#CTL Reads
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ctlightner · 1 year ago
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Book Review: Snowglobe by Soyoung Park, translated by Joungmin Lee Comfort
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SUMMARY:
Snowglobe is a post-apocalyptic dystopian YA novel where climate change has resulted in the Earth being frozen almost all the time. Temperatures average about 5F on a good day, but can regularly get down to -50F. However, there is one place in the world where the temperatures are mild and regulated: the city of Snowglobe, which exists under a dome. Theoretically, anyone can go live in Snowglobe. The catch is, you must submit to having your entire life filmed and recorded and edited into the TV shows the rest of the outside world watches.
The story follows Jeon Chobahm, who is a dead ringer for the most famous actor in Snowglobe, Goh Haeri: the girl next door, whose life has been broadcasted since her birth. However, Haeri's director, Cha Seol, shows up one day looking for Chobahm, and tells her that she needs to take over Haeri's life because the TV star has committed suicide. Chobahm agrees, and then discovers all of the secrets and twists that the haven has to offer.
REVIEW:
I was actually surprised at how much I loved this book. These days, YA and I usualy don't vibe, but I'm beginning to suspect that it may have less to do with books for teens, and more to do with how what people now picture as YA is more along the lines of what people want to call "New Adult." Snowglobe would probably not go over well for that 17-25 crowd, but I think it is perfect for "Lower YA," aka, "Teens," aka people age 12-16.
It's an extremely fast-paced, plot-forward story with casual, modern language and subject matter that a lot of middle schoolers and early high schoolers can relate to. I can only imagine how terrifying school can be nowadays for kids who adamantly do not want to film or be filmed, but sometimes have no choice due to a lot of social medias encouraging a panopticonic approach to life.
I will admit, it's not a particularly deep book. It's doesn't pick apart its world like The Hunger Games does, but it does offer an avatar for readers to immerse themselves in. I don't know how that is affected by it being a book in translation, but I suspect it has more to do with the intended age range of readers. The plot itself goes at a very fast pace, with high-stakes plot twists happening one right after the other.
To be brutally honest, one of the reasons I find this book so charming is because it reads like a self-insert fanfic. I mean this VERY complimentary. I've read more than a few fics that center OCs, Y/Ns, and 2nd-person Reader Inserts, and they all have a certain pace and voice to them that injects a wonderful confidence into the narrative. A confidence that, to the lay person, may seem amateurish and confusing, but to a connoisseur of these stories is familiar, nostalgic, and exactly what's needed. It is imperative that this book is approached with a want to be pulled along on a wild, exciting, fantastical roller coaster. I think many in the 12-16 range naturally approach things like that, which is why I think that's the ideal demographic.
But, if you or someone you know want a little brain candy, pick it up. And for a chaser, I'd recommend two video essays ([1], [2]) by Moon Channel about an ongoing gender war (his words) in South Korea, and why the country has come to blows like this. I think these videos offer an introduction for Westerners into some of the nuances of Korean life, and bring another layer of context to the premise of this book.
If you know a child in middle school who loves to read dystopian fiction, consider pointing them in the direction of this book, especially if the have read and enjoyed Divergent.
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shallowoak · 4 months ago
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Sanji & Lil' Sora Whether you're baking or drawing, art is sweeter when shared!
Fanart for @foxglovefantasy 's incredible fic, 'cut the lifelines'!
Design notes on Sora in the tags below ⬇️
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minacoleta · 5 months ago
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The Great Pretender
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tranquil-slaughterhouse · 1 year ago
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do you think making webcomic is good idea 👉👈
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doverstar · 1 year ago
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guess who just randomly updated my Savisnow fic, The Losing Game
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silvermasquerade · 10 months ago
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I never got to finish La by night cause I got busy with school a few years ago,,, I was almost caught up ( mid season five). But it’s been awhile so I’m just restarting it and vibing so hard I love these pcs.
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theresattrpgforthat · 3 months ago
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Mint Plays Games: Changelings, Trauma & Gaming
Over the course of October and November, I returned to one of my favourite ttrpgs of all time with @thydungeongal and my girlfriend: Changeling the Lost. About once or twice a year, I get the itch to run the 1st edition of this lovely, lore-heavy game, and every year I come away from it thinking about its potential. This is meant to be a quick break-down of my latest Changeling session, as well as a reflection on the parts of Changeling that really touch my heart.
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The Game.
This game happened over three sessions, involving a character creation session, and two sessions of play. We had one character who was a Darkling Gravewright - folks who dealt with the dead in their time in Faerie (and can also see ghosts), and another who was a Fairest Flamesiren, whose entire deal is about burning bright, but also burning out quickly.
I decided to give these girls a murder mystery, with a mortal body found just outside a gate to a Goblin Market, and a missing changeling to track down. We’d talked about themes of grief and addiction prior to my planning stage, so I figured dealing with both a death and a place that offers your wildest dreams (for a price) might be a good place to start.
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I don’t like planning out specific plot beats in my games, so instead I tried designing the Market like an adventure location, with various vendors to tempt the players with their wares, while dotting the landscape with NPCs in various states of distress. I figured the Changelings would pick something that resonated with them, and we could go from there. This process also generated a few different villainous characters who could be responsible for the murder, which I’m glad I did, because as usual, what the players decide to do always falls outside the bounds of what the GM plans for.
The story ended up being about saving a kidnapped changeling from a hungry Fae, and bluffing through a group of Privateers (read: mercenaries) and bringing the victim to safety. However, they didn't escape completely unscathed - coming face to face with a True Fae caused a cascade of terrible memories coming back to visit one of our characters right after she thought she'd made it to safety.
Our session was an introduction to the world and lore of Changeling, and I feel like I did a pretty good job on that front. On the other hand, I felt like it was just the tip of the iceberg when it comes to the things I think Changeling can be about.
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The Potential
When it comes to the World of Darkness in general, I think Changeling: the Lost has a relatively sleek amount of lore regarding the various Courts, Seemings, and faerie characters. Each Changeling’s durance can be typified, but ultimately what they went through can be up to the player who designs them, and the Hedge is limitless in its weird and strange creatures, which gives the GM license to create all kinds of goblins and monsters to fit what they want their game to be about - and the players aren’t really expected to know what’s going on in there anyways. Most Freehold history exists in rumour, because talking too openly about it feels like you’re inviting the Fae to your front doorstep, and in the same way, the true nature of the Fae is left up to rumour and superstition, allowing your group to decide what they really are, or leave their nature forever a mystery.
That being said, the toys that you can play with are still more numerous than anything that you can fit into any one campaign, even if you’re playing that campaign for 4+ years. You can very easily play Changeling as a magical urban fantasy game (and I’ve done this fairly regularly with my group), but C:tL also has a lot of poignant themes that can delve into themes about trauma, addiction, and mental health.
Disclaimer: CtL is not always graceful in the way it represents mental health. There are antagonists presented in the books that come across as “madmen”, some pretty gross Merits you can take that can feel bad to play at most tables, and characters that have lost what makes them human, becoming threats to the players. However, I think that the Clarity system does have some interesting ideas in it that, if treated with care, can still provide some interesting depth to the game.
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Clarity
Clarity is meant to be a measure of how well your character can tell truth from Fiction - a high enough Clarity score, and you can sniff out a Fae even if they’re trying to hide themselves; a low enough Clarity Score, and you have a hard time differentiating colour and smell, and might even start seeing an overlay of your Durance infiltrating your weekly grocery trip.
Your Changeling moves up in Clarity if they’re able to keep a stable life with elements that help you ground yourself and give you a sense of identity - and mechanically, once you spend Experience points. Your Changeling moves down in Clarity when they suffer “sins” - moments that disrupt that hard-won stability. This sins could be something we’d consider morally fraught, such as stealing, assaulting someone, or murder - but they could also be significant life changes, like losing your job, buying a house, losing a friend or getting married. You also always suffer a Clarity sin when you come in contact with a reminder of your durance - particularly a True Fae.
The higher your Clarity score is, the harder it is to keep yourself there. Smaller and smaller things can trigger a Breaking point, like going a day without human contact, starting a new college course, or using a Faerie token. Furthermore, the lower your Clarity score, the more difficult it is for you to tell truth from fiction - think of the scenes in Mockingjay where Peeta has to ask Katniss “real or not real” and try to trust her answers.
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It doesn’t help that so many pieces of the Changeling experience after getting out of the Hedge seems designed to Fuck You Up - like the doppelgänger that’s been living your life ever since you left, or the fact that mortals can’t seem to notice the ways that Faerie has changed you: you can feel the horns on your head, but all they touch is a well-coiffed hairstyle. In many ways it feels like your whole experience with Faerie is invisible - and you’re fairly certain that even if you told a mortal the truth, they’d never believe you. If they did believe you, they would never treat you the same again.
I like this system because it doesn't really measure how "good" or "bad" your character is - instead it's a representation of how your lived experiences can often trigger symptoms even if others get lucky enough to survive those events with their mental health intact. I'm not a bit fan of derangements - but I think dropping in Clarity is an excellent time to ask characters about pieces of their time in Faerie that haunt them, and perhaps saddle them with Frailties instead - what personal rules do you have to follow in order to navigate the world when you have a hard time telling friend from foe?
Other Themes & Metaphors
The Fae themselves are also exquisite boogeymen, mercurial abusers without the familiar human emotions that we might feel more equipped to understand. They act on their whims and follow their appetites - and while real-life abusers often have very human reasons for being that way, we need not feel such compunctions from the Fae.
We might have to feel some compunctions about their right-hand Loyalists however, changelings who have agreed to work for their Fae Masters in exchange for some semblance of freedom. These are enablers: giving the Fae a step into the mortal realm and throwing mortals and other Lost under the bus, just so the True Fae won't turn their abuses back onto them.
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Much of the ethos of the seasonal courts in the first edition has to do with different strategies for preventing a day where you find yourself back under your abuser’s control. Do you pretend that everything is fine, because they won’t recognize their victims if they’re happy? Make yourself physically stronger so you can tell yourself that you’ll win next time? Amass magic rituals in the hopes that learning just the right order of steps will keep you safe? Or do you make yourself as un-interesting as possible in the hopes that they give up on you for other prey? (Yes, I think the Winter Court could totally be all about grey-rocking).
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On top of that, the Changelings that your characters embody (and interact with) are far from perfect. They have vices, fears and trauma responses that pull and push them into a dance of backstabbing, power-grabbing politics, full of seeking the upper hand and possibly even selling out their fellows in a gambit meant to keep the Fae focused on someone other than them. (A political game or LARP with these themes in mind feels so juicy to me.)
Next is the metaphors of power and/or addiction. The higher your Wyrd is, the more Glamour you can hold, and the more powerful your magic is. At the same time, the more Glamour you can hold, the more you need to hold it: what starts as a fun magical resource can grow into an addiction, if you lean into it hard enough. Sure, your Contracts become easier to activate and you can Incite Bedlam if you get powerful enough, but are you willing to chance withdrawal if you can’t get your daily fix of goblin fruit? How much are you willing to play with human emotions in order to get that sweet sweet taste of anger or grief?
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Then there’s the seeming-specific traumas. Beasts struggle with wondering whether they can be human after giving in to animal instinct; Darklings fell into Faerie because they crossed an invisible or moral line and have had to make morally questionable decisions in order to survive. Elementals are used to being treated as part of the scenery, moulded to fit the whims of their captors; Fairest are constantly pressured to be the prettiest or the best with the threat of terrible terrible things should they fail. Ogres have undergone terrible physical hardships, including physical mistreatment and deprivation, while Wizened have been told time and time again that they are only worth something if they are useful. Stepping out of Faerie doesn’t magically “fix” any of these complexes, and as a result each Seeming has to wrestle with stereotypes even amongst their own: if you need someone murdered, go to a Darkling, If you need something made, go to a Wizened. If you need a hot piece of ass, a Fairest is sure to oblige - right?
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Lastly, there's the Fetch: a copy of yourself that was made to replace you when the Fae took you away. This other-you is often so much better or so much worse than the person they used to be - they can act as a foil to your character, haunting you or making your life difficult, reminding you of who you used to be, or never letting others forget how badly you may have screwed up. In Changeling society, killing your Fetch is at the very least a regrettably convenient way of tying up loose ends, and at the most, a rite of passage. But it's also a surefire way to risk losing Clarity. Kind of a catch-22 situation, isn't it?
My Experience So Far
Past Changeling sessions I’ve run have included NPCs getting kidnapped by misguided friends, stumbling across characters who were at an all-time Clarity low, trying to save other Changelings from their Faerie kidnappers, cannibals, Fetches, and antagonists who are set out to betray one or more factions of the Freehold that is supposed to protect them. It’s always bits and pieces of what feels like a bigger picture.
On the one hand, I think that's to be expected. There's so much in this game, and I doubt that any campaign can really dig in to all of its systems and complexities. On the other hand, I’m not sure if I’ve been able to really dig into the themes of Changeling: the Lost in the way that I’d really love to be able to do.
The subject matter can be so close to real struggles, that I’m nervous about making those struggles too bare-faced at my local table. Gas-lighting, torture, hallucinations, drug abuse and cannibalism are so very easy to drop into a Changeling game, but are also so very easy to hit uncomfortable moments for someone who's unprepared.
At the same time, I think that playing a game like Changeling with a high-trust table that uses robust safety features has so many interesting stories that can give power to players, even if the setting is technically a horror one. I’ve been having conversations with @psychhound about a lot of the themes that folks try to explore in ttrpgs, especially in response to this post he commented on back in April. To summarize that conversation: TTRPGs are a great way for folks to tackle personal struggles and traumas from a safe place, in ways that can give them a cathartic experience or that can give them a fresh sense of identity. Changeling has been a significant part of those discussions.
I came to Changeling: the Lost as a fairly new GM the first time I picked it up, and the more I learn about Safety Tools and a culture of care, the closer I feel to getting to that game that lives in my head that lured me into TTRPGS in the first place. Every time I come back to It, I think I'm closer to pulling together a Changeling game that sinks its teeth into the themes I’m interested in and hit some of the grime beneath all that glitter. So every time I come back to it, I’m going to create funky little goblins and design weird Fae bars and take the characters’ memories and ask them why they hurt - figuring out how I can twist the knife just enough to peel back the glamour, without opening any wounds that we’re trying to keep closed.
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bl0rbohandbag · 9 months ago
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– some vampire the masquerade x changeling the lost concepts that will not leave me alone.
"but vtm and ctl are from different settings–" shhhhhh :)
— part 2.
before i begin: i have been dabbling in vampire the masquerade and changeling the lost content for a while, i am not a fan of changeling the dreaming and vampire the requiem is unfamiliar to me. anyway! buckle up, enjoy the ride, this is kind of long.
trigger warning for abuse/unhealthy parental relationships because vamps i guess.
first of all: i recently read vtm: bloodstained love. while it focus on the more romantic and sexual aspects of kindred relationships with a lot of references to obsessive/posessive behavior and grotesque acts of love, it also made me wonder how those would translate to platonic or familial relationships. add some changeling shenanigans to that and we have some interesting concepts to play with! and with that being said...
– you're a changeling. kidnapped into arcadia and trapped there for who knows how long. in your durance, you dream of going back home, of reuniting with your friends and family, escaping your keeper to finally, finally enjoy freedom in the world you were born in.
– and one day, you do escape. back into your world, never feeling completely safe with your keeper looking to get you back and huntsmen being a very real threat, but you're ready to rebuild your life and enjoy your newfound freedom.
– there are various mentions throughout the ctl books on how unsuspecting or heedless changelings might have their freedom stolen again, this time by kindred. so, as it turns out, you'll have to deal with creatures other than the true fae who are more than willing to keep you caged!
the angst potential in a changeling reuniting with ther parent(s) only to find out they've become something inhuman, and not all that different from their keeper is unmatched.
maybe you watch them from a distance first. maybe you excitedly seek them out. maybe you just randomly bump into your parent by complete chance, after presuming them dead or deciding to abandon your old life. maybe they find you.
but the point is: they're kindred. so different from when you last saw them, as a teenager, as a child, before you were taken. as if having huntsmen and your keeper after you wasn't trying enough, a vampire parent comes (back) into your life to make it even more complicated.
a ventrue dad will make his ghouls your bodyguards, following you day and night. it makes you insanely uncomfortable, as you liken them to changelings serving true fae back in arcadia. he says it's because of his own dangerous kindred affairs that might affect you, but after an unplesant encounter with the huntsmen he might just decide you shouldn't be out and about at all.
your parent is either a neonate or an ancilla by the time your return from arcadia. your fetch is dead for whatever reason, expired, after living a life in your stead, automatically making the vampire believe their child is dead– now imagine their surprise and confusion when they see you– real you, living and breathing. and maybe you're distraught, too, seeing that they haven't aged a day or should, depeding on how long you've been gone, be most definetly dead.
(this is absolutely NOT going to send the vampire parent into a mental breakdown and spiral into obsession upon discovering the child they have lost and buried was literally a soulless copy of their real child who got kidnapped by faeries. a clone made out of twigs and a cat's eyes that stole their child's place and they never noticed. everything is just fine. it does not them affect them mentally at all :3)
(bonus points if the fetch was killed by the vampire parent's enemies after being entagled in their mess. they feel like they are getting a second chance and will absolutely not screw it up! cue you, poor changeling, being locked away or put under heavy surveillance.)
on the other hand, a kindred parent who currently has a living fetch of their child just being EXTREMELY distraught when they keep spotting someone who looks exactly like their kid at random places they definetly shouldn't be at is very funny and kind of unsettling!
(a vampire mom just feeding on mortals at the club, socializing with other kindred, perhaps dealing with some unresolved issues with her sire, etc. Then she spots you, her real kid, unbeknownst to her, just chilling, among all those dangerous vampires, when you're supposed to be in your dorm room at least a thousand miles from there. she calls the fetch's phone, expecting you to pick up and start explaining yourself. your fetch answers the phone, talks to her, sleep-drunk and confused as to why she's calling so late, but the person she's looking at has made no motion at all. they're not talking. they have not picked up the phone. but that's her kid's face, she's sure. what the fuck?)
for low-humanity ancillae/elder kindred, having their child back might bring about long-forgotten mortal feelings of genuine parental love, although they might express in the very unorthodox way kindred would. they simply do not understand why their child does not want to be around them. they just want to bond with you and keep you safe where kindred and fae can't get to you, make up for lost time. what do you mean they're "just like your keeeper"?
i think a lot of kindred parents will leave you be, mostly brujah or gangrel, knowing you'll be safer if they keep you away from their world. provided there was no fetch to replace you, they think it's amazing enough you were found alive and well after years of being a missing person. you don't like talking about what happened in your... "durance"... fine, they'll keep the investigators off your back, too. they might not even know you're no longer human. but they are going to check on you once in a while, or keep tabs on you, or even have some of their people watch you from a distance. just to make sure.
(just don't let them catch wind of all the changeling shenanigans or huntsmen attacks on your person. that might just change their mind...)
kindred parents might believe you're safer away from their world, yes, but they can just as easily bring you into the mess of kindred society without a second thought.
not very fun being a fairest when your toreador mother insists you show your mien to impress her fellow clan mates and other kindred with your overwhelming beauty. she's always been a pageant mom, so this shouldn't surprise you. there's several layers of wrongness to this, from having your changeling identity exposed to multiple vampires to further your mother's social status to this very situation bringing back so many unpleasant memories from your durance, and it's bound to end badly.
(the toreador pageant mom could very easily be a nosferatu pageant mom, a cleopatra now living vicariously through your fae-given beauty.)
(she will realize how terrible a mistake that was when vampires start really paying attention to you. or not. who knows.)
(gifts that could easily have come from a true fae lord start pouring in. letters written in excessive passion, bouquets of bloody roses, dresses made out of human skin, all delivered by equally dazed-looking ghouls. perhaps your mother will know, then, she fucked up severely. or maybe she'll just tell you to be grateful for those wonderful gifts.)
on another hand, a nosferatu parent taking one look at their fairest child's mien and deciding "oh. no kindred can see you like. ever. stay away from toreador specifically". you don't know what a toreador is, but you'll try to heed the advice.
your ancilla mother meets your motley and proceeds to show them baby pictures of you, taken in the 1870s shortly before your abduction to Faerie. they are very well preserved and you look most proper in your little sailor outfit.
you have a beast/ogre seeming and your gangrel parent thinks you're pretty rad :) you go hunting together.
your tzimisce dad has living furniture made out of human skin, but it's nothing you haven't seen in arcadia before. he's a little disappointed by your lack of enthusiasm, and very offended when you tell him your keeper had better taste in couches. trying to evade a tzimisce dad after he's been made aware of your existence is a difficult task, and you will get caught and held captive at one point (for your safety, of course!). if there is a fetch currently living your life, they will be immediately killed or horribly tortured (read: vicissitude) for the crime of decieving the tzimisce and impersonating you, regardless of you already having decided to leave said fetch alone.
(tzimisce dad thinks you should be thankful. he dealt with the imposter. shouldn't you be happy?)
(if he’s got cash and has some land within his domain to spare, he might let you build a little home not too far from his own to give you a semblance of independence to try and settle you down. might.)
(on the other hand, you have the chance to become a really good escape artist. take your time in captivity with your tzimisce dad to practice your escaping and running away skills, after all, every good changeling needs it! you also get the bonus of reliving your childhood/teenagehood with all the sneaking out.)
(quick intermission: all of these concepts might result in low-clarity for the changeling?? i'm not too sure how clarity damage works yet.
update: it absolutely might!)
your malkavian mother thinks she's plagued with visions of her missing child, glimpses of what they might look nowadays, wherever they are. this is actually you, visiting her in her dreams through oneiromancy.
(everyone thought, back then, that it was just a scare. you wandered into the forest and for ten hours people searched for you, only to find you safe and sound, without a scratch in your body or a speck of dirt in your shoes hours later. but she knew better. she knew that wasn't really you. it haunted her for the rest of her life, and it haunts her unlife even now. she never made it to the hedge.)
you can't take your tremere parent ANYWHERE. you give in after endless nagging and take them to a goblin market, but their arrogance will get them roped into terrible deals if you don't keep your eyes on them full time. you do take this as an opportunity to show off your changeling capabilities. you're in your element.
(you also drop life-altering bits of Faerie lore at random or inappropriate times. it sends them spiraling. you just hope they won't share it with anyone...)
darkling changeling just chilling with their nosferatu dad in the sewers, sharing rats.
and that's all for today, folks.
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astrounderrated · 18 days ago
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«WELCOME TO MY ART BLOG»
⁽ updated: 04/02/2025 ⁾
Main blog: @astrooverrated ! PLS READ >BOTH< INTROS B4 FOLLOWING HERE!! Note: i might post on the wrong blog sometimes
🌠 ! INFO ! 🌠
Multifandom and OC artist ! I'm making this blog to post my art because i don't want to mix my silliness with my creations. Might not be consistent !! I use the tags: #💎other's art💎 - 4 reposting #⭐my art⭐ - 4 my . art !! #🤬astro's shitty ms pictures🤬 - 4 Mspaint drawings or tutortials #🐾furry shit🐾 - 4 furry art :3 #🌈misc tag✨ - 4 art-related things ; not drawing OC tags i've used so far: #🦇💜 - 4 Lívia Batz Torres
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(only the fandoms i'm up to drawing! might edit :3 ) South Park , Arcane , Undertale , Sonic , Eddsworld , Omori , Sanrio , The Muppets , furry art !
🌠 ! DOODLE REQUESTS, TRADES & COMMISSIONS ! 🌠
DOODLE REQUESTS: Open all the time!! If you have an idea that seems like it'd nice in my style, send an ask! Be aware that i'm not sure if i WILL draw it or not, tho :( TRADES: I am taking AND DRAWING trades ALL THE TIME!! I love drawing for other artists !! I might take a while to finish my pieces, but i WILL do it!! COMMISIONS: Not exactly???? But If you want me to make a big great rendered drawing, i guess you can buy me a steam gift card! (my @ = datordyx \ my ID = 1671407128), but i didn't open any actual commissions ever.
NOTE: I >DO NOT KNOW< HOW TO DRAW NSFW. IT ISN'T EVEN A "DNI" OR "WONT DO." I JS DONT FUCKING KNOW. i can non-sexualised draw nudity tho!!
🌠 ! WHAT I USE ! 🌠
Digital art: Pen :Wambo bamboo pen CTL-470 Programs: Krita and Magma
Traditional art: I have so many materials i am NOT naming all of them. I made my sketchbook myself, i use mainly alcohol markers and colored pencils, but i also paint/draw with guache, oil pastels, and bic pens. The other materials that don't appear in the canvas are js your usual dollar store erasers, sharpeners and shit
THANK YOU FOR STICKING AROUND X3
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casreadsanything · 16 days ago
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respectfully, I don't care if your book boyfriend is hot
I keep reading these books--popular books, books that come highly recommended--where the main reason the two characters fall in love is this instalust finding each other hot. the MMC insults the FMC a few times, smirking when she throws a temper tantrum, and then they spend the next 150 pages unable to stop thinking about how hot the other person is even though they are terrible until they reveal, surprise, they are in love because they are both so hot. but these are characters that I cannot see because they do not exist in the real world. they are words on a page. so why is the romance not built on words? I just want chemistry with a relationship that develops on-page as the characters get to know each other. I want the FMC and the MMC (or preferably the FMC and the other FMC but this is already a tall ask so) to be able to go on a newlyweds gameshow and be able to answer at least 50% of the questions about the other person without having to resort to "what kind of dagger do they favor?" I want banter that isn't one person being rude and the other person smirking. I want actually ROMANTIC romantasy.
feel free to leave your suggestions (sapphic preferred, all accepted) but if I ctl+f and the word "smirk" or "smirks" comes up more than once I'm blocking you.
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witchofanguish · 2 months ago
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Read through most of CtL 1e. I can see why people like this one more. Definitely a much more brutal tone than 2e.
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2-fast-2-curious · 2 years ago
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Please Read This Before Sending a Request
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If you're reading this it's too late requests are open
I have a lot of requests right now so this helps me make sure your request doesn't get lost in my inbox. I usually CTL F search my inbox and I feel like I'm missing a lot of your requests in my search because I forget which specific athletes or accents or tropes I have requests for when I'm looking for them.
Please include the following in requests
Name of the Person You Are Requesting (First + Last)
What Kind of Pairing Are you Looking For (ie: M4F, F4F, M4M, etc)
What Sport/Fandom Are They From
Nationality/Description of Their Voice
Any Specific Tropes or Vibes You're Looking For (ie: Enemies to Lovers, Friends to Lovers, Sleep Aids, etc)
Lastly I do not record the audios, they belong to the creators that have been linked
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franzis-frantic-thoughts · 1 month ago
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It's gonna take some time, but I'll get back
After everything is said and done, Hamid decides to join Vesseek in their search for the Clutch. Azu and Emeka join them as they make their way from London to Berlin, with no magic, and no assurance that they'll find what they're looking for.
For @varyathevillain as part of the third annual CTL Gift Exchange. Happy Reading!
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cosmerelists · 1 year ago
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Five Things I Learned Playing Shardle (And One Thing I Didn't)
"Shardle" is like Wordle, only for terms that exist as the title of a Coppermind article. I've been playing Shardle for like a week now, so I am ready to share my experiences.
1. There are too many stormin' characters!
So far, I've played 10 days in a row, and I've only once had a character whose name I even vaguely recognized (Klade, who's at least been in several scenes I can, like, picture). Otherwise, the description post-answer will be like, "You know, that one skaa who works at the sawmill in Luthadel who appeared in like one scene in one book" and I'll be like "WHAT THE HELL ARE YOU TALKING ABOUT, SHARDLE?!"
2. Main characters tend to have longer names
The thing is, I feel like I know quite a few character names. I write this blog, and it uses a lot of characters. But they all have such long names! Like, at least six letters (looking at you, Jasnah and Navani). Or, if they're short, they're like short (looking at you, Vin and Hoid). So my excellent knowledge of main characters is doing me absolutely no good at all, and playing this makes me feel as though I know nothing.
3. Which is probably why they let you use some regular English words too.
While playing by my usual strategy (typing in phonemes that could potentially make up a fantasy name while crying), I was delighted to find that there was apparently somebody named "Mouse" because "mouse" worked as a guess! This was huge because it let me test out three whole vowels, and at LEAST you know there are vowels in Sanderson character names.
...Only later did I actually read the directions to find that they actually let you use some regular English words to, like, show some small amount of mercy, and there is no Sanderson character named Mouse. It's just the English word "mouse" but I'm gonna use it anyway, damn it.
4. Sanderson LOVES the letter "L"
My starting word is "Rlain," and this has worked out pretty well because there is almost always an "L" in whatever the answer is. Now, I was worried that this might be mere confirmation bias (and also I've only played 10 times at the point of writing this list), so I want to Coppermind for help (https://coppermind.net/wiki/Category:Characters). A very scientific test (using "ctl f" with each letter of the alphabet) revealed that "L" actually is the most common consonant used on this page! Take that, confirmation bias!
5. My starting word is actually genius (accidentally)
By the way, according to my "ctl f on every letter in the alphabet while on the Coppermind list of characters page" test, my starting word of "Rlain" is accidentally brilliant. The three most common consonants are "R," "N," and "L" in that order! And "A" is the most common vowel! Thank you, Rlain, for this help even though I actually chose your name because you were literally the only character I could think of whose name was five letters without repeating letters.
And the one thing I don't know...
6. What quote is used for getting it in 1 guess. Or 2. Or 3 dammit.
Shardle displays a quote once you get the answer, based on how quickly you got it. I know the quote used for, well, not getting the answer. Or for getting it in 6. In 5. Or in 4. But what it says if you guess in 3 or fewer remains a mystery...perhaps forever.
...Do I even like playing?
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doverstar · 2 years ago
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shoutout to celiacheryl54 for commenting on practically every chapter of Chasing The Light after lo these many millennia of me finishing it and making me smile so big
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gigglylover1 · 7 months ago
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5-6 days ago I finally got myself a drawing tablet :D I mean it is a Wacom intuos ctl-4100 but atleast it is a portable tablet for my bag and a good size for my desk to fit in. :>
Later on, the big projects and the comics (drawn) is going to be made on the computer (in krita because I haven't spent any of my parents money on the softwares-) with my tablet, (which means sorry for the ones that reads the time it takes to make it) but I will still draw some stuff on ibispaint X and post it. :>
I am still trying to log into my DeviantArt account on my computer because I still don't remember the password or even saved or written it down- but it has the Tumblr account logged in so it is good-
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