#Company XIV
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dance-world · 3 months ago
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Company XIV
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emmastory · 2 years ago
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here is kylie rose defying physics at cocktail magique. I almost left in the original audio except it's just me saying “oh my god” repeatedly 🍾🍾🍾
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ouibo-repris · 2 years ago
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(via GIPHY)
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drumkenz · 1 year ago
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(via GIPHY)
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sonic-justice-real-for · 5 months ago
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this guy in my ffxiv guild befriended a woman also in the guild and started being a creep after he saw what she looked like, she was highly weirded out by this so she pulled the "you know im trans, right" card to try to get him off her back
and this dude backpedaled so hard because of his fear of being attracted to a trans woman that he left the guild with all his little buddies and made an anti woke guild LOL
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driftward · 2 months ago
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FINAL DEPTH XIV: FATHOMDOWN
~An Absolute Complete Beginner's Guide To FFXIV Submersibles~
So, you've heard of submarines in Final Fantasy XIV and you want to get started on a fleet of your own, but have no idea what to do where to go or even how to start. Well don't worry there sailor, we'll get you from landlubber to salty sea-goer. This is an -absolute- beginner's guide, so we won't go into deep details, we just want to get your first submarine out the dock. It's not particularly difficult to get started, but there are a lot of steps, so take your time.
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Actual guide beneath the cut
So, to get started, you will want to be part of an Free Company, and that Free Company will need to have a house. If this is not true, then submarines are not yet for you. I won't cover how to fix that, but you're all lovely people who can undoubtedly find a group of fellow maniacs willing to pal around with you.
If you are part of a Free Company, you will want to have a Rank in it that has pretty much full Company Workshop access. If your FC does not yet have a Company Workshop, go into the house, and find the door which allows you to buy rooms.
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Company Workshop will be the first option. If your Free Company does not have one, an officer with the correct rank can buy one for some amount of gil. Once you have a Company Workshop, you will want to get 6 Mahogany lumber (gather Mahogany and turn logs into lumber, or buy it off the marketboard, just trust me on this we'll get to that in a moment). Go ahead and head inside, look around, get familiar with the place.
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This is one of the first things you will want to take a look at, the Schematic Board. The Schematic Board is used to create recipes that the fabrication station will be able to use. Those 6 mahogany lumber will be useful now. I highly recommend using the schematic board, and going through the menu to find the Submersible Prototype I recipe, and go ahead and complete it. This will unlock the first submarine parts to be able to be constructed.
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Right, so you hopefully have submarines unlocked. Our next destination is this, the fabrication station. This is what is used to actually make submarine parts. We will want a full Shark build.
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This is going to be a LONG step, and I consider it the most complex logistically. To make a submarine, you will need a Submarine Hull, a Submarine Stern, a Submarine Bow, and a Submarine Bridge. If you put the 6 Mahogany Lumbar into the Schematic Board earlier, you should have access to the Shark parts for each of those subsystems (I have a lot more on my screenshot because I have been at this for a while). Go ahead and start building the Shark-class Pressure Hull.
This is a very long step. The fabricator will switch modes to construction, and submarine parts take a LOT of material. For the Pressure Hull, you will notice it takes 18 Walnut Lumber, 18 Spruce Lumber, 18 Iron Nails, and 18 Cobalt Ingots. That is just for the first phase. Each material has to be put in in chunks that are equal to 1/3 of the final desired size. So, for example, the Walnut Lumber will need 6 Walnut Lumber put in 3 times just for phase one.
When you finish a phase with all of its materials, the fabricator will ask if you want to advance to the next phase. Do so, and it will give you a new list of materials you will need to put in. At the end of the last phase, you can collect the submarine part.
This is an activity meant to keep an entire Free Company's worth of people busy, and will probably not be fast! If you do not want to deal with it, you can try your hand at just buying submarine components from the market board, but be warned. They're expensive!
You can gain some minor XP from doing this for your crafting jobs. I wouldn't bother. Also, you can put in HQ materials. Whether or not you do will not affect the final product in any way, shape, or form. The only thing it affects is that you might get a discount on later phases if you use HQ materials for earlier phases.
This is generally not worth the effort.
So, build or buy your submarine parts! Once you have a Shark Hull, Shark Stern, Shark Bow, and Shark Bridge, you're ready for the next step.
But first.
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Somewhere in your FC housing area will be this guy, the Resident Caretaker. You will want to visit him to purchase some Ceruleum Tank (these an also be purchased from the mammet in the Company Workshop). Just buy a whole lot, you'll be going through them quickly. You will also want to buy a Dive Credit (possibly up to 3 Dive Credits for the first submarines, I actually am not sure).
Okay, back to the company workshop. We are now ready to make the magic happen.
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Go ahead. Click it. You know you want to. You will see two options, Airship Management and Submersible Management. We want Submersible Management. Open that, and use your Dive Credits to purchase your first submarine slot.
If you have all four submarine subsystems in your inventory already, congratulations! Go ahead and equip them on that first submarine slot. If you already have ceruleum tanks, you can even send it out. All my submarines were out at the time I made this guide, so I have no screenshots of this step for you, but go ahead and mess around with it a bit. You won't be able to go very many places, so you can just make a route and send the submarine out.
And that's it. You are now a salty undersea going sea dog! Your submarine will take about a day for every trip it makes. Longer trips take longer. There is a lot to say about submarine stats and whatnot, but that's for more advanced guides. When the submarine comes back, it will probably bring back some loot. Take the loot, and send the submarine back out. Rinse, wash, repeat.
One final word - never ever disassemble a submarine. As your submarine increases in rank, it will have more capacity for more, better, and different parts. You can research those parts at the schematic board (more advanced schematics will require the stuff your submarine brings back from voyagers), and then build those parts in the fabricator, same as the first time. While a submarine is not deployed, you can reassign parts. But again, even if you are going to replace every single subcomponent, DO NOT DISASSEMBLE YOUR SUBMARINE! You will lose its rank and all of its bonus stats, and there is no reason to do so, ever.
Hopefully this guide is useful to someone! There are more advanced guides elsewhere that I will link if anyone is interested, but for now, this should be enough to get you off the ground. If you have questions, reblog them, put the questions in the body not in the tags so everyone can see, and I will reply with a reblog, and hopefully this will be a fruitful chain of launching many a naval career.
Happy submarining!
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zeroshadows · 8 months ago
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My store is back open with another wave of preorders! I've added new Limbus Company charm designs and stickers, and Persona 3 Reload acrylic pins! Previous designs are also back if you missed them!
PREORDERS CLOSE APRIL 12
zeroshadows.etsy.com
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mittsushi · 1 year ago
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ffxiv au!!!!!! ft vergilius and charon
(…and garnet)
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rabbitlegs · 1 year ago
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Halloween Requests pt. 1
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varethane · 1 year ago
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Just a lil comic about the melee dps role quest in Endwalker-- which I enjoyed quite a bit, after getting the initial groaning out of the way when I first realized the Company of Heroes was back. This time with less fetch quests though!
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cherrymangos · 29 days ago
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soooo here's a ffxiv update: I finally finished the requirements to be a second storm lieutenant and got the coat! It was.. really annoying grabbing all the hunting logs. Not a fan gotta say.
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But to get that new rank in the grand company I had to do... the dreaded aurum vale. And the party I ended up getting were soooo sweet omg. I ended up DC'ing halfway through the dungeon and they waited for me to come back and were so cool.
They thought I was a sprout though... and admittedly I didn't have the heart to correct them. It'd been a long day and it was late and I was tired. But one of 'em recognized Trigun and Vash Stampede! They thought it was super cool and I thought THEY were super cool :]
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Also after I finished the seasonal event I ran into Mario. Pretty neat if I do say so.
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dance-world · 3 months ago
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Ryan Redmond and Nicole von Arx - Company XIV - photo by Mark Shelby Perry
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dj-tunic · 3 months ago
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I'm still mildly mad that my most popular post is the Lethal company guy, but I'm quite proud of myself for being able to find myself 3 times when you search wire art. Two of my top three happen to be Falin and the yellow Chocobo :)
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alillttn · 4 months ago
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If you're European and you see this, please sign the initiative on live-service games. The Stop Killing Games initiative is a good cause for the gaming industry and forces devs to be responsible for making video game experiences still accessible even past EoS. For example, as a NieR fan, I would have loved to play NieR: Re[in]carnation earlier, but I wasn't able to play it bc it was already a couple of weeks past EoS. Same goes for the numerous dead mobile Pokémon games. It's very likely that other live service games, like Genshin, WuWa, FF14, etc., will follow the same fate once they stop earning enough money/players. I just want people to experience them even past EoS.
If you're European and *have* signed the initiative, thank you for your time and sacrifice.
TL;DR: If you want to play games even past EoS, tell more people about the Stop Killing Games initiative. Please.
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yutwili33 · 2 months ago
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{FFXIV - Free Company Invite Spam}
Disclaimer: I am NOT saying every FC does it, but it is a matter that needs to be addressed. I am also speaking from my own experiences while playing as alt characters in FFXIV.
>The issue
A lot of the invite spam comes from big-number/member Free Companies, the many of them just throw invites to players they see without tags next to their names.
This also comes from Free Companies wanting to be the "largest" in the Data Centers, which... there is absolutely no need for such competition.
They also try to "persuade" with whispers to the player to join them with "we have daily buffs and a discord server!" or similar construction to the private message.
>The Solution
First and foremost, respect when a player declines your invitation, maybe they just are not interested in the moment. There is no need to "collect" to make your member count bigger. Players are not things to collect, there is a living person behind each avatar.
Check their search comments, if they have anything written as "this is an alt, no fc invites please" or similar, respect that they do not want their alt character in an FC right now.
Instead of whispering an advertisement as to why they should join your FC, ask them first if they are looking or interested in joining one. Not only is this more respectful, but you can probably get more insight about what said player may be looking for in an FC ONLY IF they want to join one. Otherwise, if they politely decline, leave it at that.
Not everyone wants to join an FC, and not everyone wants to be just a number for some competitive FC to "increase" their member count.
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my-maehem · 1 year ago
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