#Blackwell legacy and unbound spoilers under the cut
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rpgchoices · 4 years ago
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Sometimes I really want to read a short summary of what to expect from a game with a very particular description that CATER to my OWN SPECIFIC interests, so here we go.
(click here for other videogames)
what to expect from BLACKWELL LEGACY (game series)
a series of adventures (point and click) pixel art games. Each game is pretty short (~2 hours, the last one is a bit longer)
the puzzles are definitely not impossible and are investigation-based
the order of the games is: The Blackwell Legacy; Blackwell Unbound;The Blackwell Convergence; The Blackwell Deception; The Blackwell Epiphany 
There is a coherent overall story that has a satisfying ending. 
Each game is a separate case to investigate.
You play as Rose, a medium who ends up with a bound with the ghost Joey Mallone and has to embrace her new role as a medium who helps ghosts move on after their death
You also discover the story of Rose’s aunt and Rose’s family who always had Joey passed on generation after generation
Only in the second game you play as Rose’s aunt, Lauren. This game is a prequel, and important for the overall plot and series
The mechanics of the games are mostly talking with characters, putting together clues, asking questions and using both Rose (or Lauren) and Joey (a part from the first game where you can only use Rose)
Using Joey lets you pass through doors and basically do stuff ghosts can do
plot? You play as Rose Blackwell, her aunt recently died after being non verbal and sick for years, the only word he used to say was Joey. You soon find out that Joey is a ghost bound to the Blackwell family, and that Rose’s role is helping ghosts pass on to the afterlife. gameplay? Dialogue choices and puzzles (picking up items and using them), putting together clues and re-asking questions characters? Mostly Rose and Joey, as their friendship is the main focus of the game. Rose’s aunt too, and other secondary characters (a couple are recurrent in all the games) sadness level? medium high death? under cut for spoiler 
The game has a bitter ending as Rose ends up sacrificing herself.
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pikkington · 8 years ago
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It just hit me that Joey kept his promise.
In "Blackwell Unbound," Joey tells Lauren he had no intention of leaving her after her encounter with the Countess.
And in "The Blackwell Legacy," he complained that he was stuck next to post-accident Lauren, who was heavily sedated and well in the advance stages of dementia (?) by that point, for twenty-six or so years.
It's implied that spirit guides CAN leave their mediums in "Unbound," so Joey could have found a way how and ditched Lauren because even if it did wind up traumatizing her so bad it drove her insane, she'd never know it.  But he didn't.  He stayed until she died and then he moved on to Rosa.
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