#BioWare the hair sucks I hate how he looks but the style I want doesn’t exist in the game
Explore tagged Tumblr posts
Text
Lairos Aldwir aka Rook
#dragon age#dragon age veilguard#datv#da4#da veilguard#dav#my oc#lairos aldwir#I really wish there were more shorter hair options jfc#BioWare said ‘oh last game didn’t have long or Black hair options? what if that’s ALL you get this time?’#which is cool yes the technology is cool and the textures look amazing#but uhm what about a short hair option that isn’t some kind of buzz cut or mohawk#like some medium short hair or smth#BioWare the hair sucks I hate how he looks but the style I want doesn’t exist in the game
25 notes
·
View notes
Text
dragon age: all characters (companions)
I’ve been in this fandom for a hot minute now and I want to update my opinions on characters :)
Origins
Alistair: super sweet dude who literally is not the stereotypicalchantryguyfightme. He’s a great example of healthy masculinity and I totally wish he was bi because I have an entire essay on that— also: he’s a poc! His mum was brown. In game he’s got dark features. if you really want a blond/blue-eyes/white guy, make your warden that. or accept that brown people can be noble and moral. or just draw cailan, idk. just because BioWare whitewashes doesn’t mean you should.
Leliana: someone hug my singing girlfriend before I crush her under with my own hugs. Also: nugs. Yes! Shoes. Yes! She likes how I style my hair? YES!! I honestly think she’s super duper and it pisses me off whenever someone’s like: yeah she enjoys killing people and the Game. ok. and michel de chevin willingly participated in genocidal marches through the alienage he grew up in with his elvhen mum.
Morrigan: dirty swamp witch that i stan and also have a v big crush on. tiddies. Have a son with a GW so we can raise him with our tiddies out in the forest. she’s also white-passing, as her father was chasind and all people we’ve seen that are chasind are black. therefore, she is biracial. therefore, poc can be goths and don’t shy away from giving morrigan a darker skintone. if the devs had of been thinking, she’d have a darker skintone.
Zevran: Actually is the best romance, I think. Loves consent, therefore I will stan him so hard my skull cracks a little. Also: he is a very brown boy and if he’s white in da4 I’m seriously going to throw all canon out the fucking window. genuinely a good person who needs to be told so.
Wynne: grandma who only likes my friends who go to church. but also super sweet and I’d rest my head on her bosom (in a platonic way omg ZEVRAN)
Sten: angry quiet boi. the bestest boi. I totally would give him a kitten for a gift and bake him cookies. Thicc softie. I think if I had DA:O and i knew how to use mods i would mod the fuck outta him. sorry.
Sha(y)le: who’s gender? idk her. See also: fuck birds and authority. pound ur ass into the ground you feathery meatbag little shits. fuck songbirds.
Dog: such a good boi. thicc. thinks Alistair is a whiny fuck and is Morrigan’s only friend. love him. he’s the cutest companion. bet.
Ohgren: honestly forgot about him bcc he’s such a shitbag. also: he could’ve been a really cool addiction recovery type but NOPE. probably would have a trump shirt in a modern au and would catcall wlw and hit mlm. no thanks.
Awakening
Anders: he acts like rlly straight but he’s so gay I can smell it. also he’s rlly cute and fun and I love him so much.
Justice: MAYBE i’M selF CONSCious OF THE twitchING. is the friend that genuinely doesn’t get dick jokes but is ur 110% ride or die.
Nathaniel Howe: honestly is sort of a white knight/neck beard a little, but it’s kind of charming with his whole velanna m’lady?? grump boi. annoying soul patch that I’d mod out SO FAST—
Sigrun: would have ROMANCED the FUCK out of her. why she even entertains the idea of fucking with ohgren makes me realize most of the writers are dumbfucks.png. peppy little emo. 12/10 would die if she kissed my cheek teasingly.
Ohgren: why. why. why. I’d have brought Shayle over. Maybe Zev? Definitely Dog.
Velanna: she was written to be an annoying feminist and you can tell but I deadass am a kindred spirit with her bcc I too am deadpan annoyed with Thedas’ general population too. love her. Would’ve loved to romance her. She’d totally be one of those who’d get all tsundere and be like “n-no i hate you” *kisses the fuckin soul out of you then blushes so hard she’s now a tomato*
Dragon Age II
Anders: fuck the cops. i don’t care. fuck the cops. (vine reference). also: do i hate him for blowing up the chantry that would eventually annul a huge collection of his people? no. read dalishious’s meta on Anders. v intriguing. didn’t they retcon the fuck out of the reported deaths too? like there was like eight Templars and Elthinia in there. Templars killed more “abominations” in a day than Anders in the game canon—
Aveline: initially thought she was fine and then realized she’s shit to my lil brother and I will fucking clap her ginger ass. See also: whorephobia isn’t a joke so fuck off with treating Isabela badly, you tit.
Bethany: sunshine. Literal sunshine. I feel my freckles grow in her presence and i love it. she’s my little baby sister and I’d slam that ogre so fuckin hard before it touched either twin.
Carver: there has to be a mod where both twins survive. I love them both to bits. My babies. carver is my bitter, angry little brother and I can relate because I too am very angry and would totally clap my own ass. hes so genuine and I don’t get the competition between Beth and Carver. Like, both are fuckin stellar in different ways. In this essay I will—
Fenris: honestly, I don’t get the general hate between him and Anders. Fenris’ main arc should’ve been a recovery arc, not drunken moping and revenge. he deserves better. give him a soft sweater instead of his spikes and let him love himself as much as I love him for MAKERS SAKE. like when you really think about their relationship, it could’ve been an eye-opener for fenris and finally some legit sympathy for anders. but we all know that if they had of teamed up that Meredith would’ve been dead before the end of Act 1 so.
Isabela: whorephobia is not a joke. oversexualizing your only appearing brown woman is so poorly written. how about we appreciate her and her lovely bosoms but also let people tease her about her heart of gold? her innate understanding of freedom? instead of just a wave of dick? please?? can we give her some pants for when she fights? can we accept that i fall for rogues who hate themselves?? fuck. also whomever draws her x femHawke x Merrill literally is after my own heart.
Merrill: my fucking babygirl MARRY ME. Fenris could’ve been her older brother type, but NO. she and Isabela should’ve been canonical gfs instead of Isabela/Fenris (no shaming the pairing tho!!). I love how she’s written as neurodivergent. V nice. Sometimes I just look her up and cry because she’s fucking everything. Also: she’s in the Dalish origin and she’s far from being white. Why did they make the most innocent/naïve character really white? hmmmm.
Sebastian: whew that boy. Would totally be that annoying Mormon at your door but you still let him in bcc he’s super sweet. Also: huge ass bible thumper and should get his head slap because you said the maker loved all his children why do you defend a complicit old hag you annoying attractive fuck—
Varric: totally is a bard and the devs couldn’t handle the idea of him being one bcc it might make him look less straight. is the only grey morality person I don’t want to fucking bash in with a fry pan. he sees people and I like that, but you totally know he’s siding with mages every time bcc him and Anders are like besties. I’m sorry. I don’t make the rules. “Professional Younger Brother”.
Tallis: I know nothing about her but she seems okay. I think she was an escaped slave and honestly? Fucking props. Spy on a shitting organization, idk what you’re doing, but your VA was that cool lesbian from SPN so I think ur okay?
Inquisition
Blackwall: Redemption Arc 101. Love him to bits. Sad dad bunwall. good man. actually atoned for his sins by actively becoming a good person. his initial design is 80% hotter im so sorry but so not.
Cassandra: was way browner in the last game. would romance the fuck outta her. I love me a butch lady who melts at my dorky recitation of poetry. BioWare is a coward. also is the worst choice for divine. but not a bad person. could use some more guidance or get her ass whipped by a dalish elf about religion or a circle mage kid whos like “yeah bud i didn’t ask for the templars to whip my ass everyday for existing.”
The Iron Bull: I think the Qunari/Vashoth were a little based off black people (the whole anti blackness thing where ppl are scared of them bcc of whatever reason) and it pisses me off that he had a weird ass dubcon thing with Dorian in banter. It doesn’t make sense— he’s an A+++ dom and would not jump straight in role play without at least checking in at first like wtf BioWare.
Cole: his mother was chasind so he’s like not supposed to be that white? or like biracial? albino? idk. love him to bits tho. He’s neurodivergent and I deadass love him. romancing him? idk. I see why ppl think it’s fuckin nasty but also like as a writer I’d age him the fuck up so fast before my inquisitor even THOUGHT about that. like idk. I’m down with him being a sweet little bro character tho. he’s a babe. love him.
Sera: had the worst fucking writer I’ve ever seen and I willingly read the twilight saga twice by a shit ass racist white lady who okay’d pedophilia. like. Fuck you Kristjanson suck your own dick you fuck. had the worst options in regards to speak to her. has a thicc case of internalized racism that literally most of the fandom just loves to use against her. my lesbian neurodivergent queen. Would write a thousand fix it fics for her. Love her to bits. im gay.
Varric: I haven’t played DA2 so i don’t get why everyone wants to romance him but like. a dwarf romance? yes please. Idk he reminds me of my uncle so I only see him as fun uncle material. Deadass should adopt Cole and Merrill and co parent with Blackwall for Sera. dads? fuck yeah. love me some wholesome, present fathers.
Dorian: is a gay stereotype that I love/hate so much. and he’s also just as bad about being a creep bcc he sexualizes qunari men (in banter). I attribute that to shit writing tho. I want to protect him from all the “omg gay best friend!” people. he’d clearly be that tired gay that wouldn’t give a diddly damn about ur het romance. wanna talk about politics? he’s ur guy/gay.
Solas: “me, an intellectual:”. I don’t hate him, but I’m not about him. He comes off as mysterious and suave (which he totally is) but I deadass would not save him from himself because he’s a racist, exclusionist eggshell. idk. not my cup of tea, but I can totally see the appeal. And he’s interesting, I’ll totally say that. “I think the Dalish are garbage but they made you” is not a compliment. it’s so offensive. and such bait for “quirky girls” which I’m no fan of. Would be Achilles and let Patroclus (Lavellan in his case) die before he realized how his pride is literally a waste of time. If he gets a redemption arc I hope Lavellan gets to slap him before getting him to teach all about ancient Arlathan and show that the Evanuris weren’t all total dicknozzles. (Aka I really have a hard time believing that they’d be slavery cult things. especially since they’ve compared elves to indigenous ppl, Jews and the Romani.)
Vivienne: it’s so racist that they’d make a black woman be pro-slavery. That’s such internalized racism. She could’ve been the cool ass “educate yourself first before you speak, fool” ice lady, but NO. the devs could’ve kept the “Templars are a tool that I proudly can mandate” and the “circles are very good education” and we. Could. Have. Romanced. Her. Like. Fuck. Sake. I just wanna give her a hug and say “love yourself omg!!” and not even in a romantic way. Also: she and morrigan should not have been so antagonistic towards each other. I’d expect them to have great respect for each other, as they both moved up in the world through hardwork and very little help. They could learn different magic from each other too and still maintain that rival respect “oh you” mood. Sidenote: probably the cooler option for Divine. if her approval is high enough she’ll love and be loyal to you forever and i can’t see her agenda being bad. she improves the circles exponentially and tells all the antis to suck her pretty painted toes.
Josephine: an actual disney princess. romanced her my first playthrough. I love her so much. she just makes me so happy. And she’s like: “Integrity, Loyalty, peace. That is what it means to be a GREY WARDEN good fucking person.” she’s the person who would let you hold her hand if you got anxious and she’d be that person who shouldered the whole group project with finesse and poise and would probably lie for everyone as to not be mean. i love josie. her and leliana’s relationship is so cute, too. whether it’s romantic or not: women supporting women.
Leliana: if you leave her hardened you must hate her. why. she becomes so against herself. i like how shes feminine and lighthearted because that’s so powerful-- to remain hopeful when the world is hopeless. (its hard to know when to soften her/harden her so i get it but. google it. she deserves to be happy and sweet again.)
Cullen: uwu war criminal with shit ass “redemption arc” that was actually a half-assed (at BEST) recovery arc. Recovery isn’t linear, it isn’t pretty, and even the broken need to be told they are wrong in order to heal right. Like I’m offended by that bullshit. I’ve had to do some mental health recovery in the past and unlearning lots of toxic ideologies— which I’m still unlearning— and it bothers me that he gets an easy pass because he’s hot. It’s one thing if you like Cullen, it’s another thing if you hold him accountable.
50 notes
·
View notes
Text
Michael After Midnight: Dragon Age II
Dragon Age is a series very near and dear to my heart; ever since playing Origins back when I was in college, I have been inspired by the stories, characters, and lore. Hell, Origins alone is a huge inspiration to my writing, and why wouldn’t it be? It has great locations, deep lore, a core main party without a single weak link with each and every party member you have being unique and entertaining in their own right, and an epic story with all sorts of twists and turns. And it only has two really shitty segments in the whole game! It’s truly a great first entry in a series.
But despite my love for it, I put off playing the sequel for most of the decade, only playing it for the first time this year. And why is that? Because… the critics said it was bad… yes, unfortunately in my younger years I took what critics said without any grains of salt. Dragon Age II was not very popular back around the time it came out, mostly because of its radical departure from the style of the first game, with more hack-and-slash-esque combat, a much more simple and self-contained story, and a cast of characters far more divisive than the first time around. It’s only over time that people have started to give it the respect it deserves, but much like fellow fantasy series The Legend of Zelda it comes at the cost of the current game being bashed.
So how is this red headed stepchild of a sequel, anyway? Did the critics have a point, or is this really an underrated gem? Well, I’m happy to report that this is indeed a fun and fantastic game, and I heavily regret being kept apart from the lovely Merril for so long due to poor critical reception, but there are a lot of problems too. For everything it does really well, it kind of shits the bed in other areas, and a lot of that can be contributed to a rushed development cycle that got this game churned out just over a year after the first one, leading to things like all items lacking the detailed descriptions they would get in the first game, which doesn’t sound like much, but then you get an item called something like “Uncle Horky’s Spanking Rod” as a magic staff and there’s no explanation as to why it’s called that and you have to imagine up some ludicrous backstory for it.
The lack of flavor text is a minor gripe, though, compared to the obnoxiously repetitive environments of dungeons. Reusing and flipping dungeons around and reusing assets would be one thing, but here they literally just take a map, flip it a bit with no changes to the details of the level, and just block off doors that lead to areas they don’t want you going. The worst part is on your mini map you can see the blocked pathways you likely saw ten minutes ago in another dungeon, which just makes a lot of the missions feel bland and samey. It also doesn’t help that enemy types are rather paltry, so you’ll be fighting a lot of the same mooks in the same maps over and over as you grind for items, gold, and EXP.
And then there are some of the characters. The worst of the bunch are sadly two characters who are returning from the first game and its expansion Awakening – Anders and Isabela. Isabela is arguably worse, because she honestly seems rather fun and nice at first, if overly and aggressively flirty, but as the story goes on, it’s revealed that she is actually the cause behind some of the biggest issues in the first few acts, which she neglects to tell you until it is far too late and unless you decided to maximize your friendship with her, she will run off and never return to your party. I can’t deny that this completely soured me to her, and at the end of the quanari invasion of Kirkwall I was only upset I couldn’t find her in act three and kick her ass for what she did.
Then there is Anders. Poor, poor Anders. In Awakening, he was one of the most funny and charming characters, a nice little substitute for Alistair that I actually ended up liking for than the Weenie King of Ferelden. Here though? Anders can not go one fucking conversation without bringing up how oppressed mages are and how much the templars suck and blah blah blah. The worst part is I do agree with him, but he’s just so whiny and obnoxious about it I left him behind all the time, dooming my party to having no healer even as I fought high dragons, blood mages, and Corypheus. It was worth it to not hear Anders bitching about templars and insulting Merril and Fenris. Oh, and Anders nukes the chantry and sets off a civil war. Isabela may be a nasty bitch, but Anders definitely comes out looking like a huge cunt by the game’s end.
The entire endgame is kind of an utter mess too, seeing as no matter whose side you join you end up fighting the same two bosses, with one of them just not making any sense whatsoever. And then the game just sort of ends on a very unsatisfying cliffhanger. And as much as I just complained, all of this stings because really, the rest of the game is quite good, and the story is fun if scaled back from the epic tale of Origins.
Let’s get the obvious best part out of the way: Varric. Varric is literally the best part of the entire Dragon Age franchise. He’s a snarky, wisecracking surface dwarf with no beard who writes best-selling novels, constantly has his shirt open to show off his magnificent chest hair, and has a crossbow named Bianca that he is uncomfortably attached to. He is one of the greatest characters ever created, and there was not one single moment I left him out of my party, because he is a blast to have around, and what’s more, if there’s ever a situation where the dialogue wheel pops up and you can let him talk… you’ve won. This guy can talk his way out of any situation. There’s nothing bad you can say about Varric, and he is in fact the only companion in the game I can wholeheartedly stand behind as a paragon of great writing.
I love the other characters, don’t get me wrong, but they have their issues. Aveline and Fenris in particular, with Aveline being a bit too by-the-books at times to the point where she exacerbates the quanari conflict by demanding that elves who killed a guard who raped one of their own be turned over to her after they converted to the Qun. This is all despite her knowing full well that the poor elf girl would have otherwise gotten no justice seeing as how city elves in this setting are second class citizens at best. Still, she has a rather adorkable romance questline where you hook her up with one of the guards, and she’s not a bad person, just a touch misguided at times.
That last sentence can also apply to Fenris, but on a grander scale. He’s a cool, edgy, brooding elf who absolutely fucking hates magic with every fiber of his being. He is the Anti-Anders, though he’s far less annoying about it, and it’s hard to really blame him for being bitter seeing as he was a sex slave for an evil wizard for most of his life and then just had misfortune after misfortune piled on him. I really hated how mean he was to Merril, but otherwise I warmed to him and befriended him.
And that brings us to a very special girl, Merril. Merril is an adorable, klutzy, scatterbrained blood mage elf who is hated by her people due to the lengths she is going to repair an ancient artifact to bring a piece of her people’s heritage back. While she can be a bit arrogant and stubborn about the whole thing, it’s mostly due to how no one around her seems to believe in and support her; naturally, I believed in and supported her, and while things still managed to go south, she seemed at least to learn a little bit. Overall I found her to be an absolute sweetheart, and she never left my party, much like Varric; frankly, I was going in expecting not to like her and was going to romance Fenris instead, but as it turns out Merril won my heart immediately and my Hawke went lesbian this playthrough.
On that note, as much as I like how Merril, Fenris, Isabela, and Anders can be wooed by either gender in principle, I do kind of feel making everyone bisexual with no rhyme or reason kind of cheapens things. It’s weird for me, a bisexual myself, to be saying that, but it just feels off to be able to get together with everyone, with everyone being Schrodinger’s Bisexual until a romance is initiated. It’s nowhere near as bad as Skyrim, but I just feel it kinda cheapens the romance options. I prefer Origins and Inquisition in that regard, where you don’t have all the options but you do have some unique choices. But, hey, at the end of the day I’m hardly complaining that my Lady Hawke got to polish Merril’s Eluvian, if you know what I mean.
Aside from the characters, I think the game’s real strength lies in its story, which is fitting since the entire game is framed as a story being told by no less a storyteller than our pal Varric. It has a three act structure, with each act detailing a different year in Hawke’s rise to become the Champion of the city of Kirkwall, which is a crime-ridden wretched hive of scum and villainy. The first act mainly has Hawke making a name for themselves, living in the slums with their uncle, doing dirty work to try and get back a little prestige, and recruiting all of their allies, with the act culminating with a trip to the Deep Roads, every DA fan’s favorite location. It’s a nice setup for a lot of twists and turns later in the story, and choices you make in certain dialogue options or quests actually can change what sort of quests you get later. Then again, this is Bioware, so this sort of “action have consequences” gameplay is expected.
Act two deals with just how Hawke becomes the Champion. Rich from the expedition into the Deep Roads, Hawke gets to do all sorts of fun things, such as track down a serial killer who ends up murdering their mom, being stabbed in the back by one of their friends, accidentally inciting a race war that nearly burns down the city, and having to duel the warrior leader of the qunari to the death in combat. Yeah, act two really piles it on to Hawke, but it does tie into the game’s themes of how no matter the level of success, great actions will also come with great consequences, even actions meant to better one’s lot in life, which also resonate in the personal quests of characters like Merril and Fenris, who despite ultimately achieving their goals in the third act feel hollow, lost, and even broken by the end, and that’s not even getting into what Anders does. However the conflict with the qunari is resolved, Hawke is declared the Champion, and things seem ok.
But then comes act three, and boy do things go wrong. Knight-Commander Meredith has gone cuckoo for Coco Puffs and conflict between templars and mages seems inevitable; this act is basically wrapping up hanging plot threads and companion quests until Anders finally nukes the chantry and all hell breaks loose, leading to the final battle. The ending here isn’t particularly happy, with Hawke ultimately ending up a fugitive in the epilogue, and things can get even worse if you make poor choices in Inquisition, but that’s just the way the cookie crumbles.
Here’s the thing: everything I just said? It could be entirely different from my playthrough depending on the choices you make. Sure, some things are inevitable, like Anders committing terrorist acts, Hawke’s mother dying, and Meredith going absolutely bonkers and making you fight statues, but depending on how you play, maybe you’ll like/romance Isabela, maybe you’ll resolve things with the Arishok differently, maybe you’ll side with the templars… the story ends the same but there are so many ways to make your story different. Throw in some great lore, some fun DLC that reveals some shocking truths about the lore, and the fun albeit simplified combat, and you’ve got a game here that has a lot of replay value if only to see where all the plot threads can lead.
I definitely think this is a good game, even a great one. It has its share of problems, but so did Origins, and frankly I’d sooner put up with the backstabbing pirate hooker and the pissy mage terrorist again then go through the fucking Fade and Deep Roads one more time. If you liked the first one, definitely give this a shot; you may end up liking or disliking some of the stuff I dislike and like. That’s the fun of these Bioware games, different aspects are going to appeal to different people. The question is, do I find it better than Origins?
In some respects, yes; I much prefer the simpler combat here, and I like the more down-to-earth story in this one, but at the same time Origins just had stronger characters overall and I’m a sucker for “save the world” fantasy tales. While Origins infamously had some real mind-numbing slogs in the form of the Fade sequence and the Deep Roads, while those environments were tedious at least they weren’t boring. But on the other hand… Origins didn’t have Varric.
It’s really a tossup, frankly, and I love both games a lot. I think each of them has their place and each of them brings something interesting to the table for the series. It’s one you really need to play for yourself to get a good grasp on; don’t be like me and put it off for nearly ten years, give it a go right after your done with the first game and see how you feel. Your experience is going to be a lot different than mine, that’s for sure.
9 notes
·
View notes
Text
(I am so sorry, mobile users. This is really long.)
My Mass Effect Andromeda thoughts:
1. I was gonna stream the trial, but proceeded to use almost all 10 hours at once because I couldn’t stop playing. I suppose this is a good thing. I’m definitely streaming it once it’s actually out.
2. I hate the character customization. Mass Effect has always been ugly as fuck when it comes to making characters, but my dudes it is 2017 what is going on here.
2a. Side note but I laughed for like 15 minutes that there is only one “White People” face and it is honestly the ugliest thing. Cool feature (sorta not but I’m viewing it as a positive) is that there are designated skin tones with each face set. Speaking of sets, all facial features are stuck to a specific preset face. You can slightly move them, but there’s no changing. I’m hoping this is just for the trial, as other things in the game were locked off until it’s official release.
2b. so many pony tails. no undercut. despite reports saying that hairstyles would be less militaristic as you’re not a soldier, they’re more or less the same. let me be the woman i want to be dammit. There were braids, but only one style. Still double the representation compared to previously I guess? I have very much so white people hair so I don’t feel comfortable having an opinion on that subject. I will say that the braids are exclusive to fem!Ryder and m!Ryder gets 2 different textured styles. I, personally, cannot wait for the beautiful mod community to fix this hair travesty, both with representation variation and all these fucking ponytails. Maybe they can make something happen with the faces, but I hold little hope. They had “alt” hair colors, so it’s already way better than ME Original Trilogy. My Ryder has blue hair, because of course she does. There’s not much shade difference in the colors available, and some of the unnatural colors were, in fact, so unnatural looking that it was hard to accept as a hair color. dyed hair doesn’t reflect light the way it did in game and it didn’t look like much shade variation between the strands so it occasionally looked like the hair hadn’t actually finished rendering. The color selection suggested a more soft ombre look than was actually present.
3. I like that you can customize your twin also, but limits on the CC still drives me crazy. Male hair diversity isn’t super, like I said before, but it just felt like more than the female counterpart. I just really, really hate ponytails you guys.
3a. In your CC options, you can pick story bits. The only options that connect to the previous games is a selection between your Shepard having been male or female. I suppose that’s so pronouns are correct later on.
4. Prologue: I feel it takes too long, the tutorial is honestly not that great. SAM, your AI, is down for most of it, so you have no idea what anything is. It was fine at first, adding to the worldbuilding and urgency and whatnot but it got irritating by the 30th “unknown” enemy.
5. The Omni-Scanner is a neat addition, but it felt sort of...forced at times. More on that later.
6. The prologue story is okay. The ending of it, and the beginning of the actual game, was actually pretty dramatic and I didn’t expect it given the hype around certain characters that Bioware has tried to generate.
6a. Dad Ryder seemed really one dimensional with his kid. Like, never referred to them affectionately even at the last bit. This is sort of explained when you go to his room later, but it felt really hollow to me as a whole. Cool dad fact: CC of your Ryder and their twin decides what Dad looks like. Mine had obscenely blue eyes but grey hair.
6b. Evil dude looked really sad during his introduction and I wanted to be friends with him. This feels like a failed attempt at showing off the ominous silent bad guy, as I immediately started rooting for him. You go, evil dude, touch the stuff and let your dreams be true.
7. I hate the weapon interface. Inventory functions like ME1, allowing you to see the items you’ve picked up (both upgrades and actual weapons) but you cannot equip them. I couldn’t until the first mission after getting my ship. Which is terrible, as I got a sniper rifle I wanted to use and couldn’t for the prologue portion.
8. The Hyperion’s travel system is awful. There’s very little instruction about it. The tram looks as if it’s a one way thing, from the ark to the new citadel-like port, but in actuality you use it to travel around the ark itself too. Didn’t notice until my camera turned slightly to the right and another thing on the board was selectable.
8a. Not travel related, but you do get more info about the ending of the prologue and a new ongoing mission on the Hyperion. It felt like a bit of a slap. It’s all “Here’s this cool new power and a friend BUT ALSO FUCK YOU JON SNOW YOU KNOW NOTHING and you’ll never find out until you go look for these things randomly around. But not around here! Fuck you twice!” It was clearly created to push the story more later on, which is all fine and good, it just ticked me off at this moment.
9. The new Citadel is a goddamn mess. I’m not a huge fan of it right now, though what I’m 100% sure will happen is that as you make more homesteads, the place gets nicer until you’re at endgame and have a fully functional hub. I’ll like it more once it starts changing. It looks like it has really good potential. I hope it functions more than the keep in DA:I, and your choices really DO have an effect on what is opened up and how the society there builds itself.
9a. The Original Trilogy made each race very distinct, with their own speech patterns and everything. I didn’t really get that from this game’s other races. The Salarians didn’t speak in fast bursts with lots of words jammed together, and the Turians more often than not didn’t have that robotic twinge to their speech, and weren’t all that hostile. It seems unlikely to me that there wouldn’t be any left over anger as they left for Andromeda seeing as it’s possible some actually fought in the first contact war. It is about 30 years apart. It was something constantly prevalent in the previous trilogy, which every NPC lived during (at least ME1)
9b. I do, however, love super not Krogan Krogan lady. She’s perfect and I wish I could romance her. You do talk about the genophage. Sucks that she and her clan have no idea that there’s been a cure for over 500 years now.
10. The ship, Tempest, is really nice. I always felt like Normandy was very irritating to navigate around. ME1 especially, but 3 wasn’t so hot either. This one isn’t as large, but it has a really nice flow that I liked. Pathfinder quarters were way better than Shepard’s.
10a. It has a system like the Dragon Age: Inquisition war table where you have timed missions that NPC complete for materials, items, and intel. Seems interesting, but I didn’t see one to completion. They’re still running.
10b. the R&D table is interesting, and I like the separation between the two, but it didn’t feel like a huge asset so early in the game.
11. The traveling system is beautiful. Visually it gets 100% approval. However, it’s extremely slow paced. any selection of a new planet or system takes you back to where you were originally, lets you stare at it a moment, then flies you to the next place where you zoom in for another moment before zooming out and then FINALLY getting information about it. It’s nice, but by the 12th time I was incredibly tired of it.
12. Your Salarian pilot is cool. Not especially Salarian-like, but still I liked him. Cannot kiss. I tried.
13. Material gathering is kind of limited. You scan a whole system, and you have the option to scan planets, but there’s not much point to it as SAM tells you if there’s something worth scanning there. Usually it’s a single deposit of a mineral.
14. I hated the MAKO in ME1, but this one isn’t so bad. I think it helps knowing that I can customize it later.
15. Speaking of customization, you can change the colors of your casual clothes and your armor. It’s the same color selection tool as in CC, so it’s awful. The dial to change the color overlaps with the bubble to select the actual shade so there’s a lot of trial and error involved. Once again, no indication that [SPACE] is necessary to confirm your color choices. I hate the whole design of it.
16. You do meet some companions that you’ll pick up, but you barely interact with them. Good intros though. Really gave them personality right off the bat.
17. ROMANCE: Being fem!Ryder is rough at the start.
17a. Gil is one of the ship’s crew. He’s one of the few genuinely attractive males in all of Mass Effect’s history. As a woman, you can flirt with him, but he turns you down solidly. He’s kind, but firm. He states that he’s interested in men. Which is awesome, because now I have a reason to play a male Ryder after my first play through is done. Female Ryder apologizes, nothing is weird (unlike other interactions) and it actually made me like him more as a character.
17b. Liam kind of blows off your advances but it definitely felt like a rejection. As he wasn’t very clear, I don’t know if he’s a bi character that you have to develop a friendship with first, or if he’s gay and just doesn’t want to come out to your Ryder. I didn’t like the wishy-washiness of the interaction but we’ll just have to see what’s what when the full game is out.
17c. Doc. I forgot her name, so now she’s Doc. I knew this interaction wouldn’t go well, as I’ve read articles about it. She definitely turns you down because you’re a patient. I’ve read that she has a crush on the Krogan that joins you, so is he not a patient too? Either way, she’s very professional about it and as with Gil it made me appreciate her character. Knowing that it’s Natalie Dormer and I’ll never hear her tell me she loves me hurts me deep in my soul though. Why does the world hate me like this???
17d. Blonde biotic woman with the goddamn hair that I want on my Ryder. Cora. I don’t like her. You have the option to hit on her early on, and her reaction felt really awful to me. She gets kind of hostile and all “I already told [person you never met] that I’m not interested in women and I’m telling you too.” Like, ok. Damn. You aren’t my type anyways. I just wanted to see the option play out. 0/10 poor way to handle the interaction. I’m not super fond of the Asari commando thing either. Jack was a kickass biotic too and she was treated like a monster. This woman gets to take part in something very culturally specific like it’s nbd? jnasdlfknasdivhbna, not a fan of her. She looks somewhere between confused and murderous all the time. Also, she walks like Stretch Armstrong. It makes me laugh.
17e. Vetra. The only individual that actually reacts positively to fem!Ryder flirting with her. Even then she really only takes it like a compliment. But, as I love Vetra and much like Garrus I would die for her from first glance, I’ll take it. I think it’ll be a beautiful relationship. She’s also really tall. And pretty. One thing I thought was strange with her is that it always looks like she’s posing when she’s just standing around. One hip is thrust out and her arms are crossed. If I didn’t know any better, I’d think they rigged her to always be in mysterious seductress pose.
17f. I couldn’t flirt with the pilot. Let me kiss the Salarian, damn you Bioware. Also, our nice Scottish friend Suvi can’t be flirted with, but she sounds really soothing to talk to. I’m def a fan of all these non-American, thicker than previously heard, accents on the ship. The Original Trilogy was full of light British accents or full on American. Sort of hard to believe the Alliance was multinational when everyone spoke like they were from the US.
18. Combat: I mostly use the sniper rifle and the pistol. Pistol was nice. I love the sniper rifle in this game. Other ME games it was hard for me to confirm headshots but this one was a clean and clear animation. Very nice. The companion AI was strange at times, as they’d just use their abilities but in odd places so the skills would get stuck in corners or just go off to nowhere. There was combat stutter on the first planet you can visit but I think that’s more my graphics card. The update refuses to finish so I’m stuck 2 updates behind where I should be.
I have, like, an hour I think left so I’m gonna try to rush through a male Ryder play and see how companion reactions differ. I’m really only in this for the romance, you know.
9 notes
·
View notes
Text
First Impressions: Mass Effect Andromeda
The Mass Effect series is one of my favourite gaming series of all time. I have a strange history with Mass Effect. As I was a PS3 player at the time, the original Mass Effect didn’t originally come out on PS3. So this meant my entry into the series was Mass Effect 2. Then shortly before Mass Effect 3 came out, I decided to crazily buy a 360 and a second hand copy of the original Mass Effect and smash through before the finale came out. So going 2 to 1 to 3 was a weird combination, and meant my character in 1 was separate to 2 and 3. Still this did not destroy my journey and liking of the series.
Five years after the release of Mass Effect 3 we have a new Mass Effect game. This a fresh beginning however, set 600 years after Mass Effect 3 with a whole new crew. But it’s not only a fictional new crew, the Bioware team behind the game is also a bit different, the most significant of which was Casey Hudson, director of Mass Effect 3, leaving the team. So can this new team (both virtually and reality versions) deliver a new Mass Effect game that lives up to previous entries in the series?
Before getting too much into this, I think it’s worth mentioning I am calling this “First Impressions”, not a review. This is because I am so far only 16% through the game (and about as many hours). I don’t think it would be fair to call this a review, when there is so much more to do in the game. What you read today I think is after having played a good sized chunk of the game. However if my first impressions change dramatically once I complete the game, I will update my views. I am also playing on the lowest difficulty level, so I won’t have much to say about the combat, as it is not a major component of this narrative based difficulty level.
Mass Effect Andromeda sees a mission to another galaxy in search of a new home. This storyline sits well with Bioware’s new found emphasis on exploration in Andromeda. To assist with your exploring, we see the return of a land vehicle, similar to the much hated Mako vehicle from Mass Effect 1. Don’t let that put you off though. The new vehicle, The Nomad is much easier to control. It’s still sometimes a bit awkward, but perhaps this will improve with upgrades. Speaking of “vehicles”, you also have a new ship to get used to, The Tempest.
While you won’t be seeing any familiar faces, you will be seeing plenty of familiar alien species. In fact thus, far there’s only been a few new alien species, which is a bit disappointing considering you are visiting a whole new galaxy full of planets. You play as one of the Ryder twins, either as a female or male human. One thing I do like about RPGs is a character creator, which normally I’ll sink at least an hour into. Mass Effect Andromeda’s character creator is a bit limited. I’m not sure if this is somewhat to have a somewhat predetermined character with some options for variety, but most characters will look fairly similar bar some skin and hair colour adjustments. This is partly because you can only change the face. No body type or height options. You can also customize what your twin looks like. The cool thing is your Dad in the game has looks based off what your character looks like.
Speaking of characters, thus far I’ve found them to not be very interesting. While the range is all there, the serious military style characters, the tough and I don’t care for authority style characters, the crazy characters and so on. None of the characters I feel can touch the quality of the original Mass Effect crew. The humans in general are very bland. The aliens are much more interesting, but don’t be expecting a Garrus here. It’s not that I need characters to not be serious. My favourite character from the original trilogy was Thane, who was about as serious as a character would get in the original crew. Just give me one good character to care about in the game and I might be alright. Even your character is pretty straight. I’m playing the male Ryder twin, and he very much comes off as a mini version of Sheppard.
Graphically the game does look nice. Mass Effect games have always looked particularly good in the close up talking scenes, and that detail is definitely there in the designs. The animations on the otherhand… are not so good. The humans in particular can look like soulless androids at times. It can be off putting and distracting at first, but I gradually seemed to get over it. Still it shows Triple A titles of this scale still struggle with the uncanny valley, when there’s so much content to deliver. Still while the game can look great at times, I did find a lot of the worlds looking very similar. Settlement pods, vault ruins that all look very similar. I mean this is not to say previous Mass Effect games didn’t have this fault as well, but we are talking next generation Mass Effect game here, and sometimes it feels like it hasn’t progress much in 5 years other than some sharpening of the graphics. The open world nature certainly expands things. Space based games are challenging to develop. It’s not like Grand Theft Auto where you can base something around one city and just make everything in it top notch. We’re talking multiple planets/cities to create here. Bioware did consider going down the procedural generation route so that you could visit all planets much like No Man’s Sky, but decided to stick to a handcraft system instead. Still the level design can feel blocky and modular much like last year’s Deus Ex: Mankind Divided. Perhaps this is a symptom of the futuristic based games.
Combat I won’t say much about due to playing the game on the lowest difficulty level. I’m not a fan of combat, and mostly play for the stories, world and characters. So it’s great Mass Effect Andromeda offers such a difficultly level. If however you want even somewhat of challenge, I obviously recommend playing on at least normal. Thus far I’ve not died from combat, only from falling off edges on accident. I don’t know if it’s related to my difficulty level, but my team mates are very useful. I’m not even giving them commands and they are clearing out half of the enemies for me. Which is great, because it always sucks when games have companions that seemed to never be able to shoot an enemy. The enemy AI doesn’t feel like it’s progressed much since the last Mass Effect. It still has a shooting gallery feel in some scenes.
Overall thus far, I have to say, I’m just not really enjoying it. I’m playing it. I’m going through the motions. But I’m not invested in the story, the characters or the world. The best thing about the Mass Effect series was the characters. It’s what stood it apart from most games. Only Rockstar and Naughty Dog could compete character wise from the games I’ve played over the years. Andromeda thus far doesn’t have strong characters, nor a story to feel compelled to keep playing. With Fallout 4, I just got hooked straight away, and wanted to just play all day and night. With Mass Effect Andromeda, I can play 4 hours at most before I’ve had enough for the day. I haven’t played any Mass Effect for 4 years (the last was the final DLC for ME3, The Citadel), so it is hard to remember how this new game compares with the old ones. I probably have some rose tinted glasses on about how good the original games were, but the fact remains, I’m just not engaged by Mass Effect Andromeda, and if it wasn’t a Mass Effect game, I probably would have given up.
Don’t give up on it straight away though. It does seem to get a bit better as you go along, get your ship, the Nomad, your full crew etc. I can only hope it continues to get better. Unfortunately there’s so many good games coming out in the coming weeks such as Thimbleweed Park, Paradigm, Full Throttle and Little Nightmares, that Andromeda is probably going to go on the back burner for a while. I will try to complete it one day, but I’m certainly in no rush to do so. Also EA disrespecting longterm fans whom have pre-ordered by letting randoms play the game a week early as long as they’ve paid $7 for an EA Access subscription, doesn’t do the game any favours.
Much like the clunkiness of Mass Effect 1, if this game too turns into a trilogy, perhaps feedback will refine the new formula. All said and done, this is very much a Mass Effect game though. If you’re a big fan of the series, then you should at least give it a go. If you are new to the game, you might even enjoy it more so than a longterm fan, as you will be coming into it fresh, without the same high quality precedent the original Mass Effect games set.
If you like what you’re are reading, then follow The Geeklee on Tumblr or like The Geeklee on Facebook: https://www.facebook.com/TheGeeklee/
0 notes