#DAZStudio
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seiginotora · 3 days ago
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Yuki Marie reflects on an uncertain future.
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achillias · 9 days ago
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Interactive story: Billy's bad day, chapter 2, part 2
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direwrath · 24 days ago
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Maybe I shouldn't have given him Arthur Morgan's hair, but he looks so rugged! 😊😍
Erron Black rendered by me in Daz Studio with post work done in GIMP.
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therendergoddess · 28 days ago
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The Run.
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minnagaffer1953blog · 2 months ago
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archfeyreveries · 3 months ago
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Behold: Haarlep 3d render majesty for the greedy little mice. UNC*NSORED HERE.
Had to get creative with censoring here sorry lol
Softwares: DAZ Studio, Blender, Zbrush & Photoshop
Basemesh model NOT mine!!! Ripped/made by @/zeppers on patreon, support him (thank you! <3)
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direwrath · 1 month ago
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It's so fluffy! 😂
Y'all I don't know why I did this??
Deadpool and flurrfy unicorn rendered by me in Daz Studio with post work done in GIMP.
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therendergoddess · 28 days ago
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Voody LaPierre
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achillias · 4 months ago
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Summerboys 2024, part 3
After being welcomed by Bernard and some other guests, Gunnar and Elliot undress and dive into the pool.
www.patreon.com/achillias - over 650 posts www.achillias.com/patreon-index www.deviantart.com/achillias-da - over 6700 followers www.achillias.com
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lakefu · 4 months ago
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Pinned Post Update - Links!
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🖤Twitter (Astarion 3D Renders 🔞)
🖤Twitter (Personal)
❤️Ko-fi
🤍Bsky (Astarion 3D Renders 🔞)
🤍Bsky (Personal)
My Tumblr inbox is also always open, don't be shy! I love meeting people here and every funny or unhinged hashtag I see on reblogs from my stuff makes my day. I'm hugging you all.
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direwrath · 2 months ago
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What was that verse all about, something about death, and a pale horse?
Erron Black
Render done in Daz Studio with postwork done in GIMP
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therendergoddess · 2 months ago
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Storm.
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achillias · 5 months ago
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Summer boys 2024
www.patreon.com/achillias - over 650 posts www.achillias.com/patreon-index www.deviantart.com/achillias-da - over 6700 followers www.achillias.com
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ardathksheyna · 6 months ago
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Expression Test: Rowan Ookami (A More Indepth Explaination of My Workflow and Thought-process for the Change)
One of my characters from my old webcomic Silent Shadow—who has been completely redone from his original 2005 appearance. Still using Daz's Hiro3 but with a custom rig in Blender.
What's My Workflow? Or Make a Fucking Tutorial Already
So how? Long story short, I ported over Hiro3 from Daz into Blender with the FBM for Rowan attached. This process uses the Daz to Blender bridge—which works on the older Millennium 3 figures as well as the Genesis figures.
From there, I do some extensive modifications to the default rig—one of which involves renaming the bones (and associated weight-groups) to Blender's naming convention so symmetrical posing works. Then I adjust the bone rotations so that they're also symmetrical—coming from Daz, they're not symmetrical like you'd think and I'm not sure if the Daz/Blender Bridge does something to change them or what the deal is.
Once things are where I like them, then I create new bones and weight groups for the face—so I'm not reliant on morphs (or shape keys) to control expressions. IMO, the resulting face rig is more flexible than the morph-based solutions that Daz and Poser originally offered. It gets rid of some of the weird "frog-mouth" (maybe that's not the right term?) issues that the morphs caused.
Once that part is done, I delete the existing IKs that came over and create new ones that also add elbow and knee poles, along with some modifications to the shoulder bones that uses the damped track constraint to control bending.
Next up, I set up FK/IK rigs for the fingers to make hand posing easier. There's a bunch of different tutorials on how to do this on YouTube. I started off with a basic FK using copy rotation constraints to mimic the functionality in Poser/Daz Studio, but then took it a step further by adding the same copy rotation constraint for each finger so that they can be controlled independently of the main control.
Then I worked in the IK controls for each finger—including the thumb. I've learned that IK posing on thumbs is easier than FK posing. I also worked in drivers controlling the influence of the IK constraint to get the best of both worlds.
I actually started this process with Aiko3, then applied to Hiro3 afterwards. I'm not using Rigify or Auto-Rig Pro—it's all done manually. I've actually experimented with Rigify on the Hiro3/Aiko3 figures and honestly, I was less than satisfied with the results. I'm not sure if it has anything to do with me preferring to work with real-world scales or not. I know Blender has that issue with cloth simulations, so when I create clothes for my characters, I have to create "dress forms" that are 10x the original size for the sim to work properly.
Although, I wonder if that's still the case? I had the issue with 3.6, but I should probably check and see if that's been figured out.
I wonder—should I try rigging the toes next?
All that aside, I do want to make the rig available, along with the Python script I wrote to automate the name-change for the bones.
Why the Change in Appearance?
Since last spring, I've never been able to shake off the feeling that a certain author ripped off my character and the one way I could get over that feeling was to change Rowan's appearance. There was also the fact that Rowan is supposed to be a Lycan (aka werewolf)—originally, Silent Shadow was loosely influenced by Inu-Yasha, so Rowan had those "otherworldly" attributes that you'd expect of a yokai from Japanese mythology.
What it came down to is that few years after I initially released Silent Shadow, I started wondering if readers would really understand what I was trying to get at so I started mentally playing around with ways of making Rowan's werewolf attributes more obvious (blame Underworld: Evolution for that). However, at the time, I was still in college and my 3D modelling skills weren't up to the task. The only access I had to decent 3D modelling software was either through school (I fucking hate Maya) or well 🏴‍☠️—you get the idea. Finally, Blender was nowhere near where it is now. I tried Blender out sometime at the end of 2006 and honestly, it confused the living shit out of me, since I was used to 3DS Max.
So fast-forward to 2019 and Blender 2.8, then later discovering how I could get my fully-rigged characters from Poser (via Daz Studio) to Blender, and the rest is history.
Below is how Rowan looked in 2005, and you can probably figure out why that certain author's character bothered me so badly.
Anyway, that's it for now. I need to get started on an expression sheet for Syleth and the other characters so stick around for those.
God knows I have enough time sitting on the unemployment bench at the moment.
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