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#Death Deity Physiology
y-rhywbeth2 · 10 months
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Lore Compilations (+ this blog's tagging/filter list at the end)
A WIP of a pinned post table of contents to tidy up the blog while I empty my fixations onto it plus a lore accuracy disclaimer (so I don't have to keep typing one), because why not. I like tables of content.
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Disclaimer regarding lore accuracy: If you combine 50 years, 5 editions, 10+ settings, god knows how many novels, and then all the writers who all retcon and contradict each other's work then what you get is a clusterfuck. The lore I show here is compiled from all five editions of the game. You will likely see stuff out there that contradicts some things I say, or stuff I didn't mention/know. That's the lore for you. If you were the Dungeon Master making your own story, your job would be to pick and chose and build your own take on the setting out of it. I, personally, heavily favour older lore. Larian absolutely did this with Baldurs Gate 3 - frankly, I don't think they even know half this lore even exists, and Bioware took some liberties in the original games too. Wizards of the Coast themselves trample D&D into the ground all the time! All D&D is near enough fanfiction built on fanfiction. Therefore, if you find any information useful you may take it, leave it or tweak it to your desire for your own story, because it's D&D lore, and that's how it works.
Disclaimer regarding Larian's canon (and Bioware, and Obsidian): The setting shown in BG3 does not really match up to the setting as presented in sourcebooks (and sometimes novels, previous games, and 'word of god). I'm always talking about the latter and reframing the story and characters within the latter.
Disclaimer regarding asking me for my opinions on how [x] works in canon: I can make an educated guess based on the sourcebooks, but there are many gaps in many places and however educated the guess, unless it comes from a sourcebook, novel, or writer, it's just my own headcanon.
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TABLE OF CONTENTS [WIP] (I make no promises as to the speed or order at which any of this is produced - and some of these need updating)
Abeir-Toril Why it's called the "Forgotten" Realms
[Some of this is getting revamped at some point] History | Time & Festivals | Lexicon [1] [2] | Languages | Living in Faerûn [1] [?] | Notable Organisations | Magic | | Waterdeep | The Underdark | Geography and Human Cultures
Baldurs Gate: The City #1 | Demographics | Law & Legal System | Aministration & Government | ???
Human Names | Clothes and Fashion | Music | Dating, Sex, Marriage etc [part 1] [part 2] |
Religion How religion works in the Realms, the different pantheons in the world and then individual posts dedicated to the gods as individuals, how and why to worship them and how their churches function
Religion | Priesthoods and Temples | Deities
Death and the Afterlife Dying | Judgement | Afterlives
Deities in BG3 Shar | Selûne | Bhaal | Mystra | Jergal | Bane | Bane #2 | Bane #3 | Myrkul | Lathander | Kelemvor | Tyr | Helm | Ilmater | Mielikki | Oghma | Tempus | Silvanus | Talos | Corellon | Moradin | Yondalla | Garl Glittergold | Eilistraee | Lolth | Laduguer | Gruumsh | Bahamut | Tiamat | Amodeus |
The rest of the Faerûnian Pantheon Gods of Magic & Knowledge | Nature Deities | Cyric | The Elemental Lords | Good Deities | Evil Deities | Neutral Deities |
Arcane Magic
Public Perception | Types of Mages | The Weave | Specialisations | Obscure types of magic | Elven High Magic | ???
Vampires Feeding | "Biology" | Hierarchy & Powers | Weaknesses & Cures | Psychology
Elves The Complete Book of Elves once said ‘The elves of Toril do not follow the standards of most other worlds,’ which yeah, pretty much. The Player’s Handbook is not necessarily going to be accurate when talking about the Tel’Quessir.
Physiology and quirks | Names & Clans and Houses || Pan-Cultural things: Social life | Time and Age Categories | Art, Entertainment and Technology || Elven 'Subraces' still a wip || Philosophy and Religion & Pantheons || Half-elves | [WIP]
Drow Culture | Other Drow Cultures
Planars & Planetouched Tieflings | Githyanki | Bhaalspawn | Devils
Dwarves Overview | Culture | Specific Cultures | Magic | Religion | History
Orcs
Hin - That's "halfling", if you're over 3'4" Overview | Names | Culture | Homelands | Religion
Gnomes Culture | Names | Homelands | History | Religion
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Tagging system:
Various lore things that don't go in the larger compilations are tagged lore stuff. Things that aren't lore will get tagged babbling.
For sensitive material, such as if I feel like poking at the various delightful topics presented in the game:
I'll use edgelord hours as the generic "reader discretion advised"
The tag villainous nonsense means Dead Dove Do Not Eat.
the family circle is an extra warning for discussing the themes and subtexts such as those present with Bhaal's cult and the Bhaalspawn: including reproductive horror and sexual abuse, including the incest.
If I feel like posting anything I scribbled ("art"), the tag will be the scribbles
When I'm making posts and being negative or complaining about video games and trivial stuff, it will be filed as: griping
Whenever I find or consider something new about the Dead Three and/or want to rant and scream insults at Bane again, my tag is the idiot three
When I babble about my characters, I tag it OCs, and the ocs are also tagged by name. So far I've only mentioned Vel
If I don't want to put my babbling about certain characters into the tags, I'll just put the / in front. /astarion, /orin, /gortash, /durge, etc
When I want to babble about stuff happening in my game as I play it, they're tagged playthrough shenanigans. The original games are bg2 playthrough shenanigans.
When I start talking about my oc's romance with Astarion I'll tag it petty murder boyfriends
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The Yanderes of the Autumn Court
(Fall has finally 'fallen' haha, and I couldn't resist writing this. I'd say this is based on fairies, but I love cosmic horror too much to not add a wee bit of it...so I named them Alterkinder or Alterkind for singular (lit just German for 'Older Children' smh 😞) because this is my bastardized version of them.
To avoid the overuse of this made up word, I also call them the Fallen, the Autumn Court, autumn fae, or the Wither. If I say 'Yandere' specifically, I'm referring to the Yandere. Though it might seem like it, not all fair folk are lovesick in this world of mine, so the yanderes are one of a kind even compared to their fellow eldritch abominations.
Enjoy this cosmic fairy shit, loves.)
Content: original worldbuilding, stalking as courtship, unintentional cannibalism, kidnapping, necrophilia, eldritch monsters and their own version of love. Took inspirations from Hades and Persephone, but besides the kidnapping scene, nothing else.
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The Autumn Court.
Once the greatest of the Alterkinder, they bear scars from wars of ages past.
Nowadays, they are merely remembered as the Fallen, the Shadows of What Was. They were left to rot in the realm of ambers and russets, where the earth is too coarse and barren to grow much of anything.
As a result, the Fallen pride themselves on being resilient, persistent even at the face of hardship and humiliation.
Which is why for you, their mortal pet, it means rejection will never be an option.
Harvest Season
As patron deities of harvests and hunts, the Fallen treat courtship the same way a hunter would a promising prey. It's all a game to some of them. Whereas we mortals have dating rituals, the Autumn Court have what they call 'the Harvesting'.
Elder Fallen will know the season is coming before it even hits them. They will feel it in the breeze flowing through their hair, feel it in the slightest drop in temperature, or in the smallest change to their physiology.
The younger, inexperienced Fallen tend to fall victim to their basest instincts.
Should you find yourself the target of a Fallen's affection, and a Yandere one at that, just know that you will have until winter to dissuade them. Before the first snowfall, they can court you without interference from any other spirits besides those from their own court, so take advantage of it.
I wouldn't get your hopes up though. You'll realize the further more you read this what I mean by 'persistent'.
Finders, Keepers
It is a tradition in the Autumn Court that a fae must brand their chosen prey to prevent any conflict.
At this point, they will not show themselves to their chosen mortal just yet. Reasons vary, but for a Yandere, it's typically because their first priority is to let all the others know that you are theirs and theirs alone. They know just how heated territorial disputes within their court can get, and they'd rather keep you out of it as much as possible.
Though this tradition was founded to prevent any two autumn fae from fighting over the same prey, it isn't always respected. If the Yandere themselves haven't disregarded the brand of their fellow kin, then they are ensuring that nobody else would do the same. Realistically, that is impossible, but some of the more powerful members of the court could absolutely decimate anyone they think covets their pet.
From death by a thousand thorns to being mauled to shreds by their most vicious familiars, but I'll speak of their cruelties later.
How a Fallen chooses to brand their Darling is up to individual preferences.
Among the Headless Riders, their favourite method is to douse their target with their blood. Their human can scrub themselves clean, but little do they know, enough of it will still linger for any fae to notice.
Some are less dramatic and opt for something simpler, like runes and insignias.
I don't know about you, but the lack of blood make it a little less romantic...but that's just my opinion.
Pumpkin Spice and Apple Pies
After they have secured their ownership, this is when the true courtship begins.
Some Elder Fallen may still remember the magic of the Old Summers. They cannot stop the inevitable march of winter, but the chill won't drop any lower than is comfortable for a while just so they could see you wearing your favourite sweaters. Anythig to prevent you from wearing too many layers.
Some could even bless your lands with fertility to ensure a plentiful harvest for the local farmers in your area, or make it drizzle everyday should they see how much you like how it sounds against your windows.
But what can a young Fallen do when he doesn't have much power or prestige to his name?
A feast.
It isn't official, but any Fallen worth their salt must show they are capable providers. The Autumn Court as a whole not only finds pride in being survivors, but in thriving where their enemies thought they will perish.
Roast meat, your favourite desserts, and fruits you cannot name will all be beautifully arranged on your table regardless of how small it is.
But never ask what the meat is from. Don't ask what these fruits are either. The apples' flesh is red, bleeding, for a reason. You wouldn't want to know why.
The feast is simply a symbol of their dedication to you. The Yandere hopes that by showing you the fruits of their labour, you will believe them when they promise that you will never feel fear or hunger ever again.
Just let them take care of you.
The Reaping
At last, fall is coming to an end, and the Fallen are beginning to feel the approach of winter. The time has come for them to choose whether or not they want to keep you.
The Reaping is the last stage, and it is perhaps the most scariest thing the Yandere can do to you during the Harvesting.
This is because for many mortals, they wouldn't even see their suitor until this stage in the Harvesting. It's not like they could have known that the owl, falcon, cat, mountain lion, and fox that they have been encountering was just their secret admirer in disguise.
And as the wise of old said: "The longer the wait, the sweeter the fruit."
Knowing this, the Yandere would certainly abstain from talking to you just to keep the Reaping special.
It would be the first time they'll hear your voice directly being spoken to them, and only them.
It would be the first they'll feel the warmth of your skin and supple flesh, take in your scent and taste.
At last, they have you all entirely to themselves.
It all seems romantic...for the Alterkind. But for you, the first meeting is nothing less than a kidnapping.
Imagine the earth shaking out of nowhere. When you thought it was only an earthquake, the ground quite literally parts in half, and a great hole forms before you. Just as you try to even make sense of it, a great black steed leaps out. Its rider--of course it has a rider. It won't be able to wear the most noblest of accruements otherwise--simply whisks you away, back to which he came from. Your screams of terror will be ignored.
Every Fallen has their own unique love story, but if there is one thing common in all of them, it is that none of the brides were willing.
Zealous Protectors
Their defeat at the hands of the Summer Court and Spring Court had heightened something that every Alterkind has: possessiveness.
For one thing, having their home realm taken from them has made them deeply paranoid. Being stripped of all their wealth and power was like rubbing salt on their wounds.
As such, the Alterkind of the Autumn Court learned to be wary of anyone who so much as look at their possessions wrong.
The average Fallen are zealous in their guardian duties. Elder Fallen especially are known for taking their vows of protection seriously. After all, the memory of what they've lost is still fresh in their mind.
So optimistically, your devoted Alterkind was born several generations after that fateful war, but don't expect much improvement.
One of the most cruelest deaths whispered within the Court came from someone even they least expected.
There was once a prince of a quiet nature. Though far from a pacifist, his temper was not as tempestuous as the winter blizzard or thunderstorms of spring. He planted thorn berries within the belly of a spring fae, nurtured it until they grew out of her bleeding mouth and tore her stomach open.
All of this because she regarded his beloved mortal for longer than what he allowed.
Possessiveness runs deep in the veins of the Alterkinder, be they of autumn, winter, spring, or summer.
But you must know, the culture of the Fallen was built from humiliation, the detritus of their golden age act as its foundation. It nurtured them to become what they are now:
Jealous.
Possessive.
Vindictive.
Like Leaves in Fall
Ironically, the court that finds virtue in change and transition have some of the most...'inflexible' members.
You might think concepts often associated with autumn like decay and inevitability would make them more accepting of death, but alas. Once in a blue moon, you will hear tragic tales exemplifying just how much lower the Fallen Kinder could fall.
The Lovesick of the Autumn Court are just that; patron spirits of rot and inevitable death, unable to accept that even something immaterial and abstract like love can be taken from them.
They themselves can decay. It isn't unheard of for an autumn kind to slowly devolve into the very thing they are masters of. Their skin dries and peels like dried bark as their joints and bones go brittle.
They can grow lonesome.
It may hold onto the rotting corpse, too broken to acknowledge the maggots infesting its sludgy flesh, and imagine movements. In desperate hope, their decayed heart will jump as they think, "They're alive! They're waking up! I don't have to be cold and alone anymore!"
But once the Kind realize they were wrong, the grieving process starts anew, and they hurt all over again.
Their entirety withers. Their thoughts and memories may drift away. Their grasp on reality becomes just as lost as fluttering leaves.
'Reality.'
Where you truly ever theirs to begin with?
.
.
.
The Fallen Fae becomes bitter. Cold.
This cold bitterness grows and grows until it turns into something all-consuming. It will destroying whatever kindle was left in their heart, making it impossible for them to feel the warmth of love or hope ever again.
And so...they hold onto their Darling. A hollow shell of what their love once was.
In the shadows of the past.
Mind scattered in the wind like fallen leaves.
.
.
.
Ivies grow here.
In this cold dungeon of old.
Hush, for you will miss it.
The crying of the Withered.
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talonabraxas · 5 months
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Buddha Star Portal Talon Abraxas
The Third Eye, an inner eye is a mystical and esoteric concept referring in part to the ajna chakra in certain Eastern and Western spiritual traditions. It is also spoken of as the gate that leads within to inner realms and spaces of higher consciousness.
The Third Eye in reality is the Pineal Gland. It is the spiritual Third Eye, our Inner vision and it is considered the seat of the soul. It is located in the geometric center of the cranium.
The Third Eye is a natural part of every person but it is a meta organ. It consists of all the senses and mind working together as a larger more powerful sensory organ.
As a sense, it can be used in many different ways. It opens up our senses to patterns around us. It’s used by seers to make connections and answer questions. It’s used by energy workers to feel the energy and then manipulate that energy.
It’s part of empathy where a person can touch and feel the emotions of others. Many other applications exist for how people have used it. It is possible to use the Third Eye to learn how to sense and visually interpret energy around us.
This helps people work with the process of Motion, Activity and Interchange more easily and completely. Energy instead of being abstract concept then becomes a tangible property of life to work with once people learn how to sense it and interact with it.
Some facts about the Third Eye:
Location: At the base of the skull, at the medulla oblongata. Its location at the front of the head is between the eyebrows.
Color: Indigo. A combination of blue and red.
Tone: OM (O represents the Sun or the Third Eye) (M represents the Moon or medulla.)
Element: Electrical or telepathic energy.
Sense: Thought.
Deficient energy: Non assertive, undisciplined, oversensitive to the feelings of others, afraid of success, schizophrenic (unable to distinguish between Ego self and Higher self).
Excessive energy: Egomaniac, proud, manipulative, religiously dogmatic, authoritarian.
Balanced energy: Charismatic, can receive guidance, not attached to material things, no fear of death, master of yourself, sexual energy-you no longer need another person to complete yourself.
Gems/Minerals: Lapis lazuli azurite, sodality, quartz crystal, sapphire.
Glands and organs influenced by the sixth chakra: Pineal, pituitary, brain, eyes, ears, nose.
Illness: Confusion, mental illness, bad eyesight, lack of clarity, psychic exhaustion.
The Third Eye is non-functioning, it cannot see unless physical eyes become unseeing. It needs energy to function and same energy has to be redirected.
A region of the head that psychic information and dream stuff uses as a mechanism to alert conscious mind it is there it be perceived, It consists of the Pineal Gland. When we see through physical eyes, we can see through physical body.
Third Eye is not part of physical body, but subtle body. That’s why physiology cannot believe that there is an existence of Third Eye. With this eye functioning, we can enter a different dimension and see things which are invisible to the physical eye but visible to the subtle eye.
With Third Eye functioning, we look at a person, we look at the person’s soul, at the spirit, not at physical body through physical eyes, but we cannot see the soul. The movement through this eye transforms into a new world, a subtle world. We start seeing things we have never seen.
The Third Eye is a symbol of enlightenment. It is the ajna chakra, sixth chakra also known as brow chakra or brow center.
This is commonly denoted with a dot, eye or mark on the forehead of deities or enlightened beings, such as Shiva (Hindu God), the Buddha or any number of yogis. This symbol is called the “Third Eye” or “Eye of Wisdom”, or, in Buddhism, the Urna.
In the Upanishads, a human being is likened to a city with ten gates. Nine gates (eyes, nostrils, ears, mouth, urethra, and anus) lead outside to the sensory world. The Third Eye is the tenth gate and leads to inner realms housing myriad spaces of consciousness.
The Pineal Gland was the last endocrine gland to have its function discovered. Its location deep in the brain seemed to indicate its importance. This combination led to its being a mystery gland with myth, superstition and even metaphysical theories surrounding its perceived function.
The Pineal Gland is occasionally associated with the sixth chakra and it is also called as Ajna or the Third Eye chakra in yoga. It is believed by some to be a dormant organ that can be awakened to enable telepathic communication.
But the human body has another physical eye whose function has long been recognized by humanity. It is called the ‘Third Eye’ which in reality is the Pineal Gland.
It is long thought to have mystical powers. Many consider it the Spiritual Third Eye, our Inner Vision.
There are two physical eyes, we all can see. There is not a Third Eye physiologically in our own body, it is a metaphor. When we look into existence with absolute undivided consciousness, then we are one.
When Jesus said to his disciples,
“If you’re become of one eye, then you will know my Kingdom of God. If you attain one eye, then all bliss be yours and all benediction”.
It is all about the Third Eye which is also known as the Sixth Sense.
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What’s the Gallifreyan belief on other immortals? I don’t know if any of the Professors at the Institute have ever heard of The Mechanisms, a crew of immortal space pirates, one of whom. The Toy Soldier, is familiar with the Doctor enough to have attempted to give advice, and I’m curious what the general view / information to know about the crew in the Whoniverse. Plus, if you havent heard of them, now you have : D - D
How do Gallifreyans regard immortals?
Interesting question! To understand Gallifreyans' stance on immortality, we need to look at their complicated history with the Menti Celesti and how this might have shaped their view of other powerful beings.
💀 The Menti Celesti: Gallifrey’s Ancient Deities
Long ago, before Gallifreyans became the masters of time, they worshipped the Menti Celesti—god-like beings representing primal forces like Time, Death, Fate, and Life. These beings were actually Eternals, immensely powerful, but still another species. At that time, Gallifrey was ruled by the Pythia, a mystical leader chosen by the Menti Celesti.
When Rassilon came into power, Gallifrey underwent a dramatic shift. The Time Lords abandoned the worship of the Menti Celesti in favour of science and temporal manipulation. This led to the overthrow of the Pythia, but in her dying moments, she cursed the Gallifreyans with sterility—a devastating event that forced the society to rely on Looms for reproduction. The Curse of the Pythia left a lasting mark on Gallifreyan culture, no doubt creating a deep distrust of deities and external control.
Fast-forward to modern Gallifrey, and worship of the Menti Celesti has become controversial. Many Time Lords see them not as gods but as just another species that once manipulated a more primitive Gallifrey. Some may even feel that Gallifrey was betrayed—first by being used, then by being cursed when they rejected the old ways.
🧙‍♂️ Gallifreyans and Immortals: The Ongoing Debate
So how would Gallifreyans view The Mechanisms or The Toy Soldier? Based on their past with the Menti Celesti, many Gallifreyans might suspect them as nothing more than another group of immortals trying to hold power over lesser beings—something the Time Lords learned to resist.
Having said this, they would probably still be curious—how do these immortals maintain their status? How do they manipulate time, if at all? Would they pose a threat or be a valuable ally?
🏫 So …
Gallifreyans have a complex relationship with immortals, and it seems far to say that they're probably 'cautiously curious'. When it comes to new immortal groups like The Mechanisms, Time Lords would definitely be wary but still interested in what makes them tick.
Related:
📺|🧶👶What is looming and how does it exist alongside natural reproduction?: Overview of looming and its place alongside natural reproduction in Gallifreyan society.
💬|👥⏲️What are Gallifreyans’ thoughts on entropy?: How Gallifreyans see and fight the concept of entropy.
💬|⏰🕯️How does religion work on Gallifrey?: Overview of the history and perception of religion throughout Gallifrey's history.
Hope that helped! 😃
Any purple text is educated guesswork or theoretical. More content ... →📫Got a question? | 📚Complete list of Q+A and factoids →😆Jokes |🩻Biology |🗨️Language |🕰️Throwbacks |🤓Facts →🫀Gallifreyan Anatomy and Physiology Guide (pending) →⚕️Gallifreyan Emergency Medicine Guides →📝Source list (WIP) →📜Masterpost If you're finding your happy place in this part of the internet, feel free to buy a coffee to help keep our exhausted human conscious. She works full-time in medicine and is so very tired 😴
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grislyintentions · 2 months
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|| HC- Exuvia (Zhongli) ||
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As established in game, the staged death of Rex Lapis includes the shedding of an Exuvia (which is basically an outer skin etc). This process is sort of similar to reptiles like snakes, who have often been joked about as 'dragons with no legs'. Given that most people are unfamiliar with the physiology of adepti and archons, it's natural that they would be fooled into thinking he really perished tm.
So then comes the problem of laying the 'body' to rest:
1: Depending on your beliefs, funeral rites are conducted differently. Eg: Buddhist funerals are different from Taoist funerals, so on so forth. As Liyue is a nation comprised of multiple inspirations for regions (Ga ming's food and cultural designs skew towards Cantonese), it is safe to assume that every region would have their own rites they want to perform in order to honour the archon.
Even the Liyue Qixing has no moral right to arbitrarily make any decisions without causing offense.
2: Preserving history and the archon's legacy is crucial in order to pass down such traditions/values/knowledge to future generations
Having a physical representation would leave little to imagination and allow others to reconnect with legends of old. To pay their respects in a personal way, much as one makes offerings/worship/prayer to statues in temples etc. After all, they view him as what we view deities/gods/goddesses and not a 'person'.
TLDR:
The best compromise to this would be for the Liyue Qixing to contract the Wangsheng Funeral Parlour in performing funeral rites within the harbour, whereby the Exuvia is cremated AFTER a cast/replica of it can be made.
This will then be displayed upon holy grounds and eventually be 'received home' in a place openly accessible to the public so that they can continue to pay homage to the 'ascended spirit' of Rex Lapis.
The ashes of the actual body will then be divided and split into sealed cremation urns for transport across other regions of Liyue so that others can have a chance to mourn for Rex Lapis and honour him with their own rites.
Of course there is no best solution. There are bound to be people who protest against cremation etc but it is a solution that would be beneficial to the majority- which is what the Liyue Qixing strives to accomplish, and why their jobs will forever be hard yet necessary in situations like this and others too.
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snowmantita · 2 years
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"Dear... Please... Don't go, I beg you... I don't know what I would do if anything happened to you..." —Persephone to Hades.
Persephone was to participate in the battles but is replaced by her husband Hades, who is the representative of the gods in the seventh round of Ragnarok as he replaced Buddha after his betrayal in the previous round, facing Qin Shi Huang.
Name: Persephone.
Kanji: ペルセフォネ.
Romanji: Perusefone.
Aliases:
Queen of the Netherworld.
Guardian of dead secrets.
Species: Goddess.
Age: 5000+.
Gender: Female.
Pantheon: Greek pantheon.
Origin: Unknown.
Status: Alive.
Affiliation:
Gods.
Gods fighters.
Relatives:
Kronos (Grandfather) †
Rhea (Grandmother)
Hades (Husband) †
Zeus (Father)
Demeter (Mother)
Adamas (Uncle)
Poseidon (Uncle) †
Ares (Young brother)
Hermes (Young brother)
Heracles (Adopted brother) †
FIRST APPEARANCE
Manga Debut: Chapter 50 (Volume 13).
Anime Debut: -
PORTRAYAL
Voice Actor:
Maaya Sakamoto (Japanese voice).
Dorothy Elias-Fahn (English voice).
Graciela Molina (Spanish voice).
Karen Hernandez (American latin voice).
Appearance:
Persefone takes the form of a tall, beautiful woman with long, elegant copper hair that stands up in several places on her head.
She is tattooed with a leaf pattern on her neck, left shoulder and right wrist, a pair of spiked bracelets and beaded earrings in both ears with several smaller piercings. Her attire is quite formal and extravagant, a short dress with a collar that reaches her upper chest and decorated badges. Lastly, she wears a white cloak and a pair of boots that reach up her leg.
Personality:
Persephone seems to be a very calm and loving individual, she is a very respected and feared goddess along with Hades in the Greek pantheon.
Persephone seems to love Hades and his subdites too much, she believes that among all the bad that they think there is in the Underworld there is something good so she watches over all the beings in that place. Also, Persephone tries to stop in any way her beloved Hades, (Who believes it is his duty as the eldest to avenge his brothers in case they die so he participates in the seventh round of Ragnarok).
Despite being queen, Persephone does not feel worthy of that position due to her kindness and naivety.
It could be seen that when Hades burst into laughter, Persephone looked totally delighted to see him in that state.
After the death of Hades, she was blinded by anger and hatred; thus cursing the humans and the Valkyries while Radamantis tried to keep her serene.
ABILITIES
Physical abilities:
Godly Strength: Although not as powerful she is quite fast among the gods, Persephone possesses immense physical strength that with an accurate strike with her bare hand or with her spear, can be a deadly attack for a human while for the gods it would be a light attack.
Godly Speed & Reflexes: Persephone is able to see all the movements of the fighters no matter how fast they were and showed great speed attacking Radamantis before he took her to calm her down after the death of the lord Hades.
Mental abilities:
Indomitable Will: Persephone has shown immense willpower in trying to stop Hades and after his death, seeking revenge. She has always put her husband's welfare before her own safety.
Intelligence: Because Hades was an extremely intelligent individual, he taught Persephone to be a keen observer of her surroundings and her opponent. She is capable of devising a counterattack while observing the fights.
Fighting abilities:
Apprentice fighter: Persephone is not a deity who likes to fight but possesses a slight knowledge of martial arts, like Hades, she can predict the next move of fighters.
Spear proficiency: Persephone wields her spear with a degree of divine skill and dexterity, being able to deliver countless blows in the blink of an eye with precision.
Supernatural abilities:
Semi-immortality: As a God, Persephone is incapable of dying of old age.
Divine physiology: As a Goddess, Persephone possesses physical abilities far superior to those of any ordinary Human, as well as being immune to damage from deadly weapons. However, she can be damaged by unarmed attacks from individuals with superhuman strength and blows from Divine Weapons.
Techniques:
Hades Serpents (Bonds of the Underworld) (ハデスの蛇, Hadesu no hebi): Persephone by simply raising one hand violently makes snakes appear from the ground and immobilizes her opponent.
Ichor Helios (Blood of Sun) (血液誘導太陽光線, Īkōru heriosu): Like Hades, Persephone thrusts her spear forward while releasing a small electric shock. The force of the attack is such that it actually injures her opponent.
Equipment:
Spear of the Underworld: Persephone's personal weapon consisting of two twisted golden tips and a longer silver central tip, a light lilac colored pole weapon and a golden square tip at the other end.
Quotes:
(To Hades) "Dear... Please... Don't go, I beg you... I don't know what I would do if anything happened to you..."
(To Ares) "Don't you trust my husband? It is foolish of you to think that Hades-sama will lose to a mere human."
(To Brunilde) "Damned Valkyrie, damned humans, we will annihilate you by any means necessary. I will not forgive you for killing my beloved husband!"
(To Zeus) "It's all your fault! At that time when that damned Valkyrie appeared, you should have annihilated the humans and not make this stupid Ragnarok because of your foolish pride!"
(Before Hades is banished to Niflhel) "My love, don't leave me alone, please... Don't leave me, Hades!"
Trivia:
The techniques which Persephone used, were named after Greek mythologies.
Hades was the husband of Persephone and the god of the Underworld.
Pomegranate is a fruit with kernels (seeds) inside. A couple of seeds were given to her by Hades before she left the Underworld, making sure that Persephone was going to stay with him.
Ichor is the blood of the gods and immortals, and became part of ambrosia which Heracles had drank.
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oreichalkos · 2 months
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until i make this fancy lmao
tldr king dardanos of atlantis has been around 10,000 years since the fall of his kingdom and has been dealing with the vengeful mother goddess also using his body as a meatpuppet because she is angry at humans for destroying the planet and her answer is yeet all of them ...
in the modern era he is known as dardanos eleazar, the young and charismatic CEO of paradius, a massive company based in greece- they're focused mainly on biomedical advancements (although they do have branches that do other things). aside from being possessed, he's a genius billionaire philanthropist and incredibly talented duelist- known in public for his chaos archetype deck (black luster/chaos emperor type), although under the mother goddess' command he is also the oracle and he's been devouring souls in her name.
oh, and also he can turn into a giant dragon, that's a thing.
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𝐁𝐀𝐒𝐈𝐂𝐒
name: dardanos other names: dardanos eleazar. leviathan. mother goddess.
titles: king of atlantis, heir of king atlas. heir of poseidon. legendary dragon leviathan.
age: thirty two (+10,000) gender: male* (the mother goddess is female but she is also a separate entity possessing his body) species: deity date of birth: c. 8000 bce
education: tutored
residence: a gorgeous villa in greece (currently). atlantis (formerly).
occupation: ceo of paradius (currently). king of atlantis (formerly). duelist (occasionally)
parents: king ironhart of atlantis (father) . queen isri of atlantis (mother, deceased). siblings: none
significant other: iorei (wife, deceased) children: chrysanthe ‘chris’ (daughter)
notable bonds: legendary knights timaeus, critias, and hermos (tutors and rivals). the swordsmen rafael, varon, and amelda (adoptive sons, arguably replacements for the legendary knights in many ways) . the nameless pharaoh, seto kaiba, katsuya jonouchi (the chosen grand souls). yugi mutou (vessel of the nameless pharaoh and thus involved)
duel spirit: shockingly, he doesn't have one.
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𝐏𝐇𝐘𝐒𝐈𝐎𝐋𝐎𝐆𝐘
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height: 6'4 weight: ??
build: athletic , dardanos is not only a king, but a warrior who once trained with the legendary knights scars: reference
fashion: for some reason, if he isn’t wearing the king’s regalia, dardanos has a habit of … pastel suits which is… a questionable choice.
other notable traits: dardanos is regal, regardless of whether he’s in the ritual robes or in that admittedly ridiculous lavender suit. while naturally his eyes are golden, under the influence of the mother goddess, he has heterochromia, the right eye being teal. dardanos has many scars from the ages, the most notable ones being from the great war 10,000 years ago from injuries sustained from his own father’s axe
physiological condition: dardanos has no known physical health issues
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𝐏𝐒𝐘𝐂𝐇𝐎𝐋𝐎𝐆𝐘
tba
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𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒
immortality: dardanos has been like 32 years old for ten thousand years. oof. he doesn’t age and if a combo attack by the three egyptian gods doesn’t kill him, i have no idea what will — although it seems that once the mother goddess was sustaining at least a good portion of his life, he does survive without it before consciously deciding to leave with his family to the spirit world. he also seems to literally be unable to die as in episode 178 he tells yugi and kaiba that in the battle of atlantis, his father challenged him and killed him, so uhhh, whatever deaths he suffers are naturally very temporary.
shapeshifting: although, this could be closer to illusions, since he is shown to have taken the form of gozaburo kaiba to orchestrate the tragedy in amelda’s life.
weather manipulation: dardanos in flashbacks flat out conjures lightning, he creates storms powerful enough to sink ships abd the method that would have destroyed the world was a huge global tidal wave. his temple is also surrounded by storms and in the middle of the ocean so that’s a thing.
telepathy: dardanos is shown to be able to communicate with others via telepathy, cause visions and command others through the mind, so that’s sorta terrifying yikes.
duel spirit manifestation: he’s capable of manifesting duel monster spirits much like something found in a shadow game, they cause real damage to things.
magic mastery: in general, his abilities are said to be able to rival the millennium items themselves. which means he’s really, really strong in that department. it is heavily implied that his magic can do things like change people’s forms, as he is noted to have transformed the legendary knights into dragons.
deity form: dardanos is also a legendary dragon (leviathan) on his own.
dueling skill: ok well canonically dardanos held his own in a battle against yami yuugi and seto kaiba. we all know what that means. seto kaiba is the second best duelist in the world and seto kaiba has his ass handed to him by some vengeful jerk who has lived for a good ten thousand years.
duelist spirit: "even a normal person like me can feel it" — honda hiroto, ep 177. dardanos, like other powerful duelists, radiates an incredible energy of determination, but the duelist’s spirit is sorta hard to explain as anything but sheer willpower and his is ridiculously extreme as he’ll stop at nothing to achieve his goals
soul manipulation: the signature ability given to him by the mother goddess, there’s no proof that he was able to manipulate souls prior to his own corruption, but he is responsible for a lot of the oreichalkos mess … most of it, since his swordsmen didn’t uhhh really do nearly as much damage … not that they didn’t do damage they did but dardanos is the worst.
mother goddess form: the leviathan body created from his own soul sacrificed in exchange for the souls of the three legendary duelists. this in itself implies his own soul is incredibly powerful, it also turns him into the mother goddess, a giant serpent capable of twisting her body around the city of atlantis at least three times and have length to spare. note, atlantis is an entire city and here is a reference of the mother goddess compared to the egyptian gods so uhhh.
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Blood Curses
There are a number of illnesses associated with The Darkness, some of which are referred to as Blood Curses. The blood curses are named after various deities, based on the solar system, with no apparent ranking to their effect on individuals. However, the most dangerous of which is referred to as Pluto’s Curse. 
While some of the blood curses are treatable, others simply carry a death sentence. Either way, there is no true cure to any of the curses. Treatment includes various medicines and surgeries to keep the curse at bay. A strong will is also considered necessary, lest the curse take over the patient.
Pluto’s Curse
A curse notable for its total control of an individual’s system. Contracted through various means but not passed by bloodline. The curse will cause an affected individual to be devoured by a great rage until they become a shell of who they once were. Aggressive in its affliction, very few are able to keep control of themself, losing themselves wholly to The Darkness. Pluto’s Curse changes the very physiology of the affected, granting them inhuman traits.
Notable beings infected by Pluto’s Curse: Ajax Nikolaev.
Neptune’s Curse
A curse notable for its effect on an individual’s immune system, weakening them greatly. Often passed down through bloodlines, rarely contracted by infected blood. This curse leaves the infected individual at great disadvantage against other creatures of The Darkness. 
Notable beings infected by Neptune’s Curse: Caïn Constantin, Primrose De La Croix.
Mercury’s Hex
A blood curse known to cause the afflicted to turn into a beast. The type of beast can differ, and as it stands, researchers know little about the transformation. The blood taken from before and after transformation is marked by enough differences to be considered from two separate beings. This transformation is uncontrollable, and if an afflicted individual cannot find their way back to their humanity, they may lose themself to the curse entirely. 
Venus’ Blessing
Venus’ Blessing brings both negatives and positives to the afflicted individual. The curse itself will always leave the afflicted hungering for more, a near insatiable state. However, an interesting upside to the curse is a photographic memory, whether it be drawn, spoken, or written language. Those affected by Venus’ Blessing seem to be able to remember any and every piece of information. An almost useful positive to the hungering effect. 
Ceres’ Curse
A surprisingly aggressive curse, Ceres’ Curse almost mimics that of Pluto’s Curse, albeit to a lesser degree. Afflicted individuals are known to retain more of their humanity and gain less inhuman physiological traits. Originally thought to be a less aggressive strain of Pluto’s Curse, testing has shown that the virus attacking the system shows a completely different genetic makeup. 
Curse of Greater Jupiter
The Curse of Greater Jupiter leaves those cursed by it in a near undead state, untouchable by that which touches the living, but cursed to forever need the life essence of those still breathing in order to survive. Although not considered the worst of the blood curses, those with good conscience often struggle maintaining their lives.
Notable beings infected by Curse of Greater Jupiter: Thalassa Rosenthal.
Saturn’s Curse
A transference curse. Saturn’s Curse works by transferring the pain suffered by others to the cursed individual. This can happen both accidentally or on purpose. Those unable to fight the curse will find themself suffering the pain of others around them without doing anything to instigate it. Others have been known to use their curse to ease the pain of others at great risk to themself. The very nature of this curse makes the affected individual hardier and more resistant to damage, albeit the pain is not ever numbed.
Notable beings infected by Saturn’s Curse: Ohm Ambros.
Charon’s Blessing
While not on the level of Venus’ Blessing, Charon’s Blessing is considered one of the least painful blood curses. The curse is often categorized by the breaking down of the magical essence of those affected by it. This curse is nearly always passed down magical families, and it rarely skips individuals. Because of the nature of the curse, it can only affect those with inherent magical talents.
Notable beings infected by Charon’s Blessing: Julien, Cyrille, Maude Baudelaire.
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yourburdens · 5 months
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  FABLE DATABASE [ CLASSIFIED ] SUBJECT : 013 . CODENAME : THE BIG BAD WOLF . [ POWERS / ABILITIES : PART 001 ] .
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HELLHOUND PHYSIOLOGY
hellhounds are connected to the underworld and are considered omens of death. as so, many of their attributes signal the end for others. starring into a hellhound's yellow eyes can immediately cursed that person to die. alternatively, hearing the howl of a hellhound can signal death approaching, or even cause death. malito's status as a were-hellhound simply combines some elements of a werewolf, hellhound and some vampiric attributes as well. he loses some of his abilities on the new moon, requiring him to slumber. alternatively, he transforms into his true form on the full moon. he survives mostly off of blood and flesh via biting, breaking the skin and consuming or by cutting and bloodletting.
his religion's concept of the underworld is rooted in fire, thus he possesses flame and dark flame abilities, the latter having non of the weaknesses of earthbound or manmade flames. his true form is one of three heads, many eyes and many teeth, being that his mother is the cerberus of legend. in this form, his body is made of soot and flame and will ignite anything it touches if he wills it so. in terms of urban legends, he is closer to fenrir, the wolf large in stature and capable of killing the god, odin. unlike his mother, whose goal was always to protect the gate of the underworld first and hunt souls second, malito in true form is a hunter first, trailing after powerful deities with the goal of setting the world ablaze.
in his fable verse, he is meant to take over as the big bad wolf in place of his mother, malo, known as ' the omen ' , so that she can return to the underworld. from her, he has inherited the following abilities:
absolute disaster manipulation — the ability to manipulate the limitless and ultimate disasters. just like real death, tragedy will strike in the bitter end. inevitable death.
underworld path / hell gate — the ability to create pathways to hell. the ability to also navigate the underworld.
pyrokinesis / fire manipulation / flame body / flame embodiment
supernatural conditioning / durability / immortality
supernatural strength
curse inducement
death inducement
fear inducement
immunity to madness / chaos magic / mind control
regenerative healing factor
enhanced senses / darkvision
as well as some abilities of his own as fenrir:
absolute condition — stacks with his enhanced conditioning. he's incredibly strong in a way that rivals gods, is hard to knock down, extremely athletic and with a bite so strong that it can break bones and pierce through anything, including rip holes through reality itself. he is skilled in many forms of unarmed combat and defense including a proficiency with bladed weapons. increased agility and dexterity as well as endurance, stamina and leap. he is skilled in reflexes and precision, as well as speed.
cosmic hunger — not only having hunger on a cosmic scale, but the ability to consume cosmic beings.
digestive shapeshifting — the ability to transform into or gain the attributes of someone after consuming a part of them.
infinite consumption — if left unchecked, he will continue to devour with a spirit of gluttony until all of eternity is consumed.
dimensional travel — once marked as prey for him, he will hunt throughout different dimensions, timelines and realities to search for you.
a part of taking over for his mother is now being involved in the agreement that she has with the tricksters that make deals at the crossroads. a deal at the crossroads will cost a person their soul. when it is time to collect on those deals, the hellhounds come to take your soul. namely, him. he transforms and gives chase until he returns with that soul gripped between his teeth. this ability, known as soul hunting, allows him to see and track humans and spirits with his senses. in his true form, he is also invisible to the human eye.
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Maormer Headcannons:
Culture:
Maormer, especially when working with their animals or underwater, communicate through a mix of sign language and echolocation.
Due to, in-part, their worship of Y'ffre, Maormer have strong oral traditions. Most of their history, bedtime stories and worship are held through song. Maomer will often hold competitions like flyting or who can come up with the raunchiest sea shanty.
Gender and sexuality are considered a non issue, as most Maormer, blessed through their worship of Dibella, have the ability to change their sex at will.
Most Maormer will stay with their family unit for life, but are expected to foster relations and friendships with other Maormer clans. Usually this is not an issue, as Maormer are very social with non-outsiders. If there are disputes between individuals or clans, they are handled as quickly as possible by the matriarchs, as Pyandonea is too small to withstand blood feuds.
Each clan keeps extensive records on family lines to decrease the chance of inbreeding. Maormer are expected to memorize at least the past five generations of their family tree.
Architecture is similar to those of the Ayleid and Altmer, but with a less formal approach. Everything is built to be beautiful but more importantly, durable, in order to withstand hurricanes.
Government:
After King Orgnum's death in 3E 110 during the War of the Isle, Pyandonea is now run by a council, made up of a former matriarch from each clan.
Maormer "clans" are matrilineal. Usually composed of at least four generations of a family (the matriarch, her children, grandchildren and great-grandchildren).
As each clan is usually self-run, the Matriarch Council usually only meets up once a month, more often if in times of crisis.
Religion:
Chief Deities are Satakal, Mara, Kynareth, Y'ffre, Boethiah and Hermaeus Mora
Others worship by the Maomer are Masser/Jode, Secunda/Jone, Dibella, Mehrunes Dagon and Namira
Ancestor worship is also a part of Maormer religion.
Birth, Life & Death:
Water births are most common forms of birth, as it gives the Maormer newborn an instant connection to the water and is believed to help the child become a strong swimmer later in life. Being born during a thunderstorm or under the sign of the Serpent are considered to be the most auspicious times to be born.
Children are given their names and their first saltwater bath a year after their birth. It is expected to wait a year, sometimes two, to guarantee the survival of the child.
Children are raised communally by the clan.
Children are considered young adults at 20, and full adults by 40. Like most mer, Maormer live longer than humans, anywhere between 200 to 300 years and those strong in magic tend to live even longer.
When a Maormer dies, the clan will gather together to cleanse the body, before sailing far out to sea to give the body to the ocean.
If a child under 20 dies, the body is cremated and the ashes given to the family to either keep or scatter. It is believed that the scattered ashes will reincarnate the child into either a Maormer again or a sea serpent.
Physiology:
Based on these headcannons
Similar to Khajiit, Maormer morphology is dependent on the phases of the moons at the time of an individual mer's birth. This determines how "serpent-like" a Maormer is (i.e the Maormer Leviathans).
Most Maormer have scales, but less in a fish way, more like a pangolin/other scaled mammals.
Skin color varies (gold, blue-grey, coral, brown, ect) but the scales will have a slight shimmer to them, allowing them the ability to camouflage.
Hair grows in-between their scales and is typically either shorn off, kept very short or braided. Hair color varies.
Eyes tend to be very pale or very dark, with faint distinction between the sclera and the iris.
Most Maormer tend to have wide chests, long arms and shorter legs to better swim & breath underwater. They also tend to be heavyset, for added warmth under the water.
Maormer have gills and webbing between fingers and toes to aid with swimming.
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endofherwildsideau · 2 years
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🌊°🔱𝙳𝚈𝙻𝙰𝙽🔱°🌊
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His Voice by young Hercules
| Mythic Mode | Bioluminescent | Royal | Arrival | Old-Self | Dj Outfit | Causal | His weapons | Demon Mode | War |
DeadName: Phillip Vase Aukai
Name: King Dylan the Aquatic Alpha
Name Meaning: Son of the sea. Sea. Toward the tide. Born from the ocean. Son of the wave. Son of the ocean. Influence.
Nicknames: Dyl, Dilly, Danny, dyldo, Dyl-Dyl & dilly bear (by Harper)
Birthday: June 25
Cause of Death: murder by his own biological father
Age: 188 (die at the age of 17)
Species: a hybrid of Human, Black River Dragon, Anglerfish, and Hippocampus.
Race: Polynesian or Hawaiian and Greek 🇬🇷
Gender: Male ♂
Relationship status: married
Sexuality: Pansexual
Roles or Jobs: God of water. Pasty chef. Bakery chef. Club and mobile DJ. Keyboardist and vocalist. Leader of Aquatic Alphas. Ruler of Aquatic animals. Water bender master. Holder of Crown Jewel pieces.
Home World: Earth (Formerly) Miracle Region (Currently)
Kingdom: Crystal Reef, The Calmest Gulf, The Pleasant Abyss, and The Deepest Abyss.
Home: Azuri keeps
Facts: Dylan is the most talented DJ in the kingdom, besides he is part of a group with his brothers and sisters, he is a master of pasty. Dylan has many half-siblings, he even knew they were uncomfortable with others because of the same father problems, but he doesn't see them as half-siblings, just his real family. When he was young, his mother told him "try to make someone happy, but sometimes people struggle, and perhaps your act of kindness may be their day. Our purpose in life is to enjoy your life—to be happy. It's all that matters. "He is a more happy and cheerful animal, a ridiculous pranker, but he rarely gets angry unless...
Bonding Partner:
???
???
Partner:
Queen Harper the Seal Alpha (wife)
Parents:
Cassia Aukai (Biological mother)
Anwin Aukai (Ex-biological father)
Sibling:
Poseidon the Orca Alpha (Half-brother)
Mano the Shark Alpha (Half-brother)
Victor the Octopus Alpha (Half-brother)
Cornelius the Crocodile Alpha (Half-brother)
Hudson the Otter Alpha (Half-brother)
Calypso the Sea Turtle Alpha (Half-sister)
???
???
???
???
???
Relative:
Tutu Wahine Kaimana Aukai (paternal grandmother)
Abilities:
Greek Deity Physiology
Hippocampus Physiology
Human Physiology
Hybrid Physiology
Lophiiformes Physiology
Merfolk Physiology
Mythic physiology
Stomiiform Physiology
Mythical Bestiary
Aquatic Adaptation
Aquatic Breathing
Aquatic Empathy
Aquatic Telepathy
Bioluminescence
Chimerism
Cold Resistance
Companion Connection
Declaration Aging
Enhanced Lung Capacity
Enhanced Senses
Enhanced Swimming
Enhanced Weapon Proficiency
Entity Bonding
Expressive Ears
Fin Manifestation
Gill Manifestation
Glowing Eyes - only when the power is active or glows in the dark.
Hair Growth
Infinite Digestive System
Lure Protrusion
Omnilingualism
Marine Biology Mastery
Mode Switching - Mythic, Demon, and Rage Form.
Pointed Ears
Prehensile Tail
Pressure Resistance
Regeneration Healer Factor
Scale Manifestation
Spear Proficiency
Speed Swimming
Swimming Tail
Symbiosis
Tail Manifestation
Trident Proficiency
Underwater Combat
Underwater Hearing
Underwater Senses
Underwater Smell
Underwater Strength
Underwater Taste
Underwater Touch
Underwater Vision
Unique Eye Coloration
Unique Hair Coloration
Weapon Summoning
Zoolingualism
Zoological Mastery
Powers:
Aquatic Life Lordship
Aquatic Life Manipulation
Dehydration
Flood Creation
Hydro-Telekinesis
Hydrokinetic Cloning
Hydrokinetic Combat
Hydrokinetic Constructs
Hydrokinetic Invisibility
Hydrokinetic Regeneration
Liquid Surveillance Communication
Ocean Communication
Ocean Embodiment
Ocean Lordship
Oceanscience
Ocean Magic
Ocean Manipulation
Pure Water Manipulation
Sea Monster Manipulation
Tidal Wave Generation
Water Absorption
Water Artillery
Water Attacks
Water Augmentation
Water Aura
Water Boundary
Water Defense
Water Detection
Water Embodiment
Water Empowerment
Water Exoskeleton
Water Generation
Water Immunity
Water Imprisonment
Water Infusion
Water Magic
Water Maneuverability
Water Manipulation
Water Negation
Water Portal Creation
Water Pressure Generation
Water Purification
Water Sealing
Water Sense
Water Separation
Water Solidification
Water Strike
Water Teleportation
Water Transformation
Water Wall Generation
Water Weaponry
Whirlpool Generation
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thornstocutyouwith · 1 year
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Name: Jensen Hayden Coldblood
Meaning of Name: Jensen: God is gracious. Hayden: Hay field, Valley, Hill. Coldblood: Done or acting without consideration, compunction, or clemency.
Nickname(s):  Jen, Serge, 
Age: 28
Birthday: November 4 (New Earth)
Species/Nationality:  Vampire/Leshy Child Hybrid(Alive), Russian-American
Accent: Yes
Language Spoken: English, Russian, Danish, Moldovan,
Powers:
Part 1
Part 2
Weaknesses/Illness/Allergies: Has a rare illness, Alpha-gal syndrome,Light Deity Physiology beings, Divine Power Negation, Divine Power Immunity/Negation/Absorption,  Scales and skin may dry when overexposed to the Sun or artificial heat, such as fires or heaters, Lunar Deity Physiology and Solar Deity Physiology, Users may be outdated by new gods,  May be slain by users of Transcendent Weaponry, Omnislayer, The user's power can be sealed, separated, or diminished by special means, Archangels can be proven as equals, May be subject to and/or dependent on a higher being, such as a Demon Lord, Transcendent Demon, Fallen Transcendent Angel or Anti-God. May have to answer to a being of higher power, Vulnerable to certain rituals and prayers, especially those of a Shrine Maiden or Shinto Priest. Deity Consumption/Divine Power Absorption/Divine Power Negation/Divine Power Immunity/Divine Slayer, If vampires and werewolves are natural enemies, one may be vulnerable to their bite/scratch, Weak to Vampirism Immunity users, Easily spotted due to defiled ground around its roots, May be overpowered by Werewolf Physiology or other Werebeast Physiology, Dislike sunlight and depend on darkness and isolation to hunt victims, Need to regularly feed like any vampire,   Energy Drain/Vampirism can deplete them of their reserves of power and starve them to death, Even more so, they might be constantly craving to satiate their hunger. More so than a normal vampire, Vampires have traditionally several weaknesses, but how effective these are to an individual vampire varies greatly: Light Aversion: Direct sunlight may cause instant Disintegration, burn like fire or prevent the use of supernatural powers.
Originally, vampires had to sleep in their coffin during the day, and sunlight wasn't fatal, they were merely dormant during the day making it "easy" to sneak up on them. Ultraviolet light may be especially effective. Stabbed in the Heart/Stakes: Wooden stake through the heart. In most modern depictions, this is fatal; in the original folklore, it merely stops the vampire from leaving their coffin. In most of the older stories, one had to use a hammer or a grave digger's shovel to drive the stake in, which meant that vampire stakings mainly happened during the day when the vampire was asleep. In some cases a special specimen of wood is needed for the stake to be effective, commonly Hawthorn, and occasionally it needs to be blessed or enchanted. Some may die just by driving anything through the heart. This worked in the original folklore as they used to drive iron and steel through the heart.
Metal Aversion: Certain vampires have been known to be harmed and even killed by silver, especially stakes to the heart. Decapitation - and as a bonus point, this one isn't exactly exclusive to vampires; it conveniently works on almost any supernatural creature, and humans too. Then again, so does a stake through the heart. Holy Aversion. Crosses: but not necessarily other religious symbols. In modern renditions, this is usually subject to the power of belief of the wielder, the vampire, both, or neither. Possibly against Holy Powers. Certain plants or substances, garlic or silver being most common.
Pet: Anaconda (Hugubert, Male)
Occupation: Nobility, Battle tactician, Pharmacist
Faceclaim: Kit Harington
Description: Dark brown hair that’s dyed a blood red color. Dark brown eyes. 13 scars. Has 9 tattoos. Has 7 piercings. 
Outfit/Accessories/Jewelry: Has a sharp, summer like fashion style. Katana. Gun. 
Height: 5’8”
Weight: 137
Body Build: Average/Fit
Backstory/Background:
One of the first ancestors of the Coldblood family in the year of 247 was just a small child when they had come across a stranger while out on a shopping trip with their mother. While on this trip the small child would happen to come across a stranger. When they approached this stranger the child would learn that in their world grew a special tree. Not just one, actually. But there are many kinds of special trees. They would be told that these trees could take them to other worlds. That each tree had come with a color and a symbol to represent these worlds. Any who so happened to travel through the trees could also be changed by them, in some way.
The child would then further listen to this stranger as they would tell them that there was a world outside of their own that needed help. But before this stranger could reveal the name of this world, and how to get to it, the child's mother had come to collect the child. As well as giving a scolding to them about wandering off the way that they had. For many years this child would remember this encounter with the strange man. They would, in their adult life, search for the special trees. When they found them and a good place to grow them not long after, the ancestors would build the Coldblood Family Home and begin to plant the first tree’s. Blue Tree’s. These trees would become the tree’s the family would be known for.
Though as the years went by and the ancestor found more, they moved all the tree’s to their massive land, and fenced it off with a power that would not permit any outside of the family and those allowed to work in the forest, inside. Because inside the forest, past the Blue Tree’s, there were other tree’s. Tree’s of many colors, trees with many symbols. Trees that could indeed, take anyone to other worlds. One in particular kind of tree often would summon evil beings. Which the Coldbloods would kill. Though when one ancestor had one day disappeared into one of the tree’s, many had forgotten the person. All but some of the family. When these members were the last to survive they had become too afraid to keep the powerful barrier keeping the monsters from the tree’s inside.
So the monsters would also begin to become a part of their world, too. By the year 3604 in their world Kingdom's had formed, and been long standing benchmarks in the world. The creatures who came into it would also have integrated into it, becoming different humanoid species or similar. The Coldbloods would also be affected by these changes. The stories of the stranger who spoke of trees that could take others to different worlds had also continued like it was a myth throughout the ages, into the present day. As well as the fame of the Blue Tree’s and the Coldblood family who had been the only ones to grow the special trees would become more than myth in the world. The Coldblood’s would cease to be one species or another, as well, as they intermingled. The stranger who spoke of the tree’s however was always spoken about, and by many children, wished for.
Though many had once suspected the Blue Tree’s of the Coldblood’s to be the trees from the stories. No one could figure out how to travel with them. Except for the Coldblood how one day disappeared into them. As well as stories of the creatures that came out of them, a long time ago. Though it is impossible to get their hands on the trees because the Coldblood’s ancestor had ensured no other could have any of the trees but them, and no one could enter the forest, but a Coldblood, or those with the Coldbloods permission.
This is where our story officially begin with Jensen himself.
Jensen was born into the Noble Coldblood family. He was born into the Dark Element Kingdom. Which held the fertile lands that grew their ancient forest of majorly Blue Tree’s. As a small child Jensen would be spoiled by his mother and father. However, His mother and his father were actually very terrible people. His father was a creature of godly proportions, with control over Nature and other such similar elements. Jensen’s mother was what would be known as a vampire. Due to their fame and wealth and his being their only child, in what many would assume to be a dying family, Jensen was doted on by his usually unkind mother and father.
However, when Jensen was old enough to understand his parents' kindness toward him was not shared toward others, he found himself to be disgusted by them. This would stay with him till the day they both died. Jensen would have to often sit through his parents' horrendous talking down of staff that worked for them. Or the commoners when they were out on daily walks or trips with what they considered the ‘peon’s’. Jensen would also learn not only that his parents had hated the poor. But they were also compulsive and disgusting liars. While he was the official sole heir and only child of his parents that could inherit the Coldblood Family’s lineage. There had also been rumors that Jensen would often overhear as a boy, that his parents had had other children with different people.
As he learned how to read he would find these rumors inside of papers and magazines, and not just the gossip of the staff. Which would tell him that his family had been, while famous and revered, also a bit of a laughing stalk in recent years because of his parents behavior and cut throat actions. Continuing to feel animosity the older he got and the more information he was allowed to have access to of his parents, Jensen started going out into outings on his own. Building his own kind of reputation with the people of the Kingdom his family were nobles for. Jensen would wander into a den of the homeless, and when approached by a man he would lend them some money he had on him from his own savings. This however was noticed and eventually got back to his parents.
When his parents had learned about Jensen’s kind actions they took it more as a way of ruining their reputation. Which they had imagined was good. So because of this action they would stop spoiling Jensen and turn their anger back onto him. Showing him who they actually were, finally. They locked their son up in a hidden room for the next several years. Keeping him away from the outside world. They would abuse Jensen so badly that he would eventually stop being kind. Which was their goal in the end, to make him just like them, in the end. Jensen would stay in the hidden room till he was seventeen years old. When he was let out of this room Jensen took his opportunity and escaped from his family, leaving his family home in the night and disappearing. He would never see his parents again.
After he left home Jensen would take on the name Serge as an alias. He would work odd jobs across the lands wherever he went to keep his family off his trail. While he travels he picks up pharmacy and becomes a pharmacist for a time. He also notices that each land is based on an element and within each land there are certain species of creatures that could not have survived in other kingdoms. He also comes to understand that not only was his own parents cruel, but most of the people across each kingdom are also cruel and that the lands and their people are at war because the king of his home kingdom, splitting from the family of the Light Kingdom. Since that day the people have lost all hope that there is love left in it. Even though the kings and queens try their hardest to do the best for the kingdoms. This does not seem to be working however.
Then one day Jensen would hear that his parents had both been murdered, and it was all because of the people's frustration over Jensen’s disappearance. Jensen headed back home then, and he reclaimed his noble title. As well, he continued to allow the Blue Tree’s to be sold once again, at more reasonable prices. For furniture, and such like this. Never as a whole. As it had always been since the first ancestor planted the first Blue Tree. Jensen would also start to wear the Blue Tree symbol of his household and begin to work closer to the King of the Dark Kingdom, as well. Though as he was going through the old history of his family, he would discover in older journals that the myth of traveling to other worlds through tree’s was ...a lot less myth, and a lot more a reality.
However, he would keep this to himself. As mentioned in the journals, it would be dangerous if word got out about the tree’s and their true capability, outside of being just a pretty little fashion statement for rich assholes to adorn their homes with.
(Work In Progress)
Personality:
Kind, Odd, Smart, Random, Weird, Childish, Flexible, Healthy, Innovative, Personable, Stable, Punctual, Adventurous, Charismatic, Artful, Busy, Big-Thinking, Physical, Determined, Old-fashioned, Questioning, Meddlesome, Scornful, Brutal, Blunt, Arrogant, Mean, Rude, Obnoxious, Jerk, 
Quirks/Savvies/Other: Bullet with a name (Theme Song). KWIRA, Can't eat meat due to illness, Mostly eats fruit and sweet food, Thinks cats can see his soul, Names and talks to all personal weapons, Commits petty crimes, Foot-taps when worried, Cosmetic Eyeglasses, Will go out of his way to avoid taking a left turn, Doesn’t understand puns, Not having an indoor voice, Annoyed by natural disasters, Hoards things, Has a sensitive nose and flower smells give him headaches, Light sleeper, Gestures when he talks, Makes odd noises when he’s stressed, Strokes hair, Skills: Fishing, Skating, Evaluating Items, Surveillance Technology, Financial Planning, Foraging, Tactics, Timing, Personal Productivity, Singing, Sculpting, Breath Control, Macrobiology, Self-Discipline, Hobbies: Card Tricks, Playing Music, Origami, Hydro Dipping, Digital Art, Coding, Carrier Pigeons, Snowboarding, Escape Rooms, Making Mosaics, Record Collecting, Acroyoga, Survivalist Prepping, Paintball, Word Searches, Decorating, Adult Kickball, Botany, Construction, Quilting, Herbalism, Journaling, 
Likes: Sweets, Animals, Books, Musical Instruments, The Moon, The Stars, Mind Games, Antiques, Documentaries, Riddles, Amusement Parks, Sports Bars, Open Spaces, Lions, Shounen Anime, Drawing Fanart, The Rolling Stones, Vampires, Hot Water, The color Pink, Reptiles, 
Dislikes: The Dark, The Rain, Thunder, Needles, Blood, Violence, The Sun, Vegetables, Twitter, Seashells, Nonfiction Books, Complaints, Water Parks, Stationary, Napping, Small Hours, Lounges, Lakes, Theology, Bowties, Elves, Batman, Insects, 
Fears: Blood, Bees, Failure, The color Yellow, Heat,
Personality Tests:
Other: Scorpio,  
Parent(s):
   -> Father:
   -> Mother:
Sibling(s): None.
Other Relatives: Rafael Coldblood-Ravencroft, Cole Coldblood-Ravencroft, Jupiter Coldblood-Ravencroft, Caleb Coldblood, Percival Knight-Coldblood,  Oakley Coldblood-Ravencroft, Izaac Coldblood-Ravencroft, Elizabeth Coldblood, Casper Coldblood-Ravencroft, Jared Coldblood, Damion Coldblood-Sparrow, Angelus Endless-Coldblood, Dietrich Coldblood-Ravencroft, Maximus Coldblood-Ravencroft, Carson Endless, Thurinon Endless, Tristan Endless, Leven Coldblood-Ravencroft, Theophanes Coldblood-Ravencroft,
Starters
Chat’s
Para’s
Face
Stuff
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                                                            Alternate Universes
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vievecorcityevents · 2 years
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The year is 2058 and things are very different in Vievecor City...
It is now over 35 years after the NoRex hack that did not take place.
Two months after the hack, the supernaturals saw more similar attempts at hacking take place in places other than Vievecor City and to pre-empt this, some deities in Vievecor City and even around the world were convinced to undo this hack before it became too serious a problem. Once they used order magic to ‘fix’ things a new reality came into being...
In this reality, the NoRex hack and the actions of those connected to it were wiped from existence and new events and new players emerged in place.
The following is a timeline of events leading up to the year 2058.
Year 2023:
The NoRex hack did not take place in February of this year and the supernatural world lived as normal until...
Year 2030:
A large coordinated hack took place in February that simultaneously took down supernatural run servers in Vievecor City and several other major cities around the world. 
With this much revealed about the supernatural world globally, the different species were at odds as to how to handle it. The deities absolutely refused to perform order magic at such a scale as they feared that an equal and opposing force would come back to put things in balance again.
Surprisingly, the supernaturals were cautiously welcomed by humans for a number of years as they were fascinated by anything and everything that they could do. 
A treaty is enacted for everyone to live together harmoniously for the next decade.
Species like witches, elves and werewolves were more liked for their friendlier natures. Vampires were also fascinating but treated with caution depending on where in the world they were. The confirmation of the existence of demons, deities and spirits caused waves in religious communities and they were either loved or loathed over time.
Year 2035:
By this year, the Remington Coven have already to share magic and technomagic with the humans in the hopes of working together for a better world. 
Year 2040: 
Effendi Plaza is reclaimed by the city in 2040. The Effendi witches foresaw something and decided to separate to keep themselves safe. The witches from this coven started assimilating with the humans the earliest and most of them, including Divya Effendi still remain in hiding. This is the first supernatural-owned building that was reclaimed by the human government.
Magic technology that can enhance human lifespans have also been created with the help of a Vievecor City tech company called P.S. Group headed by a man named Park Sung Joon that would eventually become the biggest manufacturer of magic technology.
Whispered reports of supernaturals going missing start to emerge.
Year 2041:
Reports start popping up on the internet showing footage of various species of supernaturals harming humans. This begins to disrupt the ties between them and the humans begin to see supernaturals in a different light. Spirits, demons and vampires are discriminated against first.
The P.S. Group develops a piece of technology that can depower any supernatural being for time spanning a few weeks to a couple of months. Being hit by one shot of this weapon will completely cut them off from a supernatural’s magic and magically enhanced physiologies, rendering them only about a physically as strong as humans. EFFECTS for the different species are akin to the inhibitor collars used at Zamok. They market this as technology for self defence. 
Incidents of humans killing vampires and werewolves emerge and both species do not take kindly to it. The vampires are the first to start retaliating against humans.
Year 2043:
The Shard that once belonged to the Rosu Clan is reclaimed by the city this year after the death of Vicente Guerra in a violent clash between humans and vampires in the middle of Dymock.
Year 2045:
The vampire population is drastically reduced with humans claiming self defence against attacking vampires.
While all this is happening, news outlets have continued to report on supernaturals as a whole being an increasing danger to the human race.
More weapons have also been developed by P.S. Group under the guise of friendly relations between humans and witches. Disguised as weapons for war that are not to be used against supernaturals, these creations are able to completely destroy a spirit and depower demons and deities for up to a year at a time. 
The supernaturals are divided. Some (mostly witches, deities) still believe that they can work to repair their relations with the humans, while others (mostly elves, demons, spirits, vampires, werewolves) believe otherwise. They begin to fight amongst themselves.
The Dumisani Building is reclaimed by the city in this year after the Dumisani coven was dissolved and the witches were driven into hiding. A lot of the Dumisani witches found it difficult fending off the humans and a majority of them were caught and thrown into Zamok Penitentiary.
Year 2048
Sipho Dumisani was captured and killed after a dark witch tipped off the authorities as to his whereabouts in The Shipyard district.
Sizani Dumisani is still in hiding.
Year 2050:
A piece of magic technology from P.S. Group that is able to kill creatures as strong as vampires and werewolves is developed and revealed to the world. It is touted as the pinnacle of what humans can use for self-defense.
Supernatural numbers have reduced even more by this point with many gone missing, especially demons and deities. 
By this year, a majority of the remaining elves in the world have passed on due to how highly unnatural everything has become and a good number of deities have chosen to cease.
The Natural History Museum that was once overseen by the deities on Holy Island is reclaimed by the city in the year 2050 after deity elder Domiel disappeared one day, leaving the museum unprotected. 
Year 2051: 
The head of the P.S. Group, Park Sung-joon is assassinated by a group of supernaturals consisting of a witch ( @lillian--reed ), a werewolf ( @eduardofaukes ), a vampire ( @isabellelaurent ), a deity ( @elio-del-vecchio ) and a demon ( @matthew-alexander ). They are apprehended and publicly tried and were to be executed for their crimes but the witch, werewolf and demon managed to escape with the help of other supernaturals. The vampire and deity are thought to be executed.
His son, Park Siwoo (age 26) takes over the P.S. Group.
The public sentiment has completely turned against all supernaturals. 
All supernaturals are seen as would-be criminals and the authorities would not hesitate throwing anyone they catch toeing the line into Zamok. Witches who work with humans are less discriminated against, but are still treated with disdain and derision.
Year 2053:
The Hereafter is partially destroyed when humans set a devastating magic technology bomb in the basement. All the residents, including demon elder Matthew Alexander, were driven out after and had to seek shelter elsewhere on the island. It was reclaimed by the city in that same year and repurposed to test new P.S. Group technology.
Year 2056:
Under Siwoo’s leadership, the P.S. Group becomes more vocal and outspoken against supernaturals. 
By this point, only power hungry witches, malevolent spirits and demons who revel the chaos are still aligning themselves with the P.S. Group and humans. 
A large portion of the supernaturals around the world have been depowered and have been forced to live in supernatural-only zones in the poorest parts of the city or are driven into hiding.
Year 2057: 
Park Siwoo runs and is elected the youngest President of the most powerful nation in the world at the age of 34. 
He pushes through a bill to have every supernatural being depowered and begins to lead the charge in coming down hard on supernaturals with the intention to eradicate them from the face of the earth.
Year 2058: 
Present year.
EVENT TASK:
This is Vievecor City RP’s first AU event and we hope you all have fun with it! Your characters will be living in a world set 35 years in the future. Please familiarize yourself with the timeline detailed in this post when completing this task. 
The task is to write a brief bio of what your character has done and who they have become in the 35 years leading up to this point in the event. We encourage you to be creative and go wild with your bios and even include things like character deaths, species changes and alliance changes depending on how you wish to play your character in this event. Using the events detailed in this post would be a great starting point for your character bios.
Your character’s bio should either be in point form (with a minimum of 5 bullet points) or paragraph form (at least two paragraphs) detailing this future version of himself, whether they are still alive, what they did in the 35 years and where they are now. 
Players can claim the roles of any species singled out in the timeline above. (e.g. anyone in the group who assassinates Park Sung Joon in Year 2051) Please approach the admin to claim one of these roles and plot with other players if needed. Only one role per player is allowed.
Only certain characters will remember everything that happened in this alternate reality and other characters will have means to find out should they wish. More details about this will be revealed at the end of the event.
Players should post these bios to their blogs and tag it with #vievecorcityevent #vievecorcitytask #vcnewworldevent. 
Please ensure that these bios are written and posted to your blog before the start of the event on Mar 20th. Players do not need to send these bios into the main. If you have any questions about this event, please feel free to drop us a line on the main or in the OOC discord and we will be more than happy to help out.
OOC Info:
The event will run for two weeks starting on March 20th, 12pm EST until April 3rd, 12pm EST. We will not be accepting new applications during this event.
In-game, this event will last for a week. Please keep an eye on this event blog for further plot drops during the week.
Due to the nature of this event, some plot drops and event interactions can lead to character deaths. Players are encouraged to discuss with others and play out these deaths as they see fit. They will not be permanent and characters will come back to life after the event is over.
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snowmantita · 2 years
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"My lord Hades is majestic, I am honored to serve him." —Radamanthys to Hades.
Radamanthys, one of the judges of the Underworld, he was Hades' personal assistant. He is currently Persefone's personal assistant
Name: Radamanthys.
Kanji: ラダマンティス.
Romanji: Radamantisu.
Aliases:
Indomitable Judge.
Evil representative
Species: 
Demigod.
Human (Formerly)
Age: 4000+.
Gender: Male.
Pantheon: Greek pantheon.
Origin: Unknown.
Status: Alive.
Affiliation:
Gods.
Hades.
Persephone.
Relatives:
Sarpedon (Older brother).
Minos (Younger brother).
FIRST APPEARANCE
Manga Debut: -.
Anime Debut: -.
PORTRAYAL
Voice Actor:
Atsushi Kisaichi (Japanese voice).
Ian Sinclair (English voice).
Roberto Encinas (Spanish voice).
Irwin Daayán (American latin voice).
Appearance:
Radamantis is a slender man of medium height, has platinum blond hair that he wears tousled, Radamanthys has a scar on his left cheek and wears a particular uniform consisting of a white shirt, black pants and shoes and a leather jacket. He wears silver glasses.
Personality:
Radamantis has a quiet and carefree personality but at the same time a bit of a joker, he proves to be someone extremely loyal to both Hades and Persephone. After the death of Hades, he totally changed to be someone thunderous and destructive, he even broke a pillar while laughing furiously at the victory of the human Qin Shi Huang.
ABILITIES
Physical abilities:
Godly Strength: After being revived as a demigod thanks to Hades, he acquired a caliber of strength like that of his lord. Normally he cannot show strong emotions because if he does, he cannot control his strength and destroys everything around him. After the defeat of Hades, Radamantis destroys a pillar.
Godly speed & reflexes: Radamantis is far faster than any ordinary human.
Mental abilities:
Expert analyst: Radamantis always correctly evaluates and deduces the tactics of Ragnarok participants.
Fighting abilities:
Expert fighter: Rhadamanthys is not a fighting deity but possesses vast knowledge of how to attack as well as to defend himself, he was one of those who helped Zeus during the Gigantomachy.
Supernatural abilities:
Semi-immortality: Being revived by Hades, Radamantis possesses an eternal body and is incapable of dying of old age. He shows no signs of old age, despite being over 4000 years old.
Divine physiology: As a demigod, Radamantis possesses physical abilities far greater than any ordinary Human. His body can not be harmed by mortal weapons, however he can still be harmed by unarmed attacks from individuals with superhuman strength and Divine Weapons.
Techniques:
Elysion (Paradise) (エリシオン Erishion): Rhadamanthys uses his sword to make some kind of cut in any part of the opponent's body, passing an essence that makes the affected person allude to what he most desires and thus be able to attack him without him realizing it.
Equipment:
Paradise Sword: Rhadamanthys’ personal weapon, it is a traditional medieval sword of gray color with black ornaments, its edge is so much that with only passing the finger it can cut.
Quotes:
(To Hades) “My lord Hades is majestic, I am honored to serve him”
(To Persephone) "Miss Persephone, don't cry, Mr. Hades would not like to see you like this."
(Before Hades is banished to Niflhel) “Lord Hades! Don't give up, I know you can still beat that damn human! Get up!”
Trivia:
The techniques used by Rhadamanthys took their name from Greek mythologies.
It was said that the gods rested in the Elysian Fields, in these meadows free of sin, evil and earthly desires. In mythology, the territory of Rhadamanthys was the Tartaros.
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ognimdo2002 · 10 months
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Irkalhiwa (Thatrollodelphis cortezi) – Floating Hound
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The underdog of the Thatrollwa world.
“ The second alien life in Thatrollwa was as mysterious as a freak; this is the hound of Delphinus. ”
– Irina Mirasol
The Irkalhiwa, or Cortez's Space Dolphin (Thatrollodelphinus cortezi), is a fictional extraterrestrial introduced in Rescris.
Irkalhiwa and Khaliatorra are closest relatives and similar to Earth's dolphins, and the alien life from Berbania and Reinachos, but their blood and genes are unrelated as a result of convergent evolution.
Irkalhiwa is considered critically endangered because of Valak, the evil deity from Muspelheim.
Etymology
The scientific name for this species is "Hernan Cortes' Delphian dolphin," which is found in the Cortesia Kingdom and is named after the conquistador Hernan Cortes. Irkalhiwa is of Togruta origin, which is possibly an onomatopoeia word.
Physiology
Irkalhiwa is a small, social dolphin-like extraterrestrial without dorsal fins, but rather replaced by shiny grayish armored osteoderms, peach-colored bioluminescent markings, large fore flippers, and adjacency-moving fins on the waist to tail. Their skin color for this species was dull pinkish gray and ash gray underneath.
The size of this species was 1.20 meters tall in height, 1.4 meters in length, and 89–100 kilograms.
Abilities
Delphian/Thatrollwan Stormtroopers utilized Irkalhiwa as a pet because of this skill since they have mastered the use of echolocation, also referred to as sonar, which improves their surface vision.
The privacy of the Delphian and Thatrollwan royal families across the globe during Stormtroopers and Togrutas exile has made the Stormtroopers from Star Wars more obedient and honorable than their counterparts in their respective universes. The Stormtroopers have remained mostly independent from their universe since the 1700s from the Galactic Empire and Jedi Academy.
During the space colonization by the United Nations, this species became nerfed and decreased their echolocation, which is used for lost objects or things instead of people. In near-death experience mode, which is shared with Terran Aesirs and Delphians, the Irkalhiwa was most dangerous lifeform in Delphian and rest of Earth Responsibly and Rapunzel's Tangled to use Mou Kei, or in Delphian, Akk-Mpotă (Cyrilic: Акк-мпотӑ; Delphian and Delphian Creole: Dismembered or Act fuck, loanword from Romanian: Act-Curvă and Spanish: Acto-de-puta; "act-damn"), a devastating finishing move using their teeth and blade-tongue during combat involving the cutting off of all low-tier structure supports, limbs, organs, and even head at once.
Behavior
Because of the force Star Wars brought to our universe, the Irkalhiwa, both wild and tamed, were more aggressive than dolphins on our planet. You should stay away from the dark side of the Irkalhiwa. They fight it out to seize the female dolphins, rape unwilling partners, and occasionally even kill humans or Delphians.
Distribution and Habitat
Prior to being endangered during and after the space colonization, this species lived worldwide on floating islands on the Delphia planet.
Lore
Ahsoka Tano and her friends found that some stormtroopers are actually different from what we see in different universes. One of the Irkalhiwa is curious toward her, and she was always played by one of these, and the force was affected, which is that the Irkalhiwa are turned into Ahsoka's side.
Irkalhiwa and other native alien life are immune to the mind control of the Apple of Eden or the Orb of John the Apostle. Due to their otherworldly nature and lack of natural Aurorium brain neurotransmitter, which is natural evolution on Hirawhassa or Berbania, Ityosel or Reinachos, Lucretia, and Delphia planets, they are impossible to control.
Reference
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tartyfart · 11 months
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Yantras
"the purpose behind we creating and worshipping a divine entity is so that that entity reflects that action back on our own self. Thereby, raising us to a higher level of living, ascribed with that deity. This is the idea behind worshipping Saraswati, the goddess of knowledge, to make us cleverer. Or worshipping Laksmhi, the goddess of wealth, to make us wealthier. These deities, which we create are not just mere figments of our imagination, we breathe life into them every time we meditate upon and worship them. There are many ways of creating such divine entities and energising them, so that they magnify and reflect that energy back into us. One of the direct forms of doing this, is through reciting the sound - mantra - and realising the form - yantra - of the corresponding energy."
There are 4 basic aspects to understanding a yantra:
the symbols used to create it ((geometric shapes with physiological effects on the human mind)) ((dots - the source. Circle - infinite space and expansiveness, space element. Square - fixed space and rigidity/associated with earth element. Upward triangle - masculinity, fire element. Downward triangle - feminine energy, water element. Comination of fire rising upward and water flowing downward creates a 6-point star and represents balance and equilibrium. clockwise = creation, anticlockwise = death. Two squares, forming an octagon = fire OR preservation. Lotus petals are not strictly part of the geometric form, but represent a consequence of the energy in it. Seen as the family of the energy at source. ))
the surface on which it is created ((earth, stone, copper, silver gold, alloys. The surface should be flat and conducive to hold the yantra without disturbance for at least as long as it will be used. More conductive surfaces like metal are more effective than plastic))
the ingredients which are used to make it ((ground rice (white) and other natural pigments. Flowers or gemstones can be arranged in the shapes. Lines can be engraved.))
the process of energising and benefitting from it ((offering food sources of corresponding energy sources to the deity. Or visualising the yantra and internalising and meditating on the form))
"A Yantra, form, is representation of Mantra, sound. Deity is an embodiment of there yantra. Yantra is to the deity as the body is to the being. As oil is to a lamp. Similarly, All deities have their corresponding mantras ascribed to them."
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