#Creative terrestrial names
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mypetnames · 4 months ago
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200+ Creative and Cute Fox Names for Your Terrestrial Furry Friend
Ready to find the perfect name for your fox? Whether you're naming a real fox, a plushie, or simply dreaming of a fox companion, we've got you covered with unique and delightful options.
From nature-inspired names to mythical legends, funny picks to elegant options, you'll find the ideal match that reflects your fox's unique personality.
Check out our full list of 200+ fox names
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randomgods · 1 year ago
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why are they shiny?
fr tho, how do you get them to look like that? its so neat looking
Great question!! My slugcats are shiny because I believe the species is similar to our planet's terrestrial molluscs (slugs). This is not simply due to their name, which is non canonical to the universe of Rain World, but because of in-game dialogue, sound cues, and official art!
I believe that slugcats originally evolved from the purposed organism mentioned in the bright magenta pearl; "a small slug to clean the insides of pipes." Since slugcats are the perfect size to fit snug into pipes and the squishy, squelching sound you can hear when slugcats slide/jump through them, it makes a lot of sense to me that they are descendants of these cleaning slugs. As well, it looks like every slugcat other than The Saint does not have fur in official artworks. And they were described as having a "mochi" like texture by the devs on the most recent anniversary stream.
[at this point I began writing an essay as to why this all reinforces the themes and lore of the game because I’m insane but I will stop myself]
TLDR; my slugcats are shiny because I believe they are hairless and have mucus-y skin which allows them to easily slide through and clean pipes.
Tho also no hate to ppl who draw them furry, it’s very cute! I love how creative the community can get with some of the designs :)
Anyways here is a small tutorial on how I do the shine on slugcats sometimes. My method changes from drawing to drawing but its all kinda based around this! I hope it helps!
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whitherwanderer · 8 months ago
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1 // steer
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// a response to S&S. 506 words. Cyberpunk 2077 AU. Sif is pissed.
“Road legs” was the term, as she explained it to the motel room ceiling fan.
Nomads weren’t nearly as creative with names as they were with a campfire, sauces from the bottom of a diner to-go bag, and some unlucky possums—but it did get the idea across. Easy enough to understand the terrestrial equivalent to feeling like you’re on a boat days after getting back on land, when a ten hour drive was long enough for most to start dreaming about the road even when sprawled out on a truck bed under the stars.
Hard to shake off that shudder of her Thorton’s frame on a stretch of old highway, the blur of the lane lines whipping by, and the quiet unease of knowing a pothole the size of a small sedan could sneak up on her if she glanced away for even a milisec—all of it kept at bay by the more urgent need to complain about whatever was on the radio. It kept her up at night; she jolted awake each time she felt herself drifting into sleep, like she might be veering off course towards certain, fiery death at 90mph for the human crime of being a little tired and distractible even hours after her hands had left the wheel.
So what was the opposite of that? Not the weariness of it, but the longing for it? Unable to keep still, pacing around the room and lying down to check her phone, and pacing some more and lying back down to stare at the ceiling fan, and flipping through every channel on the motel TV because it felt close enough to flicking up the speed on cruise control. Was there a name for that?
Roadsickness?
Like homesickness? Would she even know how to draw the comparison? Gotta have a home for that, she muttered to the ceiling fan. It didn’t have much to contribute to the thought.
It might be nice, she told it, if she could remedy this restlessness by kicking up some dust on the roads just outside the city. But, oh yeah, someone killed her fuckin’ truck. Yeah. Killed it. With a fuckin’ knife!
It wasn’t the ceiling fan, but there was a long, heavy sigh in response. She pretended it was the ceiling fan because it might have been the only way she kept herself from physically strangling the next person to step into her crosshairs.
Yes, she knew it was the truck or them. Yes, she knew what the Scavs would have done if they had caught them. But that truck was thousands of eds and countless hours of work with her own two hands! Her whole damn life was under that hood! Why the hell did it always come to lose-lose in this fuckin’ city?
If anyone could fix it, it'd be a nomad, right? It rattled at her. She’d get back behind the wheel soon enough.
She fumed quietly. Well, no one else was ever going to touch the wheel again, that was for damn sure.
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I got another Sophont species idea for you!
Continued exploration along many solar systems along the Milky Way, a new surprisingly low gravity terrestrial planet was found. Of which was greatly covered planet in flora for its entire surface. Many trees and plants having yellow, blue, green, purple, orange or even red leaves or flowers. One particularly interesting species along this low gravity planet was one—which was named by a particularly creative floret, is the Grovespawn. Grovespawn are not particularly common along the planet, but they have biology near converging in on Affini biology.
The ones that have been studied have been an average of around 2 or more Terran meters tall, the main fascination of them is that along their backs, they have a multitude of different flora settled along fatty and squishy tissue over their spines all the way to their stout tails. Using 4 hind legs to propel themselves through the low gravity as they use vines—connected via their horns to aid in movement. So far, this species seems quite closely convergent evolved to the Affini, as the relationship concerning the flora along their backs have shown a sort of Symbiotic relationship, where the Grovespawn provides protection and spreading of the flora’s seeds along as it travels, the plants provide cleaning off its back and camouflage—even though it likely isn’t necessary to the grove back due to its size.
End log. (Might look back onto this in the future, good day!)
ooooooo this is a really interesting concept, its rly well written too!!!!!
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kroashent · 2 months ago
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Faebruary '25 #7 - Acrasia the Morgazh
"There are many small minded fools who say that the power of the Depths is a power best left undisturbed. But how else will we push to find our true potential..."
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Faebruary: I am very excited to share this monthlong project with you all! Regular viewers of this channel will know that a lot of my creative focus goes into Kroashent, my ongoing fantasy series. There's a ton of background lore for the series, so I thought it might be fun and helpful to run a little project to introduce to viewers new and old, to the characters and creatures of Kroashent, with a twist!
For the month of February (or rather "Faebruary!" I will be posting drawings of the characters of Kroashent as different creatures from Alvez, their world. To begin, these creatures will be the "Tuath", the sapient, social creatures of the world (think the playable species of D&D). (We'll address the beasties and things that go bump in the night in a future project)
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Acrasia Beldam: Malicious and petty, Acrasia thrives on chaos and destruction, using it to further her own magical power. Acrasia has associated herself with bloodthirsty warlords, mad mages and eldritch forces of magic itself, all in the furtherance of her goals, though at present, she acts independently. For reasons unknown, she harbors a particular vendetta against House Bisclavret.
Morgazh: The Morgazh are one of the merfolk Tuath who live in the seas of Alvez. They are mostly found along the Bevenou (the Rim), where the sunny waters of the coastal shallows descend into the abyss beyond. Morgazh society is structured as a military state, with all individuals serving active roles in the protection of their cities from threats of the deep. Few landbound Tuath ever encounter these mysterious creatures.
Val's Notes: Next up is Acrasia Beldam, trading in her foxy look for the tentacles of a Morgazh. Acrasia is one of the antagonists of Kroashent, and it seemed fun to lean into some disney villainy with the Morgazh as her "species" for this event. The Morgazh themselves are fairly far removed from the "Sea witch" trope of the most famous pop culture "octomaid". There's not a lot of octopus in Celtic folklore, and almost none in Breton folk tradition, so I got to invent a lot of details for them, which was fun. Since the Marie-Morgane are formerly terrestrial, I wanted to have a group that was more directly tied to the sea for them to interact with and provide some contrast.
Acrasia's name is inspired by two Fae villains from English Poetry, namely Spenser's 1590 Faerie Queene and Keats' 1819 La Belle Dame Sans Merci.
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If you are interested in supporting Kroashent and projects like this one, considering showing your support on my Patreon! Patron's will get an exclusive nude version of most of the Faeburary pictures, including this one!
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mnkeethewriter · 1 year ago
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Mapmaking through Words
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With the prevalence of bestselling fantasy worlds like Middle-earth, Westeros, and Hogwarts flooding the mainstream media, building a world from scratch can seem like a daunting task. Where does one even begin creating such a masterpiece, and how do you make it stand out from the hundreds already out there? Lucky for you, I live and breathe worldbuilding. I’m here to help you streamline the process and get your creativity flowing through prompt questions and guided brainstorming. Worldbuilding doesn’t have to be this impossible task. With the right building blocks, you’ll be making the dream in your head a reality on paper in no time.
With today's topic, let’s start from the ground up, literally. The most fundamental aspect of worldbuilding is, well, building the world. You can’t create a map without topography, just like you can’t write a story without a physical setting to drop your characters into. Nature is the very foundation that you will build everything off of, and it will ultimately affect the trajectory of your story. Imagine how different a story written in a bountiful farmland would be compared to one written in a desolate wasteland. With that in mind, I want to highlight and discuss our first prompt question.
What biomes are your world composed of? According to the Encyclopaedia Britannica, a biome can be defined as “a major community of plants and animals with similar life forms and environmental conditions.” 
There’s much debate on how broad or narrow to categorize these communities, so remember the list I’ve provided below is just a fraction of the diversity this world, and hopefully yours too, offers.
Tropical Rainforest
Hot and humid
High rainfall with no dry season (50 to 260 inches yearly)
Greatest biodiversity in the world
Mostly composed of evergreen plants
Temperate Forest
Mild climate with four distinct seasons
Coniferous and/or deciduous trees
Taiga (Boreal Forest)
Largest terrestrial biome
Coniferous trees
Long, cold winters with little daylight (9 months below freezing)
Short summers (1-3 months) with up to mild temperatures (19 to 70°F) 
Desert
Hottest biome
Extreme temperature swings from day to night (-40 to 120°F)
Little to no precipitation (Less than 20 inches yearly)
Tundra
Year-round permafrost allowing only low plants to grow
Dry climate (6 to 10 inches of rainfall yearly)
Below freezing except during short summers (37 to 54°F)
Little to no daylight in winter
Grassland
Transitional biome between forests and deserts
Various names/kinds dependent on location (plains, prairies, steppes, etc.)
Short and/or tall grasses with little to no trees
Savanna
Transitional biome between forests and deserts
Tree-studded grasslands
Warm climate with wet and dry seasons
Freshwater
Low salt concentration
Further categorized as streams/rivers, lakes/ponds, wetlands 
Ever-changing biome
Marine
High salt concentration
Largest biome in the world
5 major oceans covering 70% of the Earth
References
1. Augustyn, A. (2023, January 13). biome. Encyclopedia Britannica. https://www.britannica.com/science/biome
2. Moeller, K. (2013, July 19). Boundless Biomes. ASU - Ask A Biologist. https://askabiologist.asu.edu/explore/biomes
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chaos64sprinkles · 8 months ago
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StaryLasery In Art Pixel Animation! Serie 9
Rarity: ★★★★☆ Rare (1.4%)
Sprinkles: Bark! Bark! (Okay, the next inani-mate bat is called StaryLasery, which is a purple star shape with blue eyes and no sharp teeth, similar to the plunger from LockTheEpic, but the difference is that I read about StaryLasery that she had been captured by alien-ET- terrestrial (I don't know who they are) who performed surgery on her that made her lose her tooth and turned the tooth into a lamp that shoots lasers that they put in her left eye, so she was named StarPurple for StaryLasery and it also says that she escaped and ended up in the inani-mate bats' mansion by luck!)
Discovery By Stickmanshowevery
Credits for Sounds:
Canvas Dropcloth Snap 1 by zembacraftworks -- https://freesound.org/s/428337/ -- License: Creative Commons 0
Laser Wrath 4.wav by marcuslee -- https://freesound.org/s/42106/ -- License: Sampling+
Before-After remix of 78674__joe93barlow__on0-1.flac by Timbre -- https://freesound.org/s/115591/ -- License: Attribution NonCommercial 4.0
on0.wav by joe93barlow -- https://freesound.org/s/78674/ -- License: Creative Commons 0
Lightsaber Whoosh by h2p34 -- https://freesound.org/s/650564/ -- License: Creative Commons 0
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liquidstar · 1 year ago
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Hello!! Goddess OC anon here! Today I would like to borrow your ear for a spot of cosmology! In my universe, all sapient beings have a potential direct-ish line to the gods in their minds. This is because the gods are not entities on their own, but the eventual result of tens of thousands of dead consciousnesses sharing a single thought or aim until a new being is shaped, like a metamorphic rock. Most of these are the result of cultish rituals, except for the protectoress and the seeker (god of knowledge), since that's what's generally needed to have so many people dying with the same intrinsic desire.
(None of these gods have names yet because I want to give them cool and intimidating titles yet am so very very bad at naming >.<)
The universe is a vast number of planets, many of which are inhospitable, lifeless, or in the last legs of their civilization. Travel between them is possible due to the remains of a prehistoric interstellar alchemy-powered civilization. Opening a star gate requires a sacrifice, not always in blood, but always terrible. Many species exist - some emerging from the radioactivity-and-blood-magic cocktail the Alchemeisters left on the planets they abandoned.
The lines connecting mortal to deity exist in almost everyone, but need to be opened. In the case of the god of knowledge, for example, everyone (well, 70% of every sapient, individual, mentally human-aligned species) is born with a logic puzzle in their mind. If they successful find, consider, and solve this puzzle, their connection to the god is opened up. The opening for the god of bloodshed is a sufficient amount of simple violence, one premediated murder, and one betrayal and butchery. Every female child is born with an open link. It's not perfect - there's all the problems of AGAB roles - but it's the easiest way through, especially since souls don't differentiate between humans and eldritch beings, let alone men and women.
The purpose of priests is to help with this psychic connection, help explain the clauses, to link one devotee's conscious to that of the rest of them to make a sort of psychic gathering. (A groupchat of sorts.) The reason the students of the seeker are so predominantly male is because priests will often crack open the hooks a tiny bit for male babies, making it easier for them to find the puzzle in the first place, and then to connect. Higher priests also serve as leaders of these gatherings.
Luna, the trans priestess from before, is also a member of the Seeker's flock, though these days she mostly just goes there to spy. She finds more fulfillment in the pen than the textbook, these days. This intelligence is how she managed to link herself to the protectoress' ladies by hand.
The Protectoress differs from the other gods in a few other ways, especially related to what happens to priestesses after their deaths but this is long enough.
Happy Belated Birthday, as well! All good wishes for your year to come.
i think this is all SUPER interesting and creative lore for the gods, im not really sure what else i could say beyond the fact that im very invested in this system! i am a bit curious abt the way some of the sex biases work and why though? esp since they dont differentiate between men and women but then at the same time they do? it might be on me for not fully getting it tho lol
i really do have to give you huge props for coming up with such intricate and HUGE lore for a system thats cosmically-based. not just terrestrial fantasy but THE WHOLE UNIVERSE its so cool. it creates such a great sense of scale here, like, the way you explain it really does make it seem big. bigger than anything going on on earth that we could really understand. but at the same time everyone has the potential to really connect with the gods on this scale, like the lines you described... its really very cool. the whole all is one and one is all thing.
AND from the little bits of info on other worldbuilding stuff you give its also clear theres a looooot going on for the mortals too. like the alchemisters and radioactivity magic and stuff. theres a lot of complex lore here building on top of itself that i find super fascinating. its awesome!!!
honestly im not great at names either, so i dont blame you for having a hard time coming up with ones to match this scale. i think my only suggestion (from experience) is to not overcomplicate the names. sometimes short and blunt sounds can convey power in just one syllable. its to the point, yknow? so i think thats something to consider when making names that sound grand too... also sometimes its not the name itself, but the context surrounding it! AT managed to make a name as silly as "golb" seem soo serious and important lol. so dont stress too much abt the name itself but what you can make with it, especially with lore this grand! but obvs youd know what fits them the best
and thank you!!! i appreciate it :) i hope your year is good too just in general :p
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mayamidnightmelody · 10 months ago
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Steven Spielberg: The Maestro of Cinematic Magic
In the vast landscape of cinema, few names resonate with as much emotional power and creative brilliance as Steven Spielberg. His oeuvre is a testament to the transformative power of storytelling, his films not mere pieces of entertainment but profound explorations of the human spirit, infused with wonder, terror, and unbridled imagination. Spielberg’s work is a symphony of emotions, capturing the zeitgeist of multiple generations, and leaving an indelible mark on the very fabric of film history.
A Journey Through the Heart of Cinema
Born in Cincinnati, Ohio, on December 18, 1946, Spielberg's journey from a young boy with a Super 8 camera to a visionary filmmaker is the stuff of legends. His early fascination with film became evident when, at the age of 12, he made his first home movie: a Western titled "The Last Gunfight." This nascent passion blossomed into a career that would redefine the boundaries of cinema.
Spielberg’s breakthrough came with the 1975 thriller "Jaws," a film that not only set the blueprint for the summer blockbuster but also demonstrated his uncanny ability to tap into primal human fears. The suspenseful tale of a man-eating shark terrorizing a small beach town became a cultural phenomenon, showcasing Spielberg's genius for blending intense character development with edge-of-your-seat action. It was here that Spielberg's signature style—combining awe-inspiring visuals with deeply relatable characters—began to take shape.
The Power of Vision and Imagination
The late 1970s and early 1980s saw Spielberg cement his status as a master storyteller. With "Close Encounters of the Third Kind" (1977), he took audiences on a mesmerizing journey into the unknown, blending science fiction with a deeply human quest for understanding and connection. The film’s iconic finale, with its dazzling light show and hauntingly beautiful musical communication, is a testament to Spielberg's ability to evoke a sense of wonder and hope.
In 1981, Spielberg introduced the world to Indiana Jones with "Raiders of the Lost Ark," a swashbuckling adventure that paid homage to the serials of the 1930s and 40s while redefining the action-adventure genre. The character of Indiana Jones, portrayed by Harrison Ford, became an instant icon—a testament to Spielberg's knack for creating memorable, larger-than-life characters.
But perhaps no film encapsulates Spielberg’s emotional range and visionary prowess better than "E.T. the Extra-Terrestrial" (1982). This heartwarming tale of a young boy befriending a stranded alien touched the hearts of millions, its themes of friendship, loss, and love resonating across age and culture. Spielberg’s direction, combined with John Williams’ enchanting score, created a cinematic experience that was both magical and profoundly moving.
Confronting the Shadows
Spielberg's genius lies not only in his ability to craft fantastical adventures but also in his willingness to confront the darker aspects of human history and nature. "Schindler's List" (1993) is perhaps his most poignant and powerful film, a harrowing depiction of the Holocaust that is both a tribute to the resilience of the human spirit and a stark reminder of humanity’s capacity for evil. Shot in stark black and white, with only the girl in the red coat providing a jarring splash of color, the film is an unflinching portrayal of atrocity, yet it also highlights acts of incredible courage and compassion.
Similarly, "Saving Private Ryan" (1998) redefined the war film genre with its brutally realistic depiction of the D-Day invasion and the subsequent quest to bring a soldier home. The film's opening sequence, with its visceral, almost unbearable intensity, thrusts viewers into the chaos and horror of war, underscoring Spielberg’s commitment to authenticity and emotional truth.
A Legacy of Inspiration
Beyond his cinematic achievements, Spielberg’s legacy is also defined by his contributions to the industry and his philanthropic efforts. As a co-founder of DreamWorks, he has fostered new talent and innovation, helping shape the future of filmmaking. His charitable endeavors, particularly through the Shoah Foundation, have ensured that the stories of Holocaust survivors are preserved and shared, educating future generations about the past.
Spielberg's impact on popular culture is immeasurable. His films have inspired countless filmmakers, artists, and dreamers, each one touched by the magic he brings to the screen. His ability to balance spectacle with substance, to weave intricate human stories into grand narratives, has set a benchmark for cinematic excellence.
The Emotional Maestro
Steven Spielberg is more than just a filmmaker; he is a maestro of emotions, conducting a symphony of visuals and sounds that resonate deeply with audiences. His films, whether they depict fantastical adventures, heartwarming friendships, or the stark realities of history, all share a common thread: an exploration of what it means to be human.
As we look back on Spielberg's illustrious career, it becomes clear that his true genius lies in his ability to connect with the human heart. His stories are our stories, his dreams our dreams. Through his lens, we have soared to unimaginable heights, faced our deepest fears, and been reminded of the enduring power of hope, love, and imagination.
In honoring Steven Spielberg, we celebrate a legacy of cinematic magic that has shaped our lives and will continue to inspire generations to come. His films are not just milestones in film history; they are emotional touchstones that remind us of the beauty and complexity of the human experience.
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harmonyckrs · 11 months ago
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Act 2, Scene 3 of Twisted Veronaville: The Homewrecker and the Matchmaker
THE LAST PAGE
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Here lies the homewrecker of the arranged Capp marriages, now having taken the identity of a new man.
*DING. You have one new message.*
Albany: Hello.
Albany: Pascal?
Albany: I can see the green dot next to your icon. I know you're online.
Pascal: no i'm not
Albany: Please don't joke with me. I broke up with Goneril a couple of days ago. I wanted to ask if you wanted to move in, or at least visit?
Pascal: no
Albany: Please? Hal misses you. He wants to learn more about the stars, and I can't find anyone better to show him than you.
Pascal: astronomy101textbook9thedition.pdf, starmapvers42.pdf
Pascal: hope these help. let me know if he wants more. got some on aliens too
Albany: Pascal, I'm being serious. I did not break up with Goneril for you to ghost me.
Pascal: maybe you should've thought about that before dating a man who was deliberately ruining your marriage
Albany: I was willing to take the risk because I know you'd be worth it.
Albany: Please?
Albany: I'll pay you.
Albany: Goneril let me keep all of the money. She moved in with her sister. She doesn't even want the kids! She won't be a problem anymore.
Albany: I'm looking for something real now! And I know I can find it with you!
Pascal: can't say the same
Albany: I refuse to let something as beautiful as what we had be destroyed!
Pascal: got to go water my plants. goodbye
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Pretending to be his brother wasn't something that Pascal was really comfortable with. But there were people relying on him, and he had chosen to sacrifice his morals long ago.
Morals were only holding him back from the one goal he was now desperately trying to achieve.
Pascal: (That woman looks so much like Zoya.)
Pascal: (I should take a photo and send it to her later, once I figure out where Aktu and Sita are like she asked.)
Pascal: (Oh, is that Albany?...why is he at H&M?...he doesn't seem to recognize me. Think I should be good...I'll just buy some extra clothes for some new disguises. I wonder if I can pass as a girl...)
Ripp: That's my friend's uncle over there! I'm going to say hi.
Pascal: (Ripp's here! That means Aktu and Sita are, too!)
Ripp: Hey Mr. Lazlo! Do you remember me?
Pascal: Yeah, man! What's up, little dude? How've you been, bro?
Pascal: (Darn it! Too forced!)
Ripp: Pretty good! Dad sold me to ninjas but they've been pretty nice so far.
Pascal: (Ninjas? I thought you'd come up with something more creative, Aktu). Damn, that's rough! Glad you're in one piece though!...my guy!
Ripp: Yeah...oh, and one of them said he knew you.
Pascal: Did he, now?...Aktu, I'm guessing?...man, it's been, like...so long. A while. Can you give me his number, bro? I think he changed it.
Ripp: Yeah, sure! No problem.
Pascal: (HA! Success!)
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*RING RING*
Aktu: Greetings, mortal...What brings you to the House of the Extra Terrestrials?
Pascal: Aktu, I know it's you.
Aktu: (PASCAL? How did he find me?) Pascal? It's been so long, man! What's up?
Pascal: Hamza, Zoya and Sana are in Veronaville right now, looking for you. They're not happy with you and Sita interfering with people's fates.
Pascal: They think I'm on their side, but I've been messing with people's fates too.
Aktu: How can I trust you?
Pascal: Ask Albany or Goneril for the name of the man who ruined their marriage.
Aktu: ...Woah. Pascal! How did you even do that?
Pascal: There's a lot of sexually repressed gay people here...do we have a deal, Aktu?
Aktu: (Well, he's a reliable guy. And plus, he's never let me down before.) Sure!
Pascal: Great! Talk to you soon.
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As Pascal and Aktu spoke to each other for the first time in a long while, Antonio had decided to pay his sister a visit. However, Bianca had "coincidentally" left for work, leaving him with just Kent.
Kent: Tried to make some pie myself, but I burnt it. Let me know how it is.
Antonio: It's...not too bad, actually, despite the charred taste. I didn't know you knew how to bake.
Kent: Had to do all the cooking and cleaning for Regan and Cornwall in exchange for letting me stay with them.
Antonio: Maybe we can bake together sometime...if you want to, that is. I still don't know what happened to Hero, but it would be unfair for me to take it out on everyone in your family. And I don't think it was you who did it.
Kent: Thanks, Antonio. And welcome to the dark side. Bianca and I welcome you with open arms.
Antonio: Ha, thanks...and I'm sorry about your date, too.
Kent: It's no big deal. I can just find another.
Antonio: (Yeah, but there's not that many gay people in Veronaville, is there? There's got to be some way I can make up for it...)
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Aktu: A coupon for Monty's?
Aktu: "Sorry about the incident that occurred to you at our restaurant as a result of the family feud. To make up for this, we have supplied you with a coupon for two free "date night" meals at Monty's for both you and your special someone."
Aktu: Hm...I wonder if Pascal would be interested in Italian food.
Antonio: (No, no! It's meant to be for Kent!)
Sita: (I can hear Antonio's thoughts from the bush he's trying to spy on us from.) Or maybe it's a sign that you should ask Kent for a second date.
Aktu: After what happened the first time, no way! You give it to Kent.
Sita: You know I'm not interested in that dating stuff. And didn't you tell me that Pascal was a huge health nut? He'd probably hate it.
Aktu: Hm...Ripp, what do you think?
Ripp: Beats me! What do you think, guys?
Tybalt: Kent could use a partner.
Mercutio: I say go for it! If you're still friends with him despite the fact that his presence at our family restaurant fucked up your date, then it probably had the potential to be a legendary date!
Tybalt: It wasn't his presence that was the problem! It was because your family were being stubborn assholes who didn't serve them food!
Mercutio: Normally I'd fight you on that, but you're probably right.
Aktu: (Huh, they're actually improving.) Well, alright then! I'll give him a call and see if he wants to hang out again.
Antonio: (YES! Thank goodness for that girl!...it was almost like she could read my mind!)
Sita: (If I wasn't trying to keep these powers secret, I'd make him owe me a huge favor.)
THE NEXT PAGE
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tanadrin · 2 years ago
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how many protolangs did you design for sogant raha? are they the languages of the colonists from 60k(?) years ago, or did you start somewhere more recent? if you did start more recently, what is the justification? not in an 'i think you did this wrong' way, just that those languages are all descended from whatever ship's language eventually so there would be a gap in the history where language doesn't exist
so sogant raha didn't start as a grand design from first principles. it just sort of... accreted, starting with a nucleus of some worldbuilding ideas and early attempts at conlanging when i was a teenager.
as a consequence, some regions/periods are covered in much greater detail than others. the oldest and probably most in-depth portion of the project is the Lende Empire, which is actually located near-ish the end of the world's overall timeline (a few thousand terrestrial years before the "present"), while a lot of the stuff nearer the beginning (the varonar period, the continent/archipelago conflict, the Burning Spring) is of comparatively recent vintage.
all of which is to say, there isn't even a schematic diagram of the full history of languages for sogant raha, to say nothing of a protolanguage or set of protolanguages i derive all later languages from. i could do that, i suppose, but it would be wildly unnecessary: the comparative method can't reconstruct relationships at the range of 60,000 years, and the very often really struggles to reconstruct relationships more than a few thousand years old. (and from an artistic point of view, well, sometimes it serves creativity better to start with a phonaesthetic idea or just a bunch of random disconnected names and then only later try to work them into a coherent whole.)
i can say for sure that the languages of sogant raha don't have a monogenetic origin: the people of the Ammas Echor didn't have a single language, and the Sanda, who didn't arrive until after the Burning Spring, come from a completely different branch of the Exile.
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antaxzantax · 2 years ago
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I would also love to hear some of your headcanons for Alfred and Alexia. Only if you want, of course.
My headcanons are related to the fanfic I am currently writing, so none of them are directly related to the videogame and its canon.
Anyway, here are some of the headcanons I am working on (subject to change), from childhood to adulthood.
Alexia Ashford
Her family nickname is "Lexia". She hates her name being confused with Alexandra and its diminutives (Alexia is the feminine form of Alexis, not Alexander).
His greatest passion (and obsession) is literature. He reads absolutely everything as a form of escapism or hobby, as well as for study or knowledge. Outside of his studies and work, he reads a lot of contemporary philosophy and enjoys writing essays or non-fiction. Although he also reads a lot of fiction, he does not usually write prose, preferring poetry. Outside of literature, his interests include contemporary independent music (the more niche and quirky, the better) and cinema, which he watches with his brother, with the exception of a few films that catch his eye because of their subject matter or style. His favourite franchise is Alien because of the xenomorphs (because of their association with ants).
Apart from biology and chemistry, Alexia is interested in computer science, especially artificial intelligence, and music composition with electronic synthesizers. She is also knowledgeable in various disciplines such as physics, anthropology, history, etc. She is a Renaissance woman.
Alexia tends to be introverted and socially conformist so as not to attract attention. Unlike her brother, her personality, hobbies and tastes are straightforwardly unusual, rather than stereotypical, which tends to make her seem odd to those who do not know her.
The origin of their sociopathic tendencies is related to their social isolation, both forced and voluntary, due to their differences in intelligence and personality.
Alexia's genius is based on an accelerated learning capacity, and a highly developed problem-solving and creative ability.
Alfred Ashford
His family nickname is "Alf", like ALF the alien. The nickname was given to him by his maternal grandmother before the series premiered.
He started playing video games at the age of 7, as an escape and a way of overcoming the boredom of loneliness and the absence of his father and sister, who were at university. Alexander gave him the video game E.T. the Extra-Terrestrial for the Atari 2600 for his thirteenth birthday. As a teenager, his love of video games, especially the explicitly violent ones, would become one of his greatest passions and collections, along with music and film.
He is passionate about both high and pop culture. His favourite artist is David Bowie and his favourite film genres are slasher and snuff. His favourite serial killer is Michael Myers from the Halloween series.
His best and only real friend is his cousin Auguste Campbell, with whom he shares hobbies and sociopathic tendencies.
Alfred tends to be outgoing and socially normative, although his personality, hobbies and tastes are unconventional. He is not shy, but his lack of self-confidence makes him withdrawn and not as decisive as Alexia.
The origin of his sociopathic tendencies is related to the absent father syndrome with Alexander, his own insecurity at being compared to Alexia, and his contrast with Alexia's personality. He resents Alexander's incomprehensible indifference towards him, especially as he knows that Alexander had a very good relationship with his father Edward.
Alfred is gifted, although his talents come from the social sciences, the humanities and the arts. He has a talent for drawing.
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chroniclingworlds · 1 year ago
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Xenocarnivora
When the ancestors of the Lunidae traversed the equatorial regions, their predators followed close behind. They have poorly developed crest membranes and thus lack all electrical sense and have diminished hearing, and rely primarily on sight to target prey, potentially driving the evolution of the confusing profiles of many northern animals. Unlike the Rostertia and Rexiidae, this group never evolved claws, and thus resorted to more creative methods to take down prey.
Lashtails
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Pictured: the red-tailed lasher, common throughout the northern Moon Sea forests.
Lashtails represent the outgroup of Xenocarnivora, an older and more primitive lineage that is not closely related to the others. These small predators use their long, spine-covered tails as weapons. They will repeatedly hit prey with it until they are subdued, at which point they use their strong bite to finish the job. Because of their preferred method of hunting, their tails are much stronger and more flexible than their larger relatives, allowing a much wider range of motion. Living in the forest undergrowth and hiding amongst dense foliage of the plains, they feed on Leaf-Crests, Spinies, and small Ferrids.
Reapers
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Pictured: the painted Reaper, found on the semi-arid plains around the Western Rise.
With a crest modified into a powerful, scythe-shaped weapon, these creatures are grouped with the other members of their family in the Gladicrista, or “sword crests”. These predators use their unusual crests to take down prey. Reapers prefer to come up behind an animal and use their downturned crest to stab at the legs and tail, injuring the prey to prevent it from running away before beginning to feed. They specialize in hunting smaller, slower animals such as Double-Heads, Needleheads, and larger ground-dwelling Ferrids.
Jousters
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Pictured: the boreal Jouster, a large species native to the polar plains of the far north.
With long, wickedly sharp crests, the Jousters resemble a terrestrial version of the Skylancers. They use their crest in a similar way; to stab and impale their prey. These predators live across the plains and woodlands, hunting quick prey such as Harp Sheep and Pyramidalopes. The Jousters are very fast and agile, able to turn on a dime despite their weighty headgear. True to their name, they also use these crests in combat against their own kind. Large males will spar over females in the spring, and as such the males often have larger and stronger crests with thicker neck muscles.
Falseheads
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Pictured: the six-eye blood-crest, a species found in the dry woodlands in the interior of the Moon Sea.
These are the apex predators of the north, specializing in larger prey such as Nightcrawlers, Hole-Backs, and young Towers. With a head almost fused with their stocky body, they are built for powerful ramming, and are strong enough to break the bones of their prey with a direct hit. While many animals on Strix display sexual dimorphism, Falseheads are known especially for this. The crests of males are much larger and more elaborate than females, giving them a strange profile. Females seem to prefer the more extreme shapes, further driving the evolution of bizarre headgear. Each species has a different shape and color, and even subspecies have a good bit of variation. Many of these spectacular crests have been historically used as Xaraka battle-helmets.
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bjfinn · 2 years ago
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Beetlejuice headcanon #3:
Beetlejuice is a Shoggoth -- that's not a last name, it's a class of demons. In H.P. Lovecraft's stories, the Shoggoth were created by the Elder Things.
According to Wikipedia:
"At the Mountains of Madness" (1931) includes a detailed account of the circumstances of the shoggoths' creation by the extraterrestrial Elder Things. Shoggoths were initially used to build the cities of their masters. Though able to "understand" the Elder Things' language, shoggoths had no real consciousness and were controlled through hypnotic suggestion. Over millions of years of existence, some shoggoths mutated, developed independent minds, and rebelled. The Elder Things succeeded in quelling the insurrection, but exterminating the shoggoths was not an option as the Elder Things were dependent on them for labor and had long lost their capacity to create new life. Shoggoths also developed the ability to survive on land, while the Elder Things retreated to the oceans. Shoggoths that remained alive in the abandoned Elder Thing city in Antarctica would later poorly imitate their masters' art and voices, endlessly repeating "Tekeli-li" or "Takkeli", a cry that their old masters used.
And from Bloody Disgusting (19 August 2020):
What is a Shoggoth? In “At the Mountains of Madness,” Lovecraft described them as, “Formless protoplasm able to mock and reflect all forms and organs and processes �� viscous agglutinations of bubbling cells – rubbery fifteen-foot spheroids infinitely plastic and ductile.” Meaning, they were massive amorphous beings, very unlike the creatures in (HBO's series) "Lovecraft Country".
"Lovecraft Country" series developer, writer, and showrunner Misha Green had a specific vision in mind for these beasts and turned to Oscar-award winning creative studio Framestore as a creative partner in reimagining these monsters. Speaking with Bloody Disgusting, Framestore’s head of CG and project VFX Supervisor Grant Walker explains the origins of the Shoggoth’s design process, “In terms of Lovecraft’s descriptions, you kind of feel like it’s a shapeless thing with lots of eyeballs, but it’s terrifying. I think they wanted to make it tangible, a bit more terrestrial. There’s no reason why it couldn’t have been a big blob with tentacles and eyes, but its character in 'Lovecraft Country' is a guard dog.”
A guard dog, tasked with guarding the gates of the Netherworld.
Betelgeuse is Cerberus.
And now he's guardian of the Maitland/Deetz home.
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eggoverlord · 2 years ago
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It's been a bit. I mainly listen to music on my commutes to and from school, so I didn't listen to as much over the summer, but here is my list for summer, June through August
The Soul Children - The Soul Children - Soul
Remain in Light - Talking Heads (as preformed by a mostly cover band with the guitarist from talking heads I saw them live and they did really good also I have already listened to the original) - Post Punk
Animals - Pink Floyd (Covered by Colonial Claypool Flying Frog Brigade also already heard the original same story as previous one) - Prog Rock
Mouth to Mouth - Lipps Inc - Disco
PetroDragonic Apocalypse; or, Dawn of Eternal Night: An Annihilation of Planet Earth and the Beginning of Merciless Damnation - King Gizzard & The Lizard Wizard - Doom-ish Prog Metal. Basically, King Gizzard metal, it's very much them and you can tell (in a good way obviously)
Apollo XXI - Steve Lacy - Alternative R&B
Star Booty - Bitch Magnet - Like early early math rock, punk or grunge sounding almost
Light Of Worlds - Kool & The Gang - Funk
My Sound (1993-2004) - Dillininja - Jungle
G I R L - Pharrell Williams - R&B&Pop
The Origin Of My Depression - Uboa - Experimental Stuff I don't even know
Fresh - Sly & The Family Stone - Funk
Incunabula - Autechre - IDM
Phocus - VHS Head - Music made from VHS tapes (weird electronic shit)
Zen, or the Means Without Ends - Heaven Pierce Her - Yeah, this guy listens to Swans, how could you tell? But fr good music a lot of droning with some chill guitar
Isolation - Kali Uchis - R&B
To Smithereens - Gay Beast - Very Noisy Math Rock
Songs EP (Live In Chicago) - Piglet - Math Rock
Ascenseur pour l'échafaud - Miles Davis - Modal Jazz
Vespertine - Björk - Experimental Pop
The Beggar - Swans - Experimental Rock
Songs For The Terrestrially Challenged - Speaking Canaries - Math Rock
Grievances and Dead Malls - Nero's Day At Disneyland - Experimental Breakcore Shit
From Rotting Fantasylands - Nero's Day At Disneyland - Experimental Breakcore once more
Dream of an Endless Ocean - David Szymanski - Experimental Electronic with a lot of Classical Elements
Don Caballero 2 - Don Caballero - I've already listened to it also math rock
10,000 gecs - 1000 gecs - If you havent listen to the album you wont believe me but. Hyperpop with a shocking amount of nu metal of all things. It goes hard though. Also ska sometimes
Locked Into Phantasy - Laura Bousfield - Experimental Breakcore stuff
When The Pawn - Fiona Apple - Some Kind of Pop and/or Alternative
Songs From The Big Chair - Tears For Fears - Pop of the very 80s variety
Attention Shoppers - Nero's Day At Disneyland - Experimental Breakcore
It Was Written - Nas - Gangsta Rap
A Go Go - John Scofield - Instrumental Funk
Surrender - The Chemical Brothers - Dance (which is one of the least creative genre names)
Ashes of the Wake - Lamb of God - Groove Metal
My War - Black Flag - Hardcore Punk with a bit of Mathy stuff
Anthology - Colour - Midwest Emo
The Blues - BB King - Blues
Celebrity Skin - Hole - Grunge
Something Else (Rudy Van Gelder Edition) - Cannonball Adderley - Hard Bop
Songs In The Key Of Life - Stevie Wonder - RnB
100 One Says - 100 Onces - Mathy Rocky
Superunknown - Soundgarden - Grunge
"Bird" Symbols - Charlie Parker - Bop
Clifford Brown and Max Roach - Clifford Brown and Max Roach Quintet - Bop
Light as a Feather - Chick Corea and Return Forever - Jazz Fusion (re-listening)
Quebec - Ween - Experimental Psych Rock
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nixierain · 2 months ago
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Alright, I just wrote out lore... an now I'ma post it here too
I don't wanna rewrite it so Ima just copy paste. And I'll put it under a cut cause its LOOONG.
ok, first some background. Hellena, Dragonopolis and Bromind all have the same high Goddess... Not so creatively named The Goddess Light. She originated in Dragonopolis giving her life to save thousands more, yadda yadda yadda the universe turned her into a god. She eventually got the rule over two more dimensions, but unable to control all three at once by herself and wanting to stay mostly in her homeland, she created the deities and the Hellena Goddesses (But thats another not so developed story)
The "Real" Bromind deties are split into two groups; the Terrestrial (Theres two here; Fawn - Animals and Myca - Plants and fungi) and The Astral (Theres three here: Neptune - Planets, Void - Darkness and Nebula - Stars). Though while Light was creating them, she got indicisive and told multiple people they were going to be Said Deity. SO, istead of telling the other when she made up her mind, she just let them die, gave them the god-like body and then just went like "Oh yeah, your not a deity, that one it". So then they were stuck like that. Funnily enough, Theres also a heirarchy (Light at the top, Astrals second (Except Void), Terrestrials next, then Fallen (This is where Void falls), And at the bottom, not even counted, are the False.
The False Deities are: Dandilion (Neptune's "other"), Siri (Nebula's "Other"), Mamitsu (Fawn's "Other") and Faya (I think she's Voids "other"? I can't really remember). Oh yeah these guys are also freinds with a couple of curse masters (The name is really implies what they are. they just are these magic people things that have the ability to control curses and whatnot... REALLY powerful, like they're their own version of a god) Their names are Hemta (At one point when I forgot his name but was grounded his name was Henta... Not my best move...) And Akzerie.
The whole story with the False starts when Light choses Nebula (Neb for short) over Siri... Which she is PISSSED cause Neb is such a smartass and she's pretty nice. So she grouped up the rest of the False Deities and the couple of curse masters. Void, noticing this and after falling, used this to her advantage. She told Siri that she would help her make a new heirarchy, one where Siri and the other False's were at the top. Liking this idea, Siri said yes, and went off doing all of Void's dirty work. She made the rest of the deities fall, got most people on Bromind (Keep in mind this place is like a weird altered version of Earth, with probably more entities than there are people here.) to belive this new heirarchy... Just to find out it was all rigged to the start... The fallen were at the top still, the False were at the bottom (The 2 Curse masters were on her now tho, yippiee!) again. Void was at the top.
So, Siri was absolutely pissed off again, she rallied the other False, now taking on a little change in her design and "Falling", she went around and changed everyones belifes again, making a new heirarchy where she and the other false were at the top, and the "reals" were at the bottom. And thats a summary of the False deity lore. It doesnt vary too much from the normal ones, they sync in a lot of places so, the only thing is how Void fell and I don't know how she did too well. I think she started to question Lights ways... and that ended poorly.
Well, I might as well sumarize the actual deity lore I guess
So Light first created Neptune to be the only deity to exist on bromind. she was in control of it. But then she got lonely, Light created Void. The two got really close but Void started to question Light's really cruel ways and then fell, getting her halo ripped off and now being cast away to the dark side of Brominds moon, or just a black hole I guess. She also got very violent and sadistic and minipualtive. After this Light created Nebula, Neptune didn't click with him all two well and they but heads alot. Now going down to the actual planet, Myca was created as the deity of plants, animals and fungi. But this proved to be too much so Fawn was created. Thats about it. A fun thing is though Fawn and Myca are dating, so thats a random fact. And Myca's trans too.
Tada!~
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