#Congo Brazzaville Location Map
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A Haunting Past (pt.6)
Tw mention and allusion of death, mention and allusion of torture, mention and allusion to mass murder
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Some days later, inside Black Tomb, Wraith was watching the coordinates on the screen, and it brought her to some years in the past. The point on the map was one of Republic of Congo, one of the old locations, but this one wasn't a map of Brazzaville, it was a map of some cities near its border with Rwanda. It was near that point where the 10th was captured and where old archives mentioned a prision site, one of the principal on that web.
And meanwhile, inside the helicopter, Alicia was worried inside but with a stone face outside, a bit pale. She looked in silence how they landed, with a void on her stomach because of the fear, and soon they were all out. As they moved in silence across the land, Alicia's heart was pounding and slaming againt her ribcage again, but she swallowed her horror and locked down the fears in her mind.
They were there as a rescue team.
And soon they found the place, a large clearing surrounded by enormous trees, without any kind of vehicles. In the center of the place there was a building, seemingly just with one store and few rooms inside, but Origin knew better. It actually had three more stores below earth, a huge complex filled with cells, each one more miserable and dark than the other and with hundreds of rooms as well.
She wanted to puke and felt dizzy looking at that place, mostly when she noticed the big and the enormous pyres extinguished, in a second she was sure of what was done there. Without a word, she walked towards the ashes as she prayed to be wrong...but unfortunately she wasn't. With a grimace she lifted a skull, all covered in ashes and black because of the flames, she hoped that it wasn't anyone from the 10th.
"Origin, what do you have?" Wraith asked through radio
"It's the same, we have pyres and if it's like I think..."
"What?"
"Mass graves"
"Shit..."
"Mhmm, I thought the same" she muttered before looking around "what was doing a reconnaissance team so far from Switzerland?"
"Let me see, I'll be back soon"
While Wraith was looking for the reasons, Alicia coordinated the boys to look for any entrance, this time she wasn't sure if the exits would be the same. Many of them were locked from the inside, which only gave the team a mix of hope, maybe the 10th was still captured and alive. They reunited again, confused as a banging echoed through the oddly silent place, and it ended up coming from a separared building.
In a second they went to look, and inside was almost every member of the team, alive and with some of them hurt because of the withdrawal. Marcus used the ram to break the door, letting them all go outside while Jackson checked them out. But one person was still missing, the Captain Elías Müller, he wasn't there and no one seemed to know where he was.
"Alicia, I have the reason they were there" Dominique said with some worry
"Talk to me, what is it?"
"They were looking for intel...about a weapon cache and some threats to many cities"
"Fuck" Alicia whispered as she remember a situation like that, starting to panic "then this isn't like Angola!"
"You don't think that..."
"They are trying to recreate the incident in Lebanon! I need to find Elías now!"
"I'll send a medic transport to your location now, take Blackwell with you and find Captain Müller as soon as you can" she said with harshness "we don't need another time like that, what substance?"
"Chlorine gas or mustard gas, one of those two, hope for the last to be honest" Alicia answered as she ran to take three gas masks, throwing one to Jackson "Doc! Gotta move and find the Captain before is too late! The rest of you stay here until the medic transport arrives!"
Jackson didn't say anything, just nodded and ran behind her, already adjusting the gas mask in his face. He was a bit surprised that Alicia knew exactly where to go, even taking the fucking ram with her, arriving to a little door near the back. In a second she opened the door with a slam, then they both ran downstairs with Alicia guiding, moving through the hallways and rooms.
For some minutes they ran, until they were on the second basement, where they found everything what happened. In a room were left many bodies, and all of them had such horrid expressions that they both had chills because of it, and when they looked closer...
"That's the tattoo" Jackson muttered with horror "it's White Tiger, and those people were...their minions. They got asphyxiated and judging their expressions..."
"They died because of a chemical attack" Alicia said, looking away and taking all the documents near, putting them into the bag "let's continue, we don't have enough time"
They run for a while until they found the cells, where they saw the yellow gas over the floor. In a second they found Elías, lying unconscious on the floor, inhaling accidentally the gas. Jackson was the one to take the ram and opened the cell door with a slam as the debris jumped to his face, running inside to put the gas mask over Elías face, checking him for any injuries. Once Alicia ran inside as well, she noticed how Jackson was holding back the coughs and when she kneeled beside him, her blood froze.
"Your mask..." she murmured with fear, looking the huge crack in the mask visor "...don't move"
"Wha-?"
In a second, Alicia took off her own mask and changed it quickly with Jackson's, holding back her own cough.
"Go, the same route we came from" she ordered, putting a piece of fabric over her nose and mouth
"But-" Jackson tried to said something, just to shut up when she growled towards him
"It's an order, Sergeant! Go now!"
Doubting, Jackson grabbed Elías and ran away with some regret, leaving Alicia behind. She was coughing before running as well, going for a secondary route, feeling her throat and lungs burn with every breath. For what it felt like hours, she ran through the labyrinthine hallways just following her instincts, her brain was in authomatic.
That hallways were burned as a map inside her head, she was running again the same path than before to escape, but this time was against the clock. When her eyes started to tear up, she cursed down her breath, but sped up trying to find that door. Luckily for her, she found it, using her impulse and weight to open it, getting blind because of the light.
She fell into the ground, coughing and trying to breath correcly, feeling an acute pain in her eyes and throat as she kneeled over the dirt. Once again she was feeling despair, scratching her neck with even more strenght than ever to find a way to breathe, her throat was closing and she was asphyxiating, at the same time...Alicia wondered if this was what those Rangers felt. As she started to loose consciousness, Alicia barely was able to watch how Alexander ran towards her while Francis called someone through radio, then passing out finally.
Fuck, Carabalí was right.
"Do you think we'll go home?" Sean asked her, leaning against the wall
"I hope so" she answered with some bitterness, trying not put weight over a wound
"Don't move, Guardian" Richard murmured, worried "your wounds..."
"Whatever, I'll have more sooner than later"
"Still, you should be careful, you shouldn't be the one dying here"
She looked around for a second without answering, sighing tiredly, time has passed and she wasn't sure what day was now. Then she looked at how Kate was sat on the corner, murmuring to herself, while Jason used Leo as a pillow for a quick nap. Some steps alerted everyone, while Lotus looked outside through the little space between bars, getting paler by the minute.
"Oh shit, not again" Arthur whispered, looking how their jailer walked towards them
"...Go to the back of the cell" she ordered as she stood up with dificulty "I'll be the one leading with this"
"Captain-"
"Blade, you're on charge while I'm back"
When Carabalí's men arrived, they just stared at the wounded Marine with mockery, but she just stared back with tired but seemingly unbreakable eyes. Once the door was open, not a second after, a fist to her diaphragm left Alicia without air as she bowed unwillingly, and soon was dragged outside towards that damned room. They tied her to the chair as usual, but this time Carabalí himself was there, making Alicia look at him.
"People like you seriously fills me of hate" he told her in a growl "you don't know when shut up and go"
"They did something good then" she answered trying to smile "maybe something happened?"
"How funny, Guardian"
Carabalí took a sledgehammer, looking at her with a sick pleasure smile.
"Give the names now, who were sent to my site on Lebanon? I still miss some more to take down"
Many names arrived to her head, but she knew what their destiny would be if she opened her mouth, so she just looked down. Just like she had lost her mind, she started to laugh, loud laughs filled of craziness and despair. Then she looked at that bastard again, now with eyes filled of pure hate.
"So you lost the cache? Ha! The best fucking news of my life" she hissed with a mocking smile "I can't wait to hear the story"
"Tch, I don't understand why can you bear all of this" he said while preparing the sledgehammer "what a weird soldier are you"
"Maybe I am, but I'm stubborn as fuck and it came from before-"
"Not for much, I'm afraid"
In a second, Carabalí used the sledgehammer and hit her on her arm with it, making a loud crack followed by a blood freezing scream. That happened once, twice and more times, all while Alicia felt little but painful punctures on her arm, her whole arm was in an excruciating pain and she knew it was broken. At the same time Alicia wondered what happened to the Rangers in Lebanon, she had no clue except for a burn over Carabalí's hand and a persistent cough.
"If you don't speak, you'll have the same destiny that those soldiers" he said to her with false compassion
"Can't be worst than this"
"You think so? Not even if you died trying to breathe? Or die feeling how your lungs melt inside your body? Not like they'll do, but I've been told that's the sensation"
"W-what did you do to them?" she asked with horror and nervousness, thinking about Captain Smith and that team of hers
"Not much, just giving them something on my end...they were so close that it bothered me"
"There's no way-"
"You should know better than anyone, I can find methods to make people suffer" he said, grabbing her chin as he used an old knife to re-open the cuts on her arms "what I did to them in that few minutes, that despair...is way worse than what I've done to you. Can you imagine that, Guardian?"
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Know Where is the Republic of Congo on the world map. Republic of Congo location map highlights the geographical location of Republic of Congo on the map of the World.
#Where is Congo Brazzaville#Location Map Of Congo Brazzaville#Congo Brazzaville Location Map#Congo Brazzaville location#location of Congo Brazzaville
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Age Of Wonders III - Golden Realms Expansion
Age Of Wonders Iii - Golden Realms Expansion Packs
Age Of Wonders Iii - Golden Realms Expansion
Age Of Wonders Iii - Golden Realms Expansion Rom
Age Of Wonders Iii - Golden Realms Expansion Release
Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.
Age of Wonders III - Golden Realms Expansion; Availability: Instant download delivery. NOTICE: Activation key must be used on a valid Steam account. Requires internet connection. Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Summary: Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land. The first expansion; Golden Realms, gives you the Halfling playable Race, Halfling Campaign and adds a few custom Leader cosmetics(I think) and the Magic City Upgrades and structures. Basically the biggest deal with Golden Realms is the Magic City Upgrades and Halflings.
New Content Includes:
The Halfling Race: The little folk are back, with new units, heroes and leaders. The jesters shoots fireworks which dazzle the enemy and the cleaver flinging brew brothers keep the Halfling armies fed while on the road. Halflings can be used with all classes and introduce the new Luck mechanic which allows them to dodge incoming attack while they’re in good spirits.
Golden Realms Campaign: In this three scenario campaign, you help the Halfling survivors of the Heartwood Massacre rebuild an empire in an exotic land and confront an ancient evil.
Exotic Map Locations: Capture the Naga Dwelling, home to serpentine queens and giant man-snakes, and discover new treasure sites such as the fabled Lost City to benefit your empire.
Over twenty new units: Encounter new exotic units such as the filth throwing Dread Monkeys, alluring Mermaids and the fearsome Glutton who can swallow whole regiments in one bite.
New Hero Items: The Golden Realms contain 50 new magical artifacts to discover and use. Wield the enigmatic Crystal Skull, or wear a stylish Witch Doctor’s Headdress to mix in with the locals.
Wild Magic Specialization: Unleash wild magic. Cause spontaneous mutations, warp equipment and turn orderly battles into a pandemonium where the lines of battle are violently warped.
Partisan Specialization: Use new skills for guerrilla warfare. Create concealed hide-outs and develop ambushing skills.
Two hand crafted scenarios: Playable single and multi-player these new stand-alone scenarios are built around the new features of the Golden Realms expansion.
Key Features:
Mystical City Upgrades: Arcane treasure sites located in your domain unlock new unique upgrades for your cities, making the location and specialization of your cities more important than ever. Building a city near a Crystal Tree unlocks the Enchanted Armory which reinforces your armored units.
Empire Quests: Achieve empire building goals before your rivals to unlock unique rewards for your realm. This introduces a new type of indirect competition between players. Examples are the Eternal City: be the first to build a metropolis and get an awe-inspiring Monument of Prime Good and Evil, where the first player to achieve full good or full evil alignment has a party of champions the respective alignment join at no cost.
Seals of Power: A new King of the Hill style victory condition where players must capture and hold the dangerous Seals of Power structures in order to achieve victory. Don’t sit and hold back as broken seals attract extra-dimensional beings wanting to take the Seal back.
Defensive City Upgrades: Each race has a unique city defense to build. The Draconian’s Firestorm Pillar sets ablaze those who dare attack their city. Or the Bell Tower for the Humans which rallies the citizenry to shoot volleys at oncoming enemies.
Ativações / Sistemas
Age of Wonders III - Golden Realms Expansion
Age of Wonders III - Golden Realms Expansion
This game/item requires:
Available Regions for Activation
Across the globe, except South America, Europe and United Kingdom.
Afghanistan
Algeria
American Samoa
Angola
Anguilla
Antarctica
Aruba
Australia
Bahrain
Bangladesh
Benin
Bhutan
Botswana
Bouvet Island
British Indian Ocean Territory
British Virgin Islands
Brunei
Burkina Faso
Burundi
Cambodia
Cameroon
Canada
Cape Verde
Caribbean Netherlands
Cayman Islands
Central African Republic
Chad
China
Christmas Island
Cocos (Keeling) Islands
Comoros
Congo - Brazzaville
Congo - Kinshasa
Cook Islands
Côte d’Ivoire
Curaçao
Djibouti
Egypt
Equatorial Guinea
Eritrea
Ethiopia
Faroe Islands
Fiji
French Polynesia
French Southern Territories
Gabon
Gambia
Ghana
Gibraltar
Guadeloupe
Guam
Guernsey
Guinea
Guinea-Bissau
Heard & McDonald Islands
Hong Kong SAR China
India
Indonesia
Iran
Iraq
Isle of Man
Israel
Japan
Jersey
Jordan
Kazakhstan
Kenya
Kiribati
Kuwait
Kyrgyzstan
Laos
Lebanon
Lesotho
Liberia
Libya
Macau SAR China
Madagascar
Malawi
Malaysia
Maldives
Mali
Marshall Islands
Martinique
Mauritania
Mauritius
Mayotte
Micronesia
Mongolia
Montserrat
Morocco
Mozambique
Myanmar (Burma)
Namibia
Nauru
Nepal
New Caledonia
New Zealand
Niger
Nigeria
Niue
Norfolk Island
North Korea
Northern Mariana Islands
Oman
Pakistan
Palau
Palestinian Territories
Papua New Guinea
Philippines
Pitcairn Islands
Qatar
Réunion
Russia
Rwanda
Saint Martin
Samoa
São Tomé & Príncipe
Saudi Arabia
Senegal
Seychelles
Sierra Leone
Singapore
Solomon Islands
Somalia
South Africa
South Korea
South Sudan
Sri Lanka
St. Barthélemy
St. Helena
St. Martin
St. Pierre & Miquelon
Sudan
Svalbard & Jan Mayen
Swaziland
Syria
Taiwan
Tajikistan
Tanzania
Thailand
Timor-Leste
Togo
Tokelau
Tonga
Tunisia
Turkmenistan
Turks & Caicos Islands
Tuvalu
U.S. Outlying Islands
U.S. Virgin Islands
Uganda
United Arab Emirates
United States
Uzbekistan
Vanuatu
Vietnam
Wallis & Futuna
Western Sahara
Yemen
Zambia
Zimbabwe
About the game
Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.
Highlights
The Halfling Race: The little folk are back, with new units, heroes and leaders. The jesters shoots fireworks which dazzle the enemy and the cleaver flinging brew brothers keep the Halfling armies fed while on the road. Halflings can be used with all classes and introduce the new Luck mechanic which allows them to dodge incoming attack while they’re in good spirits.
Golden Realms Campaign: In this three scenario campaign, you help the Halfling survivors of the Heartwood Massacre rebuild an empire in an exotic land and confront an ancient evil.
Exotic Map Locations: Capture the Naga Dwelling, home to serpentine queens and giant man-snakes, and discover new treasure sites such as the fabled Lost City to benefit your empire.
Over twenty new units: Encounter new exotic units such as the filth throwing Dread Monkeys, alluring Mermaids and the fearsome Glutton who can swallow whole regiments in one bite.
New Hero Items: The Golden Realms contain 50 new magical artifacts to discover and use. Wield the enigmatic Crystal Skull, or wear a stylish Witch Doctor’s Headdress to mix in with the locals.
Wild Magic Specialization: Unleash wild magic. Cause spontaneous mutations, warp equipment and turn orderly battles into a pandemonium where the lines of battle are violently warped.
Partisan Specialization: Use new skills for guerrilla warfare. Create concealed hide-outs and develop ambushing skills.
Two hand crafted scenarios: Playable single and multi-player these new stand-alone scenarios are built around the new features of the Golden Realms expansion.
Mystical City Upgrades: Arcane treasure sites located in your domain unlock new unique upgrades for your cities, making the location and specialization of your cities more important than ever. Building a city near a Crystal Tree unlocks the Enchanted Armory which reinforces your armored units.
Empire Quests: Achieve empire building goals before your rivals to unlock unique rewards for your realm. This introduces a new type of indirect competition between players. Examples are the Eternal City: be the first to build a metropolis and get an awe-inspiring Monument of Prime Good and Evil, where the first player to achieve full good or full evil alignment has a party of champions the respective alignment join at no cost.
Seals of Power: A new King of the Hill style victory condition where players must capture and hold the dangerous Seals of Power structures in order to achieve victory. Don’t sit and hold back as broken seals attract extra-dimensional beings wanting to take the Seal back.
Defensive City Upgrades: Each race has a unique city defense to build. The Draconian’s Firestorm Pillar sets ablaze those who dare attack their city. Or the Bell Tower for the Humans which rallies the citizenry to shoot volleys at oncoming enemies.
System Requirements
Minimum
OS:Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
Storage:10 GB
Processor:Intel Core 2 Duo E6600 @ 2.4 Ghz / AMD Athlon 64 X2 5000+ @2.6 Ghz
Memory:2 GB
Graphics:nVidia 8800 / ATi Radeon HD 3870 (512MB) / Intel HD 3000 - 3GB
DirectX:9.0c
Recommended
OS:Windows Vista, Windows 7, Windows 8, Windows 8.1
Storage:10 GB
Processor:Intel Core 2 Quad Q6600 @ 2.4 Ghz / AMD Phenom X4 9900 @ 2.6 Ghz
Memory:10 GB
Graphics:nVidia Geforce 460 1GB / AMD Radeon HD 6850 1GB
DirectX:9.0c
Minimum
OS:10.9.3 (Mavericks)
Storage:10 GB
Processor:Intel Core 2 Duo E6600 @ 2.4 Ghz / AMD Athlon 64 X2 5000+ @2.6 Ghz
Memory:3 GB
Graphics:nVidia Geforce GTX 250 / ATi Radeon HD 4870 - 512MB / Intel HD 4000 - 3GB
Recommended
Processor:Intel Core 2 Quad Q6600 @ 2.4 Ghz / AMD Phenom X4 9900 @ 2.6 Ghz
Memory:4 GB
Graphics:nVidia Geforce 460 1GB / AMD Radeon HD 6850 1GB
Minimum
Age Of Wonders Iii - Golden Realms Expansion Packs
OS:Ubuntu 14.10
Storage:10 GB
Processor:Intel Core 2 Duo E6600 @ 2.4 Ghz / AMD Athlon 64 X2 5000+ @2.6 Ghz
Memory:3 GB
Graphics:nVidia Geforce GTX 250 / ATi Radeon HD 4870 - 512MB / Intel HD 4000 - 3GB
Age Of Wonders Iii - Golden Realms Expansion
Recommended
Processor:Intel Core 2 Quad Q6600 @ 2.4 Ghz / AMD Phenom X4 9900 @ 2.6 Ghz
Memory:4 GB
Graphics:nVidia Geforce 460 1GB / AMD Radeon HD 6850 1GB
Age of Wonders, the Age of Wonders logo, Triumph Studios and the Triumph Studios logo are trademarks of Triumph Studios B.V.. Copyright (c) 1999-2014 Triumph Studios. All Rights Reserved. All other trademarks and trade names are properties of their respective owners.
Release date:2014-09-18
Developer: Triumph Studios
Publisher: Paradox Interactive
Game Mode
Coop
Local Coop
Multiplayer
Single-player
Age Of Wonders Iii - Golden Realms Expansion Rom
Rated
Age Of Wonders Iii - Golden Realms Expansion Release
TEEN
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Hotline Miami Controls For Mac
Available Regions for Activation
Across the globe, except South America and Europe.
Hotline Miami’s unmistakable visual style, a driving soundtrack, and a surreal chain of events will have you question your own thirst for blood while pushing you to.
Afghanistan
Algeria
American Samoa
Angola
Anguilla
Antarctica
Aruba
Australia
Bahrain
Bangladesh
Benin
Bhutan
Botswana
Bouvet Island
British Indian Ocean Territory
British Virgin Islands
Brunei
Burkina Faso
Burundi
Cambodia
Cameroon
Canada
Cape Verde
Caribbean Netherlands
Cayman Islands
Central African Republic
Chad
China
Christmas Island
Cocos (Keeling) Islands
Comoros
Congo - Brazzaville
Congo - Kinshasa
Cook Islands
Côte d’Ivoire
Curaçao
Djibouti
Egypt
Equatorial Guinea
Eritrea
Ethiopia
Faroe Islands
Fiji
French Polynesia
French Southern Territories
Gabon
Gambia
Ghana
Gibraltar
Guadeloupe
Guam
Guernsey
Guinea
Guinea-Bissau
Heard & McDonald Islands
Hong Kong SAR China
India
Indonesia
Iran
Iraq
Isle of Man
Israel
Japan
Jersey
Jordan
Kazakhstan
Kenya
Kiribati
Kuwait
Kyrgyzstan
Laos
Lebanon
Lesotho
Liberia
Libya
Macau SAR China
Madagascar
Malawi
Malaysia
Maldives
Mali
Marshall Islands
Martinique
Mauritania
Mauritius
Mayotte
Micronesia
Mongolia
Montserrat
Morocco
Mozambique
Myanmar (Burma)
Namibia
Nauru
Nepal
New Caledonia
New Zealand
Niger
Nigeria
Niue
Norfolk Island
North Korea
Northern Mariana Islands
Oman
Pakistan
Palau
Palestinian Territories
Papua New Guinea
Philippines
Pitcairn Islands
Qatar
Réunion
Russia
Rwanda
Saint Martin
Samoa
São Tomé & Príncipe
Saudi Arabia
Senegal
Seychelles
Sierra Leone
Singapore
Solomon Islands
Somalia
South Africa
South Korea
South Sudan
Sri Lanka
St. Barthélemy
St. Helena
St. Martin
St. Pierre & Miquelon
Sudan
Svalbard & Jan Mayen
Swaziland
Syria
Taiwan
Tajikistan
Tanzania
Thailand
Timor-Leste
Togo
Tokelau
Tonga
Tunisia
Turkmenistan
Turks & Caicos Islands
Tuvalu
U.S. Outlying Islands
U.S. Virgin Islands
Uganda
United Arab Emirates
United States
Uzbekistan
Vanuatu
Vietnam
Wallis & Futuna
Western Sahara
Yemen
Zambia
Zimbabwe
About the game
Hotline Miami Collection contains both legendary games in the neon-soaked, brutally-challenging Hotline Miami series from Dennaton Games. Read more Explore this game’s official site. For Hotline Miami on the PC, a GameFAQs message board topic titled 'What are the default keyboard controls?'
Hotline Miami is an action game loaded with brutal action, heavy shooting and rolling heads. Set in a 1989 alternative Miami, you'll take on the role of a mysterious antihero in a murderous rage against the shadowy underworld guided by your answering machine's voices.
Hotline Miami Download Free
Soon you will find yourself struggling for your control and understanding why you are prone to these acts of violence. Rely on your intelligence to demarcate your way through seemingly impossible situations while you constantly find yourself at a disadvantage among fierce enemies. The action is relentless and every shot is deadly so each move has to be quick and decisive if you want to survive and unravel the evil forces that drive the bloodshed.
The unmistakable visual style of Hotline Miami, plus an engaging soundtrack and a chain of surreal events will take you to the answer to your bloodlust while taking you to the limits of a relentless challenge.
Highlights
Amazing shootouts in neon corridors stained with blood combined with intense and immense soundtrack;
A surreal and brave story in 20 maps;
Amazing battles against a bizarre cast of bosses from Miami's underworld;
35 different weapons: from shotguns and assault rifles to katanas and pipes;
More than 1,000 sprites for a fantastic variety of environments, weapons, elements and enemies;
25 masks of animais to unlock that will hide your identity;
Engaging beats by Sun Araw, Coconuts, M.O.O.N., Jasper Byrne, The Huervo, Perturbator, Scattle, Elliott Berlin and Eirik Suhrke
Extremely difficult achievements that will test your limits.
System Requirements
Minimum
OS:Windows XP, Vista e 7
Storage:250 MB
Processor:1.2 GHz
Memory:512 MB
Graphics:DirectX (32MB)
DirectX:9.0
Recommended
OS:Microsoft® Windows® XP / Vista / 7
Storage:250 MB
Processor:1.4GHz +
Memory:1 GB
Graphics:DirectX (32MB)
DirectX:9.0
Minimum
OS:Mac OS 10.6+
Storage:130 MB
Processor:2.4 GHz Intel Core 2 Duo +
Memory:1 GB
Recommended
OS:Mac OS 10.6+
Storage:130 MB
Processor:2.8 GHz Intel Core 2 Duo +
Memory:2 GB
Minimum
Storage:130 MB
Processor:1.8 GHz Dual-Core
Memory:512 MB
Copyright 2012 Dennaton Games. All Rights Reserved.
Release date:2012-10-23
Developer: Dennaton Games
Publisher: Devolver
Game Mode
Single-player
Language
GermanEnglishSpanishFrenchPolishPortuguese (BR)Russian
Name: Hotline Miami
Available on: PC, Mac, Linux, PS3, PS Vita
Reviewed on: PS Vita
Hotline Miami is one of those games where there’s little-to-no story, the controls are fairly basic, and the graphics aren’t realistic – but it manages to be more fun that perhaps most games that feature even just one of those mechanics.
Hotline Miami is a very violent game. Not violent as in ‘a bit of blood here and there’, violent as in you’ll be punching people’s heads off, shooting people, choking people, and even drilling holes in people. This game, while not realistic in many ways, is not for the faint of heart.
Hotline Miami is a top-down beat-em-up type game that progresses through a set of linear missions, which must be unlocked in order.
One day, the unnamed playable character wakes up in a basement, where after a quick tutorial in how to kill people through a variety of methods, the character walks upstairs to a room with three masked men who promptly launch into a cryptic set of messages, before the actual game begins. Each mission plays out with the character receiving a phone call, driving to a location, and killing a whole bunch of henchmen. Each level takes place in a building with many floors, so the character will make their way up each floor until they eventually kill every man in the building. After the character accomplishes this, they walk all the way through the floors of the building, past all the piles of bodies of the men he’s killed, reaches the entrance, hops in his car, and then goes an completes a mundane task, like buying groceries, renting a movie, or going to the local disco to get his groove on – this is (presumably) the 80s after all. These tasks help reiterate how strange the whole set of events is, and even allows some sort of story progression (which is very minimal and I never really followed what was happening – or even why it was happening).
Gameplay is very simple – there is one ‘action’ button that will make you use whatever you’re holding: fists will punch, baseball bats will swing, and guns will fire, all with the press of this one button – it’s very easy to use, especially since the only other controls are moving and controlling the cursor. Whenever you kill or knock out an enemy, they drop their weapon. This is useful for many reasons, namely because the character can only carry one weapon at a time – so if you run out of ammo and need a melee weapon, or you have a melee weapon and want a gun, you’ll need to find whatever enemy has the weapon you’re after. Additionally, the AI in this game will react in many ways to different weapons: if they hear gunshots, they’ll come running. If they see you through a window holding a knife, they’ll shoot you/run at you. This can be used to an advantage to quickly exterminate all the enemies on a floor – a tactic of mine was a gunshot followed by picking up the knife and holding down the ‘action’ button to melee very fast, and then moving close to the door and killing all the enemies very quickly.
It’s little additions like these that make the game that much more stylised and interesting to play through. The other addition that makes the game unique on every playthrough (I played the campaign twice) is the feature of one hit kills for not just you, but your enemies as well (save for the few bosses). Once you die, you start from the start of the floor you were killed on – so sometimes I’d get through almost the entire floor of enemies and then die at the hands of the last one. There are little moments like these in Hotline Miami that just make the game that much more intense, and if you survive, rewarding.
The game also has several collectables; which are masks and puzzle pieces. Masks are masks that your character wears to do their job, all of which save for the starting mask add a perk to the game – one allows you to start with a knife, one gives you another life (but only if you get hit by a gunshot) and another allows for even more gore. There’s a mix of cosmetic masks (like the gore one) and gameplay ones (such as the knife one), which is good. Most masks are unlocked simply through progressing the story, but there are others that must be specifically found in a particular level. The other collectable, puzzle pieces, are found throughout all the levels, and are represented by a small purple square. Collecting these will give a letter, which is used to spell out a sentence. This is used in one of Hotline Miami’s two endings: either the standard one with little info (but still finishing the story) or the ‘complete’ ending, which gives a lot more information (but still doesn’t really make the story any clearer).
I only really have two gripes with this game, and funnily enough they’re almost contradictory: one regards how easy the game is, and the other how hard it is. My first issue is how overpowered some of the weapons are: the knife especially. I found that I was able to pretty much use just knife to kill everyone on a floor, and once I got the mask that let me start with a knife, that was the only mask I used. My other issue is that some parts of the game are incredibly difficult – the difficulty scaling in this game is crazy, it’ll be flowing at one point and then be incredibly difficult the next – I had to use a walkthrough to figure out how to do some parts, and at other parts I only survived thanks to a fluke. Fortunately, there’s only really three parts in the whole game that I remember as being incredibly difficult, and once you realise how to complete them they become so much easier.
Length-wise, there’s about 20 story missions here, and none of them take that long to complete – it’d be possible to finish the game in one sitting of about 3 hours I reckon, but otherwise it doesn’t take that long to complete. There is replay value in the masks and the puzzle pieces/complete ending though.
While there are a few issues regarding the difficult of the game, that doesn’t change how much pure, simple fun Hotline Miami is. It’s simple, intense, and just absolute brilliant.
Positive
Great Fun
Simple Art Style
Simple Gameplay
Great Design Elements (such as the one-hit kills)
Replay Value (masks and puzzle pieces)
Hotline Miami Controls For Macbook
Negative
Hotline Miami Controls For Macbook Pro
Weak Storyline
A Few Overpowered Weapons
A Few Very Difficult Sections
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