#CP3F
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輸入ブリキ看板専門店のRYUKYU SHOWCASEです。 グレープフルーツ味の炭酸飲料スクワートのブリキ看板です。 マスコットの「リル・スクワート(Lil' Squirt)」がデザインされています。 エンボス加工でとてもカッコいいデザインになっています。 1枚でもかなり存在感がある看板です。 ※商品詳細はプロフィールのリンクからどうぞ♪ #ブリキ看板 #アメリカ雑貨 #インテリア雑貨 #輸入雑貨 #スクワート #炭酸飲料 #ガレージ #diy #ryukyushowcase https://www.instagram.com/p/Cp3f-jBvDvJ/?igshid=NGJjMDIxMWI=
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I look up into the night sky and see a thousand eyes staring back, and all around these golden beacons, I see nothing but black. @sabadisimoguatemala #sabadisimoguatemala #show #showtelevisivo #tv #sabadísimo #concurso #jurado #jueces #judges #jury #contest #singers #television #luciamontepeque (en Canales 3y7) https://www.instagram.com/p/Cp3F-MgPxU1/?igshid=NGJjMDIxMWI=
#sabadisimoguatemala#show#showtelevisivo#tv#sabadísimo#concurso#jurado#jueces#judges#jury#contest#singers#television#luciamontepeque
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A rig I created for a low poly male model. We created joints for to allow the character to have bendable points then created ik chains so we could move the limbs using curves
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https://www.instagram.com/tv/CP3F-itFXOE/?utm_medium=share_sheet
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Yummy 😋😋 (at PizzaBurg Khilgaon) https://www.instagram.com/p/CP3f-r2MpjC/?utm_medium=tumblr
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Acesse o catálogo e aproveite as nossas ofertas especiais: https://meucatalogodigital.boticario.com.br/jb https://www.instagram.com/p/CP3F-0BFGIB/?utm_medium=tumblr
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Petit shooting photo pour un audition cinématographique 🎬🎬 Je lui souhaite une belle aventure Photompv 📸 @mirotansa @photompv https://www.instagram.com/p/CP3F-IxsCX1/?utm_medium=tumblr
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Que bueno 😅 #almería #amiss0709 #nerja https://www.instagram.com/p/CP3F-QIl183/?utm_medium=tumblr
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My render assignment. This is something I somewhat struggle with. Mainly due to not really being able to easily navigate with my lights. I was going for a warm and comforting vibe with this render.
Dust particles added in post processing.
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Our task for this week was to create poses for models we downloaded then try to link some of them to form an animation.
“Ummmm..... Not listening!”
“Hmmmm!”
“Eureka!”
“Wait...Huh?”
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My retopology of a high poly head. In order to make zbrush sculpts usable in a game environment, we have to retopologise it to make the polycount reasonable. Edge flow is important to make sure the model animates well. I concentrated most of the edge loops around the most moved parts of the face(eyes, mouth crease, lips)
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My poly modelled key. I started by modelling only half of the key then mirroring it to save time. After that I extruded any other areas I needed for asymmetry.
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