#Bishin Densetsu Zoku
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Console Racing Driving Games of 1993 - Zoku The Legend of Bishin
Developed by WiZ and published by Magifact, Zoku The Legend of Bishin also known as 美神伝説Zoku, Bishin Densetsu Zoku is a hybrid racing game and beat em up that released on the SNES in 1993 exclusively in Japan.
Zoku The Legend of Bishin has two protagonists Koji and Risa, depending on which one you choose you will be rescuing the other from an all female gang called the Bishin.
The game features a total of 8 stages that you must race through, in the event of you crashing your car too often you will enter a side scrolling beat-em-up stage before being able to resume the stage, at the end of the stage another beat-em-up stage will occur.
1. Intro 00:00 2. Games Intro 00:15 2. Gameplay 02:16 3. Outro 09:18
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Console Racing Driving Games of 1993 https://www.youtube.com/playlist?list=PLFJOZYl1h1CFwuAaztF2yWcDR2ruiEDNZ
#youtube#zoku the legend of bishin#美神伝説Zoku Bishin Densetsu Zoku#racing beat em up#hybrid game#90s games#90s gaming#video games#snes#japan#japan only#magifact#WiZ#retro gaming#classic games
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Super Famicom - Wizardry Bane of the Cosmic Forge
Title: Wizardry Bane of the Cosmic Forge / ウィザードリィVI 禁断の魔筆
Developer: Sir-Tech Software / GAME STUDIO Inc.
Publisher: ASCII Corporation
Release date: 29 September 1995
Catalogue Code: SHVC-AW6J-JPN
Genre: 3D Dungeon Crawler
No. of Players: 1
It is said that the Cosmic Forge is a magical pen possessing an enormous power: whatever is written with it instantly becomes true. A group of explorers ventures into the castle where the king, the queen, and the wizard who created the pen used to dwell. Nobody knows what has happened there for the last hundred years, since nobody dares to enter the haunted castle. As the heroes step in, the doors behind them close forever. They are left alone to discover the truth about the Cosmic Forge and the drama between the castle's inhabitants.
Here's a fun one indeed. It is a Wizardry game that is part of the main series, yet it has a console conversion that has stayed in Japan its entire life. It is said that this game was released on the Super Famicom 20 days after the Playstation launched in North America. There may be some English translation options here and there but unlike the Super Famicom version of Wizardry V, there is no option to change everything into English this time. So if you want to play this Super Famicom version, look up a fan translation of this.
Anyway. Bane of the Cosmic Forge is the sixth entry in the Wizardry series. While retaining the basic premise of creating a party of up to six adventurers to roam first-person dungeons and fight enemies in turn-based combat, this installment contains numerous enhancements and new features. It is the first game in the series to feature full-color graphics and a mouse-driven interface (as far as the computer versions go). Dare I say it, this looks miles better than stuff like Bishin Densetsu Zoku, or Golden Fighter come to think of it. This game reminds me of some of the best Sega Saturn titles out there, which is saying something.
Combat options are more detailed, with precise weapon moves (such as thrust and bash) available. Magic is divided into six different schools, with the spellcaster's powers increasing if he or she concentrates on one of them. Picking locks or disarming traps by thief-like classes is done actively by participating in a simple minigame. Characters can learn skills unique to their class when leveling up. These skills range from weapon proficiencies to field abilities that can be used outside of combat.
In addition to the traditional races of humans, elves, dwarves, hobbits, and gnomes, the player can choose between the Lizardman, the cat-like Felpurr, the canine Rawulf, the pixie-like Faerie, the intimidating Dracon, and the furry Mook. Each race has its own strengths and weaknesses, as well as predispositions to certain classes. Exotic character classes such as Valkyrie, Alchemist, Psionic, Ninja, Samurai, and Monk are also available during character creation, though they require a higher amount of bonus points received during the initial dice roll. It is also possible for characters to switch to another class during the game.
Conversations with NPCs have been extended, the player being able to talk about various topics with the same character. The game also features a branching storyline: depending on the player's choice to believe or mistrust a key character, the plot will split into different directions, resulting in several different endings. The entire game takes place within the castle and its surroundings, without the possibility to travel back to the town or create other characters after the game has started. Unlike the previous entries, it is possible to save the game anywhere manually. The Super Famicom version is compatible with the Turbo File Twin as indicated by the box making mention of a Super Famicom-exclusive "Super Turbo File" mode. Other games that make use of this functionality include Bahamut Lagoon, RPG Tsukuru Super Dante 1 & 2, Daisenryaku Expert World War II in Europe and Tactics Ogre.
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Visual marketers frequently use a variety of motion techniques to display their marketing messages. This article closes with implications for theory and suggestions for mobile marketers. Importantly, we find that mobile users' age moderates this indirect effect, as younger mobile users (Generation Z) process mobile vertical video ads more fluently than older Generations X and Y. horizontally) on the smartphone in full-screen, as watching a vertical video does not require turning the phone. Exploring the underlying mechanism for this effect, we find that mobile users experience less effort when watching a video ad vertically (vs. In two experimental studies, we further show that mobile users process vertical video ads more fluently than horizontal video ads. In a large-scale field study, we demonstrate that mobile vertical video ads increase consumer interest and engagement compared to horizontal video ads. Therefore, we examine the effectiveness of mobile vertical versus horizontal video advertisements in terms of consumer interest, engagement, and processing fluency, as well as the underlying mechanism of the effort of watching the video ad on a smartphone in three studies. With the increasing use of vertical videos, an important, yet unanswered, question is how mobile users respond to this format. The portrait, or vertical, screen format is replacing the traditional landscape, or horizontal, format to become the default for mobile video production and consumption. There is a line of garbage graphics at the bottom of the screen, but this occurs on real hardware as well.The mobile environment of the 2020s is experiencing a vertical video revolution. With the official Preset ID C610 there's a hi-res image in the intro that appears black, and if you use ID 1610 the image shows but it looks weird.īishoujo Senshi Sailor Moon: Another Storyīishoujo Senshi Sailor Moon S: Juugai Rantou!? Shuyaku Soudatsusenīishoujo Senshi Sailor Moon S - Kondo ha Puzzle de Oshioki yo! Patch to help resolve graphic issues (thanks to sluffy): īig Ichigeki! Pachi-Slot Daikouryaku 2 - Universal Collectionīishin Densetsu Zoku - The Legend of Bishin Patch to fix one-hit deaths (thanks to sluffy): Patch to load on Canoe (thanks Bosco82): - Game loads, but requires SUPER SCOPE to play Playableīattletoads & Double Dragon - The Ultimate Team After first race, music will cut out (sfx still works). Patch to load on Canoe (thanks to sluffy): - Use Preset ID BD10. Patch to resolve issue with underwater table (sluffy): Game loads, but requires SUPER SCOPE to playīattle Commander - Hachibushuu, Shura no Heihouīattle Dodge Ball - Toukyuu Daigekitotsu!īattle Master - Kyuukyoku no Senshi-tachi Patch to resolve graphic issue (thanks pimpinelephant): - Use Preset ID 1610 Glitched hi-res title screen.Īsahi Shinbun Rensai - Katou Hifumi Kudan Shougi - Shingiryuu Minor sound popping in Ice Mine and Bintel Castle after a battle (needs confirmation). Patch to load on Canoe (thanks to sluffy): Īrcade's Greatest Hits - The Atari Collection 1 Patch to resolve flashing screen (thanks to sluffy): Patch to resolve flashing screen (sluffy):
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De Super Famicom a Super Nintendo (guía de juegos japoneses)
De Super Famicom a Super Nintendo (guía de juegos japoneses)
De Super Famicom a Super Nintendo es una guía de juegos japoneses que se pueden disfrutar sin tener ni idea del idioma. En este primer volumen hay más de 60 juegos comentados, con una breve descripción de su apartado jugable y aclaraciones sobre los textos
Lee el artículo completo aquí:
http://www.combogamer.com/30650/de-super-famicom-a-super-nintendo-guia-de-juegos-japoneses/
#Acrobat Mission#Araiguma Rascal#Art of Fighting#Art of Figthing 2#Astral Bout#Bastard!#Battle Cross#Battle DodgeBall#Battle Tycoon: Flash Hiders SFX#Bishin Densetsu Zoku#Bomberman#Bombliss#Bomerman B-Daman#bonus stage magazine#ClockWorks#Columns#CosmoGang#Cosmogang The Video#De Super Famicom a Super Nintendo#DoReMi Fantasy#Dream Bastketball Dunk and Hoop#Dynamic Stadium#Final Set Tennis#Fune Tarou#Gan Gan Ganchan#Gekisou Sentai CarRanger#Godzilla#Godzilla Kaiju Daikessen#Gourmet Sentai Bara Yarou#Great Battle II
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Eek shotpro
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jcgay/maven-notifier: Desktop notifications for Maven 3.x.
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S/NESC - How to remap Canoe controller inputs.
It uses a specific rom format, sfrom, and game roms must be converted and patched (if not compatible) before being emulated by Canoe. Photo by Harry How/Getty ImagesįIW: Fitzpatrick, a popular sleeper pick this week, shot a 4-over 74 to finish T129 after day one.Canoe is the SNES emulator of the SNES Classic. PGA Tour Commissioner Jay Monahan talks with Hideki Matsuyama of Japan during a practice round prior to the 2020 PGA Championship at TPC Harding Park on in San Francisco, CA. “One hop, off the shoulder,” Monahan joked, of the Englishman’s bad tee ball. His week got off to a rough start, though, when a wayward tee shot by Matthew Fitzpatrick hit Monahan squarely in the shoulder. “We have a lot of good players out here,” said Monahan, with tongue firmly in cheek, highlighting a long-running frustration of Tour execs, regarding the management of majors. With the PGA of America managing this week’s major championship at TPC Harding Park, PGA Tour Commissioner Jay Monahan is more or less taking in the big-league tournament as a fan. PGA Tour Commissioner Jay Monahan wears a mask during a practice round prior to the 2020 PGA Championship at TPC Harding Park on in San Francisco, CA.
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(1993) Bishin Densetsu Zoku: The Legend of Zoku
pretty much rockin snes music, but with less cheese / dist guitar.
i particularly enjoy “Developing Area”
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Katsuya Terada / 寺田 克也 - Part 1: 1987-1993 http://cacazan.com/ http://katsuyaterada.tumblr.com/ https://www.facebook.com/katsuya.terra.terada Terada has worked on about 50 games in the past 30 years. He became famous in the West in the early 2000s with the release of the movie Blood: The Last vampire for which he designed the main characters, his cover girls and his huge artbook "Rakugaking". Paradoxically, nowadays , outside of Japan, his name is more often attached to the Zelda series, one of his earliest works -- from 1989 to 1995, he was a regular contributor to the North American magazine Nintendo Power for which he did many artworks, including illustrations for Link's Awakening and A Link to the Past. On a related note, some of his Link's Awakening artworks seem to be exclusive to the official German player's guide. Games pictured above: 1) Tantei Jingūji Saburō - Shinjuku Chūō Kōen Satsujin Jiken / 探偵神宮寺三郎 新宿中央公園殺人事件 (FDS - 1987) 2-5) Sorcerian System Scenario Vol. 2: Sengoku Sorcerian / 戦国ソーサリアン (PC-88 - 1988) 6) Tantei Jingūji Saburō - Yokohama-kō Renzoku Satsujin Jiken / 探偵 神宮寺三郎 横浜港 連続殺人事件 (Famicom - 1988) Tantei Jingūji Saburō - Kiken na Futari Zenpen / 探偵神宮寺三郎 危険な二人 前編 (FDS - 1988) Tantei Jingūji Saburō - Kiken na Futari Kōhen / 探偵神宮寺三郎 危険な二人 後編 (FDS - 1989) Tantei Jingūji Saburō - Toki no Sugiyuku Mama ni... / 探偵 神宮寺三郎 時の過ぎゆくままに… (Famicom - 1990) 7) Blue almanac / ブルーアルマナック, AKA Star Odyssey (Mega Drive - 1991) 8) Prince of Persia / プリンスオブペルシャ (SFC - 1992) 9) Final Fantasy Mystic Quest, AKA Final Fantasy USA: Mystic Quest / ファイナルファンタジーUSA ミスティッククエスト (SNES - 1992) 10) Bishin Densetsu Zoku / 美神伝説Zoku Bishin Densetsu Zoku / Zoku: The Legend of Bishin (SFC - 1993) Games he has worked on: Note: I omited a few games such as Tekken 5 Dark Resurrection, Culdcept II: Expansion and Culdcept 3DS which reuse designs/card illustrations from earlier games.
Alteil / アルテイル (browser game - 2004) card illustrations and chara design for 4 EX Villains Battle K-Road / バトルクロード (Arcade - 1994) character illustrations Bishin Densetsu Zoku / 美神伝説Zoku Bishin Densetsu Zoku / Zoku: The Legend of Bishin (SFC - 1993) cover art, illustrations Blue almanac / ブルーアルマナック, AKA Star Odyssey (Mega Drive - 1991) cover art, manual illustrations Busin: Wizardry Alternative, AKA Wizardry: Tale of the Forsaken Land (PS2 - 2001) chara-design, illustrations, cover art Cristopher Columbus / クリストファー・コロンブス (SFC - ~1993 - canceled) illustration Culdcept II / カルドセプト セカンド (Dreamcast - 2001) card illustrations (with others) Culdcept Saga / カルドセプト サーガ (Xbox 360 - 2006) card illustrations (with others) Dual Heroes / デュアルヒーローズ (N64 - 1997) character illustrations, in-game illustration, "Virtual Gamer Design" Fate/Apocrypha / フェイト/アポクリファ (cancelled MMO - year unknown but the project was covered by a book published in June 2011) chara-design for 2 characters (Berserker and Lancer) Final Fantasy Mystic Quest, AKA Final Fantasy USA: Mystic Quest / ファイナルファンタジーUSA ミスティッククエスト (SNES - 1992) manual illustrations (North American version) Final Fantasy XI / ファイナルファンタジーXI (PS2, PC - 2005) promotional illustration featured on postcards available at the FFXI Summer Carnival 2005. Final Fantasy XI Tsuika scenario "Ishi no Miru Yume" / ファイナルファンタジーXI追加シナリオ 『石の見る夢』, AKA Final Fantasy XI Additional scenario: A Crystalline Prophecy (PS2, PC, Xbox 360 - 2009) illustration Galak-Z: The Dimensional (Windows, Mac, Linux - 2015) enemy-designs (with others) Kengō 2 / 剣豪2 (PS2 - 2002) cover art, illustrations, chara-design Kitakata Kenzou Sangokushi / 北方謙三 三国志 (PS2 - 2001) Cover art, illustrations Knights Contract / ナイツコントラクト (PS3, Xbox 360 - 2011) promotional illustration La-Mulana EX (PS Vita - 2014) Illustration Lord of Vermilion / ロード・オブ・ヴァーミリオン (Arcade - 2008) card illustration x1 Maten Densetsu: Senritsu no Ooparts / 魔天伝説 戦慄のオーパーツ (SFC - 1995) chara design, illustrations, cover art Nanatama: Chronicle of Dungeon Maker / 七魂 クロニクルオブダンジョンメーカー (PSP - 2009) cover art, illustrations, chara design Onimusha Soul / 鬼武者Soul (browser game - 2012) chara-design (Tokugawa Ieyasu, Takeda Shingen) Prince of Persia / プリンスオブペルシャ (SFC - 1992) cover art Ryūteki go sennen: Dragons of China / 龍的五千年 Dragons of China (Saturn - 1997) Chara-design Sangokushi Taisen / 三国志大戦 (Arcade - 2005) card illustration x1 (EX005 Zhang Liao) Seifū no Kyōshikyoku: The Rhapsody of Zephyr / 西風の狂詩曲 (Windows - 1999) cover art Sengoku Efuda Yūgi Hototogisu Ran / 戦国絵札遊戯 不如帰 -HOTOTOGISU- 乱 (PSP - 2008) card illustrations (with others) Sengoku Efuda Yūgi Hototogisu Tairan / 戦国絵札遊戯 不如帰 -HOTOTOGISU- 大乱 (PSP - 2010) card illustrations (with others) Sengoku IXA / 戦国IXA (browser game - 2010) Simple 2000 series Ultimate Vol. 12: Street Golfer / SIMPLE2000シリーズ アルティメット Vol.12 ストリートゴルファー (PS2 - 2003) illustrations, chara-design Sol Divide / ソルディバイド (Arcade - 1997) illustrations, chara design Sorcerian System Scenario Vol. 2: Sengoku Sorcerian / 戦国ソーサリアン (PC-88 - 1988) cover art, illustrations Tantei Jingūji Saburō - Early Collection / 探偵 神宮寺三郎 アーリーコレクション (PS1 - 1999) cover art, illustrations, chara-design Tantei Jingūji Saburō - Ghost of the Dusk (3DS - 2017) cover art Tantei Jingūji Saburō - Innocent Black / 探偵 神宮寺三郎 Innocent Black (PS2 - 2002) Tantei Jingūji Saburō - Kiken na Futari Kōhen / 探偵神宮寺三郎 危険な二人 後編 (FDS - 1989) cover art, illustrations, chara-design Tantei Jingūji Saburō - Kiken na Futari Zenpen / 探偵神宮寺三郎 危険な二人 前編 (FDS - 1988) cover art, illustrations, chara-design Tantei Jingūji Saburō - Kind of Blue / 探偵 神宮寺三郎 Kind of Blue (PS2 - 2004) original chara-design, illustrations Tantei Jingūji Saburō - Mikan no Rupo / 探偵神宮寺三郎 未完のルポ (PS1, Saturn - 1996) Tantei Jingūji Saburō - Shinjuku Chūō Kōen Satsujin Jiken / 探偵神宮寺三郎 新宿中央公園殺人事件 (FDS - 1987) cover art, illustrations, chara-design? Tantei Jingūji Saburō - Toki no Sugiyuku Mama ni... / 探偵 神宮寺三郎 時の過ぎゆくままに… (Famicom - 1990) illustration, original art Tantei Jingūji Saburō - Tomoshibi ga Kienu Ma ni / 探偵神宮寺三郎 灯火が消えぬ間に(PS1 - 1999) Tantei Jingūji Saburō - Yokohama-kō Renzoku Satsujin Jiken / 探偵 神宮寺三郎 横浜港 連続殺人事件 (Famicom - 1988) cover art, illustrations, chara-design Tantei Jingūji Saburō - Yume no Owari ni / 探偵神宮寺三郎 夢の終わりに (PS1, Saturn - 1998) Tekken 5 / 鉄拳5 (PS2 - 2005) extra costume designs x3 (Ling Xiaoyu, Raven, Ganryu) Tekken Tag Tournament 2 / 鉄拳タッグトーナメント2 (PS3, Xbox 360 - 2012) extra costume design (Kunimitsu) Virtua Fighter / バーチャファイター (Arcade - 1993) illustration Virtua Fighter 2 / バーチャファイター2 (Arcade - 1994) illustrations (later reused for Virtua Fighter Remix) Virtua Fighter Remix / バーチャファイターRemix (Saturn - 1995) cover art + an untitled unreleased game for which he designed the characters
To be confirmed: Lunatic Dawn / ルナテックドーン (illustration featured in Zenbu, probably a fanart) Marvel Trading Card Game (DS, Windows, PSP - 2007) maybe the game reuses pre-existent illustrations Optical Axis / オプティカル アクシス (line art dated 1992, not sure if it's a game)
I don't know if Terada has worked on the Tantei Jingūji Saburō series since the PS2 episodes, apart from the recent 3DS game for which he created the main illustration. Of course, since he designed the main characters of the series, he is probably credited in some if not all of these games. Tantei Jingūji Saburō - Akai Chō / 探偵 神宮寺三郎 赤い蝶 (DS - 2010) Tantei Jingūji Saburō - Fukushuu no Rinne / 探偵 神宮寺三郎 復讐の輪舞 (3DS - 2012) Tantei Jingūji Saburō - Fuserareta Shinjitsu / 探偵 神宮寺三郎 伏せられた真実 (DS - 2009) Tantei Jingūji Saburō - Hai to Diamond / 探偵 神宮寺三郎 ~灰とダイヤモンド~ (PSP - 2009) Tantei Jingūji Saburō - Inishie no Kioku / 探偵 神宮寺三郎 いにしえの記憶 (DS - 2007) Tantei Jingūji Saburō - Kienai Kokoro / 探偵 神宮寺三郎 きえないこころ (DS - 2008) Tantei Jingūji Saburō - Shiroi Kage no Shōjo / 探偵神宮寺三郎 白い影の少女 (GBA - 2005)
Other video game related works: Note: One of his Alteil illustrations is featured on the cover of the book Alteil~神々の世界『ラヴァート』年代記 オフィシャルガイド.
Arc System Works 25 Shūnen Kinen Kōshiki Character Collection / アークシステムワークス25周年記念 公式キャラクターコレクション (artbook - 2013) guest illustration Assassin's Creed art Exhibition (exhibition - 2011) illustration Dragon Quest 25th anniversary (2012) illustration Fire Emblem : The complete / ファイアーエムブレム ザ��コンプリート (artbook - 1996) guest illustration Gunbird / ガンバード () guest illustration featured in the artbook Psikyo Illustrations KG Sengoku TURbuhā / KG 戦国TURぶはあ (book related to the Dreamcast game Sengoku Turb) illustration(s) Sengoku Blade / 戦国ブレード () guest illustration featured in the artbook Psikyo Illustrations The Legend of Zelda: A Link to the Past - Nintendo Player's Guide (Guide book - 1992) illustrations The Legend of Zelda: Link’s Awakening - Der offizielle Nintendo Spieleberater (Guide book - 1994) illustrations for Zelda 1, 2 ALTTP and Link's Awakening The Legend of Zelda: Link’s Awakening - Nintendo Player's Guide (Guide book - 1993) illustrations for Zelda 1, 2 and Link's Awakening Virtua Fighter 2 Ten Stories / バーチャファイター2 テンストーリーズ (comics - 1997)
Nintendo Power contributions: #1 July-August 1988 - Gauntlet #3 November-Decermber 1988 - Ultima #5 March-April 1989 - The Adventures of Bayou Billy (to be confirmed. Terada is not credited but the illustration has his distinctive art style) #6 May-June 1989 - Dragon Warrior #7 July-August 1989 - Dragon Warrior #8 September-October 1989 - Dragon Warrior #9 November-December - Dragon Warrior (Nintendo Power Strategy Guide) #12 May-June 1990 - Crystalis #12 May-June 1990 - Ninja Gaiden II #15 July-August - Ninja Gaiden II (Nintendo Power Strategy Guide) #16 September-October 1990 - Dragon Warrior II #18 November-December 1990 - Castlevania III 1 #19 4 Player Extra - Gauntlet II #21 February 1991- Ultima Quest of the Avatar #23 April 1991 - Sword Master #27 August 1991 - Dragon Warrior III #30 November 1991 - Final Fantasy II #31 December 1991 - Actraiser #33 February 1992 - Ys III #38 July 1992 - Magic Sword #39 August 1992 - Contra Force #41 October 1992 - Double Dragon 3 #45 March 1993 - Zen #46 April 1993 - Dragon Warrior IV #47 May 1993 - Koei #52 September 1993 - Final Fantasy Legend III #54 November 1993 - Ultima Runes of Virtue II #59 April 1994 - X-Kaliber 2097 #62 July 1994 - Secret of Mana #63 August 1994 - Secret of Mana #64 September 1994 - Secret of Mana #65 October 1994 - Illusion of Gaia
Sources: Falcom Chronicle (Sorcerian, Seifū no Kyōshikyoku) Fate/complete material IV Extra material (Fate/Apocrypha) Psikyo Illustrations - Psi (Battle K-Road, Sol Divide, Sengoku Blade, Gunbird) Rakugaking (Prince of Persia, Nintendo Power, Tantei Jingūji Saburō, Prince of Persia) (p12, 18, 322, 357, 449-451, 496, 850) Koko 10-nen / ココ10年 (Street Golfer, Knights Contract, Sengoku Efuda Yūgi Hototogisu Ran, Assassin's Creed, etc.) Virtua Fighter Maniax Zenbu (Nintendo Power, Dragon Warrior Strategy Guide, Blue Almanac, Dual Heroes, Sol Divide, Bishin Densetsu Zoku, Battle K-Road, Tantei Jingūji Saburō, 1 untitled game, Prince of Persia) Alteil: https://login.alteil.jp/al2CardDB/list.php Busin http://i.mtime.com/tmdmlgb/blog/3439230/ Culdcept series: http://www.culdceptcentral.com/index.php Final Fantasy XI: https://www.famitsu.com/pcent/news/1220014_1341.html http://elemen.jp/ff11/contents/goods/etc.html Galak-Z https://twitter.com/17_BIT/status/834692786096058368 Kengō 2 http://www.genki.co.jp/game/ps2/kengo2/02.php Kitakata Kenzou Sangokushi: http://game.watch.impress.co.jp/docs/20010615/mfac.htm Mirai Ninja by Katsuya Terada https://twitter.com/Yoshi6054/status/609579957988098049 Sangokushi Taisen http://gr.qee.jp/02_st/st2/ex/ex05.html Sengoku Efuda Yūgi Hototogisu Ran http://game.watch.impress.co.jp/docs/20081010/irem.htm Sengoku Efuda Yūgi Hototogisu Tairan http://dengekionline.com/elem/000/000/271/271180/ Sengoku Ixa http://game.watch.impress.co.jp/docs/news/384590.html Tekken 5 http://game.watch.impress.co.jp/docs/20050318/tk5.htm
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Play Bishin Densetsu Zoku (Japan)
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Play Bishin Densetsu Zoku (Japan) Online
Play this Super NES game in your web browser, here on GamePhD! Use Chrome/Firefox if Internet Explorer doesn’t load the game. .errordiv { padding:10px; margin:10px; border: 1px solid #555555;color: #000000;background-color: #f8f8f8; width:500px; }#not_set {visibility:visible;opacity:1;}#ai-layer-div-not_set p {height:100%;margin:0;padding:0}.ai-lazy-load-not_set { width: 730; height: 450; padding: 0; margin: 0; } var ai_iframe_width_not_set = 0; var ai_iframe_height_not_set = 0;function receiveMessagenot_set(event) {if (event.origin !== 'http://www.retrogames.cc') {return;} if(event.data["id"] = "not_set") { aiProcessMessage(event); }}if (window.addEventListener) { window.addEventListener("message", receiveMessagenot_set);} else if (el.attachEvent) { el.attachEvent("message", receiveMessagenot_set);}window.addEventListener("message", receiveMessagenot_set);var aiIsIe8=false; if (typeof aiReadyCallbacks === 'undefined') { var aiReadyCallbacks = []; } else if (!(aiReadyCallbacks instanceof Array)) { var aiReadyCallbacks = []; }var onloadFirednot_set = false; function aiShowIframeId(id_iframe) { jQuery("#"+id_iframe).css("visibility", "visible"); } function aiResizeIframeHeight(height) { aiResizeIframeHeight(height,not_set); } function aiResizeIframeHeightId(height,width,id) {aiResizeIframeHeightById(id,height);}function loadElem_not_set(elem) { elem.fadeOut(0, function() { elem.fadeIn(4000); });}function aiModifyParent_not_set() { }var aiReadyAiFunct_not_set = function aiReadyAi_not_set() { aiModifyParent_not_set();setTimeout(function() { jQuery("#ai-lazy-load-not_set").lazyload({threshold: 0, load: loadElem_not_set}); },50);jQuery.lazyload.setInterval(0);};aiReadyCallbacks.push(aiReadyAiFunct_not_set);if (window.jQuery) { aiModifyParent_not_set(); }
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Play Bishin Densetsu Zoku (Japan) Play Bishin Densetsu Zoku (Japan) Online Play this Super NES game in your web browser, here on GamePhD!
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Bishin Densetsu Zoku, Super Famicom.
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Audio
#Bishin Densetsu Zoku#Zoku: The Legend of Bishin#Osamu Kido#Takeshi Sakamoto#vgm#video game music#magifact
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Super Famicom - Zoku: The Legend of Bishin
Title: Zoku: The Legend of Bishin / 美神伝説Zoku
Developer/Publisher: Magifact
Release date: 25 December 1993
Catalogue Code: SHVC-ZK
Genre: Beat-em-up / Racing
No. of Players: 1
Oh man, there are some games that look great on paper but end up being complete and utter rubbish. Zoku: The Legend of Bishin or Bishin Densetsu Zoku to use the original Japanese name is just one of those games. The idea behind it sounds so cool. Head off into the Mad Max style post-apocalyptic world in your custom tuned car scouting for gangs to take out with your bare fists. Sounds like a fantastic idea for a mindless action game, right? Well, maybe in the right hands it could have been but unfortunately his game was handled by Magifact.
So, what’s wrong with the game? Well, let’s start with the driving sections. Firstly, the road draw distance is too short. It’s all too easy to go plowing right into a corner because you didn’t see it coming up. That’s not the only issue though. The road layout is a bloody joke. It’s like you’re racing in a maze. Add the fact that the game map is as much use as a burst balloon, and you’ve got yourself one hell of a headache trying to figure out which way to go. Throwing in the time limit only annoys you even further. But wait, there’s more to complain about. The car’s handling is total crap. Way too fidgety.
So, we know the car sections are pretty poor but what about the beat’em up sections? They’ve got to be good, right? Well, graphically they are quite nice but that’s where the plus points end. Animation is pathetically bad. We’re talking Golden Fighter/Hyper Version (Ultimate Fighter) level in some cases. The hit detection is also very suspicious at times and the sluggish movement and cheap computer AI is the icing on the cake.
So, there you have it. A game that has fantastic box art, a great idea and story behind it yet manages to be complete and total crap. But wait a minute. I didn’t mention the audio. That’s actually pretty………. Yeah, you guessed it, crap.
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Bishin Densetsu Zoku, Super Famicom.
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Bishin Densetsu Zoku, Super Famicom.
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Bishin Densetsu Zoku, Super Famicom.
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