#Cyberpunk 2077 Ultimate Edition
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Cyberpunk 2077: Ultimate Edition - Official Launch Trailer (ft. Keanu Re...
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#Cyberpunk 2077 Ultimate Edition#Cyberpunk 2077#Cyberpunk#Ultimate Edition#Edition#alleopole.pl#sprzedamgry.pl#sklep z używanymi grami opole#sklep z grami#ps5
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I really, really hate the "Female V is canon" vs "Male V is canon" debate that been popping here and here in the tags those past weeks
Cyberpunk 2077 is a Role Playing Game, there is no "canon" protagonist, that's the whole point. We all have a different playstyles, different stories and headcanons, our custom V is The Canon V of Our Own playthroughs!
After Phantom Liberty dropped, I've seen a lot of players, on Tumblr or Twitter, voicing their concerne and disappointment in how much more Female V focused the official promo, videos and even in-game credits became
I was one of them too, expressing my feelings multiple times, sometimes awkwardly, frustrated that Male V players were once again brushed to the side, because that's how it feels like, right?
Well, it might feels like it, but this isn't the case AT ALL, far from it. This is only what I would call a "Fandom Phenomenon" and I want to talk more about it a bit
I had a great conversation with a friend of mine who works in the game industry and it opened my eyes on the matter, and I've since been really interested in seeing RPGs statistics!
Because it's really, really important to make the difference between the Casual Player Base (majority of players) and the Fans / Fandom Base (minority of players)
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I always been lurking in fandoms here on Tumblr, since Mass Effect, Dragon Age, and now with Cyberpunk 2077 and Baldur's Gate 3
First I want to drop some stats- might be completly wrong, but I'm only sharing my point of view here, in an attempt to explain why some people are frustrated with Female V being the focus (and why we shouldn't be!)
I think it's not wrong to say that fandoms are mostly occupied by women and fem-identifying individuals; fandoms are a safe place for players and fans to share their passions. Women are STILL HEAVILY harassed and hated in the gaming industry as a whole, it doesn't take a lot of digging to catch a vile comment on Twitter or on Twitch for example, you cannot go far without seeing someone either attacking or sexualizing them
This is a huge problem in the industry still, every games that release with a female protagonist get trashed- just look at the bullshit surrounding GTA 6 just because players will be able to play as a woman as an option
Fandoms are also safe for non-gender conforming people, non-binaries, trans people and queer men, but I think fem individuals and women are a clear majority, at least on Tumblr (only talking about genders identity here and not about being queer or not, not talking about sexualities or attraction) (not an official stat at all and only my point of view and experience from being on Tumblr since ~2012)
Now let's talk about Cyberpunk 2077- because this is my main fandom since 2020, and what prompted me to write this post in the first place
CDPR didn't share any stats recently, but it's REALLY SAFE to assume the MAJORITY of players are playing a straight Male V romancing Panam, followed by a lesbian Female V romancing Judy, but the player pools for both options are still majoritarly cis hetero men (and they are still the focus for AAA studios to sell their games, this is sadly just how it is)
However on the fandom side, Fem V was always the focus; virtual photography, mods, ships, OCs... She was always more popular than Male V, getting more interactions and notes and why trends like "Male V monday" were created and why there is still a lack of male V focused mods (non-binaries and trans fem folks and characters are also sadly under-represented in all type of content and art)
So, being yourself as a non-fem player, playing as a Masc V, seeing CDPR officially make the switch from Male V to Female V, when the space you've been in for the past 3 years has been overwhelmingly Female V focused on all front, was a bit of a punch in the guts; like I said earlier, I was reaaally frustrated with this too!
And I'd say it's "normal"? or at least "ok" to feel this way, it makes sense considering how little attention Male V in general get in the fans community
BUT. BUT... It's REALLY important here to realize how we sound and how we look like when we voice our frustrations on the matter; we sound and look just like all the misogynistic people over on Twitter who screams about "woke games" everytime there is a female protagonist in their "non political games". We have to remember that fandoms are suuuch a small part of the game industry
Baldur's Gate 3 recently shared their stats and this interesting tweet got into my dash
▶ tweet
Astarion is nowhere to be seen in the official most romanced companions statistic, but I'm sure a lot of people will agree that he's probably the most popular one in the fandom side!
Another stat here from Mass Effect and really interesting info coming from David Gaider about how the hardcore fanbase aka fandom's choices were WILDLY different from the casual / main player pool
▶ tweet
Getting my head out of the fandom bubbles and seeing the bigger picture, how much under-represented women still are in official medias (not talking about fan content) and how insanly misoginistic the game industry still is, both on the player and devs sides, helped me handle my own frustration on the matter, accept and even celebrate Female V being the focus for the Phantom Liberty campaign
With all that said tho, we all should be able to vent about the lack of Male, Masc and Non-Binary content in the fandom side, while still being aware of the industry state, it CAN co-exist! It doesn't make anyone a bad or misogynist person!
We are all humans and can be awkward and make mistakes, especially when voicing frustration or talking while in a negative mood. Let's educate one another in good-faithed manners when we slip instead of jumping to conclusion and throw accusations
Not gonna lie I kind of lost my train of thoughts and not sure how to finish this post, but I hope this can enlight some people on why CDPR made this choice!
Repeating this as a finale note; this doesn't mean that Female V is the "main" V or "canon" V . It's simply her time to shine, and it's well deserved! The industry needs it
#cyberpunk 2077#phantom liberty#text#long post#like- LONG LONG post hgfhgf#hope my rambling makes sense#I legit been really interested in reading these statistics#hope CDPR will drop a similar sheet since the Ultimate edition is out :O#blah blah
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#cyberpunk 2077#ps5#cyberpunk2077#cp2077#cyberpunk#phantom liberty#cyberpunk 2077 phantom liberty#cdprojektred#ultimate edition
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Jogo Midia Fisica Cyberpunk 2077 Ultimate Edition para Xbox Series X
Link para compra BR: *Possível importar pelo Link abaixo
Buy here: https://amzn.to/48hbYgr
#Games#midia fisica#microsoft#xbox#xbox one#xbox series#xbox series x#xbox series s#cyberpunk#cyberpunk 2077#Phantom Liberty#cd project red#ultimate edition#cyberpunk 2077 phantom liberty
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Update 2.2 for Cyberpunk 2077 brings new character customization options, additional gameplay improvements, and more
Continue reading Update 2.2 for Cyberpunk 2077 brings new character customization options, additional gameplay improvements, and more
#CD Projekt RED#Cyberpunk 2077#Cyberpunk 2077: Ultimate Edition#GOG#News#PC#PlayStation 5#Steam#Xbox Series X|S
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¡La Edición Definitiva Está a Punto de Impactar! Cyberpunk 2077 Llega con Todo Este Año
En solo dos semanas, CD PROJEKT RED desata el futuro oscuro de Cyberpunk 2077: Ultimate Edition en Xbox Series X|S, PlayStation 5 y PC. La cuenta regresiva ha comenzado. En tan solo dos semanas, el universo distópico de Cyberpunk 2077: Ultimate Edition se desplegará en las consolas de próxima generación y PC. CD PROJEKT RED nos trae una experiencia única que combina la saga completa de Cyberpunk…
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#actualización 2.0#CD Projekt Red#Cyberpunk 2077#expansión Phantom Liberty#experiencia inmersiva#futuro oscuro#Idris Elba#Keanu Reeves#lanzamiento#Mundo abierto#Night City#PC#PlayStation 5#RPG#Ultimate Edition#Xbox Series X|S
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On defined vs customisable protagonists
Taking a break from DATV for some musings on this. This isn't really an essay, just a ramble, and I'm trying to steer clear of spoilers and heavy critical stuff.
I'll discuss the Dragon Age franchise, the Mass Effect franchise, and Baldur's Gate 3, Pillars of Eternity and Cyberpunk 2077.
Basically, I want to talk a little about ways in which a game's set up can help and hinder us in understanding our protagonist, the pros and cons of voiced protags, and what works in my eyes and what doesn't. I hope this also helps people to think about how they draw characters as well!
Firstly I want to say that people will have different reasons to prefer a more defined protagonist or a more open one. Ultimately it comes down to expectations from roleplay in my eyes. There's not a right or wrong answer in which is "better" but I think there are things that help us to engage with both types.
Establishing what we know (and being consistent with it)
Essential to both types in my eyes is establishing what is known. I'm going to use Commander Shepard as my first example here. We are told instantly that Shepard is an experienced officer, has an expertise in one area, and is being considered for a significant promotion. This allows us to infer that they get the job done, and that they have to have a degree of competency (whether or not they are by the book or more loose with the rules) and that they take their job seriously. The game then gives us some good flavour choices around family values, historical trauma, what they look like and what kind of expert they are, but make no mistake; this is a veteran soldier and you are on that road with them. It's a masterpiece in creating just enough freedom for ownership of a character while telling a very distinct story; if you are paying attention at the start, you know exactly what kind of person Shep has to have been to be considered for this role, which makes for a really clear path through.
Hawke in DA2, which was almost certainly designed to mirror the success of Shepard, follows a similar path. We know that Hawke is a refugee, and has a family, and fought in a recent battle. I would argue where Hawke is weaker to people who enjoy customisation is in setting them against their family; your Shepard could be a wunderkind or be eighty years old, have any number of emotional resonances in their personal life. Hawke is much more definite in age range, relationships and social status, which gives less freedom in making them truly your own. However, DA2 is highly consistent with Hawke. Perhaps you can only really customise the face and the attitude, but that attitude ripples through all of your interactions and creates a very distinct character that is easy to become attached to.
Dragon Age Origins does a very different thing by threading through the origins into inferences throughout the story. The knowns are that you will be the Warden and you will have to save the world. How you get there offers enormous choice. You can be a self-serving politician trying to weasel your way back into power, or you can be a devout Andrastrian on a path to martyrdom. A lot of this choice comes from the choice that is allowed with a non-voiced protagonist in sheer range of responses, a pathway that games like BG3 and Pillars of Eternity have continued.
It is essential you are clear with your player early in what is known about the character, both to help them establish them in a world and avoid disappointing their expectations. If your character is a rookie, say it! If they are an expert, make it clear. You can do this through action too - it doesn't have to all be written out.
To voice or not to voice
To me, personally, Shepard is one of the only truly successful voiced customisable protagonists. I have others I like very much (V in Cyberpunk 2077 and Hawke in DA2) but they are much more a slightly editable character on a defined narrative journey. The moment you put a voice on a character you are deciding tone, meaning and intention, and if your written choice doesn't accurately reflect your tone, it breaks immersion. Shepard walks a careful line that is aided by them being "on the job" for much of the time. Formality helps! It creates boundaries that we instinctively understand from our world.
If you have a voiced protagonist, then you have to either record a ton of lines allowing for anger, diplomacy, fun, inquisition and dismissal, and if you don't do that? You probably should have just set up a more defined character and told their story, and been clear in that expectation from your establishing moments.
Oh, Lore
One thing I really liked in BG3 is the way you could toggle on and off lore friendly options during character creation. It gave you the chance to say actually no, I don't care, or make sure you were creating within that world if you did. But regardless, if you have established lore, you have to carry it through. If you have a ton of backgrounds for characters, you have to make sure that's meaningful. A Grey Warden should be able to sense Darkspawn in their first encounter; it's a huge part of their deal. A Qunari character, if you have not specified that they are Tal-Vashoth and strictly from one background, should be able to reflect positively on their religion and cultural upbringing or see things through a non-Andrastrian lens. This is where it can be easier, even if it is disappointing, to set stronger boundaries in the creation of characters. For the most part, people are okay with limitations if it gives them something to work with. In Inquisition there were complaints about how much or little the backgrounds really added to the experience of being the Herald of Andraste, but they did choose backgrounds where there might be a rough knowledge of what was occuring at the conclave. It's okay to leave some things for people to fill in the gaps, but consistency is key.
Learning as the character learns
One clever way to establish connection but allow for discovery is for the characters to learn as we do. The Dark Urge in BG3 is an obvious example of this, but I'd also add in The Watcher in Pillars of Eternity too, and even V from CP77. Whatever they thought they are, they are something more, and it allows us to keep all of what we thought we knew about our characters and find out more along the way. It allows the game to take us down a path of the present, not the past (even though all of them ARE discovering events of the past!) by making it about what a person sees themself as, what they want to be, and what they have been. It sidesteps invalidation of ideas by creating narratives that are inherently biased as they are memory, allowing us to take or question the information we are given as we are given it. It trusts an audience and the player to invest their own opinions in the burgeoning narrative.
To do this, you need to make sure that the player has a good grasp, again, of what they do know. Good grounding is essential here. Think of the prologue of Pillars of Eternity, where we can establish a character's whole value system, or the pre-heist time with V which allows us to establish an enormous amount of relationship building and relationship to the world around them. Take that time, or it will fall apart.
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"The future is yours for the taking" Keanu Reeves 🖤 CYBERPUNK 2077 : Ultimate Edition
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Cyberpunk 2077: Ultimate Edition is out now on Xbox Series X|S, PlayStation 5, and PC! 🥳
Grab your digital or physical copy and experience every story Night City has to offer ✨
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Quickfire reviews of all the games Jack played in 2024
Cyberpunk 2077 and Phantom Liberty
Cyberpunk 2077 is, if nothing else, an impressive achievement in creating virtual worlds. Night City feels more alive, realistic and believable than any other city in games. However, its attempt to be every game to every player pulls it back from true greatness. Trying to be both a "go anywhere, do anything" style theme park but also tell a deeply personal story of a terminally ill protagonist diminishes both attempts.
It's why Phantom Liberty feels so much more successful at what it attempts to do. A smaller world area tied directly to the ongoing plot makes the player feel more involved, and the story more magnetic. Should CDPR revisit the Cyberpunk world, I think Phantom Liberty is a good blueprint on how to pull it off.
Dangeresque: The Roomisode Triungulate
This Dangeresque game feels in many ways a direct response to the Strong Bad points and click games that were released near two decades ago. While the previous entries were well received, there was a sense that some of the tone and humour had been dialled back to appeal more to general audiences. The Roomisode Triungulate, by contrast, is purely for Homestar Runner fans, the game itself more in-universe artefact than anything else. For better or worse.
Norco
A wonderful, creative sci-fi point and click that blends sci-fi dystopia with ambiguous spiritual fantasy. A bleak but hopeful tale set in a world that it feels like we are very swiftly hurtling towards.
Warhammer 40'000 Mechanicus
A pitch perfect depiction of the bizarre and alien culture of the Adeptus Mechanics, its creative decisions are bold and work well in it's favour. Gameplay wise it is tight, adaptive and very very addictive. I look forward to the sequel.
Signalis
You don't need me to tell you that this game will go down in history as an all time classic. As frightening and unsettling as it is fascinating and intricate. A Rorschach test of a plot that offers no definitive answers but leaves you thinking on it for months.
Industria
A short, tight homage to the Half Life 2 era of FPS games. Industria is very visually impressive and it's parallel world intrigues, but at times feels more like a tech demo than full game. I have high hopes for the sequel to satiate my appetite.
Lethal Company
A work of genius that is fun to jump into but I really wish there was more depth to the progression of the game. I can see it becoming much more involved as time goes on, or at least I hope it will.
Quake Add-Ons
There's something fascinating about all the ways mappers and modders stretch and contort the Quake engine to make it do new and interesting things. All the add-ons bundled with the most recent edition of the game are testament to this, especially Episode Enyo, which is almost a total conversion in it's own right.
The Witness and The Looker
Jon Blow's attempt to create a true "art game" is almost impossible to judge, but ultimately I enjoyed my time with it, even if I had to use a walkthrough for the back half of most of the puzzles. Even if at times it doesn't really come together, I appreciate what it was trying to do. The Looker's playful ribbing is a good follow up, and is just short enough that it doesn't outstay it's welcome.
Where the Water Tastes Like Wine
10/10 writing. 10/10 sound design. 10/10 atmosphere. It's a shame the gameplay itself feels under-baked and far too simple. There's the makings of a great folkloric "hobo simulator" here, but instead it came out as more of a glorified audio book. Still worth a look into if the concept catches your fancy.
Turok 2: Seeds of Evil
It actually took me several years to get through Turok 2 because I found so much of the backtracking and secret searching such a slog. Gameplay wise it's about as good as the first one, but where that game zoomed along at a breakneck pace, the starts and stops of Turok 2 really bring the whole experience down.
Black Future '88
Likewise, I spent the last few years jumping in to Black Future 88 in fits and starts. A difficult game to get into because it is best played in short chunks but the only way to master it is to play constantly to get good at the mechanics. I finally completed a successful run this year, and figured that was enough for me. Stylish, slick, I'd like to see a sequel take its ideas further.
Life is Strange: True Colors
An enjoyable mystery drama, that nonetheless feels like it was designed in a lab to be the most Life is Strangest Life is Strange experience you can get. Ultimately though, it feels like it's missing bite. Inoffensive in both good and bad ways that make it forgettable in comparison to its predecessors.
Ion Fury and Aftershock
An underwhelming and frankly unambitious retro FPS that I wanted to love but instead came out of disappointed. Ion Fury is an impressive homage to the Build Engine era but with little all else. No real plot or storytelling to speak of. No attempts at subversion or deconstruction. Homage is all it is, and honestly I wanted more than that.
Kentucky Route Zero
Words cannot describe what an utterly unique experience KR0 is. A story told in a way only video games can do, in ways no video game has ever done before. Bleak, hopeful, dreamlike. A masterpiece.
Heaven Will Be Mine
I've kind of struggled with getting into visual novels in recent years, though no fault of their own, but what I will say is that I enjoyed Heaven Will Be Mine's very creative and interesting story with unique and interesting art that helps give a dreamlike quality to it's tale of manufactured space gods.
Inscryption
Another unique experience telling a story that could only be done by video games. Best experienced with as little foreknowledge as possible. Even beyond its storytelling, Inscryption has incredibly well designed and addictive gameplay.
Sonar Shock
An impressive recreation of early 90's era ImSim mechanics, and a reminder as to why we streamlined or dropped a lot of those mechanics as time went on. Difficult to recommend unless you absolutely NEED to play a game that takes you back to 1994. Mercifully short and an interesting experiment nonetheless.
The Marathon Trilogy
Marathon and its sequels are a strange thing to go back to in the modern era. An attempt by Bungie to tell an intricate and deep science fiction story within the limitations of the time. With no cutscenes, voice acting or particularly elaborate in-game staging, Bungie make do with what they do have and weave a fascinating sci-fi epic out of text terminals and environmental assets. Legendary for a reason.
HROT
Part Quake homage, part surreal post-Soviet meditation, HROT welds a slick, fun game with references and in-jokes that are as interesting to discover just as much as the surreal story is to try and decipher.
Eastshade
A bold attempt at trying to do a non-violent Elder Scrolls type open world game. Made up entirely of exploration, painting and side quests, Eastshade doesn't succeed at everything it sets out to do but it makes a string attempt at proving that you can make an engaging first person game that doesn't involve combat. It also looks extremely beautiful.
Neverwinter Nights: Shadows of Undrentide and Hoards of the Underdark
I had little good things to say about the bland base campaign for Neverwinter Nights, but I had hopes for the highly regarded expansions. Sadly, despite an improvement in writing and an attempt to make the scenery less sterile Undrentide and Underdark are still chock to the brim with boring environments and weightless combat. Add to that a bunch of extremely difficult late game combat encounters and it led to me using cheats just to get myself to the end.
Hunt Showdown 1896
Hunt relaunched this year with a new map, new engine and new monsters to fight, but the overall experience is ultimately unchanged. I could quibble about some of the tweaks, the new UI and server issues, but none of that changes the fact that I am still addicted and have yet to get anywhere near tired of the game.
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Cyberpunk 2077 Ultimate Edition
#cyberpunk#ps#cyberpunkart#playstation#gaming#gamer#cdprojektred#cyberpunkaesthetic#game#cosplay#art#cyberpunkstyle#cyberpunkcity#bladerunner#xbox#cyberpunkers#nightcity#videogames#scifi#games#photomode#retrowave#d#neon#cities#cyber#cyberpunkcosplay#synthwave#cyberpunkfashion#cybervibe
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Cyberpunk 2077: Ultimate Edition — City of Dreams
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So Mi's on Cyberpunk 2077: Ultimate Edition y'all the nation won
#on my knees shaking#deserved btw so true queen#songbird cyberpunk#cyberpunk 2077#cp2077#song so mi#songbird
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Jogo Midia Fisica Cyberpunk 2077 Ultimate Edition para PlayStation 5
Link para compra BR: *Possível importar pelo Link abaixo
Buy here: https://amzn.to/49nApIP
#Games#playstation#ps4#ps5#midia fisica#cyberpunk#cyberpunk 2077#v#Phantom Liberty#cd project red#ultimate edition#cyberpunk 2077 phantom liberty
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Me: emotionally overwhelmed thanks to the world, Arcane, Dragon Age, etc.
V in the Cyberpunk 2077 ultimate edition trailer: I just want the world to know I was here. That I mattered.
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