple of weeks ago, almost 5 years after I quit, someone posted on my forum profile that they missed me. And we weren’t even close friends, I thought. I mean, no one liked me, right? And it wasn’t just this one person. Multiple people had left similar messages on my profile over the years.
Normally I don’t like when people have memories and perceptions of me. Like, hell is other people, right? But this kind of hurt my insides deep down, like nothing has in a while. I don’t quite have words for it because it’s so personally tied to how I felt about Minecraft, and thus the forums, and thus a lot of this decade. Does this mean that multiple people I’ve encountered over the decade miss me? That some amount of people greater than zero miss me not being around?
Anyway, this has gotten off track, but also maybe it hasn’t. The point I was trying to make was to make a pretentious list about how silly little things we do in our free time can affect us years later in ways we won’t realize and sometimes can’t understand.
In conclusion, games track better with the most personal moments of my decade better than almost anything. Games are great. The people who play them are often terrible. Video games forever.
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ramajmedia · 6 years ago
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The 100: 10 Most Heartbreaking Losses On The Show | ScreenRant
Six seasons into The 100, fans know not everything is sunshine and rainbows. Tragedy follows the main characters like their own personal rain clouds. The 100 focuses on what’s left of humanity as they attempt to make sure the human race continues to survive.
RELATED: The 100 Characters Sorted Into Their Hogwarts Houses
Through old space stations, radiation soaked planets, and the dark side of human nature, conflict followed the main characters. There has been a lot of loss on The 100, but these ten losses caused the most heartbreak.
10 Delilah
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Though Delilah only appeared in a few episodes as herself in season six, she made quite an impression. As a “host,” her body became the vessel for Priya’s mind drive. Before that, however, she became close with Jordan Green.
Delilah was clearly suspicious about becoming the host of a Prime. After hearing Jordan talk about the sleeping inhabitants of the spaceship, she had one request of him. She didn’t want to become just a “face behind the glass.” Unfortunately for Delilah, that’s exactly what happened. When Priya took over her body, no trace of the girl born into it remained.
9 Finn
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For some viewers, Finn’s death was well earned. He destroyed an entire Grounder village on a quest to find Clarke, though the Grounders he targeted had nothing to do with her. His death was justice for his crimes.
That being said, his death is one of the most heartbreaking in the series for Clarke and Raven to deal with. Raven hadn’t been on Earth long when she discovered Finn cheated on her with Clarke. Then, she had to witness Clarke take his life. It nearly destroyed her. Likewise, Clarke took the responsibility of ending Finn’s life because she didn’t want him to suffer at the hands of the Grounders, who wanted revenge. It was one of the first hard decisions Clarke shouldered.
8 Maya
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When several members of The 100 found themselves held captive at Mount Weather, Maya was a friendly face. Unfortunately, Maya’s time with the series was short. Unlike most of Mount Weather’s inhabitants, Maya thought what her people were doing was wrong. Maya didn’t believe that people should be held and used against their will. She was a dreamer who longed to see the beauty of the world outside. 
That’s why her death hit the show so hard. Maya knew that Clarke’s plan would destroy her people. She accepted it. Maya even accepted that she, too, would be destroyed, though Jasper and Monty wanted to find a way to save her. Her death wasn’t a mercy, like Finn’s. Instead, it was painful, not to mention difficult for Jasper to understand.
7 Jasper
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Jasper was never the same after losing Maya. That was the moment he realized the price of surviving on the ground might be too high for humanity.
RELATED: The 5 Best Episodes Of The 100 (& The 5 Worst)
When the end of the world loomed, Jasper decided he wanted to go out on his own terms. He didn’t want his lifespan determined by his worth for the next generation. He opted to stay behind at Arkadia and choose how he died instead of trying to find a way to survive the coming radiation. It was heartbreaking for the fans who loved Jasper, but at least he was one of the few characters who got to choose his own path.
6 Lincoln
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Lincoln and Octavia was the fan-favorite couple no one saw coming. When he held her in a cave at their first meeting, a lot of fans thought he would evolve into an enemy instead of an ally. Instead, he became Octavia’s first love and attempted to make peace between the Grounders and the people from the sky.
Lincoln had the misfortune of being a Grounder when Pike garnered a lot of favor amongst Arkadians. Pike blamed the Grounders for all the trouble they faced on Earth. He was repeatedly thwarted by those who disagreed with his methods. Pike made an example out of Lincoln, executing him while Octavia watched.
5 Kane
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Marcus Kane went from being a possibly corrupt official to the moral compass of the show. He was often the voice of reason for his people, convincing them to try to do the right thing instead of the violent thing. Season five saw him suffer fatal injuries and end up in stasis until season six.
Unfortunately for Kane, when he woke up, he was no longer in his own body. Abby used the technology of the Primes’ memory drives to place his mind in a new body. Feeling like an accessory to murder, and accepting that his time was up, Kane chose to end his life. He wanted his people to live their own lives, not steal someone else’s. Kane went out with his moral compass firmly intact.
4 Lexa
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The first Grounder Commander fans met did more than just inspire armies. She also stole Clarke Griffin’s heart. Clarke had been through so much as the leader of her generation that her getting to take a breather and fall in love was a welcome change of pace for the show.
RELATED: The 100: 5 Times Clarke Griffin Was A Hero (& 5 She Was A Villain)
When Lexa actress Alycia Debnam-Carey nabbed a lead role in Fear The Walking Dead, however, the character was written out of the show. She left via a bullet meant for someone else. Her accidental death didn’t sit well with fans. A young woman who commanded her people with strength and force losing her life by an accident was particularly heartbreaking.
3 The Culling On The Ark
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When The 100 premiered, the titular teenagers were sent to Earth instead of being floated for their crimes. It was a way to alleviate some of the pressure on the Ark’s resources and see if the Earth was viable again. Sending 100 kids to Earth wasn’t enough relief for the Ark, however. An air leak in one area, and too many people on the space station, meant a lack of air for the population, let alone other resources.
That’s where the Culling came in. Leaders initially wanted to cut off a whole section of the Ark, but Abby and others convinced them to allow people to volunteer to save their people. More than enough inhabitants of the Ark volunteered to sacrifice themselves so that their children could live a little longer. The Culling marked the first huge sacrifice of the show, and it was a sign of things to come.
2 Abby
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The show’s resident doctor, Abby spent her time on the show primarily patching people up from injuries and planning for the worst. She watched her daughter march off to a fight over and over again. Season six forced her into an impossible situation.
Abby turned members of Planet Alpha’s population into Nightbloods so the Primes could have more hosts. She had to use Madi to do it, and eventually couldn’t anymore without killing her. Abby turned herself into a Nightblood to use her own body to create serums instead. That move saved Madi’s life, but it cost her her own. Russell made Abby the next vessel for his wife. When Clarke discovered her mother was already gone, she killed the woman using her mother’s body, along with most of the other Primes.
1 The Earth
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All of the losses on this list have been human ones, but this might be the most heartbreaking loss of all for the show. The entire run of The 100 has been about a small group of people just trying to find a way to survive. After finally attempting to make peace between all parties involved on Earth, one antagonist ruined it for everyone.
The planet was already radiation soaked with a single area having plant and animal life. That area suffered from a bomb thanks to the events of season five, causing everyone to give up the planet they’d fought so hard to live on. For a show about finding a home and surviving, the loss of the planet hits hard.
NEXT: 10 Things That Have To Happen Before The 100 Ends Next Season
source https://screenrant.com/the-100-heartbreaking-losses/
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onthegoinmco · 6 years ago
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With the opening of Star Wars Galaxy’s Edge at Disney’s Hollywood Studios only a month away, it’s time to start preparing!!!
To start our journey into this new land, let’s start by talking about where we find ourselves in the Star Wars galaxy itself. 
The Planet of Batuu
Star Wars: Galaxy’s Edge is set on the planet of Batuu which is a far-flung destination along the galaxy’s Outer Rim, on the frontier of Wild Space – the uncharted region beyond all known star systems. 
Batuu was once a thriving stop for traders and travelers before advancements in lightspeed technology. 
Walt Disney World
Now its lush forests and majestic mountain regions are known only to those who dare to venture this far into the Outer Rim to visit its Black Spire Outpost. 
When guests arrive at the Black Spire Outpost, they will find themselves immersed in a world set somewhere after the events of The Last Jedi and shortly before this December’s Episode IX where they will encounter aliens, droids, and other inhabitants of Batuu as they search for rare and unique goods, discover unusual food and drink, or even join a crew seeking adventures. 
Recently, the struggle between the First Order and the Resistance has made its way to this remote planet.
Scott Trowbridge, the Portfolio Creative Executive for Walt Disney Imagineering, has said that this elite garrison from the First Order is known as the ‘Red Fury’.
Richard Harbaugh/Disney Parks
These Stormtroopers are searching for someone or something, and you can find them near the life-sized version of the TIE Echelon, a new ship which has a cockpit similar to Kylo Ren’s batwinged shuttle but the curved foils of Darth Vader’s TIE Advanced x1.
Just be careful…The Red Fury doesn’t like strangers approaching their ship.
But if you venture beyond Black Spire’s gates, you’ll find where the resistance has set up a hidden headquarters.
Be on the lookout for a Blue Squadron X-wing, parked on a low platform alongside an A-wing fighter. This area is meant to be part of Batuu’s tranquil Surabat river valley, where early planetary beings set up their own community in cliffside and cave dwellings. 
Richard Harbaugh/Disney Parks
Keep in mind, the Resistance doesn’t think of this home base as permanent. They are in a weakened state, and if The First Order strikes, they’ll have to take off in a hurry.
They’re here on Batuu out of necessity, but you’ll have to visit the park (and maybe see Episode IX) to understand exactly why this place is important to both sides.
Characters in Star Wars: Galaxy’s Edge
Off the beaten path, this outpost has become a haven for the galaxy’s most colorful — and notorious — characters. 
While exploring the Black Spire Outpost on the planet of Batuu, guests may also encounter some familiar faces such as Rey, Finn, Poe, BB-8 and Chewbacca, and could even find themselves face-to-face with Kylo Ren himself.
They won’t be meeting guests, signing autograph books, and doling out hugs ..these characters aren’t an attraction, they are on the streets as part of the land’s story, 
Richard Harbaugh/Disney Parks
Rey and Chewbacca can be found near the ancient ruins outside Black Spire Outpost recruiting locals and visitors to join the Resistance.
The First Order Stormtroopers search The Black Spire Outpost in search of the Resistance near the First Order encampment at Docking Bay 9, and even Supreme Leader Kylo Ren joins the hunt during the day. 
But there’s also a character you may not know roaming the streets 
Resistance spy Vi Moradi may be new to Black Spire Outpost visitors, but her story has close ties with General Leia Organa and Captain Phasma and in Black Spire Outpost as she keeps tabs on the First Order and lets visitors know that the Resistance is growing. 
And Disney’s Cast Members are also immersing themselves into the story of Star Wars: Galaxy’s Edge. 
Disney Parks
As local citizen’s of Batuu, Cast Members have their own personas and story of their roles at the Black Spire Outpost. 
The Language of Star Wars: Galaxy’s Edge
When you are walking the streets of the Black Spire Outpost, you’ll notice that the writing on the wall, literally in most cases, and on Cast Member name tags aren’t in English but in Aurebesh, the written language in the Star Wars galaxy.
You can find several decoders online, but the easiest way is to use the free Play Disney Parks App…which we will be talking about next time!
Richard Harbaugh/Disney Parks
There are also some sayings that you might hear around the Black Spire Outpost that you will want to familiarize yourself with including:
Bright Suns = Good Morning
Rising Moons = Good Evening
Travelers = Humans visiting Batuu
On Planet = In the Land
Datapad = Cell phone 
Refresher = Bathroom
Hydrator = Water Fountain
Being “Off World” = You’re going outside of Star Wars: Galaxy’s Edge
Ignite the Spark = Greeting for the Resistance
Light the Fire = A Resistance callback to “Ignite the Spark”
Only the ancients know = I don’t know
Til the Spire = Farewell
Good journey = An Informal Goodbye
May the Spires Keep You = A Formal Goodbye
Reading more about Star Wars: Galaxy’s Edge
While you don’t NEED to know anything about Star Wars to enjoy your visit to Star Wars: Galaxy’s Edge the creative minds at Lucasfilm, Marvel Comics, and Disney have been working on building the history of Batuu. 
Over on Laughing Place, they have done a great job of breaking down the ‘essential’ reading for Star Wars Galaxy’s Edge.
According to the site, “This deep and complete narrative will immerse fans in Star Wars lore, guide them around the planet, introduce essential characters, and reveal interesting secrets that can all be discovered from the comfort of home.”
Here’s what they had to say…Starting with the five-part comic series, of which two have been released. 
Star Wars: Galaxy’s Edge focuses on Dok-Ondar, the Ithorian junk dealer who has spent his life collecting countless artifacts from the entire history of the Star Wars galaxy. On a side note, visitors to Batuu will be able to visit his Den of Antiquities and purchase a variety of mysterious and interesting items from every era of Star Wars.
Star Wars: Galaxy’s Edge #2 picks up with the First Order’s presence in Black Spire Outpost becoming a nuisance for the locals.
Then there are the Junior Series of novels.
While Lando’s Luck tells a tale that doesn’t take place around Black Spire Outpost, fans might just find a few flashes of Batuu in this first entry of the Flight of the Falcon series.  
Pirate’s Price sees Hondo Ohnaka sitting down in Oga Garra’s Cantina in Black Spire Outpost to tell mercenary Bazine Netal three exciting tales about his relationship with the Millennium Falcon. Fans will even encounter Hondo and the legendary ship on Batuu at the Millennium Falcon: Smugglers Run attraction.  
And finally 
Fans can dive into the lore of Batuu with the novel Galaxy’s Edge: Black Spire by Delilah S. Dawson, set to be released on August 27, 2019. 
The novel’s description on Amazon reads:
Walk the ancient streets, meet the colorful characters, and uncover the secret history of Star Wars: Galaxy’s Edge, the new expansion to the Disney Parks experience!
After devastating losses at the hands of the First Order, General Leia Organa has dispatched her agents across the galaxy in search of allies, sanctuary, and firepower—and her top spy, Vi Moradi, may have just found all three, on a secluded world at the galaxy’s edge.
A planet of lush forests, precarious mountains, and towering, petrified trees, Batuu is on the furthest possible frontier of the galactic map, the last settled world before the mysterious expanse of Wild Space. The rogues, smugglers, and adventurers who eke out a living on the largest settlement on the planet, Black Spire Outpost, are here to avoid prying eyes and unnecessary complications. Vi, a Resistance spy on the run from the First Order, is hardly a welcome guest. And when a shuttle full of stormtroopers lands in her wake, determined to root her out, she has no idea where to find help.
To survive, Vi will have to seek out the good-hearted heroes hiding in a world that redefines scum and villainy. With the help of a traitorous trooper and her acerbic droid, she begins to gather a colorful band of outcasts and misfits, and embarks on a mission to spark the fire of resistance on Batuu—before the First Order snuffs it out entirely.
Todd Wawrychuk/Disney Parks
We are really excited to share even more about Star Wars: Galaxy’s Edge!
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