#DJMax Technika 2
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December 22nd, 2024 (1/2) - DJMAX Technika, EZ2AC, ONGEKI, maimai, CHUNITHM, Groove Coaster
well, that's quite the title!! but contrary to unpopular belief, this post won't be able to cover EVERY score i got this session, and is thus the reason this session is also a two-parter. but fret not, this one's chock full of good scores that'll make both posts worth the trouble of writing and reading!!! so to finally get it over with and move on to my future sessions, let's begin with a new game not seen in the first post -- DJMAX Technika 3!!!! and by GOD this game is still hard as hell, i can't even finish a set in star mixing without failing out, despite how close i was...
continuing the korean arcade gaming spree with EZ2AC!!! i was up and ready to kick ass and set some new records on my favorite songs, and i did just that in a single score!!! out of all of these, the only new clear from this session was Minus 2 [NM 9], but i set some really cool upscores on SND [NM 9] and 20000000000 [NM 10] too!
and perhaps the biggest surprise of the morning -- ONGEKI was free and open to play!!! i almost always see this game occupied, meaning i don't get to play it as often, but now i had the perfect chance, and unlike the scores that i kept accidentally skipping (it happened AGAIN this session), i wouldn't let the opportunity to play pass me by once more!!! and so i gamed, getting decently impressive scores for someone that didn't really play this game, and i even almost got an S on Donut hole [Master 13]!!!! i didn't even know i could do that well on 13s...
but at last!!! after all the non-maimai rhythm games due to my late arrival when everyone was already queued up for it, it was my turn to play maimai once more!! i was... admittedly a bit hesitant to play, as my palms and arms still hurt like hell from yesterday, but it seems some of the pain subsided after a while and i was able to play 12+s and 13s like normal once again!!! the 13 i decided to play first? ...Rush-More . hear me out though!!! it's such a fun chart, and it goes to the music perfectly!!! you can't blame me for that now, can you??
back to chunithm, where i tried giving Ignition a runback after my poor attempt from yesterday, and holy hell did i manage a massive improvement!!! yet another 2-attack FC for an SSS+ on Ignition [Master 13+], as well as a sudden SS+ on Daitoushi=Klein Vogel Spiel=Erika [Master 14+] to get the rating back that i lost from it??? and with such insane plays over the course of yesterday and today, i achieved 16.25 rating!!!! rainbow and a quarter get!!!
it'd be a bit too long to include these images separately, as all three are tall vertical images, so i'll be including two ONGEKI scores and a single Groove Coaster score in the same line . starting with the ONGEKI scores... a decent batch of tough scores!!! admittedly, the Party 4U "holy nite mix" [Master 13] score is sorta bad, i know, but i think i made up for it with my awesome much cooler S-rank score on Air [Expert 12]!!!! now, as for the groove coaster score... it's just a silly little failed attempt to unlock Level 13 charts, a very tragic 895k on Sadomami holic [Hard 12]... and unfortunately, i did Even Worse on my second run!!! what a depressing conclusion...
though as soon as my spirits were plunging, i was revitalized as i saw that i was next in line for some maimai!!! it was the usual ass-kicking routine i've come to know and love, but i actually did get some pretty decent scores along the way... like an S rank on IDSMILE [Master 12+] at long last!!! also just gonna bunch up these scores from my next turn while i'm at it, because that's when the daily stamps reset and i finally got Otohime (BUDDiES) as a partner!!! my collection of beautiful pink haired rhythm game girls continues to grow... and so does my skill, as evident by the MASSIVE upscore to S+ on Grievous Lady [Expert 12] ever since my last really bad attempt on it back when i was baby...
chunithm only has three scores left from this session, so i'll bunch 'em up here for convenience . i wasn't really sure what to play, but i knew i still wanted to increase my rating up to at least 16.30 by the end of this session... did i do it? well, not really . after clearing a task track/map challenge, i gave Re : End of a Dream [Master 14+] a try to see how i could do on the chart, and i did surprisingly good for a sightread!! and on the next attempt i secured an SS+ to give me a massive +0.02 rating boost!!! however, my hubris got the best of me, and i lost -0.01 of that rating to a song that i unfortunately don't remember . it was super demotivating, and i just gave up on chunithm entirely for the day given how weak i was feeling and how hard it'd be to reach the coveted 16.30 rating. maybe next time when i'm not feeling so exhausted, but here's BlazinG AIR [Master 14] to conclude (also part of my demotivation, cause that chart is hard asf)
ACC GOD KAPS IS BACK AND READY TO ROLL IN MAIMAI!!! once again, it was my turn up on the cab, but -- unlike my previous sets of bruteforcing 12+s and 13s, i wanted to cool down for a bit and play some easier charts . was it with a side intention of gaining rating? maaaaybe . but was it worth the scores and the relaxation? HELLYEAH !!! one such score was a sweet sightread SSS+ on a random task track, Baddest [Expert 10+], but the other was on a really surprising and really good pack... not only was it SSS, but it was a FULL COMBO on Yoidore Shirazu [Master 11+]!!! ...and of course, i went on to destroy my acc credibility by tackling Idol [Re:Master 13]
we're nearing the final hours of the mega session, and i'm sorta running out of scores to fit in this post (bleeding slowly but surely into the second part), but i believe there's still a few slots to fit in here!!! so then, with four more images left to share here, i might as well keep the maimai ball rolling given there's exactly three more scores of it left to share (and also so i don't have to tag the next post with 2dkaps maimai www) . the title of the coolest score this session probably goes to my INCREDIBLE S+ on... QUATTUORUX [Expert 13] of all charts!!! i think it was my highest score on a 13 to date, and the rating easily proves its significance!!! (or well, maybe it just proves this was a new version song after all) . following this score were somewhat weaker but still pretty decent scores on Shinjinrui [Master 13+] and Live & Learn [Master 13]!! Shinjinrui was the most shocking, because it felt like a REALLY easy 13+ compared to what i imagined a 13+ would look like, and so i walked away from the chart with an impressive AAA and a massive rating boost!!! Live & Learn, however... can't really say much on it, but given how badly people treat the chart, i feel like i might have a talent for janky charts even in this game too...!
okay!!! while i technically do have one more image left here before i reach the limit, i think it'd be better and cleaner to merge all the upcoming EZ2AC scores into one post (especially given i have an EZ2ON score from home to share alongside them) . i'll offer my closing remarks for the session there as well, but commenting on the GCM scores as a whole here, I'm both impressed and disappointed that i've been able to progress this much this quickly while not having consistent access to the games at all... impressed because of how foreign this games have always felt and how i've never had the chance to play maimai or ONGEKI until the start of this year, but disappointed because these games still remain super inaccessible here even after years of releases, meaning i probably won't see this level of improvement until an official release here... i guess i do have my other games to distract me from the fact though, i just wish i could better connect to maimai and its community if it weren't for us being shafted every time...
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DJMAX TECHNIKA 2 ARCADE TOUCHSCREEN GAMEPLAY – SUPERSONIC #vibes #dance
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DJMax Technika 2 - Cosmic Fantastic Lovesong
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Technika 3 Card Anais by murumokirby360
#Onthisday #MyEdit - Dec. 28,2011
#My Edit#MyEdit#Edit#DeviantART#Onthisday#On this day#ThrowbackThursday#Card#Template#Card Template#Anais Watterson#Tawog#The Amazing World of Gumball#Cartoon Network#DJMAX#DJ MAX#DJ MAX Technika#DJMAX Technika#DJ MAX Technika 2#DJMAX Technika 2
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The song 'End of Mythology' will be included in the new DLC 'TECHNIKA 2' from the music game 'DJMAX RESPECT V' for Steam!
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Lost Summer Archives - DJMAX Respect Review
by Nay Holland
Originally written: 01/26/18
Foreword: I was cleaning out my laptop and I came across an old review I wrote as a sample for an opportunity that sadly never took off. I wrote this review based off of the Asian version of the game as the NTSC version did not come out yet. A lot of content hadn’t come out yet, so expect a lot of things to be outdated here. Two years later and we now have both the NTSC PS4 and the Steam versions. Effing.... POP/STARS is in the Steam version! Time flies. Anyways, enjoy this for the first time seeing the light of day!
“Glory Days” are here again, indeed!
The year is 2009. I remember that hot Summer day, cashing in my final paycheck from my Summer job two weeks before senior year in high school, and immediately spending it on two things, a new PSP and DJMAX Fever. What fueled my purchase at the time, was that I wanted a game to play during my train rides to and from school and I’ve heard through word-of-mouth that this game would fulfill my button mashing needs. What kept me a fan for over eight years, was the music, the game play, and the overall love that the fans, developers, and composers have for the series.
Whether it was in the arcade with Technika, on a mobile device with Ray, or on the PC with Trilogy, the series proved a gateway to other rhythm games outside of DJMAX, yet I always found myself coming back to it. That was why the reveal of Respect was one of the main reasons for me to own a PS4, much like how I purchased that PSP with Fever eight summers ago. Since the release of Respect, it’s a purchase any fan of rhythm games, both new and old, will enjoy.
DJMAX, a franchise and a household name in the South Korean gaming industry since its humble beginnings as a PC game in 2004, had long since staked its claim as a driving force for rhythm games worldwide. For several years it had filled a void in the rhythm game scene with its Portable series.
The vibrant colors, intricate FMVs which played in the background, flashing effects, the various genres of music, and overall presentation featuring the eccentric announcer JC gave players an arcade experience at the palm of their hands, easily attracting newcomers to the game. The game play, being easy-to-learn yet sometimes unforgiving-to-master, serves as an addiction to keep playing. At some point, every single player of DJMAX have heard these taunting words echoed through their headphones any time you reach a Game Over.
YOU NEED MORE PRACTICE, NEVER GIVE IT UP!
Yet, far from discouraging, those words only fuel your resolve to keep playing, and playing, and playing, more and more, until you finally cleared that song that you have been stuck on for an hour. You come for the pleasing aesthetics and awesome music, but stay for the near masochistic game play until you conquer that roadblock and amp up the challenge, pushing yourself, and your blistering thumbs, to the limit.
Neowiz, formerly Pentavision, in this regard have giving fans both veterans to the frantic high-octane five-hundred notes per minute action, and beginners clearing charts at a reasonable crawl, enough content to last for years, if not potentially decades.
This was what Neowiz aimed for, with the release of DJMAX Respect in the Summer of 2017, a compilation of songs ranging from DJMAX Portable 1, Portable 2, and an entire soundtrack of new songs specifically made for Respect. The intent for Respect, however, is not meant to be just a “last hurrah” for the legendary franchise, but also as the title suggests, a Respect to the series and its fans.
Boasting the largest song list of any DJMAX game to date right out of the box with well over a hundred songs, Neowiz adds on to the already robust soundtrack with DLC ranging from their second PC game, Trilogy, to the “Metro Project” Portable games, including Clazziquai and Black Square, and their arcade flagship series, Technika.
At the time of this writing, the Trilogy and Clazziquai Edition DLC are available for purchase. Aside from their entire catalogue from their respect games, the DLC also added UI tweaks. This included entire overhaul to the user interface to reflect the games of the past. With every pack there is also a new song or two, exclusive to Respect, further empathizing Neowiz’s vision of respecting the legacy that they created, while also embracing the new.
The game play for DJMAX Respect follows the “if it isn’t broke, don’t fix it” formula as it does little to deviate away from its core game play. There are four modes, 4B[utton], 5B, 6B, and 8B. 4B utilizes the left and up buttons on the d-pad as well as triangle and circle buttons, 5B adds the option of using the right d-pad or the square button, 6B makes it a necessity to use both of those buttons, while 8B adds the shoulder buttons to the game play.
Certain quirks affected game play for the Portable series are fixed for Respect, with the addition of utilizing the two trigger buttons. For example, 8B in the PSP version utilized the L and R buttons, which are also the same buttons used to change the scroll speed in game. The only way to change the speed in 8B was to pause the game and do it from there. Since the trigger buttons are mapped to speed up and speed down, this means you can change your speed in all modes, including 8B, during game play.
Another quirk that was addressed was the utilization of the analog stick for certain charts that needed it. Now, instead of using the singular analog nub, you utilize both analog sticks for the PS4 controller, although this could be fine-tuned some more as there is no strategy in any of the analog notes. I’ve found myself simply holding the stick in any direction I pleased, rather than twirling the analog stick as it was a necessity in the Portable games.
Lastly, sticking to the “tried but true” formula, you must play through the game to unlock content, including songs, note skins, gear skins, and other elements. A personal problem I had with this, is that some of the unlocks you won’t see for a long time as you’d have to grind to unlock said songs through “achievements.”
There are milestones that you must complete within the game, ranging from how many songs of a specific difficulty you play, how many missions you cleared in Mission mode, and even how many times you missed a note. There are 24 different achievement categories in the game, each ranging from as little as five tiers for the more “challenging” tiers, to the average of ten tiers. After each tier cleared within a specific achievement, you unlock whatever is underneath that tier, then you move on to the next.
If there’s a specific song you are aiming for, you often find yourself grinding songs just enough time to unlock the song you want to play in Free Mode, otherwise the only chance you can get to play these songs are whenever they appear in Arcade Mode.
Thankfully the DLC packs all come with the songs readily available in both Arcade and Free mode so there isn’t any grinding, but, DJMAX has always been a series about grinding for content. You get the most out of your money this way as you won’t be able to unlock everything within the first couple of hours, but it is a game meant to be played in bursts, much like, again, how the original Portable games were.
At the current moment this game is only available to the Asian, Japanese, and the Korean market. All versions of the game are in English, making it highly import friendly. The great news is that there is a US release on the horizon as it was revealed during PSX 2017, so expect that release sometime during early 2018.
Regardless what region you pick this game up for, I highly recommend this game to anyone. It’s a grind fest, it’s brutal for the first time playing, and a PS4 controller isn’t a PSP so one would have to get use to the aerodynamics of the PS4 controller. With so much game play and content meant to last literally years, it’s a worthy investment and a proper sendoff to a franchise near and dear to me.
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i’m going insane, it has been 2 hours, i cant find the app name bc its already discontinued
i remember it being similar to djmax technika but i’m convinced its from a different company or somethign
Happy new year i’m going down the rabbit hole of mobile rythm game
#i can remember three songs from it#first song is based on minuet in g major#and the bg art is of a woman and man dancing (like ballroom dance thing)#second song is based on william tell overture#bg art is of soldier marching#not the camo lookin soldier but like#those nutcracker lookin soldier#third song is based on can can#bg is of a woman in red dress?#god im going insane i cant sleep until i find it
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La Pagina oficial de #DJMAX (@DJMAX_global) comparte: https://twitter.com/NEOWIZMUCA/status/1050295270070607872 "We need to make TECHNIKA 2 DLC..." "But we don't have any resources left..." Revealing hidden episodes for TECHNIKA2 DLC! Check it in #MUCA #MAGAZINE! https://ift.tt/2CE2EaB … #DJMAX #RESPECT #TECHNIKA2 #DLC #Interview #with #Production #team #MUCA #Magazine #NEOWIZ
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DJ MAX RESPECT Launches TECHNIKA 2 DLC Pack
Heads up, DJMAX fans! Neowiz recently launched the new DLC pack that will put you into nostalgia. TECHNIKA 2 DLC Pack has been added in DJ MAX RESPECT!
The DLC pack includes 23 songs from DJ MAX TECHNIKA 2 such as D2, Dual Strikers, Put em Up, Burn it Down, La Campanella: Nu Rave, Trip, Dream of Winds, BEE-U-TIFUL, XLASHER, etc. In addition to that, there’s also one RESPECT Original Track as…
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June 4th, 2023 - SDVX EG, DJMAX
quick sdvx sets right after work :]
and then also FLOWERING ORIGINAL VER!!!
BONUS: played thru more of the technika 2 DLC and got this INSANE clip of D2 4B SC (that means something i promise)
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GAMEPLAY DJMAX TECHNIKA 2 ARCADE – DESPERADO #rap #music
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I FINALLY GOT #DJMAX #TECHNIKAQ TO WORK JFC ITS BEEN LIKE 2 YEARS. I could never log on and when I did it was always busy(?). I recently saw something called DJMAX Respect or whatever on FB and decided to try the app again and IT WORKS. I have to do everything all over again unfortunately and I would rather play this on an ipad than a phone but what can you do 🤷🏼♂️ I started on #expert for this song because I believe the charts are the same as in the #arcade and omg it was just #musclememory lmaoo I can't wait to play more now that it works for me 😩💕(its been literal YEARS since I've played #technika and I'm so giddy rn) #clearbluesky #tsukasa #memories #rhythmgame
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Technika 3 Card Darwin by murumokirby360
#Onthisday #MyEdit - Dec. 23,2011
#My Edit#MyEdit#Edit#DeviantART#Onthisday#On this day#Card#Template#Card Template#Darwin Watterson#Tawog#The Amazing World of Gumball#Cartoon Network#DJMAX#DJ MAX#DJ MAX Technika#DJMAX Technika#DJ MAX Technika 2#DJMAX Technika 2
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