#Daern'thal
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rpgchoices · 6 days ago
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spoilers for ending of veilguard (post credits scene)
the implication that the future villains in future games are the forgotten ones (other elven gods cast into the Void) is so funny because the people in Thedas are living their normal lives and every couple of years the elven lore attacks
Anaris, Daern'thal and Geldauran in the next game:
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The Devouring Storm:
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dreadfutures · 2 days ago
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those big evanurisy strokes are definitely filled in and i am having a blast
desperately gotta get this fic finished before all my lore theories are proven true lmao
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petchic101 · 1 year ago
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DA Elvish
I separated all of Dragon Age's known Elvish into Nouns, idioms ect
Nouns
Titles/Types of people/Groups
Anaris: – according to an old tale, he was once tricked by Fen'Harel while dueling the Great Hunter Andruil
Andruil: Goddess of the Hunt is the elven Goddess of the Hunt, known also as "blood and force" and the "great hunter."
Arlathvhen: Meeting of the Dalish clans that occurs every ten years. Means "for love of the people."
Asha'bellanar: "The Woman of Many Years." How the Dalish refer to Flemeth.
Da'len: Little child; little one.
Daern'thal: Known Forgotten One
Din: The dead.
Dirthamen: Keeper of Secrets, is the twin brother of Falon'Din and is the elven god of secrets and knowledge, and master of the ravens Fear and Deceit. Dirthamen gave to elves the gift of knowledge and taught them loyalty and faith in family.
Elgar: Spirit.
Dirth'ena enasalin: "Knowledge that led to victory"; the Elvish term for the Arcane Warrior or, more recently, Knight Enchanter disciplines.
Durgen’len: Children of the stone; the Ancient Elvish term for the dwarves.
Elgar'nan: God of Vengeance also known as the All-Father, the Eldest of the Sun and He Who Overthrew His Father—represents fatherhood and vengeance, and leads the pantheon with the goddess Mythal.
Elvhen: Elven name for their own race; our people.
Elvhenan: The name of the elven civilization before the arrival of humans in Thedas; the place of our people.
Era'harel: Demon-mage; similar to an arcane horror.
Evanuris: Leader; Translated by Dorian in context as "mage leader"; what the elvhen called their gods.
Falon: Friend.
Falon'Din: Friend of the Dead, the Guide is the elven God of Death and Fortune and guides the dead to the Beyond. He and his twin brother, Dirthamen, are the eldest children of Elgar'nan the All-Father and Mythal the Protector.
Fen'Harel: The Dread Wolf is an enigmatic trickster god of the elves, whose supposed betrayal of both the benevolent Creators and the malefic Forgotten Ones is the only explanation most elves have for the destruction of Arlathan. Dalish clans view him with wariness and seek to protect themselves and their kin from his treachery. It is revealed by Solas in Mythal's temple that this could be a misinterpretation by the Dalish and instead he was the god of rebellion.
Geldauran: Known Forgotten One
Ghilan'nain: Mother of the Halla is called the Mother of the halla—white deer-like creatures revered by the Dalish and used to pull their aravel, or "landships"—and goddess of navigation.
Ghil-Dirthalen: "One who guides seekers of knowledge true."
Ghilan'him banal'vhen: "The path that leads astray": a derogatory term for Arcane Warriors among those elves who eschewed physical combat.
Hahren'al: A gathering of hahrens during the Arlathvhen.
Hahren: Elder; used as a term of respect by the Dalish as well as by city elves for the leader of an alienage.
Harillen: Opposition.
June: God of the Craft is the elven Master of Crafts. He is variously described either as a brother to Andruil and Sylaise or as Sylaise's husband. He taught the elves to make bows, arrows, and knives to hunt Andruil's gifts.
Lethallin/Lethallan/Lethallen: Casual reference used for someone with whom one is familiar; generally, lethallin is used for males while lethallan is used for females; lethallen has been stated to be the appropriate gender neutral term unless otherwise stated later in canon, though it is likely to remain the same. Note: Though "lethallin" is usually used for males and "lethallan" for females, as stated above
Lethanavir: Another appellation of Falon'Din the elven god of death and fortune who guides the dead to the Beyond.
Mien'harel: Rebellion; depending on the interpretation, a violent call for justice; a concept that when humans push the elven population too far they must remind them that even a "short blade" must be respected; most commonly a term used by city elf.
Mythal: the Great Protector, the Protector and the All-Mother, and goddess of love, is the patron of motherhood and justice and leads the pantheon with her male counterpart, Elgar'nan.
Shemlen: The original name elves use for the human race; continues to see use as a slang term amongst the City Elves ("shems") even though its meaning has largely been lost; literally "quick children".
Somniari: Dreamer.
Sylaise: the Hearthkeeper is the goddess of all the domestic arts and the sister of Andruil the Huntress. Sylaise gave the elves fire, and taught them how to weave rope and thread, and to use herbs and magic for healing purposes.
Vhenallin: Friends of the People.
Nature
Adahl/Adhal: Tree.
Adahlen: Wood.
Alas: Earth, dirt.citation needed
Dahl'amythal: Tree of Mythal from which Dalish Keepers’ staves are cut.
Durgen: Stone.citation needed
Elgara: Sun.
Felandaris: Demon weed.
Vallas: Set, as in the setting of the sun.
Vallasdahlen: Trees planted in remembrance of those who dedicated their lives to the Dalish kingdom that grew into a mighty wood; life-trees.
Vhenadahl: The tree of the people.
Vhen'alas: The land itself, as in "the ground"; literally "our earth".citation needed
Vunin: Day.
Animal
Fen: Wolf.
Hallas: are a type of horned stag; some are herded by the Dalish—who use them to pull their aravels, or landships. Their milk is also made into cheese and butter.[2] The Dalish do not consider them beasts of burden but noble companions. To get them to accompany a clan, the Dalish elves ask rather than force them to.
Hanal'ghilan: Elven name for the mythical golden halla said by the Dalish to appear during times of great need; the pathfinder.
Body/Self
Banal'ras: Shadow.
Renan: Voice.
Taren: Mind.
Vallaslin: Blood writing; The art of tattooing adopted by some elves to more prominently display their worship of the traditional elven pantheon.
Vhenan: Heart; often used as a term of endearment.
Concept
Abelas: Sorrow; to be sorry.
Aravel: A wagon used by the Dalish; also a physical and spiritual path, a journey with purpose. Humans call them "landships."
Atish’an: Peace.
Athim: Humility.
Bellanaris: Eternity.
Din'an: Death; end.
Din'anshiral: A journey of death.
Dirth: A term for knowledge or secrets; tell; speak.citation needed
Enasalin: Victory.
Enansal: Blessing.
Enaste: Favor.
Halani: Help.
Hamin: Rest.
Harellan: Trickster; used by the Dalish to mean "traitor to one's kin".
Melana: Time.
Melanada: All time. 
Melava: Time;
Revas: Freedom.
Shiral: Journey.
Sulahn'nehn: Rejoice; joy.
Sulevin: Purpose.
Vir: Way; we.
Weapons/Equipment
Assan: Arrow.
Bor'assan: Bow.
Felassan: Slow arrow.
Mi: Blade.citation needed
Places
Arlathan: The major city of Elvhenan, original homeland of the elves; from the phrase "ar lath’an" meaning, "This place of love".
Banalhan: A name for the Blight or its place of origin; the place of nothing.
Dirthavaren: The promise; the Elven name for the Exalted Plains.
Halamshiral: The capital of the second elven homeland in the Dales; the end of the journey.
Setheneran: Land of waking dreams; a place where the Veil is thin.
Tarasyl'an Te'las: The place where the sky was held back; Ancient Elven name for Skyhold.
Vhenas: Home.
Vir'abelasan: The place of the way of sorrows; refers to the Well of Sorrows.
Other
Aravel: A wagon used by the Dalish; also a physical and spiritual path, a journey with purpose. Humans call them "landships."
Banalhan: A name for the Blight or its place of origin; the place of nothing.
Elgar'arla: Spirit-trap; a binding circle to hold a spirit or demon.
Eluvian: Mirror; literally "seeing glass."
Mi'durgen: Diamond; literally 'blade stone'.
Adjective
Eth: Safe.citation needed
Mirthadra: Honored.
Sa: One; one more.
Shem: Quick.
Tan: Three.
Then: Awake; alert.citation needed
Verb
Abelas: Sorrow; to be sorry.
Dirth: A term for knowledge or secrets; tell; speak.citation needed
Dirthara: Learn;
Dirthera: To tell tales.
Enfenim: To fear.
Ghilana: To guide.
Ghilas: To go.
Harel: To trick or deceive;
Him: Become.
Las: Grant; give.
Lasa ghilan: Grant/give guidance.
Lath: Love of being; to be in love.
Numin: Cry.
Nuvenin: Say, as in “as you say”.
Samahl: Laugh.
Somniar: To dream.
Sulahn'nehn: Rejoice; joy.
Sulahn: Sing.
Uthenera: The name of the ancient practice of immortal elves who would "sleep" once they tired of life; immortal; waking sleep; literally "eternal waking dream".citation needed
Pronoun
Ar: First person pronoun; I, me.
Mala: Your.
Mir: My.
Var: Our.
Vir: Way; we.
Ect
Banal: Never.
Dar: To be.citation needed
In: In.
Ir: I am.
Iras: Where.
Irassal: Wherever.
La: And.
Na: Is.
Pre/Suffix
-an: Suffix indicating place or location.
Da: Diminutive prefix; small.
Idioms
Andaran atish’an: "Enter this place in peace." A formal elven greeting.
Aneth ara: A sociable or friendly greeting, more commonly used among the Dalish themselves rather than with outsiders.
Ara seranna-ma: A way to excuse oneself, such as after a sneeze or belch.
Banal nadas: Nothing is known for certain./Not necessarily.
Boranehn: Lost joy.
Dareth shiral: farewell; literally "Safe journey."
Enasal: Joy in triumph over loss; a variation of joyful relief.
Falon’Din enasal enaste: A prayer for the dead.
Fen'Harel enansal: The Dread Wolf's blessing.
Fen'Harel ma ghilana: "Dread Wolf guides you." Indicates someone being misled.
Halam'shivanas: The sweet sacrifice of duty.
Hellathen: Noble struggle.
Ir abelas: I am sorry.
Lathbora viran: Roughly translated as "the path to a place of lost love," a longing for a thing one can never really know.
Nadas: Inevitability; something that must be; used as an expression of obligation, i.e. "must".
Ma nuvenin: As you say.
Ma vhenan: My heart; sometimes shortened simply to vhenan, "heart"; a term of endearment.
Ma serannas: My thanks./Thank you.
Mana. Ma halani: Help me. 
Mythal'enaste: Mythal's favor.
Penshra! Ghilas vellathan!: Politely translated as "I prefer that you remain close."
Revasan: The place where freedom dwells.
Sahlin: Now; is come.
Sa'vunin: One more day.
Solas: Pride; to stand tall.
Solasan: A prideful place.
Suledin: The concept of finding strength in enduring loss or pain; endure.
Tel'abelas: I'm not sorry.
Telanadas: Nothing is inevitable.
Var lath vir suledin!: Our love will endure
Vir enasalin!: We will win!
Vir sumeil: We are close.
Commands/Threats/Curses
Bellanaris Din'an Heem: "Make you dead."
Dirthara-ma: "May you learn." Used as a curse.
Fenedhis: Meaning officially undefined as of yet; a common curse.
Fenedhis lasa: Meaning officially undefined as of yet. A common curse.
Fen'Harel ma halam: "Dread Wolf ends you." A threat.
Garas: Come.
Garas quenathra: "Why are you here?/Why have you come?" Spoken by the voices of the Vir'abelasan
Masal din'an: A threat, meaning unknown.
Na abelas: You'll be sorry.
Na din'an sahlin!: Your death is come!
Na melana sahlin: Your time is come.
Specific Sentences
Ar lasa mala revas: "You are free." More literally "I give you your freedom."
Ar lath ma, vhenan: "I love you, heart/my heart"
Ar-melana dirthavaren. Revas vir-anaris: Fen'Harel’s secret greeting. Meaning unknown.
Atish'all Vir Abelasan: "Enter the path of the Well of Sorrows."
Dirth ma banal. Mar solas ena mar din: "You have learned nothing. Your pride will be your death/downfall." A Dalish saying.
Dirth ma, harellan. Ma banal enasalin. Mar solas ena mar din: Roughly means: "Your pride is responsible for everything that has gone wrong; you will die alone."
Ir abelas, ma vhenan: "I am filled with sorrow for your loss, my heart."
Ir tel'him: I'm me again.
Ma banal las halamshir var vhen: You do nothing to further our people. 
Ma harel, da’len: You lie, child.
Ma harel lasa!: You lied to me.
Ma ghilana mir din'an: Guide me into death.
Ma melava halani: You helped me.
Mala suledin nadas: Now you must endure.
Malas amelin ne halam: I hope you find a new name.
Melana en athim las enaste: Now let humility grant favor.
Sulevin ghilana hanin: Roughly translates to "purpose guides to glory". This is an inscription on the back of the Dalish shield called "The Path to Glory".
Sylaise enaste var aravel. Lama, ara las mir lath. Bellanaris.: Dalish marriage vows.
Tel garas solasan: Come not to a prideful place.
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mako-designated-driver · 17 days ago
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Codex Entry #98: Fen'Harel: The Dread Wolf
There is precious little we know about Fen'Harel, for they say he did not care for our people. Elgar'nan and Mythal created the world as we know it, Andruil taught us the Ways of the Hunter, Sylaise and June gave us fire and crafting, but Fen'Harel kept to himself and plotted the betrayal of all the gods. And after the destruction of Arlathan, when the gods could no longer hear our prayers, it is said that Fen'Harel spent centuries in a far corner of the earth, giggling madly and hugging himself in glee.
The legend says that before the fall of Arlathan, the gods we know and revere fought an endless war with others of their kind. There is not a hahren among us who remembers these others: Only in dreams do we hear whispered the names of Geldauran and Daern'thal and Anaris, for they are the Forgotten Ones, the gods of terror and malice, spite and pestilence. In ancient times, only Fen'Harel could walk without fear among both our gods and the Forgotten Ones, for although he is kin to the gods of the People, the Forgotten Ones knew of his cunning ways, and saw him as one of their own.
And that is how Fen'Harel tricked them. Our gods saw him as a brother, and they trusted him when he said that they must keep to the heavens while he arranged a truce. And the Forgotten Ones trusted him also when he said he would arrange for the defeat of our gods, if only the Forgotten Ones would return to the abyss for a time. They trusted Fen'Harel, and they were all of them betrayed. And Fen'Harel sealed them away so they could never again walk among the People.
—From The Tale of Fen'Harel's Triumph, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
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dragon-age-codex-entries · 3 months ago
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Codex entry: Fen'Harel: The Dread Wolf
"There is precious little we know about Fen'Harel, for they say he did not care for our people. Elgar'nan and Mythal created the world as we know it, Andruil taught us the Ways of the Hunter, Sylaise and June gave us fire and crafting, but Fen'Harel kept to himself and plotted the betrayal of all the gods. And after the destruction of Arlathan, when the gods could no longer hear our prayers, it is said that Fen'Harel spent centuries in a far corner of the earth, giggling madly and hugging himself in glee.
The legend says that before the fall of Arlathan, the gods we know and revere fought an endless war with others of their kind. There is not a hahren among us who remembers these others: Only in dreams do we hear whispered the names of Geldauran and Daern'thal and Anaris, for they are the Forgotten Ones, the gods of terror and malice, spite and pestilence. In ancient times, only Fen'Harel could walk without fear among both our gods and the Forgotten Ones, for although he is kin to the gods of the People, the Forgotten Ones knew of his cunning ways, and saw him as one of their own.
And that is how Fen'Harel tricked them. Our gods saw him as a brother, and they trusted him when he said that they must keep to the heavens while he arranged a truce. And the Forgotten Ones trusted him also when he said he would arrange for the defeat of our gods, if only the Forgotten Ones would return to the abyss for a time. They trusted Fen'Harel, and they were all of them betrayed. And Fen'Harel sealed them away so they could never again walk among the People."
—From The Tale of Fen'Harel's Triumph, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
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trebuchet151 · 1 month ago
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4 + 9 for your Rook? c:
oh honey you have no idea the magnitude of the can of worms you just opened
Disclaimer: Ithelanas is the product of YEARS of headcanons and my now incorrect assumption there would never actually be a DA4. He's an oc that is being shoved into the role of Rook and idk if any of this will wind up being canon.
His backstory is canon compliant (before veilguard anyway), just....very self indulgent lmao
So
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Putting this under a cut bc it's going to be a lot
Warning for obnoxious lore dump and massive spoilers ahead for anyone who hasn't played inquisition and its DLCs
4. Where were they born? Where did they grow up?
Ithelanas was born and raised IN the Tirashan forest. He comes from a group of elves mentioned a few times in the codex, who are heavily implied to worship the forgotten ones. His vallaslin is for Daern'thal.
“During the Exalted Council, Leliana relays to the Inquisitor that she has been receiving reports of "strange elves", resembling in some way the Sentinel elves of the Arbor Wilds, being active in the Tirashan.”  https://dragonage.fandom.com/wiki/Tirashan
“Success: The Forgotten Ones Your soldiers clash with elven archers at the forest's edge. The elves are cold-eyed, with tattoos of brilliant crimson. They extract a red price from your warriors before fleeing into the deeps. For a time, the border is untroubled. "I've fought the Dalish before," mutters a scarred sergeant. "I've heard them call on their gods in battle. Elgar'nan for vengeance. Fen'Harel when they think all is lost. But these ones called out to no gods I've ever heard of before. They weren't calling out for aid; they were offering us up. Like pigs on a platter.'” https://dragonage.fandom.com/wiki/Sylvan_Raids
“The Forgotten Ones belong to the ancient Elven pantheon, but their names were lost after the Great Betrayal. Their worship continued in the shadows, despite efforts to stamp it out in the old Dalish kingdom. This staff belonged to a priest of those gods, specifically Daern'thal.”
https://dragonage.fandom.com/wiki/Pyre_of_the_Forgotten
Daern’thal means “one who brings nightmares”
https://fenxshiral.tumblr.com/post/115789078148/does-the-name-daernthal-actually-mean-something
I think the nightmare demon in the fade at adamant is Daern'thal. Ithelanas's vallaslin is designed after that demon bc of this unhinged pet theory of mine :)
9. Where did they learn their skills? Who trained them?
Ithelanas is a rift mage and a dreamer (he was made as a love interest for my Lavellan, making him a dreamer maximized the angsty parallel between inquisitor Ameridan/Telana and Suli/Lanas). He had a mentor that taught him the fundamentals for awhile that I need to flesh out more character wise, but he learned most of his more advanced magic skills from his mom. He has a great relationship with his former mentor, and a terrible relationship with his mom. She's a kick ass mage and a great teacher though, he learned a lot even if it was traumatizing.
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hoboblaidd · 16 days ago
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the tale of fen'harel's triumph
There is precious little we know about Fen'Harel, for they say he did not care for our people. Elgar'nan and Mythal created the world as we know it, Andruil taught us the Ways of the Hunter, Sylaise and June gave us fire and crafting, but Fen'Harel kept to himself and plotted the betrayal of all the gods. And after the destruction of Arlathan, when the gods could no longer hear our prayers, it is said that Fen'Harel spent centuries in a far corner of the earth, giggling madly and hugging himself in glee. The legend says that before the fall of Arlathan, the gods we know and revere fought an endless war with others of their kind. There is not a hahren among us who remembers these others: Only in dreams do we hear whispered the names of Geldauran and Daern'thal and Anaris, for they are the Forgotten Ones, the gods of terror and malice, spite and pestilence. In ancient times, only Fen'Harel could walk without fear among both our gods and the Forgotten Ones, for although he is kin to the gods of the People, the Forgotten Ones knew of his cunning ways, and saw him as one of their own. And that is how Fen'Harel tricked them. Our gods saw him as a brother, and they trusted him when he said that they must keep to the heavens while he arranged a truce. And the Forgotten Ones trusted him also when he said he would arrange for the defeat of our gods, if only the Forgotten Ones would return to the abyss for a time. They trusted Fen'Harel, and they were all of them betrayed. And Fen'Harel sealed them away so they could never again walk among the People.
—From The Tale of Fen'Harel's Triumph, as told by Gisharel, Keeper of the Ralaferin clan
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vh-rp · 4 months ago
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The Tirashan Elves
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These elves of the Tirashan forest do not consider themselves dalish, and the dalish elves would agree. The Tirashan seek revenge against humans for their affronts to the elven people and rather than call upon the blessing of the Pantheon Gods, they have instead sought the Forgotten Ones out through hidden, dark cults. According to the Dalish, these individuals have committed a great crime and forsaken their people in return for the keys to a twisted and terrible strength.
These vicious elves wear vallaslin of bright red which is thought to be tainted by red lyrium, though somehow they have not succumbed to its terrible effects. These elves don't just chase humans off their land, they hunt them for sport and often offer them up as sacrifices to their Gods.
PHYSIOLOGY/VALLALSIN The Tirashan are not physically any different from the typical dalish elf, however, they seem to have a strange resistance to red lyrium. This could be because they tattoo small amounts into their skin and build up immunity, but no one really knows. Their vallaslin are homages not to the Pantheon, but to their own Gods.
GODS The gods of terror and malice, spite and pestilence. In ancient times, only Fen'Harel could walk without fear among both the Evanuris and the Forgotten Ones, for although he is kin to the gods of the People, the Forgotten Ones knew of his cunning ways, and saw him as one of their own. Where the Creators are gods of justice, knowledge and craft, who seek to guide and protect the elven people, the Forgotten Ones are a dark mirror presiding over the worst aspects of existence: disease, terror, spite and malevolence. They serve not as shepherds of the elves, but rather as figures of fear and dread. They may have greatly resented the Creator gods, and in fact asserted that there are no "gods" and that the right of dominance over others comes from deeds rather than nature.
ANARIS - God of Terror/Fear DAERN'THAL - God of Disease/Pestilence FEN'HAREL - God of Betrayal/Trickery GELDAURAN - God of Spite/Malevolence
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symphorine · 3 days ago
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as i go through my second playthrough, i want to catalogue things i find interesting. this will be full of spoilers. im gonna tag it as #davg lb, so you can mute that if you're not interested. they'll prob be pretty long.
i've just finished the prologue with beryl and am now exploring the lighthouse for the first time. i did remember it was in much less impressive shape, but not quite how much. besides some areas not being accessible yet, there is a lot of debris and seemingly dead trees, and the lighting is less warm, more like a cloudy day (keeping in mind i upped the gamma for my game and i thiiiink photomode pics keep that in?).
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i also took some screenshots of the room you wake up in, and where varric is for the rest of the game. i find it interesting that it does appear stocked, presumably with some pharmaceutic stuff as that's where harding stands to look for elfroot (and where we were put to recover). four beds - did we all sleep here at first? when did harding and neve find their little areas had activated, so to speak? how did that happen? also bianca on the bedside table near varric, with candles... is this another thing only we see, or did harding and neve set it up as some sort of makeshift shrine? actually, do they see the fourth bed? i have so many logistics questions about this.
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the library. also in worse shape, debris, disorder, the not yet upgraded floating core, but overall still pretty solid. it makes sense, with it being where the core is housed, that it would be what holds its own shape best? but still. clearly in a state of disuse and neglect.
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solas lived here, at least for some time during the ten years varric & co chased after him, and presumably, because he mentions both lightouse and eluvians in our first dialogue with him (just before this), has been here recently. we'll find the secret side room in a bit and i'll see if it also starts in a pretty sorry state.
did solas just not take care of it - it seems he's acting alone now, none of his numerous elven folloers mentioned in Trespasser in sight, so he had no reason to maintain a larger space? or did the lighthouse degrade immediately when he was trapped in the fade prison, which seems to be another closed portion of the fade, similar to what the lighthouse is in that sense? how much is it connected to solas?
a few other quick shots for fun i took of the hallway out of the infirmary and during the prologue. i think the environments are my favorite thing about the game tbh.
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also, a codex you find under neve's room.
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On Divine Imperatives The Helm of the Solar is destroyed. Elgar'nan's favorite torture is over; too many agents have been rescued with their minds burnt out by that memory of an enraged sun. I feel a lesson here. The Helm was not created to torment. But the Evanuris are not as we are. A god's ruminations carry their own will, and imperatives. Memory bleeds into their icons and transmutes them, as fire begets fire. For our Wolf-Lord, who puts so much of himself into his creations - what imperatives do they carry? The heart of a rebellion must remain hidden, yet the light of divinity is uncontainable. We must be swift. A thought linger: Even as he saves us, what does he impart upon us? Reflections by Shirahn, One Who Renounced Daern'thal
just found it interesting! also daern'thal was a forgotten one. not that we didn't know solas freed slaves from forgotten ones and evanuris both, but the forgotten ones feel like such an afterthought besides a couple of times in the game (basically just... bellara's companion storyline, iirc?), i just thought it was noteworthy. also interesting musings from the author esp in conjunction with what we learn of ancient elves later (they used to be spirits, and it's hinted that as such they still carried the characteristics of identifying strongly with a specific emotion and its counterpart. are they some of the imperatives the author alludes to? what about "Memory bleeds into their icons"? i think what is in this codex is more literal than metaphorical, but still).
also "Even as he saves us, what does he impart upon us?" is obviously a big theme with Solas. i played as an elf my first playthrough and it felt even more relevant, and i wish we could argue with solas more about it. although i suppose the idea of his character here is that he will stay stubborn and commited until the very end no matter what. he believes he is right, and that he needs to take the veil down, but also very much that it is For The Good Of The Elven People. he thinks he IS saving them, but what does that come with? he thinks the price is worth it. also "his creations" - what creations? is the lighthouse one? what else?
obviously he is ostensibly doing it For Elves (or at least it's what he says and how he gathers followers in Trespasser), but he did also consistently say that the current elves are not his people in DAI, and detaches himself from them in this game also (cant recall the exact dialogue tho). they seem more like a convenient excuse than truly the cause he is championning. the veil matters more because it was His Big Mistake than for the consequences it had, if that makes sense.
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scurvgirl · 5 years ago
Text
A Path Forward
Previous | Masterlist | AO3
More Seeker of Rebellion AU! I feel like I worked on this forever. Well over a month at least. Work is kicking my butt, y’all. 
Sylmae, Nimronyn, Daern’thal, Melarue, Merith, and Henne’thel belong to @justanartsysideblog
Warnings for: Alcohol
______________________________________________________________
“They’re arguing again,” Verethrin sighs, plopping next to Ash. She looks up from her food to see the young, aspiring Keeper looking not so young anymore. Heavy bags hang under his eyes and his scales have taken on a purple-ish hue as he continues to recover from the battle.
“What about this time?” Ash asks, sipping on more of her soup. Memae, Mamae, Merith, Melarue, and Henne’thel have been in talks for the last week - discussing the future and what they need to do. At least they have agreed they’re formally allied now, but that of course brought up more issues that Ash is not supposed to be privy to. Except Verethrin had been included in the talks as all of the Keepers have taken a shining to him. He needs to learn how to be a Keeper, after all.
“Location for the city,” he replies, snatching a piece of her bread. The third day of talks had ended in the agreement that they needed to settle a city. Problem is, none of them know where a city should be settled. So far, Ash’s input has not been requested. It takes all of her self control to not walk into that aravel and proclaim her knowledge. She needs to practice self-restraint and...trust in her mothers.
“That is a big question to answer, they should be talking about it,” she says.
“It’s ridiculous, they should be asking you,” he grouses. After that first bout of arguments, he had found her on the outskirts of the camp, lying in the grass, staring up at the stars, wondering about how different they were from her time. They didn’t speak for a while, but then she sighed and told him in an uncharacteristically soft tone her story. She told him about her time and her mother and nanae. She told him why she had rushed into the camp to save everyone and why she understood his pain so well. He told her stories of his family. By the end, they were both in tears.
“To be fair, I don’t really know anything about city planning.”
“But you’ve seen cities! None of us have - none of them have,” he argues, but she shrugs.
“I need to earn their trust back, it doesn’t just happen overnight.” As much as she wants to walk into that aravel and proclaim she knows what to do, how to help, she can’t. She wasn’t invited into the talks and so she’ll remain outside, watching and being with the clans.
Verethrin gives her a long look that makes her want to laugh. His frustration mirrors her own, but he seems to be handling it like how she wants to handle it. Which does nothing to stem her own desires to storm into the aravel and demand to be heard. His reactions make her wonder if this disposition is the result of being so young to lose so much, to see so much tragedy.
“If they want my opinion, they will come for it. At some point, you stop sticking your hand into a hot pot,” she says.
“We can’t stay here much longer,” he whispers, “our food stores are low, and the surrounding land isn’t going to offer enough for all of us. We need a solution, sooner rather than later.”
Ash sighs. She knows and dual desires build within her. She knows what’s best is that they find a place to settle and soon, so they can start planting foods. But she also knows that if she storms into the aravel and proclaims this and says that they need to settle where she thinks is best, no one will listen.
But perhaps….
“I can’t go in and say anything and be heard,” Ash says in a measured tone, “but...you could.”
“What?”
“You are privy to the talks and while I suppose you’re there to learn, you can propose ideas. Memae and Mamae are still cross with me, but they’ll hear an idea from you.”
“But I don’t have any ideas!” He argues. Ash grins mischievously and shrugs.
“I do.”
His brow furrows until realization strikes him, “You...that’s brilliant, Ash.”
“Alright, here’s what you need to say….”
She details to him what she knows about cities. She was telling the truth when she said is no expert in city planning, but Verethrin was right too - she knows more than they do in this moment.
They spend two hours going over everything Ash knows about cities. From Verethrin’s questions, she knows more than she initially thought. She can even draw structures from memory - the water mill from the village she lived in when her magic surfaced, Skyhold’s walls and battlements, and even the ubiquitous windmill. She doesn’t give the drawings to Verethrin right away, they would definitely know the suggestion came from her if he presented the drawings. But the pictures help illustrate the necessity of flowing water, a defensible position, and enough land to grow enough food to store.
Ash doesn’t care where they find these things, but the location needs everything for it to work long term.
The next day, Ash is helping reset wards when familiar footsteps sound behind her. Her ear twitches and finishes with the current ward before turning to her memae, cocking her head slightly.
“I thought you were in talks all day,” she says, daring to broach the subject.
“I thought the same thing, but then young Verethrin came forward today with some much needed insight. He was a deciding vote to find a river in a valley rather than settling in the mountains. We were all very impressed with this insight,” she says and Ash tries to keep her face as flat as possible.
“Oh, that’s good.” She bites her tongue to stop herself from asking anything else lest she give herself away.
“Da’len, I know you gave him the ideas,” Memae says, voice stern and Ash curses.
“Memae, I can explain -
“Good job.”
Surely Ash misheard? “Did...wait, you’re not mad?”
Memae shakes her head, a proud smile spreading across her face, “A few months ago, you would have stormed into that aravel, demanding to be heard. But today you were clever and expressed your ideas in a way that would increase their likelihood to be heard. You did well.”
Ash stops and considers her mother for a moment. She’s grown taller than Nimronyn when she is in elven form, slight but her power still radiates off her. Still, there are moments when it’s almost as if Ash feels larger and displaced. Strangely, this is not one of those moments. It’s been a long time since her mother looked at her like this, with pride. Ash hadn’t realized she missed the expression so much until now.
She blinks then smiles, “I want to help. Verethrin did bring up a good point, though. Why wasn’t I included in these meetings? Regardless of what’s happened, I do know the most about cities.”
Nimronyn sighs and shakes her head, “It was not my or Sylmae’s decision. We wanted you there for that very reason, but….the others disagreed. We didn’t think it was wise to tell them your story.”
“And by others, you mean Melarue and Merith. Or really mostly Melarue, that...would be like them.” She hates that she has this adversarial relationship with Melarue. It’s ridiculous in her mind, and it hurts in her heart. She thinks it could be remedied if she told them the truth, but it would hurt them, and after all this time....she doesn’t want them to hurt, even if their not knowing hurts her in turn. But then again, they are different here. Who knows if this Melarue could ever love Mama like her nanae did? They certainly don’t seem able to hold any affection for Ash, they barely respect her...if that. She’s avoided them since that night, opting to eat away from the clan if they make an appearance, which is most of the time.
“It seems, whatever time I am in, people want me to be smaller. It’d be easier for them if I wasn’t this tall, this broad. It would be easier for you all if I didn’t feel so big, if my emotions were smaller and more easily contained. But I am not smaller, and I’m tired of apologizing for being who I am,” she says, feeling bitter and wronged, and tired. She was an outsider as a child, a vashoth surrounded by good little human children. A mage surrounded by good little Andrastians who were scared of her. A Saarebas to the Tal-Vashoth they came across, and then the Inquisitor’s child who couldn’t have anything in common with the other children in Skyhold, of course. And then here, she was burdened with knowledge and a history, a name and languages they did not know. Everywhere she has gone, she hasn’t fit, and they have done their damnedest to shrink her into this better mold. A less Vashoth mold, less magical, shorter, slighter, less opinionated and less passionate.
“Da’len!” Memae cries, clearly distraught as she rushes to Ash and takes her face in her small hands. “You are perfect the size. You have made mistakes but those do not define you. I love your passion, and so what if you’re tall? Your mother is taller and bigger and no one wants her to be smaller. It would be easier if you didn’t rush off into danger...but I am coming to realize that is who you are. Let us help you, da’len, so when you do...you come back.” As she speaks, she gently tugs Ash down until their foreheads rest against each other.
“You are my daughter, no matter what. I love you so much and I want you to be safe and happy. It pains me to see you struggle like this.”
Ash’s heart twinges, “Does it hurt you to see others so furious with me?” She can’t help whisper the question. She has felt so alone as of late. Verethrin’s clan is nothing but grateful to her for her intervention, but Merith’s clan and her own have been eyeing her. Her own looks at her as if she is fragile and might break since they know. But Merith’s...so many see her as this reckless, dangerous person with little regard for others. She may be reckless, she may run into danger like her mother says, but careless for life? None of them understand just how much she values life after seeing so much death.
Memae grows stiff, “I will not suffer anyone who disrespects you, da’len. That said, I was serious when I said you are not to have as much influence in the clan as you did. You need to learn that your actions have consequences.”
“I know, I just…” she tries for the words but they’re not there. Memae knows how she feels, the Ash has never been good at disguising her emotions. Instead she sighs and looks her mother in the eye with a knowing look, “Rivers are better than lakes.”
Memae smiles then takes Ash’s hand, “I will remember that. Now, I smell dinner and it has been too long since you have eaten with your people, da’len.”
**
In two days, the little council consisting of Memae, Mamae, Merith, Henne’thel, Melarue, and Verethrin settle on the location to build. There is a mountain range several hundred miles from here that is so remote that the clans rarely travel there. Reportedly, the journey can be quite fraught with dangers, but by all means the destination sounds heavenly. In the center of the mountain range is a valley where two rivers converge before flowing father down the mountainside into the ocean.
Memae reports that this valley is replete with glittering wildflowers and gentle-natured spirits. It’s far and the journey may be hard, but it is worth it. Ash agrees with the decision and some of the stress eases. She did what she could and managed to not upset things further. Even if Melarue and the others still give her sidelong glances - she helped, there’s forward motion.
There is time. She has to remind herself, and there is. There is time to learn and grow strong to weather the storm approaching.
Before they take to the skies, she and several others are tasked with warding the aravels together to sync with Nimronyn and Merith who will be flying them all there. Henne’thel will remain in her elven form, tending to the needs of the people for the weeks long journey.
Ash cuts her hand and murmurs her spells as she draws the wards in her blood. The others are doing the same. It normally wouldn’t require blood, but with the worry over the safety of the trip, everyone is taking extra precautions.
It’s been a mad dash to pack everything up and to make sure they have as many rations as possible to last them. Ash knows she can go for a long time without food, but she doubts many of the people here have had to endure such a terrible thing. For which she is glad. If it comes to it, she will ensure the people are fed, even if it means she is not.
Launch day arrives. Ash helps coordinate the aravels into the proper flight formation. It’s actually pretty interesting how everything locks in together with the warding and flight runes. It seems that there are still days that amaze her when it comes to the use of magic. The aravels form what she views as a magical levitation puzzle. Each hones into the magic of the keeper and then somehow, lift off. It’s probably, no, she knows it’s more complicated than that, but it’s how she understands it.
They are taking on a different flight formation. Instead of having the keeper at the front with trailing aravels, Merith and Nimronyn are sandwiching the mass of aravels with Memae on top and Merith on the bottom. The magical flight pattern holding everything together is stronger this way, and it allows for a more spherical shaped barrier to form with the keepers acting at the poles for the magic.
Taking off with this pattern is more difficult, however. Memae takes off first, her great wings slowly and steadily propelling her higher into the air. Ash and everyone else who is not in a draconic form are inside their respective aravels, monitoring the exchange of magic. The air swells with power that Ash recognizes as Memae’s. With an incredible show of power, Memae singularly lifts all of the aravels in the air after her. Bit by bit, all of the aravels rise up to her. Mamae makes a low sound of concern as they climb, but Memae is strong and steadfast. The aravels remain airborne as enough space between them and the ground forms for Merith to at last take flight.
The air shifts as Merith eases into the air and shoulders half of the magical weight of the aravels. Ash strides to the front of the aravel when she feels the shift. The ward on the wheel glows faintly, beckoning her. She places her hand over the ward and adds her energy to the magical array. Blue fire crackles outside and arches upward, coasting over the barrier that is being boosted by every single aravel. Her fire mixes with the myriad of magic, creating a radiant rainbow display of a barrier. The magicks fuse together, strengthening even as they help buoy the hurdling caravan.
Now set, Memae and Merith begin their forward motion. To better places, Ash thinks, to a home.
**
“We haven’t had much time to talk since I’ve arrived,” Henne’thel says as Ash renews one of the wards on her aravel. She is leaning back in a chair, her Keeper’s armor still donned just in case of a crisis, a steaming cup of tea in hand. Ash arches a curious brow at her.
“I suppose not. A lot’s happened,” Ash says, hiding her nervousness. She has avoided Melarue and most of Merith’s clan if possible over the past four days, keeping to her duties to renew the wards and to relay information to Memae when it’s her turn. She’s been rather keen to avoid more criticism, she’s still feeling more fragile that she is comfortable with and she would rather not have a break down while they’re thousands of miles in the air, hurdling through the Dreaming to a place she’s never seen.
“Yes it has. I wasn’t surprised when your clan called mine to discuss this route. It’s been clear to me for awhile. But the elder Keepers are a stubborn lot,” Henne’thel says, tilting her head slightly. “You did the right thing. It scares them, you know, to see someone so young do something so…
“Reckless?”
“Brave. Sure, it could have been planned better - but they could have spoken to you about it too. They could have worked with you instead of trying to prevent you from doing what you saw as necessary. And it was necessary. You kicked ass, you charged into that camp and showed the Empire they can’t get away with it anymore.”
This is certainly not what Ash expected and it makes her smile, “Thank you. Though, Melarue has a point, I made us more of a target with my actions -
“We were already targets,” Henne’thel says gravely.
Ash nods, “Thank you! I feel like sometimes I’m the only one who is taking this threat seriously, well, me and Verethrin and his clan. Part of me doesn’t regret at all what happened, it forced everyone to open their eyes to what the empire is.”
“Your mothers may disagree with me, but I agree with that part of you. Almost dying, almost getting people killed, is just that - almost. Be more careful in the future because our enemies will be more careful, but I can’t regret a mission that saw the liberation and salvation of so many.” Henne’thel rises and steps over to a crate. She pulls out a large decanter, the steaming cup of tea forgotten as she produces two other cups.
“Want some?”
Ash quirks a brow, “Is that…?”
“Alcohol, a brew made by a more southern roaming clan my parents liked to trade with.” She uncorks the bottle and pours a cup, offering it to Ash.
She takes the cup and samples the brew. “Mm, nice.” She slams the rest back, the alcohol burning nicely down her throat. Oh, she missed this. She wasn’t ever a big drinker, but she enjoys it. And after everything…she can use something to help her loosen up and forget at least for a little bit.
**
She drinks a lot.
It didn’t start out with the intention to get drunk. Ash figured it would just be nice to drink with a friend after everything that has happened. Some levity seemed to be in order.
A little levity turned into a lot when Henne’thel started playing her bipa and Ash dancing on the topside of Henne’thel’s aravel. A few others joined them and a few other instruments were added into the mix. Ash twirls around and lets the music flow through her just as the alcohol flows through her body.
“Ash?” A familiar voice says and she turns out to see Verethrin, eyes wide as he watches her swaying body.
“Vere! Come dance with me!” She snags his wrist and ushers him closer to the center of the aravel. She turns him around and steps along with the music. She laughs and twirls and feels lighter than she has in...months. Years maybe.
Verethrin has two left feet that Ash decides some loosening up. She grabs a bottle, note a different bottle from the one Henne’thel start her on, and pours him a full goblet, dark droplets of wine spilling over as pours.
“Loosen up!” She shoves the goblet in his hands then twirls away with the music. She claps her hands and loses herself just a bit in the music some more. The music soars and Verethrin seems to finally finish his drink because he’s with her, twirling and dancing with her.
She only stops when a familiar figure float down to the aravel, twin braids flopping next to his face while Reverie sits upon his shoulder. Daern’thal’s gaze finds her and she feels her heart drop from lightheartedness to concern. They haven’t spoken much, if at all since that night.
Ash swallows and walks to him, knowing she’s drunk, knowing she’s not elegant or eloquent or whatever it is she should be. It doesn’t matter.
Her eyes turn sad and apologetic, and the air around her reflects that as she speaks, “I’m so sorry for putting you and everyone in danger. I never wanted, I never want that. I love you and our people, and I want to help so much.”
He pauses and then sighs before Reverie speaks, “You disobeyed the Keeper.”
She shrugs, and she knows it’s a bigger deal, but, “My name literally means one who seeks rebellion, I’m doing the best I can.”
A prolonged pause stretches before them, even the music stops as everyone watches what Daern’thal decides to do. Surprising everyone, he walks past Ash and her heart falls. He really won’t forgive her? He has to know she’d never purposefully hurt him, ever. She turns to watch him as he grabs her current bottle. He meets her eyes as he takes a long swig then sets it down.
“I know, and that’s why I forgive you,” he finally says softly, then he turns and smiles, “Is this a party or what?” The others laugh and start playing again but Ash doesn’t resume dancing. Instead, she smiles sweetly and pulls Daern’thal into a tight hug. A puff of air leaves him as she holds him fast.
“Thank you,” she says in Qunlat. His arms come around her and Reverie leaps up onto her horn to dangle by her ear.
“We’ve missed you,” they whisper, still in qunlat.
“Me too, friend.”
**
Ash wakes with a dull thudding in her head, making her groan and turn into her bed more thoroughly. The world is hurting her, she must escape it.
“Ah, she finally rouses,” Sylmae screams. Alright, she’s probably not screaming, but it’s screaming to Ash’s ears.
Ash groans loudly and shrinks as best she can into the bed more. Her mamae bangs loudly about the aravel and it’s only because she know that her own voice will hurt her sensitive ears that she doesn’t tell her mamae to kindly stop.
She knows she stayed up entirely too late, drank too much, and was very irresponsible all things considered but really. She is young by everyone’s standards here and it has been so very long since she just let herself be.
She had danced through the night - with Verethrin, with Daern’thal, and even some of Merith’s clan had wandered over! She danced with some of them as well - singing terribly and dancing so much her feet now throb.
It was levity she needed, really they all needed it. The world isn’t actively ending, which is a thought that has been hard to internalize. At least, until last night. The stage is still being set, but that’s just it - it isn’t set yet, and she can’t, she shouldn’t, spend every moment of her life living in fear of when the sky is going to fall.
As Mamae clangs about in the aravel, however, Ash feels like at least the ceiling is falling.
She issues a short groan and snatches a pillow to hold over her head. The bed dips as Mamae sits next to her. She reaches over and sticks a steaming cup of tea close to Ash’s face, or as close it can get with the pillow in the way.
“We will need you today, da’len. Drink this and feel better.” Mamae is using her nice tone of voice, the one way to cajole Ash into doing something she doesn’t want to do. But it also means that she will persist until Ash does whatever Mamae wants done. She sighs as she realizes she won’t be getting back to sleep any time soon. Slowly, Ash turns, removing the pillow as she tentatively sits up. She doesn’t spare her mamae from a glare, though, as she takes the tea and sips it.
“Ugh!” It’s foul! Absolutely disgusting, so bad it makes her flinch and grimace.
“Take a few more sips, it’ll cure the hangover.”
“I’ll take the hangover, this is gross.”
“Da’len, we need you aware and able,” Mamae says with more force. Scowling, Ash sips at the tea. It gets worse and worse, but she drinks it until it’s three quarters empty. She passes the mug back to Mamae, still grimacing.
“I can’t have any more.”
“That should be enough,” she says, taking the mug from Ash before turning back to her, her demeanor suddenly very serious. “You will need your strength for the next several days, we are going to be in a dangerous part of the Dreaming.”
Ash frowns, “If it’s so dangerous, why don’t we travel around this part?”
Sylmae shakes her head, expression grave, “The area is so large that it would take entirely too long to go around. No, we must pass through it.” With that, Mamae pats Ash’s knee. “Now, get up, put your armor on and grab your spear. Join me on the deck.” She leaves Ash to herself then climbs out of the aravel and onto the top deck.
It’s strange that Mamae is so worried about this stretch of Dreaming. Yes, it’s the job of parents to worry, but this feels like it goes beyond that. Taking care to be prepared, Ash braids her hair back and secures it behind her horns in twin braided buns before stepping into her armor. Glittering green scales shed from her memae cover the front of her armor, marking her as Nimronyn’s daughter. She paints vitaar in a rectangle across her eyes and brow ridge, murmuring a spell as she cuts her finger on the tool to enhance her eyesight.
By the time she joins Mamae on the deck, her hangover has disappeared and she is alert, ready to face whatever it is that has Mamae so spooked.
Journeys are usually filled with ambient, pleasant noises - music, the clambering of clanmates, even singing and the clanging of pots as rations are cooked. The flight so far has been no different, but as she takes her place next to Mamae, she notices the disturbing lack of noise. Not to mention the ominous grayness of the sky. She’s never seen the Dreaming like this, the closest she’s seen this was back home in her dreams when a stray demon would invade her dreams. Even though, there was not the same level of heavy sense of foreboding plaguing her. Ash was a lucky mage when it came to demons, they tended to stay away from her. Looking back, she thinks that perhaps Nanae had something to do with that.
Nanae isn’t here, though. And while she has heard of demons in this land, she has yet to see one. Staring ahead as the sky darkens, Ash feels like she is about to see one after all.
Memae and Merith angle themselves, perfectly in sync so that all of the aravels turn with them and they catch a current of the Dreaming. Their speed increases, making Ash grateful she pulled her hair back.
A chilling wind breezes past the aravels, through the barrier. It slithers down Ash’s spine and prickles at her mind. Her fire sparks naturally at her fingertips, making her tighten her grasp on her spear.
The Keepers catch the current and soar higher before turning and following it down, down...down, until they are heading straight for a writhing mass of black energy. Ash’s throat grows dry and her heart begins to hammer as she feels it reach out to them. It is a tentative pull at emotions, dark feelings that she has worked so hard to control.
“Mamae...what is it?”
“What should have been a Keeper, but corrupted instead,” Sylmae whispers, “Desolation.”
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justanartsysideblog · 6 years ago
Text
Children of Fate
Part 1 of Melarue’s origin story for the Vamp AU! Warnings for typical vampire themes, sexual themes, and violence.
---
They do not remember their parents. They know they must have existed but beyond that, little else. Was Melarue given to the temple by their mother and father like Geldauran? Or were they an orphan found on the streets like Anaris? They do not remember. The only parent they have ever known was Fate.
The great Temple of Fate stood atop a hill overlooking the small city of Nevarra; still young, but quickly growing and full of promise.
The people of Nevarra brought tribute to the temple, in the hopes that Fate would smile upon them; animals for the slaughter, fresh incense, fine wines and rich, silken cloth…
...and beautiful children to serve the temple as acolytes.
Children of Fate, the people of Nevarra called them. But Melarue and the others called Fate by another name. To them, she was Mother Moonlight.
She only came to them at night, after the sun had set. She would smile and sing to them, and call them her precious children, and she was the most beautiful person Melarue had ever seen. Her skin was frigid to the touch but her smile was warm, and so was the magic that danced at her fingertips.
At night she would show them her magic, show how she sowed it into the very soil to help the people that worshiped her have strong crops. Or take them all down to the banks of the Minanter River and show them how she would calm the waters, or call fish to the boats.
“These people believe I am their god,” She would say, and laugh in a way that always made Melarue’s chest tighten. “It is as it should be. I must be what I must be.”
---
The children keep up the temple: they sweep, and wipe the dust from the polished altar pieces, and make sure there is always incense burning. Melarue’s favorite part is tending the large garden behind the temple. The other children like roaming the dark tunnels below where Mother rests during the day, but Melarue loves nothing more than the feeling of fresh soil beneath their bare feet and the sight of hydrangeas in the sunlight.
Anaris is the eldest of them, and comes of age when Melarue is still young. He is the first that Mother turns, made to be her childe in full, to live in the dark with her and join in the destiny she has crafted for them all. The night of his turning Melarue sits with the other children in the upper chambers, and waits.
Mother Moonlight comes just before dawn, and tells them that Anaris is well.
“You must wait to meet him, my darlings. He must learn to control his hunger now, as I do.”
It is several months before they see him again, at Mother’s side when she comes to visit them all. Though physically he looks much the same, there is a sharpness to him that accentuates his beauty. His skin and eyes seem to glow from within, and his usual teasing charm seems amplified.
A vampire’s charm, now.
One day I will be that beautiful. I will be Mother’s childe truly, and she will be so proud of me. Melarue looks into Anaris’ eyes and smiles to themself.
When Anaris leaves the upper chambers, a new acolyte is brought in. Thremael, so young he can barely walk, orphaned by war, the son of a refugees seeking safety in the city of Nevarra. He looks so small in Fate’s arms, held close as he sleeps.
Melarue and Merith braid his hair, and weave flowers into the thick strands, and feed him goat’s milk when he cries out with hunger.
Merith is Melarue’s best friend.
He is kind and bright, and so very unlike themselves. They are always noticing faults in others, even if they do not say them aloud. They are good at lying, at telling stories that the others always believe. They are good at hiding, and getting their way. The others says it isn’t fair that they can always ask Mother for things and she will make certain they get them, but it is just because the others don’t use the right words.
Merith tells them that lying isn’t a nice thing to do, and that they should try to tell the other children how they feel properly. That seems foolish, because if they told some of the others how they really felt about them, well, Melarue thinks they’d probably get angry.
Merith is the only one who never gets angry.
Melarue counts down the years till their turning as they grow older, and taller. They are told they are beautiful and when they look at themselves in one of Mother’s mirrors, they find that they agree. Vanity, it seems, is another of their faults.
Merith is the same age, but he never gets quite as tall as them. His hair is wild and unmanageable, and his face is plain. Melarue still finds his smiles warm, and his friendship a comfort. He is still their dearest friend, even if he is not as eager as themselves, to receive Mother’s blood.
“What will it be like, to never feel the sun again?” Merith whispers to them one evening. Mother and Anaris have gone out to hunt so there are no lessons that evening, and the others have all gone to sleep. Melarue inches forward in the darkness, and wraps their long arms around their friend.
“We will all be together with Mother, forever. That is better than sunlight, is it not?”
“What will you do without your flowers?” Merith continues.
It has been one of their worries, certainly. “Mother is all that matters,” They say at last, “The flowers will still be there, even if I cannot see them bloom.”
“Aren’t you afraid?”
Melarue holds him closer. “I am afraid of failing Mother.” It is the first honest thing they’ve said that evening, and they know that Merith knows it is so as well. He has always been so very good at seeing through their lies.
“I am not special, like you or Anaris or the younger ones.” Merith shakes his head, and his curls brush against their cheek. “What if I am not strong enough?”
“You will survive the turning,” Melarue vows, “You will survive because you must. Mother has chosen us, we will not fail her. She has never been wrong before.” Melarue knows that if either of them fail, it will be through a fault of their own, and not a decision Mother has made. Still, they think of the two they are the most deficient. If one of them were to fail, surely it would be them.
When Melarue and Merith turn twenty, Mother tells them they will undergo the turning at the next full moon. Melarue can barely contain their excitement, and even Merith seems pleased. They spend the next few weeks listening to Mother’s instructions, to Anaris’ descriptions of what will happen, and preparing their rooms down below where they will soon make their permanent home.
The night of their turning, Merith is taken below first. Melarue remains in the open chamber at the foot of the stairs, and listens to the sound of Merith’s screams. They can feel their heart beating wildly in their chest—out of fear for themselves or Merith they do not know. It is the last time they will ever feel their heart beat, they know, whether the turning is successful or not.
Finally, Anaris comes forward and gives them a smile, “Merith is well. Come with me.”
Some of the tension in them eases, at that. Merith succeeded! He is a true childe of Mother now, just as they will be. Please, they think, as they follow Anaris deeper into the lower chambers. Please let me succeed. Let me make Mother proud. Let me stay with my family.
Mother awaits them in the ceremonial room. It still smells of blood and Merith is nowhere to be found. They suspect that Mother has taken him to his rooms before letting Melarue inside. She opens her arms wide, and they walk into them without hesitation.
“My clever Melarue,” Fate sighs, “It is time.”
“I am ready,” Melarue answers, and they are not certain if it is a lie or not.
Fate lowers them gently to the cushions on the floor, her smile gentle and kind. Her eyes are bright, nearly glowing in the dim torchlight. They can feel the magic in the room, heavy, like a blanket being draped over them as Fate whispers words of bonding.
She uses her nail to slice along her wrist, tilts Melarue’s head back, and places it to their mouth. Mother’s blood is thick and sour, it burns as it trails down their throat. For a moment their mouth is full of the taste, and then everything goes white.
Pain lances through their body as their skin burns. They try to tear it away, but Mother is holding them close, whispering in their ear. They cannot hear her, can only think I have failed her. I have failed Mother. If I cannot do this, I am worthless.
They remember being alone, being small and without purpose. A world before Mother. They cannot go back to that. They can’t.
They blink, and look up at Mother’s beautiful face, and smile.
The hunger is...jarring. They do not fully remember their first feeding. Mother praises them, as they drain the body before them to the last drop, their stomach full, the blood so sweet they nearly weep.
“Clever, clever Melarue, you have done so well,” Fate pets their head, “You did not spill a single drop.”
Fate teaches them not to kill as well, teaches them how to feed and when, and who to choose from. Teaches them how to wipe the minds of those they leave alive. They find they are very, very good at it. They learn early on that they can alter those memories, turn them into other things that they wish. It earns them more praise, even as Fate tells them that even if they do not always kill, it is their right to do so.
Their ability to choose is what separates them from the other vampires, Fate tells them. Beasts that gorge themselves on human blood, who hide in caves and think that they can take what they will; base creatures that do not understand the higher calling of their immortality, of Fate’s plans.
“The mortals of this world pray to us for protection. We are their gods. It is our right to take what we must in return.”
That, they learn, is Fate’s true plan.
To become the God of all the mortals, to be worshiped forever. Is it her calling, she claims, and theirs as well. “My children will be gods at my side. The mortals needs us, just as we need them. We feed from them, and they do as we command, and we provide them with protection. It is nature’s way.”
Fate shows them what she has done with her magic, what she has used her thralls to make down below, where none of them have yet traveled; miles upon miles of tunnels and chambers below the surface. A city beneath a city.
“One day this will stretch across all lands,” Fate whispers, and Melarue can feel the certainty of her words in their bones.
“Why not find a way to block out the sunlight instead?” Thremael asks mother years later, after his own turning. “Surely that would be better. Let us walk outside without fear, instead of hiding beneath the ground.”
“And what would happen, if there was no sun?” Fate hums, weaving magic into a dark cloak.
“The mortals would die,” Merith answers for her. “They cannot survive without the sun. Their food would perish, and the air would be too cold.”
“And without their blood we’d die as well,” Anaris adds, sneering, “Come now Thremael, think for once.”
“Children,” Fate warns, even as she looks at them all fondly. “Do not fight among yourselves. It was a simple question, and Merith has provided a simple answer. Let this be the end of it.”
Melarue watches her siblings joke with one another, the moment of tension gone immediately, and looks back to the cloak in Fate’s hands. “What is that for, Mother?” They have not seen that type of magic before. They have been learning, over the few hundred years. Magic comes easily to them, and they have become more adept at it than even Anaris in this short time, a fact that they tell him often when he annoys them. They pick up the nuances very quickly, learn to manipulate and add, to twist what was seen. To trick and deceive. Mother says they are clever, they want to prove it true.
Fate holds the fabric up for Melarue’s inspection. “A minor protection, against the sun. It will not give more than half an hour’s worth of time, but it is enough, should you find yourselves in need.”
“Why would we have a need for it? We never leave the city,” Anaris sighs, curling up on the cushions beside Fate. There is a wistful tone to his voice; he does not like being so confined, even if there is an entire city to explore. He has always craved more; always the first to leave for a hunt in the evening and the last to return.
“I am sending you on a very important mission.” Fate responds, “War is upon the horizon. The people of Nevarra have asked for Fate’s aide, to turn the upcoming battle in their favor.”
It is not the first time they have been asked to help in times of war. They had even helped Mother sink enemy ships in the harbor with rough waves, once. Mother had needed to draw on the strength of all four of them for it, and it had left them all drained for weeks, but by the time the magically summoned storm had passed, not a ship had remained.
“The enemy army of Orlais is large, and has gathered on the edge of the Fields of Ghislain. The Emperor’s sons lead the force.”
“Their army is thousands strong.” Thremael shakes his head, “We cannot kill them all.”
“Kill the princes, and their top generals.” Fate orders. “You must fill the armies of Orlais with terror. You must show your power, so that when the bodies are found in the morning, Orlais will tremble in fear at the might of Nevarra.”
Merith swallows. Melarue catches the uneasy look in his eyes; aside from the night of his turning he has never killed a mortal he has fed upon. He does not enjoy killing, or the thirst they all have. Fate knows it as well, as she motions for him to sit on her other side, and gathers him close; even now they all seem so small in her arms. “I know it will be difficult, my childe, but this is your destiny. You are serving a higher purpose than yourself, and for that you must do things you do not wish to.”
Fate dismisses the others, so that she can continue to speak with Merith.
“Merith is going to get us all killed if he hesitates,” Thremael mutters, as the three walk down the hallway toward their rooms.
“Do not speak of Merith that way,” Melarue warns.
“You know it as well as I do. He does not believe in Mother’s plans. He thinks we should live as others of our kind do, and keep to ourselves rather than take the positions of greatness that Mother sees for us. He is weak.”
Melarue snarls, baring their fangs as they shove Thremael up against the wall. They are taller, but he is more muscular, and he quickly shoves them away with a growl of his own, eyes glowing in the darkness.
“It is a wonder he even survived the turn,” Thremael gives one last huff before storming off toward his rooms. Melarue watches him go, nails digging into the palms of their hands as they hold themselves back.
“He is not entirely wrong,” Anaris points out, after a moment of silence. He holds up his hands as they turn toward him with a glare, “I do not mean that Merith is weak. I just worry he will hesitate at the wrong moment, because he is too kind.”
“He would never disobey her.”
Anaris sighs, “Come into the city with me tonight. We should enjoy ourselves before tomorrow.”
---
Melarue enjoys themselves quite thoroughly, at Anaris’ prompting. They know being well-fed is important for the task at hand, and they drink a bit more from their targets than they would usually do so. They twist memories, plant fake ones, get inventive because they can and because a dozen different bloods are swimming in their system and their lips taste like fire.
Thremael joins them halfway through the night, and despite their earlier irritation with him they pull him close and into the pile of bodies twisting beneath them. Merith is absent, they note, but it is a fleeting thought before they return to the moment and the feeling of hands on their hips and between their legs.
It is a long night.
When the sun sets the next evening, Melarue takes the cloak Fate hands to them with reverence. It is a powerful magic, and for her to have made one for each of them...they can feel a bit of Merith’s magic in the weave as well, and feel a rush of fondness for their friend. He must have stayed with Mother to finish them the night before.
“Do as I have instructed, and we will finish this war before it reaches the walls of the city.”
Slipping across the bridge and through the forest is the easy part. The four of them are quick, as Anaris shifts shape and goes ahead, leaving the others to travel on foot. Even without wings they do not take long, immortal bodies moving without strain or need of rest at a pace no mortal could match.
The four pause on a hill overlooking the edge of the woods, and survey the scene before them. Little glimmers of torchlight move across the fringes of the army camp; sentries and guards, moving between rows and rows of tents that stretch as far as Melarue can see.
They remember the map Mother had shown them, with the locations of the princes and generals among the soldiers, they remember where they must go, to the far west of the camp, where the second prince lies sleeping.
They look to Anaris and Thremael, who nod and head into the shadows without a word, and look back at dear Merith. His expression is conflicted, eyes worried as he looks ahead. “They have not tried to harm us, Mel. Isn’t this too cruel?”
“The mortals that worship Mother will be harmed if we do not kill them.” Melarue points out, “And the Orlesians bring with them their worship of the Maker. They would tear down our temple if they overran the city. They would rape and pillage the people that come to us for protection.”
“I know,” Merith whispers. “I know.”
Melarue leaves him with a reassuring kiss to the forehead and goes where they must. They hear him move somewhere behind him, heading off to complete his own task, albeit reluctantly. 
It is not difficult to walk unseen, to deflect the gaze of guards, to silence their footsteps, to make their image hazy. They navigate through the tents until they arrive at their destination, and slip beneath the folds of the heavy fabric.
The room is dark, but they can smell smoke from the nearby candles, not long doused, and feel the warmth rising from the furs on the bed in the corner. The prince shifts, mumbling to himself as they walk forward.
He is not the first they have killed; but he is the first they will murder in cold blood. They know that Mother is right, and they do not hesitate, as their nails lengthen and they tear open his throat. His eyes open wide, full of panic and confusion as he chokes. His body surges forward but they pin him down, keep him quiet as the light fades from his eyes. Still, they do not think they will ever enjoy killing for the sake of killing.
They lick the blood from one nail and frown. It tastes no different than blood they have had before. There is nothing special about you, they think as they look down at the corpse. You may be a prince, but you are still just a man.
The next part they enjoy even less. They must make the Orlesians afraid, make them fear monsters in the shadows, make them think their God has forsaken them to the whims of demons.
They place his head upon the map in the center of the room, blood soaking through the vellum, crimson blossoming out from the center of Nevarra City and traveling outwards. The rest of him they pull apart and toss around the room. They leave his torso in bed, his limbs to the four corners, fill wine glasses with the blood that remains...and it is over so quickly they hardly register that they have done it.
Not so difficult, to take a life.
Two more they must take, before the night is through.
They kill the generals in a similar fashion, just as easy, but a tightness begins in their chest, a noxious twisting in their stomach. It may not be difficult, but it makes them feel wretched.
When they return to the hill they find Merith waiting for them, smelling of blood, eyes glossy and expression lost. He crumples into their arms and they let him sob as they wait for Thremael and Anaris.
The two arrive together, laughing over something, mouths crimson. Anaris catches their gaze and his smile fades a bit, but Thremael does not seem to notice as he walks forward, “Did your prince taste royal, Melarue? I thought I noticed a hint of rosewater with my own, though it could have been from the prostitute in his bed.”
“Enough,” Melarue mutters, both to Thremael and to Merith who still clings to them. “We must return before the sun rises. Even with Mother’s magic we will need to move quickly.”
“It isn’t like you to be so serious,” Thremael pouts, as the four head home.
---
When they return they learn that Mother has made the twins, Oranani and Felralan, true children in their absence. Welcoming their new family into the fold eases the tightness in their chest, and by the end of the week they have pushed it aside entirely. It was all Mother’s plan, and it works exactly as she had claimed. The Orlesians run, panicked, when they find their princes and generals slaughtered in the night.
Merith never forgets; the hollowness in his eyes never leaves him, no matter how comforting Melarue tries to be. They argue over it more than once, when Merith comes to their rooms to rest and seek solace, and asks them if they think it was right to do such a thing.
“It was Mother’s decision and we will obey it. Mother knows what she is doing. She has always known what we must do. Do not question her again,” Melarue whispers, holding him tight.
They know Mother would never hurt any of her children, but a part of them worries, deep down, that Merith would be in danger if someone else were to hear his doubts.
People continue to bring offerings to the Temple of Fate, as years go by.
New acolytes, as well.
The beautiful Geldauran, who Melarue can’t help be jealous of. His beauty outshines their own, they think, and he believes it as well. It takes a while for Melarue to warm to him, to see that there is more to him than conceit. They are both vain, and that vanity makes them competitive at first.
They learn that each of their new siblings has their faults, but their strengths as well. And no matter how much they fight, they are all children of Fate, and that connection is more powerful than any other.
Daern’thal is the last.
Shy, eager-to-please Daern’thal, all gangly limbs and sharp, perceptive eyes.
Not all who were given Mother’s blood survive the turning. Okri, Harra, Tamlen...Melarue mourns each of their deaths silently, for when Daern’thal had wept openly Geldauran had slapped him viciously.
“They were not worthy of being Mother’s true children, do not shed tears for them.”
There were others, they know. Others that ran through the marble halls and ate and laughed with them, whose faces they do not remember. Blurred visages, hints of memories that never quite surface.
Melarue focuses on their magic, as the city grows around them. They learn to shift their form, to take on shapes previously unknown to them, how to turn to mist, to pull themselves apart and put themselves back together.
They spend long evenings discussing new books and languages with Daern’thal and Oranani, or reveling in the growing brothel district with Anaris and Thremael. They try to pull Merith out of his melancholy to no avail, and quickly go frustrated, leaving him to sulk with Felralan, whose own somber demeanor matches him perfectly.
It is a phase, they tell themselves. Give him time and he will become his old self.
Wars rage around Nevarra. The city becomes a kingdom, borders spreading further and further. If Fate is worried by this new development she does not share her worry with them, simply continues her work. She shuts herself off in her chambers for longer periods of time, distant in a way they have not seen before.
One evening she calls all her children into her chambers, expression sober. She gives them all a gentle smile, the kind that warms Melarue still, a feeling of love and safety and belonging filling them. “My children, war looms upon the horizon once more, and my loyal worshippers call for aid.”
“I guess the Orlesians have forgotten our last battle,” Anaris jokes, and Melarue frowns as Merith stiffens beside them.
“It is not the Orlesians,” Fate continues, “The growing empire of Tevinter seeks to conquer Nevarra.”
“Then we will do to them what we did to the Orlesians,” Thremael shrugs. “There is no need to worry, Mother.”
“Orlais worships the Maker. Their strengths are limited. The Tevinter Imperium disregards many of the false god’s teachings.” Fate shakes her head, “They are not above seeking the aid of vampiric forces.”
Other vampires? Melarue swallows. They have never fought another vampire, never seen one aside from Fate and their coven. The concept seems so foreign to them, that others would exist out there in the world, or that they would somehow be a threat to Fate.
“This battle will not be easily won.” Fate holds out her hands with a soft smile, “But I have faith in you, my children. Nevarra’s pantheon must defend it against all who threaten this city. This is the beginning of what I have foreseen for you all.”
“Of course Mother.” Geldauran grasps one of her hands between his own. “Tell us what we must do.”
---
The night before the battle Melarue goes into the city with the others, managing to drag even Daern’thal, Oranani, and Felralan along to feast and revel. A distraction, something to remember instead of the bloodshed that will come the next they awaken. Only Merith remains behind.
“You are acting like a spoiled child,” They snap, when he refuses.
“Why must we fight our own kind?” Merith asks them, “What if they only wish to speak with us?”
“Stop doubting Mother. If she says they are our enemy then they are our enemy.” Irritation rises in them, hot and sharp, and then guilt overrides it, as they see the pained look in their greatest friend’s eyes. Their shoulders slump, and they gather him in their arms. “Oh Merith, I am sorry. I wish I knew how to make you smile again.”
“I love you Melarue,” Merith sobs into their neck, “I am sorry I cannot be like you.”
“I am glad you are not,” Melarue laughs softly, “I think you are much better as yourself. Come with me? It will do you good to get out of the temple. Enjoy yourself tonight.” They kiss his lips. “It can be just the two of us. Or would you like me to ask Anaris to join?”
Merith simply pulls away with a shake of his head. “Go without me. I do not think I would be good company.”
In the end they do not press him. They leave, and spend the evening with the others. They dance with a drunken Geldauran, and ride his slender body as he digs his nails deep into their thighs, and whispers adorations against his skin until he begs them for release.
They are sated and exhausted by the time they return to their chambers to rest before the sun sets, and do not think to check on Merith to see if his spirits have lifted.
It is their greatest regret.
---
Merith is gone.
Melarue is inconsolable, as they search the entirety of the temple and its underground chambers for him. Gone, as if he never existed at all. Fate holds them, and whispers comforting words, sings them into a state of calm to keep them from lashing out, sends the others to look for signs of him in the city.
“We cannot waste time,” Oranani states matter-of-factly, “If we do not leave now we will be unable to return before the sun rises. We must continue with your plan, Mother, before the Tevinter forces enter the city.”
“We must find Merith!” Melarue turns to her, glaring, “What if he was taken? What if he went out last night and could not return before the sunrise? What if he is waiting for us?”
“Melarue,” Fate sighs, brushing hair from their forehead. “My sweet, clever Melarue, it pains me to see you so distraught, just as it pains me that Merith is gone. We cannot let the city be taken, we must go and fight.” She pauses, “Would you like to remain behind? It will be difficult without you, especially now that Merith will be absent, but I understand your grief. I share in it.”
It is a rebuke, even if a gentle one. Melarue feels guilty over their reaction. The others are worried about Merith as well, how could they have let themselves act so shamefully? How could they have assumed Mother did not worry about Merith even more than themselves? They shake their head. “No...no I will go with you, Mother. I will look for him when we return.”
“We will all look for him,” Mother nods, “I promise you that.”
---
Melarue moves through the forest mechanically, following the presence of Fate as they fly through the air. They remind themselves that they are doing the right thing, that Mother needs them, and even though it rings hollow, they force themselves forward.
Merith left you and Mother when you needed him most. He is the traitor, not you.
It does not help.
They are so caught up in their thoughts that they nearly collide with Thremael in front of them, catching themselves just in time, shifting back into their vampire form as they land on the soft grass beside him.
Mother stands several feet ahead of them, looking into the woods ahead, as if she can see past them to the enemy that lies beyond. Perhaps she can. Melarue can sense the vampires somewhere ahead of them in the trees. So alike themselves, yet so different.
“They have set an ambush ahead,” Mother murmurs, turning toward her children. “Once they attack, I will leave the vampires to you, and move toward the mortal force.”
“Anaris should go with you,” Oranani responds, “There are too many. The size of the force will overwhelm you.”
“Leave the mortals to me.” Fate repeats, before she moves forward.
Melarue agrees with Oranani, but knows better than to defy Fate. They follow behind her, the comforting presence of the rest of their coven around them as they move deeper into the forest. They know from studying the maps of this region with Daern’thal that the forest continues for several miles before the ground drops to a wide, flat plain.
That is where the mortal army lies, waiting to move forward through the nearby ravine.
It does not take them long to find a small clearing—the ideal place for an ambush. The others know it as well, as they exchange glances, and feel the unmistakable presence of vampires around them; incapable of masking themselves. Young. Foolish.
Abundant.
Melarue dodges to the right just as the ground where they had stood erupts in a pile of stone and dirt, a shadowed figure standing in the small crater left behind. They hear the sounds of battle around them, the shouts of their coven,  the tang of magic in the air sour in their mouth.
So it begins.
They press their hand to the earth, feeling the roots of a nearby tree surge upward with their magic, shooting from the ground as a mass of vipers.
The vampire screams as they are torn to pieces, but Melarue has already turned, throwing up a barrier as flames encompass their form. They can feel the heat against their skin, but their own magic keeps it from burning as they brush the flames aside and redirect them, orange fire turning black.
It becomes a blur, after that. They do not remember how many they kill. They channel their grief into rage, imagine each of these shadowed strangers as the one that has taken Merith from them. These vampires are younger, less experienced, their magic weak. Many resort to claws and fangs or mortal weapons in the end, and Melarue slaughters them all.
Even so, Melarue does not come out unscathed.
They do not notice the pain at first, as the last vampire falls at their feet, and the clearing goes silent. Then their body begins to ache, the cuts along their arms begin to sting, and they notice that a large chunk of their side is simply gone.
They clamp a hand to their ribs and grit their teeth, pouring healing magic into the gaping wound. They feel their skin knit itself together beneath their palm, but know that it will take a good feeding to recover fully.
“Melarue!”
It is Anaris, who seems unharmed save for a cut along his forearm. He slings their arm around his shoulder and they gratefully put their weight against him as his own magic finishes mending the damage beneath the skin.
“Where is Mother?” Melarue manages, as Anaris leads them through the forest.
“I do not know. We separated after the ambush.” Anaris answers.
They burst through the trees just as the sky turns white. They both lift their hands to cover their eyes, but the light burns through their fingers—not painful, but blinding. The wind roars in Melarue’s ears, and blood trickles down their nose as the magic in the air condenses and then seems to pull itself apart.
The light slowly begins to dim, and Melarue blinks back tears, their blurred vision coming into focus to see Anaris staring ahead of them, eyes wide in shock. They turn as well, and let out an audible gasp.
Standing at the base of the cliff is Fate, arms outstretched before her, surrounded by three prone figures—the last of Tevinter’s vampire forces.
Beyond her is a field of corpses.
Melarue does not know what magic Fate has wielded, only that in its wake, the army of Tevinter is no more. Soldiers charred and turned to ash, husks left in place of bodies. The heavy magic they had felt moments before lingers like a fog among the corpses, before dissipating fully.
“...she truly is a god...” Geldauran whispers from Melarue’s right.
---
They do not find Merith.
Melarue searches for him for months, going as far as they can each night, always returning empty handed. They cannot understand why he would leave them, cannot bring themselves to think that he was killed by Tevinter’s vampires, or had taken the morning walk.
Surely he had not been so miserable as to leave them behind without a goodbye.
They mourn, they clean his chambers, hoping he might return. Mother lets them, mourns just as keenly. It is a comfort, knowing they are not alone in their grief.
They cannot stand to sleep alone. They fear one of the others will disappear, and cling to the thought that if they are with them, then at the very least, they cannot be fully abandoned.
It takes years for them to accept that he is gone, and that he is never coming back. He has left them, they are certain. Not dead, surely not dead, but gone. Unable to shoulder the burden of Mother’s great vision, Geldauran claims, and his words sting but they are meant as a balm, they know. Meant to give them hope that he lives.
As time passes, more city-states and kingdoms begin to rise and rain power, and the borders of Nevarra grow. Fewer worshipers come to the temple.
They stop sending offerings.
“After all we have done for the city,” Geldauran rages, “How could they do this?”
“Mortals are foolish,” Oranani frowns, “They will see the error of their ways soon, when they face danger and their city needs protecting.”
“Mortals feel like they do not need us anymore,” Daern’thal points out, and shrugs when all of them turn toward him. “Some of us speak with mortals instead of always feeding off them.”
“Or fucking them,” Anaris grins, and Oranani rolls her eyes.
“Speaking of fucking and feeding,” Thremael throws an arm around Geldauran’s shoulders, ignoring the younger man’s glare, “I say we enjoy ourselves tonight.”
Most of the others head into the city, to drink their fill and enjoy the night. Melarue remains behind, despite Thremael’s protests.
Mother has begun to isolate herself, calling on them less and less. Something is worrying her, has been ever since their fight with the other vampires in the mountains. Anaris has gone to speak with her, Melarue knows. If anyone can find out what is trouble their mother it is him, her first child.
Still, Melarue finds they cannot enjoy the night. They read for a while, look through their collected scrolls but cannot seem to focus on the words. Their mind is elsewhere.
Daern’thal, they know, has stayed behind as well, to study a book of drawings he received from a merchant at the river market; designs for buildings of some kind that he had found fascinating. Perhaps he can sufficiently distract them, and the two can wait out the night until the others return.
They head toward his rooms, only to find them empty, the door still open.
A surge of magic catches their attention, sharp and unmistakable, running through the ground like an electric current. It makes the hair along their arms stand on end. They follow its source, deeper into the maze of tunnels and chambers beneath the temple, fear rising as they realize where they are heading.
Mother’s chambers.
They are not ready for the scene before them.
Anaris stands over Fate, body trembling, her blood dripping from his fingertips. Daern’thal lies still beside her, throat torn open.
For a moment Melarue thinks he is dead, before he gasps, choking, blood pouring from the wound. They hurriedly use their magic to close it, feeling Fate’s own lying in the wound, fighting them. But Fate’s magic fades quickly, and they realize it is because she is gone.
Dead. Mother is dead.
It is hard to focus, with Daern’thal’s head in their lap and Mother beside them, unmoving. They do not know what is happening. Mother is dead, Anaris—Anaris has killed her. How? Why? It hurts. Something in their chest throbs, pain lancing throughout their limbs at the loss.  
“What did you do?” Melarue gasps out, tears streaming down their cheeks.
Anaris looks down at them, as if only then noticing their presence. His lips tremble, and he is crying as well. “I...I had to. I—” Before he can finish his explanation the door opens. Oranani and Felralan walk inside, smelling of fresh blood, talking together before they both stop in their tracks.
Melarue wonders how this all must look, watching as Oranani’s pupils dilate in full, pitch black against her pale skin, as her mouth opens to reveal growing fangs. “What have you DONE?” Her voice roars like thunder, and her form grows as she charges forward before either Melarue or Anaris can speak.
Anaris throws up a barrier just as Oranani’s claws carve through the air, sparks flying where her nails dig into the obsidian disc in front of him, chips of sharpened glass flying across the room and shattering; A sliver slices into Melarue’s cheek, jolting them out of their own stupor.
“I had to—” Anaris begins, but Oranani does not let him finish as she shrieks, stones flying from the walls and launching themselves toward him.
“Murderer!” She screams, grabbing the granite table from the floor and hurling it in his direction.
Anaris holds up a hand and slices it clean in half, the large chunks falling to either side of him. A flicker of movement on their side, and Melarue turns just as Felralan surges from the shadows on Anaris’ left.
Melarue had never thought of who they loved more among their coven, had never seen it as a scale or quantifiable difference. But their body reacts before their mind can process what is happening and they throw up a barrier, black flames eating away at the twisting vines that shoot from Felralan’s outstretched arm.
They have chosen Anaris.
The two halves of the table move, slamming together just as Anaris turns to mist, seeping between the cracks before reforming a few feet away, the golden beads in his hair beginning to glow.
Melarue twists their flames, burning the vines that erupt from the ground near their feet, grasping for them.
A bramble slams into their midsection, three inch thorns tearing into their flesh as they are thrown back against the stone wall. They let out a chocked gasp and swallow a mouthful of blood as more vines encircle their arms and legs.
They can feel poison seeping through their veins, burning their skin, as Felralan walks toward them to deliver a finishing blow. His expression is unreadable, the upper half of his face hidden behind an ornate, eyeless mask. This one has rubies in the place of eyes, an odd detail to notice, they think.
“I am sorry,” He murmurs, as the vines tighten.
So am I, Melarue thinks, as they close their open right hand and watch as the metal mask crumples, hearing Felralan’s skull crack as he falls to the ground, headless.
The vines around them turn to ash and they stumble to their feet, turning to see Anaris on his knees, kneeling atop Oranani’s prone form, his golden beads scattered on the ground around them, stained crimson. Melarue hooks a hand under his trembling arm and pulls him to his feet and off of their sister.
“...what will we do when the others come?” Anaris asks numbly, staring at the bodies before them.
They had laughed and loved with these two, had lived with them for centuries. Melarue had shared secrets with Oranani that no one had known, had gardened at night with Felralan who had taught them that some flowers flourish in the moonlight.
What have they done? They have killed their family. There is only one thing they can do, now. The one thing they are so very good at. They must lie.
“Oranani and Felralan murdered mother,” Melarue claims, voice oddly cold. They seem to have gone numb.
Anaris blinks, “But—”
Melarue grabs his face between his hands, their fingers still slick with blood. “They killed her, Anaris.”
They see the pieces falling into place as he nods, but a part of them feels sick. They have failed mother. They are letting her real killer go free because they are a coward, and they are afraid of losing more of their family. “They meant to kill Daern’thal as well, and nearly did so. We barely managed to stop them.”
A bit of tension leaves Anaris’ shoulders. “Yes.”
Melarue swallows, and tries not to look at their Mother. They can feel her eyes upon them, wide and unblinking; accusatory. “Let me tell it, when the others come. I am better at lying.”
---
The other two believe them, as Melarue knew they would. Geldauran mourns the most, his beautiful visage twisted by grief and rage, and the fear in him so sharp they can nearly see it rising from his skin like steam. Thremael takes Felralan and Oranani’s bodies outside without a word, to be turned to ash in the morning sun.
When Daern’thal wakes he cannot remember the night before...and despite Melarue’s rushed healing, he never regains the use of his voice.
“The mortals will keep coming for Mother’s blessing.” Thremael says at last, once they have all gathered in the lower chambers that had once belonged to their Mother. She is lying in the room off of this one, clean and covered in a crimson shroud. They had all gone to pay their respects to her, save for Anaris, who refused to enter the room.
Melarue’s own vigil they had spent apologizing, sobbing against her unmoving form, begging for forgiveness. How could they have let this happen? How could they have let Anaris live after doing such a thing?
You are no childe of mine, they can hear her whisper, curses crawling through their head like a writhing mass of serpents. They will never forget the feeling of numbness that had settled in them when they had seen her at Anaris’ feet. No rage, no desire to kill him for what he had done. That was their largest betrayal, they know. That they could not find it in them to want him dead.
They do not know what led Anaris to killing Fate. He does not tell them, does not speak of the night ever again. It is his penance, they think, to hold in the truth of that night and blame himself for it.
None of them have had the strength to suggest sending her off in the morning light. If they do so it will seem too real, make her death final.
“We will take up the duty, then.” Geldauran murmurs. “We are Fate’s Children, it falls to us. She said we would be gods beside her, let us take up the mantle now.”
“The world is changing. The Andrastians are gaining strength with their god, even here. The mortals are smarter now. They are learning ways to kill us.” Melarue shakes their head. “I am no god.” I cannot stay. I cannot stay here knowing that Anaris killed Mother and that I helped murder my siblings and lied to the others. I am not worthy of Mother’s plan. I have destroyed it.
“Where will you go?” Thremael asks softly.
Melarue shakes their head. “I do not know.”
Anywhere but here.
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thetreeofyggdrasil · 7 years ago
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Get to Know My OC: Daern’thal
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I was tagged by @laskulls​ to do this one, but couldn’t choose between OCs so I did them both. I’d like to tag: @vir-ghilani​, @noxfauna​, @dalishelfblood​, @circles-finest​ and @princesspavus​ (feel free to ignore though)
NAME: Daern’thal
AGE: unknown
GENDER: cis male
ORIENTATION: homosexual
PROFESSION: Evanuris/Forgotten One
BACKGROUND: currently still a secret
PHYSICAL
Body type: average sized, 
Eyes: ice blue with specs of gold
Hair: shoulder long, straight snow white hair
Skin: pale, 
Height: 5ft 6
Weight: 125lbs
SKILLS (S.P.E.C.I.A.L + M)
Strength: 8/10, rather strong, can stand his ground in combat most of the time but usually tends to finish before it comes this far
Perception: 9/10, very observant and picks up on things far too quickly according to some
Endurance: 6/10, is more of a short-burst person and will put everything in very brief but powerful actions, though sometimes he plays with the expectations of his opponents and drags out battles much more
Charisma: 7/10, can convince people reasonably easily, but has a tendency to come across as mysterious and sometimes untrustworthy
Intelligence: 9/10, often outwits people, but isn’t able to adapt to every single situation out there
Agility: 7/10, fairly average but not particularly outstanding
Luck: 2/10, 
Magic: 9/10, dangerous and accomplished mage, focuses on ice magic and shape-shifting, well-versed in fade/spirit magic (primarily theoretical), with secondary interests for fire magic and minor healing magic
LIKES
Colors: royal blue, teal, deep green, dark but rich colours
Smells: sea, forest (nature scents)
Food: enjoys soups and stews
Fruit: forest berries
Drinks: tea, if only out of spite
Alcoholic drinks: any
OTHER
Smoke: none
Drugs: none
Driver’s license: licensed horse/hartback rider (?)
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thereluctantinquisitor · 8 years ago
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For the OC flirting ask: my OC is named Daern'thal, Daer for short, and flirts with everyone (though he usually doesn't mean much with it). He drops compliments on looks and skill and mildly invades personal space when he likes a man.
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Delton: Well, turns out I’m a sucker for compliments. Drop enough of them and you can invade my personal space all you want!
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lairofdragonagelore · 2 years ago
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The [Unreliable] Dalish Tales
This post has a purpose to place all the miscellaneous details said along the game to keep the exact words accessible in case there is some foreshadowing content not easily noticeable. There is no much to say about them, this is more for archive purposes.
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When we give Merril her gift, she will explain a bit of lore of the Dalish. Of course, this is a very unreliable source, since they lost half of their knowledge and culture after the fall of Arlathan, and the other half was extremely decorated to exalt the pride of the Dales. She narrates the tale of the betrayal of Fen’harel which can be summarised as
There was two clans of gods: the Creators [protectors of the people] and the Forgotten Ones [predators of the people].
Fen'Harel, The dread wolf, was a god that did not belong to any of both clans.
Fen'Harel was kin to the Creators, sometimes helping them to fight against the Forgotten Ones.
He got tired of this war. So he made a plan: he said the other clan had forged a terrible blade. He told the Creators it was forged in the Heavens, while to the Forgotten ones, in the Abyss. When the gods went to check, Fen'Harel sealed them both in their realms forever.
Fen'Harel is the only one free in the world.
This story is also narrated in similar fashion in the codex Fen’Harel: The Dread Wolf that we find in DAO [repeated later in DAI]. It is narrated by Gisharel, Keeper of the Ralaferin clan of the Dalish elves, who is the main source of most Dalish tales in the game. Being a contemporary Dalish, I can not trust Gisharel’s words. They have little truth in it, hard to distinguish from the romantisation of the tales, twisted and changed along the time since Dalish tales are passed via oral tradition [which is a very inaccurate way to preserve information]. The small scratch of truth we can take from this codex in comparison with what Solas and Abelas have told us in DAI is the following: The elves were in war with others of their kind: the Forgotten Ones, from which 3 names survived [in DAI]: Geldauran, Daern'thal, and Anaris. In DAI we find a codex about Geldauran, and a staff related to Daern’thal called Pyre of the Forgotten which looks like the same design of the staff of Void. In the temple of Mythal in DAI we find a codex where they speak about a weapon, but it belongs to Andruil, which is suspected to be the blight itself.
[Index page of Dragon Age Lore ]
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ashavise-blog · 7 years ago
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Anyway, where the fuck are Asha’s “kids”?
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dragon-age-upheaval · 5 years ago
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I reworked the Elven gods for Dragon Age Upheaval took me some time to reorganize the vallaslin for each. Fen’Harel still does not have a vallaslin dedicated to him but for different reasons this time. Some of the gods only required minor editing so some of these summaries come straight from the wiki article.
Full Summaries under the cut.
Elgar'nan: God of Vengeance
Elgar'nan—also known as the All-Father, the Eldest of the Sun and He Who Overthrew His Father—represents fatherhood, war, endurance, and strength, he leads the pantheon with the goddess Mythal.
Mythal: the Great Protector
Mythal the Protector, the All-Mother, and goddess of order. She is the patron of law and justice and leads the pantheon with her male counterpart, Elgar'nan.
Falon'Din: Friend of the Dead
Falon'Din is the elven God of Death and Fortune and guides the dead to the Beyond. He and his twin brother, Dirthamen, are the eldest children of Elgar'nan and Mythal.
Dirthamen: Keeper of Secrets
Dirthamen is the twin brother of Falon'Din and is the elven god of secrets and knowledge, and master of the ravens Fear and Deceit. Dirthamen gave to elves the gift of knowledge, magic, and taught them loyalty and faith in kin.
Andruil: Goddess of the Hunt
Andruil is the elven Goddess of the Hunt, known also as "blood and force" and the "great hunter." Andruil taught the elves the art of the hunt, survival, independence and the ways of the wilds; forest, tundra, desert.
Sylaise: the Hearthkeeper
Sylaise, the Hearthkeeper, is the goddess of Love and compassion, sister of Andruil the Huntress. Sylaise gave the elves the gift of fire, family, childbirth, and most importantly love, both romantic and platonic.
June: God of the Craft
June is the elven Master of Crafts. Sylaise's husband. He taught the elves how to create; Andruil’s bows and arrows for the hunt, the aravel to live and travel in, and how to use Sylaise fire to forge. June is a god of creativity, hard work, ingenuity, and patience.
Ghilan'nain: Mother of the Halla
Ghilan'nain is called the Mother of the halla and goddess of navigation. Ghilan’nain is revered as a goddess of travel, borders, connection, communication, and diplomacy.
The’garas: The Tidecaller
The’garas the tidecaller is often not honored by the most modern Dalish clans but this genderless god is the patron deity of the ocean, storms, fishing, and sailing.
Reva’nim: Goddess of Chaos and Revelry
Reva’nim taught the elves the knowledge of cooking, wine, and is often associated with madness and chaos alongside bountiful feasts and rich wine. She’s not often seen in modern pantheons as much of the recovered stories of her feature dark and disturbing subject matter. One such tale involves her turning elven women into her mad servants and having them dismember a king that outlawed her worship.
Anaris: The Warrior
Anaris is a god of battle tactics, strategy, honor, and leadership, he is often associated with Elgar’nan by the modern Dalish but his methods are far cooler and calculating as opposed to the All-father’s anger and rage.
Geldauran: The Dreamwalker
Geldauren is the goddess of dreams and sleep, she is thought to walk the fade alongside Falon’Din but unable to leave it. Many of her tales usually involve her trying to separate the two brothers trying to sate some of her loneliness with Falon’din. The Dalish believe the goddess granted the elves Uthenera an immortal life in sleep and dreams. Dreams are often forgotten in the waking world in modern Thedas especially by those without magic. Geldauren has since become a sorrowful story of memory, loss, and isolation.
Daern'thal: God of the Wilds
Walker of the wilds, creator of beasts, and patron of dragons, nature, wildlife, and plague. Daern’thal is often warring with Andruil for hunting his magnificent creatures. He is often depicted with horns and some Dalish clans believe that he may have something to do with the Qunari people. Natural disasters involving the land are often attributed to the wild god and the huntress fighting over one of her kills.
Fen'Harel: The Dread Wolf
Fen’Harel is known as a chaotic god of justice, tales abound in Dalish lore of the Dread Wolf who would either deal you a great service or visit upon you a painfully ill-timed one were you not in his favor. The most important tale involving the dread wolf was that of his great betrayal and how he sealed the Creators behind the vale. Dalish clans view the Dread Wolf with reverence and love but also fear, the clans often seek to keep themselves within his good graces so that his twisted Justice does not fall on them. Fen’Harel is the only god to not have a vallaslin as it is deemed unwise to draw the wolf’s eye.
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