#CopperBell
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lookbluesoup · 2 years ago
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The horrifying sequel:
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A tragedy in two acts
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opanchu · 1 year ago
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jasima is now waiting in her first queue while im listening to lady gaga
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Ah- yes it did. So there’s no need to worry about that anymore
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princess--bongwater · 2 years ago
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My city of wizards storyline is completely normal and not insane
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windupaidoneus · 6 months ago
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?? im sorry?
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hecksguard · 1 year ago
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eager-conjurer-ffxiv · 2 years ago
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Sastasha, The Tam-Tara Deepcroft & Copperbell Mines
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In Sastasha, The Tama-Tara Deepcroft and Copperbell Mines the Eager Conjurer is equipped with:
Weapon: Dated Elm Cane*
Head: Plundered Cavalier's Hat
Body: Plundered Bliaud
Hands: Leather Ringbands
Legs: Dated Hempen Tights*
Feet: Dated Leather Duckbills*
*Anything “Dated” is no longer available but most items have a non-dated version. I would recommend using Plundered Duckbills instead of Leather Duckbills as I feel they are more visually accurate.
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xpiester333x · 6 months ago
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Losing Haurchefant was really so sad for your WoL.
Like, you come off the boat (or cart) a fresh-faced adventurer and by the time you've finished Copperbell Mines you've met 2 parties of adventurers just like you who die in those dungeons.
And then when Ifrit tempers an entire group of your allies you have to fine out they are all put to death because they were tempered and somehow you just magically walked out of that unscathed. I even did a sahagain quest today that made you "rescue" some Maelstrom soldiers, who have actually all been tempered so you're tasked with killing them by your own hand.
And all of the rough shit culminates into getting framed for regicide and having all of the people you've given so much for turn against you. And you lose so many friends in the process (you get Y'shtola and Thancred back eventually, but you have no way of knowing that), you're separated from all of your allies and the only surviving ally you have left (that you're aware of) is sinking into a deep depression because he carries the fault for what happened.
And then there's Haurchefant, pressing a mug of hot chocolate into your hands and assuring you everything is going to be alright. Encouraging you to smile even through all the hardship. You're still a hero in his mind. None of your perceived failures or shortcomings have done anything to discourage him from seeing you in the best light. He vouches for you personally, welcomes you into his home, introduces you to his family and gets you back on your feet for more adventuring.
And then he dies. Protecting you. He's always been your shield, from harsh realities and blades alike. But this time it was too much, and he's going to die. But even still, he tells you to smile, because that's what he's always wanted for you, because that's what he's always strived to achieve for you.
That's fucking devastating tbh.
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skybristle · 6 months ago
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rbs > likes
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ATTACK 19 - Copperbell Cookie @princess--bongwater & Clover Cookie [canon]
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foxgirlbeans · 11 months ago
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A Ninja's Guide to Eorzea: Part 1
I'm currently working on my relic weapon for ninja, and that means I'm suffering I'm going into a lot of dungeons solo as a ninja. And it got me thinking about stealth. Rogues and ninjas have a Hide feature that, aside from a few job quests, usually goes completely overlooked. you can usually run from any overworld enemies, dungeons mean you have to hang out with at least two people who can't hide from enemies, and you can't even try to hide from dungeon bosses.
So the ninja sadly doesn't get many opportunities to live out the classic ninja fantasy of striking from the shadows. But by soloing a dungeon at a higher level, you can sneak from boss room to boss room for the same effect. And since I'm going through so many dungeons right now, I thought I'd write down my thoughts on how well each one lets you live out that fantasy.
1. Sastasha
This is the dungeon I'll be comparing all others to. not just because it's the first, but it's one of the best. stealing a glance at the pirate's password and breaking into their base both happen in relatively secluded areas, so you can ignore all enemies right up until the first boss.
Thing get a little hairier when you first meet the pirates, mostly because their guard dogs can see through your sneaking. Which makes a lot of sense when you think about it, right? They live right next door to the bloody Rogues Guild, obviously they'd have ways of dealing with rogues.
This only really adds one extra fight to the list- the second dog and his master are mandatory to grab a key, and the third is in a wide open area that gives you space to avoid it. if you remember it's there, unlike me.
This dungeon is the quintessential "breaking into a base" fantasy, and it plays that part beautifully with realistic threats to keep you on your toes. also it's pirates vs. ninjas which was a big to-do during the lolsorandom years.
I'm also giving it bonus points bc despite having dogs that can spot you, you can open multiple doors without the door guards ever catching wise.
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look at them. morons. A+
2. The Tam-Tara Deepcroft
I'm not going to lie, this one's 100% bias speaking. The sneaking works fine, and you can get to bosses completely unmolested, it's just... almost every "boss" here is just some random guy. it doesn't really strike the right chord like Sastasha did. I'll give it a C+/B-, it's sneakable, but it doesn't feel like a ninja.
3. Copperbell Mines
This one's got plot coupons stuck in enemies up the wazoo, so it's definitely not sneaky. On top of that, the dust bunnies in this place all have tremorsense, so you can't sneak past them, and every part of the dungeon is a narrow walkway so you can't even sneak past the old fashioned way.
If that wasn't bad enough, there's multiple moments where hecatoncheirs appear out of walls, instantly breaking your stealth and forcing you into a fight. Sneaking does get you past the worst of the final room, but by then it's too little, too late. D
3. Halatali
Not gonna lie, I 100% thought this one would turn out like Copperbell Mines when I first thought about it. I've never been happier to be wrong though!
The first and third parts of the dungeon are predictably not an issue whatsoever, you sneak past the trash mobs and fight the boss, no problem. The middle portion is where things get spicy- you see, there's several winches in the area you have to pull to open the door at the end, but pulling them breaks your stealth. Further complicating things, pulling each winch has a chance to drop a monster on your head, which I just spent two paragraphs complaining about!
However, because these winches only get pulled when you want them to be, it feels more like you're disarming a trap than anything else. Waiting for the crowd of monsters around you to wander off, setting off booby traps, and dealing with the consequences actually makes the whole experience very fun. Exploring an abandoned ruin definitely falls more on the rogue side of things than ninja, but it was fun enough that I'll let it slide. B+
4. The Thousand Maws of Toto-Rak
Hard F. You have to defeat every monster in an area before you move on, so hiding here actively slows down your progress when you have to u-turn and hunt down whatever you snuck past in the first place.
5. Haukke Manor
Another dungeon that surprised me with out sneakable it is. All of the manor's keys are either located in a boss you have to kill anyway, or on the ground. this means you can sneak into rooms, nab the key from right under the monsters' noses, and sneak back out leaving them none the wiser. Adding in the patrolling succubi that just so happen to give you just enough time to grab certain keys and hide again before they turn around gives a stealth game vibe to the whole experience like in Halatali. Plus you're sneaking into a mansion to kill a corrupt noble, which is a totally ninja thing to do! Another solid B+
6. Brayflox's Longstop
I was surprised to learn Colibri can see through ninja invisibility, but I guess that explains why Captain Madison had one. The starting room has a couple you pretty much have to fight, but aside from that it doesn't do anything special. It also doesn't really fit the ninja vibe what with you fighting random wildlife, but it has fewer filler bosses and fighting a dragon is always cool, so. B-.
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[some time later]
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The Real Major Celebration event: [End]
Calm...? : [Start]
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princess--bongwater · 2 years ago
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talk about copperbell right now or ill blow your whole house up
SALUTES !!!
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Copperbell ^ is a robot created by the wizards to serve as personal entertainment. However he became sentient, gained magic, and as a result they shut him down out of fear of a rebellion. And he stayed asleep until the magic system had its meltdown and the dream barrier went up. Which caused him to wake up
(He is heavily based on the computer that sang Daisy Bell!! The flowers in his hair are daisies and the blue is supposed to represent copper rust)
He's powered by magic which means he can leave the city of wizards to the world of dreams despite the dream barrier because in the world of dreams he is constantly overflowing with battery life. This comes into play later
After the Incident he just wandered the streets singing his songs for YEARS until eclipse (askers oc) grabbed him like hey. Please shadow milky way into the world of dreams. Don't let her get hurt. And it's like IM ON IT BOSS and he's her weird silly sidekick.
Actually important note he's the paragon of bardic magic and is older than moonlight herself in my fanon. It's a very long story. Oh whatever my boy is so silly awesome
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lookbluesoup · 2 years ago
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I know shippy stuff and canon-adjacent stuff is popular and I'm certainly not dissing those. I like them too, they're a lot of fun! And AUs are great, I have so many!
But man, I wish there was more... idk, emphasis and exploration of the FFXIV lore, and those moments that have to have happened but aren't shown on screen - talked about and written about and illustrated here on tumblr.
That's usually been my favorite part of fandoms, discussing the lore with other fans in-depth and sharing theories, and seeing how everyone's characters would handle those big or quiet moments from the story itself. Exploring how a game mechanic/boss fight would feel from a story perspective, and what it would mean to the characters.
It's not entirely absent from here, but even when I make my own meta posts, even if they get lots of notes, I tend to see very little discussion added compared to what I'm used to from other fandoms. And when new patches come out, there's not a lot of deep talk about the story itself circulating. Maybe I've just been lucky in my previous spaces!
But... I want to know how the WoL and Graha bonded during the Crystal Tower raids. Did they sit around the campfire at night and talk? Did they drink and sing and laugh and argue?
What was it like, recovering from Ultima Thule? How did it feel to set out on the road again, leaving the title of Scion behind? Did they give their friends a tour of Ishgard? Did they visit Edmont? What was it like in the trenches of Ghimlyt Dark, for these characters who have never seen war before, versus the ones who have? Did the WoL help stabilize Lakeland, and tend wounded after the sin eater attacks?
I want late night study sessions with the twins, bittersweet work in the hot sun rebuilding Ala Mhigo, learning to fight on dragonback, Hraesvelgr's brood visiting Ishgard on diplomatic forways. I want snarking with Emet Selch while you help people with "side quests" in Norvrandt. I want gentle moments with Ryne on the road because if anyone understands the suffocating feeling of immense responsibility Hydaelyn and Minfilia have dropped on that child, it's the WoL.
What was it like for the WoL to fight the pirates in Sastasha? To see the women taken captive there? To see the Drowned mutilated by Leviathan's tempering? How did they handle the narrow tunnels and rickety elevators in Copperbell, and the giants angry after centuries of unjust imprisonment? Did they step in Aurum Vale's goldbile and have a shoe burnt off? Did they bring a pet korpokkur home from the Arboretum? Do they carry scars?
Do they take the manacutter out for joyrides? Did Grani recognize the color of their soul, and choose them over the tempered twist of Emet Selchs, or did Emet charge his familiar with looking after them? Have they ever been robbed in Limsa Lominsa? Did they ever buy loinfruit?
Does that goobbue sproutling grow up? The coerl kitten become a battle steed? The wolf pup a guardian? Do the sylphs play games with the WoL when they visit the Shroud? Do they carry a polished shell to remind them of their Clutchfather? Do they stop by the guild to check on the Deftarm whenever they're in Dravania?
What was it like trekking the spindly mountains of Othard, riding a Yol for the first time, seeing the endless plains of green, and the dead white of the Burn?
Do they still have nightmares about Haurchefant, or are they good dreams remembering his smile? Did he teach them to make hot chocolate? Did they stay up all night when the Scions lost their souls, waiting by the bedsides with a candle and feeling helpless?
Do they visit Amaurot, even after Emet Selch is gone? Are they still trying to remember? Did they look up at the night sky in Elpis and feel an indescribable sense of loss?
Was there ever a moment in Endwalker where they almost became a Blasphemy themselves? Did they ever answer Venat's question? Do they know that the love their friends had for them, saved them?
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the-dancing-coeurl · 9 months ago
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Mayqo'te- Adventure
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"Nalia, come on. Let's get out of here already. It's an abandoned mine, I could lose my job!" "We're here because it's abandoned, dumb-dumb! No one's supposed to be here, so how could we get caught?" "I think you're missing Bana's point, sis..." "Ven, stop being a worrywart and help me look! There's gotta be something big still down here!"
Mayqo'te prompt list I'm following can be found here
E'nalia Zekiel, one of E'venna's younger siblings, has always had an adventurous and rebellious streak to her. So it was no surprise to her when she and their brother E'bana found their sister trying to sneak in to the Copperbell Mines to "search for treasure." Knowing it was next to no use to convince E'nalia to turn back around, the two decided the best course of action was to accompany her to keep her safe down there.
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asleepinawell · 2 years ago
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I could only fit 10 sadly 😔 so I left off Stone Vigil and Haukke because they are the ones I've seen people complain about the least but I could be wrong. please feel free to tell me how much you loathe them in the tags
also left off castrum and prae because lol
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studiomythka-blog · 9 months ago
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Carnivorous Plant Commission for: CandyLovinCryptid
"Don't let the diminutive size of these vexing violets fool you. Despite their size they have acquired a form of locomotion and move rather quickly for plant. Apparently lacking in eyesight, they still seem to be able to sniff out prey and deliver a surprisingly powerful bite that just so happens to contain a small amount of toxin that induces sleep.
Though its rare these plants kill, one might not be to thrilled upon waking to a dozen coin size chunks of flesh missing from ones shin."
-From the Field Journal of Sir Rupert Copperbell of Earth.
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© Mythka - Candice C. Sciortino 2024
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