#DAtV critical
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dreadhorsegirl ¡ 2 days ago
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I think I realized that I truly just do not agree with the thesis statement of Veilguard. They focused on the theme of “regret”….as if regret itself is a character flaw.
No, we should regret. That’s a very good thing. We should analyze actions we’ve done, and if we realize our actions hurt others, have caused ourselves harm, have caused the world harm…we SHOULD regret those actions.
DATV attempts to highlight Solas’ regrets as a fatal flaw, when I actually think that’s one of the best things about his character. His regrets show his heart.
And yet, they try to make the protagonist as the one who “understands how to handle regret” yet they simply just do not handle it at all. It makes it seem like the right answer to feeling grief for one’s actions is to just simply not care.
I just hate how this is the message they wanted to focus on, and how they tried to make regret a “flaw”. No, I argue instead we should absolutely use our regrets to show us what matters, to help us focus on moving forward and bettering ourselves to make better decisions in the future. But it never took the opportunity to make that statement, it just made fun of a character trapped in the pain of regret, and upheld a character who didn’t care.
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sha-brytols ¡ 2 days ago
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im also kind of insanely baffled by everyone getting super defensive over people pointing out the "demisexual lucanis" take being the stupidest on the spot lie the likes of which has never been seen. are you telling me you dont at all find it offensive and Extremely Weird that your sexuality was used as a cheap prop so the writers could avoid admitting extreme crunch and a ridiculously toxic dev cycle caused massive parts of his romance to be cut entirely. do you seriously not think the game with nonbinary taash and adhd bellara and trans tarquin would not even attempt to acknowledge a major character's asexuality in a way that wasnt just a TWITTER POST!
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DATV does not deserve its GLAAD award because the gays deserve better than the empty soulless corporate sell-out shit hill that is modern-day EA/Bioware.
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lampost-in-winter ¡ 3 days ago
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Re-reading that comic adapting The Dread Wolf Take You it reminds me of how excited I was about the idea of going toe to toe with Solas in DA4. Like sure he's my sweet little blorbo but he's also a cunning dangerous overpowered bastard! I really wanted to be able to roleplay in-game a situation like the one presented in the short story. To rely on your wits to survive by a very small marging against someone much older and much more powerful, who knows all the tricks because he's used them all, and who can turn you into stone at any moment, imagine the thrill of that!!!
For me Veilguard took away the threat too early. The Fade Prison covos were enjoyable and, sure, there’s an underlying sense of danger, but it’s not quite the brutal clash of intellects that I would've liked, and you know you are in not real risk of getting your PC killed, so it's not quite as thrilling.
And sure, I know some things that work on the page can't never work in a videogame (part of the tension in that final section of the short story comes from Weekes controlling the rythmn of the scene superbly; you just can't have that kind of control in a RPG game sequence), but man... I think Solas should've gotten at least 1 real shot at killing Rook. As a treat for me, specifically.
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lavellaned ¡ 6 days ago
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The only good thing I can say that veilguard brought into my life is that it helps prevent my chronically low blood pressure from making my organs go into shock by the way it makes me so fucking mad to think about it for any longer than a single passing moment
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crimsonphantasmagoria ¡ 13 hours ago
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Veilguard is not about regret
I've seen a lot of discussion going around about the themes of regret in Veilguard. In particular I've seen a couple of related claims thrown around: one, that Rook and the Veilguard companions are supposed to act as parallels/foils to Solas, an example of how to deal with regret healthily, and two, that Rook is a terrible foil to Solas because there's nothing that they've actually done that's worthy of regretting, and anything that they theoretically should regret (like helping disrupt the ritual that freed the Evanuris, whether you think that's a deserving accusation or not) they simply don't. I'm here to tell you that both these perspectives are true, and it's because Veilguard isn't actually about regret.
Let's start off by talking about the companions shall we. Let's list off the regrets in their storylines. Bellara regrets not being more careful and not somehow saving her brother. Taash regrets not making up with their mother before her death. Davrin doesn't actually have one of his own, instead the regret in his storyline is Isseya's regret about what happened with the Griffins. Emmrich's storyline is more about wavering on the brink of a choice, which may cause regret, though I suppose we could include regret about where his friend has ended up in life. Lucanis regrets what happened to his relationship with Illario. Neve regrets Aelia remaining free, and the death of Rana's partner. Harding regrets not seeing through Solas earlier, and also I suppose the fate of the Titans, though I'm not sure I would categorise what she feels about that as regret.
Are you seeing a pattern here? Let's elaborate on it further. While in the Regret Prison, Rook is confronted by three regrets: the loss of the secondary team leader, the loss of the companion who disabled the wards, and the loss of Varric. And the solution to all of these regrets is this: it wasn't your fault. Those companions, they knew the risks, and they volunteered to go into danger. It was their own choice.
Now Solas. Solas has a great many regrets. He regrets tranquilising the Titans. He regrets taking a body. He regrets killing Felassan. He regrets killing the fragment of Mythal that was in Flemeth. He regrets creating the Veil. He may even regret starting his slave rebellion, given everything that followed after, though that memory is unclear what the actual regret is. These are all active choices he made. The only comparable regrets amongst the companion's storylines and Rook are Isseya's, and sort-of Emmrich's. I'll come back to Emmrich later. Isseya's regrets are actually a pretty good comparison point, except, as is obvious, that's not actually Davrin's storyline. Davrin's regrets on the Griffon front are more institutional, and feed into his storyline about having been made into a weapon, and what to do with yourself after your purpose as a weapon has been served. Actually a pretty good parallel with Solas! Except, once again, it wasn't really his choice, was it? And it's certainly not a choice about a horrifying atrocity he comitted.
Which brings us to Solas’s final regret. He regrets Mythal’s death (the first one). Except, that isn't his fault, is it? She chose to go and confront the Evanuris, rather than join the rebellion or run away with Solas. All he did was give her the information that they were interfering with the Blight, information that she would almost certainly have learned for herself eventually, and assuming she would have made the same choice to confront them would still have resulted in her death. The solution is: it wasn't his fault.
This is the regret that is being paralleled, by an overwhelming majority. And they're right, it isn't his fault and he should forgive himself for it. The thing is: this isn't regret. It's a twisted form of grief. Once you realise this, the whole theme starts unravelling, because not all regrets are created equal. I think this is why some people accuse the narrative of excusing Solas, or trying to sweep aside the things he's done: because it is. The whole message of Veilguard is that you should forgive yourself for the things you had no control over, except that Solas did have control over all those other regrets I listed out earlier, and I say that with a great deal of affection. He did that. He can't forgive himself because it wasn't his fault, because it was. Not all regrets are created equal. And the focus on the narrative of 'it wasn't your fault' means that people look for the person whose fault it was, and that blame lands on Mythal. Who does share some responsibility for some of those acts, but again the narrative is about deliberately pushing away culpability. I suppose one could make an argument for blaming Elgar’nan for everything? I think we should blame Elgar’nan for everything.
Indeed, the narrative focuses so hard on the idea of Solas doing everything because of Mythal, because of that twisted grief, that it completely loses sight of the actual reasons he had for doing the things he was doing. The spirits are trapped in the Fade, many of them yearning to access a world they naturally should have access to. The elves have been enslaved for millenia, and have lost almost everything about themselves, including their origins. Mages are either feared and reviled, or use their overwheling power advantage to lord over those who don't have the same access to magic. And let's not forget, two more Blights and the Veil comes down anyway, releasing the Turbo Blight (which he created) onto unsuspecting Thedas. Not to mention there were suggestions in Trespasser that there was something going on with the remaining ancient elves in Uthenara, who apparently vanished from existance along with his agents.
I mentioned earlier that I would come back to Emmrich. That's because his storyline, in my opinion, is the only one that actually depicts the theme they should have been going for with DA4, namely, when presented with a difficult moral choice, what will you do? What are you willing to sacrifice, and for what? In theory, as has been pointed out before, Bellara's archive choice might once have also been this: it is implied by the phrasing of 'free the spirit' that the Nadas Dirthalen was supposed to be a trapped sapient spirit, forced into servitude, rather that a fantasy VI, and the choice at the end would have been do you free the innocent at the cost of the knowledge you could extract? These naturally feed into: do you bring down the Veil, causing a great deal of sorrow and harm but also potentially creating a better, more equal future, or do you refuse to make such a great sacrifice of lives? At the very least, I think this theme would have stayed more true to the setup of Trespasser, as well as the design of the companion binary choice system, and who knows? Perhaps there might even have been a third option.
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youryesman ¡ 1 day ago
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The Antaam as a robotic voice through a loudspeaker saying "Your hourly reminder that we are here to enforce your safety" was the lamest and most unsubtle choice ever I felt like I was playing a Bethesda game for a second.
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0alix0 ¡ 1 day ago
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I gotta be honest, that scene from Tevinter Nights where agent Charter was only able to identify Solas because he wasn't drinking the tea he ordered himself should've been the first red flag of flanderization for me
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sha-lyuzar ¡ 5 months ago
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"You're just mad it's not like origins"
Yeah, how dare i be disappointed in a game series that has followed a certain tone and theme for three games, and has always been narratively complex, and about navigating hard decisions and moral dilemmas, structual injustices, deep characterisations, beauty and tragedy in tandem, rich worldstates and character arcs and thin lines between heros and villains... it's almost as if my disappointment stems from care and passion for dragon age, and not from an unwillingness to accept change, or a misplaced sense of nostalgia. It's almost as if people are allowed to criticise a thing and discuss its flaws, while also enjoying other aspects of it, and voicing their opinions on the world's most unprofitable social network to a handfull of followers and mutuals, isn't going to make any meaningful dent in the game's success
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joudama ¡ 3 months ago
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Now that Veilguard is out, this feels like he was trying to warn us.
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sha-brytols ¡ 3 months ago
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no offense but i genuinely can't help but wonder if most of this community is aware that bioware is a triple a gaming corporation and is perfectly capable of creating a toxic and unstable work environment without ea's help
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justanotherflemethstan ¡ 4 months ago
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veilguard is the most finished unfinished game ever. it's hard to explain if you haven't played it but it's the most polished half-baked experience I've ever had with a game
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lizzybeeee ¡ 4 months ago
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When you spend 20 years attempting to bring down the child slavery, murdering, human trafficking exploitation ring that stole your childhood, murdered your friends, and killed countless innocents only to have them rebrand as 'Noble Freedom Fighters™' off-screen.
#rip zevran's crusade against the crows >:(#when people said they wanted to be crows they didn't want devs to make the faction nice so we won't feel bad or conflicted about it#people wanted to be conflicted! they wanted to see the faction in all its glitz and glamour - then see what it hid beneath all the mystique#choose to play as a crow that loves the life/hates it/is undecided/etc...#but i'm sorry i forgot that this game doesn't want to do 'role play' options my bad#i will not stand for this zevran erasure!!!#they set up a schism with zevran's da2 codex entry - with other crows joining him!#have the antivan crows faced with a threat that challenged their outlook on why they fight#have the talons be the one to sell out antiva! in exchange for allowing their business to resume (have it be a sneaky reveal!!!)#their work has purpose and order to it so the antaam might agree! they're like 'babys first ben-hassrath!'#have Crows look around at their own home - see the vendor they bought fruit from disappear or the smiling old lady now cowed by grief#then have them decide to DO SOMETHING ABOUT IT#have a schism! have Zevran take in Crows who are unhappy - have them realize how shit the organization is!#boom! somewhat-noble freedom fighters! (they're doing their best okay)#if there were differences between different crow houses they needed to explain it better...let us talk to Lucanis! I want to know him :(#my art <3#dragon age#datv critical#datv spoilers#dragon age the veilguard#zevran arainai
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silversiren1101 ¡ 5 months ago
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I'm realizing there are 3 types of Dragon Age fans.
1) Gamers who play latest big flashy action game
2) UwU kissy dating and besties simulator
3) Interested in the sociopolitical and theological themes and thesis statements the series is historically known for
Veilguard is not made for fan #3. It is a very pretty game that has absolutely nothing it wants to say--to the point that what it says by saying nothing is often times pretty offensive.
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dalishious ¡ 5 months ago
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The Sanitized Lore of Dragon Age: The Veilguard
Tevinter is the heart of slavery in Thedas. This lore has been established in every game, novel, comic, and other extended material in the Dragon Age franchise to date that so much as mentions the nation. But in Dragon Age: The Veilguard, when we are finally able to actually visit this location for the first time… this rampant slavery we’ve heard so much about is nowhere to be found. It’s talked about here and there; Neve mentions The Viper has a history of freeing slaves, as does Rook themselves if they choose the Shadow Dragon faction as their origin, for example. But walking down the streets of Minrathous, you’d never know. Because Dragon Age: The Veilguard, for all its enjoyment otherwise, has one glaring issue: It’s too clean.
The world of Thedas is full of injustices. Humans persecute elves, fear qunari, and belittle dwarves. Mages of any race are treated like caged animals in most places. The nobility is corrupt. Although, Dragon Age has not always handled these injustices well, mind you. Many, many times I’ve found myself frustrated with moments that just feel like a Racism Simulator. But what makes it worth it, is when you can actually do something about it. These injustices are things that a good-aligned character strives to fight back against, maybe even for very personal reasons. Part of the power-fantasy for many minorities is that this fight feels tangible. I cannot arrange the assassination of a corrupt politician in real life, but I sure can get Celene Valmont stabbed to death in Dragon Age: Inquisition, for example. Additionally, these fictional injustices can be used to make statements on real life parallels, like any source of media. For example, no, the Chant of Light is not real, but acting as a stand-in for Catholicism, through a media analysis lens we can explore what the Chant of Light communicates on a figurative level.
When starting Dragon Age: The Veilguard and selecting to play as an elf – this should be unsurprising to anyone who is familiar with my bias towards them – I was fully prepared to enter the streets of Minrathous and immediately get called “knife-ear” or “rabbit”. But this did not happen. I thought perhaps it was just a prologue thing, but returning to Minrathous once again, there was not a single shred of disapproval from any NPC I encountered that wasn’t a generic enemy to fight. And even the generic enemies, the Tevinter Nationalist cult of the Venatori, didn’t seem to care at all that I was a lineage they deemed inferior before now. This is a stark difference from entering the Winter Palace in Dragon Age: Inquisition and immediately getting hit with court disapproval and insults. Are we now to believe that Tevinter has somehow solved its astronomical racism and classism problems in the ten years since the past game? Or perhaps are we to believe all the characters who have demonstrated Tevinter’s systemic discriminatory views were just lying or outliers? Because it makes absolutely no sense at all for this horribly corrupt nation to not have a shred of reactivity to an elven or qunari Rook prancing around. But here were are, and not a single NPC even recognizes my character’s lineage. And because this is so different from every single past game, it feels weird.
As an elf, you have the option to make a comment about how “too many humans look down on us” in one scene early in the game. You can also talk to Bellara and Davrin, the elven companions, about concerns that people won’t trust elves after finding out about the big bad Ancient Evanuris… but this is presented as if elves don’t already face persecution. It’s all so limited in scope that it could be all too easily missed if you are not paying very close attention, and coming into the game with pre-existing lore knowledge.
All this made it easy to first assume that the developers simply over-corrected an attempt to address the Racism Simulator moments. And if that was the case, than I would at least give credit to effort; they did not find the right balance, but they at least tried. However, the sudden lack of discrimination against different lineages in Dragon Age: The Veilguard is not the only sanitized example of lore present.
In Dragon Age: Origins, Zevran Arainai is a companion who is from the Antivan Crows; a group of assassins. He discusses in detail how the Crows buy children and raise them into murder machines through all kinds of torture. The World of Thedas books also describe how the Antivan Crows work, echoing what Zevran says and expanding that of the recruitment, only a select handful of those taken by the Crows even survive. When you start Dragon Age: The Veilguard as an Antivan Crow, you immediately unlock a re-used codex entry from the past, “The Crows and Queen Madrigal”, that says the following:
“His guild has a reputation to uphold. They are ruthless, efficient, and discreet. How would they maintain such notoriety if agents routinely revealed the names of employers with something as "banal" as torture.”
Ruthless, efficient, and discreet. Torture is banal. This is what the Crows were before Dragon Age: The Veilguard decided to take them in a very different direction. The Antivan Crows in this latest game are painted as freedom fighters against the Antaam occupation of Treviso. Teia calls the Crows “patriots”. And while I can certainly believe that the Crows would have enough motivation to fight back against the Antaam, given that it is in direct opposition to their own goals, I cannot understand why they are suddenly suggested to be morally good. They are assassins. They treat their people like tools and murder for money. Even as recent as the Tevinter Nights story Eight Little Talons, it is addressed that the Antivan Crows are in it for the coin and power, with characters like Teia being outliers for wanting to change that. It makes the use of the older codex all the more confusing, as it sets the Antivan Crows up as something they are no longer portrayed as.
I personally think it would have been really interesting to explore a morally corrupt faction in comparison to say, the Shadow Dragons. Perhaps even as a protagonist, address things like the enslavement of “recruits” to make the faction at least somewhat better. (They are still assassins, after all.) Instead, we’re just supposed to ignore everything unsavory about them, I suppose…
We could discuss even further examples. Like how the Lords of Fortune pillage ruins but it’s okay, because they never sell artifacts of cultural importance, supposedly. Or how the only problem with the Templar Order in Tevinter is just the “bad apples” that work with Venatori. I could go on, but I don’t think I have to.
It is because of all this sanitization, that I cannot believe this was simply over-correction on a developmental part. Especially when there is still racism in the game, in other forms. The impression I’m left with feels far deeper than that; it feels corporate. As if a computer ran through the game’s script and got rid of anything with “too much” political substance. The strongest statements are hidden in codex entries, and I almost suspect they had to be snuck in.
Between a Racism Simulator and just ignoring anything bad whatsoever, I believe a balance is achievable; that sweet spot that actually has something to say about what it is presenting. I know it is achievable, because there are a few bright spots of this that I’ve encountered in Dragon Age: The Veilguard too. For example, some of the codex entries like I mentioned, and almost all the content with the Grey Wardens thus far. It is a shame there is not more content on this level.
Dragon Age: The Veilguard is overall still a fun game, in my opinion. But it’s hard to argue that it isn’t missing the grit of its predecessors. The sharp edges have been smoothed. The claws have been removed. The house has been baby-proofed. And for what purpose?
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Dragon Age is dead and Bioware killed it by wasting ten years fucking around and mismanaging and abusing their staff with crunch and not letting the creatives and writers actually do their job. Instead the leaders at Bioware were just as into Games As a Service and Live Service and Empty Open Worlds as EA was. This isn’t a case of “oh poor wittle Bioware”. Bioware implemented 60-80 hour work weeks and ran around with their heads cut off when making Anthem. Bioware is the one that was sued for severance by former employees.
Veilguard failed because it’s a shitty cobbling together mechanics and art direction of Skyrim, God of War, Mass Effect 2, and League of Legends/Fortnite. No cohesion, no distinct Dragon Ageness other than the grudgingly acknowledged setting that feels like the writers are so disinterested or even resentful that they have to abide by a technical ‘canon’ if they’re not allowed to ignore, shelf, or literally sacrifice to the Blight.
No the opinion of Veilguard is not gonna “lighten up” or be more positive as time goes on. Have people “lightened up” on Game of Thrones S8 or the series finale of Dexter? No. Similar ire and resentment will remain for Veilguard because of how blatant the fumbling and atrocious mishandling of this game was. And yes, I would’ve preferred this game had not come out at all because then this shitty development to the canon wouldn’t exist.
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