#CGWORLD
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jadeazora · 2 years ago
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CGWorld's interview with Creatures Inc. over the SV models is now live online.
The models were redone in 60fps, and may be used in future games. Here's a comparison video of Passimian between Sword and Shield and Scarlet and Violet.
Edit: There's a third part now 👍
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stray-sheep · 1 year ago
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Cover for CGWORLD vol.299 issue will be with Riku, Tenn, Momo, and Haru.
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noctswife · 10 months ago
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love the way they posed him here. insufferable whore pose
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project-sekai-facts · 24 days ago
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According to an article in CGWORLD magazine, during the concept stages for Tsukasa’s King of Smiles costume, a joker card design was initially proposed based on it being the trump card. However, this was later scrapped in favor of a King design. 
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Additionally, a phoenix motif was also considered (based on Phoenix Wonderland, according to design notes), though this was also dropped. This may have inspired the joker/jester-themed Hidden Circus set being paired with Tsukasa’s third event, Towards the Phoenix at the Sky’s Edge.
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deadly-glamourtail · 1 year ago
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While we're waiting for the big news, CGWORLD released an article with tons of concept artwork of Hi-Fi RUSH!
Huh, turns out the Prototype outfit was indeed Chai's prototype outfit
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good on them for pushing the pink pants this far
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shinjiro-aragaki99 · 4 months ago
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Palworld concept art from August 2024 edition of CGWORLD magazine.
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hotwaterandmilk · 2 years ago
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CG World have kindly posted an English-language translation of their recent interview with GANGSTA. mangaka, Kohske, regarding how the new 3D model implementation in Clip Studio Paint has assisted in her illustration process after she struggled to work subsequent to vision loss in one eye (amongst other things) due to SLE.
Obviously I think this is interesting because I think Kohske is a wonderful talent and knowing this tool may "make drawing fun again" for her makes my heart happy. But it's also just a good piece to read if you're interested in the intersection of disability, technology, and art (as in, you don't need to be familiar with Kohske's work to appreciate the subject being covered here).
OH YES, AND:
As Kohske herself noted on Twitter, this interview and her increased comfort with drawing thanks to the 3D model tool does not mean she can bounce back to working as she did before. Please do not harass her about when her serialised works will return and kindly let her continue working at her own pace.
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evangelioncollector · 1 year ago
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CGWORLD Evangelion cover
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yazzydream · 1 year ago
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CGWORLD vol.283, March 2022
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jeffreely · 3 months ago
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i got more magazines! 2 macworld and 2 ymu. i accidentally got cgworld when it was actually a magazine called graphics world that i should have been looking at the whole time… i’ll scan them later though
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thrilling-oneway · 24 days ago
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Every few months someone rediscovers that prsk has a tcrf page and the cropped cgworld scans start doing the rounds again
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alma-amentet · 1 year ago
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FYI because I feel compelled to spread this info, people completely misinterpreted that shot of Malenia and Radahn in the trailer. Radahn wasn't winning because they hadn't fought yet, that was in fact the start of their fight. In CGWorld 286 there's a comment by Takaaki Yamagishi (From animator who supervised the trailer) next to animatics. He says (p. 25, over an image of their first shot with Malenia adjusting her arm): 「ラダーンと対峙したとき、すでにマレニアは満身創痍でしたが、敵を認識して再び立ち上がります」.  “When she faced off against Radahn, Malenia was ALREADY black-and-blue-head-to-toe, but when she recognizes/BECOMES AWARE of an enemy she rises once more" (this caused a stir on JPN Twitter when it came out; search "マレニア CGWorld" if you don't believe me). Malenia looks tired because she was already wounded before Radahn arrived, presumably from slaughtering his knights, as we find their weapons at the battle site (it also parallels Radahn's state as he's also visibly wounded; the spears in his back are already there, so they seemed to have been the last ones standing on the battlefield). This means the context of the shot is pretty much the complete opposite of what some people were assuming it was. Radahn was trying to pick off a heavily-wounded foe after throwing his army at her. He still got stalemated, stabbed, and floored even before the bloom (the issue also shows an animatic that makes it very clear that Malenia jammed nearly the entire blade length into Radahn's neck and chest, bracing the tint against her shoulder to push it in him further, which explains why he drops his weapon and kneels in the following shot).
Well I knew this before, and yes, it's all kinda intetesting. But together with the guy who revealed it to me (he also shared a storyboard page from a japanese magazine) we agreed that Radahn might have just fought with his gravity magic, that's why he was less wounded. He was standing as if he'd proclaimed his terms and was waiting for response. It's most likely he offered her to surrender (wanted to hold her captive for a while, maybe, marry her...) Obviously, Malenia didn't accept/agree.
That guy wrote some nice fanfiction, btw, with his own interpretation(sadly it's not in English).
I see no reason to argue because it's all still open to interpretation, and after all, it's just fiction, for fun, not fight. I'm always open to any theories, ideas, headcanons, if it's all nice and peaceful.
Thank you, anon, for a chance to recollect all that info.
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noctswife · 10 months ago
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also from the cgworld magazine. ain soph aur storyboard ft low res lucisan embrace.
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project-sekai-facts · 6 months ago
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After seeing the fun fact about Becoming Potatoes, I now wonder how far back does the process of one event is from conceptualizing it to fully releasing it. Is it months? Years? I know development and planning can be long but how far back are things planned for Proseka's events in spesifics.
i have an extra fun fact about that song that i don't think i've mentioned before: it's the only song to never have a teaser before it's released in-game, probably because there was no point in it since the vocaloid version had been released months prior. annoyingly, neru never did a corocoro producer interview, so it's basically impossible for us to know what exactly went down in the development of that song.
here's some stuff i can tell you about event planning and such (most is song related lol bc there's far less interviews with the writers):
in an old Q&A around the 1st anniversary, the writers said it takes around 6-12 months to complete an event after conception
in the same question, they said they immediately have to prepare a summary after commissioning so they can pass it on, suggesting the commissioning stage comes first
i know i usually don't mention leaks but these aren't leaks anymore. back in early 2023 around the time of Little Bravers, the song titles and producers for commissions up until Samsa leaked. The producers for Hug and Regulus also leaked 1-2 months in advance. p sure there used to be a staff leaker LOL but at least they confirmed the comms are finished a fair amount in advance
for early events though, some accounts make it sound like vocaPs were being commissioned like years in advance. PinocchioP, Oster Project, NayutalieN did not receive a story summary.
NayutalieN also said that he was contacted very early on in development, only being shown character designs for MMJ. He literally says that "nothing had been decided and he was fed more details as they were finalised". and later in his interview mentions that the "omoi no kakera" lyric was not an intentional reference [to what is known as wish pieces on EN], since those didn't even exist yet.
Syudou says that Jackpot Sad Girl was made in 2020, not very long before the launch of the game, so there's a little less time there.
Surii said he was commissioned ~6 months before launch, so around a year before Pale Color ran. It's also worth noting that he was given story details at this point in time, meaning Pino/Oster/NayutalieN were commissioned before this point.
The designs were completed in early 2019 according to CGWorld's prsk feature, so we can assume that the vocaPs who weren't given story details were commissioned around this time
The story has a planned ending and has had this since early development. The overall story has always been decided but only as an outline, more specific details and the actual events are written as the game goes one.
However certain details, such as Mafuyu running away, were planned in advance.
Apparently it takes about a week to get to the final draft of an event story, after going through checks with other staff and re-drafting (same source as the "specific details" link)
Additionally: card art. According to that 1st anniversary q&a i mentioned earlier, the art team takes two months or more per card. might be longer now because of the higher art quality. The art team sometimes bases set themes off the commission (such as Hitsuji ga Ippiki & kiuan set), or off the event story, which again gives us an indicator of how far in advance this stuff is finished.
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atomic-crusader · 10 months ago
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A behind the scenes article for Godzilla Minus One from CGWorld. Features some nice looks at the 3d model of Godzilla
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blades-of-miquella · 2 years ago
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[CGworld anon] Japanophone Jon_dArc on Reddit translated part of the article in the short thread "Who is the most skilled boss in elden ring lore?", and clarified some wording. I brought it up because some Radahn fans assumed he was winning in the trailer and let Malenia get up because of honor. In actuality, what we saw was Radahn trying to pick off an already-exhausted and wounded foe after throwing his army at her. And still getting stalemated and impaled pre-Rot. Almost the opposite context.
having discussions about malenia and radahn in a broader context (e.g. reddit threads) is kind of a lost cause because a lot of people have attached themselves to the idea of wholesome can-do-no-wrong chad radahn vs the vindictive evil bitch malenia. i won't comment on that too much in depth, but it leads to very skewed discussions where people insist malenia was weak and just cheated him out of a fair fight.
the game indicates to us that radahn is not underhanded, per se, but maybe driven is the right term. he relentlessly pursued the title elden lord enough to heckle several demigods and make a good attempt at sieging leyndell. his idolization of godfrey runs deep. it seems clear that his exchange with malenia wasn't one of honorably waiting for her, but more that he was taunting her (again - the line of "meeting radahn's measure").
but to that end yeah i agree with that assessment of the trailer. it's particularly reinforced imo in how the items around her describe her skill and determination, and it also reminds me of her cut line when she killed the player. the full exchange was originally "Now do you understand? I am Malenia, Blade of Miquella." which to me she's conveying the spirit of what's described in that article; perhaps, even, that this is what she said to radahn.
and radahn in the trailer certainly seems like he was expecting her to lay down and die; he's taken by surprise when she continues to fight with the shattered prosthetic.
part of the problem with discussing their battle is that the story trailer (extraneous media) is the only context we have for the battle of aeonia & their part in the shattering at large, which is really unfortunate. the total lack of explicit and in-depth context here is probably my biggest gripe with the game.
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