#C64 game tunes
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The Arkanoid title track by Martin Galway is still one of the best SID tunes ever written.
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🎄💾🗓️ Day 18: Retrocomputing Advent Calendar - Commodore 64🎄💾🗓️
The Commodore 64, released in 1982, is one of the ones we keep hearing got many people their start in their own computing history. Powered by a MOS Technology 6510 processor at 1.02 MHz and featuring 64 KB of RAM, it became the best-selling single computer model of all time, with an estimated 12.5–17 million units sold. Its graphics were driven by the VIC-II chip, capable of 16 colors, hardware sprites, and smooth scrolling, while the SID (Sound Interface Device) chip delivered advanced audio, supporting three voices with waveforms and filters, making it a lot of fun for gaming and music.
Featured a built-in BASIC interpreter, allowing users to write their own programs out-of-the-box. The C64’s affordability, large software library, lots of games, productivity, and educational applications made it a household name. It connected to TVs as monitors and supported peripherals like the 1541 floppy disk drive, datasette, and various joysticks. With over 10,000 commercial software titles and a thriving homebrew scene, the C64 helped define a generation of computer enthusiasts.
Its impact on gaming was gigantic, iconic titles like The Last Ninja, Maniac Mansion, and Impossible Mission. The C64 also inspired a demoscene, where programmers pushed its hardware for visual and audio effects. The Commodore 64 remains a symbol of computing for the masses and creative innovation, still loved by retrocomputing fans today.
Check out the National Museum of American History, and Wikipedia. https://americanhistory.si.edu/collections/object/nmah_334636 https://en.wikipedia.org/wiki/Commodore_64
And…! An excellent story from Jepler -
== While I started on the VIC 20, the Commodore 64 was my computer for a lot longer. Its SID sound chip was a headline feature, and many of my memories of it center around music. Starting with Ultima III, each game in the series had a different soundtrack for each environment (though each one was on a pretty short loop, it probably drove my folks nuts when I would play for hours). There were music editors floating around, so I tried my hand at arranging music for its 3 independent voices, though I can't say I was any good or that I have any of the music now. You could also download "SID tunes" on the local BBSes, where people with hopefully a bit more skill had arranged everything from classical to Beatles to 80s music.
Folks are still creating cool new music on the Commodore 64. One current creator that I like a great deal is Linus Åkesson. Two videos from 2024 using the Commodore 64 that really impressed me were were a "Making 8-bit Music From Scratch at the Commodore 64 BASIC Prompt", a live coding session (http://www.linusakesson.net/programming/music-from-scratch/index.php) and Bach Forever (http://www.linusakesson.net/scene/bach-forever/index.php) a piece played by Åkesson on two Commodore 64s.
Like so many things, you can also recreate the experience online. Here's the overworld music for Ultima III: https://deepsid.chordian.net/?file=/MUSICIANS/A/Arnold_Kenneth/Ultima_III-Exodus.sid&subtune=1 -- the site has hundreds or thousands of other SIDs available to play right in the browser.
Have first computer memories? Post’em up in the comments, or post yours on socialz’ and tag them #firstcomputer #retrocomputing – See you back here tomorrow!
#commodore64#retrocomputing#vintagecomputing#computermuseum#classicgames#retrogaming#1980snostalgia#mos6510#vicii#sidchip#gaminghistory#computerhistory#personalcomputing#programming#8bitgaming#demoscene#computerscience#classiccomputers#homecomputing#nostalgiamachine#oldschoolgaming#historicaltech#technostalgia#c64games#gaminglegends#codinghistory#earlycomputers#floppydisk#techmuseum#retrotech
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Bubble Bobble, 1987 Firebird
Commodore 64, Cassette
What a fantastic arcade conversion this game is and it has to be one of my favourite 2 player games ever on the C64. For me it is a rare example of a game being better when played with someone else, high praise indeed as I’m a bit of a misanthrope when it comes to any sort of multiplayer games!
Box art is lovely enough but it’s the super cute drawing in the instructions that I really like. Also, how cool are the old logos?!? I have a massive soft spot for the old Taito and BT logo but the Firebird logo is cool as! Bring that logo back, it looks amazing!
I bet you are humming the theme tune by now, right?
High Res versions are on my Flickr:
https://www.flickr.com/photos/alan_mealor/albums
#retro tech#old games#retro games#arcade#retro gaming#retro consoles#vintage gaming#commodore 64#taito#bubble bobble#bubble bokeh#arcade conversion#arcade games
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Cloud Kingdoms (Electralyte, DOS/Amiga/C64, 1990)
You can play it in your browser here.
Tip: The action button is for both jumping and using keys on doors. If given a choice of levels at the start, try the top one first. You'll have to click the crossed-out speak icon to enable sound, at least in the Amiga version.
DOS controls: press K to select keyboard, then define the controls one by one when prompted (e.g. arrows and space).
Amiga controls: click at cracktro, then press F1 when prompter, then use arrows and Shift. P will pause the game (a nice tune will play so you know it's paused).
C64 controls: Space at cracktro, arrows and enter at trainer (cheat) screen, then: press F12, use arrows (including right and left) and enter to navigate to 'Machine settings', then 'Joystick settings', then set 'Joystick device 1' to Numpad and 'Joystick device 2' to None, then exit the menu with F12; controls will then be numpad 84620 (and Tab to skip level if that's selected).

#internet archive#in-browser#game#games#video game#video games#videogame#videogames#computer game#computer games#dos#dos games#amiga#c64#commodore 64#obscure games#retro games#retro gaming#retro graphics#chiptune#chiptunes
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80's Dev: So we're making a RoboCop game for Commodore 64--
Johnathan Dunn: Hold my beer.
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Another C64 honorable mention: the Myth: History in the Making Loader tune. Apparently even the people who made the rest of the music for that game don't know who made it?? Someone just swooped into their studio like one of god's own angels and dropped this BANGER
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japanese game dev in the 90s: hey dude can you make some music for our game about anime girls getting fucked sloppy style
guy who's about to push the PC-98 sound card to its absolute limit and create the most heartachingly beautiful music you've ever heard: Yeah okay
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Rejected Bad: Boulder Dash
The following is a rejected script from an early season of Breaking Bad.
INT. METH LAB - NIGHT
The room is dimly lit, filled with the pungent smell of chemicals. Walter White, the once-respected chemistry teacher turned cannibal methamphetamine cook, stands near a table, eagerly biting into a perfectly cooked steak made from a grisly human clavicle.
Walter (savouring the taste): Mmm, Walter, you've really outdone yourself tonight. This clavicle steak is delicious.
Jesse Pinkman, Walter's young and impulsive meth-making partner, sits nearby, monitoring a batch of blue meth cooking in a large glass container. He looks up, amused by Walter's carnivorous indulgence.
Jesse: Dude, you're seriously eating a human bone steak again? That's some hardcore stuff, Mr. White. Jesse tries to change the topic to ignore Walter's needs to feast. Jesse: But hey, speaking of old school, did you ever play those old video games?
Walter (chuckling): Who has time for video games, Jesse? Pac-Man is still fantastic, but I'm far too busy cooking the finest meth this town has ever seen. So go on, indulge me. Which one are you talking about?
Jesse grins mischievously, sensing an opportunity to engage Walter in an unlikely conversation.
Jesse: Well, do you remember the C64 version of "Boulder Dash"? Just thinking about those retro games brings back memories, you know?
Walter, now wiping his mouth with a napkin, pauses for a moment. The tune from the C64 version of "Boulder Dash" starts playing in his head, and he subtly starts whistling it.
Walter (whistling): Da-da-da-da-da, da-da-da, da-da-da...
Jesse can't help but chuckle at the sight of Walter, a hardened drug lord, whistling an old video game tune.
Jesse: Damn, Mr. White, who would've thought you'd be into vintage gaming? But hey, if I had to pick the best-ever 64, it'd definitely be the Nintendo 64. Nothing beats that, man.
Walter's face suddenly becomes serious, his eyes narrowing. He wipes his mouth of cooked blood then puts down his napkin and picks up a nearby crowbar, gripping it menacingly.
Walter (low and intimidating): Jesse, you know I don't tolerate disrespect in my presence. The Commodore 64 was a true pioneer, and comparing it to the Nintendo 64? That's crossing the line, my friend.
Jesse's amusement quickly fades as he realises the 8-bit-ness of the situation. He nervously looks around, thinking of a way to defuse the tension.
Jesse (backtracking): Hey, man, I didn't mean anything by it! Just personal preference, you know?
Walter takes a few slow and deliberate steps towards Jesse, crowbar still gripped tight in white knuckled hand, his eyes locked onto him with an intense and menacing gaze.
Walter (menacingly): Prefer the wrong thing, and you might find yourself experiencing some 'personal preference' too, Jesse.
Jesse swallows hard, beads of sweat forming on his forehead, realising he may have pushed his luck too far this time, but is thankful he didn’t bring up the magenta on Cave B.
FADE OUT.
#breaking bad#rejected bad#jesse pinkman#walter white#crowbar#magenta#pac man#boulder dash#clavicle#cannabalism
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USA 1987
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#music#sid tunes#retrogaming#retro gaming#c64#DeepSID#Browser Based#Firefox#Internet Explorer#Chrome#SID#Tunes
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Time for a sneak peek of something I've been secretly working on for the last umpteenth months. A tiny, super-short mystery adventure – a love letter to Commodore 64 game “The Detective”. The player takes the role of a Scotland Yard inspector invited to a British countryside mansion to solve the case of a mysterious fatal accident.
Or maybe it was not an accident at all? And did the butler have anything to do with it…?
The game is being created in Unity and the visual style is a consequence of two factors: my deep affection for mixing low-poly 3D with pixel-art and the fact that I'm mostly a programmer, not a graphic artist. Gameplay-wise the game will be rather similar to “The Detective” – the player walks around the mansion and gathers clues by talking to characters, interacting with objects and collecting items. The time will flow in real-time (😅) and there will also be a hard time limit (just like in C64 original). Control scheme is rather simple (movement, action, cancel) and will support both keyboard and gamepad (along with touch-screen controls, hint, hint 😏).
Stay tuned for updates! 🕵️♂️
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CRTs are big, heavy, power hungry, contain hazardously high voltages and flicker in a way that can be quite abrasive to modern LCD tuned eyes. However they also extrude a literal nostalgic glow that to nerds of a certain vintage attracts them like moths to a flame.

I had a cheap Alba 14" CRT for several years which I didn't really use much. When I finally dug it out to take to a SWAG event recently, it threw in the towel and retired permanently. It was only then that I realised I much preferred playing C64 or Amiga games on an CRT over an LED. I had to find a replacement... However the nature of these devices means that although you can find them on eBay, transporting them safely is an expensive and risky business. But as luck would have it, I found that an established TV and audio shop in a local town had decided to part exchange old TVs when they made a sale on a new TV. They'd then put the second hand TVs up on eBay for pickup only. With further luck I found that a 14" Philips CRT in what seemed like solid condition was for sale. I promptly arranged a visit to see it in person and was instantly won over by the clear, crisp image.

After a sensible sum of cash had changed hands, I was the proud owner a solid and portable (in relative terms!) CRT which I've welcomed into my retro gaming attic space. Now the fun can really begin!







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Jeopardy! Was a well made 1987 release by Sharedata that faithfully turned the long-running TV game show into a home computer game that C64, Apple II and DOS users were able to play. Up to 3 human players can compete, or you can play alone against the CPU. You get to enter your own name and even choose the look of your character. The rules are the same as its TV counterpart, wherein there are 3 rounds in which each answer must be posed as a question, and each has a time limit. You can also wager whatever you like for the Daily Doubles and Final Jeopardy. One thing sorely lacking is the recognizable theme song; instead, a “loosely based on the original” tune plays throughout the game, probably due to licensing for the original being too expensive.
The gameplay moves along pretty smoothly, with the only drawbacks being no pause function (if it’s your turn to choose a question you can leave it on the category screen as long as you like, however), and occasionally computer players will buzz in to answer before you even get a chance to read the prompt. Other than that, there is an impressive range of categories and questions, made possible with all the questions being on a second disk. Your final score is saved as well (one of these days I will beat Kevin for first place). It’s sometimes a little unnerving to read prompts in the present tense regarding people who have now long since passed. Speaking of which, this feature is also a nod to the late Alex Trebek who, unfortunately, is not portrayed in the game.
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Depends, is there a Max Headroom videogame?
Doing a quick bit of poking around, yeah. Speicifically there’s a ZX Spectrum/C64 action-adventure game based on the 20 Minutes into the Future pilot episode. Not sure how good it is, but the C64 version has some sweet tunes!
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Also, I feel compelled to post this little gem from the Monster Party: Let’s Go Again rom hack:
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Magical Grass(Android Game)
I’ve released this game. It may be fun. Have fun!
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Download at Google Play
https://play.google.com/store/apps/details?id=net.pigmhall.magicalgrass
Enjoy the megadrive tunes and c64 color;)
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This is a 1-hour long compilation of Commodore 64 demos, edited, sorted and beat mixed-ish to Jeroen Tel’s DJ/live set from 2013. His DJ set mostly consists of remakes/remasters of his own SID tunes, the mix also contains tracks from Hubbard and Daglish.
Music: Jeroen Tel
Video: Rom
Captures: c64 Studio
The video kinda-ish plays like an hour-long c64 demo, some-new-ish demo parts and routines served with incredible Jeroen Tel music. Back when demos had parts. And you just ripped some random game music.
JT pulls off 60 minutes of the best SID remakes I’ve heard, ever (out of hundreds). The music feels more like a 4 AM DJ set at some underground EDM bunker in London, than a remake of a videogame track.
It’s an hour of old melodies and their distinctive sound reinvented and masterfully crafted with the heavy soundscape and vibrancy of the SID chip. In what “sounds effortless” across an impressively wide range of EDM styles and genres. Jeroen doesn’t really try to replicate “the sound of SID” in these remakes, he playfully reinvents the feeling of a SID tune instead. What a composer.
And what craftsmanship. You can literally hear the hundreds of hours that went into this hour-long production. It doesn’t sound like a remake, it doesn’t sound like a game, except in that part of the brain that feeds on nostalgia like it was Grade-A Coca plant based Vegan.
Jeroen Tel has claimed the “stadium house” sound for SID tunes, crisp and digital where available. For this mix I added more bass for the Beats by Dre-generation, because more bass is more awesomerer. There are 6-7 versions of JT’s DJ sets out there, unfortunately, neither of them are great recordings.
Demos by: Horizon, MegaStyle Inc, Focus, Fairlight, Bonzai, Camelot, Crest, Oxyron, Triad, Booze Design (so much Booze, holy cow), Censor Design, Shape, Reflex, Extend, Beyond Force, Chorus, Elysium, Hitmen, Shape, Scandinavian Allstars, Byterapers, Albion, Arsenic, Smash Designs, Offense, Onslaught, Contex, Dinmor.
I felt dirty and savage for gutting demos like this, reducing one piece of digital art to fragments, segments, sometimes just seconds. As an expression of art, creativity, talent, and teamwork every demo in this video deserved better. This one hour of 8bit visuals represent decades of work. Nerd-chills.
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But I still butchered all of it. It’s done. Forever mutilated. Will never be the same.
There are maybe 500 nerds in the world that will understand this post, the rest are lamers.
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Arkanoid readme.txt
Let there be Arkanoid!
This game was made only in 12 hours, that´s not much for game development. My
main project is "1942" by Capcom for webbrowser, I took the graphics from the
C64-Version. But I have coded now over 7000 lines and its not finished, so I
wanted to make another game, a little game, that I can release. So I made this
Arkanoid with Blitzbasic. (I love Blitzbasic!)
You might think it´s a bug when there are raining extras but I let it so, the
player must have everytime an extra, I think.
When Your ball is not changing the direction you must move shortly quick the paddle
left and right when it hits the ball. I let it so, because it can be, that You dont
want to change the direction and quiet want hit the blocks in front of You.
It can be, that the ball is running through the blocks, I let it so, with this "bug"
the level is faster solved.
Many thanks Monolith Resistor for this great tune!
The graphics are from Amiga-Arkanoid and the ball is from C64-Arkanoid. The title-screen
is from "Arkanoid II" of C64.
Long live Commodore, Jack Tamriel is my Angel!
When You are music making or painting or coding and You wanna make a game with me, then
write me on facebook:
Bardon Boura
This game was made end februar/ begin march 2019.
Write me about my newest productions, about the progress of my games!
Many Greetz to Mika Tähti, Francis Loch, Oliver Otterson, Andrea M, Boris Köster, Dorn, Craig,
Graziele Coli, Michele Morrow, Tommy, Markus, Mario, Enrico Urban, Otto Grothe, Michael Flash, Urban Sandra, Jean F, Gorgul Gaming, Denis Evans, Klaus Dittmann, Paul, Phil, Christos and all others
which I know...
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USA 1986
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