#Court Games
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theresattrpgforthat Ā· 11 months ago
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This may have already been asked about: but courtly intrigue games!?
THEME: Court Intrigue
Hello friend, Iā€™ve got a nice selection for you, with surprisingly a lot of games housed in the Forged in the Dark framework! Iā€™d also recommend checking out the bottom of this post for other games Iā€™ve talked about in the past!
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Court of Whispers, by Alexiconman.
The Court of Whispersā€¦ the nobility here are neither great nor good. They all have dark secrets they wish to keep hidden, while hoping that their rivals are exposed and lose face in court.
Court of Whispers is a TTRPG/social deductionĀ game for four or more players playing competitively, but requiring negotiation and brief alliances to succeed. No dice, GM or stats are used. The Court itself can be wherever you want it to be - historical, fantastical, whatever. Perhaps it's a mythological pantheon or faerie court or convocation of demon dukes?
Decide on your name and title, then invent a dark secret in three parts.Your rivals will, amongst them, know these details, but you will know parts of their secrets. Who will be the last to have their secrets revealed??
A game all about piecing together information, this will probably appeal to you if you like social deduction games. Bargain away pieces of information that you hold in order to gain crucial secrets that belong to someone else. Lie, blackmail and negotiate until you think you have someoneā€™s complete secret, and eliminate your opponent when you announce it to the group. The game ends when only one person remains, their reputation not completely tarnished.
Rebel Crown, by Narrative Dynamics.
Rebel CrownĀ is a tabletop roleplaying game of courtly intrigue, obsessive ambition, and perilous conflict. One player takes on the role of the Claimant, former heir to the throne who was betrayed by their family and robbed of their rightful titles. Others play their most stalwart allies: wise chancellor, devoted knight, idealistic noble, vengeful soldier, or opportunistic outlaw. Conflicting duties and ambitions will push them into points of tension, but their commitment to the Claimantā€™s ascent ties them together.
A GM plays the other inhabitants of the cursed and fractured Empire: nobles, commoners, outlaws, and undead wraiths. The GM presents opportunities, foreshadows consequences, and introduces adversity. They present the challenges that make the player charactersā€™ fight for the throne uncertain and exciting. As a group, you play to find out whether the Claimant can take their throne and what sacrifices must be made along the way.
Rebel Crown has a pretty detailed gameplay loop, re-contextualizing the Downtime and Score parts of Blades into a Recon and Sortie phase, respectively. The groupā€™s goal is laser-focused: youā€™re trying to put your Claimant on the throne. However, thereā€™s different objectives that you can complete in your goal to restore their rightful title, including finding a way to gain status by building trust, weakening factions that oppose you, and either seizing or destroying holdings that are vital lands within the kingdom.
You can build your own kingdom and Claimant if you wish, but the designers have also created two campaigns with some details already decided, to help speed up your session 0, called Serpent & Oak. You can also check out a quick rules reference and the playbook handouts for free!
Courtiers, by Levi Kornelson.
In this game, players will take on the roles of (competing)Ā courtiers, each of whom is lobbying the royal court in an attempt to promote their local agenda.Ā Ā The game uses the front and back of a single sheet of paper, and requires four players, a stack of index cards, pens, and six-side dice to play.
This is a combination roleplaying-game and boardgame, relying on the randomness of the dice and the placement of index cards in a row to determine what proposals the court passes and what proposals are denied. Each player will pick up a pre-written character and flesh out their specific goals using proposals, and then take turns trying to push for their proposals to pass. The game has a very specific end point - that being that the approval pile has three proposals.
I think Courtiers is good for folks who want a single-session experience of court politics, or perhaps a way to determine how a kingdom changes before diving into what that means for their characters in a much larger setting.
Most Trusted Advisors, by the HORIZON MACHINE.
Execute your cunning plan before your liege executes you.
Hark, ye players of games! Indulge in the merry vice of dice-playing with this comic production, easy to pick up and play with but a quick skim of the rules. The digital manuscript has been crafted by our finest computer artisans to be perfect for light-hearted, madcap one-shots and short campaigns.
There is nary a heroic act to be documented within these pages. In Most Trusted Advisors, you'll one-up your friends' plans with Twists and buy their credulity with Ducats as you compete for your feudal lord's approval. Poison and murder your enemies as the loathsome Blackguard, start duels and wars as the boisterous Marshal, or pick one of four other dastardly playbooks with which to accomplish your wicked schemes.Ā 
You can set this game in the provided setting, or create your own. The playbooks are reminiscent of Forged-in-the-Dark games, with action ratings, friends and rivals, and special abilities, but much of what you can do follows the same style of play as Belonging-Outside-Belonging games. This is through the Ducat system, which allows you to gain Ducats through certain (nefarious) actions, and spend Ducats in order get new information, present something new to the fiction, or change the story in a specific way.
If you are looking for a courtly intrigue game with the potential for high camp, this is likely the game for you.
Court of Blades, by A Couple of Drakes.
Court of Blades takes place in the vibrant, fantasy renaissance city-state of Ilrien, in a world populated by scheming nobles, court magicians, and dashing duelists.
As a noble retainer, you will engage in the polite civil warfare of the great families. You will host lavish balls, and manipulate the courts, uncover the plots of your rivals, protect the city from arcane dangers, manage your own intrigues and personal scandals, leverage your reputations, connections, and so much more.
Inspired by infamous warring families like history's Medicis and Pazzis, Shakespeare's Montagues and Capulets, or Game of Thrones' Starks and Lannisters, in Court of Blades you will take on the role of a talented retainer to a newly risen House of the Esultare in the great city of Ilrien. The Esultare, composed of the six Houses Major, are considered to be the most powerful families in the Principalities. Amongst them they have their own pecking order, and every citizen of Ilrien is aware of every houseā€™s position within that order.
We play to find out if our noble retainers can play the Great Game and win it all, or if they'll fall prey to the machinations of their rivals or their own human failings.
In this game youā€™re not the most important members of a great house, but rather just beneath them. This makes you vital to their success, however, because you have the ability to walk where the noble dare not tread. If you can succeed, you may find yourselves elevated to a true place of power.
This is a great game for whispered secrets behind elaborate fans, masked balls where conversations are held throughout a dance, and eavesdropping happens behind false walls or under lush balconies. Thereā€™s also magic involved, and a hidden world that you can exploit in your desire to rise to the top. If you like dramatic storytelling and a romantic setting, this might be the game for you.
Also Check Out...
Political and Social Drama Rec Post
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nicholasandriani Ā· 2 years ago
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Announcing H.A.I.A.N: The Pillow Book, An Interactive Game Journey Through Haian-Era Japan
Synopsis ā€œH.A.I.A.Nā€ is a narrative-driven game set in Heian Japan, where players take on the role of Saki, a young court lady trying to rise in rank and status through spreading rumors and navigating the complex social hierarchy of the court. As Saki, players must make decisions that can either advance or hinder their progress, as well as complete side quests that involve traditional Japaneseā€¦
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elbiotipo Ā· 11 months ago
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My solution for bloatware is this: by law you should hire in every programming team someone who is Like, A Guy who has a crappy laptop with 4GB and an integrated graphics card, no scratch that, 2 GB of RAM, and a rural internet connection. And every time someone in your team proposes to add shit like NPCs with visible pores or ray tracing or all the bloatware that Windows, Adobe, etc. are doing now, they have to come back and try your project in the Guy's laptop and answer to him. He is allowed to insult you and humilliate you if it doesn't work in his laptop, and you should by law apologize and optimize it for him. If you try to put any kind of DRM or permanent internet connection, he is legally allowed to shoot you.
With about 5 or 10 years of that, we will fix the world.
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wrightandco Ā· 1 year ago
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the confetti for a not guilty verdict is actually the funniest fucking thing about ace attorney
itā€™s like they inherently know their system is fucked to the to the extent that theyā€™ve got the celebration confetti at the ready when they donā€™t wrongfully incarcerate someone
edgeworth never lost a trial until he faced phoenix wright so the confetti goes off and heā€™s probably like what the fuck ppfthh pffth phhh that last bit is him spitting the confetti out of his mouth
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hamrikaa Ā· 8 months ago
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They deserve a good nap šŸ˜“
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ultimate-marysue Ā· 21 days ago
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Okay, I might be pulling this out of my ass but since that finals match was in Evermore that means the foxes should have been wearing their white away jerseys. Which means: the final match was a game of chess.
Not only are they wearing white, but they have first serve (Dan won the coin toss), and near the end the Foxes' king (Neil, because this is a battle between Riko and Neil) changes positions with the tower (Matt, a defenseman that towers over most people) creating the illusion of a castling.
And right there at the end, Riko attempts to kill Neil because they're in front of each other, but that's not how kings work. In the time it takes him to take that step, Andrew closes the gap and strikes. Check mate.
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xximpeach-nixon-69xx Ā· 2 months ago
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doesephs Ā· 11 days ago
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put neil josten in solitary refinement that man needs to learn some manners
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froggisarethebest Ā· 1 month ago
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no but imagine being the Palmetto State track team coach and learning about this kid who can run a mile in four minutes and so you go and check it out but surprise surprise the exy coach from the shit exy team has him already so you try to negotiate for the player because he might be the fastest kid youā€™ve ever seen but the exy coach keeps saying no and no and so you watch this kid that can RUN THE MILE IN FOUR MINUTES become the fastest exy player in history and youā€™re sobbing falling to your knees because you couldā€™ve had him in the track team winning you gold medals in the olympics but instead you just stare from your campus office as this redhead short exy obsessed kid runs laps around the entire uni campus for hours on end without getting tired and just wishes all hell on exy
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pepeshka Ā· 4 months ago
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look at me Jean-Yves
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verdiris Ā· 4 months ago
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Post game team shopping trip let's gooooo šŸ¤ 
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toramirr Ā· 3 months ago
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ā€¦Andrew and Neil moved like they were caught in each otherā€™s gravity, in each otherā€™s space more than they were out of it, cigarette smoke and matching armbands and lingering looks when one fell out of orbit for too longā€¦
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oddlylongtelephonecord Ā· 1 month ago
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my favorite thing about jean and neilā€™s relationship is by far the fact that neil has absolutely nothing against jean and views him in a neutral-leaning-positive light but jean views neil as a horror show and the functional human equivalent of all of his problems combined
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nothatsmi Ā· 2 months ago
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The foxhole court, chapter fourteen
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" A group of people shouldered their way up to the bar counter at Neil's back, pushing him into Andrew. Andrew didn't budge beneath his weight. He was something solid to lean against, something violent and fierce and unmoving. Neil couldn't remember what it felt like to have someone hold him up. It was terrifying and liberating all at once. His life was out of his control now; he was giving it to Andrew and hoping Andrew would keep it safe. "
A classic. A must. Hope it doesn't disappoint the expectations. Planning on doing more little doodles like that until the animatic is finished.
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kohiandie Ā· 3 months ago
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soft andreils to channel cozier and cozier days
you can catch wips & progress work on our patreon -- as well as so much more! :-)
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vronoch Ā· 17 days ago
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sketches of andrew and neil i made while listening to aftg audiobooks šŸ˜³šŸ˜³
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