#Ceehaz
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nanokindred · 1 year ago
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hot dog
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zaifonart · 2 years ago
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B-day gift for CeeHaz.
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sketchinventor · 8 months ago
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🌕~Safira basking in the Moonlight~🌕
(gift art for @ceehaz 's bday!! oc belongs to em~)
cooked extra hard to make up for no art yesterdayyyyy
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angelsarthaven · 7 months ago
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Man I absolutely killed with these
When I get them colored and stuff I'll actually be ok tagging the original artist this time LMAOOOO
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trololohstuffs · 2 years ago
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Been wanting to draw some of CeeHaz's girls and the stars have aligned with wanting to do a lil muscle study warmup
Posted using PostyBirb
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half-an-ox · 2 years ago
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Weekly Bun no. 9  Leonie, Clementine (CeeHaz)
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dm-tuz · 4 months ago
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Unveil the cursed legacy of the Headless Player Race!
Happy belated Halloween! Meet the Headless player race, a unique and haunting addition to any D&D campaign! These enigmatic, cursed beings carrying the burden of an ancestor’s sin, carrying the chilling mark of their lineage.
As you also notice, there is another artist providing art for this update. You might recognize them! It's CeeHaz, author of Dog Knight RPG!
[Get the PDF for free right here!]
[DM Tuz Patreon]
[DM Tuz Kofi Shop]
[DM Tuz Twitter]
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cabl-art · 1 year ago
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funnie doggie
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for @genericsoda_art, character belongs to @CeeHaz
if u want to suport me join my patreon
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sloumigo · 2 months ago
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Old fanart for Ceehaz
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eyeballtank · 1 month ago
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I promise this the last new character using Nortubel's style, because the other new characters will actually be on the pixel style I should try.
Much like Heilga, she could be another boss.
The idea started because I saw a female Cyberdemon by trollfeetwalker that I thought looked interesting.
So I thought of doing a female Cyberdemon design.
Then made it more goat-like.
Her being a goat was inspired by Ceehaz' character, Ida.
2 things were kinda difficult here.
One was the head, because I wanted to make it in a way I liked.
The second was the legs because I'm still on that "trace over models and refs" phase and I really wanted them to be the way they are.
Even the tech, despite being part of the initial plan, was almost dropped but I kept it.
As far as lore goes: She was a former sorceress from a cult that sacrificed herself to be one with a demon.
She was always an anthro goat but some details were different like horns.
She's on par with the 7 undead but actually kept more memories in comparison.
But the name "Baalphomette" isn't hers, rather of the demon she fused herself with.
Also, the nose ring is a nod to the Maulotaur from Heretic.
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sketchinventor · 1 year ago
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#5 Gift art of Rory for @CeeHaz on twitter!
Twitter - Bsky - Instagram
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vgfmart · 2 years ago
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Fanart of @ceehaz ‘s Rory from last year.
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travendraws · 2 years ago
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Day 4 of #24DaysOfOCs 
ft. @/CeeHaz’s Rory
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baltarbd · 2 years ago
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Rory, the mercenary. Character belongs to @ceehaz
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sloumigo · 2 months ago
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Old fanart of Ceehaz's Maci on the twitsite
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eyeballtank · 10 months ago
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Did a new OC post as a sequel to this long thing.
Also put it on Mega: https://mega.nz/folder/6NxzwSQK#sULEUGSV8MIdZBER1ZOSNQ and Drive https://docs.google.com/document/d/1OIQzcYuPUUXEdD92NNrWGwI8JsLuk7NFElWo9M3ch_0
Only am doing this due to some health stuff.
note to self: PRESERVE ESSENTIAL POSTS IN SINGLE POST (GOOGLE, RENTRY, COMPUTER, MEGA, LIBREOFFICE ETC)
Extra OC ideas that won't be in the main post:
I'll repost stuff I posted before.
Also, when it comes to names for the overall series, I wanted to include words like "dimensional" or "dissonance" ("dimensional dissonance" is a taken name already).
This post could also be in mind with any released project like Project Nortubel because there's changes there compared to what's in the original "main OC" post like McSherry no longer having hair, Shihiro's main design, how certain events go/will go etc.
Nortubel:
Design idea that I just had some days ago:
Like a cow pattern colored spider but with 6 legs. It has a “head” that looks like a medieval knight helmet. The “face” of said helmet has a tilted square/diamond shaped window, which also has a white decorative silver web texture on it.
I should also use the word "Nortubese" since it describes our main characters.
Location: Some sort of place with "sad tones" of blues and greens, like it was a swamp with a fog but it still has urban/rural cityscapes.
Something "dreamy" and sad looking like yet another lost world.
An idea for a recurring vehicle/building and "HUB area" could be a lighthouse in a floating piece of land, inspired by the windmill from Gorillaz: Its design could be based off that blue/white lighthouse prop I put in Project Nortubel (Level p4m3l4) but maybe make it bigger like give it more floors.
A spin-off story idea (One with no fantasy or weird elements) I could try is of someone who always wanted to be a soccer player and joins a big team but over time starts to dislike the profession after looking at the business model of being a soccer player and how soccer fans behave.
Could end with the soccer player stumbling upon the main Nortubel cast having fun playing soccer, so the famous player sees the more innocent side of the sport.
In the previous long OC post, I said something about Pamela's house having a "marquee", turns out those might be called "sunroom".
Another alt hair for Pamela: Long hair but the forehead is exposed because the hair is laid back; A large part in the middle/above her forehead is green while the rest (Left and right sides) is white; The hair as it goes down has a lot of braids; For some reason, Sindel from Mortal Kombat comes to mind.
Details of the kitchen in Pamela's house: The cupboards and cabinets are green; Some walls are yellow (Upper half has painted yellow walls while the lower half has yellow tiles; The ceiling and floor are red.
Untotern (This name was not in the OC post):
Desmond: I might drop the sunglasses/jacket/wrestler/etc parts to make him more detached from humanity/Earth. Even his name could change.
Something about 2 characters where one is a magical girl representing time with gold decoration on her outfit and the other is a magical boy with red and representing space. Came in a dream about there being a Gravity Rush 3.
Maybe Maikouto’s hands and feet could have different colored palms/soles.
Maybe Marcus could have an alt design where he looks less like a Caleb rip-off.
I once thought of an outfit incorporating ropes, even if it came off as bondage-y, like ropes tied around his muscular body.
Also a form where his eyes are green sometimes.
If Marcus ever gets a voice: I need the best Peter Steele sound-alike.
New character: Baalphomette, a red anthro goat lady with horns like that of Baphomet.
She has a cybernetic arm and leg on her left side, along with some bits of clothing and dark eyes with orange iris/pupils.
She was inspired by a female Cyberdemon design by Trollfeetwalker and the character Ida by Ceehaz.
Backstory: She was a sorceress from a cult that worshipped a demon and fused with said demon; She’s somewhat in the same level as the 7 undead but still retains most of her memories.
She was always an anthro goat lady but she did have differences before the fusion, like her horns being simpler.
She also had a different name before, since “Baalphomette” was that of the demon she worshipped.
Anyway, maybe Maikouto could at some point gain the ability to “hide” her extra 2 arms, so she can have 2 arms whenever she feels like it.
Alt design for Moono: A golden sphere with holes around him, while they have specific shapes and he gets some golden decoration or something.
A way to introduce the devil: Have some character of the 7 undead suddenly have red eyes and speak in his voice, saying his lines as if they’re being possessed, then the possession switches to another character.
And as he talks, he switches between characters until he’s done with his speech and used all characters to speak through.
And all the characters feel confused and scared for a bit.
Beatrice could be the first to be possessed and when the devil switches to Cornelius for example, Beatrice acts like she just woke up from a terrible nightmare.
And if the devil ends his speech with Kalub or Aliss, he could be switching between the two until a part where both are possessed and then he ends his speech, followed by the two scared.
Prop idea: A series of human bodies stitched together to form a chain, like a “human rope”; But it’s also electrified, so electricity flows through this human chain; And the people part of it are all alive and feeling it for an eternity.
(Also, in a game: The playable characters can climb this electric human rope and some moving electricity thing is like a hazard you have to avoid).
There could also be a set piece/scenery showing various “ropes/threads” made of humans stitched together and they’re even bent in different ways, defying gravity (Some even form spirals).
Greklovick:
B-Man’s multigun gets 2 new firing modes, so now it’s six:
One is a “smart explosive” type, so it has homing/targeting rockets and proximity mines.
(The projectile is like a small explosive with "legs" so it either extracts them to attach to a surface or closes them while it flies).
The other is like Doom’s Plasma Rifle with energy orbs that can even power up machines, but also has the Quake Thunderbolt thing of being dangerous underwater.
As for an alt fire, either a rail gun or lightning gun depending on which it’d be more unique from a pre-existing fire.
I thought of giving B-Man a pistol, like something with an infinite but slow charging rail-gun laser and an alt fire being small homing micro missiles while there’s a scope attached. A weapon that hints at being moddable/having alt fires like his main gun.
Weapon idea: A big hoop/ring shaped weapon that works like Doom 2016's Static Rifle where it needs movement to build up energy. Its primary fire is like Doom 16's Plasma Rifle's Heat Blast, which involves a 360 degree/radius energy blast ring. And the "meter" could have build up phases like the energy ring dealing more damage or have some different effects. While being shaped like a sci-fi hoop, the user is of course in the middle/”hole” and then there's like 2 harness things to grab the weapon from and with buttons to use it.
Also, I once wrote something about what Tfoorie tells the Otulp king before killing him and I should probably use a more interesting line instead of basic swearing.
B-Man could have a hologram item but enemies can see the gadget where the holographic image comes from, so it’s best put behind a box.
There could be “walking” holograms where the tiny gadget has wheels or hovers in the air.
Half of Greklovick’s population has brain chips since birth and it’s why robots can have “human-like” intelligence.
UpGreat Co has been renamed to Obnizirovat.
Raymond’s arc: Born from tube, goes to war, brainwashed until he finds truth, gets depressed, maybe he meets B-Man and Clarity, confronts Lahrn, something about mutated brothers, maybe he meets Modine and tries to carry his wheelchair while B-Man and Clarity help him before Modine meets Lahrn and dies… I need to figure out his story.
There could be a moment where he’s near death and B-Man feels bad for him, even if Raymond tells him to not bother.
Also, I could make Scorbrion part of the Otulp enemy line up.
Grek military could have robots/mechs inside each other like Matryoshka dolls.
As far as FPS enemies go, humans can have a lot of versatility in terms of both weapons/arsenal and faction (Grek police, criminals, wasteland bandits, other countries) and even how they’re “corrupted” (Mutation from radiation, Otulp control, zombies, tech virus, mind control etc).
Zharkovil is now from a different country but I’ve yet to give it a name.
He also represents an army/cult of weird cyborgs, just to rip off Quake’s Strogg.
Jamie: I guess his other design references could be Mean Machine and Rico from Dredd.
Otulp: Flesh/body horror based environments could work.
Maybe even some areas implied to be wombs as they show off weird alien creatures with umbilical cords still developing.
But said "wombs" are also "stomachs", so they get showered with gastric acid and the alien baby is "digested" by the "mother" or something gross like that.
Something about the Grek mercs having space armor.
Something about Zharkovil’s country having a culture of crazy cyborg people. Like if the Strogg weren’t an alien race but instead a country on Earth.
Samatha has these line shaped holes in her right arm, that allow her to use an ID card in them as if they're "card readers" and it could be a move for a boss fight (This move also resembles the concept of self harm, which could even hint at her past).
Alt look for Raymond: Something with a jacket and a pistol to increase his Clint Eastwood influence.
Clarity could get unique health items like repair kits (Still designed in a way that suits certain standards like being white with the wrench and tool icons resembling a pink cross) or oil cans.
I could always redesign the Grid building and make said redesigns canon, as if such a massive building is occasionally rebuilt at times.
Greklovick has “builder” robots: Some of them are like giant mechs that modify buildings and roads.
Sometimes, both these mechs and even giant “builder” ships carry large stuff like roads or buildings as they move around and modify the look of the cities.
I want architecture to be relevant in this setting to the point the buildings can look detailed and even inconsistent: It’s because the actual city planning staff is made of weird AI’s that keep deciding things fast, so a large block can change entirely.
The Wasp mech could have some weird red colored tech under the main/outside layers and above the inner workings, as if these features are like robot equivalent to muscles between skin and organs/bones.
Even Clarity could have these “red metal layers” parts inside of her, above her Terminator-like skeleton.
Maybe I could shave Kler's beard.
Moment idea: Yiegour near death having a dream/vision where he meets Chernobaalg and he's in a pure human form (No cybernetic arms or mask) and naked; Clarity shows up in a blue form, that also looks more human; She hugs Yiegour from behind, crying and wanting him to come back. This also goes with the idea that Clarity was a human (And something about Leon and Otto making her "more than a machine").
I kinda want to redesign Yiegour's armor, at least in terms of proportions: Make it seem more "muscular" or rather have "heroic proportions" because in Project Nortubel, it lacks a certain "powerful" form.
Maybe I could take another note from some Iron-Man designs.
Weapon from Zhark's country: Like a Rail-gun/Lighting gun hybrid but with a human head in it, as if it's fueling the weapon. Since cybernetics and use of human body parts can go far into weapons as well.
In the previous post, I mentioned Yiegour having a giant mutant bee to ride: Maybe said bee could have cybernetic implants and cannons, so he could ride a giant bee and shoot stuff from it.
If you recall my enemy ideas like the Ogress and Behemoth: They could be related to Otulp's magic mixed with stolen Setuhr tech.
(Maybe Behemoth could have a weird sideways mouth).
A story for Lahrn: There could be a point in his life where he falls in love with a girl he barely knows much about.
He only met her in person for a short period of time and never sees her again until she talks back to him with communication devices.
He goes on a journey to save her, that even leads to him being thrown to the wastelands by a giant robot and having to fight mutants or going to space.
She talks to him during said journey.
When returning to Greklovick, he tries resuming his mission and thinks he found her location.
But it turns out some hacker (A fat cyborg) was using her image and impersonating her to drag Lahrn for some scheme.
The hacker never even met the girl, he just used her appearance with tech because it felt convenient.
Yiegour helps Lahrn find out where the girl is and it turns out she was dead for months.
Lahrn’s reaction is getting close to her corpse and sobbing, as he’s still affected by the illusion of their relationship.
(This is the first time Lahrn loses a potential lover; Second time, he gets an actual girlfriend with actual interactions but she dies too and her heart was given to him).
2 Grek robot enemy ideas:
A robot with an electricity layer on top, that receives less damage from explosions but is more vulnerable to and explodes with energy projectiles (Since the multigun has its version of a Doom Plasma Rifle).
A slow, cylinder shaped robot (Because a portion of their body is a giant exposed battery), that actually gets buffed/stronger from your energy projectiles: They start shooting more projectiles at once and move faster.
Utolp enemy idea: Centaur-like body, big eye on torso, 4 arms, 3 heads, beetle-like horns and weird alien face.
Otulp enemy idea: Alien with hidden mouths behind/between wings, like holes and teeth placed weirdly among fleshy wings.
Should I give Yiegour the ability to mount a sentry/turret using one of the firing modes of his Multigun?
Zhark enemy idea: A cyborg whose head is huge and attached to something (A little bit like Marvel’s MODOK).
Setuhr aliens think differently from humans even if it doesn’t always seem that way, but Tfoorie doesn't get how humans have certain pleasures in making love or tasty food (But his species still understand love as a concept).
Tfoorie also questions how human leadership works, even comparing it to the queens of Setuhr.
A good way to describe Otulp is “what if aliens had their own Hell?”.
Herrko:
“Cooler” Ivan: I stated that I want Ivan to look pretty like Sandalphon from GBF or a typical “fujobait” anime twink, but I also thought of an alt look where he looks cooler.
The reference being Killy from Blame or Zoichi from Biomega.
Could still be “pretty” but still looks cooler and angrier/grittier, as opposed to Booker being a Frank Castle/Marv/Hartigan/Judge Dredd mix up or B-Man being the “Doomguy/Master Chief” equivalent.
And it could also tie into transformations like a form of Ivan, like how Clarity originally used Aigis and some others as reference but also has a “Drossel/Transformer” alt form.
Also think his armor could use a redesign, like maybe being “beefier” or some change in details.
Like an armor that looks "heroic/manly" in terms of proportions but if he took his helmet, he looks clearly like a cute pretty boy.
(I also think I made it clear he has muscles, even though he's still effeminate and maybe, there could be instances of him having womanly hips).
Herrko’s world could have other humanoid species/societies like guys with “tall/long” heads, so there’s more besides pointy ears like “ring” ears.
Galaghar alt look: Maybe a Darkwolf/Frazetta based design I have planned for Project Nortubel.
Maybe I could redo the fairies (Ping and Bloo could be redone as Brinkaedea characters while actual Herrko fairies should look like weird Wayne Barlowe creatures).
If Uulga could throw her sword:
Sword mode, it stabs onto enemies and gets them stuck to walls.
Axe mode, flies around and returns like a boomerang.
A bit crazier would be the 2 parts splitting with a chain in the middle.
(Maybe she could use it as a grapple hook).
An idea for Euloria could be a transformation where she gets 4 eyes, 4 arms and 2 pointy ends of each ear (And also 4 breasts and an increased height).
Basically, her being a bit more powerful and something related to her ancestors.
I wonder if Pebble’s arms could be “noodle-like” at times, even if that counts as a retcon (Same with having extra joints).
Maybe a way to handle this: Her arms seem proportioned like regular arms but she can transform them to be noodle-like at times.
Ability for Pebble: Some sort of ground pound where she falls fast and lands on her ass, because of Herrko lore about Ghalbeens being able to manipulate their own gravity.
Maybe Uulga’s hands and feet could have different colored palms/soles.
I could make the main Yelven groups comparable to some animals: Ghalbeens are like monkeys (Eat bananas, swing from vines) and Horgs are like walruses (Swim a lot, eat lots of fish, there’s an Horg race where their skin is like that of a walrus so they resist the cold).
While some Horgs/Ghalbeens/Yevlen can be corrupted by Lakk, Lakk can create some that were always corrupted (These look even more bizarre). Also, no red variation of them can ever be made “uncorrupted”.
According to some legends, the red ones may’ve been made at the same time as the normal ones.
Also: Some red Horgs/Ghalbeens/Yevlen lack reproductive organs, if they were born evil/created by Lakk (As opposed to corrupted ones that used to be normal).
I might as well make it so Horgs/Ghalbeens/Yevlen barely think of their physical differences because everyone in Herrko is busy with or just think about something else (So they judge by their character).
One of the rare exceptions is Prescillia (That one blond Yevlen lady NPC) being very passionate about Horgs (To the point she invites both Uulga and Galaghar to her house and even makes some pies for them; Uulga comes up with an excuse to leave but Galaghar stays for a while).
Euloria’s relationship with Uulga can be friendly or professional but she doesn’t like Pebble as much, since Pebble can be clumsy or end up in goofy situations (While Uulga tries to calm Euloria over Pebble’s mishaps).
Herrko dragon design idea: Head is like that of a shark’s; Wings are thin and transparent, textured like a jellyfish; Maybe it has human-like hands for claws; I probably need to think this better.
Redid Lulu: She's a native from Tsoovukot, her hair looks like normal hair at first but it's actually "whiskers" that exist in some plants (See: Black Bat Flower) and she has a crush on Ivan.
Perhaps some ideas originally from her (Like the ears where something pointy comes from the lower part/ear lobe; These ears were given to Loorhuleen) could go to other characters.
New character: Loorhuleen, a pink skin Yelven child with eyes similar to Dirlindu’s, blond hair and weird ears, adopted by Euloria and Uulga, while part of an extinct Yevlen race.
(Loorhuleen spends more time with Uulga since Eurolia is usually busy).
Also, in case you ask “how did Uulga lost an eye to a swordshark if Horg skin is strong against blades?”, because Uulga had her eye open at that specific moment.
Wizards like Dirlundu are rare but very respected.
Maybe the Herrko military could have different armors, so the one you see for the Herrko guard in Project Nortubel is not the one given to the actual Herrko military.
Another idea: Horg and Ghalbeen team ups, both for the red/evil versions and regular versions; Like an Horg carrying a Ghalbeen with arrows or something, as they work together in war.
Uulga’s spikes on her knees/shoulders are rather soft, even if she still occasionally cuts them like fingernails.
Brinkaedea:
Bald Bonkette: I was thinking about a bald girl (Besides one I mentioned from a dream) that still had some hair.
Like the very top is bald but there’s bits of hair around.
I gave Bonka an alt dimension version that is meaner called Bonkette: Imagine her with a bald-like head and some hair, along with her goth-like aesthetic.
Alt Bonky's name could be "Bonkoid".
Bonka could have something like B-Man’s hologram but it’s a cardboard with a drawing of her.
Speaking of Odin and some story moment where he nearly dies: The progress of Bonka’s relationship with him would change. I like to imagine a flashback to all the times she complained about him, then cutting to a scene of her being emotional and sad over him. Slappy: I think his name/design could change because I just want a muppet/puppet character in general.
If Brinkaedea gets a stop motion animation project (Presumably made with 3d models/Blender), I like to imagine this character animated in 3D but realistic enough to look like something out of Sesame Street/The Muppets.
Also drop the idea of Bonky referencing Batman (Maybe the references to Amelia Earhart or Jeffrey Dahmer can also be dropped).
Even if "Alt" Brinkaedea is gone, a portion of it is recreated in the main Brinkaedea.
It has a bit of a "mean" aesthetic like those twisted city buildings from Bakshi’s Cool World where you see goofy angry faces and stuff that comes off as "cartoonishly mean" or "naughty".
With the NPC Braaadwin: I like to think of a gag where characters have to say the first syllable of his name long enough so he knows he’s being called (And it annoys characters who want to talk to him but he ignores because they didn’t prolong that part of his name). Or even a minigame/QTE sequence of pressing a button long enough so it fits the joke in a mechanical way.
Bonka believes babies come from storks.
Maybe Bonka could have a yoyo, even as an attack.
Massag-Coav:
I feel like reconsidering the Kramden brothers like their occupation, design, even setting etc: I just want to come up with goofy characters inspired by the Three Stooges and Dalton brothers from Lucky Luke.
If McSherry had a vehicle, it could be a water jet ski with the aesthetic of a Hell's Angels type of bike.
Moment idea: Marie Joolietta in her anger trying to strangle Feelix before Fernaanda comes to stop her.
Level idea: A museum where the art/illustrations/sculptures are definitely furry themed and kinda remind you of Modern Art in lots of ways.
Like abstract clay statues or something like that.
Could be where Holmes could steal stuff or at least have some characters comment on the art being pretentious.
Random note: Both Nortubel and Massag-Coav could use shows like Midsomer Murders or Poirot with David Suchet as references for scenery and locations.
Barney should use his casual clothes more often than his lab clothing, at least when he’s not working.
The “Diamond Friendly” hotel could be redesigned in a different game or two just because, with no lore explanation.
I have at least 2 ideas for fat/chubby ladies for Massag-Coav:
One is an anthro crocodile, with dark blue/purple colors; Maybe have some curly hair.
The other could be an anthro sheep, with red/orange colors; Maybe she could have curved horns and wear some Dutch clothing.
(Or at least just a scaly and a furry related species, don’t have to be specifically crocodile or sheep, who knows).
Both would be nice friends of Fernaanda.
Need to actually figure them out at some point.
Lahiurn:
Maybe Eygzouhl could have a Rasputin character.
His name is Nitupsar and he's a wizard.
Namylea at some point discovers something related to him, like an amulet.
Characters like Jerold and others defeat him by burying him under cement.
“Project Oppenheimer” is renamed to Project Komarovsky.
Also, forget the “what if Charles calls Barney a damn dirty ape as a reference to the POTA movies” bit; References that obvious aren’t needed.
New character: Heilga Staphen, the little niece of Lomesthin. She’s blond and has a tattoo of the Lahiurn symbol covering her whole face.
She’s crazy and knows how to use guns.
I guess a reference for her is Tanya Degurechaff from The Saga of Tanya the Evil.
Krimb-Stone:
How did Stella end up in Krimb-Stone?
My first game already explains that she accidently stumbled on the weird box and a portal opened.
But for meeting Booker: I imagine her being found by some racist guys calling her the most offensive shit (In a way that is over the top edgy) and she runs.
Then Booker shows up and kills them; One even has his head in the sidewalk and Booker stomps it with his boot.
But Booker still calls one of them a very bad word, so Stella knows that even a good guy in this setting still has dirt.
(In general, Booker occasionally tells Stella that he's not that much of a hero).
In the story where Booker meets Stella, I could add these 2 moments:
Booker walking in a street and watching a bunch of people fighting each other, mostly over politics and he does a monologue about how stupid and useless most people are, going on about how pathetic everyone is.
Maybe even having an incident where he acts very offensive towards a guy of a certain color, even insulting his people to the point even he would personally look back and think he went too far (In general, Stella changed Booker's views a bit).
Agile Kraq: I like to think he could be agile and act like a fucked up monkey, jumping around and running like an agile boss fight.
And also state that he resists even poison because of how mutated he is.
But his weakness could be clean water.
Speaking of story plans, the way how Booker can kill Phineas is by grabbing the metal piece on his head and push it so hard, it leaves Phineas in horrible pain and he starts shaking awkwardly and Booker can’t tell if he should watch him suffer or finish the job quickly.
The “president” I mentioned in the long post could be a character in Krimb-stone who paid weapons manufacturers to build tanks based on his image and weird tech (That’s still bound to “possible” limitations and not literal sci-fi like Greklovick) and he could be the president that Booker kills.
Might as well redo how Reptile actually killed Booker's family: Could make it involve poison being sent to the wrong targets and she tries to cover it up or do something about it.
An idea for a chapter could be Booker discovering a movie/film industry where they actually kill actors for the sake of "too real" gore in horror movies.
When Bullet discovers the graveyard of Booker’s family, he does horrible things and gets his men to hack television networks, so lots of people are exposed to the horrors (Basically, a more extreme version of Nicky pissing on Frank’s family’s corpses from Punisher Max).
The government has soldier brainwash programs and even want to capture Booker to try it: Another reason for him to kill himself in the end.
Krimb-Stone doesn't have sci-fi elements but I think it could have horror things like some "frankenstein" abominations that are either cultists who choose to be that way or victims of weird experiments.
Some could be unrealistic to some degree, of course.
Idea for Matysha: Alt design with babushka headwrap.
If I do kill off Matysha and Ricotto:
Matysha: She has a meaningful moment with Ricotto before she helps him run as some organization tries to kill her. Said organization is a female mafia squad that planned on turning against Matysha, since its leader is the daughter of the wrestler Matysha killed that got her in prison. The leader gets to talk to Matysha about why she did it and even ask her about Ricotto's whereabouts. One of the mobsters notices certain details on the room that causes the leader to ask Matysha what happened to Rico and Matysha responds with a smile before being gunned down, as the leader's face shows disgust and she vomits.
Ricotto: After running away, he’s captured by some guys and meets a woman who turns out to be his mother (She was alive the whole time). She wanted to see her son again and is both glad he’s alive and furious. She asks Ricotto about Matysha and demands that he answers her. Rico looks at a pen sticking out of her jacket and he quickly picks it up and stabs his own neck with it. His mom ends up shocked in terror and crying. Then the scene cuts to Ricotto in a strange mysterious place where he meets Booker’s daughter, Veronica. She looks scared and Rico becomes her friend.
I also thought of the 4 (Booker, Reptile, Matysha, Ricotto) ending up in Hell and meeting certain characters like any of the 7 undead.
Maybe even treat these 4 as "summons" or something.
Even stuff like undead Reptile and Matysha fighting for so long before they settle on being acquaintances (Or even girlfriends because I like yuri) in Hell or undead Ricotto telling Booker about Veronica.
If Booker had a theme song, I always imagined something depressive like NIN's Downward Spiral/Hurt.
As for Bullet's theme, it would copy NIN's Closer.
I imagine it playing when Booker enters Bullet's "dungeon" where it's all colored in weird shades of brown/yellow/red and as he fights some of Bullet's henchmen, you get like flashbacks and quick disappearing images of gross stuff.
At the end, Booker leaves the dungeon but then throws up.
Villain idea: A guy dressed as a pirate with beard, eyepatch etc that's a drug dealer, because I think Krimb-Stone could use goofy characters like Dead Rising psychos.
Also thought of including ugly hipsters with extremely, over the top, ridiculous looks like horrible beards, glasses, clothes, hair styles etc as if they're an awful trend in Krimb-Stone and Booker tries to infiltrate them but his costume doesn't work as much because it's basic.
If Krimb-Stone has its version of the KKK, there could be a guy with a mask and a puppet on his hand, so he does horrible jokes in a goofy voice.
(There could be a moment where Booker shows up and the puppet of this guy goes "what the fuck" without the guy even using him and then the puppet hand is cut off, the guy is like "no, you killed my little friend" or something before Booker kills him).
A very edgy idea is some ugly guy carrying his ugly pregnant wife and she just shoots fetuses like a human cannon (Who also explode in gross liquids because they could be mutated in the context of the "Goldies").
Krimb-Stone could also have its version of those caves in Australia that people live in.
I always imagined Phineas with black hair, so I imagine he could have face surgery at some point.
Also, Booker's bat could be renamed instead of "tool of justice".
I like to think Ricotto plays with toys: On one hand, he could use them when explaining his plans like putting random dolls on top of maps where he explains a criminal strategy.
Or a tribute to that one OPM art with Child Emperor, where Rico is holding toys based off characters like Booker and Reptile.
Story idea: Booker discovers a creepy family cult where the leader is some Cheri Brooks type of fat woman in a 4-Wheel-Scooters and he kills her with her own scooter.
Also one of the few times Booker cries over someone else’s tragedy, when he find the letter of one of the victims written about their family.
NPC: An old man with no hands, who says his father invented a condom made of foreskins.
NPC’s: Fucked up but imagine a gang of people with a certain ethnicity, who get tired of certain racist jokes involving their skin color and comparisons to a certain body fluid.
But one of them has a scat fetish, so he’s like “yeah, I’d hate being called shit haha” and he gets in a weird talk about his fetish and race, with lines like “but if it’s too black, that’s weird because there could be like bowel cancer because if the color is just right, then-” and the gang leader interrupts him like “WHAT THE FUCK ARE YOU TALKING ABOUT?” before said scat guy is like “... I dunno”.
Easter egg for a level: You know the movie Dark town Strutters? Imagine a police station that has a wall with a map and an alarm with a certain word in Krimb-Stone’s language, that translates to a certain word.
A character that could be used as reference for Bullet’s personality is George Reitman from Mai-chan's Daily Life (Yes).
Moment idea: Booker sees someone with black and blue hair, thinking it's somehow Katrin but it turns out it was a random crossdressing, male hooker.
Said male hooker said he saw Katrin and loved her hair, so he decided to make a wig that looked like her hair.
Hirdrih:
If you look extremely close (Like at a microscopic level) at Leon/Otto, they have 1’s and 0’s, as if they are composed of those numbers.
This is as if 1’s and 0’s are the equivalent to cells or atoms in Hirdrih.
Other/Extra:
Maybe the Blackstar soldiers could have teeth in their "armor" but with something in the middle splitting the teeth (For some reason, I thought of using Torquemada from Nemesis the Warlock as reference).
From a recent dream I had: It was like a scene from a game that doesn’t exist.
Main character was a kid and he had this robot angel guardian but there was a way to kill him somehow.
So if you kill the angel robot, the next scene had an adoptive mother character who would have read you a story.
But because of the angel robot’s death, she instead tries to slap you and then throws rocks as attempts to kill you.
She vaguely reminded me of Gwynevere from Dark Souls and she also had a son, who was like your brother.
So I guess there was also some Undertale parallels?
Because the mother and her son may’ve not been human.
2 dreams/ideas I better document just in case:
1: Imagine a lost 90’s CDI-ish, dark fantasy game about a goblin character going through a journey.
It’s not just a game but also an interactive movie, like they first made a movie and split it to add gameplay between the cutscenes.
The game/movie is also both animated and live action, so some scenes are like Jim Henson’s The Dark Crystal and others are like Ralph Bakshi’s Wizards.
And the gameplay is like a platformer but maybe you can pretend there’s also point-and-click puzzles.
2: Imagine a bald guy suddenly getting hair and a beard but everytime he touches his facial hair, it disappears before he feels it like it’s growing backwards.
Then it turns out that every strand of hair is a very detailed sci-fi building, like there’s a civilization in his head.
A civilization that could’ve been so advanced except for the fact that they’re very small.
But if someone were to shrink themselves to see exactly what this civilization is, they’d see technology and artifacts never seen before in mankind’s history.
Latest dream: Something about a white furry character with long white hair (And white fur in general) saving the last of its kind by getting them all inside a spaceship and piloting it away from an exploding space base or something.
The character itself looked like a mix of Knuckles and Silver.
Said character looked like a male adult in the context of the story and all the other characters were either female or kids that he tried to rescue, while there was some lore about the species.
If I ever add something like this, I’d probably try to make him look like a cute kemono style character and not at all like a Sonic character.
I also vaguely recall something about a red scalie/kobold character with a black hoodie, so i could probably use it too.
It might as well be related to Speedoru’s Punch Punch Forever animation.
Something about a demon girl who has a special switch on her fortress and it’s like a sandal attached to a wall.
So she supposedly puts her foot in it and moves it to a direction, just to activate it.
The movie:
It’s about a world full of cowboys that get to be plane pilots but only if they cut off their legs/lower halves.
So there’s this young guy that looks like Mark Hamill/Michael J Fox who really wants to be a pilot but also gets second thoughts seeing all these old cowboys with missing legs, some even missing the stomach area under their ribs.
There’s even a part where he says “wow, you’re so American” because i guess the character is from a different place.
The anime:
It took place in a space station that looks like a set of buildings because it’s like an apartment complex and school/college.
There’s a scene where a guy (In his 20’s) is eating and he notices a light flickering.
Then some lady cooking and one of the egg yolks turns into a little black goofy character taking a bath in some bowl.
Then there’s some garden/courtyard zone where some girls jump and start floating because of the zero gravity (One looked like Asuka from Evangelion and 2 others looked like Azumanga Daioh characters like Chiyo and Sakaki).
Idea 1: The story is about a giant scary corpse around planet Earth and nobody caring that there’s a scary face looking at them from the sky.
But one guy hated it and found a way to get rid of the giant carcass.
How? I forgot but the corpse screams really loud and spins so fast around the Earth before it leaves and explodes.
Then some space organization arrives on Earth and gets mad.
They explain that the corpse is that of a woman whose dream was “to be one with the moon”.
Idea 2: Think of a small fountain that is like an old sink/bowl at “chest level” to most people.
But made of gold and on top of something with wheels, while around it are golden skulls and decoration.
And then some lady pushes it and moves it like a vehicle.
There’s a red room and like 4 guys sitting in chairs, like a league of supervillains.
They all looked like Yuri from command and conquer, bald with goatees and all.
But they were cut in half, except there was no gore: They were sitting in different but normal sitting positions and just happened to be split in 2 halves, like if they were in an image and someone cut them with some image editing tool.
The “slices” in themselves were vertical but one guy was crossing his legs and the “inner” parts were like pitch back.
And they were having a discussion or acting normally as if nobody was aware.
Maybe these were holograms that were split, which is why the guys didn’t notice and would still move normally.
Either way, another idea I could use for a project.
Another idea: Something involving girls doing weird rituals where large rock/wood pillars with pointy tips rise from the floor and stab them.
Like huge things drilling holes and the girls’ bodies hang in there stabbed or something.
Maybe something about “house bridge hybrids” and Venice?
Zombie design from a dream of mine:
He looks like a pink/flesh colored melted human.
I know he had some weird details that made him eerie.
Around the upper/right side of him, there were these small hands/arms growing on him, lots of them.
Maybe they were resembling those underwater plants like coral reefs or some weird mushrooms.
On the left side, he had a "platform" where his left breast could be.
On top of said platform is a very small, mummified baby-like tiny human and there’s a bunch of others like him.
Almost all of them were grabbing each others’ legs like a chain as if they were forming a row or sorts.
And because of gravity, one end of this chain was going down, so most of those tiny zombies were upside down but to a certain point, there's an "arc" and the tiny zombie at the other end was almost standing upright on the "breast" of the main zombie.
Something I wanna try is, if I get comic book style cutscenes (Presentation and art style), is have every chapter start with “splash art” covers: Like any time a chapter starts, it has a very special illustration (Even if it looks more detailed than the main cutscene art).
Double centaur idea: Like think of a muscular male centaur where you have the horse legs/body and the human torso but no arms or the neck/collar bone area. Imagine 2 of them and they're connected to said cut off upper area of the torso. So this double centaur can walk in a floor and ceiling at the same time, depending on the size of the room. Because one half is on the bottom (So it stands normally) and the other is above and upside down.
There could be a character whose name has an L and R in it, but when she reaches a certain form, the L is replaced with LH and the R with RR. This makes it so anytime a character says her name, they automatically say it with LH and RR against their will.
This strange character is Hhtrintina’s daughter and her name is Maravila/Marravilha.
With the amount of characters and ideas I have, I could do spin-offs/minigames inspired by Where's Waldo or even Guess Who.
Some ingame switches could be considered alive:
The Brinkaedea ones are goofy characters.
The blue Untotern switch is a tormented soul.
I could give Greklovick a new type of switch where it's someone's consciousness uploaded to an AI/robot, made part of a switch/machine or Herrko obviously having something magical.
Since some of Project Nortubel's ingame objects were made with the companion gameplay in mind, I thought about games with no companion and when I reuse these ideas:
Some switches could be shootable.
The red floor button sometimes could use a pushable but unlike the floor button that usually uses the pushable, it's meant to be temporary.
Something I want to do with later games is focus on intros that show the origins of certain worlds or characters and focus on character backstories and all.
Even with flashbacks etc, because the first game clearly throws a bunch of characters at you with barely any info.
Even though I want to redesign some characters/stuff, I still want to remaster old designs for the sake of "preservation".
Like maybe in Nortubel 2, Angela could have an alt skin based off her old look (If she gets a new look) or maybe a Grek game could have concept art of the Grid building, that's based off that one image in Project Nortubel.
FUTURE GAME IDEAS (After Nortubel is finished, hopefully)
Even if a game is focused on a specific setting, I still want to add stuff from other worlds like levels where multiverse journeys still happen.
It’s not just recurring characters and worlds, even specific level props/objects/items etc that I’d like to see in different styles and uses.
I also like to imagine "off genre" portions in a game.
Like 2D platformer based games with enough levels/content such as Pebble having her own platforming adventure in an Herrko game or Clarity also having platforming stuff in a Grek game.
Or Lahrn having a hack and slash game or Namylea having a 2D Metroid inspired game.
Basically "games inside games" as if they're not big enough to be standalone (Or if they just exist, so I could make use of a bunch of assets because, due to Project Nortubel's ugliness, I want to give justice to everything in that game even very specific stuff to please my OCD)
In the main OC post, there’s the EXTRA: Gameplay ideas/playability: part which already gives some ideas.
Something specific with certain games is they tell stories of before and after the Nortubel 6 first visited certain worlds: This could be "retold" in specific games.
Massag-Coav: Holmes introduces his world to the 6 while being the one to do something about the chickens (Even McSherry helps).
Booker fights off Phineas' men while the 6 (And Stella) escape.
Yiegour faces Zharkovil directly and tries to protect the 6 while they deactivate Zhark's shield.
Uulga is the one guiding the 6 in the cave and protecting them.
There could be more examples like whether or not even Leon/Otto are the ones fighting the virus while introducing their world to the 6.
Potential game names:
Greklovick: The Deeper The Wound
Untotern: Loving The Dead
Massag-Coav: Whatever Bowie song name/lyric I could add as a subtitle (Expect me to name games after certain songs/lyrics from musicians I like)
Hirdrih: Whatever Daft Punk lyric I could use.
I already mentioned the remake idea in the Nortubel story plans post, so there's the other stuff I want to make:
Hirdrih game:
A basic platformer with a “16-bit” pixel art style and mostly about Leon and Otto doing fun adventures in their world.
In this one, I could give Pebble a cameo where she’s using a robe because it’s raining in her village.
Fighting game idea:
Could be an excuse to simply give characters movesets and fighting abilities, so I don't care about competitive stuff.
cool varied menus representing the themes/aesthetics of different worlds.
Shihiro and Zarina would be the “main” characters but there’s still more.
Arcade mode where various characters have their own campaigns and interactions with others etc.
I like to think this could be the first game to have "good looking" 3D models and justify a "model showcase" menu that even shows some non-playable characters, has options for alt skins, hair, details etc and a camera free enough to even let you see under the models.
For character selection menus: I like to try specific themes/UI designs based on specific worlds like Hirdrih getting a fake computer OS theme, Krimb-Stone having police mugshots and documents, Greklovick with sci-fi stuff, Untotern with stuff related to death and mythologies etc.
But a "stage select" menu would have a SMW style map where you see a chibi version of any character walking in a map to select the stage (Because I plan to have enough stages based on specific worlds to justify this).
If the fighting game gets sprites instead of 3D models, maybe save models for something else, who knows.
One of Massag-Coav’s stages is a sports field where Katy/Stacy/Millie are seen dancing since they’re cheerleaders: An easter egg could involve Carrie, Katrin, Bonka, Clarity and some other girls dressed as cheerleaders also dancing.
Deathmatch FPS
Maybe the plot could be about the Blackstar kidnapping certain characters just to test their skills but the weapons could still be based off the Grek Multigun and Yiegour would be the default player skin.
Power up ideas: One where the player has an electric AoE attack, so others close to you get shocked.
Rips off of Quad Damage, Haste, Regeneration, Invisibility, Invulnerability etc from Quake/Doom.
Even stuff like “heal yourself by attacking others” or “enemy attacks deflect from you and hurt them back” or at least “damage is split and given to both attacker and attacked”.
Could also give this game a “horde mode” just to add in enemies from various worlds.
One thing is "same level" Quake 3 style gameplay but I'd like to have characters with their own arsenals.
Specially if they get playable in singleplayer FPS campaigns, so their weapons could also be used if they were in a multiplayer concept.
Like the Doom mod Samsara where various FPS heroes carry some of their weapons and abilities (Even specific details) to fight against each other.
(As opposed to Quake Champions where everyone has the same weapons but there's unique abilities and stuff).
Something about a "roller coaster feeling" (repost):
Something I always want to make (And hope to do it in the future, when my skills and “career” evolve) is a game that gives you a feeling of going through different worlds, like a journey or rollercoaster.
Maybe include the dream-like “liminal spaces” stuff people like but in a way where I reference actual dreams I’ve had and don’t make it come off as internet pandering.
But also because of the diversity of my characters and the idea of “types” in certain media, but still using more specific influences/preferences and be a bit creative.
Like think of different worlds in games.
Mario usually has green grass fields, desert levels, ice levels etc.
So certain games always have “diverse worlds” but made to fit a certain brand.
Imagine extending that so the worlds feel more different, like almost a crossover.
An ice level/world can be anything:
Something cute with christmas trees and snowmen.
A city covered in snow.
A fantasy realm with a snow castle.
A planet with extremely low temperatures and alien life part of it.
A military base with guards.
I’m also reminded of Golden Souls, a series of Doom mods mainly inspired by Mario but the variety of worlds is diverse enough that they can be based off other series like Resident Evil or Castlevania.
And then there’s stuff I want to avoid like Eat Lead: The Return of Matt Hazard because I wouldn’t want a Drawn Together parody direction.
It’s why I hope I get to remake Project Nortubel in like 10 years with better visuals and presentation, but also include different worlds in other games, besides just doing more with certain characters/ideas.
Maybe even make something feel “seamless” like Half-Life where you feel like you’re taking this transdimensional journey.
I’m also reminded of a 4chan rage bait image where a guy goes “what I want vs what I got” over wanting videogames to look like old novels/comics concept art and saying modern games are generic looking.
But it does remind me of how a lot of games people like have specific media influences and how modern tech should make it easier to mimic the look of a Philippe Druillet comic.
Because when it comes to someone saying videogames look the same, they always stop at photorealistic brown FPS but never at certain fantasy/sci-fi aesthetics being more used than others.
Kinda like how “CalArts” was used to make fun of “beanmouth” cartoons but some people doing that refuse to point out Disney’s presense in animation looking less diverse.
But honestly, it’s just a matter of picking different media, copying it and making a “journey” out of it.
Edit to add more:
Different music is worth considering, specially if you have specific preferences and a variety, instead of just mimicking videogame music or something like that.
UI/HUD stuff too, since Nortubel even has different stylized titles for worlds. This was inspired by Kingdom Hearts.
How about playable characters and genres? Someone once thought Bonka should be playable in Nortubel, but with that in mind, I’d also do the same for some other characters with different genres in a potential remake. Bonka and Leon get 2D platforming, Kalub gets a top down puzzle with some combat, Uulga gets beat em ups, Yiegour gets an FPS mode etc.
(Repost over)
Speaking of this “dream journey” game: The Nortubel 6 could have a fixed camera like classic Resident Evil, Bonka would be in a “artistic/cinematic” 2D platformer format and B-Man would be in a “smooth transition” Half-Life style.
Stella could also be playable. In fact, you can choose which older and younger siblings are ingame (Carrie/Katrin/Stella/Melvin and Oscar/Pete/Angela).
A game centered around decorating worlds/levels or stuff related to level customization?
Just to play with world themes even more, whether it’s just a casual game or puzzle based one.
Racing game
Again, to explore vehicle ideas, items, tracks etc.
Nortubel 2?
Use Umihara Kawase as reference so the fishhook is finally a grappling hook.
Maybe it’s in this game where I tackle the Egas Moniz bully character.
Nortubel 2 could be about the bully Egas, whereas the "liminal space" game is about the family issues of the main cast.
Something I wanna try in this game is a map feature: Basically, a map that shows the level’s geometry and even current placement of either character.
Either a power up or a minigame: Magical clones.
Basically, in gameplay: You have a copy of the player character that acts exactly like them, like a mirror copy and they could be useful for some stuff.
The downside is that if they get hurt, so does the player because they're like voodoo dolls.
Lore/story: The 6 (Or 7 if I include Stella) find an artifact that allows the creation of a magical clone.
The clones are rather "projections" of a person, meaning they have the exact same personality, memories etc because they're "you".
This means that the original person can see/hear/smell/etc what the clone is also seeing/hearing/smelling/etc because of the projection part.
Because of this, the clones and their user share pain, but also other sensations.
So the consciousness is shared across the user and their clones.
Because in a way, the consciousness is "multiplied" so it can be shared through the user and their clones.
But the clones can disappear at any time when the user feels like it.
In the story, Katrin discovers the artifact and it creates copies of her: Suddenly, she sees these clones of her mimicking her movements.
But even before that, she realizes she's seeing "in multiples" because of the fact that she can see what each of the clones see (Basically, she’s “being” more than one person at the same time).
She gets confused, not just because she noticed the clones but also because she felt as if the clones were extra parts of her.
When asked by Carrie how it felt, Kat says it's a lot more than just "like if you had extra screens or something", since being able to have multiple visions means you can still see things in the same detail as you can in a single person's vision.
But it'd turn out that with enough practice, you can make a clone act differently from the user or even another clone: This revolves around mastering the "spread consciousness" as if you had to control different people at once.
(Or it’s like if a person suddenly had extra arms and they try to figure out how to use various limbs at once).
The main cast even thinks of how it could change their lives: Like Carrie/Katrin/Melvin thinking on how they could technically have multiple dates as separate couples at once or how they could read different books while studying for exams.
Or even using it for creative stuff like personal theater play/choirs, pranks or trickery.
There could be a moment where Pete says something stupid and Carrie does a somewhat gentle slap on his face and Pete and his clones go "hey, what was that?".
Hirdrih 2? (Better try another Daft Punk subtitle lol)
Because even Hirdrih Technologic will be a “practice game” with some awkwardly executed ideas.
Maybe I could make it so “Hirdrih 2” is a smaller game inside Nortubel 2, like a mini-sequel.
Because both Nortubel 2 and this one would be excuses to “remaster” ideas/designs from those “practice games”.
Topdown Nortubel
Can’t tell if it could be based off Binary Land or Chip’s Challenge.
Massag-Coav?
A point and click/VN could be a neat way to explore the setting and characters, but I like to think platforming and stealth gameplay can still work.
Maybe I could rip off Memorable Games’ On Your Tail.
If I ever have a character whose gameplay rips off Sonic in a platformer, I can imagine Karoline filling that role (But instead of spinning and forming a ball, she'd just use her wings or skateboard, maybe).
I could also take notes from Shenmue.
Lahiurn?
FPS is obvious, but I’d like to try TPS and stealth stuff too.
Untotern?
A lot can work because of the characters’ variety: Brawler/action, top down, platforming, turn based combat etc.
When it came to the top down/Zelda clone idea, I thought of characters as sprites in a 3D world, where the player can also rotate the map, so you can see the levels in different angles.
Possessed Lanterns in gameplay: They only chase Kalub/Aliss, since in terms of lore: These are corrupted souls of children looking for hosts to possess.
You could see some gods/deities related to other worlds, like a sneak peak to the dark God that controls the Otulp and even an image of Yiegour and Tfoorie standing in a hill, fighting against Otulp aliens.
Herrko?
Copying Golden Axe and Dragon’s Crown seems obvious but so does Dark Souls (Could use it to focus on Ivan).
When playing as Uulga: Maikouto could show up as an optional boss for her: After you win, she tells Uulga she was fun to hang out with and leaves.
Red Horg in gameplay: He uses his hammer for basic (Slow but strong) melee attacks but when he slams it down, he shoots those waves that stun and shake the player.
Red Ghalbeen in gameplay: His arrows are basic projectiles but when he aims up, he shoots homing arrows (They have magical effects for visuals). They also sometimes disguise themselves as treasure chests like mimics in RPG games.
Maybe a non-pixel art style, but instead something stylized and nice to look at is cool.
Not exactly VanillaWare of course, but something that makes the environments look nice and give Uulga the body physics she needs.
Brinkaedea?
Platforming is obvious and can be in different types.
Something I’d like in a platformer is the platforms themselves be seemingly less “square tile based” and with different types of “terrain” or whatever you’d call it, in a series like Earthworm Jim.
And I’d like a fun art style, like a cute cartoon one instead of pixel art.
This game could use new NPC’s, just to make up for the ones that are just references to other stuff.
Greklovick:
FPS is obvious.
Maybe make it so the format is “linear” in a Doom style but when B-Man goes to other universes, some worlds have “Hexen” style of different levels attached to each other.
I could add Marcus as an optional boss who after defeat, just tells Yiegour he was a fun match and leaves.
When playing as Clarity: You can play as her detached head with a thing with a wheel beneath her head, so you can get inside vents and other places.
Her body (Without head) stays in a spot and you can return to it, so you can play as her in her normal state again.
Worst case scenario, I may have to make 2 Greklovick FPS games: One is about the main Grek stories and has linear level progression, while the other is about visiting other worlds and has that Hexen/Turok style level format.
The former ends with Yiegour and Tfoorie facing the Otulp, while the latter ends with Yiegour facing alt Yiegour.
In a way, it's like I'm splitting a game that doesn't exist yet.
An Untotern weapon Yiegour could carry is something that shoots either skulls or nails (Or skulls that explodes into nails).
In general, this second Grek FPS game could have guns based on different worlds.
Something for the 1st Grek FPS game could be screens with cameras, that would show what your switches do.
(May be hard to pull off, but this is how you can see what door did a blue switch opened after being pressed; Also, me being obsessed with the “existence/exposure” of videogame objects).
A more annoying approach to “showing the player what a button did” would be adding a video/camera recording of the event to the player’s UI/HUD.
Because the screens with cameras would be like in Doom 3 where they exist in the world/level.
If Tfoorie is playable: He jumps high due to his planet’s weird gravity.
RTS game:
A good reason to expand on the militaries of certain worlds like Greklovick and Herrko.
3D Platformer:
I thought about it and it could work with Brinkaedea, Hirdrih and/or Massag-Coav characters.
Whether it’d be using sprites (Like Demon Turf) or 3D models, it depends.
Visual novel/point and click:
Once thought of a story focused game where you’d be a new mysterious character and you’d travel through different worlds, interacting with these characters from these worlds.
Think of the characters I have shown and focus on: They’d be there to talk to the protagonist, who you barely know of until the end of the game.
Tamagotchi/Cube World inspired game for character interactions
Some spin-offs could be gimmicky stuff like this.
Krimb-Stone?
I personally would have a game based on this setting to be the last (Like, after all other game ideas) just because of how edgy I want it to be.
If a Krimb-Stone focused game has different playable characters:
Booker is the most "gun focused" one with access to various weapons.
Reptile is stealth focused.
Matysha is melee/brawler focused but also has explosives.
Ricotto leans towards platforming/movement/even some use of his bike.
Because I want this game to be edgy: Imagine an extra art gallery where there's actual NSFW art of various characters but it's a secret bonus (Pamela, Zarina, Uulga, Beatrice etc).
Another feature: A "streamer friendly" setting that insults the player of enabling it.
Krimb-Stone game about the "Goldies"
The Goldies are like zombies but they're more Garth Ennis' Crossed inspired where they just become horrible people doing horrible things and they're covered in gold stains that grow on them like a fungus.
Meaning Bullet is behind the development of a "Gold virus" that makes people act like filthy monsters and it's released in a village.
In a way, this game could be my Resident Evil 4.
The plot could involve Booker, Reptile, Matysha and Ricotto somehow ending up in the same village and having to work together.
In terms of canon, it takes place after most Krimb-Stone stories where these 4 have already met, so their interactions in this game would have their relations change a bit I guess.
The game could even start in the middle of the story and with occasional flashbacks to how they got into this situation.
When the Goldies are revealed, 3 of the cast are shocked while Booker doesn't seem that surprised as if he's too used to seeing horrible things.
Despite being the antagonist, Bullet does run away in the end. I actually think of doing this game before the "main" Krimb-Stone game (Taking place both before and after this specific one).
There could be a funny moment where Ricotto throws up in Booker's helmet.
Also, a moment where Reptile does confess to Matysha about who killed Booker's family and even though Matysha promises to keep a secret, Reptile still knows Booker will find out regardless.
In general, there could be specific parts centered around conversations between the main characters:
Reptile confessing to Matysha about killing Booker’s family.
Booker telling Reptile about his family (Before she admits to Matysha).
Matysha telling Booker about her wrestling career and mob henchwoman job.
Reptile talking to Ricotto about his relationship with Matysha and his family.
Booker telling Ricotto about his family and also teaching him how to use a shotgun, even assuming Matysha taught Ricotto a few things but not enough.
Matysha and Ricotto discussing their relationship.
Loading screen ideas:
Something with Bullet recreating the "it's a blender" scene from Mai-chan's Daily Life.
Lots of references to edgy shit.
A series of texts in binary code and if you were to translate them, it'd be different kinds of bad words.
Sexy art of Reptile and Matysha, maybe even the two making love.
A cute dancing Ricotto with repeating text in binary code (If you translate it, it says "you love (insert a certain S word here), yes you do!").
Other edgy jokes.
Multigenre games?
Would love to try it, really.
Maybe the “ultimate” game (Like the last chapter of a story involving so many characters and even different endings) could try this.
Either that or a Warioware style minigame thing.
Specific pixel platformer about different worlds/characters because:
Let’s remember these 3 points again:
Me wanting to “remaster” every asset/character/idea/etc in Project Nortubel and even Hirdrih Technologic.
How certain worlds would get games based off specific genres (Like a Greklovick FPS or Herrko beat em up).
And then making platformer/side scroller spin-offs of those games, to keep up with “remastering/using” the settings (Like Pebble and Clarity on their platformer adventures, while Yiegour is an FPS guy and Uulga a beat em up girl etc).
So the idea could be a game with a good pixel art aimed to remaster everything in those games.
But you don’t play as the Nortubel friends.
And there could be a story about these different characters travelling through worlds to find stuff.
In some levels, 2 different playable characters even in a Lost Viking logic of “you switch between them” instead of the companion/order system.
Some characters could have specific abilities (Clarity can wall jump, Pebble can ground pound, Kalub/Aliss turn into bats to dash, Leon/Otto use cursor arrows to click stuff etc).
Some levels are centered specifically about characters in their familiar worlds, but others are crossover-ish.
Even then, there's also new worlds to focus on like Tsoovukot or Setuhr, so these are also done in a 2D platform context.
The "Ultimate" game
Like something with multiple genres and characters.
Could also have them on a journey to survive the end of the multiverse and something big involving certain antagonists.
Like the most “epic” tale with these characters.
One thing to include would be stuff related to revisiting memories and emotional moments.
Future Nortubel remake ideas (repost lol):
In a good future where my gamedev career goes somewhere and there’s no natural disaster or life threatening condition on my way: Proper save system, even if I still use passwords or something creative like icons. The fishhook could be an actual grapple hook in some places, even if swingable ropes are still a thing in some levels (Or I could save the grapple hook fishing rod idea for a new game with the Nortubel characters). Better art, even if I’d keep inconsistencies in art style/designs because I like to experiment with my characters and stuff. Some level geometry can be changed, even if some places are still familiar enough (Like new areas to make levels a bit bigger etc). Certain ideas done more interestingly like Stella and how she interacts with those traps or the “rival” race levels. If some other characters (Bonka, Leon, Kalub, Yiegour, Uulga etc) are playable, might as well make them different genres. Different UI/HUD aesthetics that reflect on certain worlds. Options to move forward/backwards for the dialogue/lines from cutscenes. Having a better structure behind the scenes, so I could properly use the same type of switch in the same level (Krimb level 3 is an exception because the switches are part of the same scenes as the traps). More levels just in case, to extend certain themes. Could probably add more props and stuff to extend certain themes as well. More interesting NPC interaction and maybe portraits for NPC dialogue text boxes. Optional menus to view cutscenes, art illustrations and lore texts in case the original game doesn’t have those. Maybe more options for gameplay like customizable controls or even an alternate “The Lost Vikings” system for players they could select over the current system (But please, consider the level design). Actual “end level” screens with stats, some neat victory music and even images of our characters celebrating, maybe. I'd like to give the levels actual "atmosphere", though still not sure if a remake would be a very good looking 2D game or even have the levels be somewhat 3D but stuff like characters and props still as sprites. Maybe some cutscenes would use more panels and texts. Cast “section” at the end showing all the possible characters in the game (Maybe all that matter and some NPC’s) and there’s different versions based on each world
(Repost over) What could the remake be called? Could I use the name “ReMemory”?
Comics?
Maybe some could be retellings of stories or new stories, I dunno.
I’m also not sure about whether they’d be separate or in the games.
If I do get comics, I may worry about whether or not speech bubbles cover much of the art: Like what if there’s pages dedicated to showing amazing scenery or other stuff and the dialogue focused panels are drawn in a way that they’re not covering certain details?
Maybe a case where the mindsets of “artist” and “writer” need to work together.
Also: Art books, maybe some that show really nice stuff like beach stuff.
Animation?
Lot of ideas for this, because I wanna see different styles/personalities for the variety of characters.
Like a goofy animation with Bonka but also a 3D first person take on Greklovick (“An average day on Yiegour’s life”).
Art galleries in certain games
Literally because of exploring characters, assets etc and fun stuff too.
Music?
Think of the numbers as notes (1/2/3 being Do/Re/Mi or A/B/C etc) as I write a bunch of weird melody attempts.
1 2 5 1 2 3
6 5 7 8 7 6 (Might be based off Becoming a Machine - Eradrop (TNT Revilution)
6 7 8 9 6
7777777788888888 30223 63556
6876. 76546
1 -1 3 5 (sad) 1 5 6 3 (happy)
35, 46, 57
234320
6542 4354 (Could sound like Tool or angry metal)
76 768 (funk/jazz/disco?)
6 7 3 10
6-3-8-10-10-12-13-10 (Funky/disco romantic song, kinda ripping off Daft Punk)
6 7 6 6 5 4 3, 9 10 9 9 8 7 5
1, 3, 5, -2, 6?
3 65 3 65 7
1-8-10-8(3-3-5-5), 12-11-9-9-10-9-7(2-2-4-4)
(I should probably compose these myself even if just as a test).
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