#CTEC503final
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29/10/18 | Studio II final project conclusion
All of our contributions were handed in on time and, apart from finding out the text and graphics printer at Warehouse Stationery was down, I feel that it was all too simple.
I’m happy with the team, everything pulled together and all. From my perspective I knew I could have done more. From working alone, trying to implement a solo project, to finding a group, recognising the barriers the very idea held too late, there was so much on my part that didn’t make the final cut. Such problems allowed me to understand how to be realistic, and that was a frequent lesson day by day.
The decision to persist with my own idea was one that I thought would succeed and surpass all else I did. But it generally wasn’t going to happen, and it was my mistake for realising too late. The weeks progressed until all else was replaced by optimism. While this took me steps back from where I needed to be in the project journey, the mistake had led me to be independent, to rely on myself and my skills. I had be critical about how things were going; the situation I was in, the success it held according to the now, the potential for it to jeopardise my assignment. Eventually I was able to acknowledge I couldn’t deliver, so finally the project I envisioned, ended. During this period of working solo was unnerving and full of uncertainty, but when I finally got into a group, that still remained. I’ve been fortunate to be accepted by a team who, with members I have worked with before, know that I have a standard in the work I do. I held on to my independence and enquired on information that needed to be shuttled through the team to myself. I understood the burdens of keeping to myself. Many more personal lessons came to light only through the journey of this final project.
While it isn’t wrong to be ambitious, it pays off to be realistic and seeing such ideas as mine in its entirety. An idea can’t be taken at face value until the idea is faced for some time.
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Final Project Log- 8
“AFTER DARK”
Poster features illustration of Protagonist and Griefer.
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Visuals are getting good
Today was the day for really nailing down some of the aspects of our game. We spent a good amount of time discussing group roles and making sure we all knew what we were doing since we were all here, and then got on to sorting out the level design of our golf course. Yesterday we measured out our space and today I put those measurements to work in some very rudimentary sketches but also on SketchUp to create a model that we could play around with and that was really effective at showing how the proportions of the golf course would be. It also helped us to see what we could add for angles, obstacles, and elevations so that the course would be fun, but also doable fabrication-wise.
We also did a bit of asking around about how our scoring system should work, and we’ve settled, for now, on a point system when players go through certain obstacles, more points for the harder obstacles. In order to make sure that players aren’t just hogging the course to get the max points, they’ll have to do it in a time frame, and as incentive to get to the hole rather than just get through all the point gates, either the hole will be worth a lot of points or you won’t earn as many for not reaching it in the time. We will have to do plenty of user testing once the course and the game are up and running to make sure that we get the amount of points and the time limits balanced, but we have a rough idea we can use as a kicking off point. We used an example coloured “paths” diagram that Jared quickly drew up that will be our starting point with some simple points to use as a kicking off point.
I’m glad we came in this morning since it gave us a really well focused couple of hours to discuss and design in a relatively quiet space and we managed to make some healthy progress. Over the weekend we can work on our respective parts and by Tuesday both the Unity game and the course should be underway.
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A Chat With Ricardo
Yesterday, we talked to Ricardo, and spoke with him about our ideas about the project. He gave us some pointers on where we should take the project. The thing that stood out the most is that he told us not to reinvent the wheel; meaning that if we were going to go forward with the two games (analog and digital), innovate on an existing game, and do a good job on one side, opposed to an okay job on both.
This relates to our project in the sense that we can take Tetris, a well-known, digital game, and produce a new, physical version of it, that people can have a tactile interaction with. People will then be attracted to the project with the nostalgia of Tetris; they stay due to the new spin on it, and experiencing it in a different light – and hopefully take something new away from it.
He also told us to “poke at the universe,” which we are working on doing.
[Written individually]
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BCT Year 1 - My Reflection
1/3 throughout my degree, and I found that there were a lot of ups and a lot of downs throughout the year. As a whole, I’d say that I found it all extremely valuable to help me grow as a person and find the motivation to stay sane. When we first started back in February (2017), I came into this degree thinking we would be working with a lot of graphic design, electronics, and virtual reality stuff. I mean I was right with the electronics, but not much with the other two. I now see that stuff is more for years 2 and 3 here, so that’s what I’m really looking forward to in 2018.
When we first started this course, I felt myself feel pretty overwhelmed by the amount of freedom we had for all our projects, like how on the very first day, we were told we needed to make a card game that can adapt anything we wanted. It didn’t necessarily have to be a game either, it could have been a puzzle, trading cards, or even electronic if we really wanted. The reason I found it so overwhelming was because back in high school, all the projects we were given were pretty much set in stone, and there was only one correct way to finish it and get a good grade. Comparing this to the BCT, where we are encouraged to do the complete opposite of normal, it takes a while to adjust to the completely new circumstances. On the topic of comparing the BCT with things, I’d also like to compare it with other university courses: The BCT is so much more different than any other course you could take at a university like engineering, computer science or art design. The BCT integrates a lot of fields into one degree, and this was what really sold me on enrolling. Since I originally had no clue on what I wanted to do after I graduated high school, I figured this would be the perfect thing for me. I like tech, I like art and I like music, so a combination of all of them would theoretically fit me like a glove, and so far it actually is fitting me pretty well. The other students here are also really nice and cool to talk to, as well as the tutors here who are really interesting and have a lot to say. I now see why the briefs are very broad - because that all the briefs have to appeal to a very wide range of people who have different skill sets and interests. They want to be able to have someone who likes making films, and someone who likes making robots be able to get the same grade in the same assessment.
Skipping forward to now, after almost finishing the second semester, I feel that I have grown quite a bit. I don’t know if it’s just because it’s been an extra year in my life, or because of the whole new experience of being at university, but nevertheless, I feel that my mindset has developed and I can sense that I have a better grasp on what I really want to do when I grow up. It’s really hard to tell as of now, because there’s still a lot to learn, and I still have a lot of growing to do in terms of being a creative technologist, as well as a human being. My takeaway from semester 2, is that learning how to form and work in a good team is what will let you succeed in this degree. Learning how to think outside the box is widely encouraged in a creative degree, which means that it is a lot harder to succeed if you don’t have good ideas. In regards to programming - I’ve found that it is 100% NOT my strong suit, and I do not wish to continue doing it next year. I used to study Digital Technologies back in high school, but soon after taking it, I realised i did not enjoy it. I continued with the subject, and even right at the end, I still didn’t like it... Programming aside, overall I’ve found that I have really enjoyed my time here at BCT, and am really excited to see what will happen next year.
The end keeps creeping closer and closer, and I don’t really know how to feel to be honest. I’m glad that the study year is going to be over, but that also means that the only scheduled thing I’d be doing for the next few months is working at Warehouse Stationery.
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Project Statements
Contextual
Conceptual
Reflection: Project thoughts and what I've learnt
Looking back to the preproposal phase I could not have envisaged what 2fold developed into. The end product of this project becoming vastly different to where its premise began. Our fascination with our own experiences working within the disabled community at the Wairau valley special school combined with both of our passion for skateboarding birthed into what 2fold is today. While the result is so far from our initial explorations it goes to show just how far the iterative process can take you.
Coming into this semester I felt that I had managed to grasp a fairly solid understanding of the iterative process. What I can say now is that I now understand that I haven’t even began to scratch the surface of just how valuable a good understanding of the process can be. In a way, it feels like rather than us shaping this project it has in fact shaped itself. As one idea becomes flawed a new approach is unfolded. I can say while I thought I knew how this looked until experiencing it truly through this project I really was clueless as to what it means or its value. The feeling of the project having control feels far different to you having it. Ideas don’t feel forced the opened ended creates uncertainty, but I have found that there is beauty in what we don’t know. In fact, it is not knowing where you’re going that leads you in the most interesting directions. I would say that I am quite an idealistic person. I like to know what I’m getting myself into and what the end result may look like, because of this I have found myself struggling many time. However, when I say struggle I don’t necessarily mean in a bad way, the project has really made me challenge my way of thinking and opened up my eyes to new horizons as well as different methodologies within the design process.
Working in such a small group has been interesting. In larger teams, I have observed the way people work to be extremely different to how we approached our project. Sam and I knew from the beginning that in being a group of two had advantages and disadvantages. I think the main advantage being the ability to quickly change direction and push ideas forward. This was something that was extremely valuable for us in that it suited the nature of the project with it wanting to move itself forward. I think had our group been bigger this would have been far more difficult to adapt to change so fast and effectively. Obviously, there is a disadvantage to this also in that at times it leads to through too many direction changes as well as a smaller majority of opinions to bounce ideas from. Having said this, I think as a team Sam and I adapted and worked well together. While we share the same passion, we are two individuals with very different ideas and perceptions about what should and shouldn’t be. This lead us many times into conflict around certain decisions and concepts. What we learnt to deal with together was how to resolve these conflicts in a way that could cover both of our points of reason. In the beginning, this was definitely more difficult especially starting out thinking so conceptually. As the project proceeded the way we dealt with this became vastly more efficient and eventually became a tool of sorts that help further develop the project. I have encountered this previously in other projects however I don’t think in those cases did I learn how to develop an idea or concept out of conflict rather going with one idea or the other. It’s made me have to validate my thinking before expressing an idea giving every decision a purpose that is of contextual relevance and beneficial for the project. I think this is what I would say has been the biggest thing I will take away from this semester, a skill that I don’t think I would have been able to really develop had we had a larger group, this said I could be wrong.
Do I feel we have accomplished what we set out to do? I think what became apparent the further we dove into the project the more we realized just how large the breadth and depth of the subject really is. I would say while what we have done successfully explores the middle ground between objects and showcases the conative meaning objects can carry. This is merely an entry point into something that could be far bigger than what we have here. The project has been incredibly insightful as to our understanding of meaning things poses. While our project dives rather deeply into this understanding I think there are definitely more ways you could go about exploring it. I think the way we went about combining objects best fits within the objects we choose, but this may not necessarily be the case for other objects. The commonality between objects being movement enabling us to create the weird mashup that it is. I think with objects that lack movement this process and format of display may not necessarily work. If this project were to continue I think it would be of interest to explore other means of portraying these conative meanings around objects.
From my point of view, I feel that we have successfully communicated the concept within the mediums we choose. Showing the purpose behind what we have done but not giving answers. We want people to come to their own conclusions as to how they see the project. Something we encountered at the beginning of the project was trying to interpret what we experienced into answers. Something we quickly realized we simply can’t do. In a way, I think the project developed itself in this way. The contrast avoidance of trying to interpret things lead us to completely contrast this notion. I’ve found within other projects I have worked on trying to communicate a message with one answer will always we flawed in that people see things differently to each other. With this project, I think in the beginning we tried to do this but learnt how to stray away from being overly interpretive. Whist as you can see through our documentation in various scenarios we label the object as to where we see it to fit. We want this to be challenged this is simply our view, the beauty of the stickers is that it allows other people to label it how they see it. In the setting of this project it works well as there is a correlation between the use of stickers and skateboarding. With other objects, it would be interesting to try to communicate choice in other ways.
I feel personally this semester I have continued to develop and strengthen my studio practices that began to form last semester. I have been happy in the way my reflective habits have formed I think this semester I have learnt to use it more as a tool rather than a means of documentation, While I would say I started to develop an understanding of it as a tool last semester it wasn’t until now that I have been able to reap the benefits a reflective habit. The countless times we have been required to look back within our process in moving forward with the project.
While this project has not had the largest digital factors within it, surprisingly it has forced me to play with media that stem beyond my comfort zone. From the physical side in the construction phase of the project having to learn to sue the range of tools required to get where we wanted to go. A surprisingly broad range of digital mediums needing implementation throughout the project, from the videos to the stickers and the display itself. However, I think as a whole it is our representational strategy that has developed the most throughout the project, each element along the way representing an aspect of our experiences or object. I think the real testament to this being t the final exhibit. It being a strong representation and portrayal of our object but also our process and experiences with it.
Posts of relevance for this half of the semester...
All posts can be accessed using #ctec503movement
also view Sam’s blog here: Sam’s blog
Index
Statements
Contextual
Conceptual
Week 14
Video reference
More or less finished setup
Thinking through presentation setup
Playing with stickers
Practice
Test video, confusion and feedback
Week 13
‘Cut n Paste’
Documentation 2
Documentation 1
Thoughts for this week
Week 12
looking forward
Sticky...
Sticker context...
McGuffin
Reflection
Week 11
Even more workshoppery
More Workshoppery
Workshoppery
Making progress
Quick thoughts
Re-Writing the rubric Sam’s version
Re-Writing the rubric / proposal review
Week 10
lets get bent
How to start?
Carchiriano, Perrota Cancato???
Time to get into it
Thrasher or masher??
Week 9
Are we Interventionists???
Aesthetic Hybrid
Taking inspiration from a 7 year old
Pencils, Tape, Hot Glue and STUFF…
Semantics
Sam reblog prototyping / direction
One a day keeps the doctor away
Week 8
Getting sketchy
Context...
Quick update...
Planning our future
Week 7
A not so great prototype...
Deconstruction
Wheelchair acquired
Solving the brief nots thoughts and recollection
Mid semester break
Studio thoughts
Manifesto
2fold manifesto
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Studio II Final Submission
Throughout this semester I have learned a great deal bout both project related things and non project related things. I have learned how important it is to choose your team wisely for a group project and also team management skills to keep that group working on track. I have also discovered different workflow strategies to make sure I am at my most productive and also when I need to take a break, for example I now know that I can’t focus solely on Arduino code for a week straight for all of my papers. Having said that though I have learned and further developed my programming skills and have picked up how to program an Arduino. I think the hardest challenge I have had to face this semester is letting other people do the work and trusting that they will get it done. I have always struggled with this as I feel only i know what the quality of the job needs to be but now that I am at university everyone I work with should in theory be at the same level if not better than me when it comes to this so they will have a fair idea as to what the outcome needs to be. What also made this hard for me in this project was that I didn’t really feel I knew my team members well enough, sure I knew Adam but as for the other four (Shane, Josh, Austin and Osamu) I had never really talked to them let alone worked with them so I was not really sure how it would go. I guess that is why it is good to have a blog so you can see what they have done in the past.
If I had to do it all again, I would have worked with a smaller team. That is the main thing I would change simply because it is harder to work with a bigger group especially when things need to happen in a sequence so not everyone can be working on things at the exact same time. Over my last few blog posts i have reflected on the project a little more in depth so you can find those in the index to see some more of my overall reflection on the semester.
Here are the the final videos, the second one is not shown in the installation as it does not suit the whole them of it but shows how the watch reacts to different users and can be used to show their perception of time in different situations.
vimeo
vimeo
Blog Index
All posts for this project can be found with the hashtag #ctec503movement
Project Reflections: -Revisit of the brief -Installation Completion
Concept blogs: -Initial idea -Potential direction -Scientific Research -Further research and justification -Existing product research -Real world observation -Concept video development 1 -Concept video development 2 -Concept Clarification -Concept reflection -Real world situation idea -Real world test 1 -Ethics issue -Group allocations
Construction blogs: -Initial prototype -Further development -Working prototype and existing product research -Soldering it together -Neopixel development -3D model and presentation research -Prototype test Presentation Blogs: -Initial thoughts and research -Presentation design -Installation Completion
Conceptual Statement
For this project we set out to bring attention to our objective reality and provoke conversation on whether or not we experience the world to the maximum potential we can. “Tyme” measures the user’s heart rate and then presents their own experience of passing time visually in a way that seems more like a natural process (almost like breathing) rather than a mechanical ticking, this is to bring a air of personalisation to it. We used the human perception of time, or chronoception, to develop an insight for the user into how we as humans have gentrified something so complex as time into a basic standard measure which in reality is not how we experience the world at all. In different situations minutes can feel like hours and hours can feel like seconds as our chronoception is the result of a multitude of external factors that we don’t have a whole lot of control over. By focussing on one single aspect that can affect chronoception (cognitive function linked to heart rate) we are enticing the user to consider our visual representation of their experience of the passage of time but also consider all the other factors that can affect it. Thus in turn forcing them to realise that they are only experiencing a small sliver of the world around them and that there is so much more to our universe that we are unable to comprehend but if we could, our entire objective reality would be a whole lot different. By inciting this conversation we are changing the way people look at things, making them consider their surroundings more critically and developing a greater awareness of their reality.
Contextual Statement
The field of time perception and objective realities is relatively unexplored and for the parts that have been researched, the developed ideas and concepts tend to have very mild crossover and a fair amount of contradictions. That is mainly because not a whole lot is known in the fields and so there is no general consensus yet as to what is correct and what is not. This is where our projects fits nicely, as we are not entirely developing any research in the field but more linking the ideas of time perception and objective reality together. Our project draws inspiration from theories set out by Donald Hoffman and David Eagleman which talk about objective realities and time perception respectively. Hoffman sets out the idea that what we are experiencing as our apparent “objective reality” may not actually be the actual reality that we live in, he says that our brain is taking cues from the actual reality and reconstructing this world that we see (Hoffman, 2015). Eagleman places a huge emphasis on the fact that we do not have physical time receipting organs in our bodies and therefore our chronoception relies heavily on other external factors and our brain then reconstructs what we experience as time from these cues (Eagleman, 2009). There is a large crossover between the two concepts that we set out to link and develop and in doing so we have also produced an artefact that goes about presenting the apparent passage of time to the certain individual who is using the watch. In this sense it is much like the breathing clock designed by Max Schmidt [1], a different way of representing time rather than the monotonous ticking that we have come to think of as standard. The main difference between our project and the breathing clock though is that the breathing clock is more of a countdown timer that you set to whatever time you want, “tyme” interprets the users cognitive state and presents them with their own experience of time passing at that moment, so it is constantly changing. Another project that brings awareness to our experience of time is Durr by Skrekkogle [2] which vibrates every five minutes to make the user aware of how fast time is passing. This idea however, is still bound to the assumption that time passes as seconds, minutes and hours and thus differs from our project which focuses on the idea that time is in fact a personal experience that is different for everyone. Through the development of this concept and artefact we have not only challenged the basic assumptions we make about time but we have actually shown how abstract the idea of time really is and that representing it through standard measures (such as seconds, minutes and hours) is completely inaccurate to how we interact with the world, therefore challenging how we experience our world and perceive reality.
[1]: https://www.designboom.com/design/breathing-clock-by-max-schmidt-shifts-the-perception-of-time/ [2]: http://skrekkogle.com/projects/durr/
Hoffman, D. (2015, March). Donald Hoffman: Do we see reality as it is? [Video File]. Retrieved from https://www.ted.com/talks/donald_hoffman_do_we_see_reality_as_it_is
Eagleman, D. M. (2009). Brain time. What’s Next: Dispatches from the Future of Science, edited by M. Brockman. New York: Vintage Books.(Reprinted at Edge. org.)
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CTEC503 FINAL INDEX
NAME: SUSHMITA DEVI STUDENT ID: 15891187 ARTEFACT: ANDROID APPLICATION (KAMAKAI) CONTRIBUTION: APP CONTENT RESEARCHER KAMAKAI VIDEO RESEARCHER/ORGANISER KAMAKAI VIDEO CAMERA WOMAN KAMAKAI VIDEO EDITOR/PRODUCER
Journal throughout Studio || - CTEC503
1) https://sushmita-devi.tumblr.com/post/163128397154/studio 2) https://sushmita-devi.tumblr.com/post/163236603129/studio-ii-movementmotion 3) https://sushmita-devi.tumblr.com/post/163241974719/studio-ii-movementmotion 4) https://sushmita-devi.tumblr.com/post/163387731604/activity-my-approach-to-making-a-cube 5) https://sushmita-devi.tumblr.com/post/163388034604/studio-ii-movementmotion 6) https://sushmita-devi.tumblr.com/post/163443788624/studio-ii-no-sense-of-place 7) https://sushmita-devi.tumblr.com/post/163477572334/studio-ii-seeing-is-unconscious-looking-is 8) https://sushmita-devi.tumblr.com/post/163631795119/the-engagement-of-fun-changes-the-human-behaviour 9) https://sushmita-devi.tumblr.com/post/163710774434/and-the-tension-builds 10) https://sushmita-devi.tumblr.com/post/163751712034/keep-it-short-and-simpleor
11) https://sushmita-devi.tumblr.com/post/163822458884/movement-motion 12) https://sushmita-devi.tumblr.com/post/163981720724/exploration-communicative-informative 13) https://sushmita-devi.tumblr.com/post/164286291464/what-should-i-consider 14) https://sushmita-devi.tumblr.com/post/164319523394/justification 15) https://sushmita-devi.tumblr.com/post/164321080424/what-the-hell-am-i-doing-man 16) https://sushmita-devi.tumblr.com/post/164479374364/stress-changes-my-skin-colour 17) https://sushmita-devi.tumblr.com/post/164479560684/trust-the-process 18) https://sushmita-devi.tumblr.com/post/164517041514/let-me-take-a-step-back
19) https://sushmita-devi.tumblr.com/post/164586994549/group-proposal 20) https://sushmita-devi.tumblr.com/post/164963463184/thinking-process 21) https://sushmita-devi.tumblr.com/post/164966542989/experimentation 22) https://sushmita-devi.tumblr.com/post/164967708894/motat-compulsory-group-day-out 23) https://sushmita-devi.tumblr.com/post/165389928039/first-half-of-the-team-focusing-on-logo-designing 24) https://sushmita-devi.tumblr.com/post/165507390559/its-been-full-on 25) https://sushmita-devi.tumblr.com/post/165670778369/insights 26) https://sushmita-devi.tumblr.com/post/165967055919/updated-version 27) https://sushmita-devi.tumblr.com/post/165998982634/not-everyone-will-understand-our-journey 28) https://sushmita-devi.tumblr.com/post/165999617669/feedback 29) https://sushmita-devi.tumblr.com/post/165999787854/list-of-slogans 30) https://sushmita-devi.tumblr.com/post/166000532794/plan-collaborate-deliver 31) https://sushmita-devi.tumblr.com/post/166036520204/cflat-reflection-ideas-to-help-us-with-our-app 32) https://sushmita-devi.tumblr.com/post/166250588679/designs-for-the-prototype-ideas-iteration 33) https://sushmita-devi.tumblr.com/post/166250892864/weve-jumped-so-far-aheadshouldnt-we-be-third 34) https://sushmita-devi.tumblr.com/post/166252316894/ctec503final 35) https://sushmita-devi.tumblr.com/post/166302174119/time-management 36) https://sushmita-devi.tumblr.com/post/166318683394/meeting-with-app-lab-2 37) https://sushmita-devi.tumblr.com/post/166355002699/processes-to-creating-a-wireframe-to-work-on-the 38) https://sushmita-devi.tumblr.com/post/166462424459/notes-taken-from-the-second-meeting-with-app-lab 39) https://sushmita-devi.tumblr.com/post/166598863529/would-my-past-learning-help-in-future 40) https://sushmita-devi.tumblr.com/post/166842876999/promotion-video-still-in-process 41) https://sushmita-devi.tumblr.com/post/167152553869/the-app-is-designed-specific-to-students-needs-by 42) https://sushmita-devi.tumblr.com/post/167152558609/learning-experience
Other Documents:
TEAM TIME TABLE FOR STUDIO 2 PROJECT
https://docs.google.com/document/d/1d--9N4IHsLFG2OweYw4fB6CNABtvs9HVzmZGE98Ni9g/edit
CfLat Reflection:
https://docs.google.com/document/d/116y9nxTzfEhm5uatVWZDAk5EQ_08LJUwcKZU1TbRtMM/edit
Recipe Ideas:
https://docs.google.com/document/d/1jZ1syQaov-Fkbtnob_bTCUDJhWl7EydJc_UKKnSAr34/edit
Daily Evaluation:
https://docs.google.com/document/d/1A1JsZrNCqxHHvl_OkzH4VFqOgiuKAkkpi1KG-iC8zhA/edit
https://docs.google.com/document/d/1EcpYYlsqJsl4BEfTH0J76dldxMEpBvyuBH2WRZ3ZSf4/edit
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Reflection
Looking back on this project I can clearly see how my ideas around movement and emotion has developed and changed. During the proposal phase I wasn’t too sure about our ideas and where they would lead but now I can better see that we were headed down an interesting path.
As part of an unusual group I decided to be the one to tackle our issue of coding. None of the group were very confident in their coding skills and I felt much the same. Despite this knew that it needed to get started so I took lead in that aspect. I feel that this projects coding can be summed into two key ideas, research and iteration. Time and time again I was scrolling through forums and coding samples to try understand the mess in front of me only to have new and more complex ideas put forward. One thing that has surprised me as the project has progressed is how many different variations of the code and ideas that have come up. It’s actually quite amusing when u get to the kniect_visuals_attempt_4 and it looks nothing like the original. Overall I feel although my skills as a coder have skyrocketed due to this intriguing project.
At the beginning of this semester I felt that I had a good idea about the iterative process from semester one and didn’t think I could develop those skills any further. Quickly this semester proved that I was not going to be finished with the idea. As shown just above iteration was a key concept in the code and helped us to go forward and adapt as our ideas and goals transformed and developed. Iteration also proved key in the physical side as our idea for a booth and back wall changed with our ideas of time, budget and accessibility did.
Unlike last semesters’ this studio project was done in a group and an unusual one at that. Our group, the Rejects or group R, were formed because we didn’t have any others who our ideas about movement related to. This meant that our team ended up being made of a diverse group of people which in turn lead to some challenges on our points of view. Despite this we managed to come together as a team and used our diversity to instead further the depth we explored to.
Therefore I feel like this project has helped me learn many new skills and helped me to develop as a student of Creative Technologies. I hope that our project will be received with the same enthusiasm that we put into making it and it will achieve the effect we intended.
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Bloggs
My posts from Instagram can be found at https://www.instagram.com/taka_bct/
September Posts:
https://ultra-oh-carol.tumblr.com/post/166199858513/one-week-after-another
https://ultra-oh-carol.tumblr.com/post/166202011548/prototyping-and-mindless-chattertalking
https://ultra-oh-carol.tumblr.com/post/166240005518/prototyping-and-the-failure
October Posts:
https://ultra-oh-carol.tumblr.com/post/166402280873/the-semester
https://ultra-oh-carol.tumblr.com/post/167113259038/questions-and-how-we-plan-to-get-answers-to-them
https://ultra-oh-carol.tumblr.com/post/167114452823/sprites-and-there-question
https://ultra-oh-carol.tumblr.com/post/167116076018/finalised-the-mask-and-have-filmed-a-prototype
https://ultra-oh-carol.tumblr.com/post/167115638418/im-helping-with-question-and-have-tried-some
https://ultra-oh-carol.tumblr.com/post/167150186208/folk-law-and-tempas
https://ultra-oh-carol.tumblr.com/post/167116153113/green-screen-room
https://ultra-oh-carol.tumblr.com/post/167117791818/finding-sounds-to-offload-the-load-for-the-others
https://ultra-oh-carol.tumblr.com/post/167117793448/and-now-their-done
https://ultra-oh-carol.tumblr.com/post/167145035733/shopping-for-the-group-throughout-the-project
https://ultra-oh-carol.tumblr.com/post/167118105843/the-pixels-not-me-but-my-group-member-are
https://ultra-oh-carol.tumblr.com/post/166959636568/using-the-green-screen-room-worked-out-well-and
November posts:
https://ultra-oh-carol.tumblr.com/post/167119345383/the-sound-screw-up
https://ultra-oh-carol.tumblr.com/post/167144347768/trailerposter
https://ultra-oh-carol.tumblr.com/post/167144247933/setup
https://ultra-oh-carol.tumblr.com/post/167150339818/the-last-of-juztapose
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11/10 | part 2 of Thursday
From now on I’ll spend most of my studio hours with the group, leaving devoted work on the pulse sensor in my own time. Therefore in addition, I will be making a physical artefact alongside with them.
We have discussed the option of working on the same dataset, but while that could strengthen the research on one studied area, it wouldn’t encompass the project’s suicide context. It covers mental health, cultural and psychological fields, thus committing to one dataset such as ethnicity wouldn’t be good enough. For each member to focus on their own data set, will I think tend to better extend expression in the final artefacts as well as the scope of data explored. It doesn’t burden us to do so, as data isn’t difficult to unpack and that the general context remains familiar to the team.
So with the data set retrieved from the last project, I’ve begun to generate ideas.
I would be the first in the group to focus on suicide rates between the national youth and elderly population. The data was provided by the Ministry of Health and spanned a record from 2006-2015. However pronounced the results of early-life and late-life suicide may be, there is opportunity for a dignified design to express this.
The specifications for our artefacts are closely related to tangible data experiences. To raise awareness to the user on the suicide context, the design must tangibly communicate a degree of discomfort. The common theme across developing designs is spikes. The team has experimented with spools of iron wire, moulding clay and iron led. While this construction aspect is an option, others intend to 3D print their jewellery. I need to choose my direction soon.
Investigations off topic raised potential designs. At some point in my research I went a little deep into methods of data visualisation in a coding environment. This wouldn’t be realistic for me to implement, but I remembered the sorting mechanism for a series of collapsing lines;
I considered the order and disorder of simple abstract shapes. With suicide rates of youth and elderly at extreme ends of a spectrum, such a visual could represent this contrast. What I’ve sketched out for a possible ring looks viable with the lines but I’m undecided on its physical properties. However, I think it’s a good start. What with my pulse sensor I wouldn’t need to put too much intricacy into this particular contribution.
References
Figure NZ data https://figure.nz/chart/PWsi27ZxRktTZYkl
The formative blog post https://bct-angelica-tan.tumblr.com/post/178172190085/reflection-week-tangible-data
Visualising algorithms https://bost.ocks.org/mike/algorithms/
I’ve pretty much reiterated my research findings from the last project.
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Final Project Log- 5
Our story board has been relatively finalised, we cut out a lot of things from what we initially had.
Along the way of doing all this outside opinion helped us realise that our story has become not about denial but rather acceptance. The way the player is forced to be responsible for their in game actions derived from our initial concept and ended up affecting what mechanics were the most important.
Our theme change was probably important for us to realise because it allowed us to cut out several mechanics we realised we no longer needed or never needed in the first place. This post is short but I hope to have more content to blog about during this week.
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Coming down to the wire II
In the interest of actually having our mini golf course usable we actually got onto putting it together yesterday. After user testing and sussing out what it is we wanted to put together, we put our heads down and got well underway with construction. The main focus of the last week or so was fabrication. While there isn’t much to reflect on here, it has been a good process and it has been really reassuring knowing that we are making progress. The checklist is getting ticked slowly but surely and I think that as long as we keep it up we are well on track to having it done in time for hand in.
Yesterday we screwed together the end of the course and today we plan to connect the rest of the long sides and staple the green on to have the part of the course that won’t be moveable done and dusted. My next step will be to get the parts that the audience will put in made, tidied up and bring them in, and to bring in the parts for the wall and put that up and construct it.
Drilling the pilot holes for the screws.
Screwing the screws in.
Hammering down the nail plates to connect the pieces together.
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Coming up With an Idea & Making Connections
We spent a good amount of time coming up with ideas and pondering about what we should create for the project, but ultimately got not very far. Charles then approached us and suggested that we should make use of our t-wall’s space and paste our ideas onto the walls – everything we could come up with. We did so, and ended up with over fifty key words of ideas/aspects each of us individually would like to see included in the project. Following that, we grouped them all into four sub-categories:
Extinction – touching on what is going extinct on the world around us, i.e. animals and social interactions
Social – focusing on social issues
Senses – ideas about how the project could incorporate the viewer’s senses into it
Issues – different issues that happen in the world. We later removed this category, as it was far too broad, and not very focused (the other categories also had their own ‘issues’)
It then became apparent on one thing that we would all like to see in the project – Impact – we want to have an impact on the audience, whether it be through stimulating their senses, or making light of an underlying issue that affects them. Following that, we added connections with red twine (as seen below), to show how each of the ideas relate to each other and how they can work together to produce a project.
Finally, we each took a sticky note with our name on it and placed it on the connection that spoke to us the most, and we think we move forward with. I chose the connection that combines fear, extinction, nostalgia and senses. I think it would be a good idea to combine these four topics together and make a project focusing on them; however, the others have the same idea, but with their topics. We will have to compromise with each other and narrow in on what to focus on for our project.
[Written individually]
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Final Studio II Submission
Whirlwind of Emotions
youtube
All CTEC503 Posts:
https://aimatapittmanbct.tumblr.com/post/163866964312/individual-interrogations-of-movement
https://aimatapittmanbct.tumblr.com/post/164556665812/in-classes-with-miranda-we-have-talked-about
https://aimatapittmanbct.tumblr.com/post/164556706092/social-movement
https://aimatapittmanbct.tumblr.com/post/164556894817/speed-dating
https://aimatapittmanbct.tumblr.com/post/164557027392/forming-a-group
https://aimatapittmanbct.tumblr.com/post/164557240082/chosen-idea-research
https://aimatapittmanbct.tumblr.com/post/164557295702/writing-the-brief
https://aimatapittmanbct.tumblr.com/post/164584821472/group-proposal
https://aimatapittmanbct.tumblr.com/post/165498794322/studio-2-progress
https://aimatapittmanbct.tumblr.com/post/165575630152/concept-development-and-prototype-start-up
https://aimatapittmanbct.tumblr.com/post/165575683377/tracking-software
https://aimatapittmanbct.tumblr.com/post/165749503352/confusion-w-concepts
https://aimatapittmanbct.tumblr.com/post/165945365672/concept-development-and-deeper-thinking
https://aimatapittmanbct.tumblr.com/post/165945712102/where-have-i-been
https://aimatapittmanbct.tumblr.com/post/166020371267/change-of-ideas
https://aimatapittmanbct.tumblr.com/post/166030514112/giving-our-project-value
https://aimatapittmanbct.tumblr.com/post/166030611742/prototype-update
https://aimatapittmanbct.tumblr.com/post/167166911242/precedents
https://aimatapittmanbct.tumblr.com/post/167166952872/meaning-behind-components
https://aimatapittmanbct.tumblr.com/post/167167324567/research-links
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Studio II Movement/Motion Final Submission
Studio II: Movement/Motion ~ Index of all ctec503 posts
Before Group Formed:
https://hirenpatelbct.tumblr.com/post/163154343782/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163192105422/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163240249537/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163322849437/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163387171142/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163393883427/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/163605520197/studio-ii-movement-motion
https://hirenpatelbct.tumblr.com/post/163611675297/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163697129107/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163809172607/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163814570987/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/163875587492/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/164535609797/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/164576116202/studio-movementmotion
After Group Formed:
https://hirenpatelbct.tumblr.com/post/164577788952/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/164581109912/studio-ii-movement-motion
https://hirenpatelbct.tumblr.com/post/164585062192/group-proposal-brief
https://hirenpatelbct.tumblr.com/post/165033344642/studio-ii-movement-and-motion
https://hirenpatelbct.tumblr.com/post/165526977187/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/165527546517/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/165934355662/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/165934780677/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/165935367372/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/166413189762/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/166418562327/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/166425290647/studio-movementmotion
https://hirenpatelbct.tumblr.com/post/166427698912/aut-north-campus-trip
https://hirenpatelbct.tumblr.com/post/167159768867/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/167159862032/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/167159947222/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/167160093432/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/167160162402/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/167160205387/studio-ii-movementmotion
https://hirenpatelbct.tumblr.com/post/167164184847/studio-ii-movementmotion
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