#Buy Lenovo Wired Headset
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Buy- LENOVO HF118 WIRED HEADSET WITH MIC WITH VOLUME SLIDER- Flipzoneonline
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Buy Online Lenovo HF118 Wired Headset with Mic with Volume Slider
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Buy headphones online in Saudi Arabia
Are you looking for wireless headphones that offer excellent sound quality and are affordable? Check out our range of headphones here. Here, you will get a wide range of wireless earbuds, Apple AirPods, Samsung galaxy buds, Lenovo wireless earbuds under your budget. Newtech Store Saudi Arabia allows you to buy the best wireless headphones so that you enjoy high-quality audio output. You can choose the headset style even if you buy headphones online in Saudi Arabia. Check out the different types of headphones that we have to offer. Shop from a wide variety of headphones from wired, Bluetooth to true wireless from our handpicked selection of headphones, and enjoy your music. Get headphones that are not just comfortable, but also provide the top sound technology. Buy online and get free delivery.
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Life-N-Soul Bluetooth Headphones with On-Ear Controls: Bluetooth capability of up to 30'Voice prompts allow for simple Bluetooth pairingOmnidirectional microphoneBluetooth pairing allows switching between phone calls and music10 hours of playtime when fully chargedBattery life is displayed on Apple iOS devicesAutomatic connecting with the last paired device when headset is turned onMemory foam padding and leather ear cushions1,300-hour standby timeClear, powerful surround sound3 equalizers for sound variations from minimal bass, mid-level bass and powerful bassMost advanced Bluetooth headphones on the market Life-N-Soul Bluetooth Headphones with On-Ear Controls Inland ProHT Bluetooth Headset, Black: Supports HSP, HRP, A2DP and AVRCP profilesBluetooth v2.1 + EDRRange: 10mTalk Time: up to 11 hStandby Time: 250 hColor: Black
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IFrogz FreeRein Reflect Bluetooth Headphones:40mm drivers deliver pounding bass and clear highs that are ideal for any music at any volumeA 3.5mm jack lets you plug in and enjoy your playlist when you want a wired connectionPadded ear cups provide hours of comfortable listening and then fold flat for easy portabilityEnjoy up to 13 hours of music on the powerful, rechargeable batteryA built-in mic and onboard control make managing your music and calls a breeze Related Product Xit Sound Jock Sports Bluetooth Headphones iFrogz FreeRein Reflect Bluetooth Headphones Xit Sound Jock Sports Bluetooth Headphones: Bluetooth v4.0 technologyPlaying Time: up to 8 hoursCharging Time: about 2 hours If You search Bluetooth headphones then Xit Sound Jock Sports Bluetooth Headphones is best choice, Buy it now for Price is 21.98 Xit Sound Jock Sports Bluetooth Headphones
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Lenovo H401 Gaming headphone is just $20.99 for a limited time
Lenovo H401 Gaming headphone is just $20.99 for a limited time
If you are out in the market to buy good quality budget gaming headphones then try Lenovo H401 Black Gaming headphone. It is a smart choice for a budgeted headset and in the next 7 hours, Gearbest is selling this product which usually retails at $25 for $20.99 only. Lenovo H401 Gaming headphone is an over-the-head wired headset made for long-lasting comfort. It is ergonomically designed to give…
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I have over time come across a couple of people asking which headphones and earphones are the best and affordable in 2020. Although there’s so much in answering that question, Samsung and Lenovo headphones and wireless speakers are available for people with all sorts of lifestyles. The answer to the question of which is the best headphone comes down to what you personally want.
The good thing is that these two companies have the best Offers when it comes to really stylish headphones and best fit wireless speakers. Most of the series have above average sound quality and still gets the work done perfectly.
For people that want a better sounding Lenovo headphone, Lenovo HF 130 wired Ear Earphone with Deep Base is the best on the list. Additionally, Samsung headphones are affordable and most of them come at a price lower than the competitor’s advertised prices. To save further on your next purchase, consider Samsung and Lenovo Coupon codes from Couponcodegroup.com.
Best headphones to buy in 2020
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in-Ear Headphones Earphones for Huawei Nova 5i, Samsung Galaxy S10 5G, Xiaomi Redmi X, Huawei Nova 5i Pro, Samsung Galaxy S11, Lenovo Z6 Pro, Xiaomi Redmi Note 8 Earphone Original Like Wired Stereo Deep Good Bass Hands-Free Headset Earbud with Built in-line Mic, Calling 3.5mm Audio Jack
in-Ear Headphones Earphones for Huawei Nova 5i, Samsung Galaxy S10 5G, Xiaomi Redmi X, Huawei Nova 5i Pro, Samsung Galaxy S11, Lenovo Z6 Pro, Xiaomi Redmi Note 8 Earphone Original Like Wired Stereo Deep Good Bass Hands-Free Headset Earbud with Built in-line Mic, Calling 3.5mm Audio Jack
Price: [price_with_discount] (as of [price_update_date] – Details)
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The new is a dynamic, extremely lightweight in-ear headphones. His powerful 9mm drivers deliver to the bone unnoticeable bass and the legendary sound quality that you expect. They are lightweight – for all-day comfort. web threading with the integrated in-line mic. Noise Cancellation No Deep Bass No, Headset Design In the…
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Razer Project Valerie 3 screen laptop
The Razer Project Valerie is a three-screen concept laptop that will blow you away.
HEADLINE: Razer’s Project Valerie: The world’s first 3-screen laptop will blow your mind
Have you ever wondered what a 17-inch laptop would look like if someone strapped two extra screens to its sides? Well, that’s both an oddly specific thought, and exactly what the insane folks at PC gaming company Razer have dreamt up with their new Project Valerie concept laptop.
Debuting at CES 2017, this behemoth of a gaming rig features a brilliant 17-inch, 4K-resolution display with 100% Adobe RGB color accuracy that ensures everything from movies to the latest games look absolutely gorgeous.
Flip the onboard switch, though, and out slide two additional 17-inch, 4K-resolution panels. Aggressively unnecessary? You bet. Ridiculously cool? You know it!
Unfortunately, you can’t buy the Project Valerie, as it’s just a concept … for now.
The idea behind Project Valerie is to give gamers the ability to use multiple monitors without having to deal with a rat’s nest of wires on their desks. Of course, the feature comes in handy at work, too. With three screens you can multitask with a number of programs at once without having to search through a million tabs and minimized apps.
Razer’s over-the-top laptop also virtually guarantees that you’ll be the most hated person at your local Starbucks when you deploy its massive screens.
That much added mass also means that the Project Valerie will weigh just a bit more than your MacBook Air. According to Razer, the system is expected to weigh less than 12 pounds, which isn’t exactly lightweight.
The rear of the Razer Project Valerie.
Naturally, Project Valerie will be an absolute performance monster. Razer says it will equip the laptop with Nvidia’s (NVDA) latest GeForce GTX 1080 graphics chip, which means the system will be able to handle VR headsets like the Oculus Rift and HTC Vive.
Like every Razer laptop, Project Valerie’s keyboard will include the company’s Chroma lighting system, so you can show off your gaming bona fides whether you’re pounding out TPS reports or pounding n00bs in “Overwatch.”
Since Project Valerie is still just a concept device, there’s no guarantee it will ever hit the market. Even if it does, it will likely cost a good chunk of change thanks to its high-end displays. Still, I’m holding out hope that I’ll one day own a ridiculous three-screen laptop just like I’ve always dreamed.
More of Yahoo Finance’s CES 2017 coverage:
CES Unveiled: Who needs a smart toothbrush?
CES 2017 Wrap-up: Day 1
Faraday Future’s FF 91: Electric speed at a vaporous price
Dell is kicking off CES 2017 with slick new laptops that double as tablets
We took a ride in Hyundai’s self-driving car and survived
Lenovo’s Carbon X1 is a beautiful, beefy business laptop
What to expect this week at CES, the world’s biggest gadget show
Email Daniel at [email protected]; follow him on Twitter at @DanielHowley.
#CES#_lmsid:a077000000BAh3wAAD#Razer Project Valerie#_revsp:yahoofinance.com#_uuid:eb233c1f-f5c1-37c5-9db5-44ad0b9a6054#Razer#$NVDA#CES 2017#gaming computers#_author:Daniel Howley#Gaming#gaming laptops
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Perfect stereo headphones with high quality drivers. Metal Earphone HF118 with Premium stereo Earphone with mic. Heavy Deep Bass Earphones for Cell Phones & Smartphones.
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Cyber Monday 2018: 15 Best Tech Deals for Gifting
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Cyber Monday 2018: 15 Best Tech Deals for Gifting
It’s Cyber Monday, but many of the deals you’re seeing today started on Black Friday. We’ve been adding and removing items from our categorized lists all weekend, and you should really check them out if you want to see all of the best tech deals today. We’ll keep updating them till the bitter end. But below we wanted to highlight a few of the deals that are really impressing us. Whether you’re treating yourself, or hunting for gifts, we think these devices will make anyone happy, and they’re all on deep discount through the end of the day.
Deals tend to flow in and out of availability and vary in price during Cyber Monday. Please bear with us. We will continue to update this list as we learn about new deals, and cross out links that no longer offer the promised discount, or sell out.
1. A Gift to Start a Smart Home
Amazon Smart Plug + Echo Dot for $29 ($46 off)
This deal is a really nice intro to smart home … stuff for you or someone else. The new Echo Dot sounds better than its predecessors and is a good way to get used to what Amazon’s Alexa voice assistant can offer, from answering questions and forecasting the weather to playing music—or controlling a device like a light with this smart plug. There is something very pleasant about asking Alexa to turn on your lights for you.
2. Headphones That Silence Noise
Bose QuietComfort 25 (Corded) for $110 ($70 off)
These are a small step down from the Bose QC35 II (also on sale for Cyber Monday), but not by much. They have a wire, but they still sound fantastic and cancel noise better than most headphones. They will work with any device that has a 3.5mm headphone jack—or an adapter like many phones now have. The Apple version will work on non-Apple devices as well. You’ll just lose the ability to control your device using the buttons on the cable.
3. The Latest Trend in Smart Speakers
Lenovo Smart Display for $99 ($100 off)
We like Lenovo’s Smart Display a lot. It’s one of the Best Google Home Speakers you can buy and a great companion for the kitchen thanks to its ability to show recipes step-by-step. Google displays can do most everything an Echo can, but they’re easier to set up than 3rd party Alexa speakers and Google tends to answer questions more reliably. The new video news report from CNN is also informative and useful. This speaker works OK for music, but if you want to up your music quality, we recommend the JBL Link View ($100 off for Cyber Monday).
4. The Gift of Coding
Anki Cozmo STEM Toy for $119 ($61 off)
There are a lot of amazing STEM toys for kids these days, and the Cozmo is one of our favorites. First off, the Cozmo is adorable to look at, a twinkling robot buddy that fits in the palm of your hand. Using an Android or iOS app, both kids and parents can teach him how to accomplish simple tasks, and learn how some programming basics without even realizing it. He’s also available at Walmart and Target ($140).
5. TV Streaming Upgrade
Hulu 1-Year Subscription for $12 Total ($84 off)
This is a no-brainer deal and a perfect gift for anyone mooching off your subscription. If you stream, you should have Hulu. It’s the service that gets a ton of first-run TV shows a day after they air on broadcast TV from Fox, ABC, NBC, and many other channels. This plan has limited commercials, but you can upgrade to the commercial-free plan later for an extra few bucks per month.
6. Home Theater in a Box
Vizio 2.1-channel Soundbar + Sub for $98 ($50 off)
If you’re buying for someone who owns a beautiful TV, but listens to it from the crappy TV speakers, get them a soundbar. This Vizio does the job well, thanks to its bundled subwoofer. And if you’re someone who doesn’t own any speakers for your TV, give it a try. You’ll realize what you’re not hearing pretty quickly.
7. The Best Tablet
Apple iPad 2018 for $249 ($80 off)
Note: This deal fluctuates in and out of sale a lot. Check alternate colors and keep trying. The price should hold if you buy it out of stock, but on sale.
There’s just no comparison between the iPad and other tablets. It’s hands down the best, with a slicker interface and far better apps and games. This model is also compatible with the Apple Pencil, which is one of the best digital drawing/writing tools you can own. The iPad does not get cheaper than this. This deal is also available at Walmart.
8. A Killer Smartphone for Hundreds Less
Samsung Galaxy S9 for $520 ($200 off)
The Galaxy S9 can stand toe-to-toe with the absolute best phones of 2018, and today it’s priced $300 to $500 less than almost all of them. This deal is also available from Samsung, Best Buy, and B&H.
9. The Gift of a Clean Floor
iRobot Roomba 690 for $249 ($126 off)
Robot vacuums are neat, and Roombas are still our favorite, but they’re often prohibitively expensive. The Roomba 690 is a good mid-range robot vac that’s Wi-Fi enabled and has many of iRobot’s best features. This deal is also available at Home Depot, Lowe’s, and Best Buy.
10. A Smart FirePit for Outdoors-Loving Apartment Dwellers
BioLite FirePit for $160 ($40 off)
Fire pits make a wonderful, primal gathering place in the evening, to roast marshmallows, listen to music, and look at the stars. Unfortunately, they come with a lot of inconveniences, like … wood, ash, and sparks. The BioLite FirePit efficiently burns fuel in a mesh box lined with 51 tiny air jets, letting out warmth and light while keeping in ash, smoke, and stray embers. You can grill on the hibachi cooktop and control the intensity of the flames with the accompanying smartphone app. It’s the perfect centerpiece in a small balcony or backyard.
11. Make Streaming Netflix Easier
Roku Streaming Stick Plus for $45 ($25 off)
Every TV should have a Roku connected to it. It’s the best platform for streaming Netflix, Hulu, HBO, Amazon Prime Video, and every other app, and the Streaming Stick Plus is the best Roku for most people (Read our Roku Guide). It plugs right into an HDMI slot on your TV and can hold a solid dual-band Wi-Fi connection, which is especially good for homes with poor Wi-Fi. If your loved one is in the market for a TV, too, the 43-inch TCL 4K Roku TV is also a steal.
12. The Hottest Game Console
Nintendo Switch + $50 Gift Card for $300 ($50 off)
The Nintendo Switch will likely be one of the most popular gifts for the second year running. It has a ton of fun games, including a new Super Smash Bros. game hitting shelves in just about a week. This bundle gives you a normal-priced Switch, but with an extra $50 GameStop gift card. With that $50, you can pick up a game like Super Mario Odyssey.
13. A Great, Affordable Gaming Headset
HyperX Cloud Stinger Gaming Headset for $25 ($15 off)
There are a lot of wonderful wireless gaming headsets, but they don’t come cheap—and since normal headsets plug into the wireless controllers on the PS4 and Xbox, they aren’t exactly necessary. This Cloud Stinger is one of our favorite headsets. It has a comfy fit and great sound. The mic also auto mutes when you lift it up. At this price, it’s an awesome get for any online gamer.
14. A Snuggly, Sustainable Sweatshirt
Prana Cozy Up Sweatshirt for $55 ($24 off)
Giving warm, cuddly clothing as a present feels like giving your loved one a hug to take home with them. Unfortunately, the fashion industry is responsible for a wide array of negative environmental impacts, like microplastics in the water and greenhouse gas emissions. But you can gift the Prana sweatshirt guilt-free, as it’s made from a blend of recycled polyester, hemp, and Tencel. It also has a soft fleece lining that will feel luxurious, anywhere from post-yoga class to watching TV on the couch.
15. Smart and Fit
Fitbit Versa for $149 ($51 off)
The Fitbit Versa is one of our favorite fitness trackers and a step up from the old Fitbits you might remember. It monitors sleep, heart rate, and steps while showing the time. Its battery life also lasts for 3-4 days on a charge. This deal is also available at Walmart, Best Buy, and Target.
More WIRED Cyber Monday 2018 Deals
When you buy something using the retail links in our stories, we may earn a small affiliate commission. Read more about how this works.
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The Future of TV Is Just Screens All The Way Down
CES is still a TV conference. Even as the tech industry experimentations with augmented actuality, self-driving gondolas, and the outer limits of what you can embed in a refrigerator, everything in Vegas still revolves around the big screen. The 2018 crop predominantly parades along the same track makes have been following for decades: Everything’s a little big and sharper, and there are new inscrutable acronyms everywhere you looking. All in the hopes this is the year you finally spring for a new set. Whether or not you’re interested in improving your idiot box, this year’s TVs, perhaps more than any other CES, offer a road to understand the state of the whole tech macrocosm. Because TVs aren’t TVs anymore: they’re smart-home hub, virtual-assistant access extents, gaming consoles and powerful computers. And as TVs mimic the features of other contraptions, telephones and computers return the advantage. Now that every design you own contains enough connectivity and superpower to part for undertaking, gaming, and entertainment, the distinctions between them are becoming meaningless. Gadgets are all merely screens now, TVs of all shapes and sizes. They See Me Rollin’ Nothing epitomizes the massive expansion of a TV’s job fairly like LG’s latest example. The 65 -inch display baby-sits flat and sturdy on your wall, like a normal television, until you’re done with it. With one thrust of a button, the showing pitches down into its stand, wheeling around a curl like wrapping paper. The screen can roll up entirely for safe storage and easy transportation, or you can leave a small area of it lodging up, at which point the screen automatically shifts into a widgetized, information-providing display with weather and boasts ratings. LG’s device has almost nothing in common with most TVs, other than its length. Functionally, it’s more like a really big tablet. So what is this thing? All over CES, companionships are showing off TVs steeped with influences far beyond their numerous pixels. Samsung now plows its TVs like any other smart-home objective: you can see your change with the SmartThings app right alongside your lightbulbs and thermometers. Several manufacturers are exhausting Android TV-powered specifies, which means they work with Google Assistant, domination smart-home gadgets, and can play some Minecraft. Sony and others are building short-throw projectors that are able change your Tv with a touch-friendly, endlessly resizable surface. Manufacturers are even finding ways to constitute more of your Tv when it’s off. Samsung, LG, and others are turning their laids into digital artistry chassis, swapping from Always Sunny to Starry Night when you stop watching. If you buy TCL’s brand-new soundbar, you’ll be able to use the forthcoming Roku Entertainment Assistant to keep playing music or get information without turning the Tv on. Makes have figured out that even though beings destroy content differently now, their TV still occupies a center space in the house. It’s big, it’s plugged in, everybody knows how to use it–can’t ask for much more in the hub of your smart home. Glass Houses While TV makes attempt to broaden what a TV can do, other contraption companies are starting to experiment with with the big screen. Over at GE’s booth, there’s a range punk just like the ones in every hipster-modern HGTV home … except this one has a 27 -inch touchscreen and two cameras. LG and Samsung will both sell you a brand-new fridge dominated by a similarly massive panel, the better for checking your docket and reaching up shopping list. Nvidia’s “gaming panel” is technically a monitor with a super-fast freshen rate for smoother gaming, but it’ll seem a lot like a TV on your desk. Lenovo, JBL, and others are showing off “Smart Displays, ” which show information and videos through Google Assistant. Razer established off a idea announced Project Linda, which docks a Razer Phone into an otherwise mindless laptop shell and uses the phone as both computer and trackpad. All these screens are filled with technology taken from the front room. Dell’s brand-new XPS 15 laptops enable HDR playback; OLED screens, with their deeper colors and better strength efficiency, are proving up on designs of all sizes. None have easy descriptors. Amy Lombard for WIRED Now that smartphone processors from Qualcomm, Intel, and others are strong enough to credibly capability just about any kind of invention, there’s almost no reason for companionships not to benefit. As a decision, the lines between contraptions continue to shrink. When Qualcomm and Microsoft partnered to build Always-On PCs, with LTE connectivity and Snapdragon processors, are they house big-hearted telephones or skinny laptops? The real explanation: it doesn’t matter. The trend will simply continue, as super-fast 5G connectivity moves there is an opportunity for designs to offload asking computational exercises into the cloud. Then, anything with a 5G chipping and a screen can be a gaming PC or a video-editing suite, because all the heavy lifting happens abroad. Fragments of this are already happening: HP’s Omen Game Stream tech gives gamers stream high-res footage from an Omen machine to almost any computer with a good internet connect. When the streaming beginning becomes an Amazon server rather than a gaming PC, with barely a millisecond of slow, you could play Overwatch just as powerfully on your phone. In truth, though, you probably wouldn’t want to play hours of twitchy crap-shooter plays on your telephone. That’s sort of the level: you won’t have to. Lots of tech companionships are beginning to think that in a few years or decades, you’ll have access to a bunch of different-sized screens. A tiny one on your wrist, for notifications and glanceable info. A slightly higher one in your pocket, for messaging and Instagram and general on-the-go life. A bigger one at the role, likely connected to a keyboard. Maybe a huge one in your living room, for hanging in the night. Screens in your auto, screens in your glass, screens everywhere. That doesn’t sound so different from the practice acts work now, but it will be–all those screens will be technically capable of the same occasions, and all you’ll have to do is pick the one you want to use based on what’s most convenient and useful. Everything gets even crazier when some of these “screens” aren’t even real things, but figments of your VR or AR imagination. Panasonic’s booth peculiarity a demo of a futuristic running event, where you put on a VR headset and follow out the whole flight. You don’t have a screen on the plane, but one appears in the right recognise in your headset. Another sets in front of you, hovering in the air as only a virtual tablet can. It looks just like a tablet and acts like a tablet, a virtual screen just as good as a physical one. Even as CES continues to chip in a thousand directions, with entire brand-new each category of inventions unexpectedly counting as “technology, ” their collective tale feels more cohesive than ever. Everything works well, and everything works together. You don’t need a bunch of contraptions for their own specific tasks; you exactly use whatever works for you. No gadget at CES is anywhere near achieving that imagination, of course, and there’s a lot of suffering and disarray and interoperability problems between here and there. But if we get it right, your TV will become a device, and your devices will become TVs. They’re all just screens. What is MicroLED and when am I going to get it? Toyota assembles with Uber and Amazon( and Pizza Hut) to find its self-driving future See how Tesla’s latest Chinese opponent is taking screens to the extreme Get up-to-the time coverage with our CES 2018 Day 3 liveblog http://dailybuzznetwork.com/index.php/2018/09/17/the-future-of-tv-is-just-screens-all-the-way-down/
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Lenovo Mirage and Yi Horizon cameras are your gateway drug into VR180 - CNET
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CNET
Lenovo Mirage and Yi Horizon cameras are your gateway drug into VR180 CNET "The enemy of art is the absence of limitations." -- Orson Welles. It's a sunny day at Google's campus and I'm serpentining between giant statues of Android mascots. In my hand is a cigarette pack-sized camera with two lenses on it. My phone has two ... Lenovo's Mirage Solo is an innovative VR headset, but most people shouldn't buy itThe Verge Lenovo Mirage Solo Review: No-wires VR arrives, and it's pretty awesomePCWorld Review: Lenovo Mirage Solo headset with Google WorldSense trackingTechCrunch Engadget -SlashGear -WIRED -USA TODAY all 25 news articles »
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Buy it on Amazon - https://ift.tt/2GOXVEv - Buy at Best Price! Mpow (2-Pack) Kids Headphones, Wired On-Ear Headphones with Music Sharing Function, 85dB Volume Limited Hearing Protection, Safe Food Grade Material, 3.5mm Audio Jack Headset for Children -- Click the link to buy now or to read the 12 4 & 5 Star Reviews.Subscribe to our Channel: https://www.youtube.com/channel/UCORRqro9Nqsw7OMQ6LRxSpQ?sub_confirmation=1 Buy at Best Price! Mpow (2-Pack) Kids Headphones, Wired On-Ear Headphones with Music Sharing Function, 85dB Volume Limited Hearing Protection, Safe Food Grade Material, 3.5mm Audio Jack Headset for Children I bought them for my kids. 1 is 9 years old girl and the other a 3 year old boy and they love them. They say they're comfy and stay on good. Pretty cool that the come in 2 for only $23. ... Reviewer : maryalice These headphones are shared by a 2yr and 4yr old. They like them. Cord is a good length. I really like them being able to plug into each other so they can both share the same device. They also seem pretty durable. My kids have been rough on them and they are holding up fine. ... Reviewer : Bran Click https://ift.tt/2GOXVEv to buy now on Amazon or to read more reviews. 85dB VOLUME LIMITED FOR HEARING PROTECTION -- Mpow headset protects your little one with a volume restrictor of 85 decibels - the maximum noise level recommended by auditory health organizations. Suitable for toddlers and youth teens ages 3 and up DESIGNED FOR SMALL HEADS & SAFE EARS -- Designed with adjustable headband, snug pads and cushioned earpads without any sharp corners to give your kids comfortable wearing experience CHILDREN FRIENDLY FOOD-GRADE MATERIAL - The headphone is made with food-grade material as well as being twistable, bendable. The 1.2m tangle-free audio cords is robust enough to survive toddlers yanking at them WIDE COMPATIBILITY - Standard 3.5mm audio jack suitable for listening to music or audio books. Compatible with most of the Smartphones, PC and Tablets, such as iPhone/ iPad/ Samsung Galaxy/ LG/ Lenovo/ Kindle Fire/ Android Cellphones/ PC and more. Mpow offers 45 days money back & 18-month worry-free guarantee These are a perfect addition to our homeschool. I can link up as many of the children as I need to to listen to the same lesson without worrying about the volume or disturbing the other children. The only negative is the wire is pretty thin, and my 2 year old bit through it. (Not a product default, just making it known.) ... Reviewer : Angela E. Click https://ift.tt/2GOXVEv to buy now on Amazon or to read more reviews. ***Let Us Know What You Think… Comment Below!!*** Watch my other review Videos – https://www.youtube.com/channel/UCORRqro9Nqsw7OMQ6LRxSpQ Subscribe to our Channel: https://www.youtube.com/channel/UCORRqro9Nqsw7OMQ6LRxSpQ?sub_confirmation=1 #Mpow, #Mpow (2-Pack) Kids Headphones, Wired On-Ear Headphones with Music Sharing Function, 85dB Volume Limited Hearing Protection, Safe Food Grade Material, 3.5mm Audio Jack Headset for Children This is a review video for : B078YR32LN Manufacture : Mpow Related Videos in Channel
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Compelling virtual reality shipped to developers and consumers nearly two years ago. The first flagship headsets arrived from Oculus and HTC back in the spring of 2016, offering enough resolution, frame rate, field of view, latency mitigation and position-tracking to produce believable visual immersion.
But no one seems to know what to do with it. To date, no killer app has extended the promise of VR from a novelty to a sticky experience or utility that reaches beyond enthusiasts to resonate with the consumer center of mass.
This isn’t to say that great experiences don’t exist. Apps like Tilt Brush, Elite: Dangerous and Google Earth VR have earned rave reviews and plaudits from enthusiasts. But we have yet to see a household phenomenon like Halo or Lotus 1-2-3 — applications that single-handedly propelled their respective platforms to wide use. At CES 2018, one industry analyst referred to VR as “drawerware,” referring to the likelihood of headsets to be stuffed in a drawer after a few forays into jejune worlds.
In an attempt to shed some light on the case of the missing VR killer app, I want to offer a few thoughts on why VR matters to users, and what that implies for entrepreneurs and investors interested in building or funding the VR killer app.
Why VR matters: Presence
Why is virtual reality valuable? In a word, presence: Immersion is the heart of the incremental value of VR versus existing platforms. Most forms of expressive media provide a third-person perspective of an experience, or convey sufficient information to help a user imagine a first-person perspective on their own.
When done right (6DoF tracking, room-scale movement, sufficiently high-resolution/FOV/low latency, spatial audio), virtual reality helps a user feel like they are really there. Rather than convey an impression of an experience, VR manipulates our visual and auditory senses (and soon our tactile sense) to transmit experience itself.
Presence is valuable in two ways
The idea that VR is valuable because it generates presence is well understood. But why does presence matter? What need does being there fill for users?
The quality of presence has clear intrinsic value. With few exceptions, subjective immersion is the best way to fully grasp what a certain experience is like. Being at the mountaintop generates the maximum degree of sensory throughput, and is a better way to understand the truth of your relationship to that place than watching a video of the mountain, which is better than seeing a picture of the mountain.
The objective fact of being somewhere matters as much or more than the subjective feeling of being there.
But presence also can have instrumental value, where being there is valuable in an objective sense. Being present at a meeting with a potential business partner sends a positive signal separate from the fidelity of your experience. Actually visiting the mountaintop can impress your friends, mattering beyond the sensation of being there.
Put another way, and borrowing the language of philosophy, it seems like we value presence for its experiential worth — being for the sake of experience — as well as for its ontological worth, or being for the sake of being. Another way to describe the ontological value of presence is authenticity. The philosopher Robert Nozick suggested as much in his refutation of ethical hedonism, employing the notion of the “experience machine” to suggest we care about more than our feelings. What this all means is that for many kinds of experience, the objective fact of being somewhere matters as much or more than the subjective feeling of being there.
VR’s killer app will deliver both types of presence value
How does identifying the two ways that presence drives user value help us imagine the use case that a VR killer app might address?
First, it illuminates why many first-order VR applications may not be suited for adoption by a non-enthusiast audience. When examining some of the typical mass market use cases forwarded by VR aficionados — enterprise or personal telepresence, virtual tourism and travel, virtual attendance at sports and entertainment events, virtual social environments and rec rooms — it seems clear that authenticity matters a great deal to consumers of these experiences, meaning that simply porting them to VR may not be compelling beyond an initial sense of novelty.
I believe that the value of ontological presence is largely driven by social norms. As and when the quality of VR experience converges on metaphysically “real” experience, those norms will evolve. Perhaps our children will label us “substratist” for claiming that hanging out in VR is less satisfying than visiting in person. But with regards to the next generation or two of VR tech and applications, I’m not bullish on social VR experiences that merely replicate the ways we interact in real life. By generating experiential presence without authenticity, they seem to fall into an uncanny valley somewhere between interactive video chat and in-person interaction.
It’s tempting to believe, then, that the VR killer app will skirt the issue of authenticity by solving for problems where the subjective feeling of presence, and not the objective fact of it, matters most — for example, virtual training for a factory worker, touring new construction homes for sale or checking out a car in a virtual showroom. VR is already finding fruitful use in the enterprise and select consumer applications. But when considering potential killer applications, the problem is that arenas of experience where experiential presence matters but authenticity does not usually aren’t important or frequently accessed parts of our life.
Ultimately, I think the first VR blockbuster will deliver both the experiential and ontological value of presence. In other words, VR’s killer app will generate a powerful feeling of being there for a compelling experience, in a way that also feels completely authentic.
Quality, accessibility and ecosystem maturity are probably the biggest practical barriers gating the VR killer app.
I believe that the experience in question will lack an analogue in the real world. In other words, the VR killer app won’t be a multiplayer simulation of New York City in the present day, or a virtual movie theater, or a virtual Giants Stadium where you can kick back in a box and watch the Super Bowl. The application that sells the mass market on virtual reality will be fully native to the platform, such that the only way to know what it is really like will be donning a headset and stepping inside.
An engaging VR experience that isn’t simulating something in the real world, but exists solely in its own right, can immerse a user in both senses of the word: After all, authenticity is implied when the virtual substrate is the only home for a certain experience. The real question is making the experience interesting or fun or cool enough that the feeling of presence is appealing, too.
Concluding thoughts
If it sounds like I’m describing a video game, I think I am, too. But video games are a focal use case for every VR headset in production. What’s missing?
Quality, accessibility and ecosystem maturity are probably the biggest practical barriers gating the VR killer app. The current generation of flagship headsets are cumbersome and expensive to set up and run. Though deep price cuts across flagship wearables powered sales of more than a million VR headsets in Q3 2017, and both Oculus and HTC moved hundreds of thousands of high-end, PC-based units, individual install bases remain low enough to deter AAA studios.
Bootstrapping a two-sided ecosystem — in the case of VR, headsets/users and content, with more of the former increasing the incentive to invest in the latter and vice versa — is never easy. But better technology is on the way: HTC recently announced the Vive Pro, sporting improved resolution, spatial audio and a wireless adapter to do away with clunky wires. Google, Samsung, Lenovo and Oculus are working on standalone headsets that run without a PC or smartphone under the hood. Dozens of startups are developing peripherals and software to improve the VR experience, from haptics that mimic touch to pupil tracking that enables realistic eye contact.
Each new iteration of core VR hardware is a rising tide that makes any VR application more appealing to users on the margin. But killer apps often emerge on imperfect versions of the platforms they bring to life. The charting function of Lotus 1-2-3 strained the limits of the early graphics hardware on x86 PCs, but until 1-2-3, no one knew that programmatic generation of charts and graphs was even possible.
A killer app doesn’t need to be a perfect encapsulation of a new technology’s potential. All it needs to do is hint at the grand vision by providing a single, irresistible demonstration of value over the status quo.
In the case of VR, I’m not certain if that demonstration will occur on this generation of hardware or the next. But I believe it will be an experience that compares in intensity or joy or uniqueness to the best experiences we can access in reality. If you’re working on VR content or applications, consider this advice: Give us the ability to be present in a vision of the past, or a counterfactual world. Give us the feeling of life underwater or in space. Give us the sense of being present for an experience completely native to virtual reality, not merely an emulation of experiences we can already inhabit. Give us something real in its own right. That’s when the mass market will start to believe — and buy.
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Virtual Reality Is Here
Virtual Reality is a fascinating way to travel using nothing more than the power of technology. With a headset and motion tracking, VR lets you look around a virtual space as if you're actually there. It's also been a promising technology for decades that's never truly caught on. That's changing with the current wave of VR products.
Oculus has the popular Rift, HTC and Valve have the Steam-friendly Vive, Sony launched the excellent PlayStation VR, Samsung recently added a separate controller to its Gear VR, and Google's Daydream is steadily growing from the remains of Google Cardboard. Meanwhile, Microsoft's Windows 10 mixed reality platform and a variety of hardware manufacturers working on it are waiting in the wings. There are a lot of promising headsets across a lot of different price and power spectrums.
The Big Question: Mobile or Tethered?
Modern VR headsets fit under one of two categories: Mobile or tethered. Mobile headsets are shells with lenses into which you place your smartphone. The lenses separate the screen into two images for your eyes, turning your smartphone into a VR device. Mobile headsets like the Samsung Gear VR and the Google Daydream View are relatively inexpensive at around $100, and because all of the processing is done on your phone, you don't need to connect any wires to the headset.
However, because phones aren't designed specifically for VR, they can't offer the best picture even with special lenses, and they're notably underpowered compared with PC- or game console-based VR. Qualcomm showed off some cool Snapdragon 835-powered prototype headsets that let you walk around a virtual space without needing to be plugged into anything or have sensors installed around your room. And Google announced standalone Daydream headsets from HTC and Lenovo that don't require a phone and use built-in position tracking.
Tethered headsets like the Oculus Rift, HTC Vive, and PlayStation VR are physically connected to PCs (or in the case of the PS VR, a PlayStation 4). The cable makes them a bit unwieldy, but putting all of the actual video processing in a box you don't need to directly strap to your face means your VR experience can be a lot more complex. The use of a dedicated display in the headset instead of your smartphone, as well as built-in motion sensors and an external camera tracker, drastically improves both image fidelity and head tracking. Windows 10 mixed reality headsets will likely see similar advantages and disadvantages, but those devices haven't yet been released to consumers (the Rift and Vive work with Windows 10 systems, but aren't part of the Windows 10 mixed reality ecosystem Microsoft is building).
The trade-off, besides the clunky cables, is the price. The least expensive tethered options are currently around $400. And that's before you address the processing issue; the Rift and the Vive both need pretty powerful PCs to run, while the PS VR requires a PlayStation 4.
Sony PlayStation VR
Sony's PlayStation VR is our current Editors' Choice for virtual reality, offering the most polished and easy-to-use tethered VR experience with a relatively reasonable price tag. You can only play proprietary titles on it, like Resident Evil 7: Biohazard, but a theater mode lets you play any PS4 game as if you were sitting in front of a large screen, and the VR games we've tried have impressed us.
Like the Rift, it also requires an additional investment for full functionality; you need a PlayStation Camera for the headset to work at all, and a PlayStation Move controller bundle for motion controls. Still, a bundle including all of those things is available for $449.
HTC Vive/SteamVR
HTC's Vive is a comprehensive package that includes a headset, two motion controllers, and two base stations for defining a "whole-room" VR area. It's technically impressive, and can track your movements in a 10-foot cube instead of just from your seat. It also includes a set of motion controllers more advanced than the PlayStation Move. But even its newly reduced $600 price is pretty hard to get past, and PC-tethered VR systems like the Vive need plenty of power, with HTC recommending at least an Intel Core i5-4590 CPU and a GeForce GTX 970 GPU.
Besides the included motion controllers, you can now get new tracking accessories that let you play certain games more naturally. These accessories use the Vive Tracker, a module designed to enable additional object tracking in 3D space. The current first-party accessory bundles available are the Hyper Blaster and Racket Sports Set, each $149.99. The Hyper Blaster includes a Nintendo Zapper-style gun, a Vive Tracker, and a code for the shooting gallery Duck Game. The Racket Sports Set includes a small ping pong paddle and a larger tennis racket, both of which can be attached to the pack-in Vive Tracker, and a code for Virtual Sports. A third-party manufacturer, Rebuff Reality, also offers TrackStraps that add leg and foot tracking to the Vive, at $24.99 a pair.
HTC unveiled a standalone Vive headset that doesn't require a connected PC, appropriately called the Vive Standalone. The device will be exclusive to China at launch, and there's no word on if it will ever come to North America.
Oculus Rift
The Oculus Rift was the first big name in the current resurgence of VR, and Oculus still a major player. While the retail version of Oculus Rift is more expensive than the developer kits were, it's also much more advanced. From a technical standpoint, the headset is nearly identical to the Vive. It also includes the excellent Oculus Touch motion controllers, can support large-area VR like the Vive, and at $399 is a full $200 less than the HTC Vive—and even less than the PlayStation VR with Move controllers.
Google Daydream View
Google's Daydream is similar to Cardboard in concept. You still put your phone in an inexpensive headset (the $99 Daydream View), and it functions as your display thanks to a set of lenses that separate the screen into two images. A pairable remote you hold in your hand (similar to the Oculus Remote) controls the action. It's impressive when you can find apps that work with it, and an SDK update allowing for simultaneous Cardboard and Daydream support is helping to expand the platform's library.
Samsung Gear VR
Samsung's Gear VR is one of the most accessible VR systems, with a catch. To use the newest Gear VR, you need a compatible Samsung Galaxy smartphone (currently eight devices, ranging from the Galaxy S6 to the S8). This narrows down potential users to people who already own compatible Samsung phones, since buying one just to use with the Gear VR pushes the price to HTC Vive levels. On the bright side, Samsung regularly bundles the Gear VR with its flagship phones, so if you're planning to pick up a Galaxy S8, you might get a headset for free with the purchase.
The $130 Gear VR is a bit more expensive than both the previous iteration and the Google Daydream View, but it comes with a new Bluetooth controller equipped with both a touch pad and motion sensing, in addition to the touch pad built onto the headset itself. Samsung collaborated with Oculus to build the Gear's software ecosystem, which features a solid handful of apps and games, and multiple ways to consume 360-degree video.
Windows Mixed Reality
Microsoft has been promoting its partnership with multiple headset manufacturers to produce a series of Windows 10-ready "mixed reality" headsets. The distinction between virtual reality and mixed reality is so far dubious, but it indicates an integration of augmented reality (AR) technology using cameras on the helmet. Acer, Dell, HP, and Lenovo are some of the early partners in Microsoft's mixed reality program, and they have most recently been joined by Samsung, which has its own Odyssey headset.
Microsoft has also been working on the HoloLens, an expensive and still developing augmented reality headset with a lot of potential. Just keep in mind that AR is not VR.
Apple and VR
So far, Apple has been very cool on VR, but that's slowly starting to change, at least from a software development side. OS X High Sierra enables VR development on three major VR software platforms: Steam, Unity, and Unreal. It also uses Apple's Metal 2 framework, which the company says provides the performance necessary for VR. No plans for any Apple-branded VR headset have been announced—we'll much more likely see Rift or Vive compatibility added to Macs.
Apple has been more enthusiastic about its ARKit platform, with the iPhone 8 Plus and iPhone X seemingly built for the system. However, like we said before, AR isn't VR, and while some Google Cardboard software and headsets work with iOS, there isn't a specifically Apple-centric VR product currently available.
The Future of VR
VR's adoption and development is difficult to predict, and it could go in many different ways. Google Cardboard gave way to Google Daydream, while Samsung continues to iterate its Gear VR alongside its new Odyssey headset. In the short term, Windows 10 mixed reality and new headsets from Acer, Dell, HP, Lenovo, and Samsung are the biggest potential sources of advancements in VR as a category.
We haven't heard much about future HTC or Rift headsets with more advanced technology, and the PS VR looks like it will stay the same for the foreseeable future. A Finnish startup called Varjo is working on a new VR headset it claims displays 70 times the resolution of the Vive, but it won't be falling into consumer hands anytime soon.
source: https://www.pcmag.com/article/342537/the-best-virtual-reality-vr-headsets
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