#Chozo Warrior
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Brother
#Metroid#Metroid dread#maytroid 2023#chozo#chozo warrior#mawkin#Samus#watercolor#illustration#I want their armor#love me some bird people
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Don't feed bread to birds, kids.
#stay strong my IBS warriors#metroid#samus aran#samus#raven beak#chozo#metroid comic#Winging It#alternate title: Raven Beak Gets a Tummy Ache#metroid dread
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Robo Chozo Warrior
#illustration#copic#metroid#metroid dread#fanart#sketchbook#creature#monster#alien#brush pen#chozo#warrior#cyborg#robot#videogame#nintendo#traditional art#markers
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you know, in most contexts unless there's like a good reason, a game unnecessarily recycling the same boss fight like 5 times to the point a variant's even the penultimate boss would be something i criticize as inexcusable lazy game design, especially when most of those fights are entirely unnecessary padding, especially when it's a huge company like nintendo and with a game that took forever to finish
but i actually really like the chozo warrior boss fights in metroid dread and always found them really fun so i've literally never thought about it until like right now that them being everywhere is probably a bad thing
the robot chozos on the other hand can go straight to hell, do not pass go, do not collect 200 dollars (i've beaten dread mode 5 times)
#metroid#metroid dread#do people tag the chozo warrior bosses lol#the emmi don't count for this they get a pass#central units could've been much better though
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practicing for the boss rush in metroid dread n im getting pretty good!!
#i beat the elite chozo warrior rly fast cus i kept spamming missiles in between quick dodges during the attack where it spews shit at u#also poor kraid i've gotten good at kicking the shit out of him rly quickly
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Some federation scientist is talking with a Chozo, and the the Chozo is explaining how they raised Samus after her parents were killed, and had to infuse her with Chozo DNA so she could survive the harsh conditions of Zebes.
Scientist: and in the process, created one of the most powerful warriors the galaxy has ever known.
Chozo: indeed. She has surpassed many of our most honored warriors, and we are delighted to consider her a child of the Chozo, even if she was not hatched as one.
Scientist: I'm interested in her Morph Ball ability. Was that from the Chozo DNA, or did you add DNA from some other species with that ability? Like how Earth Armadillos and pill bugs can roll up into a ball for protection...
Chozo: ?
Chozo: No. She could already do that when we discovered her in the ruins of the K-2L colony. Can not all humans turn into a ball?
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thinking about samus' radical design changes from the onset of fusion and how they relate to her self-image. the x parasite didnt just steal her armour, it stole her identity too, her chozo power armour was the one connection she had left to the people that made her who she is, and it was infected and cut out like a cyst and then it quite literally haunted her. her default appearence is then one that is stripped away, laid bare, and shes far more vulnerable.
the only thing that could save her was the most destructive legacy of the chozo, the metroids. then over the course of fusion, she learns that the federation has been cloning metroids for weaponisation themselves, the humanity shes so desperate to hold onto is acting no different to the space pirates, looking to control and conquer. everything she thought she was has either been torn from her or corrupted beyond recognition.
and then dread follows up on this so well by introducing raven beak and the mawkin tribe. we always saw the chozo from this idealised lens, a generous and benevolent civilisation that shared their bounties with the universe. but the truth is that was only their best and brightest, the real reason theres chozo ruins on nearly every planet in the galaxy is because they were conquerors. they were colonisers. and samus herself was yet another soldier being indoctrinated into war for the sake of raven beak's ego. just another weapon. just another metroid.
any vestiges of samus' heritage and the legacies she holds onto have had their facades stripped away for what they are, and its up to samus to define herself. she chooses to become a metroid, the ultimate warrior, because she can defy that legacy and scrounge some good from the dirty hands she was dealt. quiet robe inspires her to do this, by holding onto a fraction of his kindness even after assimilation by the x, because that altruism can shine through no matter how dark it gets.
metroid is about growing up in a fascist society and peeling away the layers of obfuscation and deciding what you want to fight for. also youre transgender
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Samus's suit is very nearly the only Chozo Power Suit we get to see in the games, thanks to the Chozo being, well, nearly extinct and their culture abandoned. We don't have many examples to compare it to. We do have one very similar suit to compare it to, though: Raven Beak's suit, which has a similar design and many of the same abilities as Samus's. The parallels drawn between the two characters in Metroid Dread are very intentional: Raven Beak is meant to be like Samus, but with superior technology.
There's one glaring difference between the two, though: Samus's suit is very colorful. Every iteration of her suit in every game has a multi-colored palette, typically using bright vivid shades. Raven Beak, on the other hand, opts for purely functional gray. Other "chozo warriors" shown in the game also have monochrome suits.
Why does Samus get the colorful suit and no one else does? Bear with me for a second here, because I have a theory.
Samus is very small compared to the Chozo. Fully grown, she is still the size of a juvenile among them.
What demographic are small, brightly-multicolored versions of things typically made for?
That's right, they gave Samus the only suit that would fit her: the Fisher Price brand Baby's First Battlesuit. The weapons-grade equivalent of this
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I like to think the Thoha Chozo had a very Jurassic Park moment when dealing with the Metroids' rebellion on SR388. Think of it this way; You need a bioweapon that can destroy the X, so you take DNA from a wide variety of other organisms on SR388, and splice them into a perfect chimera. You'll need a lot of these, so you program this creature to undergo mitosis when exposed to beta-rays for 24 hours. That way, your machines only need to create one 'Metroid' from scratch, and then it can be used to spawn the rest.
But here's the thing; After the Metroids devour the X, they start to transform and mutate. Turns out, using the DNA of other creatures has caused additional traits, originally deactivated in the creation process, to emerge thanks to the unique conditions of SR388 that nurtured and evolved the sources. This results in Metroids mutating into the Alpha, Gamma, Zeta, and finally Omega stages, with their original form retroactively relabeled as larval.
This isn't hopeless though, far from it; Unlike the X, the Metroids aren't natural creatures and can't reproduce on their own. They need beta-rays, and/or the device that spawned the original Metroid. Since SR388 doesn't have any natural source of beta-rays, all you have to do is turn off the devices that emit them, and the original Metroid creator, and there! The Metroid population will always be the same.
From there you just need to destroy them one by one. You all considered the possibility of having to destroy the Metroids one day, so you programmed these otherwise invulnerable bioweapons with a weakness to a common Chozo weapon, the Ice Beam. Even more luckily, the Mawkin have showed up to help; Normally your relationship with them is suspicious to the point of programming Metroids to be hostile towards Mawkin, for fear they would exploit the 'Ultimate Warrior' as a weapon. But instead, the Mawkin seem to have some genuine heart and are helping you handle the threat, and you need all the help you can get.
You accept them and conveniently don't bring up the anti-Mawkin programming, because as far as they can tell this aggression is indistinguishable from how metamorphosis has made the Metroids hostile towards you, their creators. Progress is slow yet tangible, and you keep track of how many Metroids the Mawkin have killed, and compare that number to the Metroids you created and cloned. You reach that number, and can now rest easy.
...Then you hear a report of a Metroid attack, and something definitely isn't right. How is there another Metroid, you killed all of them, you kept track of their numbers and everything! Is there something wrong with the original tally? It's not as if the Mawkin could've been mistaken on whether they killed a Metroid or not... But just in case, you engineer devices that absorb Metroid DNA whenever they die, just to have physical evidence; Otherwise, Metroids disintegrate completely upon death, so there's no physical 'proof' to reassure yourselves with.
The Mawkin keep finding more and more Metroids and now you're baffled. You check the original Metroid creation machine and it hasn't been used since the first and only time; But you take it apart, in case... Someone's been making Metroids behind your back, somehow? But the numbers keep continuing. You take apart all your beta-ray emitters, but there are still more Metroids. Is Raven Beak creating Metroids behind your back? But why let his soldiers die to them?
You scan SR388 for any beta radiation, and then you detect a big source deep underground. You send Mawkin soldiers to investigate it, and only one makes it back alive. You thought the Omega was the final stage in the Metroid lifecycle; But somehow, another one emerged. Of the many species whose DNA was used to create the Metroids, one of them relied upon a lone queen to produce offspring. Another was capable of emitting its own beta-rays.
You know how some real-life animals, if there isn't a member of the opposite sex, will adapt by having a few transform into that sex so reproduction can occur? Something similar happened with the Metroids. Without a source of beta-rays, one of their own mutated into a Queen capable of emitting beta-rays within her own body, which she uses to produce eggs that hatch into newborn Metroids. And this Metroid Queen has been filling in the ranks that the Mawkin have attempted to deplete. And now the original number of Metroids that the Thoha cloned has been exceeded; The man made Metroids have become more like the wild animals they came from, and are as wild and uncontrollable too.
At this point, the Metroids are too numerous and powerful to defeat. But they haven't ventured to the surface of SR388, being isolated to its caverns; So you opt to seal away the Metroids by filling passageways with poisonous water. In case anyone is foolish enough to try releasing all of them at once, you program these Chozo Seal mechanisms to require a certain amount of Metroid DNA to divert the poison; This way, the Metroid population needs to be lowered to access more. And this acts as a way to gauge if those who come back to destroy the Metroids for good are competent enough to get the job done, and don't just end up releasing all of the creatures onto SR388 in their failed attempt.
That last bit is important, because you and the Mawkin plan to retreat back to ZDR, and gather more weapons, troops, and resources to return to SR388 and properly destroy the Metroids this time; Because now they know about the Queen. Theoretically, the Chozo could just destroy the planet... But they want to minimize destruction, so confronting the Metroids head-on will spare the rest of the ecosystem, as was the intention.
Alas, seeing the continued power and adaptability of the Metroids on display has intrigued Raven Beak; He finds their potential impressive, and has changed his mind. It's been deduced that the source DNA of the Metroids reacted to the environmental stimuli of SR388, the world that evolved and nurtured those organisms. But without the cradle of SR388, the source DNA will not thrive, and will not activate the other suppressed traits; Larval Metroids can't access the rest of their life cycle in any other environment.
ZDR has powerful biomechanical supercomputers called Central Units, which have telepathic abilities that enable them to control machines; Given larval Metroids were designed to respond to Chozo commands, and the use of Chozo DNA in the organic aspect of the Central Units, these AI can be used to control larval Metroids. As long as Metroids of more developed stages aren't present to rally them -the authority of Alphas and beyond will naturally override any Central Unit's- the larval forms will remain obedient.
And while the larval Metroid is just the tip of an iceberg the Thoha had never intended, what they did intend was already incredibly dangerous and powerful in and of itself, being designed to combat the deadly X and the many forms they could assimilate. So Raven Beak wouldn't need his Metroid army to metamorphose beyond their larval stage; The first form was sufficiently powerful, especially with beta-rays to clone their numbers into the thousands, far beyond the original population of SR388.
Raven Beak slaughters all but one of the Thoha, leaving you, Quiet Robe, alive. He brings you back with him and the rest of the Mawkin to ZDR, as well as the Metroid DNA samples his soldiers acquired; A return trip to SR388 is no longer necessary, and Raven Beak is fine with that planet being overrun by Metroids resistant to his control, but otherwise unable to access other worlds. But amidst the chaos, a lone X emerged from hiding while the Metroids were busy fighting the Mawkin, and infected one of the latter. This parasite stowed away, returning to ZDR with the rest of the Chozo.
And without any Metroids on ZDR, it felt safe to reveal itself in Elun and begin infecting the rest of the tribe, resulting in a years-long war and quarantine effort between the Mawkin and X. The Mawkin attempted to clone Metroids using the DNA samples they had, but the X were intelligent and could absorb their victims' memories; They predicted this move, and were able to move quickly enough to destroy all Metroid DNA on ZDR before any of their predators could be cloned. Without any methods to destroy the X short of blowing up the planet itself, all but one of the Mawkin would end up infected -karma- before Raven Beak finally isolated the parasites within Elun, somehow.
There's no DNA samples to create Metroids from, not anymore. And you can't build another Metroid from scratch, not without the DNA of the original SR388 creatures that went into it... But you can definitely build beta-ray emitters. And there are still plenty of Metroid larvae back on SR388 to clone directly, instead of the more roundabout process; So Raven Beak flies the Itorash back to SR388... And finds a bunch of rubble where the planet used to be.
Eventually he puts together that the human warrior he helped Old Bird and Gray Voice hybridize blew up the whole damn planet, finishing what her fellow Thoha started. His plans to conquer the galaxy with Metroids is screwed, they're all extinct with any DNA samples eradicated. That is, until Raven Beak finds out that his "daughter" Samus has Metroid DNA, thanks to the Galactic Federation, and the very X that spawned the Metroids' existence (and yet also delayed Raven Beak's plans by infecting his entire tribe).
And now, after all that effort in creating and then trying to destroy the Metroids, you have to bring them back using the person who helped you destroy them. Or, maybe not... Over your dead body! Which turns out to be literal when an X absorbs your corpse and then helps Samus awaken her Metroid DNA by siccing the remaining EMMIs back on her. How did you even get to this point again???
#Metroid#Metroids#Chozo#Metroid Samus Returns#Thoha#Mawkin#SR388#Raven Beak#Quiet Robe#X Parasite#headcanon#headcanons
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kinda fucked up for you to see a gender non conforming woman (samsus) and automatically make them trans. you get what i mean about how thats just reinforcing gender stereotypes (that cis women are feminine and would never commit genocide even a little while transwomen would do masculine evil things like shoot gun (because they’ve kept their man vibes) or whatever
yeah
I can’t tell if this is like a shitpost or a really poorly worded commentary because I have no idea who you are. Frankly I would normally assume the worst block you, buuuuut since I like talking about it I’d love to explain why Samus Aran is extremely transgender.
Tbh I am still tempted to block you but the terrible grammar, spelling error, and nonsensical nature of the ask almost make it seem like a shitpost
First of all Samus being trans-coded was very core to her character from the very beginning. Regardless of the reasons they did it, the original Metroid was intentionally made and marketed to have people assume she was a man. This isn’t even just because people would see a person in a power suit and assume they were a man, the games manual explicitly refers to Samus with he/him pronouns. The immediate assumption that she’s a man because she’s tall, broad shouldered, badass, and wears a power suit that obscures her feminine features until the big reveal is inherently a trans theme. Taking that away makes her a less compelling character. It’s also continued in that Metroid media has continually joked that a lot of the Galaxy assumes that Samus Aran, the greatest bounty hunter in the Galaxy, is a man.
Secondly there was that one Metroid dev who said in an interview that Samus was transgender. The terminology used was outdated and it was explicitly a transphobic joke, but it’s too late she’s ours now.
Thirdly she is (was) built like one of us. That is, prior to the later zero suit designs trying way too hard to be sexy. Like seriously when I first found this image a few years ago I was the same height and weight as her. I miss the big buff broad shouldered Samus design so much and her later redesigns are honestly kinda pathetic by comparison
Fourth, Samus was raised by the Chozo and trained to become a powerful warrior. Part of what they did to make her strong was body modification via Chozo DNA splicing to make her stronger and more agile than a normal human. This is a sci-fi setting where she was raised by an extremely advanced alien race who could change her very DNA, acting like she couldn’t look like she does and be a trans woman is simply not even an argument.
Now, of course, you could refute all this by saying “but Cordelia, we know what Samus looked like as a kid from Metroid Zero Mission and the manga and she was clearly a little girl not a boy.” Now even without addressing the fact that it’s very possible for people to realize they are transgender as children and that children don’t even really have secondary sex characteristics to make it easy to tell what their gender is, this what Samus actually looked as a child:
The combination of all of this gives us trans women a lot of good reasons to believe she is transgender. But also, literally none of this is necessary for me to headcanon a character as trans. Trans women come in all shapes and sizes with all different stories and not a single thing in Metroid canon even remotely suggests that Samus Aran has to be cisgender. And if you try to say “but Samus has no bulge in canonical zero suit Samus depictions!” you’d have to be intentionally dense. Samus Aran is a chimera with a cocktail of human, Chozo, and Metroid DNA and, again, was raised by a race of super advanced aliens. Not only could they have easily given her bottom surgery, but they could’ve even changed her fucking sex chromosomes if she wanted them to. There is literally nothing in Metroid canon that even remotely gives me a reason not to insist that she’s transgender. To be honest, there is more evidence for her being trans than against.
To anyway anyone who actually read this far, I hope you understand the truth. Nintendo’s redesigns are too afraid to show us, but you and I both know that her cock is huge
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Metroid dread has consumed my life for the past 2 days. Its now one of my favourite games ever made. There's a few problems with it mainly the world not being as memorable and easy to navigate as tallon IV in metroid prime but it doesn't matter given how amazing the game is.
I could rant about it for ages but I'll just talk about my 3 favourite things. Massive spoilers for merroid dread.
1. Whoever came up with the idea of letting Samus smack the shit out of your enemies and parrying them didn't get paid enough. Once you learn how to parry basic enemies basically become energy and missile dispensaries. Its so satisfying to parry something especially emmi's since its so hard to parry them. Its also extremely cathartic to parry a boss and start a cutscene where you can just pump missiles into them. Which conveniently leads into.
2. Spectacle. Most bossfights are so cool especially when you parry them and get a bunch of free shots in as samus in the curscene that plays does a bunch of cool flips or rides a massive monster and holds her blaster to their forehead to pump endless missiles into them while they writhe around trying to toss her off. The only thing that could make it better is if the music was more hype like metal gear rising revengeance (which is another game I have to get around to)
And how could I not mention the final bossfight too. The fight with Ravenbeak is so damn cool with it being like a dance with samus and him doing cool flips around each other. He summons black holes and stars and the climax as.... this actually goes with point 3 as well so we'll get to that.
3. Samus is portrayed so well in this game and conveys so much personality even though she says like one sentence in chozo near the middle of the game and at the end of the game she starts screaming madly.
When she meets kraid she is so clearly sick of him that as soon as he roars she shoots him in the mouth. Basically just saying "let's get this over with"
Her conversation with the friendly chozo in the middle of the game as we get a hell of a lore dump and the only words she says in the entire game being "don't worry I'll finish it" pretty sure i paraphrased that but it conveys so much. By having no other words in the game spoken by samus it gives these words so much power. She is legitimately concerned for this chozo and when he is killed she is genuinely sad but it has to wait. Because she has a job to do....and an annoying enemy to kill. (Seriously those chozo bots that jump you are so annoying. )
There's so much more I could say about her characterization in the game and that one scene alone but I wanna talk about the final fight again.
My jaw dropped when she was nearly dead as Ravenbeak choked the life out of her and then she just started screaming like a mad woman and drained the power from the flying fortress making it crash down onto the ground as she beat him up and continued to scream. It was so badass and yet so funny and I was just saying holy shit the entire time. Peak character.
And then the final bit against raven beak where he gets infected with the x parasite. And samus has her new metroid suit which looks freaky and organic and thats the point. She was pushed to this point and now she's basically an energy vampire. Also nothing quite like obliterating your foe with a massive fucking laser to the face.
Of course the cool escape sequence where I barely got back to my ship on time with like 10 seconds to spare. (BTW samus keeps hitting the self destruct button every planet has for some reason. Isnt this like the 6th planet she's destroyed? Why do they keep having to be destroyed and by what?)
Samus gets control of her metroid powers again before escaping and this actually brings me to a point i like about the game. It doesn't reveal there was actually more metroids because they're the series namesake. They stay extinct. All except for samus. And its revealed that metroid means ultimate warrior in chozo. So samus is the metroid now in all meanings of the word. She had metroid dna and is the ultimate warrior of the chozo. Taking the name if the franchise for herself. So next time your grandma sees you playing metroid and points to samus saying "that man's metroid isn't he?" She's half right now.
Anyway my three simple points ballooned way out of my control. Go play metroid dread. Go play every metroid game you can. Which isn't much if you only have a switch but the two metroid games it has are peak.
#metroid#metroid dread#samus aran#raven beak#peak fiction#characterization#badass#samus mercilessly slaughtered her father#he had it coming
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🗣️CALLING ALL METROID DREAD LUVRS
I opened pre-orders for these Raven Beak Pins. He’s apart of the same series as Fusion Sammy, so he’s the same size (2”).
You can snag one below ⬇️
#metroid#samus#Metroid dread#chozo#chozo warrior#Raven beak#pin#dyed metal pins#enamel pin#samus aran
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Mawkin children undergo several maturity rites before they're granted full tribal citizenship. The first occurs around eight years old, involving a basic academic evaluation and the child's choice between a physical fitness test or a dream-walk.
The evals are simple: how much has the child learned, what do they know, where can we supplement their education, etc. How can we stimulate their curiosity and foster a lifelong love of learning? Have they displayed any skills or passion for any particular subject? How can we encourage their hobbies and interests? Those are the kinds of questions the adults involved in carrying out the evaluation are asking themselves.
The evaluations help parents figure out (or reaffirm what they already know) ways to engage their childrens' interests in a fun or productive way, and how to help their child along the path to success, academic or otherwise. Every child is different: they have their own needs, and while 8 years old isn't old enough for anyone to ascertain exactly what they wanna be when they grow up, the evaluation is a good starting point for the rest of their academic track until their next formative rites.
The next part of the rites is a branching path. The fitness test is typically favored by more outdoorsy or athletic types, as well as children who are afraid of specters or arent very interested in the old ways. That's fine: old people stuff can be boring! The priests go on and on about the ancestors during holidays, but you're eight years-old and you've never seen the ancestors show up before, so big whoop. You've got toys to play and things to learn.
Another general assumption is that children who are likely to grow into steadfast warriors or athletes may pick the fitness test enthusiastically and without thinking about it, but again, this is an evaluation, and the kids are like, eight. Nothing is set in stone. Eight year olds also typically love playing outside.
A number of kids, hearing about all the cool things their elders know and are capable of, or just being curious about what their ancestors might have to teach them, opt for the dream-walk.
The dream-walk involves exposure to psychoactive fumes, but is nonetheless completely safe: the kid is monitored and made as comfortable as possible.
The dream-walk is overseen by priests and doctors. The burners are lit and the trial-goer falls asleep, entering a state similar to lucid dreaming.
Everyone's experience is different. Some kids have profound surreal experiences: others spend the entire time sitting at a table with a long-dead ancestor having a meal. Some kids are shown events from the past by an old ghost: some even experience said event from the perspective of someone who was there when it happened.
For others, the dream is of an old-fashioned hunt, typically guided by a departed grandparent or neighbor. It's not unusual for Mawkin kids to have experienced the act of hunting for food or sport by this point in their lives: many who hunt take their babies out with them on their backs. The quarry during the dream-walk, however, is typically more than your mundane game beast.
Tribal scholars and doctors of psychology have posited that the dream walk largely reflects the experiences of those involved. Formative memories and strong feelings, they believe, greatly affect the appearance of conjured apparitions in the dream. If a kid is fighting any demons at eight years old or harbor any powerful fears, they may very well be forced to face them head-on during this trial.
Therein lies the value of the dream-walk: it's not just a curiosity to get the kids to engage with cultural practices of yore, it has utility in teaching children valuable lessons through experience without actually making them fight the six-eyed serpent of a hundred and seventeen mouths. And they're usually not facing it alone: the ancestors quite literally walk with plenty of kids during these trials.
There are some truths a given child must face alone, and plenty do. But when they wake, they will find themselves among familiar company, the sweet smell of wood smoke permeating the air and a feast awaiting back home to celebrate their first milestone towards becoming an adult.
Some kids don't fight any major bosses or experience the heat death of the universe through the eyes of a slug, instead deriving value from the dream-walk in the form of sensory-guided introspection. The lesson they learn may not even be apparent to them until six years down the line. It doesn't have to be deep: it can just be an experience that gives then a new perspective on the world.
The senses are heightened supremely during the dream-walk, allowing the dreamer to experience the world in a whole new way. Tasting color, feeling the vibration of every sound beneath one's skin, perceiving the shape of every smell. Even if the kid walks away thinking "huh, I've never experienced the world that way before", the trial will have been a success. In the very least, a child should come out of that dark room with a unique memory for them to examine later on.
Several minor rituals and evaluations occur around twelve and fifteen years, but the foremost citizenship rites occur around seventeen, when an individual's stomach is strong enough to handle sap wine in greater quantities without suffering catastrophic liver failure. The dream-walk is a requirement this time around, as well as a combat test. The combat test is the actual rite that determines one's status as an adult: the mandatory dream-walk occurs beforehand as a way to shed all doubts about the strength of one's resolve if they have any insecurities, and perhaps gain some personal insight in the process. Introspection assisted by psychoactive substances.
You may be wondering how those with varying degrees of disability come of age if they can't engage in the rite of combat. There are alternatives to the combat test if the participant doesn't feel able enough to fight, or otherwise can't exert themselves without experiencing undue pain and discomfort.
There are alternative rites for individuals of every combination of physical and cognitive impairment, and all are treated with the same gravity and dignity afforded to the typical rites. Poetry recitals, music, research projects, an oath of maturity: these are a few examples of things disabled Mawkin have done to establish their claim to adulthood in place of the rite of combat. An individual doesn't have to be "good" at something: they just have to show that they accept the responsibility that comes with being an adult, or are otherwise committed to their community and the tribe at large.
For some people, that commitment comes in the form of thriving to the best of their ability. Surviving to the next day, striving for tomorrow to hurt a little less than yesterday. It doesn't matter whether they can "contribute" or be a "productive member of society": all are one, and one serves all. The Mawkin take community very seriously. There's an age-old adage that says something to the effect of "if one is suffering, all are injured", and "when one is deprived of dignity, we are all cast naked face-down into the mud".
Anyways, that's how juvenile Mawkin are granted all the rights, responsibilities and privileges that come saddled with being an adult. It's worth noting that most of these rites line up with a typical Chozo's molting cycle, with the final rites occurring just as young warriors are shaking off the last loose feathers of their old coat and displaying their first (clear) adult patterns.
#mawkin#chozo#headcanons#txt#the dream-walk not only gives children a stronger bond with the honored dead#it gives them a window into the lives of the priesthood#some are intrigued by what they experience and eventually dedicate themselves to learning about and preservong the old#traditions while ushering in new waves of progress and advancement#preserving the old while welcoming the new.#i put emphasis on the old and the new bevause using drugs to see ghosts specifically is a very very old practice#some traditions evolved with technology and the Mawkin's migration to ZDR: others remained relatively untouched#most people keep some sort of house shrine or curio to honor their ancestors: only the priests and people who need advice#are getting zonked off their gourd to talk to ghosts#and most normal people aren't even given the chance to commune with the dead outside of the maturity rites#some of the blends these priests are burning would knock a grown unaccustomed warrior flat on their back#straight into concussion territory#they are not for the faint of heart.#to clarify inhaling fumes to see ghosts isn't all the priests do. but it's part of the job for a specific subset of them#the dead walk among the mawkin ans their wisdom is appreciated#priests are historicans lorekeepers and storytellers as well as dead-talkers#they're librarians and funeral directors and community hermits and warrior monks
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I suddenly realize one thing: metroid are the pariahs of Chozo.
Once they must be something resembling hope, since their given name is "Ultimate Warrior" in chozo language. They are created to eliminate the terrifying X Parasite, but they were just abandoned by chozo after evolution. Indeed, they did become violent and even attacked their creators, but I still see it was somehow chozo's fault -- didn't ever consider the circumstances.
In manga, Old Bird and other thoha chozos once viewed metroids are their valuable children like Samus, which turns out to be so ironic that they were now treated like the X parasites, waiting for the doom as well as SR388.
The other creation--Elysian are much luckier than the metroid:They are faithful and stable. They also carried the mission from Chozos, but they had independence as a new species after chozo's leaving. Metroids were just innocent, and somehow born as a mistake. Even in Elysian Chozo's prediction on Tallon Ⅳ, they were described as "Parasite".
Finally we come to Samus-- the one who is granted the name "Ultimate Warrior". Personally, I think Samus somehow replaces the metroid's role, which is a reason complicates relationship of them.
At last the pariahs were doomed by the Newborn, except one small hatchling.At least it is comforting metroid regained a chance to get back to the "chozo", and the real Ultimate Warrior will born from both of them.
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The Three Pillars of Chozo Society
There are, arguably, three main pillars of Chozo society, the three aspects of their culture that shape how we view them above all else. The different Hasana and factions take them to different levels, but they remain prevalent throughout the various depictions of this ancient race.
Firstly, Warrior Prowess. The Chozo are skilled combatants. From the proud warriors of the Mawkin to the mystical warlocks of Tallon IV, combat has a spot in every iteration of Chozo identity. The word Metroid, their solution to the galaxy threatening problem of the X Parasites, actually translates to “Ultimate Warrior”. Even the peace loving Thoha created the armor Samus uses, trained her, passed on combat trials to her, and so much more.
Secondly, scientific research retains a critical role throughout our perception of the Chozo. The Thoha were masters of genetic engineering and created Mother Brain, but the Mawkin arguably had them beat in that front. Granted, comparing 2D sprites to a 3 dimensional world is a bit unfair, but ZDR looks a bit more industrialized than Zebes, with several biomechanical central units controlling various systems. Even the technology averse Talon IV Chozo were able to create amazing creations, particularly when the crisis of Phazon took precedence.
Lastly, philosophy/mysticism is something that, while mostly attributed to the Talon IV Chozo, is a pillar of the other depictions of the benevolent species. In Dread, it is stated that the advanced castle of Ferenia was once home to many ceremonies and rituals.
With all of this in mind, I think it’s safe to say that we can name the three groups of Chozo who tie most directly to these subjects. The Thoha were masters of science, and delved into it to expand their lifespans beyond what their bodies should realistically be capable of, and made some of the most powerful artificial organisms the galaxy has ever seen. The Mawkin were masters of warfare, an obsession that consumed their society and leaders. The Talon IV Chozo were the masters of mysticism, unlocking an ability to witness the future from afar, predicting the arrival of the Phazon meteor and of the woman who would ultimately save their doomed world.
Still, these three civilizations fell before various catastrophes, each endemic to a weakness of their particular society, a weakened pillar which an outside force could exploit. The Talon IV Chozo actively stepped away from their scientific advancements in order to pursue a closer relationship with nature. While a noble pursuit, it left them unprepared for the arrival of the Leviathan, which they only barely contained, and only for a time as Phazon would end up leaking through the seemingly impenetrable barrier they had made. The Thoha’s downfall came from their dedication to pacifism. While a noble pursuit, they had delegated all combat duties to others, be it the Mawkin or the Metroids, and ended up weak and feeble when the Space Pirates came to claim their world. The Mawkin ended up being felled by a threat seemingly from within. An X Parasite infected a Mawkin soldier, traveled to ZDR and spread until Raven Beak could only contain it be sealing all other Chozo in Elun with it. Simple security measures and identification equipment could have caught the X before it had a chance to reproduce (Having soldiers equipped with ranged weapons might also have helped but whatever)
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That one quote in one of the early game manuals about how Samus "isn't afraid to look silly" if it means getting the job done; of course was already taken to its natural conclusion with that one comic about her entering a clown school to get at Ridley. But like, dialing things back a bit, I find that to be an interesting quote given the Chozo of it all.
Like, on one end of the spectrum, there's Raven Beak with his extreme ego, and it feels like he would either blusteringly reject the notion of anything he does being silly or embarassing, or alternately be too far up his own ass and simply not aknowledge it as such in the first place. Though as far as we know, any direct contact between he and Samus was kept to a minimum, so his influence there is likely similarly negligible.
On the other end there's Old Bird, who along with being very humble, struck me as the sort to intentionally lean into silliness at times in that Cool Trolling Grandparent sort of way. So that probably has a big influence on her not really minding that sort of thing.
But then right in the middle there's Grey Voice, the Complicated Bird Dad™. And he's sitting right on that line between Raven Beak's Proud Warrior Guy attitude and Old Bird's more thoughtful wisdom. And he strikes me as the type who would actually aknowledge something embarassing as something embarassing, but also do his best to stoically downplay his actual level of embarassment. And I feel like if Samus picked up on that, that's probably the main model for her own approach to any embarassment she might still feel despite the aforementioned Old Bird innoculation.
So basically, what I'm saying is that if she were to make a big fumble during a mission in her time with the Federation, those with her probably saw a rather bird-like (or cat-like for an easier point of reference) mannerism of smoothing her metaphorical ruffled feathers and playing it off as not having happened; "You saw nothing" without any words.
#not a reblog#metroid#samus aran#but also just having fun imagining#Higgs being rather bemused by her tolerance level#being able to take stuff with a straight face#that would have everyone else groaning in shame#and she's just legitimately confused#by why they're raising such a big fuss#over something or other#that she just sees as an irrelevant non-issue
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