#CRYENGINE
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January 17, 2023
Far Cry (2004)
#far cry#vg#vgs#screenshot#my screens#tropical island#pc gaming#crytek#cry tek#cryengine#childhood nostalgia#video games#video game photography#nostalgia#nostalgic
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youtube
#streamer#hunt#twitch#twitchstreamer#gamer#huntshowdown#games#crytek#art#cryengine#razors_tv#Youtube
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" If at first you succeed, cry, cry again! "
Surge Magazine n04 - Fall, 2004(?).
Not really sure when this specific issue was released, it says 'Fall 2004' right on the cover; but one of my previous posts (Surge Magazine n01) completely contradicts this information… If you have any indication of this issue's original release, please, either send me a message or send it through my fan submissions' tab!
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“Now now I’m trying to run Crysis.”
“Your computer isn’t meant to be making that kind of noise.”
“What do you mean?”
“Well it’s belching black smoke and being really loud! Like if a vacuum cleaner fucked a space rocket!”
“It’s fine!”
“It sounds like it’s in agony!”
“It’s slowly transcending the physical plane!”
“I’m scared!”
“Don’t worry about it! The computer is just compensating.”
“For WHAT?!”
“Look at those graphics! Effortless!”
#dougie rambles#personal stuff#my poor attempt at a joke#what#no context#this sounded funnier in my head#shitpost#computers#computer#ascending#transcending#crysis#gaming#pc#crytek#cryengine#graphics#effortless#highbrow shitposting#video games
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Crysis was really one of the games of all time.
I played through the remastered release on PS5 and have some thoughts.
The obvious one is the back half of the game stinks.
The first half is great. Tight, controlled experiences with a balanced set of tools. Later Cry games have completely failed to live up to the tension present in Crysis. It works because the open world isn’t really that open, but is just enough to feel like a huge, sprawling island. Not only this, but the enemy encounters are intentional and crafted. These days the game throws together an “outpost” with stupid enemies and alarms and whatever that’s easy as hell to assault because ammunition is everywhere for OP guns. Crysis, though, even with the nanosuit, is really challenging, and requires careful play throughout.
It has the same jank from the original release, like some weird bugs and weird checkpoints, but it remains, I think, the best Cry game at saying “here’s a position, take care of it.”
The North Koreans are pretty smart and hit hard. Even armor mode won’t save the player from poor planning. Modern Cry games are so easy. Every outpost can be cheesed without even trying. There’s just so much extra garbage, too, which isn’t really the subject here because Crysis isn’t an action RPG but I think my point is that this kind of linear design works really well and it falls apart under the weight of “Open World” expectations.
Of course once the aliens show up it becomes a real slog. The player is slow and it’s hard to look up, so suddenly these aliens can hover above the player and just hammer away, and the cloak tool becomes just worthless. The final boss(es) aren’t fun (and I had to restart the entire last level to get the exosuit to spawn and fuuuuuuck it sucks).
In all, I wish linear storytelling in big games would make a comeback, because open world collectathons and “survival crafting” isn’t working.
Will I play Crysis 2 again? It was my favorite of the series (from what I remember). Maybe. But first I’m trying the newest Ratchet and Clank game
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Busting a move like it's 1999! 🕺 Sadako from "The Ring" showing us that she's got more to offer than just chills and thrills 💃👻 Her breakdance skills are next level and truly inhuman, check out those sick moves! #sadako #breakdance #eerie #ghost #djinn 👻 #midjourney #ai #digital #art #photography #painting #illustration #3d #render #octanerender #cryengine #unrealengine #artificial #karma #bandaaceh #indonesia #killythirsk (at SadAko) https://www.instagram.com/p/CoQxVzQPK_R/?igshid=NGJjMDIxMWI=
#sadako#breakdance#eerie#ghost#djinn#midjourney#ai#digital#art#photography#painting#illustration#3d#render#octanerender#cryengine#unrealengine#artificial#karma#bandaaceh#indonesia#killythirsk
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• Jack Carver •
#far cry#far cry 3#far cry 4#far cry 5#far cry fandom#farcrygame#far cry 2#far cry series#ubisoft#far cry new dawn#farcry 6#far cry 5 photo mode#far cry 5 screenshots#crytek#cryengine
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Choosing the Right Game Engine for Your Project
You have a brilliant idea for a game! That’s great, but now you need a game engine to realize your masterpiece. Fortunately, there are plenty of options out there nowadays to make that happen since there are so many game engines to choose from. Free, or paid. The first question you need to ask yourself is which program would be best to create the game just as you have envisioned. I’m not going…
#Cocos Engine#Construct 3#CryEngine#Defold#Game Engine#Game Maker#gamedev#gamedevelopment#Godot#Ren&039;Py#RPG Maker#Unity#Unity3D#Unreal#Unreal Engine
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Crysis 3 https://twitch.tv/qbren
Wandering around in the muck of New York, Nanosuit equipped, Ceph attacking is what these streets are made of. Hack the invading hivemind!
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Hunt: Showdown 1896 debuta en consolas y PC
Saltando cronológicamente hacia adelante y dirigiéndose hacia el oeste del pantano, Hunt: Showdown 1896 trae consigo el poder de Cryengine 5.11, que incluye una muy esperada actualización de las imágenes, el diseño de audio, el rendimiento de renderizado y más. Los jugadores serán bienvenidos de nuevo al pantano después del lanzamiento con los mapas originales revisados y restaurados y con un…
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youtube
#streamer#hunt#twitch#twitchstreamer#gamer#huntshowdown#games#crytek#art#cryengine#razors_tv#Youtube
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Check out my review of the awesome first person shooter game, CRYSIS 2 here.
#crysis2 #review #firstpersonshooter #fps #stealth #videogames #gaming #crytek #playstation3 #xbox360 #xbox
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CryEngine when you click save after 5 hours
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Cryengine 2 was first used to create high-fidelity renders of fast food.
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grabbing rise of lyric with my fangs. like sure whatever it was probably for the better for sega to intervene with some aspects of the development like having the characters' designs be less stylized and wacky and stick a bit closer to their original looks, but the micromanaging and insistence on a more typical sonic experience is what kills me bad. ignoring the fact the game came out on a console that wasn't designed to run shit made with that particular version of the cryengine (if it could run any cryengine games for that matter) which was ultimately why rol ended up like that, it presented a wonderful opportunity to innovate on sonic games and introduce Something New to the mix that hadn't been done in the big releases since unleashed. had boom been successful and become the funny side franchise sega decided they wanted it to be, they could have had games that did not Need to stick to the boost formula or whatever the Thing in the mainline games has to be. they could have had games that people who typically don't go for fast-paced action platformers (like me!) would be more willing to pick up as their first sonic game, which could later lead them to try some of the other games as well. instead they insist that a game that was conceptualized as a 4-player co-op experience and built around this idea needs more speed sections which feels like something that inherently clashes with the idea of co-op play with multiple people anyway and might not be the part that anyone would remember most fondly about such experience. and then they put it on the wii u. and then they make it a franchise thing and give the reigns of it to some cartoon writers who know nothing but the basics about the game they're supposed to make a cartoon about.
laying down in a puddle cradling rise of lyric in my arms and falsely trying to assure it that everything's okay when it very much isn't and the world did my darling so fucking dirty
#soda offers you a can#i mean imagine a huge game franchise innovating and taking any kind of risks in lords year of 2024 when they couldn't do that in early 2010#edit: i said RoL was made in unreal but it was actually cryengine#i don't know enough abt game engines to say whether that's better or worse for the wii u than unreal hee hoo
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Games engines and their pricings for Indie Devs
Based on Unitys recent changes to their pricing model, I thought it would be useful to put together a list of different game making softwares and their pricing models to compare which would be best for you.
Unreal
Programming language: C++ and visual scripting.
Dimensions: 3D, VR and AR
Platforms: all platforms
Standard license: free to use, pay 5% of your revenue over $1 million over the lifetime of the game, due each quarter (as long as the game is still for sale or generates more them $10k per quarter)
Enterprise: $1.5k+ per seat per year, includes premium support and private training and/or custom licensing terms
Custom licenses: larger developers can renegotiate with epic for lower or waived royalty fees.
More about their licensing here
Gamemaker
Programming language: GML and visual scripting
Dimensions: 2D
Gamemaker doesn't require any royalties made off of your game no matter which license youre on.
Free: access to gamemaker and export that can only be used on their games website (GX.games)
Creator: access to game maker, GX export and desktop export $4.99 a month
Indie: access to the above with web and mobile exports, $9.99 a month.
Enterprise: all of the above but with console exports as well $79.99 a month.
Godot
Programming languages: GDScript, C# and C++
Dimensions: 2D, 3D, AR and VR
Platforms: Not able to port to console due to it being open source unless you develop it yourself or via a third party.
Royalty free and free at point of purchase.
RPG maker
Programming language: Java and visual scripting
Dimensions: 3D (in some), 2D
Platforms: windows, mac, web
Doesn't ask for royalties from games, has a 20 day free trial. RPG maker MZ costs £66.99 initial purchase, costs may vary by which engine you buy.
CryEngine
Programming language: C++
Dimensions: 2D, 3D, VR and AR.
Platforms: Windows, Linux, PlayStation 4, Xbox One, Oculus Rift, OSVR, PSVR, and HTC Vive. Mobile support is in development.
5% royalty fee over $5k a year, free to download and use.
Cocos2D
Programming languages: C++, C#, Lua and javascript
Dimensions: 2D
Platforms: android, mac, linux, and win32.
Free to use, no royalties
Cocos creator
Programming languages: TypeScript and JavaScript
Dimensions: 2D and 3D
Platforms: IOS, android, windows, mac, HTML5
Free to use, no royalties
Defold
Programming languages: Lua 5.1 and LuaJIT
Dimensions: 2D and 3D
Platforms: PlayStation®4, Nintendo Switch, Android, iOS, macOS, Linux, Windows, Steam, HTML5, Facebook, Q3 2023 PlayStation®5, Q2 2024 XBox
Free to use, no royalties
Phaser
Dimensions: 2D
Programming languages: JavaScript or TypeScript
Platforms: Web (HTML5)
Free to use, no royalties
Unity
Programming language: C#
Platforms: all platforms
Dimensions: 2D, 3D, VR and AR
Edit: unity has changed their policy you can see the new one here
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