#Currently watching a playthrough for SH2 and it's really good so far
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I love the sound design in silent hill, it's so......
#There's nothing like it#Currently watching a playthrough for SH2 and it's really good so far#The first one was a masterpiece
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Questions/complaints I currently have about SH2 Remake:
Why does Silent Hill look like a complete shithole? It was a tourist town, for goodness' sake, they cared about their image! I mean, I do understand that Bloober Team made the decision to make it look old and dilapidated because it's abandoned, but did they understand why and how it was abandoned in the original? As far as I remember, it's not as if the town was known to be abandoned for years, it was as if all the residents just...vanished, all at once. There was evidence in the original SH games that people had very recently lived normal lives in town. That eerie feeling that something more is wrong is gone with this lack of detail.
the game is way too dark, is anyone else complaining about this? The way James is navigating and interacting with memos and items in near darkness early in the game should mean he'll have no trouble blindly inserting a key into any unlit locks he may or may not find. No need to open any cans of light bulbs this time around.
This is a general grievance with modern video games, but I hate damage effects that take up the boarders of your entire screen. The enemies are a lot more aggressive and also there are a lot more of them in this remake (like everyone has already been saying). It also takes less hits to get you to critical health, and you will take damage. But this is also a survival horror game, right? Naturally you'll want to hoarde your health items until you really need them, so get used to seeing that red vignetting and hearing James moan and groan for most of your playthrough.
Flavor texts and James' little comments about items, messages, etc. are gone! Holy shit, why? It makes me appreciate only now how important those texts are to James' character, as removing them subsequently means James has about zero personality. Beyond that, we're missing so much important context and information, such as James' alcoholism which was only mentioned in one text in the original if you happened to examine some discarded bottles.
The ability to explore different locations in town that were inaccessible before would be cute for long-time fans if the game were a faithful adaptation and it were optional, in my opinion. Instead, it's another aspect of this entire game being padded to Hell in an attempt to lengthen the play time, therefore justifying the $70 price tag that's been attached to a 23-year-old video game. In a better remastering, I would understand adding new clues, items, or puzzles to encourage exploring the new environments they worked on, and I understand this is why they did so. But Team Silent made the decision not to add any of these extra environments in the first place, and I'm sure it's because it's tedious and unnecessary and doesn't serve the plot in any meaningful way.
For Silent Hill in general but SH2 especially, I personally don't like the constantly free-moving camera. So many of these scares and set pieces were designed with the fixed camera angles in the forefront of their collective mind, so taking that away makes them a lot less effective. Watching this playthrough, for example, the hallway scream in the apartments was caught at such an awkward angle that James' big, stupid head clipped through the camera as he looked around all startled. Besides that, everything just feels very flat and a lot less cinematic. And of course they had to add annoying interact icons to everything because it all blends into the environment now.
I really don't like what they've done to Eddie. He's like a cartoon caricature of his original character. He's way more overtly pathetic, and him asking to come with James when they meet is so out of character and is such a bizarre creative change. I know it's been said before, but I don't understand why everyone who works on a remaster/remake of the Silent Hill games can't just leave well enough alone. Why do they always have to make creative changes that are unwanted and unneeded?
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