#Captain Lannery Storm
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Flavor Text Highlights - Modern Horizons 2
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Cool - Foundry Helix
Steel never forgets the strike of the forge.
Funny - Late to Dinner
“I knew you were set in your ways, friend, but even I didn’t expect you to keep our engagement, under the circumstances.”
Funny - Phantasmal Dreadmaw
“That was perhaps the most terrifying thing I thought I almost saw.” —Captain Lannery Storm
Emotional (Horror) - Terminal Agony
His mouth melted to slag, yet somehow he kept screaming.
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“Captain Storm! More of them, coming from the canals!”
The pirates drew their weapons and shouted taunts down at the merfolk emerging from the water. The River Heralds held formation, not falling for the bait, and stopped while still waist-high in the canal. One of the shamans waded past his fellows’ spears of sparkling jade, and began berating the buccaneers.
“Orazca is not a mere treasure chest, ready for you to plunder. It is a source of culture, of magic! How dare you disrespect this city so!”
Captain Lannery Storm rolled her eyes, presumably aimed at the noble speech. “You sure love doing that, huh?” she groaned theatrically.
“What, protesting your heinous actions?” the shaman asked proudly.
“Huh? Oh, no, I meant popping out of the water.”
“Oh.” The shaman glanced over his shoulder at the canal he and his group had traversed. “Well, we are merfolk, after all.”
Lannery rolled her eyes. “I’m just saying, you lot sure have been doing that a…a lot…Anyways, heh, you sure you didn’t invade alongside everyone else just to have more water to jump out of?”
“Well, I-I never!” the shaman huffed defensively. “What an absurd accusation! As well as an incredibly petty thing to invade over!”
Lannery shrugged. “Well, you clearly don’t use gold, just from looking at you. And I feel like water breathing is a pretty earth-shattering power already. So, why else exactly would you-”
“E-Enough!” cried the shaman. “We will not stand here and listen to you mock us any longer!”
The merfolk surged forward. Lannery raised her hand to call for a charge of her own, but paused at the last second. She grinned back at her fellow pirates.
“So,” she muttered, “we’re all thinking that, they totally just want to jump out of the water, right?”
The buccaneers all cheered. Satisfied, Lannery brought down her hand, and charged alongside her crew to meet the River Heralds.
[In peacetime, the River Heralds often have contests among themselves to see who can surface the most gracefully. While their forces invading Orazca indeed didn’t want the other factions to have the magical MacGuffin Immortal Sun, a lot of them were also really anticipating all the new bodies of water they could use! And a few of those…got their priorities switched around.]
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[OTC] [EN] [0158] Captain Lannery Storm [2R] [MV3] [RAR] [RED] [LEG-CRE] [Human] [Pirate] [2/2] [Chris Rallis] [2024]
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Admiral Beckett Brass/Captain Lannery Storm =)
I wanna draw, but I have no idea what.
Hgffhbvghjb, idk, throw a character you wanna see drawn into the comments and I'll possibly slap them in a sketchbook spread.
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Plunder & Glory
Deadeye Quartermaster | Josh Hass Swaggering Corsair | Scott Murphy Captain Lannery Storm | Chris Rallis Mass Mutiny | Sidharth Chaturvedi Angrath's Marauders | Victor Adame Minguez Brazen Freebooter | Randy Gallegos
Visit the Archives for more themed posts.
#deadeye quartermaster#josh hass#swaggering corsair#scott murphy#captain lannery storm#chris rallis#mass mutiny#sidharth chaturvedi#angrath#angrath's marauders#victor adame minguez#brazen freebooter#randy gallegos#mtg art#card ard#mtg#magic#magic the gathering#pirate#ixalan#weekly-mtg-posts#saturday mtg
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Command Zone: The Legends of Ixalan
Ixalan offers ample opportunity to explore, from sailing the vast white-capped sea to wading through the deep jungle bogs. And, like any other new Magic set, it offers new legendary creatures to explore in Commander.
This is a tribal set built around four creature types: Dinosaurs, Pirates, Vampires, and Merfolk. Each tribe gets a legendary creature in their colors at mythic rare, while Pirates, Vampires, and Merfolk get an additional monocolored creature at rare.
Today’s article is going to explore the possibilities of each of these new commanders. It’s a wide-open world for them out there, and each one is eager to hunt/loot/conquer/protect with every ounce of their being.
Welcome to Gishathic Park
No joke caption. I’m just so excited to build a Dinosaur Commander deck.
DINOSAURS.
Now that that’s out of my system, meet Gishath, Sun’s Avatar. They’re the full manifestation of the Sun Empire’s triplicate solar deity, and it’s not surprising that this theropod is a being fit for worship. Vigilance, trample, and haste on a 7/6 mean that as soon as Gishath hits the battlefield, they’re ready to bring the pain. They even have 7 power, the magic number to knock out an opponent with commander damage in only three hits.
The trick is that Gishath costs eight mana. That’s a lot! You’ll want your deck to have plenty of mana ramp (Other Dinosaurs are also expensive to cast.) It also makes Gishath the perfect place for Command Beacon, which lets you get another shot at a (relatively) cheap Gishath when commander tax adds up. Since you won’t be casting this Dinosaur many times, you’ll want to make the most out of it each time. While they already have haste, Gishath still benefits greatly from the protection offered by Lightning Greaves and Swiftfoot Boots. Just make sure to find a cobbler that can adjust them a few sizes larger.
Oh, have I not mentioned the part where Gishath brings a bunch of friends along whenever they smash face into an opponent? Because Gishath does that. They’re damage trigger is what fuels them as a tribal commander. You don’t just want to beat face with Gishath, you want to play all the Dinosaurs. And you’ll really need to play almost all of them. Gishath requires you to hit Dinosaur cards with their ability even when you’re only revealing a few cards. In your 99, you’ll probably want twenty-five to thirty Dinosaur cards. Ixalan can support that right now, but there are quite a few underwhelming creatures there. Free cards are still good; don’t let overall Dinosaur quality get you down. Also remember that Rivals of Ixalan will be expanding their roster in just a few months.
If you’re looking for a ramp deck that can spew out more creatures than typical slower decks, then don’t ignore Gishath, Sun’s Avatar. They hit hard on their own and prove that yes, Dinosaurs do move in herds.
[pirate phrase]
[pirate joke]
Pirate puns are pulpier than a dead horse by now. I will not make them. Gonna play this one straight.
You know who plays nothing straight? Admiral Beckett Brass, who loves looting so much that it’s how she interacts with the entire Pirate tribe. Smashing three (or more!) Pirates into a single player’s face is going to be difficult. It’s not like the Admiral is sneaky about it; her ability is right there! Your opponent know what you’re up to. This is where her anthem effect is tricky too; Break Through the Line would be the perfect card is she didn’t help get your Pirates above 2 power!
Flying seems like the best way to take advantage of Beckett’s kleptomaniacal proclivities. Even cards like Levitation solve this problem. And remember, she counts as one of the Pirates too!
Pirates tend to be smaller creatures, so other than the awkward card interactions, the anthem effect is great at helping this tribe compete in Commander. Evasion mechanics like flying and menace also help them chip in for damage. Many of the Pirates in Ixalan have you drawing cards, so expect to be able to sculpt good hands. Consider playing redundant copies of cards that eliminate your hand size too, such as Reliquary Tower and Thought Vessel. Pirates also have you discarding a lot of cards, so you can tap into Black for a bit of graveyard shenanigans.
Finally, Pirates make those fancy new Treasure tokens. Blue and Red have lots of Commander-worthy cards that care about artifacts, so that might be a subtheme you build into your Pirate deck.
Admiral Beckett Brass knows who she is (a thief), but the rest of the Pirate tribe is a hodgepodge of peeps doing their own things. How you put all those pieces together is up to you, but the result is sure to be a flexible, and underhanded, concoction that always keeps your opponents guessing what happens next.
I Vona Suck Your Blood
She is legit Governor Ratcliffe from Pocahontas.
The Legion of Dusk conquered the continent of Torrezon using the power of the Immortal Sun before it was stolen from them centuries ago. Now they’re sailing to Ixalan’s shores to get it back.
Vona, Butcher of Magan is a war hero from those vampiric wars across the sea. Her new task is to lead the Legion’s conquistadors on an expedition to find the lost city of Orazca, the rumored location of the Immortal Sun. Let’s hope she dies trying.
Five mana for a 4/4 vigilance lifelink already has me excited. Vigilance is one of the best keywords to have in multiplayer Magic, which Commander usually is. Vona gets to swing at your enemies while also dissuading you from cracking back. That also makes lifelink twice as good, as you can gain life on offense and then have the opportunity to gain more on defense.
And if you didn’t get to block with Vona? No biggie. Just tap her and pay 7 life to Vindicate a nonland permanent. This is an ability you’ll probably activate less often than you think. Simply the threat of activating it will persuade your opponents to hold back on their better cards until Vona is dealt with. In the meantime, it’s a great deterrent against attacks. Not only will opponents have to swing into your large lifelinker, they risk a retaliatory strike against their board.
At this point, you might be wondering what this has to do with Vampire tribal. The answer? Not much. Vona is a great card on her own. She doesn’t have to lead a tribal deck. If she does, Vampires have lots of lifegain effects. Use those to fuel her ability.
It’s all a little awkward after Commander (2017 Edition) gave us a bunch of Vampires with a whole other color in them. Edgar Markov is more powerful for Vampire tribal, while Licia, Sanguine Tribune does the whole lifegain thing too. If you want to use Vona, Butcher of Magan as your commander instead, I’d recommend making the most out of her tap ability in order to differentiate her from more colorful options.
Thunderstruck
I’m guessing it’s “thundering waves” thunder, since she’s not a Red card.
Like Vona, Tishana, Voice of Thunder doesn’t specifically interact with her tribe (Merfolk). In fact, the best Tishana decks out there probably don’t run many Merfolk at all. What we have here is a Green/Blue commander that does generic good Green/Blue stuff. You know, like most Green/Blue commanders.
Let’s break down what Tishana cares about. First, her power and toughness beg you to have a lot of cards in your hand. She even alleviates you of your maximum hand size. Thanks, Tishana! Second, she helps fill your hand by drawing you a bunch of cards depending on how many creatures you control (at least one, since she counts herself).
Drawing cards is no problem for this color pair. Whether you draw them over time from Howling Mine or in one shot from Blue Sun’s Zenith is up to you. If you do happen to build a Merfolk tribal deck for Tishana to lead, Kindred Discovery will be one of your best cards. Green has plenty of effects that draw cards equal to the number of creatures you control, which is a thing you’ll probably be working to maximize anyway.
The answer to, “How do I get a bunch of creatures?” is almost always the same: tokens. Green is a master at this, sprouting Saprolings and brooding Insects. Blue is…not as great. It can pump out some Eldrazi Scions (Green can too!), and Homarid Spawning Bed is always sweet tech. If you’re in Merfolk tribal, the new Deeproot Waters can double down on your creature count. Lullmage Mentor is similar, snowballing once you achieve a critical mass of Merfolk.
“Play creatures and draw cards” is fairly open-ended. I can see a lot of different decks being built around Tishana, Voice of Thunder. Merfolk tribal? Tokens? Creature-based control? Her generic abilities give her a ton of flexibility, so feel free to experiment off the beaten path!
Shake Your Booty
Because gold makes a pretty jingling sound.
It’s a shame that Captain Lannery Storm can’t take full advantage of all the Treasure-finding cards in Ixalan. Getting a power boost by doing something you want to do anyway, spend mana, seems like an excellent way to make your opponents dead. Thankfully, Captain Storm is capable of finding her own Treasure.
I love cheap commanders with haste. You can get so many more attacks in with them over the course of a game, which is exactly what this Pirate wants to do. You get a Treasure token whenever she attacks, so extra combat steps are especially profitable.
While you can just sacrifice your Treasure tokens to pump Captain Storm, it’s generally better if you actually give them a purpose. Red has gotten more cards that care about artifacts recently, so that’s a great place to start. Pia and Kiran Nalaar turn that Treasure into extra damage (You cannot use a Treasure to pay for the ability though.) Trash for Treasure can use your Treasure tokens to reanimate much better artifacts (Wurmcoil Engine comes to mind.) Maybe you just want to feed your Ravenous Intruder a shiny meal.
Treasure tokens are also great at ramping you into bigger cards. Using Lannery to crank out more expensive spells in mono-Red is a fine deal. Also, every mana counts for spells with X costs.
I think my favorite thing about Captain Lannery Storm is that she’s a 2/2 that can gain more power mid-combat. Red has a ton of cards that make creatures with power 2 or less unblockable, and those can let her attack in the mid and late game without fear of being blocked by larger creatures. Then you can sacrifice all your Treasure tokens and hit for a whole pile of damage!
Apostle’s Creed
Wow robes. Many humid. Such sweat.
Look, I don’t know why we’re now looking at another 2/2 for three with an attack trigger that creates a token. That’s just how Ixalan rolls, I guess.
Mavren Fein, Dusk Apostle is a religious leader in the Legion of Dusk. He’s a mono-White Vampire with a tribal ability, which is a bit awkward since the only mono-White Vampires are in Ixalan. Thus, I think the best way to evaluate him isn’t as a tribal commander, but as a standalone creature that creates tokens when he attacks.
Thankfully for Mavren, he fits into a classic archetype: mono-White tokens. It’s an aggressive deck that wants to fill the battlefield with oodles of creatures. New cards like Anointed Procession and perennial all-stars like Cathars’ Crusade can help this Cleric evangelize his way into leading a bloodsucking army to victory.
I really don’t have a lot to say here. Mavren Fein doesn’t do anything new or original. He’s got unique flavor for the Vorthos fans out there. I think he’s better as part of the 99 in a Vampire tribal deck. But if you like him, then go ahead and build a tokens deck for him. Make sure he’s indestructible or has protection from something so that he can keep attacking. Good luck, and may the quest for the Immortal Sun light your way.
Do the Wave
But also, like, hang ten, brah.
Kopala, Warden of Waves clearly got the 2/2 for three memo. Seriously.
He’s totally aimed at Merfolk tribal decks, granting them a bit of protection against enemy spells and abilities. Taxing your opponents means they’ll have to dedicate more resources to dealing with your threats. That leaves fewer resources available to cast their own threats.
Here’s the problem: in multiplayer Commander games, anyone can deal with your threats. And, as a big-mana format, the game will reach a point where your target tax doesn’t matter anymore. Kopala is definitely geared for play in decks like Modern Merfolk, not Commander. I think he’s an OK addition to the 99 of a Merfolk tribal deck, but I certainly wouldn’t choose him as a commander for one. Especially not when there are multiple legendary Merfolk that give you access to a second color.
Sorry, Kopala, but you’re just not gnarly enough for this format.
Faction Fun
While tribal decks in Ixalan are a nice follow-up to Commander (2017 Edition), not all of these new legendary creatures are restricted to leading their respective tribes. Gishath may want you all-in on Dinosaurs, but Vona is fine just leveraging the broad mechanical identity of her people. Tishana and Lannery Storm don’t even have to command tribal decks at all. No matter how you enjoy playing Commander, Ixalan has a new leader for you.
I’ve already made my plans for Gishath known, Planeswalkers, so which new legendary creature are you looking forward to playing with the most?
#Command Zone#Magic The Gathering#MTG#Commander#EDH#Ixalan#MTGXLN#Gishath#Admiral Beckett Brass#Vona#Tishana#Captain Lannery Storm#Mavren Fein#Kopala
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guys i found the Captain Lannery Storm subplot
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"Better to let the sword go than to lose the arm with it." —Captain Lannery Storm
-Naturalize
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Kari Zev Deck Tech -- Ladies Breaking Things
You love her and her little monkey friend. And swinging in for three is all well and good but haven’t you always felt you could get more value? Or at least that you could get a whole lot sillier with the skyship raider? Good, cause you can.
This is a sac fodder build that sparked from the idea of trying to get a little more service from the faithful if foolish Ragavan. Things fired off by considering how we could get more out of the little monkey, and then what else we could grab value from.
Makeshift Munitions was my go to. Swing in for damage, then after combat damage but before the end of combat trigger resolves to exile Ragavan, sacrifice him to Makeshift Munitions for another bit of damage. Or if he’s blocked, you could always sacrifice him before combat damage if that point of damage would be more useful elsewhere. Dark-Dweller Oracle can also turk the monkey into additional value. But if we’re looking at sac fodder and things to do with it in red, we can do a lot more.
We’ve got a healthy selection of potential sac fodder or stuff that will make sac fodder: Treasure Keeper, Captain Lannery Storm, Wily Goblin, Brazen Freebooter, Gleaming Barrier, Treasure Map, Warcry Phoenix, Implement of Conbustion, Squee, the Immortal, Rekindling Phoenix, Tilonalli’s Summoner, Mishra’s Self-Replicator, Servo Schematic, Whirlermaker, and Golden Guardian are all things we might sacrifice or which will make things to be sacrificed.
The best part about treasure tokens is that they can be sacrificed to most of our effects but they can also be used to pay mana costs and ramp into better spells or get more activations on things like Makeshift Munitions.
Since we’ll have a lot of artifacts, I’m also tossing in Orcish Vandal, Embraal Gear-Smasher, and Pia Nalaar as sac outlets. And most often our sacrifices are being turned into damage right at our opponent’s face. Siege-Gang Commander and Skirk Prospector also do good work even though we don’t really have a whole lot of goblins in this deck.
That covers the main strategy for this Kari Zev deck; pillage and burn. Aside from that, we’ll flesh things out by fueling us into late game when we need to and trying to pull even more value from the sac strategy. I want Pia’s Revolution, Conqueror’s Galleon, Decoction Module, Guardians of Koilos, Scrap Trawler, Inventor’s Apprentice, Chandra, Torch of Defiance, Pirate’s Pillage, and even Karn, Scion of Urza.
Lastly we’ll pack the best red removal we can find; Banfire, Abrade, Repeating Barrage, Insult // Injury, Lightning Strike, Shock, and Hour of Devastation to keep the board clear of threats. Our opponent plays something that those removal spells can’t handle? Well you just have to burn their faces faster. Oh, or pull out Captivating Crew, steal the thing, then sac it to Makeshift Munitions before they get it back.
Toss in 20 mountains and start raiding! I’ll be the first to tell you it’s a little janky, but I never fail to have fun with it. Oh, and if you don’t have them already, you can cut down the cost of building this deck by about $70 just from dropping the two planeswalkers and Rekindling Phoenix. Toss in three more Mountains and you’ll still have fun!
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Okay so
I’m curious because this deck I made before the changes worked pretty well. I’m curious if any vets on tumblr can help an amateur deck builder out with some tips. This was my Pirate Deck 1 Admiral Beckett Brass (XLN) 217 1 Vraska, Relic Seeker (XLN) 232 2 Angrath, the Flame-Chained (RIX) 152 3 Captain Lannery Storm (XLN) 136 3 Wily Goblin (XLN) 174 2 Dire Fleet Poisoner (RIX) 68 3 Kitesail Freebooter (XLN) 110 2 March of the Drowned (XLN) 112 2 Forerunner of the Coalition (RIX) 72 2 Daring Buccaneer (RIX) 98 2 Rigging Runner (XLN) 157 2 Buccaneer's Bravado (RIX) 96 2 Storm Fleet Swashbuckler (RIX) 117 2 Fiery Cannonade (XLN) 143 3 Dire Fleet Captain (XLN) 221 2 Dire Fleet Neckbreaker (RIX) 156 2 Lightning Strike (XLN) 149 2 Murder (M19) 110 4 Unclaimed Territory (XLN) 258 9 Swamp (HOU) 187 9 Mountain (M19) 275
1 Fell Flagship (XLN) 238 4 Pirate's Cutlass (XLN) 242 4 Shock (M19) 156 2 Cast Down (DAR) 81 2 Murder (M19) 110 2 Radiant Destiny (RIX) 18 I’m open to criticism, but do be gentle ^ ^;
#I'm still quite the newbie#Even when I reigned supreme in other card games#I struggled with Deck Building at times#MTG#magic the gathering#magic the gathering arena#MTG Arena
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Have we ever seen the Khan or Alara tri colors with the focal color NOT being say, Black for Grixis? I'll use Captain Lannery Storm as an example: is she BLACK/red/blue purely because she is Grixis color pie?
I would say we see it more obviously in the Wedges than the Shards.
The Khans of Tarkir Wedges were deliberately off-center. For instance, the Jeskai were centered in blue, while Numot, the Devastator is centered in red.
It’s less obvious in Shards because the central color is an ally of the other two rather than an enemy.
From a purely flavorful perspective, I would also argue that Becket Brass is centered in blue or red, rather than black.
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Jodah Superfriends Brawl Draft 1
List under the cut
This needs a lot of work. Definitely some better self milling/filtering options available, way too many ‘walkers in here and not enough support especially considering my game plane is to cast the singleton legendary sorcery to bring all my ‘walkers back from the grave so I need ways to find that and/or get it from the grave to cast.
Oh and this is almost only using cards currently in Standard since that’s all you can search Gatherer for. I did seek out a few specific Dominaria cards but it will need more updates once that actually drops. The mana base is the most ridiculous thing I’ve ever constructed. Every dual land that taps for R or U and any other color (you’ll notice the 17 other spells are almost entirely red blue looters and treasure makers).
CMDR Jodah, Archmage Eternal
17 other spells Primevals' Glorious Rebirth Captain Lannery Storm Gleaming Barrier Sailor of Means Siren Lookout Treasure Keeper Wily Goblin Cathartic Reunion Champion of Wits Chart a Course Daring Saboteur Key to the City Pirate's Pillage Pull from Tomorrow Tormenting Voice Tragic Lesson Rowdy Crew
20 planeswalkers (3 need cut to get to 20 and realistically that's too many anyway but let's dream big on the first draft) Ajani Unyielding Angrath, Minotaur Pirate Angrath, the Flame-Chained Chandra, Pyrogenius Chandra, Torch of Defiance Dovin Baan Gideon of the Trials Huatli, Warrior Poet Jace, Cunning Castaway Jace, Ingenious Mind-Mage Liliana, Death Wielder Liliana, Death's Majesty Nicol Bolas, God-Pharaoh Nicol Bolas, the Deceiver Nissa, Nature's Artisan Nissa, Vital Force Samut, the Tested Tezzeret the Schemer Vraska, Relic Seeker Vraska, Scheming Gorgon Jaya Ballard Karn, Scion of Urza Teferi, Hero of Dominaria
22 lands 1 Plains Botanical Sanctum Canyon Slough Cascading Cataracts Cinder Barrens Dragonskull Summit Drowned Catacomb Fetid Pools Glacial Fortress Highland Lake Inspiring Vantage Irrigated Farmlands Meandering River Painted Bluffs Rootbound Crag Sheltered Thicket Spirebluff Canal Stone Quarry Submerged Boneyard Timber Gorge Unknown Shores Woodland Stream
#deck list#i'm sleepy and know this is dumb but it's a start#i've been meaning to make a brawl list since they announced it#so now i've got somewhere to start#superfriends all the way#just a matter of figuring out the right build#but ideally this fire off on turn 6#using jodah's ability to cast the rebirth for 5 cmc#dropping like#5+ walkers in a turn#i mean i suppose ideally#it goes off turn 5#but let's look at that mana base and realize my lands are pretty much always coming into play tapped
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Magic: the Gathering - Unknown Shores
A journey to the unknown shores needs a port, a ship, a wind; but more important than all of them: Courage; courage to leave the known for the unknown! - Mehmet Murat ildan
• Ixalan - by Rob Alexander "Just imagine what's waiting around the bend. Adventure. Discovery. Riches for the taking. This is why I sail." — Captain Lannery Storm
• Oath of the Gatewatch - by Jung Park Kozilek's presence warped the land, stripping away layer after layer.
• Theros - by Seb McKinnon Philosophers speak of a place where myths wash like tides upon the shores of the real.
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MTG Flash Fan Fic - Rigging Runner
The captain sat studying their last course on a tattered boar skin map, one that had grown increasingly worn as orders and markers over the years had been placed and moved about. Much of it was faded and scratched out, but his eyes bore down on three small wooden figures signifying ships. Three lost ships all clumped in an area sixty miles off the cost of Ixalan. The first was a merchant vessel transporting goods pillaged from the mainland, on its way to a Brazen Coalition checkpoint. The second was a small frigate, a quick mercenary ship not built to withstand a drawn out battle, but one designed for speedy strikes and retreats. Its job was to scout the area, make a rescue if possible (the loot was priority) and get out. It had been a week since anyone had heard word from either crew. Finally the captain focused his attention on the third wooden figurine. Unlike the other two, this one was marked with red. Vampires.
Scouts had seen the vampire ship make sail in the general direction, but there was no word of a change in its course or it ever having reached a destination. All three ships had been lost at sea, no word of survivors or an explanation. The captain scratched at his scalp under his now skewed hat and curled his lips at the prospect of yet another fictitious curse wandering the lips of the locals. What he did not need was another patch of ocean upsetting the Coalition’s already superstitious trade lines across the ocean. It was his duty to clear the air once and for all. He could not fail where the others had, but the thought of the undead ship sent shivers down his spine. A glimmer of hope would soon arrive.
“Captain Nate! Life boat starboard!” The siren lookout wailed.
The captain leapt from his seat nearly knocking the wooden ships across the room and stormed out the galley and burst through the door. Half his crew was already throwing lines down to the drifting boat. He rushed across the deck and peered overboard. His hopes were dashed almost immediately. Below, climbing one of the lines, was a theatrically dressed animal – a monkey of some description, although altogether more gangly looking.
“He’s wearing the captain’s hat of the frigate we sent last week, captain.” First Officer Bracker muttered. “Probably a pet…”
The captain sighed, and offered out a hand to the castaway. It looked altogether well about its wits, and even had a makeshift hooked sword bound around its waist. Its eyes darted about, unsure of the captain and crew’s intentions. It let out a gentle snort of air and took the captain’s hand and allowed itself to be led away to his cabin.
“Captain?”
The captain stopped and turned, animal in tow which was now peering widely at the first office.
“Yes Bracker?”
“Do you think it was the invaders from Torrezon? Will… Will we be setting upon vampires?”
“We’ll find out in a few miles, a life boat can’t have drifted far in these currents. It’s either vampires, or whatever that vessel was transporting from Ixalan got out.” The captain resumed his escort.
“Prepare the men for a fight.” He muttered.
“Aye captain!”
***
The crew had immediately set to powdering the guns and stocking up the canons. Each man was armed with a musket and sabre; half a dozen others were carrying rope and hooks for boarding. A man needed a certain kind of madness to board a vampire ship willingly.
The captain had spent the last few hours seeing to his maps, rolling over the possibilities in his mind. All the while the creature in the hat had simply sat on the far table, gazing out the window to an endless horizon of water. It had quickly accepted a few bananas and dried bread, but resumed its watch over nothing. That was when it grew restless, it began huffing and grumbling and shifting on the spot. The captain looked out above the creature and spotted a ship - sails and rudder stuck on hard left, endlessly circling a spot of ocean amongst the wrecks of three other ships.
“Bracker!” He shouted. “Ship! Three miles Port!”
Footsteps stomped beyond the door and the men began barking orders at one another. Ignoring the small animal still pacing in his room, the captain ran out the door to join his crew, and headed immediately for the boat wheel.
“Lookout, I need eyes on movement. Bracker, set the port guns at twelve degrees!”
“Port guns, twelves degrees. NOW!” Bracker shouted across at the deck hands.
It was a flurry of orders and activity as they sailed closer to the out of control ship, when finally the ship’s lookout relayed some jarring information.
“Captain, the ship is… abandoned. There are bodies in the water, human and vampire. There are more of those, creature things too.”
The crew stopped silent. The captain’s eyes narrowed, his brain trying to make sense of the situation.
“Wait… captain. There’s another-” The siren’s voice was cut off as a single canon went off on the careening ship, blowing the lookout off his perch and into the water.
The drifting ship turned towards them. The captain seized a spyglass and focused closely on the ship’s deck. He scanned across, not a single member of crew in sight. Then his eyes drifted off towards the person holding the wheel. Only it wasn’t a person. It was one of those damned creatures, cutlass in hand, a pirate’s waistcoat misbuttoned across its chest.
“Bracker… the creature. Where is it?” The captain swallowed. His face was dull with realisation that had come too late.
“Why sir?” his first officer was practically pleading with him.
“They’re not damned monkeys. We were told about these months ago by Lannery. They’re goblins.”
“ALL CANONS F-”
“BANANAS.” A screeching voice shouted across to the incoming ship.
The crews’ eyes stretched upward to the sails, the goblin with the captain’s hat was now leaping across the wooden poles, slashing through the ropes as it went.
“BIG GUNS AND BANANAS.” It shouted once more as the oncoming ship crashed through the side of the vessel.
Dozens of goblins burst out of the centre hold of the enemy ship like a wave of locusts, sweeping across Captain Nate’s ship, slashing blindly in their wake felling friend and foe alike. There was no order, no plan, only to destroy for the sake of destruction.
A goblin leapt onto Captain Nate’s shoulders, a shirt sleeve tightly stretched around its waist like a skirt and an eye patch strapped across its belly button.
“THE HAT IS MINE!”
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I was building this Captain Lannery Storm Commander deck, just making it a general Red Commander deck, but then I realized: “Wait, this isn’t your average Red deck!”
So now I’m working on finding Mono Red ways to get that sweet, sweet Commander damage. #pirates4life
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